2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 /* Shader handle functions */
40 static shader_handle
*alloc_shader_handle(IDirect3DDevice8Impl
*This
) {
41 if (This
->free_shader_handles
) {
42 /* Use a free handle */
43 shader_handle
*handle
= This
->free_shader_handles
;
44 This
->free_shader_handles
= *handle
;
47 if (!(This
->allocated_shader_handles
< This
->shader_handle_table_size
)) {
49 DWORD new_size
= This
->shader_handle_table_size
+ (This
->shader_handle_table_size
>> 1);
50 shader_handle
*new_handles
= HeapReAlloc(GetProcessHeap(), 0, This
->shader_handles
, new_size
* sizeof(shader_handle
));
51 if (!new_handles
) return NULL
;
52 This
->shader_handles
= new_handles
;
53 This
->shader_handle_table_size
= new_size
;
56 return &This
->shader_handles
[This
->allocated_shader_handles
++];
59 static void free_shader_handle(IDirect3DDevice8Impl
*This
, shader_handle
*handle
) {
60 *handle
= This
->free_shader_handles
;
61 This
->free_shader_handles
= handle
;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
67 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
69 if (IsEqualGUID(riid
, &IID_IUnknown
)
70 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
71 IUnknown_AddRef(iface
);
76 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
81 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
82 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
83 ULONG ref
= InterlockedIncrement(&This
->ref
);
85 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
90 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
91 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
94 if (This
->inDestruction
) return 0;
95 ref
= InterlockedDecrement(&This
->ref
);
97 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
100 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
101 EnterCriticalSection(&d3d8_cs
);
102 This
->inDestruction
= TRUE
;
103 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
104 IWineD3DDevice_Release(This
->WineD3DDevice
);
105 HeapFree(GetProcessHeap(), 0, This
->shader_handles
);
106 HeapFree(GetProcessHeap(), 0, This
);
107 LeaveCriticalSection(&d3d8_cs
);
112 /* IDirect3DDevice Interface follow: */
113 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
114 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
117 TRACE("(%p) : Relay\n", This
);
118 EnterCriticalSection(&d3d8_cs
);
119 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
120 LeaveCriticalSection(&d3d8_cs
);
124 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
125 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
129 EnterCriticalSection(&d3d8_cs
);
130 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
131 LeaveCriticalSection(&d3d8_cs
);
135 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
136 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
139 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
140 EnterCriticalSection(&d3d8_cs
);
141 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
142 LeaveCriticalSection(&d3d8_cs
);
146 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
147 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
151 TRACE("(%p) Relay\n", This
);
153 if (NULL
== ppD3D8
) {
154 return D3DERR_INVALIDCALL
;
157 EnterCriticalSection(&d3d8_cs
);
158 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
159 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
161 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
162 IWineD3D_Release(pWineD3D
);
164 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
167 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
168 LeaveCriticalSection(&d3d8_cs
);
173 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
174 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
175 HRESULT hrc
= D3D_OK
;
176 WINED3DCAPS
*pWineCaps
;
178 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
180 return D3DERR_INVALIDCALL
;
182 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
183 if(pWineCaps
== NULL
){
184 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
187 D3D8CAPSTOWINECAPS(pCaps
, pWineCaps
)
188 EnterCriticalSection(&d3d8_cs
);
189 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
190 LeaveCriticalSection(&d3d8_cs
);
191 HeapFree(GetProcessHeap(), 0, pWineCaps
);
193 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
194 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
195 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
197 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
198 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
201 TRACE("Returning %p %p\n", This
, pCaps
);
205 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
206 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
208 TRACE("(%p) Relay\n", This
);
210 EnterCriticalSection(&d3d8_cs
);
211 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
212 LeaveCriticalSection(&d3d8_cs
);
216 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
217 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
219 TRACE("(%p) Relay\n", This
);
221 EnterCriticalSection(&d3d8_cs
);
222 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
223 LeaveCriticalSection(&d3d8_cs
);
227 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
228 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
229 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
231 TRACE("(%p) Relay\n", This
);
233 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
234 return WINED3DERR_INVALIDCALL
;
237 EnterCriticalSection(&d3d8_cs
);
238 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,(IWineD3DSurface
*)pSurface
->wineD3DSurface
);
239 LeaveCriticalSection(&d3d8_cs
);
243 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
244 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
245 TRACE("(%p) Relay\n", This
);
247 EnterCriticalSection(&d3d8_cs
);
248 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
249 LeaveCriticalSection(&d3d8_cs
);
252 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
253 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
255 TRACE("(%p) Relay\n", This
);
257 EnterCriticalSection(&d3d8_cs
);
258 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
259 LeaveCriticalSection(&d3d8_cs
);
263 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
264 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
265 IDirect3DSwapChain8Impl
* object
;
266 HRESULT hrc
= D3D_OK
;
267 WINED3DPRESENT_PARAMETERS localParameters
;
269 TRACE("(%p) Relay\n", This
);
271 /* Fix the back buffer count */
272 if(pPresentationParameters
->BackBufferCount
== 0) {
273 pPresentationParameters
->BackBufferCount
= 1;
276 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
277 if (NULL
== object
) {
278 FIXME("Allocation of memory failed\n");
280 return D3DERR_OUTOFVIDEOMEMORY
;
283 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
285 /* Allocate an associated WineD3DDevice object */
286 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
287 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
288 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
289 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
290 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
291 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
292 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
293 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
294 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
295 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
296 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
297 localParameters
.Flags
= pPresentationParameters
->Flags
;
298 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
299 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
301 EnterCriticalSection(&d3d8_cs
);
302 hrc
= IWineD3DDevice_CreateAdditionalSwapChain(This
->WineD3DDevice
, &localParameters
, &object
->wineD3DSwapChain
, (IUnknown
*)object
, D3D8CB_CreateRenderTarget
, D3D8CB_CreateDepthStencilSurface
);
303 LeaveCriticalSection(&d3d8_cs
);
305 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
306 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
307 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
308 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
309 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
310 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
311 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
312 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
313 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
314 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
315 pPresentationParameters
->Flags
= localParameters
.Flags
;
316 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
317 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
320 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
321 HeapFree(GetProcessHeap(), 0 , object
);
324 IUnknown_AddRef(iface
);
325 object
->parentDevice
= iface
;
326 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
328 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
332 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
333 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
334 WINED3DPRESENT_PARAMETERS localParameters
;
337 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
339 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
340 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
341 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
342 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
343 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
344 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
345 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
346 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
347 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
348 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
349 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
350 localParameters
.Flags
= pPresentationParameters
->Flags
;
351 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
352 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
354 EnterCriticalSection(&d3d8_cs
);
355 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
356 LeaveCriticalSection(&d3d8_cs
);
358 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
359 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
360 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
361 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
362 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
363 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
364 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
365 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
366 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
367 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
368 pPresentationParameters
->Flags
= localParameters
.Flags
;
369 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
370 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
375 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
376 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
378 TRACE("(%p) Relay\n", This
);
380 EnterCriticalSection(&d3d8_cs
);
381 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
382 LeaveCriticalSection(&d3d8_cs
);
386 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
387 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
388 IWineD3DSurface
*retSurface
= NULL
;
391 TRACE("(%p) Relay\n", This
);
393 EnterCriticalSection(&d3d8_cs
);
394 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, (IWineD3DSurface
**)&retSurface
);
395 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
396 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
397 IWineD3DSurface_Release(retSurface
);
399 LeaveCriticalSection(&d3d8_cs
);
403 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
404 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
406 TRACE("(%p) Relay\n", This
);
408 EnterCriticalSection(&d3d8_cs
);
409 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
410 LeaveCriticalSection(&d3d8_cs
);
414 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
415 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
416 TRACE("(%p) Relay\n", This
);
418 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
419 EnterCriticalSection(&d3d8_cs
);
420 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
421 LeaveCriticalSection(&d3d8_cs
);
424 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
425 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
426 TRACE("(%p) Relay\n", This
);
428 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
429 EnterCriticalSection(&d3d8_cs
);
430 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
431 LeaveCriticalSection(&d3d8_cs
);
434 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
435 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
436 IDirect3DTexture8Impl
*object
;
437 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
438 HRESULT hrc
= D3D_OK
;
440 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
442 /* Allocate the storage for the device */
443 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
445 if (NULL
== object
) {
446 FIXME("Allocation of memory failed\n");
447 /* *ppTexture = NULL; */
448 return D3DERR_OUTOFVIDEOMEMORY
;
451 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
453 EnterCriticalSection(&d3d8_cs
);
454 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
455 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
, D3D8CB_CreateSurface
);
456 LeaveCriticalSection(&d3d8_cs
);
460 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
461 HeapFree(GetProcessHeap(), 0, object
);
462 /* *ppTexture = NULL; */
464 IUnknown_AddRef(iface
);
465 object
->parentDevice
= iface
;
466 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
469 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
473 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
474 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
475 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
477 IDirect3DVolumeTexture8Impl
*object
;
478 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
479 HRESULT hrc
= D3D_OK
;
481 TRACE("(%p) Relay\n", This
);
483 /* Allocate the storage for the device */
484 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
485 if (NULL
== object
) {
486 FIXME("(%p) allocation of memory failed\n", This
);
487 *ppVolumeTexture
= NULL
;
488 return D3DERR_OUTOFVIDEOMEMORY
;
491 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
493 EnterCriticalSection(&d3d8_cs
);
494 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
& WINED3DUSAGE_MASK
,
495 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DVolumeTexture
, NULL
,
496 (IUnknown
*)object
, D3D8CB_CreateVolume
);
497 LeaveCriticalSection(&d3d8_cs
);
502 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
503 HeapFree(GetProcessHeap(), 0, object
);
504 *ppVolumeTexture
= NULL
;
506 IUnknown_AddRef(iface
);
507 object
->parentDevice
= iface
;
508 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
510 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
514 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
515 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
517 IDirect3DCubeTexture8Impl
*object
;
518 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
521 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
523 /* Allocate the storage for the device */
524 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
526 if (NULL
== object
) {
527 FIXME("(%p) allocation of CubeTexture failed\n", This
);
528 *ppCubeTexture
= NULL
;
529 return D3DERR_OUTOFVIDEOMEMORY
;
532 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
534 EnterCriticalSection(&d3d8_cs
);
535 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
536 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
,
537 D3D8CB_CreateSurface
);
538 LeaveCriticalSection(&d3d8_cs
);
543 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
544 HeapFree(GetProcessHeap(), 0, object
);
545 *ppCubeTexture
= NULL
;
547 IUnknown_AddRef(iface
);
548 object
->parentDevice
= iface
;
549 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
552 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
556 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
557 IDirect3DVertexBuffer8Impl
*object
;
558 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
559 HRESULT hrc
= D3D_OK
;
561 TRACE("(%p) Relay\n", This
);
562 /* Allocate the storage for the device */
563 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
564 if (NULL
== object
) {
565 FIXME("Allocation of memory failed\n");
566 *ppVertexBuffer
= NULL
;
567 return D3DERR_OUTOFVIDEOMEMORY
;
570 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
572 EnterCriticalSection(&d3d8_cs
);
573 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
574 LeaveCriticalSection(&d3d8_cs
);
579 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
580 HeapFree(GetProcessHeap(), 0, object
);
581 *ppVertexBuffer
= NULL
;
583 IUnknown_AddRef(iface
);
584 object
->parentDevice
= iface
;
585 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
590 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
591 IDirect3DIndexBuffer8Impl
*object
;
592 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
593 HRESULT hrc
= D3D_OK
;
595 TRACE("(%p) Relay\n", This
);
596 /* Allocate the storage for the device */
597 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
598 if (NULL
== object
) {
599 FIXME("Allocation of memory failed\n");
600 *ppIndexBuffer
= NULL
;
601 return D3DERR_OUTOFVIDEOMEMORY
;
604 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
606 TRACE("Calling wined3d create index buffer\n");
607 EnterCriticalSection(&d3d8_cs
);
608 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
, Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
, NULL
, (IUnknown
*)object
);
609 LeaveCriticalSection(&d3d8_cs
);
614 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
615 HeapFree(GetProcessHeap(), 0, object
);
616 *ppIndexBuffer
= NULL
;
618 IUnknown_AddRef(iface
);
619 object
->parentDevice
= iface
;
620 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
625 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
627 IDirect3DSurface8Impl
*object
;
628 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
629 TRACE("(%p) Relay\n", This
);
630 if(MultisampleQuality
< 0) {
631 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality
);
632 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
633 MultisampleQuality
=0;
636 if(MultisampleQuality
> 0){
637 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
640 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
642 MultisampleQuality
=0;
644 /*FIXME: Check MAX bounds of MultisampleQuality*/
646 /* Allocate the storage for the device */
647 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
648 if (NULL
== object
) {
649 FIXME("Allocation of memory failed\n");
651 return D3DERR_OUTOFVIDEOMEMORY
;
654 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
657 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
659 /* Not called from the VTable, no locking needed */
660 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
661 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
663 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
664 HeapFree(GetProcessHeap(), 0, object
);
667 IUnknown_AddRef(iface
);
668 object
->parentDevice
= iface
;
669 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
674 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
678 EnterCriticalSection(&d3d8_cs
);
679 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
680 LeaveCriticalSection(&d3d8_cs
);
684 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
688 /* TODO: Verify that Discard is false */
689 EnterCriticalSection(&d3d8_cs
);
690 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
691 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
692 D3DPOOL_DEFAULT
, MultiSample
, 0);
693 LeaveCriticalSection(&d3d8_cs
);
697 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
701 EnterCriticalSection(&d3d8_cs
);
702 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
703 LeaveCriticalSection(&d3d8_cs
);
707 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
708 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
709 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
711 HRESULT hr
= WINED3D_OK
;
712 WINED3DFORMAT srcFormat
, destFormat
;
713 UINT srcWidth
, destWidth
;
714 UINT srcHeight
, destHeight
;
716 WINED3DSURFACE_DESC winedesc
;
718 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
719 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
722 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
723 memset(&winedesc
, 0, sizeof(winedesc
));
725 winedesc
.Format
= &srcFormat
;
726 winedesc
.Width
= &srcWidth
;
727 winedesc
.Height
= &srcHeight
;
728 winedesc
.Size
= &srcSize
;
729 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
731 winedesc
.Format
= &destFormat
;
732 winedesc
.Width
= &destWidth
;
733 winedesc
.Height
= &destHeight
;
734 winedesc
.Size
= NULL
;
735 EnterCriticalSection(&d3d8_cs
);
736 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
738 /* Check that the source and destination formats match */
739 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
740 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
741 LeaveCriticalSection(&d3d8_cs
);
742 return WINED3DERR_INVALIDCALL
;
743 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
744 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
745 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
746 destFormat
= srcFormat
;
749 /* Quick if complete copy ... */
750 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
751 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
754 /* Copy rect by rect */
755 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
756 for (i
= 0; i
< cRects
; ++i
) {
757 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
760 for (i
= 0; i
< cRects
; ++i
) {
761 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
765 LeaveCriticalSection(&d3d8_cs
);
770 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
771 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
773 TRACE("(%p) Relay\n" , This
);
775 EnterCriticalSection(&d3d8_cs
);
776 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
777 LeaveCriticalSection(&d3d8_cs
);
781 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
782 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
783 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
786 TRACE("(%p) Relay\n" , This
);
788 if (pDestSurface
== NULL
) {
789 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
790 return D3DERR_INVALIDCALL
;
793 EnterCriticalSection(&d3d8_cs
);
794 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
795 LeaveCriticalSection(&d3d8_cs
);
799 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
800 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
801 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
802 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
804 TRACE("(%p) Relay\n" , This
);
806 IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
== pZSurface
? NULL
: (IWineD3DSurface
*)pZSurface
->wineD3DSurface
);
808 EnterCriticalSection(&d3d8_cs
);
809 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
? (IWineD3DSurface
*)pSurface
->wineD3DSurface
: NULL
);
810 LeaveCriticalSection(&d3d8_cs
);
814 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
815 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
817 IWineD3DSurface
*pRenderTarget
;
819 TRACE("(%p) Relay\n" , This
);
821 if (ppRenderTarget
== NULL
) {
822 return D3DERR_INVALIDCALL
;
824 EnterCriticalSection(&d3d8_cs
);
825 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
827 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
828 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
829 IWineD3DSurface_Release(pRenderTarget
);
831 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
832 *ppRenderTarget
= NULL
;
834 LeaveCriticalSection(&d3d8_cs
);
839 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
840 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
842 IWineD3DSurface
*pZStencilSurface
;
844 TRACE("(%p) Relay\n" , This
);
845 if(ppZStencilSurface
== NULL
){
846 return D3DERR_INVALIDCALL
;
849 EnterCriticalSection(&d3d8_cs
);
850 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
851 if(hr
== D3D_OK
&& pZStencilSurface
!= NULL
){
852 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
853 IWineD3DSurface_Release(pZStencilSurface
);
855 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
856 *ppZStencilSurface
= NULL
;
858 LeaveCriticalSection(&d3d8_cs
);
863 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
864 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
866 TRACE("(%p) Relay\n" , This
);
868 EnterCriticalSection(&d3d8_cs
);
869 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
870 LeaveCriticalSection(&d3d8_cs
);
874 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
875 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
877 TRACE("(%p) Relay\n" , This
);
879 EnterCriticalSection(&d3d8_cs
);
880 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
881 LeaveCriticalSection(&d3d8_cs
);
885 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
886 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
888 TRACE("(%p) Relay\n" , This
);
890 /* Note: D3DRECT is compatible with WINED3DRECT */
891 EnterCriticalSection(&d3d8_cs
);
892 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
893 LeaveCriticalSection(&d3d8_cs
);
897 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
898 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
900 TRACE("(%p) Relay\n" , This
);
902 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
903 EnterCriticalSection(&d3d8_cs
);
904 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
905 LeaveCriticalSection(&d3d8_cs
);
909 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
910 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
912 TRACE("(%p) Relay\n" , This
);
914 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
915 EnterCriticalSection(&d3d8_cs
);
916 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
917 LeaveCriticalSection(&d3d8_cs
);
921 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
922 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
924 TRACE("(%p) Relay\n" , This
);
926 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
927 EnterCriticalSection(&d3d8_cs
);
928 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
929 LeaveCriticalSection(&d3d8_cs
);
933 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
934 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
936 TRACE("(%p) Relay\n" , This
);
938 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
939 EnterCriticalSection(&d3d8_cs
);
940 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
941 LeaveCriticalSection(&d3d8_cs
);
945 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
946 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
948 TRACE("(%p) Relay\n" , This
);
950 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
951 EnterCriticalSection(&d3d8_cs
);
952 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
953 LeaveCriticalSection(&d3d8_cs
);
957 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
958 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
960 TRACE("(%p) Relay\n" , This
);
962 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
963 EnterCriticalSection(&d3d8_cs
);
964 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
965 LeaveCriticalSection(&d3d8_cs
);
969 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
970 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
972 TRACE("(%p) Relay\n" , This
);
974 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
975 EnterCriticalSection(&d3d8_cs
);
976 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
977 LeaveCriticalSection(&d3d8_cs
);
981 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
982 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
984 TRACE("(%p) Relay\n" , This
);
986 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
987 EnterCriticalSection(&d3d8_cs
);
988 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
989 LeaveCriticalSection(&d3d8_cs
);
993 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
994 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
996 TRACE("(%p) Relay\n" , This
);
998 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
999 EnterCriticalSection(&d3d8_cs
);
1000 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1001 LeaveCriticalSection(&d3d8_cs
);
1005 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1006 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1008 TRACE("(%p) Relay\n" , This
);
1010 EnterCriticalSection(&d3d8_cs
);
1011 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1012 LeaveCriticalSection(&d3d8_cs
);
1016 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1017 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1019 TRACE("(%p) Relay\n" , This
);
1021 EnterCriticalSection(&d3d8_cs
);
1022 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1023 LeaveCriticalSection(&d3d8_cs
);
1027 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1028 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1030 TRACE("(%p) Relay\n" , This
);
1032 EnterCriticalSection(&d3d8_cs
);
1033 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1034 LeaveCriticalSection(&d3d8_cs
);
1038 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1039 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1041 TRACE("(%p) Relay\n" , This
);
1043 EnterCriticalSection(&d3d8_cs
);
1044 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1045 LeaveCriticalSection(&d3d8_cs
);
1049 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1050 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1052 TRACE("(%p) Relay\n" , This
);
1054 EnterCriticalSection(&d3d8_cs
);
1055 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1056 LeaveCriticalSection(&d3d8_cs
);
1060 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1061 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1063 TRACE("(%p) Relay\n" , This
);
1065 EnterCriticalSection(&d3d8_cs
);
1066 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1067 LeaveCriticalSection(&d3d8_cs
);
1071 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1072 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1074 TRACE("(%p)\n", This
);
1076 EnterCriticalSection(&d3d8_cs
);
1077 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1078 LeaveCriticalSection(&d3d8_cs
);
1082 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1083 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1085 IWineD3DStateBlock
* wineD3DStateBlock
;
1086 IDirect3DStateBlock8Impl
* object
;
1088 TRACE("(%p) Relay\n", This
);
1090 /* Tell wineD3D to endstatablock before anything else (in case we run out
1091 * of memory later and cause locking problems)
1093 EnterCriticalSection(&d3d8_cs
);
1094 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1096 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1097 LeaveCriticalSection(&d3d8_cs
);
1101 /* allocate a new IDirectD3DStateBlock */
1102 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1104 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1106 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1108 *pToken
= (DWORD
)object
;
1109 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
1111 LeaveCriticalSection(&d3d8_cs
);
1115 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1116 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
1117 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1120 TRACE("(%p) %p Relay\n", This
, pSB
);
1122 EnterCriticalSection(&d3d8_cs
);
1123 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1124 LeaveCriticalSection(&d3d8_cs
);
1128 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1129 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1130 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1133 TRACE("(%p) %p Relay\n", This
, pSB
);
1135 EnterCriticalSection(&d3d8_cs
);
1136 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1137 LeaveCriticalSection(&d3d8_cs
);
1141 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1142 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1143 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1145 TRACE("(%p) Relay\n", This
);
1147 EnterCriticalSection(&d3d8_cs
);
1148 while(IUnknown_Release((IUnknown
*)pSB
));
1149 LeaveCriticalSection(&d3d8_cs
);
1154 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
1155 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1156 IDirect3DStateBlock8Impl
*object
;
1157 HRESULT hrc
= D3D_OK
;
1159 TRACE("(%p) Relay\n", This
);
1161 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1162 if (NULL
== object
) {
1164 return E_OUTOFMEMORY
;
1166 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1169 EnterCriticalSection(&d3d8_cs
);
1170 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1171 LeaveCriticalSection(&d3d8_cs
);
1173 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
1174 HeapFree(GetProcessHeap(), 0, object
);
1177 *pToken
= (DWORD
)object
;
1179 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
1184 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1185 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1187 TRACE("(%p) Relay\n" , This
);
1188 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1189 EnterCriticalSection(&d3d8_cs
);
1190 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1191 LeaveCriticalSection(&d3d8_cs
);
1195 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1196 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1198 TRACE("(%p) Relay\n" , This
);
1200 EnterCriticalSection(&d3d8_cs
);
1201 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1202 LeaveCriticalSection(&d3d8_cs
);
1206 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1207 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1208 IWineD3DBaseTexture
*retTexture
= NULL
;
1209 HRESULT rc
= D3D_OK
;
1211 TRACE("(%p) Relay\n" , This
);
1213 if(ppTexture
== NULL
){
1214 return D3DERR_INVALIDCALL
;
1217 EnterCriticalSection(&d3d8_cs
);
1218 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, (IWineD3DBaseTexture
**)&retTexture
);
1219 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1220 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1221 IWineD3DBaseTexture_Release(retTexture
);
1223 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1226 LeaveCriticalSection(&d3d8_cs
);
1231 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1232 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1234 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1236 EnterCriticalSection(&d3d8_cs
);
1237 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1238 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1239 LeaveCriticalSection(&d3d8_cs
);
1243 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1244 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1246 TRACE("(%p) Relay\n" , This
);
1249 case D3DTSS_ADDRESSU
:
1250 Type
= WINED3DSAMP_ADDRESSU
;
1252 case D3DTSS_ADDRESSV
:
1253 Type
= WINED3DSAMP_ADDRESSV
;
1255 case D3DTSS_ADDRESSW
:
1256 Type
= WINED3DSAMP_ADDRESSW
;
1258 case D3DTSS_BORDERCOLOR
:
1259 Type
= WINED3DSAMP_BORDERCOLOR
;
1261 case D3DTSS_MAGFILTER
:
1262 Type
= WINED3DSAMP_MAGFILTER
;
1264 case D3DTSS_MAXANISOTROPY
:
1265 Type
= WINED3DSAMP_MAXANISOTROPY
;
1267 case D3DTSS_MAXMIPLEVEL
:
1268 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1270 case D3DTSS_MINFILTER
:
1271 Type
= WINED3DSAMP_MINFILTER
;
1273 case D3DTSS_MIPFILTER
:
1274 Type
= WINED3DSAMP_MIPFILTER
;
1276 case D3DTSS_MIPMAPLODBIAS
:
1277 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1280 EnterCriticalSection(&d3d8_cs
);
1281 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1282 LeaveCriticalSection(&d3d8_cs
);
1286 EnterCriticalSection(&d3d8_cs
);
1287 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1288 LeaveCriticalSection(&d3d8_cs
);
1292 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1293 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1295 TRACE("(%p) Relay\n" , This
);
1298 case D3DTSS_ADDRESSU
:
1299 Type
= WINED3DSAMP_ADDRESSU
;
1301 case D3DTSS_ADDRESSV
:
1302 Type
= WINED3DSAMP_ADDRESSV
;
1304 case D3DTSS_ADDRESSW
:
1305 Type
= WINED3DSAMP_ADDRESSW
;
1307 case D3DTSS_BORDERCOLOR
:
1308 Type
= WINED3DSAMP_BORDERCOLOR
;
1310 case D3DTSS_MAGFILTER
:
1311 Type
= WINED3DSAMP_MAGFILTER
;
1313 case D3DTSS_MAXANISOTROPY
:
1314 Type
= WINED3DSAMP_MAXANISOTROPY
;
1316 case D3DTSS_MAXMIPLEVEL
:
1317 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1319 case D3DTSS_MINFILTER
:
1320 Type
= WINED3DSAMP_MINFILTER
;
1322 case D3DTSS_MIPFILTER
:
1323 Type
= WINED3DSAMP_MIPFILTER
;
1325 case D3DTSS_MIPMAPLODBIAS
:
1326 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1329 EnterCriticalSection(&d3d8_cs
);
1330 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1331 LeaveCriticalSection(&d3d8_cs
);
1335 EnterCriticalSection(&d3d8_cs
);
1336 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1337 LeaveCriticalSection(&d3d8_cs
);
1341 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1342 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1344 TRACE("(%p) Relay\n" , This
);
1346 EnterCriticalSection(&d3d8_cs
);
1347 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1348 LeaveCriticalSection(&d3d8_cs
);
1352 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1353 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1354 FIXME("(%p) : stub\n", This
);
1358 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1359 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1361 TRACE("(%p) Relay\n" , This
);
1363 EnterCriticalSection(&d3d8_cs
);
1364 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1365 LeaveCriticalSection(&d3d8_cs
);
1369 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1370 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1372 TRACE("(%p) Relay\n" , This
);
1374 EnterCriticalSection(&d3d8_cs
);
1375 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1376 LeaveCriticalSection(&d3d8_cs
);
1380 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1381 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1383 TRACE("(%p) Relay\n" , This
);
1385 EnterCriticalSection(&d3d8_cs
);
1386 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1387 LeaveCriticalSection(&d3d8_cs
);
1391 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1392 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1394 TRACE("(%p) Relay\n" , This
);
1396 EnterCriticalSection(&d3d8_cs
);
1397 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1398 LeaveCriticalSection(&d3d8_cs
);
1402 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1403 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1405 TRACE("(%p) Relay\n" , This
);
1407 EnterCriticalSection(&d3d8_cs
);
1408 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1409 LeaveCriticalSection(&d3d8_cs
);
1413 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1414 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1415 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1417 TRACE("(%p) Relay\n" , This
);
1419 EnterCriticalSection(&d3d8_cs
);
1420 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1421 LeaveCriticalSection(&d3d8_cs
);
1425 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1426 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1428 TRACE("(%p) Relay\n" , This
);
1430 EnterCriticalSection(&d3d8_cs
);
1431 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1432 LeaveCriticalSection(&d3d8_cs
);
1436 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1437 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1438 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1439 UINT VertexStreamZeroStride
) {
1440 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1442 TRACE("(%p) Relay\n" , This
);
1444 EnterCriticalSection(&d3d8_cs
);
1445 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1446 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1447 LeaveCriticalSection(&d3d8_cs
);
1451 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1452 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1454 TRACE("(%p) Relay\n" , This
);
1456 EnterCriticalSection(&d3d8_cs
);
1457 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1458 LeaveCriticalSection(&d3d8_cs
);
1462 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1463 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1464 IDirect3DVertexDeclaration8Impl
*object
;
1465 WINED3DVERTEXELEMENT
*wined3d_elements
;
1466 size_t wined3d_element_count
;
1467 HRESULT hr
= D3D_OK
;
1469 TRACE("(%p) : declaration %p\n", This
, declaration
);
1471 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1473 ERR("Memory allocation failed\n");
1475 return D3DERR_OUTOFVIDEOMEMORY
;
1478 object
->ref_count
= 1;
1479 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1481 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1482 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1483 if (!object
->elements
) {
1484 ERR("Memory allocation failed\n");
1485 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1486 HeapFree(GetProcessHeap(), 0, object
);
1488 return D3DERR_OUTOFVIDEOMEMORY
;
1491 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1493 EnterCriticalSection(&d3d8_cs
);
1494 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1495 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1496 LeaveCriticalSection(&d3d8_cs
);
1497 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1500 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1501 HeapFree(GetProcessHeap(), 0, object
->elements
);
1502 HeapFree(GetProcessHeap(), 0, object
);
1504 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1505 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1511 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1512 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1513 HRESULT hrc
= D3D_OK
;
1514 IDirect3DVertexShader8Impl
*object
;
1515 IWineD3DVertexDeclaration
*wined3d_vertex_declaration
;
1517 /* Setup a stub object for now */
1518 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1519 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1520 if (NULL
== object
) {
1521 FIXME("Allocation of memory failed\n");
1523 return D3DERR_OUTOFVIDEOMEMORY
;
1527 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1529 EnterCriticalSection(&d3d8_cs
);
1530 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1532 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1533 LeaveCriticalSection(&d3d8_cs
);
1534 HeapFree(GetProcessHeap(), 0, object
);
1536 return D3DERR_INVALIDCALL
;
1538 wined3d_vertex_declaration
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->wined3d_vertex_declaration
;
1540 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1541 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, wined3d_vertex_declaration
, pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1544 /* free up object */
1545 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1546 HeapFree(GetProcessHeap(), 0, object
);
1549 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1550 shader_handle
*handle
= alloc_shader_handle(This
);
1552 ERR("Failed to allocate shader handle\n");
1553 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1554 hrc
= E_OUTOFMEMORY
;
1556 object
->handle
= handle
;
1558 *ppShader
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1560 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1563 LeaveCriticalSection(&d3d8_cs
);
1564 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1569 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1570 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1571 HRESULT hrc
= D3D_OK
;
1573 TRACE("(%p) : Relay\n", This
);
1574 EnterCriticalSection(&d3d8_cs
);
1575 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1576 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF
, pShader
);
1577 IWineD3DDevice_SetFVF(This
->WineD3DDevice
, pShader
);
1579 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1580 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, NULL
);
1581 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1583 TRACE("Setting shader\n");
1584 if (This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1585 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1586 hrc
= D3DERR_INVALIDCALL
;
1588 IDirect3DVertexShader8Impl
*shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1589 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1590 shader
? ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
: NULL
);
1591 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, 0 == shader
? NULL
: shader
->wineD3DVertexShader
);
1594 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
1595 LeaveCriticalSection(&d3d8_cs
);
1600 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1601 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1602 IWineD3DVertexShader
*pShader
;
1603 HRESULT hrc
= D3D_OK
;
1605 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1606 EnterCriticalSection(&d3d8_cs
);
1607 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
1608 if (D3D_OK
== hrc
) {
1610 IDirect3DVertexShader8Impl
*d3d8_shader
;
1611 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)&d3d8_shader
);
1612 IWineD3DVertexShader_Release(pShader
);
1613 *ppShader
= (d3d8_shader
->handle
- This
->shader_handles
) + (VS_HIGHESTFIXEDFXF
+ 1);
1619 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
1621 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1622 LeaveCriticalSection(&d3d8_cs
);
1627 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1628 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1630 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1632 EnterCriticalSection(&d3d8_cs
);
1633 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1634 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1635 LeaveCriticalSection(&d3d8_cs
);
1636 return D3DERR_INVALIDCALL
;
1638 IWineD3DVertexShader
*cur
= NULL
;
1639 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1640 IDirect3DVertexShader8Impl
*shader
= *handle
;
1642 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
1644 if(cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
1645 IWineD3DVertexShader_Release(cur
);
1648 while(IUnknown_Release((IUnknown
*)shader
));
1649 free_shader_handle(This
, handle
);
1651 LeaveCriticalSection(&d3d8_cs
);
1656 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1657 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1659 TRACE("(%p) : Relay\n", This
);
1661 EnterCriticalSection(&d3d8_cs
);
1662 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1663 LeaveCriticalSection(&d3d8_cs
);
1667 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1668 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1670 TRACE("(%p) : Relay\n", This
);
1672 EnterCriticalSection(&d3d8_cs
);
1673 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1674 LeaveCriticalSection(&d3d8_cs
);
1678 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1679 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1680 IDirect3DVertexDeclaration8Impl
*declaration
;
1681 IDirect3DVertexShader8Impl
*shader
= NULL
;
1683 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
1685 EnterCriticalSection(&d3d8_cs
);
1686 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1687 ERR("Passed an invalid shader handle.\n");
1688 LeaveCriticalSection(&d3d8_cs
);
1689 return D3DERR_INVALIDCALL
;
1692 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1693 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
1695 /* If pData is NULL, we just return the required size of the buffer. */
1697 *pSizeOfData
= declaration
->elements_size
;
1698 LeaveCriticalSection(&d3d8_cs
);
1702 /* MSDN claims that if *pSizeOfData is smaller than the required size
1703 * we should write the required size and return D3DERR_MOREDATA.
1704 * That's not actually true. */
1705 if (*pSizeOfData
< declaration
->elements_size
) {
1706 LeaveCriticalSection(&d3d8_cs
);
1707 return D3DERR_INVALIDCALL
;
1710 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
1711 LeaveCriticalSection(&d3d8_cs
);
1716 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1717 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1718 IDirect3DVertexShader8Impl
*shader
= NULL
;
1721 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
1723 EnterCriticalSection(&d3d8_cs
);
1724 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1725 ERR("Passed an invalid shader handle.\n");
1726 LeaveCriticalSection(&d3d8_cs
);
1727 return D3DERR_INVALIDCALL
;
1730 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1731 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, (UINT
*)pSizeOfData
);
1732 LeaveCriticalSection(&d3d8_cs
);
1736 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1737 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1739 TRACE("(%p) Relay\n", This
);
1741 EnterCriticalSection(&d3d8_cs
);
1742 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
1743 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1744 pIndexData
? ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1745 LeaveCriticalSection(&d3d8_cs
);
1749 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1750 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1751 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1752 HRESULT rc
= D3D_OK
;
1754 TRACE("(%p) Relay\n", This
);
1756 if(ppIndexData
== NULL
){
1757 return D3DERR_INVALIDCALL
;
1760 EnterCriticalSection(&d3d8_cs
);
1761 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, pBaseVertexIndex
);
1762 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1763 if (SUCCEEDED(rc
) && retIndexData
) {
1764 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1765 IWineD3DIndexBuffer_Release(retIndexData
);
1767 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1768 *ppIndexData
= NULL
;
1770 LeaveCriticalSection(&d3d8_cs
);
1774 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
1775 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1776 IDirect3DPixelShader8Impl
*object
;
1777 HRESULT hrc
= D3D_OK
;
1779 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1781 if (NULL
== ppShader
) {
1782 TRACE("(%p) Invalid call\n", This
);
1783 return D3DERR_INVALIDCALL
;
1785 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1787 if (NULL
== object
) {
1788 return E_OUTOFMEMORY
;
1790 EnterCriticalSection(&d3d8_cs
);
1793 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
1794 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
1795 if (D3D_OK
!= hrc
) {
1796 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
1797 HeapFree(GetProcessHeap(), 0 , object
);
1800 shader_handle
*handle
= alloc_shader_handle(This
);
1802 ERR("Failed to allocate shader handle\n");
1803 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1804 hrc
= E_OUTOFMEMORY
;
1806 object
->handle
= handle
;
1808 *ppShader
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1811 LeaveCriticalSection(&d3d8_cs
);
1814 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1818 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1819 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1820 IDirect3DPixelShader8Impl
*shader
= NULL
;
1823 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1825 EnterCriticalSection(&d3d8_cs
);
1826 if (pShader
> VS_HIGHESTFIXEDFXF
&& This
->allocated_shader_handles
> pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1827 shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1828 } else if (pShader
) {
1829 ERR("Trying to set an invalid handle.\n");
1832 TRACE("(%p) : Setting shader %p\n", This
, shader
);
1833 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
1834 LeaveCriticalSection(&d3d8_cs
);
1838 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1839 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1840 IWineD3DPixelShader
*object
;
1842 HRESULT hrc
= D3D_OK
;
1843 TRACE("(%p) Relay\n", This
);
1844 if (NULL
== ppShader
) {
1845 TRACE("(%p) Invalid call\n", This
);
1846 return D3DERR_INVALIDCALL
;
1849 EnterCriticalSection(&d3d8_cs
);
1850 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
1851 if (D3D_OK
== hrc
&& NULL
!= object
) {
1852 IDirect3DPixelShader8Impl
*d3d8_shader
;
1853 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
1854 IWineD3DPixelShader_Release(object
);
1855 *ppShader
= (d3d8_shader
->handle
- This
->shader_handles
) + (VS_HIGHESTFIXEDFXF
+ 1);
1857 *ppShader
= (DWORD
)NULL
;
1860 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1861 LeaveCriticalSection(&d3d8_cs
);
1865 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1866 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1868 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1870 EnterCriticalSection(&d3d8_cs
);
1871 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1872 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1873 LeaveCriticalSection(&d3d8_cs
);
1874 return D3DERR_INVALIDCALL
;
1876 IWineD3DPixelShader
*cur
= NULL
;
1877 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1878 IDirect3DPixelShader8Impl
*shader
= *handle
;
1880 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
1882 if(cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
1883 IWineD3DPixelShader_Release(cur
);
1886 while(IUnknown_Release((IUnknown
*)shader
));
1887 free_shader_handle(This
, handle
);
1889 LeaveCriticalSection(&d3d8_cs
);
1894 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1895 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1897 TRACE("(%p) Relay\n", This
);
1899 EnterCriticalSection(&d3d8_cs
);
1900 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1901 LeaveCriticalSection(&d3d8_cs
);
1905 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1906 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1908 TRACE("(%p) Relay\n", This
);
1910 EnterCriticalSection(&d3d8_cs
);
1911 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1912 LeaveCriticalSection(&d3d8_cs
);
1916 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
1917 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1918 IDirect3DPixelShader8Impl
*shader
= NULL
;
1921 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
1923 EnterCriticalSection(&d3d8_cs
);
1924 if (pPixelShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1925 ERR("Passed an invalid shader handle.\n");
1926 LeaveCriticalSection(&d3d8_cs
);
1927 return D3DERR_INVALIDCALL
;
1930 shader
= This
->shader_handles
[pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1931 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, (UINT
*)pSizeOfData
);
1932 LeaveCriticalSection(&d3d8_cs
);
1936 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1937 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1939 TRACE("(%p) Relay\n", This
);
1941 EnterCriticalSection(&d3d8_cs
);
1942 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
1943 LeaveCriticalSection(&d3d8_cs
);
1947 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1948 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1950 TRACE("(%p) Relay\n", This
);
1952 EnterCriticalSection(&d3d8_cs
);
1953 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
1954 LeaveCriticalSection(&d3d8_cs
);
1958 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
1959 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1961 TRACE("(%p) Relay\n", This
);
1963 EnterCriticalSection(&d3d8_cs
);
1964 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1965 LeaveCriticalSection(&d3d8_cs
);
1969 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
1970 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1972 TRACE("(%p) Relay\n" , This
);
1974 EnterCriticalSection(&d3d8_cs
);
1975 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1976 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1977 0/* Offset in bytes */, Stride
);
1978 LeaveCriticalSection(&d3d8_cs
);
1982 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
1983 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1984 IWineD3DVertexBuffer
*retStream
= NULL
;
1985 HRESULT rc
= D3D_OK
;
1987 TRACE("(%p) Relay\n" , This
);
1989 if(pStream
== NULL
){
1990 return D3DERR_INVALIDCALL
;
1993 EnterCriticalSection(&d3d8_cs
);
1994 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, (IWineD3DVertexBuffer
**)&retStream
, 0 /* Offset in bytes */, pStride
);
1995 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1996 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1997 IWineD3DVertexBuffer_Release(retStream
);
2000 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2004 LeaveCriticalSection(&d3d8_cs
);
2010 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2012 IDirect3DDevice8Impl_QueryInterface
,
2013 IDirect3DDevice8Impl_AddRef
,
2014 IDirect3DDevice8Impl_Release
,
2015 IDirect3DDevice8Impl_TestCooperativeLevel
,
2016 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2017 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2018 IDirect3DDevice8Impl_GetDirect3D
,
2019 IDirect3DDevice8Impl_GetDeviceCaps
,
2020 IDirect3DDevice8Impl_GetDisplayMode
,
2021 IDirect3DDevice8Impl_GetCreationParameters
,
2022 IDirect3DDevice8Impl_SetCursorProperties
,
2023 IDirect3DDevice8Impl_SetCursorPosition
,
2024 IDirect3DDevice8Impl_ShowCursor
,
2025 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2026 IDirect3DDevice8Impl_Reset
,
2027 IDirect3DDevice8Impl_Present
,
2028 IDirect3DDevice8Impl_GetBackBuffer
,
2029 IDirect3DDevice8Impl_GetRasterStatus
,
2030 IDirect3DDevice8Impl_SetGammaRamp
,
2031 IDirect3DDevice8Impl_GetGammaRamp
,
2032 IDirect3DDevice8Impl_CreateTexture
,
2033 IDirect3DDevice8Impl_CreateVolumeTexture
,
2034 IDirect3DDevice8Impl_CreateCubeTexture
,
2035 IDirect3DDevice8Impl_CreateVertexBuffer
,
2036 IDirect3DDevice8Impl_CreateIndexBuffer
,
2037 IDirect3DDevice8Impl_CreateRenderTarget
,
2038 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2039 IDirect3DDevice8Impl_CreateImageSurface
,
2040 IDirect3DDevice8Impl_CopyRects
,
2041 IDirect3DDevice8Impl_UpdateTexture
,
2042 IDirect3DDevice8Impl_GetFrontBuffer
,
2043 IDirect3DDevice8Impl_SetRenderTarget
,
2044 IDirect3DDevice8Impl_GetRenderTarget
,
2045 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2046 IDirect3DDevice8Impl_BeginScene
,
2047 IDirect3DDevice8Impl_EndScene
,
2048 IDirect3DDevice8Impl_Clear
,
2049 IDirect3DDevice8Impl_SetTransform
,
2050 IDirect3DDevice8Impl_GetTransform
,
2051 IDirect3DDevice8Impl_MultiplyTransform
,
2052 IDirect3DDevice8Impl_SetViewport
,
2053 IDirect3DDevice8Impl_GetViewport
,
2054 IDirect3DDevice8Impl_SetMaterial
,
2055 IDirect3DDevice8Impl_GetMaterial
,
2056 IDirect3DDevice8Impl_SetLight
,
2057 IDirect3DDevice8Impl_GetLight
,
2058 IDirect3DDevice8Impl_LightEnable
,
2059 IDirect3DDevice8Impl_GetLightEnable
,
2060 IDirect3DDevice8Impl_SetClipPlane
,
2061 IDirect3DDevice8Impl_GetClipPlane
,
2062 IDirect3DDevice8Impl_SetRenderState
,
2063 IDirect3DDevice8Impl_GetRenderState
,
2064 IDirect3DDevice8Impl_BeginStateBlock
,
2065 IDirect3DDevice8Impl_EndStateBlock
,
2066 IDirect3DDevice8Impl_ApplyStateBlock
,
2067 IDirect3DDevice8Impl_CaptureStateBlock
,
2068 IDirect3DDevice8Impl_DeleteStateBlock
,
2069 IDirect3DDevice8Impl_CreateStateBlock
,
2070 IDirect3DDevice8Impl_SetClipStatus
,
2071 IDirect3DDevice8Impl_GetClipStatus
,
2072 IDirect3DDevice8Impl_GetTexture
,
2073 IDirect3DDevice8Impl_SetTexture
,
2074 IDirect3DDevice8Impl_GetTextureStageState
,
2075 IDirect3DDevice8Impl_SetTextureStageState
,
2076 IDirect3DDevice8Impl_ValidateDevice
,
2077 IDirect3DDevice8Impl_GetInfo
,
2078 IDirect3DDevice8Impl_SetPaletteEntries
,
2079 IDirect3DDevice8Impl_GetPaletteEntries
,
2080 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2081 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2082 IDirect3DDevice8Impl_DrawPrimitive
,
2083 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2084 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2085 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2086 IDirect3DDevice8Impl_ProcessVertices
,
2087 IDirect3DDevice8Impl_CreateVertexShader
,
2088 IDirect3DDevice8Impl_SetVertexShader
,
2089 IDirect3DDevice8Impl_GetVertexShader
,
2090 IDirect3DDevice8Impl_DeleteVertexShader
,
2091 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2092 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2093 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2094 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2095 IDirect3DDevice8Impl_SetStreamSource
,
2096 IDirect3DDevice8Impl_GetStreamSource
,
2097 IDirect3DDevice8Impl_SetIndices
,
2098 IDirect3DDevice8Impl_GetIndices
,
2099 IDirect3DDevice8Impl_CreatePixelShader
,
2100 IDirect3DDevice8Impl_SetPixelShader
,
2101 IDirect3DDevice8Impl_GetPixelShader
,
2102 IDirect3DDevice8Impl_DeletePixelShader
,
2103 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2104 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2105 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2106 IDirect3DDevice8Impl_DrawRectPatch
,
2107 IDirect3DDevice8Impl_DrawTriPatch
,
2108 IDirect3DDevice8Impl_DeletePatch
2111 /* Internal function called back during the CreateDevice to create a render target */
2112 HRESULT WINAPI
D3D8CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
2113 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
2114 WINED3DCUBEMAP_FACES Face
, IWineD3DSurface
**ppSurface
,
2115 HANDLE
*pSharedHandle
) {
2117 HRESULT res
= D3D_OK
;
2118 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
2119 BOOL Lockable
= TRUE
;
2121 if((WINED3DPOOL_DEFAULT
== Pool
&& WINED3DUSAGE_DYNAMIC
!= Usage
))
2125 res
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)device
, Width
, Height
, (D3DFORMAT
)Format
, Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface8
**)&d3dSurface
, D3DRTYPE_SURFACE
, Usage
, Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2127 if (SUCCEEDED(res
)) {
2128 *ppSurface
= d3dSurface
->wineD3DSurface
;
2129 d3dSurface
->container
= pSuperior
;
2130 IUnknown_Release(d3dSurface
->parentDevice
);
2131 d3dSurface
->parentDevice
= NULL
;
2132 d3dSurface
->forwardReference
= pSuperior
;
2134 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device
);
2139 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2140 IDirect3DSurface8Impl
* surfaceParent
;
2141 TRACE("(%p) call back\n", pSurface
);
2143 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2144 /* GetParent's AddRef was forwarded to an object in destruction.
2145 * Releasing it here again would cause an endless recursion. */
2146 surfaceParent
->forwardReference
= NULL
;
2147 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);