2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface
, REFIID riid
, LPVOID
* ppobj
)
30 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3D9
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3D9Impl_AddRef(LPDIRECT3D9 iface
) {
45 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3D9Impl_Release(LPDIRECT3D9 iface
) {
54 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
60 IWineD3D_Release(This
->WineD3D
);
61 HeapFree(GetProcessHeap(), 0, This
);
67 /* IDirect3D9 Interface follow: */
68 static HRESULT WINAPI
IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface
, void* pInitializeFunction
) {
69 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
70 return IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
73 static UINT WINAPI
IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface
) {
74 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
75 return IWineD3D_GetAdapterCount(This
->WineD3D
);
78 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER9
* pIdentifier
) {
79 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
80 WINED3DADAPTER_IDENTIFIER adapter_id
;
82 /* dx8 and dx9 have different structures to be filled in, with incompatible
83 layouts so pass in pointers to the places to be filled via an internal
85 adapter_id
.Driver
= pIdentifier
->Driver
;
86 adapter_id
.Description
= pIdentifier
->Description
;
87 adapter_id
.DeviceName
= pIdentifier
->DeviceName
;
88 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
89 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
90 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
91 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
92 adapter_id
.Revision
= &pIdentifier
->Revision
;
93 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
94 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
96 return IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
99 static UINT WINAPI
IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface
, UINT Adapter
, D3DFORMAT Format
) {
100 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
102 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
103 if(Format
!= D3DFMT_X8R8G8B8
&& Format
!= D3DFMT_R5G6B5
) {
107 return IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, Format
);
110 static HRESULT WINAPI
IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface
, UINT Adapter
, D3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
111 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
112 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
113 It's supposed to fail anyway, so no harm returning failure. */
114 if(Format
!= WINED3DFMT_X8R8G8B8
&& Format
!= WINED3DFMT_R5G6B5
)
115 return D3DERR_INVALIDCALL
;
116 return IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, Format
, Mode
, (WINED3DDISPLAYMODE
*) pMode
);
119 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
120 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
121 return IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*) pMode
);
124 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface
,
125 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
126 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
127 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
128 return IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
129 BackBufferFormat
, Windowed
);
132 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface
,
133 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
134 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
135 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
136 return IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
137 Usage
, RType
, CheckFormat
);
140 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface
,
141 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
142 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
143 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
144 return IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
145 Windowed
, MultiSampleType
, pQualityLevels
);
148 static HRESULT WINAPI
IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface
,
149 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
150 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
151 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
152 return IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
153 RenderTargetFormat
, DepthStencilFormat
);
156 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SourceFormat
, D3DFORMAT TargetFormat
) {
157 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
158 return IWineD3D_CheckDeviceFormatConversion(This
->WineD3D
, Adapter
, DeviceType
, SourceFormat
,
162 static HRESULT WINAPI
IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS9
* pCaps
) {
163 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
164 HRESULT hrc
= D3D_OK
;
165 WINED3DCAPS
*pWineCaps
;
167 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
170 return D3DERR_INVALIDCALL
;
172 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
173 if(pWineCaps
== NULL
){
174 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
176 D3D9CAPSTOWINECAPS(pCaps
, pWineCaps
)
177 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
178 HeapFree(GetProcessHeap(), 0, pWineCaps
);
180 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
181 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
182 TRACE("(%p) returning %p\n", This
, pCaps
);
186 static HMONITOR WINAPI
IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface
, UINT Adapter
) {
187 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
188 return IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
191 /* Internal function called back during the CreateDevice to create a render target */
192 HRESULT WINAPI
D3D9CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
193 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
194 DWORD MultisampleQuality
, BOOL Lockable
,
195 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
196 HRESULT res
= D3D_OK
;
197 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
198 TRACE("(%p) call back\n", device
);
199 res
= IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9
*)device
, Width
, Height
,
200 (D3DFORMAT
)Format
, MultiSample
, MultisampleQuality
, Lockable
,
201 (IDirect3DSurface9
**)&d3dSurface
, pSharedHandle
);
203 if (SUCCEEDED(res
)) {
204 *ppSurface
= d3dSurface
->wineD3DSurface
;
205 d3dSurface
->container
= pSuperior
;
206 d3dSurface
->isImplicit
= TRUE
;
207 /* Implicit surfaces are created with an refcount of 0 */
208 IUnknown_Release((IUnknown
*)d3dSurface
);
215 ULONG WINAPI
D3D9CB_DestroyRenderTarget(IWineD3DSurface
*pSurface
) {
216 IDirect3DSurface9Impl
* surfaceParent
;
217 TRACE("(%p) call back\n", pSurface
);
219 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
220 surfaceParent
->isImplicit
= FALSE
;
221 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
222 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);
225 static HRESULT WINAPI
D3D9CB_CreateAdditionalSwapChain(IUnknown
*device
,
226 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
227 IWineD3DSwapChain
** ppSwapChain
) {
228 HRESULT res
= D3D_OK
;
229 IDirect3DSwapChain9Impl
*d3dSwapChain
= NULL
;
230 D3DPRESENT_PARAMETERS localParameters
;
231 TRACE("(%p) call back\n", device
);
233 /* Copy the presentation parameters */
234 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
235 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
236 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
237 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
238 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
239 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
240 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
241 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
242 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
243 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
244 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
245 localParameters
.Flags
= pPresentationParameters
->Flags
;
246 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
247 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
249 res
= IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9
*)device
, &localParameters
, (IDirect3DSwapChain9
**)&d3dSwapChain
);
251 if (SUCCEEDED(res
)) {
252 *ppSwapChain
= d3dSwapChain
->wineD3DSwapChain
;
253 d3dSwapChain
->isImplicit
= TRUE
;
254 /* Implicit swap chains are created with an refcount of 0 */
255 IUnknown_Release((IUnknown
*)d3dSwapChain
);
260 /* Copy back the presentation parameters */
261 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
262 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
263 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
264 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
265 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
266 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
267 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
268 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
269 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
270 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
271 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
272 pPresentationParameters
->Flags
= localParameters
.Flags
;
273 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
274 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
279 ULONG WINAPI
D3D9CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
280 IDirect3DSwapChain9Impl
* swapChainParent
;
281 TRACE("(%p) call back\n", pSwapChain
);
283 IWineD3DSwapChain_GetParent(pSwapChain
,(IUnknown
**) &swapChainParent
);
284 swapChainParent
->isImplicit
= FALSE
;
285 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
286 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*) swapChainParent
);
289 /* Internal function called back during the CreateDevice to create a render target */
290 HRESULT WINAPI
D3D9CB_CreateDepthStencilSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
291 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
292 DWORD MultisampleQuality
, BOOL Discard
,
293 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
294 HRESULT res
= D3D_OK
;
295 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
296 TRACE("(%p) call back\n", device
);
298 res
= IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9
*)device
, Width
, Height
,
299 (D3DFORMAT
)Format
, MultiSample
, MultisampleQuality
, Discard
,
300 (IDirect3DSurface9
**)&d3dSurface
, pSharedHandle
);
301 if (SUCCEEDED(res
)) {
302 *ppSurface
= d3dSurface
->wineD3DSurface
;
303 d3dSurface
->container
= device
;
304 d3dSurface
->isImplicit
= TRUE
;
305 /* Implicit surfaces are created with an refcount of 0 */
306 IUnknown_Release((IUnknown
*)d3dSurface
);
311 ULONG WINAPI
D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
312 IDirect3DSurface9Impl
* surfaceParent
;
313 TRACE("(%p) call back\n", pSurface
);
315 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
316 surfaceParent
->isImplicit
= FALSE
;
317 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
318 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);
321 static HRESULT WINAPI
IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
322 HWND hFocusWindow
, DWORD BehaviourFlags
,
323 D3DPRESENT_PARAMETERS
* pPresentationParameters
,
324 IDirect3DDevice9
** ppReturnedDeviceInterface
) {
326 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
327 IDirect3DDevice9Impl
*object
= NULL
;
328 WINED3DPRESENT_PARAMETERS localParameters
;
330 TRACE("(%p) Relay\n", This
);
332 /* Check the validity range of the adapter parameter */
333 if (Adapter
>= IDirect3D9Impl_GetAdapterCount(iface
)) {
334 *ppReturnedDeviceInterface
= NULL
;
335 return D3DERR_INVALIDCALL
;
338 /* Allocate the storage for the device object */
339 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice9Impl
));
340 if (NULL
== object
) {
341 FIXME("Allocation of memory failed\n");
342 *ppReturnedDeviceInterface
= NULL
;
343 return D3DERR_OUTOFVIDEOMEMORY
;
346 object
->lpVtbl
= &Direct3DDevice9_Vtbl
;
348 *ppReturnedDeviceInterface
= (IDirect3DDevice9
*)object
;
350 /* Allocate an associated WineD3DDevice object */
351 hr
=IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
, &object
->WineD3DDevice
, (IUnknown
*)object
);
354 HeapFree(GetProcessHeap(), 0, object
);
355 *ppReturnedDeviceInterface
= NULL
;
359 TRACE("(%p) : Created Device %p\n", This
, object
);
361 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
362 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
363 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
364 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
365 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
366 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
367 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
368 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
369 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
370 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
371 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
372 localParameters
.Flags
= pPresentationParameters
->Flags
;
373 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
374 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
376 if(BehaviourFlags
& D3DCREATE_MULTITHREADED
) {
377 IWineD3DDevice_SetMultithreaded(object
->WineD3DDevice
);
380 hr
= IWineD3DDevice_Init3D(object
->WineD3DDevice
, &localParameters
, D3D9CB_CreateAdditionalSwapChain
);
382 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
383 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
384 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
385 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
386 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
387 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
388 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
389 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
390 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
391 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
392 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
393 pPresentationParameters
->Flags
= localParameters
.Flags
;
394 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
395 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
398 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This
, object
->WineD3DDevice
);
399 HeapFree(GetProcessHeap(), 0, object
);
400 *ppReturnedDeviceInterface
= NULL
;
403 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
404 * can be used without further checking
406 object
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
413 const IDirect3D9Vtbl Direct3D9_Vtbl
=
416 IDirect3D9Impl_QueryInterface
,
417 IDirect3D9Impl_AddRef
,
418 IDirect3D9Impl_Release
,
420 IDirect3D9Impl_RegisterSoftwareDevice
,
421 IDirect3D9Impl_GetAdapterCount
,
422 IDirect3D9Impl_GetAdapterIdentifier
,
423 IDirect3D9Impl_GetAdapterModeCount
,
424 IDirect3D9Impl_EnumAdapterModes
,
425 IDirect3D9Impl_GetAdapterDisplayMode
,
426 IDirect3D9Impl_CheckDeviceType
,
427 IDirect3D9Impl_CheckDeviceFormat
,
428 IDirect3D9Impl_CheckDeviceMultiSampleType
,
429 IDirect3D9Impl_CheckDepthStencilMatch
,
430 IDirect3D9Impl_CheckDeviceFormatConversion
,
431 IDirect3D9Impl_GetDeviceCaps
,
432 IDirect3D9Impl_GetAdapterMonitor
,
433 IDirect3D9Impl_CreateDevice