2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
14 * This library is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU Lesser General Public
16 * License as published by the Free Software Foundation; either
17 * version 2.1 of the License, or (at your option) any later version.
19 * This library is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
22 * Lesser General Public License for more details.
24 * You should have received a copy of the GNU Lesser General Public
25 * License along with this library; if not, write to the Free Software
26 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wine/port.h"
31 #include "wined3d_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
37 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
39 /* *******************************************
40 IWineD3DSurface IUnknown parts follow
41 ******************************************* */
42 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
)
44 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
45 /* Warn ,but be nice about things */
46 TRACE("(%p)->(%s,%p)\n", This
,debugstr_guid(riid
),ppobj
);
48 if (IsEqualGUID(riid
, &IID_IUnknown
)
49 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
50 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
51 || IsEqualGUID(riid
, &IID_IWineD3DSurface
)) {
52 IUnknown_AddRef((IUnknown
*)iface
);
60 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) {
61 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
62 ULONG ref
= InterlockedIncrement(&This
->resource
.ref
);
63 TRACE("(%p) : AddRef increasing from %d\n", This
,ref
- 1);
67 /* ****************************************************
68 IWineD3DSurface IWineD3DResource parts follow
69 **************************************************** */
70 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
) {
71 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
74 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
78 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
79 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
82 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) {
83 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
86 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) {
87 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
90 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) {
91 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
94 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) {
95 TRACE("(%p) : calling resourceimpl_GetType\n", iface
);
96 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
99 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) {
100 TRACE("(%p) : calling resourceimpl_GetParent\n", iface
);
101 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
104 /* ******************************************************
105 IWineD3DSurface IWineD3DSurface parts follow
106 ****************************************************** */
108 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
) {
109 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
110 IWineD3DBase
*container
= 0;
112 TRACE("(This %p, riid %s, ppContainer %p)\n", This
, debugstr_guid(riid
), ppContainer
);
115 ERR("Called without a valid ppContainer.\n");
119 * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget,
120 * or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
121 * GetContainer will return the Direct3D device used to create the surface.
123 if (This
->container
) {
124 container
= This
->container
;
126 container
= (IWineD3DBase
*)This
->resource
.wineD3DDevice
;
129 TRACE("Relaying to QueryInterface\n");
130 return IUnknown_QueryInterface(container
, riid
, ppContainer
);
133 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) {
134 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
136 TRACE("(%p) : copying into %p\n", This
, pDesc
);
137 if(pDesc
->Format
!= NULL
) *(pDesc
->Format
) = This
->resource
.format
;
138 if(pDesc
->Type
!= NULL
) *(pDesc
->Type
) = This
->resource
.resourceType
;
139 if(pDesc
->Usage
!= NULL
) *(pDesc
->Usage
) = This
->resource
.usage
;
140 if(pDesc
->Pool
!= NULL
) *(pDesc
->Pool
) = This
->resource
.pool
;
141 if(pDesc
->Size
!= NULL
) *(pDesc
->Size
) = This
->resource
.size
; /* dx8 only */
142 if(pDesc
->MultiSampleType
!= NULL
) *(pDesc
->MultiSampleType
) = This
->currentDesc
.MultiSampleType
;
143 if(pDesc
->MultiSampleQuality
!= NULL
) *(pDesc
->MultiSampleQuality
) = This
->currentDesc
.MultiSampleQuality
;
144 if(pDesc
->Width
!= NULL
) *(pDesc
->Width
) = This
->currentDesc
.Width
;
145 if(pDesc
->Height
!= NULL
) *(pDesc
->Height
) = This
->currentDesc
.Height
;
149 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) {
150 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
151 TRACE("(%p)->(%x)\n", This
, Flags
);
155 case WINEDDGBS_CANBLT
:
156 case WINEDDGBS_ISBLTDONE
:
160 return WINED3DERR_INVALIDCALL
;
164 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) {
165 /* XXX: DDERR_INVALIDSURFACETYPE */
167 TRACE("(%p)->(%08x)\n",iface
,Flags
);
169 case WINEDDGFS_CANFLIP
:
170 case WINEDDGFS_ISFLIPDONE
:
174 return WINED3DERR_INVALIDCALL
;
178 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) {
179 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
180 TRACE("(%p)\n", This
);
182 /* D3D8 and 9 loose full devices, ddraw only surfaces */
183 return This
->Flags
& SFLAG_LOST
? WINED3DERR_DEVICELOST
: WINED3D_OK
;
186 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) {
187 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
188 TRACE("(%p)\n", This
);
190 /* So far we don't lose anything :) */
191 This
->Flags
&= ~SFLAG_LOST
;
195 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) {
196 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
197 IWineD3DPaletteImpl
*PalImpl
= (IWineD3DPaletteImpl
*) Pal
;
198 TRACE("(%p)->(%p)\n", This
, Pal
);
200 if(This
->palette
== PalImpl
) {
201 TRACE("Nop palette change\n");
205 if(This
->palette
!= NULL
)
206 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
)
207 This
->palette
->Flags
&= ~WINEDDPCAPS_PRIMARYSURFACE
;
209 This
->palette
= PalImpl
;
211 if(PalImpl
!= NULL
) {
212 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
) {
213 (PalImpl
)->Flags
|= WINEDDPCAPS_PRIMARYSURFACE
;
216 return IWineD3DSurface_RealizePalette(iface
);
218 else return WINED3D_OK
;
221 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, WINEDDCOLORKEY
*CKey
) {
222 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
223 TRACE("(%p)->(%08x,%p)\n", This
, Flags
, CKey
);
225 if ((Flags
& WINEDDCKEY_COLORSPACE
) != 0) {
226 FIXME(" colorkey value not supported (%08x) !\n", Flags
);
227 return WINED3DERR_INVALIDCALL
;
230 /* Dirtify the surface, but only if a key was changed */
232 switch (Flags
& ~WINEDDCKEY_COLORSPACE
) {
233 case WINEDDCKEY_DESTBLT
:
234 This
->DestBltCKey
= *CKey
;
235 This
->CKeyFlags
|= WINEDDSD_CKDESTBLT
;
238 case WINEDDCKEY_DESTOVERLAY
:
239 This
->DestOverlayCKey
= *CKey
;
240 This
->CKeyFlags
|= WINEDDSD_CKDESTOVERLAY
;
243 case WINEDDCKEY_SRCOVERLAY
:
244 This
->SrcOverlayCKey
= *CKey
;
245 This
->CKeyFlags
|= WINEDDSD_CKSRCOVERLAY
;
248 case WINEDDCKEY_SRCBLT
:
249 This
->SrcBltCKey
= *CKey
;
250 This
->CKeyFlags
|= WINEDDSD_CKSRCBLT
;
255 switch (Flags
& ~WINEDDCKEY_COLORSPACE
) {
256 case WINEDDCKEY_DESTBLT
:
257 This
->CKeyFlags
&= ~WINEDDSD_CKDESTBLT
;
260 case WINEDDCKEY_DESTOVERLAY
:
261 This
->CKeyFlags
&= ~WINEDDSD_CKDESTOVERLAY
;
264 case WINEDDCKEY_SRCOVERLAY
:
265 This
->CKeyFlags
&= ~WINEDDSD_CKSRCOVERLAY
;
268 case WINEDDCKEY_SRCBLT
:
269 This
->CKeyFlags
&= ~WINEDDSD_CKSRCBLT
;
277 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) {
278 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
279 TRACE("(%p)->(%p)\n", This
, Pal
);
281 *Pal
= (IWineD3DPalette
*) This
->palette
;
285 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) {
286 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
288 TRACE("(%p)\n", This
);
290 /* DXTn formats don't have exact pitches as they are to the new row of blocks,
291 where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
292 ie pitch = (width/4) * bytes per block */
293 if (This
->resource
.format
== WINED3DFMT_DXT1
) /* DXT1 is 8 bytes per block */
294 ret
= ((This
->currentDesc
.Width
+ 3) >> 2) << 3;
295 else if (This
->resource
.format
== WINED3DFMT_DXT2
|| This
->resource
.format
== WINED3DFMT_DXT3
||
296 This
->resource
.format
== WINED3DFMT_DXT4
|| This
->resource
.format
== WINED3DFMT_DXT5
) /* DXT2/3/4/5 is 16 bytes per block */
297 ret
= ((This
->currentDesc
.Width
+ 3) >> 2) << 4;
299 unsigned char alignment
= This
->resource
.wineD3DDevice
->surface_alignment
;
300 ret
= This
->bytesPerPixel
* This
->currentDesc
.Width
; /* Bytes / row */
301 ret
= (ret
+ alignment
- 1) & ~(alignment
- 1);
303 TRACE("(%p) Returning %d\n", This
, ret
);
307 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) {
308 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
310 FIXME("(%p)->(%d,%d) Stub!\n", This
, X
, Y
);
312 if(!(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
))
314 TRACE("(%p): Not an overlay surface\n", This
);
315 return WINEDDERR_NOTAOVERLAYSURFACE
;
321 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) {
322 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
324 FIXME("(%p)->(%p,%p) Stub!\n", This
, X
, Y
);
326 if(!(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
))
328 TRACE("(%p): Not an overlay surface\n", This
);
329 return WINEDDERR_NOTAOVERLAYSURFACE
;
335 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
) {
336 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
337 IWineD3DSurfaceImpl
*RefImpl
= (IWineD3DSurfaceImpl
*) Ref
;
339 FIXME("(%p)->(%08x,%p) Stub!\n", This
, Flags
, RefImpl
);
341 if(!(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
))
343 TRACE("(%p): Not an overlay surface\n", This
);
344 return WINEDDERR_NOTAOVERLAYSURFACE
;
350 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
) {
351 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
352 IWineD3DSurfaceImpl
*Dst
= (IWineD3DSurfaceImpl
*) DstSurface
;
353 FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This
, SrcRect
, Dst
, DstRect
, Flags
, FX
);
355 if(!(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
))
357 TRACE("(%p): Not an overlay surface\n", This
);
358 return WINEDDERR_NOTAOVERLAYSURFACE
;
364 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
)
366 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
367 TRACE("(%p)->(%p)\n", This
, clipper
);
369 This
->clipper
= clipper
;
373 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
)
375 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
376 TRACE("(%p)->(%p)\n", This
, clipper
);
378 *clipper
= This
->clipper
;
380 IWineD3DClipper_AddRef(*clipper
);
385 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) {
386 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
388 TRACE("This %p, container %p\n", This
, container
);
390 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
392 TRACE("Setting container to %p from %p\n", container
, This
->container
);
393 This
->container
= container
;
398 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) {
399 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
400 const StaticPixelFormatDesc
*formatEntry
= getFormatDescEntry(format
, NULL
, NULL
);
402 if (This
->resource
.format
!= WINED3DFMT_UNKNOWN
) {
403 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This
);
404 return WINED3DERR_INVALIDCALL
;
407 TRACE("(%p) : Setting texture format to (%d,%s)\n", This
, format
, debug_d3dformat(format
));
408 if (format
== WINED3DFMT_UNKNOWN
) {
409 This
->resource
.size
= 0;
410 } else if (format
== WINED3DFMT_DXT1
) {
411 /* DXT1 is half byte per pixel */
412 This
->resource
.size
= ((max(This
->pow2Width
, 4) * formatEntry
->bpp
) * max(This
->pow2Height
, 4)) >> 1;
414 } else if (format
== WINED3DFMT_DXT2
|| format
== WINED3DFMT_DXT3
||
415 format
== WINED3DFMT_DXT4
|| format
== WINED3DFMT_DXT5
) {
416 This
->resource
.size
= ((max(This
->pow2Width
, 4) * formatEntry
->bpp
) * max(This
->pow2Height
, 4));
418 unsigned char alignment
= This
->resource
.wineD3DDevice
->surface_alignment
;
419 This
->resource
.size
= ((This
->pow2Width
* formatEntry
->bpp
) + alignment
- 1) & ~(alignment
- 1);
420 This
->resource
.size
*= This
->pow2Height
;
423 if (format
!= WINED3DFMT_UNKNOWN
) {
424 This
->bytesPerPixel
= formatEntry
->bpp
;
426 This
->bytesPerPixel
= 0;
429 This
->Flags
|= (WINED3DFMT_D16_LOCKABLE
== format
) ? SFLAG_LOCKABLE
: 0;
431 This
->resource
.format
= format
;
433 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This
, This
->resource
.size
, This
->bytesPerPixel
);
438 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) {
439 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
445 const StaticPixelFormatDesc
*formatEntry
= getFormatDescEntry(This
->resource
.format
, NULL
, NULL
);
448 switch (This
->bytesPerPixel
) {
451 /* Allocate extra space to store the RGB bit masks. */
452 b_info
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(BITMAPINFOHEADER
) + 3 * sizeof(DWORD
));
456 b_info
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(BITMAPINFOHEADER
));
460 /* Allocate extra space for a palette. */
461 b_info
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
462 sizeof(BITMAPINFOHEADER
)
464 * (1 << (This
->bytesPerPixel
* 8)));
469 return E_OUTOFMEMORY
;
471 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
472 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
473 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
474 * add an extra line to the dib section
476 GetSystemInfo(&sysInfo
);
477 if( ((This
->resource
.size
+ 3) % sysInfo
.dwPageSize
) < 4) {
479 TRACE("Adding an extra line to the dib section\n");
482 b_info
->bmiHeader
.biSize
= sizeof(BITMAPINFOHEADER
);
483 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
484 b_info
->bmiHeader
.biWidth
= IWineD3DSurface_GetPitch(iface
) / This
->bytesPerPixel
;
485 b_info
->bmiHeader
.biHeight
= -This
->currentDesc
.Height
-extraline
;
486 b_info
->bmiHeader
.biSizeImage
= ( This
->currentDesc
.Height
+ extraline
) * IWineD3DSurface_GetPitch(iface
);
487 b_info
->bmiHeader
.biPlanes
= 1;
488 b_info
->bmiHeader
.biBitCount
= This
->bytesPerPixel
* 8;
490 b_info
->bmiHeader
.biXPelsPerMeter
= 0;
491 b_info
->bmiHeader
.biYPelsPerMeter
= 0;
492 b_info
->bmiHeader
.biClrUsed
= 0;
493 b_info
->bmiHeader
.biClrImportant
= 0;
495 /* Get the bit masks */
496 masks
= (DWORD
*) &(b_info
->bmiColors
);
497 switch (This
->resource
.format
) {
498 case WINED3DFMT_R8G8B8
:
499 usage
= DIB_RGB_COLORS
;
500 b_info
->bmiHeader
.biCompression
= BI_RGB
;
503 case WINED3DFMT_X1R5G5B5
:
504 case WINED3DFMT_A1R5G5B5
:
505 case WINED3DFMT_A4R4G4B4
:
506 case WINED3DFMT_X4R4G4B4
:
507 case WINED3DFMT_R3G3B2
:
508 case WINED3DFMT_A8R3G3B2
:
509 case WINED3DFMT_A2B10G10R10
:
510 case WINED3DFMT_A8B8G8R8
:
511 case WINED3DFMT_X8B8G8R8
:
512 case WINED3DFMT_A2R10G10B10
:
513 case WINED3DFMT_R5G6B5
:
514 case WINED3DFMT_A16B16G16R16
:
516 b_info
->bmiHeader
.biCompression
= BI_BITFIELDS
;
517 masks
[0] = formatEntry
->redMask
;
518 masks
[1] = formatEntry
->greenMask
;
519 masks
[2] = formatEntry
->blueMask
;
523 /* Don't know palette */
524 b_info
->bmiHeader
.biCompression
= BI_RGB
;
531 HeapFree(GetProcessHeap(), 0, b_info
);
532 return HRESULT_FROM_WIN32(GetLastError());
535 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info
->bmiHeader
.biWidth
, b_info
->bmiHeader
.biHeight
, b_info
->bmiHeader
.biBitCount
, b_info
->bmiHeader
.biSizeImage
);
536 This
->dib
.DIBsection
= CreateDIBSection(ddc
, b_info
, usage
, &This
->dib
.bitmap_data
, 0 /* Handle */, 0 /* Offset */);
539 if (!This
->dib
.DIBsection
) {
540 ERR("CreateDIBSection failed!\n");
541 HeapFree(GetProcessHeap(), 0, b_info
);
542 return HRESULT_FROM_WIN32(GetLastError());
545 TRACE("DIBSection at : %p\n", This
->dib
.bitmap_data
);
546 /* copy the existing surface to the dib section */
547 if(This
->resource
.allocatedMemory
) {
548 memcpy(This
->dib
.bitmap_data
, This
->resource
.allocatedMemory
, This
->currentDesc
.Height
* IWineD3DSurface_GetPitch(iface
));
550 /* This is to make LockRect read the gl Texture although memory is allocated */
551 This
->Flags
&= ~SFLAG_INSYSMEM
;
553 This
->dib
.bitmap_size
= b_info
->bmiHeader
.biSizeImage
;
555 HeapFree(GetProcessHeap(), 0, b_info
);
557 /* Now allocate a HDC */
558 This
->hDC
= CreateCompatibleDC(0);
559 This
->dib
.holdbitmap
= SelectObject(This
->hDC
, This
->dib
.DIBsection
);
560 TRACE("using wined3d palette %p\n", This
->palette
);
561 SelectPalette(This
->hDC
,
562 This
->palette
? This
->palette
->hpal
: 0,
565 This
->Flags
|= SFLAG_DIBSECTION
;
567 HeapFree(GetProcessHeap(), 0, This
->resource
.heapMemory
);
568 This
->resource
.heapMemory
= NULL
;
573 void convert_r32f_r16f(BYTE
*src
, BYTE
*dst
, DWORD pitch_in
, DWORD pitch_out
, unsigned int w
, unsigned int h
) {
576 unsigned short *dst_s
;
578 TRACE("Converting %dx%d pixels, pitches %d %d\n", w
, h
, pitch_in
, pitch_out
);
579 for(y
= 0; y
< h
; y
++) {
580 src_f
= (float *) (src
+ y
* pitch_in
);
581 dst_s
= (unsigned short *) (dst
+ y
* pitch_out
);
582 for(x
= 0; x
< w
; x
++) {
583 dst_s
[x
] = float_32_to_16(src_f
+ x
);
588 struct d3dfmt_convertor_desc
{
589 WINED3DFORMAT from
, to
;
590 void (*convert
)(BYTE
*src
, BYTE
*dst
, DWORD pitch_in
, DWORD pitch_out
, unsigned int w
, unsigned int h
);
593 struct d3dfmt_convertor_desc convertors
[] = {
594 {WINED3DFMT_R32F
, WINED3DFMT_R16F
, convert_r32f_r16f
},
597 static inline struct d3dfmt_convertor_desc
*find_convertor(WINED3DFORMAT from
, WINED3DFORMAT to
) {
599 for(i
= 0; i
< (sizeof(convertors
) / sizeof(convertors
[0])); i
++) {
600 if(convertors
[i
].from
== from
&& convertors
[i
].to
== to
) {
601 return &convertors
[i
];
607 /*****************************************************************************
608 * surface_convert_format
610 * Creates a duplicate of a surface in a different format. Is used by Blt to
611 * blit between surfaces with different formats
614 * source: Source surface
615 * fmt: Requested destination format
617 *****************************************************************************/
618 IWineD3DSurfaceImpl
*surface_convert_format(IWineD3DSurfaceImpl
*source
, WINED3DFORMAT to_fmt
) {
619 IWineD3DSurface
*ret
= NULL
;
620 struct d3dfmt_convertor_desc
*conv
;
621 WINED3DLOCKED_RECT lock_src
, lock_dst
;
624 conv
= find_convertor(source
->resource
.format
, to_fmt
);
626 FIXME("Cannot find a conversion function from format %s to %s\n",
627 debug_d3dformat(source
->resource
.format
), debug_d3dformat(to_fmt
));
631 IWineD3DDevice_CreateSurface((IWineD3DDevice
*) source
->resource
.wineD3DDevice
,
632 source
->currentDesc
.Width
,
633 source
->currentDesc
.Height
,
639 WINED3DRTYPE_SURFACE
,
642 WINED3DMULTISAMPLE_NONE
, /* TODO: Multisampled conversion */
643 0, /* MultiSampleQuality */
644 NULL
, /* SharedHandle */
645 IWineD3DSurface_GetImplType((IWineD3DSurface
*) source
),
648 ERR("Failed to create a destination surface for conversion\n");
652 memset(&lock_src
, 0, sizeof(lock_src
));
653 memset(&lock_dst
, 0, sizeof(lock_dst
));
655 hr
= IWineD3DSurface_LockRect((IWineD3DSurface
*) source
, &lock_src
, NULL
, WINED3DLOCK_READONLY
);
657 ERR("Failed to lock the source surface\n");
658 IWineD3DSurface_Release(ret
);
661 hr
= IWineD3DSurface_LockRect(ret
, &lock_dst
, NULL
, WINED3DLOCK_READONLY
);
663 ERR("Failed to lock the dest surface\n");
664 IWineD3DSurface_UnlockRect((IWineD3DSurface
*) source
);
665 IWineD3DSurface_Release(ret
);
669 conv
->convert(lock_src
.pBits
, lock_dst
.pBits
, lock_src
.Pitch
, lock_dst
.Pitch
,
670 source
->currentDesc
.Width
, source
->currentDesc
.Height
);
672 IWineD3DSurface_UnlockRect(ret
);
673 IWineD3DSurface_UnlockRect((IWineD3DSurface
*) source
);
675 return (IWineD3DSurfaceImpl
*) ret
;
678 /*****************************************************************************
681 * Helper function that fills a memory area with a specific color
684 * buf: memory address to start filling at
685 * width, height: Dimensions of the area to fill
686 * bpp: Bit depth of the surface
687 * lPitch: pitch of the surface
688 * color: Color to fill with
690 *****************************************************************************/
692 _Blt_ColorFill(BYTE
*buf
,
693 int width
, int height
,
694 int bpp
, LONG lPitch
,
702 #define COLORFILL_ROW(type) \
704 type *d = (type *) buf; \
705 for (x = 0; x < width; x++) \
706 d[x] = (type) color; \
711 case 1: COLORFILL_ROW(BYTE
)
712 case 2: COLORFILL_ROW(WORD
)
716 for (x
= 0; x
< width
; x
++,d
+=3)
718 d
[0] = (color
) & 0xFF;
719 d
[1] = (color
>> 8) & 0xFF;
720 d
[2] = (color
>>16) & 0xFF;
724 case 4: COLORFILL_ROW(DWORD
)
726 FIXME("Color fill not implemented for bpp %d!\n", bpp
*8);
727 return WINED3DERR_NOTAVAILABLE
;
732 /* Now copy first row */
734 for (y
= 1; y
< height
; y
++)
737 memcpy(buf
, first
, width
* bpp
);
742 /*****************************************************************************
743 * IWineD3DSurface::Blt, SW emulation version
745 * Performs blits to a surface, eigher from a source of source-less blts
746 * This is the main functionality of DirectDraw
749 * DestRect: Destination rectangle to write to
750 * SrcSurface: Source surface, can be NULL
751 * SrcRect: Source rectangle
752 *****************************************************************************/
754 IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
,
756 IWineD3DSurface
*SrcSurface
,
759 WINEDDBLTFX
*DDBltFx
,
760 WINED3DTEXTUREFILTERTYPE Filter
)
762 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
763 IWineD3DSurfaceImpl
*Src
= (IWineD3DSurfaceImpl
*) SrcSurface
;
765 HRESULT ret
= WINED3D_OK
;
766 WINED3DLOCKED_RECT dlock
, slock
;
767 WINED3DFORMAT dfmt
= WINED3DFMT_UNKNOWN
, sfmt
= WINED3DFMT_UNKNOWN
;
768 int bpp
, srcheight
, srcwidth
, dstheight
, dstwidth
, width
;
770 const StaticPixelFormatDesc
*sEntry
, *dEntry
;
772 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This
, DestRect
, Src
, SrcRect
, Flags
, DDBltFx
);
774 if (TRACE_ON(d3d_surface
))
776 if (DestRect
) TRACE("\tdestrect :%dx%d-%dx%d\n",
777 DestRect
->left
, DestRect
->top
, DestRect
->right
, DestRect
->bottom
);
778 if (SrcRect
) TRACE("\tsrcrect :%dx%d-%dx%d\n",
779 SrcRect
->left
, SrcRect
->top
, SrcRect
->right
, SrcRect
->bottom
);
782 DDRAW_dump_DDBLT(Flags
);
783 if (Flags
& WINEDDBLT_DDFX
)
786 DDRAW_dump_DDBLTFX(DDBltFx
->dwDDFX
);
791 if ( (This
->Flags
& SFLAG_LOCKED
) || ((Src
!= NULL
) && (Src
->Flags
& SFLAG_LOCKED
)))
793 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
794 return WINEDDERR_SURFACEBUSY
;
797 if(Filter
!= WINED3DTEXF_NONE
&& Filter
!= WINED3DTEXF_POINT
) {
798 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
799 FIXME("Filters not supported in software blit\n");
804 IWineD3DSurface_LockRect(iface
, &dlock
, NULL
, 0);
805 dfmt
= This
->resource
.format
;
808 sEntry
= getFormatDescEntry(sfmt
, NULL
, NULL
);
813 dfmt
= This
->resource
.format
;
814 dEntry
= getFormatDescEntry(dfmt
, NULL
, NULL
);
817 if(This
->resource
.format
!= Src
->resource
.format
) {
818 Src
= surface_convert_format(Src
, dfmt
);
820 /* The conv function writes a FIXME */
821 WARN("Cannot convert source surface format to dest format\n");
825 IWineD3DSurface_LockRect((IWineD3DSurface
*) Src
, &slock
, NULL
, WINED3DLOCK_READONLY
);
826 sfmt
= Src
->resource
.format
;
828 sEntry
= getFormatDescEntry(sfmt
, NULL
, NULL
);
829 IWineD3DSurface_LockRect(iface
, &dlock
,NULL
,0);
832 if (!DDBltFx
|| !(DDBltFx
->dwDDFX
)) Flags
&= ~WINEDDBLT_DDFX
;
834 if (sEntry
->isFourcc
&& dEntry
->isFourcc
)
836 memcpy(dlock
.pBits
, slock
.pBits
, This
->resource
.size
);
847 xdst
.bottom
= This
->currentDesc
.Height
;
849 xdst
.right
= This
->currentDesc
.Width
;
861 xsrc
.bottom
= Src
->currentDesc
.Height
;
863 xsrc
.right
= Src
->currentDesc
.Width
;
867 memset(&xsrc
,0,sizeof(xsrc
));
871 /* First check for the validity of source / destination rectangles. This was
872 * verified using a test application + by MSDN.
875 ((xsrc
.bottom
> Src
->currentDesc
.Height
) || (xsrc
.bottom
< 0) ||
876 (xsrc
.top
> Src
->currentDesc
.Height
) || (xsrc
.top
< 0) ||
877 (xsrc
.left
> Src
->currentDesc
.Width
) || (xsrc
.left
< 0) ||
878 (xsrc
.right
> Src
->currentDesc
.Width
) || (xsrc
.right
< 0) ||
879 (xsrc
.right
< xsrc
.left
) || (xsrc
.bottom
< xsrc
.top
)))
881 WARN("Application gave us bad source rectangle for Blt.\n");
882 ret
= WINEDDERR_INVALIDRECT
;
885 /* For the Destination rect, it can be out of bounds on the condition that a clipper
886 * is set for the given surface.
888 if ((/*This->clipper == NULL*/ TRUE
) &&
889 ((xdst
.bottom
> This
->currentDesc
.Height
) || (xdst
.bottom
< 0) ||
890 (xdst
.top
> This
->currentDesc
.Height
) || (xdst
.top
< 0) ||
891 (xdst
.left
> This
->currentDesc
.Width
) || (xdst
.left
< 0) ||
892 (xdst
.right
> This
->currentDesc
.Width
) || (xdst
.right
< 0) ||
893 (xdst
.right
< xdst
.left
) || (xdst
.bottom
< xdst
.top
)))
895 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
896 ret
= WINEDDERR_INVALIDRECT
;
900 /* Now handle negative values in the rectangles. Warning: only supported for now
901 in the 'simple' cases (ie not in any stretching / rotation cases).
903 First, the case where nothing is to be done.
905 if (((xdst
.bottom
<= 0) || (xdst
.right
<= 0) ||
906 (xdst
.top
>= (int) This
->currentDesc
.Height
) ||
907 (xdst
.left
>= (int) This
->currentDesc
.Width
)) ||
909 ((xsrc
.bottom
<= 0) || (xsrc
.right
<= 0) ||
910 (xsrc
.top
>= (int) Src
->currentDesc
.Height
) ||
911 (xsrc
.left
>= (int) Src
->currentDesc
.Width
)) ))
913 TRACE("Nothing to be done !\n");
917 /* The easy case : the source-less blits.... */
921 RECT temp_rect
; /* No idea if intersect rect can be the same as one of the source rect */
925 full_rect
.right
= This
->currentDesc
.Width
;
926 full_rect
.bottom
= This
->currentDesc
.Height
;
927 IntersectRect(&temp_rect
, &full_rect
, &xdst
);
932 /* Only handle clipping on the destination rectangle */
933 int clip_horiz
= (xdst
.left
< 0) || (xdst
.right
> (int) This
->currentDesc
.Width
);
934 int clip_vert
= (xdst
.top
< 0) || (xdst
.bottom
> (int) This
->currentDesc
.Height
);
935 if (clip_vert
|| clip_horiz
)
937 /* Now check if this is a special case or not... */
938 if ((((xdst
.bottom
- xdst
.top
) != (xsrc
.bottom
- xsrc
.top
)) && clip_vert
) ||
939 (((xdst
.right
- xdst
.left
) != (xsrc
.right
- xsrc
.left
)) && clip_horiz
) ||
940 (Flags
& WINEDDBLT_DDFX
))
942 WARN("Out of screen rectangle in special case. Not handled right now.\n");
948 if (xdst
.left
< 0) { xsrc
.left
-= xdst
.left
; xdst
.left
= 0; }
949 if (xdst
.right
> This
->currentDesc
.Width
)
951 xsrc
.right
-= (xdst
.right
- (int) This
->currentDesc
.Width
);
952 xdst
.right
= (int) This
->currentDesc
.Width
;
959 xsrc
.top
-= xdst
.top
;
962 if (xdst
.bottom
> This
->currentDesc
.Height
)
964 xsrc
.bottom
-= (xdst
.bottom
- (int) This
->currentDesc
.Height
);
965 xdst
.bottom
= (int) This
->currentDesc
.Height
;
968 /* And check if after clipping something is still to be done... */
969 if ((xdst
.bottom
<= 0) || (xdst
.right
<= 0) ||
970 (xdst
.top
>= (int) This
->currentDesc
.Height
) ||
971 (xdst
.left
>= (int) This
->currentDesc
.Width
) ||
972 (xsrc
.bottom
<= 0) || (xsrc
.right
<= 0) ||
973 (xsrc
.top
>= (int) Src
->currentDesc
.Height
) ||
974 (xsrc
.left
>= (int) Src
->currentDesc
.Width
))
976 TRACE("Nothing to be done after clipping !\n");
982 bpp
= This
->bytesPerPixel
;
983 srcheight
= xsrc
.bottom
- xsrc
.top
;
984 srcwidth
= xsrc
.right
- xsrc
.left
;
985 dstheight
= xdst
.bottom
- xdst
.top
;
986 dstwidth
= xdst
.right
- xdst
.left
;
987 width
= (xdst
.right
- xdst
.left
) * bpp
;
989 assert(width
<= dlock
.Pitch
);
991 dbuf
= (BYTE
*)dlock
.pBits
+(xdst
.top
*dlock
.Pitch
)+(xdst
.left
*bpp
);
993 if (Flags
& WINEDDBLT_WAIT
)
995 Flags
&= ~WINEDDBLT_WAIT
;
997 if (Flags
& WINEDDBLT_ASYNC
)
999 static BOOL displayed
= FALSE
;
1001 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1003 Flags
&= ~WINEDDBLT_ASYNC
;
1005 if (Flags
& WINEDDBLT_DONOTWAIT
)
1007 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1008 static BOOL displayed
= FALSE
;
1010 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1012 Flags
&= ~WINEDDBLT_DONOTWAIT
;
1015 /* First, all the 'source-less' blits */
1016 if (Flags
& WINEDDBLT_COLORFILL
)
1018 ret
= _Blt_ColorFill(dbuf
, dstwidth
, dstheight
, bpp
,
1019 dlock
.Pitch
, DDBltFx
->u5
.dwFillColor
);
1020 Flags
&= ~WINEDDBLT_COLORFILL
;
1023 if (Flags
& WINEDDBLT_DEPTHFILL
)
1025 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1027 if (Flags
& WINEDDBLT_ROP
)
1029 /* Catch some degenerate cases here */
1030 switch(DDBltFx
->dwROP
)
1033 ret
= _Blt_ColorFill(dbuf
,dstwidth
,dstheight
,bpp
,dlock
.Pitch
,0);
1035 case 0xAA0029: /* No-op */
1038 ret
= _Blt_ColorFill(dbuf
,dstwidth
,dstheight
,bpp
,dlock
.Pitch
,~0);
1040 case SRCCOPY
: /* well, we do that below ? */
1043 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx
->dwROP
, DDBltFx
->u5
.lpDDSPattern
);
1046 Flags
&= ~WINEDDBLT_ROP
;
1048 if (Flags
& WINEDDBLT_DDROPS
)
1050 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx
->dwDDROP
, DDBltFx
->u5
.lpDDSPattern
);
1052 /* Now the 'with source' blits */
1056 int sx
, xinc
, sy
, yinc
;
1058 if (!dstwidth
|| !dstheight
) /* hmm... stupid program ? */
1060 sbase
= (BYTE
*)slock
.pBits
+(xsrc
.top
*slock
.Pitch
)+xsrc
.left
*bpp
;
1061 xinc
= (srcwidth
<< 16) / dstwidth
;
1062 yinc
= (srcheight
<< 16) / dstheight
;
1066 /* No effects, we can cheat here */
1067 if (dstwidth
== srcwidth
)
1069 if (dstheight
== srcheight
)
1071 /* No stretching in either direction. This needs to be as
1072 * fast as possible */
1075 /* check for overlapping surfaces */
1076 if (Src
!= This
|| xdst
.top
< xsrc
.top
||
1077 xdst
.right
<= xsrc
.left
|| xsrc
.right
<= xdst
.left
)
1079 /* no overlap, or dst above src, so copy from top downwards */
1080 for (y
= 0; y
< dstheight
; y
++)
1082 memcpy(dbuf
, sbuf
, width
);
1083 sbuf
+= slock
.Pitch
;
1084 dbuf
+= dlock
.Pitch
;
1087 else if (xdst
.top
> xsrc
.top
) /* copy from bottom upwards */
1089 sbuf
+= (slock
.Pitch
*dstheight
);
1090 dbuf
+= (dlock
.Pitch
*dstheight
);
1091 for (y
= 0; y
< dstheight
; y
++)
1093 sbuf
-= slock
.Pitch
;
1094 dbuf
-= dlock
.Pitch
;
1095 memcpy(dbuf
, sbuf
, width
);
1098 else /* src and dst overlapping on the same line, use memmove */
1100 for (y
= 0; y
< dstheight
; y
++)
1102 memmove(dbuf
, sbuf
, width
);
1103 sbuf
+= slock
.Pitch
;
1104 dbuf
+= dlock
.Pitch
;
1108 /* Stretching in Y direction only */
1109 for (y
= sy
= 0; y
< dstheight
; y
++, sy
+= yinc
) {
1110 sbuf
= sbase
+ (sy
>> 16) * slock
.Pitch
;
1111 memcpy(dbuf
, sbuf
, width
);
1112 dbuf
+= dlock
.Pitch
;
1118 /* Stretching in X direction */
1120 for (y
= sy
= 0; y
< dstheight
; y
++, sy
+= yinc
)
1122 sbuf
= sbase
+ (sy
>> 16) * slock
.Pitch
;
1124 if ((sy
>> 16) == (last_sy
>> 16))
1126 /* this sourcerow is the same as last sourcerow -
1127 * copy already stretched row
1129 memcpy(dbuf
, dbuf
- dlock
.Pitch
, width
);
1133 #define STRETCH_ROW(type) { \
1134 type *s = (type *) sbuf, *d = (type *) dbuf; \
1135 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1136 d[x] = s[sx >> 16]; \
1141 case 1: STRETCH_ROW(BYTE
)
1142 case 2: STRETCH_ROW(WORD
)
1143 case 4: STRETCH_ROW(DWORD
)
1147 for (x
= sx
= 0; x
< dstwidth
; x
++, sx
+= xinc
)
1151 s
= sbuf
+3*(sx
>>16);
1152 pixel
= s
[0]|(s
[1]<<8)|(s
[2]<<16);
1153 d
[0] = (pixel
)&0xff;
1154 d
[1] = (pixel
>> 8)&0xff;
1155 d
[2] = (pixel
>>16)&0xff;
1161 FIXME("Stretched blit not implemented for bpp %d!\n", bpp
*8);
1162 ret
= WINED3DERR_NOTAVAILABLE
;
1167 dbuf
+= dlock
.Pitch
;
1174 LONG dstyinc
= dlock
.Pitch
, dstxinc
= bpp
;
1175 DWORD keylow
= 0xFFFFFFFF, keyhigh
= 0, keymask
= 0xFFFFFFFF;
1176 DWORD destkeylow
= 0x0, destkeyhigh
= 0xFFFFFFFF, destkeymask
= 0xFFFFFFFF;
1177 if (Flags
& (WINEDDBLT_KEYSRC
| WINEDDBLT_KEYDEST
| WINEDDBLT_KEYSRCOVERRIDE
| WINEDDBLT_KEYDESTOVERRIDE
))
1179 /* The color keying flags are checked for correctness in ddraw */
1180 if (Flags
& WINEDDBLT_KEYSRC
)
1182 keylow
= Src
->SrcBltCKey
.dwColorSpaceLowValue
;
1183 keyhigh
= Src
->SrcBltCKey
.dwColorSpaceHighValue
;
1185 else if (Flags
& WINEDDBLT_KEYSRCOVERRIDE
)
1187 keylow
= DDBltFx
->ddckSrcColorkey
.dwColorSpaceLowValue
;
1188 keyhigh
= DDBltFx
->ddckSrcColorkey
.dwColorSpaceHighValue
;
1191 if (Flags
& WINEDDBLT_KEYDEST
)
1193 /* Destination color keys are taken from the source surface ! */
1194 destkeylow
= Src
->DestBltCKey
.dwColorSpaceLowValue
;
1195 destkeyhigh
= Src
->DestBltCKey
.dwColorSpaceHighValue
;
1197 else if (Flags
& WINEDDBLT_KEYDESTOVERRIDE
)
1199 destkeylow
= DDBltFx
->ddckDestColorkey
.dwColorSpaceLowValue
;
1200 destkeyhigh
= DDBltFx
->ddckDestColorkey
.dwColorSpaceHighValue
;
1209 keymask
= sEntry
->redMask
|
1213 Flags
&= ~(WINEDDBLT_KEYSRC
| WINEDDBLT_KEYDEST
| WINEDDBLT_KEYSRCOVERRIDE
| WINEDDBLT_KEYDESTOVERRIDE
);
1216 if (Flags
& WINEDDBLT_DDFX
)
1218 LPBYTE dTopLeft
, dTopRight
, dBottomLeft
, dBottomRight
, tmp
;
1221 dTopRight
= dbuf
+((dstwidth
-1)*bpp
);
1222 dBottomLeft
= dTopLeft
+((dstheight
-1)*dlock
.Pitch
);
1223 dBottomRight
= dBottomLeft
+((dstwidth
-1)*bpp
);
1225 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_ARITHSTRETCHY
)
1227 /* I don't think we need to do anything about this flag */
1228 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1230 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_MIRRORLEFTRIGHT
)
1233 dTopRight
= dTopLeft
;
1236 dBottomRight
= dBottomLeft
;
1238 dstxinc
= dstxinc
*-1;
1240 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_MIRRORUPDOWN
)
1243 dTopLeft
= dBottomLeft
;
1246 dTopRight
= dBottomRight
;
1248 dstyinc
= dstyinc
*-1;
1250 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_NOTEARING
)
1252 /* I don't think we need to do anything about this flag */
1253 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1255 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_ROTATE180
)
1258 dBottomRight
= dTopLeft
;
1261 dBottomLeft
= dTopRight
;
1263 dstxinc
= dstxinc
* -1;
1264 dstyinc
= dstyinc
* -1;
1266 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_ROTATE270
)
1269 dTopLeft
= dBottomLeft
;
1270 dBottomLeft
= dBottomRight
;
1271 dBottomRight
= dTopRight
;
1276 dstxinc
= dstxinc
* -1;
1278 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_ROTATE90
)
1281 dTopLeft
= dTopRight
;
1282 dTopRight
= dBottomRight
;
1283 dBottomRight
= dBottomLeft
;
1288 dstyinc
= dstyinc
* -1;
1290 if (DDBltFx
->dwDDFX
& WINEDDBLTFX_ZBUFFERBASEDEST
)
1292 /* I don't think we need to do anything about this flag */
1293 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1296 Flags
&= ~(WINEDDBLT_DDFX
);
1299 #define COPY_COLORKEY_FX(type) { \
1300 type *s, *d = (type *) dbuf, *dx, tmp; \
1301 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1302 s = (type*)(sbase + (sy >> 16) * slock.Pitch); \
1304 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1305 tmp = s[sx >> 16]; \
1306 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1307 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1310 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1312 d = (type*)(((LPBYTE)d)+dstyinc); \
1317 case 1: COPY_COLORKEY_FX(BYTE
)
1318 case 2: COPY_COLORKEY_FX(WORD
)
1319 case 4: COPY_COLORKEY_FX(DWORD
)
1322 LPBYTE s
,d
= dbuf
, dx
;
1323 for (y
= sy
= 0; y
< dstheight
; y
++, sy
+= yinc
)
1325 sbuf
= sbase
+ (sy
>> 16) * slock
.Pitch
;
1327 for (x
= sx
= 0; x
< dstwidth
; x
++, sx
+= xinc
)
1329 DWORD pixel
, dpixel
= 0;
1330 s
= sbuf
+3*(sx
>>16);
1331 pixel
= s
[0]|(s
[1]<<8)|(s
[2]<<16);
1332 dpixel
= dx
[0]|(dx
[1]<<8)|(dx
[2]<<16);
1333 if (((pixel
& keymask
) < keylow
|| (pixel
& keymask
) > keyhigh
) &&
1334 ((dpixel
& keymask
) >= destkeylow
|| (dpixel
& keymask
) <= keyhigh
))
1336 dx
[0] = (pixel
)&0xff;
1337 dx
[1] = (pixel
>> 8)&0xff;
1338 dx
[2] = (pixel
>>16)&0xff;
1347 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1348 (Flags
& WINEDDBLT_KEYSRC
) ? "Source" : "Destination", bpp
*8);
1349 ret
= WINED3DERR_NOTAVAILABLE
;
1351 #undef COPY_COLORKEY_FX
1357 if (Flags
&& FIXME_ON(d3d_surface
))
1359 FIXME("\tUnsupported flags: %08x\n", Flags
);
1363 IWineD3DSurface_UnlockRect(iface
);
1364 if (Src
&& Src
!= This
) IWineD3DSurface_UnlockRect((IWineD3DSurface
*) Src
);
1365 /* Release the converted surface if any */
1366 if (Src
&& SrcSurface
!= (IWineD3DSurface
*) Src
) IWineD3DSurface_Release((IWineD3DSurface
*) Src
);
1370 /*****************************************************************************
1371 * IWineD3DSurface::BltFast, SW emulation version
1373 * This is the software implementation of BltFast, as used by GDI surfaces
1374 * and as a fallback for OpenGL surfaces. This code is taken from the old
1375 * DirectDraw code, and was originally written by TransGaming.
1380 * Source: Source surface to copy from
1381 * rsrc: Source rectangle
1385 * WINED3D_OK on success
1387 *****************************************************************************/
1389 IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
,
1392 IWineD3DSurface
*Source
,
1396 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
1397 IWineD3DSurfaceImpl
*Src
= (IWineD3DSurfaceImpl
*) Source
;
1399 int bpp
, w
, h
, x
, y
;
1400 WINED3DLOCKED_RECT dlock
,slock
;
1401 HRESULT ret
= WINED3D_OK
;
1403 RECT lock_src
, lock_dst
, lock_union
;
1405 const StaticPixelFormatDesc
*sEntry
, *dEntry
;
1407 if (TRACE_ON(d3d_surface
))
1409 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This
,dstx
,dsty
,Src
,rsrc
,trans
);
1413 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc
->left
,rsrc
->top
,
1414 rsrc
->right
,rsrc
->bottom
);
1418 TRACE(" srcrect: NULL\n");
1422 if ((This
->Flags
& SFLAG_LOCKED
) ||
1423 ((Src
!= NULL
) && (Src
->Flags
& SFLAG_LOCKED
)))
1425 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1426 return WINEDDERR_SURFACEBUSY
;
1431 WARN("rsrc is NULL!\n");
1435 rsrc
->right
= Src
->currentDesc
.Width
;
1436 rsrc
->bottom
= Src
->currentDesc
.Height
;
1439 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1440 if ((rsrc
->bottom
> Src
->currentDesc
.Height
) || (rsrc
->bottom
< 0) ||
1441 (rsrc
->top
> Src
->currentDesc
.Height
) || (rsrc
->top
< 0) ||
1442 (rsrc
->left
> Src
->currentDesc
.Width
) || (rsrc
->left
< 0) ||
1443 (rsrc
->right
> Src
->currentDesc
.Width
) || (rsrc
->right
< 0) ||
1444 (rsrc
->right
< rsrc
->left
) || (rsrc
->bottom
< rsrc
->top
))
1446 WARN("Application gave us bad source rectangle for BltFast.\n");
1447 return WINEDDERR_INVALIDRECT
;
1450 h
= rsrc
->bottom
- rsrc
->top
;
1451 if (h
> This
->currentDesc
.Height
-dsty
) h
= This
->currentDesc
.Height
-dsty
;
1452 if (h
> Src
->currentDesc
.Height
-rsrc
->top
) h
=Src
->currentDesc
.Height
-rsrc
->top
;
1453 if (h
<= 0) return WINEDDERR_INVALIDRECT
;
1455 w
= rsrc
->right
- rsrc
->left
;
1456 if (w
> This
->currentDesc
.Width
-dstx
) w
= This
->currentDesc
.Width
-dstx
;
1457 if (w
> Src
->currentDesc
.Width
-rsrc
->left
) w
= Src
->currentDesc
.Width
-rsrc
->left
;
1458 if (w
<= 0) return WINEDDERR_INVALIDRECT
;
1460 /* Now compute the locking rectangle... */
1461 lock_src
.left
= rsrc
->left
;
1462 lock_src
.top
= rsrc
->top
;
1463 lock_src
.right
= lock_src
.left
+ w
;
1464 lock_src
.bottom
= lock_src
.top
+ h
;
1466 lock_dst
.left
= dstx
;
1467 lock_dst
.top
= dsty
;
1468 lock_dst
.right
= dstx
+ w
;
1469 lock_dst
.bottom
= dsty
+ h
;
1471 bpp
= This
->bytesPerPixel
;
1473 /* We need to lock the surfaces, or we won't get refreshes when done. */
1478 UnionRect(&lock_union
, &lock_src
, &lock_dst
);
1480 /* Lock the union of the two rectangles */
1481 ret
= IWineD3DSurface_LockRect(iface
, &dlock
, &lock_union
, 0);
1482 if(ret
!= WINED3D_OK
) goto error
;
1484 pitch
= dlock
.Pitch
;
1485 slock
.Pitch
= dlock
.Pitch
;
1487 /* Since slock was originally copied from this surface's description, we can just reuse it */
1488 assert(This
->resource
.allocatedMemory
!= NULL
);
1489 sbuf
= This
->resource
.allocatedMemory
+ lock_src
.top
* pitch
+ lock_src
.left
* bpp
;
1490 dbuf
= This
->resource
.allocatedMemory
+ lock_dst
.top
* pitch
+ lock_dst
.left
* bpp
;
1491 sEntry
= getFormatDescEntry(Src
->resource
.format
, NULL
, NULL
);
1496 ret
= IWineD3DSurface_LockRect(Source
, &slock
, &lock_src
, WINED3DLOCK_READONLY
);
1497 if(ret
!= WINED3D_OK
) goto error
;
1498 ret
= IWineD3DSurface_LockRect(iface
, &dlock
, &lock_dst
, 0);
1499 if(ret
!= WINED3D_OK
) goto error
;
1503 TRACE("Dst is at %p, Src is at %p\n", dbuf
, sbuf
);
1505 sEntry
= getFormatDescEntry(Src
->resource
.format
, NULL
, NULL
);
1506 dEntry
= getFormatDescEntry(This
->resource
.format
, NULL
, NULL
);
1509 /* Handle first the FOURCC surfaces... */
1510 if (sEntry
->isFourcc
&& dEntry
->isFourcc
)
1512 TRACE("Fourcc -> Fourcc copy\n");
1514 FIXME("trans arg not supported when a FOURCC surface is involved\n");
1516 FIXME("offset for destination surface is not supported\n");
1517 if (Src
->resource
.format
!= This
->resource
.format
)
1519 FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
1520 ret
= WINED3DERR_WRONGTEXTUREFORMAT
;
1523 /* FIXME: Watch out that the size is correct for FOURCC surfaces */
1524 memcpy(dbuf
, sbuf
, This
->resource
.size
);
1527 if (sEntry
->isFourcc
&& !dEntry
->isFourcc
)
1529 /* TODO: Use the libtxc_dxtn.so shared library to do
1530 * software decompression
1532 ERR("DXTC decompression not supported by now\n");
1536 if (trans
& (WINEDDBLTFAST_SRCCOLORKEY
| WINEDDBLTFAST_DESTCOLORKEY
))
1538 DWORD keylow
, keyhigh
;
1539 TRACE("Color keyed copy\n");
1540 if (trans
& WINEDDBLTFAST_SRCCOLORKEY
)
1542 keylow
= Src
->SrcBltCKey
.dwColorSpaceLowValue
;
1543 keyhigh
= Src
->SrcBltCKey
.dwColorSpaceHighValue
;
1547 /* I'm not sure if this is correct */
1548 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1549 keylow
= This
->DestBltCKey
.dwColorSpaceLowValue
;
1550 keyhigh
= This
->DestBltCKey
.dwColorSpaceHighValue
;
1553 #define COPYBOX_COLORKEY(type) { \
1555 s = (type *) sbuf; \
1556 d = (type *) dbuf; \
1557 for (y = 0; y < h; y++) { \
1558 for (x = 0; x < w; x++) { \
1560 if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1562 s = (type *)((BYTE *)s + slock.Pitch); \
1563 d = (type *)((BYTE *)d + dlock.Pitch); \
1569 case 1: COPYBOX_COLORKEY(BYTE
)
1570 case 2: COPYBOX_COLORKEY(WORD
)
1571 case 4: COPYBOX_COLORKEY(DWORD
)
1578 for (y
= 0; y
< h
; y
++)
1580 for (x
= 0; x
< w
* 3; x
+= 3)
1582 tmp
= (DWORD
)s
[x
] + ((DWORD
)s
[x
+ 1] << 8) + ((DWORD
)s
[x
+ 2] << 16);
1583 if (tmp
< keylow
|| tmp
> keyhigh
)
1585 d
[x
+ 0] = s
[x
+ 0];
1586 d
[x
+ 1] = s
[x
+ 1];
1587 d
[x
+ 2] = s
[x
+ 2];
1596 FIXME("Source color key blitting not supported for bpp %d\n",bpp
*8);
1597 ret
= WINED3DERR_NOTAVAILABLE
;
1600 #undef COPYBOX_COLORKEY
1601 TRACE("Copy Done\n");
1605 int width
= w
* bpp
;
1606 INT sbufpitch
, dbufpitch
;
1608 TRACE("NO color key copy\n");
1609 /* Handle overlapping surfaces */
1612 sbuf
+= (h
- 1) * slock
.Pitch
;
1613 dbuf
+= (h
- 1) * dlock
.Pitch
;
1614 sbufpitch
= -slock
.Pitch
;
1615 dbufpitch
= -dlock
.Pitch
;
1619 sbufpitch
= slock
.Pitch
;
1620 dbufpitch
= dlock
.Pitch
;
1622 for (y
= 0; y
< h
; y
++)
1624 /* This is pretty easy, a line for line memcpy */
1625 memmove(dbuf
, sbuf
, width
);
1629 TRACE("Copy done\n");
1635 IWineD3DSurface_UnlockRect(iface
);
1639 IWineD3DSurface_UnlockRect(iface
);
1640 IWineD3DSurface_UnlockRect(Source
);
1646 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
)
1648 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
1650 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1651 This
, pRect
, Flags
, pLockedRect
, This
->resource
.allocatedMemory
);
1653 pLockedRect
->Pitch
= IWineD3DSurface_GetPitch(iface
);
1657 pLockedRect
->pBits
= This
->resource
.allocatedMemory
;
1658 This
->lockedRect
.left
= 0;
1659 This
->lockedRect
.top
= 0;
1660 This
->lockedRect
.right
= This
->currentDesc
.Width
;
1661 This
->lockedRect
.bottom
= This
->currentDesc
.Height
;
1663 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1664 &This
->lockedRect
, This
->lockedRect
.left
, This
->lockedRect
.top
,
1665 This
->lockedRect
.right
, This
->lockedRect
.bottom
);
1669 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1670 pRect
, pRect
->left
, pRect
->top
, pRect
->right
, pRect
->bottom
);
1672 /* DXTn textures are based on compressed blocks of 4x4 pixels, each
1673 * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
1674 * slightly different meaning compared to regular textures. For DXTn
1675 * textures Pitch is the size of a row of blocks, 4 high and "width"
1676 * long. The x offset is calculated differently as well, since moving 4
1677 * pixels to the right actually moves an entire 4x4 block to right, ie
1678 * 16 bytes (8 in case of DXT1). */
1679 if (This
->resource
.format
== WINED3DFMT_DXT1
)
1681 pLockedRect
->pBits
= This
->resource
.allocatedMemory
+ (pLockedRect
->Pitch
* pRect
->top
/ 4) + (pRect
->left
* 2);
1683 else if (This
->resource
.format
== WINED3DFMT_DXT2
|| This
->resource
.format
== WINED3DFMT_DXT3
||
1684 This
->resource
.format
== WINED3DFMT_DXT4
|| This
->resource
.format
== WINED3DFMT_DXT5
)
1686 pLockedRect
->pBits
= This
->resource
.allocatedMemory
+ (pLockedRect
->Pitch
* pRect
->top
/ 4) + (pRect
->left
* 4);
1690 pLockedRect
->pBits
= This
->resource
.allocatedMemory
+
1691 (pLockedRect
->Pitch
* pRect
->top
) +
1692 (pRect
->left
* This
->bytesPerPixel
);
1694 This
->lockedRect
.left
= pRect
->left
;
1695 This
->lockedRect
.top
= pRect
->top
;
1696 This
->lockedRect
.right
= pRect
->right
;
1697 This
->lockedRect
.bottom
= pRect
->bottom
;
1700 /* No dirtifying is needed for this surface implementation */
1701 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect
->pBits
, pLockedRect
->Pitch
);
1706 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
) {
1707 ERR("Should not be called on base texture\n");