2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static HMODULE d3d9_handle
= 0;
26 static DWORD texture_stages
;
28 static HWND
create_window(void)
31 wc
.lpfnWndProc
= &DefWindowProc
;
32 wc
.lpszClassName
= "d3d9_test_wc";
35 return CreateWindow("d3d9_test_wc", "d3d9_test",
36 0, 0, 0, 0, 0, 0, 0, 0, 0);
39 static HRESULT
init_d3d9(
40 IDirect3DDevice9
** device
,
41 D3DPRESENT_PARAMETERS
* device_pparams
)
43 IDirect3D9
* (__stdcall
* d3d9_create
)(UINT SDKVersion
) = 0;
44 IDirect3D9
*d3d9_ptr
= 0;
48 d3d9_create
= (void *)GetProcAddress(d3d9_handle
, "Direct3DCreate9");
49 ok(d3d9_create
!= NULL
, "Failed to get address of Direct3DCreate9\n");
50 if (!d3d9_create
) return E_FAIL
;
52 d3d9_ptr
= d3d9_create(D3D_SDK_VERSION
);
53 ok(d3d9_ptr
!= NULL
, "Failed to create IDirect3D9 object\n");
54 if (!d3d9_ptr
) return E_FAIL
;
56 window
= create_window();
58 ZeroMemory(device_pparams
, sizeof(D3DPRESENT_PARAMETERS
));
59 device_pparams
->Windowed
= TRUE
;
60 device_pparams
->hDeviceWindow
= window
;
61 device_pparams
->SwapEffect
= D3DSWAPEFFECT_DISCARD
;
63 hres
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, window
,
64 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, device_pparams
, device
);
65 ok(hres
== D3D_OK
, "IDirect3D_CreateDevice returned: 0x%x\n", hres
);
69 static void test_begin_end_state_block(IDirect3DDevice9
*device_ptr
)
72 IDirect3DStateBlock9
*state_block_ptr
= 0;
75 hret
= IDirect3DDevice9_BeginStateBlock(device_ptr
);
76 ok(hret
== D3D_OK
, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret
, D3D_OK
);
77 if (hret
!= D3D_OK
) return;
79 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
80 hret
= IDirect3DDevice9_BeginStateBlock(device_ptr
);
81 ok(hret
== D3DERR_INVALIDCALL
, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret
, D3DERR_INVALIDCALL
);
82 if (hret
!= D3DERR_INVALIDCALL
) return;
85 state_block_ptr
= (IDirect3DStateBlock9
*)0xdeadbeef;
86 hret
= IDirect3DDevice9_EndStateBlock(device_ptr
, &state_block_ptr
);
87 ok(hret
== D3D_OK
&& state_block_ptr
!= 0 && state_block_ptr
!= (IDirect3DStateBlock9
*)0xdeadbeef,
88 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
89 "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret
, state_block_ptr
, D3D_OK
, NULL
);
91 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
92 state_block_ptr
= (IDirect3DStateBlock9
*)0xdeadbeef;
93 hret
= IDirect3DDevice9_EndStateBlock(device_ptr
, &state_block_ptr
);
94 ok(hret
== D3DERR_INVALIDCALL
&& state_block_ptr
== (IDirect3DStateBlock9
*)0xdeadbeef,
95 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
96 "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret
, state_block_ptr
, D3DERR_INVALIDCALL
);
99 /* ============================ State Testing Framework ========================== */
101 typedef struct state_test
{
102 const char* test_name
;
104 /* The initial data is usually the same
105 * as the default data, but a write can have side effects.
106 * The initial data is tested first, before any writes take place
107 * The default data can be tested after a write */
108 const void* initial_data
;
110 /* The default data is the standard state to compare
111 * against, and restore to */
112 const void* default_data
;
114 /* The test data is the experiment data to try
115 * in - what we want to write
116 * out - what windows will actually write (not necessarily the same) */
117 const void* test_data_in
;
118 const void* test_data_out
;
120 /* The poison data is the data to preinitialize the return buffer to */
121 const void* poison_data
;
126 /* Size of the data samples above */
127 unsigned int data_size
;
129 /* Test resource management handlers */
130 HRESULT (*setup_handler
) (struct state_test
* test
);
131 void (*teardown_handler
) (struct state_test
* test
);
133 /* Test data handlers */
134 void (*set_handler
) (IDirect3DDevice9
* device
, const struct state_test
* test
, const void* data_in
);
135 void (*get_handler
) (IDirect3DDevice9
* device
, const struct state_test
* test
, void* data_out
);
136 void (*print_handler
) (const struct state_test
* test
, const void* data
);
139 const void* test_arg
;
141 /* Test-specific context data */
146 /* See below for explanation of the flags */
147 #define EVENT_OK 0x00
148 #define EVENT_CHECK_DEFAULT 0x01
149 #define EVENT_CHECK_INITIAL 0x02
150 #define EVENT_CHECK_TEST 0x04
151 #define EVENT_ERROR 0x08
152 #define EVENT_APPLY_DATA 0x10
154 typedef struct event
{
155 int (*event_fn
) (IDirect3DDevice9
* device
, void* arg
);
159 /* This is an event-machine, which tests things.
160 * It tests get and set operations for a batch of states, based on
161 * results from the event function, which directs what's to be done */
163 static void execute_test_chain(
164 IDirect3DDevice9
* device
,
168 unsigned int nevents
,
172 unsigned int i
= 0, j
;
174 /* For each queued event */
175 for (j
=0; j
< nevents
; j
++) {
177 /* Execute the next event handler (if available) or just set the supplied status */
178 outcome
= event
[j
].status
;
179 if (event
[j
].event_fn
)
180 outcome
|= event
[j
].event_fn(device
, event_arg
);
182 /* Now verify correct outcome depending on what was signaled by the handler.
183 * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
184 * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
185 * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
186 * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
187 * An EVENT_APPLY_DATA signal means load the test data (after checks) */
189 if (outcome
& EVENT_ERROR
) {
190 trace("Test %s, Stage %u in error state, aborting\n", test
[i
].test_name
, j
);
193 } else if (outcome
& EVENT_CHECK_TEST
|| outcome
& EVENT_CHECK_DEFAULT
|| outcome
& EVENT_CHECK_INITIAL
) {
195 for (i
=0; i
< ntests
; i
++) {
197 memcpy(test
[i
].return_data
, test
[i
].poison_data
, test
[i
].data_size
);
198 test
[i
].get_handler(device
, &test
[i
], test
[i
].return_data
);
200 if (outcome
& EVENT_CHECK_TEST
) {
202 BOOL test_failed
= memcmp(test
[i
].test_data_out
, test
[i
].return_data
, test
[i
].data_size
);
203 ok(!test_failed
, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
204 test
[i
].test_name
, j
, test
[i
].data_size
);
206 if (test_failed
&& test
[i
].print_handler
) {
207 trace("Returned data was:\n");
208 test
[i
].print_handler(&test
[i
], test
[i
].return_data
);
209 trace("Test data was:\n");
210 test
[i
].print_handler(&test
[i
], test
[i
].test_data_out
);
214 else if (outcome
& EVENT_CHECK_DEFAULT
) {
216 BOOL test_failed
= memcmp(test
[i
].default_data
, test
[i
].return_data
, test
[i
].data_size
);
217 ok (!test_failed
, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
218 test
[i
].test_name
, j
, test
[i
].data_size
);
220 if (test_failed
&& test
[i
].print_handler
) {
221 trace("Returned data was:\n");
222 test
[i
].print_handler(&test
[i
], test
[i
].return_data
);
223 trace("Default data was:\n");
224 test
[i
].print_handler(&test
[i
], test
[i
].default_data
);
228 else if (outcome
& EVENT_CHECK_INITIAL
) {
230 BOOL test_failed
= memcmp(test
[i
].initial_data
, test
[i
].return_data
, test
[i
].data_size
);
231 ok (!test_failed
, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
232 test
[i
].test_name
, j
, test
[i
].data_size
);
234 if (test_failed
&& test
[i
].print_handler
) {
235 trace("Returned data was:\n");
236 test
[i
].print_handler(&test
[i
], test
[i
].return_data
);
237 trace("Initial data was:\n");
238 test
[i
].print_handler(&test
[i
], test
[i
].initial_data
);
244 if (outcome
& EVENT_APPLY_DATA
) {
245 for (i
=0; i
< ntests
; i
++)
246 test
[i
].set_handler(device
, &test
[i
], test
[i
].test_data_in
);
250 /* Attempt to reset any changes made */
251 for (i
=0; i
< ntests
; i
++)
252 test
[i
].set_handler(device
, &test
[i
], test
[i
].default_data
);
255 typedef struct event_data
{
256 IDirect3DStateBlock9
* stateblock
;
257 IDirect3DSurface9
* original_render_target
;
260 static int switch_render_target(
261 IDirect3DDevice9
* device
,
265 D3DPRESENT_PARAMETERS present_parameters
;
266 event_data
* edata
= (event_data
*) data
;
267 IDirect3DSwapChain9
* swapchain
= NULL
;
268 IDirect3DSurface9
* backbuffer
= NULL
;
270 /* Parameters for new swapchain */
271 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
272 present_parameters
.Windowed
= TRUE
;
273 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
275 /* Create new swapchain */
276 hret
= IDirect3DDevice9_CreateAdditionalSwapChain(device
, &present_parameters
, &swapchain
);
277 ok (hret
== D3D_OK
, "CreateAdditionalSwapChain returned %#x.\n", hret
);
278 if (hret
!= D3D_OK
) goto error
;
280 /* Get its backbuffer */
281 hret
= IDirect3DSwapChain9_GetBackBuffer(swapchain
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
282 ok (hret
== D3D_OK
, "GetBackBuffer returned %#x.\n", hret
);
283 if (hret
!= D3D_OK
) goto error
;
285 /* Save the current render target */
286 hret
= IDirect3DDevice9_GetRenderTarget(device
, 0, &edata
->original_render_target
);
287 ok (hret
== D3D_OK
, "GetRenderTarget returned %#x.\n", hret
);
288 if (hret
!= D3D_OK
) goto error
;
290 /* Set the new swapchain's backbuffer as a render target */
291 hret
= IDirect3DDevice9_SetRenderTarget(device
, 0, backbuffer
);
292 ok (hret
== D3D_OK
, "SetRenderTarget returned %#x.\n", hret
);
293 if (hret
!= D3D_OK
) goto error
;
295 IUnknown_Release(backbuffer
);
296 IUnknown_Release(swapchain
);
300 if (backbuffer
) IUnknown_Release(backbuffer
);
301 if (swapchain
) IUnknown_Release(swapchain
);
305 static int revert_render_target(
306 IDirect3DDevice9
* device
,
310 event_data
* edata
= (event_data
*) data
;
312 /* Reset the old render target */
313 hret
= IDirect3DDevice9_SetRenderTarget(device
, 0, edata
->original_render_target
);
314 ok (hret
== D3D_OK
, "SetRenderTarget returned %#x.\n", hret
);
315 if (hret
!= D3D_OK
) {
316 IUnknown_Release(edata
->original_render_target
);
320 IUnknown_Release(edata
->original_render_target
);
324 static int begin_stateblock(
325 IDirect3DDevice9
* device
,
331 hret
= IDirect3DDevice9_BeginStateBlock(device
);
332 ok(hret
== D3D_OK
, "BeginStateBlock returned %#x.\n", hret
);
333 if (hret
!= D3D_OK
) return EVENT_ERROR
;
337 static int end_stateblock(
338 IDirect3DDevice9
* device
,
342 event_data
* edata
= (event_data
*) data
;
344 hret
= IDirect3DDevice9_EndStateBlock(device
, &edata
->stateblock
);
345 ok(hret
== D3D_OK
, "EndStateBlock returned %#x.\n", hret
);
346 if (hret
!= D3D_OK
) return EVENT_ERROR
;
350 static int abort_stateblock(
351 IDirect3DDevice9
* device
,
354 event_data
* edata
= (event_data
*) data
;
356 IUnknown_Release(edata
->stateblock
);
360 static int apply_stateblock(
361 IDirect3DDevice9
* device
,
364 event_data
* edata
= (event_data
*) data
;
367 hret
= IDirect3DStateBlock9_Apply(edata
->stateblock
);
368 ok(hret
== D3D_OK
, "Apply returned %#x.\n", hret
);
369 if (hret
!= D3D_OK
) {
370 IUnknown_Release(edata
->stateblock
);
374 IUnknown_Release(edata
->stateblock
);
378 static int capture_stateblock(
379 IDirect3DDevice9
* device
,
383 event_data
* edata
= (event_data
*) data
;
385 hret
= IDirect3DStateBlock9_Capture(edata
->stateblock
);
386 ok(hret
== D3D_OK
, "Capture returned %#x.\n", hret
);
393 static void execute_test_chain_all(
394 IDirect3DDevice9
* device
,
396 unsigned int ntests
) {
401 event read_events
[] = {
402 { NULL
, EVENT_CHECK_INITIAL
}
405 event write_read_events
[] = {
406 { NULL
, EVENT_APPLY_DATA
},
407 { NULL
, EVENT_CHECK_TEST
}
410 event abort_stateblock_events
[] = {
411 { begin_stateblock
, EVENT_APPLY_DATA
},
412 { end_stateblock
, EVENT_OK
},
413 { abort_stateblock
, EVENT_CHECK_DEFAULT
}
416 event apply_stateblock_events
[] = {
417 { begin_stateblock
, EVENT_APPLY_DATA
},
418 { end_stateblock
, EVENT_OK
},
419 { apply_stateblock
, EVENT_CHECK_TEST
}
422 event capture_reapply_stateblock_events
[] = {
423 { begin_stateblock
, EVENT_APPLY_DATA
},
424 { end_stateblock
, EVENT_OK
},
425 { capture_stateblock
, EVENT_CHECK_DEFAULT
| EVENT_APPLY_DATA
},
426 { apply_stateblock
, EVENT_CHECK_DEFAULT
}
429 event rendertarget_switch_events
[] = {
430 { NULL
, EVENT_APPLY_DATA
},
431 { switch_render_target
, EVENT_CHECK_TEST
},
432 { revert_render_target
, EVENT_OK
}
435 event rendertarget_stateblock_events
[] = {
436 { begin_stateblock
, EVENT_APPLY_DATA
},
437 { switch_render_target
, EVENT_CHECK_DEFAULT
},
438 { end_stateblock
, EVENT_OK
},
439 { revert_render_target
, EVENT_OK
},
440 { apply_stateblock
, EVENT_CHECK_TEST
}
443 /* Setup each test for execution */
444 for (i
=0; i
< ntests
; i
++) {
445 if (test
[i
].setup_handler(&test
[i
]) != D3D_OK
) {
446 ok(FALSE
, "Test \"%s\" failed setup, aborting\n", test
[i
].test_name
);
451 trace("Running initial read state tests\n");
452 execute_test_chain(device
, test
, ntests
, read_events
, 1, NULL
);
454 trace("Running write-read state tests\n");
455 execute_test_chain(device
, test
, ntests
, write_read_events
, 2, NULL
);
457 trace("Running stateblock abort state tests\n");
458 execute_test_chain(device
, test
, ntests
, abort_stateblock_events
, 3, &arg
);
460 trace("Running stateblock apply state tests\n");
461 execute_test_chain(device
, test
, ntests
, apply_stateblock_events
, 3, &arg
);
463 trace("Running stateblock capture/reapply state tests\n");
464 execute_test_chain(device
, test
, ntests
, capture_reapply_stateblock_events
, 4, &arg
);
466 trace("Running rendertarget switch state tests\n");
467 execute_test_chain(device
, test
, ntests
, rendertarget_switch_events
, 3, &arg
);
469 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
470 execute_test_chain(device
, test
, ntests
, rendertarget_stateblock_events
, 5, &arg
);
472 /* Cleanup resources */
473 for (i
=0; i
< ntests
; i
++)
474 test
[i
].teardown_handler(&test
[i
]);
477 /* =================== State test: Pixel and Vertex Shader constants ============ */
479 typedef struct shader_constant_data
{
480 int int_constant
[4]; /* 1x4 integer constant */
481 float float_constant
[4]; /* 1x4 float constant */
482 BOOL bool_constant
[4]; /* 4x1 boolean constants */
483 } shader_constant_data
;
485 typedef struct shader_constant_arg
{
488 } shader_constant_arg
;
490 typedef struct shader_constant_context
{
491 shader_constant_data return_data_buffer
;
492 } shader_constant_context
;
494 static void shader_constant_print_handler(
495 const state_test
* test
,
498 const shader_constant_data
* scdata
= data
;
500 trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
501 scdata
->int_constant
[0], scdata
->int_constant
[1],
502 scdata
->int_constant
[2], scdata
->int_constant
[3]);
504 trace("Float constant = { %f, %f, %f, %f }\n",
505 scdata
->float_constant
[0], scdata
->float_constant
[1],
506 scdata
->float_constant
[2], scdata
->float_constant
[3]);
508 trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
509 scdata
->bool_constant
[0], scdata
->bool_constant
[1],
510 scdata
->bool_constant
[2], scdata
->bool_constant
[3]);
513 static void shader_constant_set_handler(
514 IDirect3DDevice9
* device
, const state_test
* test
, const void* data
) {
517 const shader_constant_data
* scdata
= data
;
518 const shader_constant_arg
* scarg
= test
->test_arg
;
519 unsigned int index
= scarg
->idx
;
521 if (!scarg
->pshader
) {
522 hret
= IDirect3DDevice9_SetVertexShaderConstantI(device
, index
, scdata
->int_constant
, 1);
523 ok(hret
== D3D_OK
, "SetVertexShaderConstantI returned %#x.\n", hret
);
524 hret
= IDirect3DDevice9_SetVertexShaderConstantF(device
, index
, scdata
->float_constant
, 1);
525 ok(hret
== D3D_OK
, "SetVertexShaderConstantF returned %#x.\n", hret
);
526 hret
= IDirect3DDevice9_SetVertexShaderConstantB(device
, index
, scdata
->bool_constant
, 4);
527 ok(hret
== D3D_OK
, "SetVertexShaderConstantB returned %#x.\n", hret
);
530 hret
= IDirect3DDevice9_SetPixelShaderConstantI(device
, index
, scdata
->int_constant
, 1);
531 ok(hret
== D3D_OK
, "SetPixelShaderConstantI returned %#x.\n", hret
);
532 hret
= IDirect3DDevice9_SetPixelShaderConstantF(device
, index
, scdata
->float_constant
, 1);
533 ok(hret
== D3D_OK
, "SetPixelShaderConstantF returned %#x.\n", hret
);
534 hret
= IDirect3DDevice9_SetPixelShaderConstantB(device
, index
, scdata
->bool_constant
, 4);
535 ok(hret
== D3D_OK
, "SetPixelShaderConstantB returned %#x.\n", hret
);
539 static void shader_constant_get_handler(
540 IDirect3DDevice9
* device
, const state_test
* test
, void* data
) {
543 shader_constant_data
* scdata
= (shader_constant_data
*) data
;
544 const shader_constant_arg
* scarg
= test
->test_arg
;
545 unsigned int index
= scarg
->idx
;
547 if (!scarg
->pshader
) {
548 hret
= IDirect3DDevice9_GetVertexShaderConstantI(device
, index
, scdata
->int_constant
, 1);
549 ok(hret
== D3D_OK
, "GetVertexShaderConstantI returned %#x.\n", hret
);
550 hret
= IDirect3DDevice9_GetVertexShaderConstantF(device
, index
, scdata
->float_constant
, 1);
551 ok(hret
== D3D_OK
, "GetVertexShaderConstantF returned %#x.\n", hret
);
552 hret
= IDirect3DDevice9_GetVertexShaderConstantB(device
, index
, scdata
->bool_constant
, 4);
553 ok(hret
== D3D_OK
, "GetVertexShaderConstantB returned %#x.\n", hret
);
556 hret
= IDirect3DDevice9_GetPixelShaderConstantI(device
, index
, scdata
->int_constant
, 1);
557 ok(hret
== D3D_OK
, "GetPixelShaderConstantI returned %#x.\n", hret
);
558 hret
= IDirect3DDevice9_GetPixelShaderConstantF(device
, index
, scdata
->float_constant
, 1);
559 ok(hret
== D3D_OK
, "GetPixelShaderConstantF returned %#x.\n", hret
);
560 hret
= IDirect3DDevice9_GetPixelShaderConstantB(device
, index
, scdata
->bool_constant
, 4);
561 ok(hret
== D3D_OK
, "GetPixelShaderConstantB returned %#x.\n", hret
);
565 static const shader_constant_data shader_constant_poison_data
= {
566 { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
567 { 1.0f
, 2.0f
, 3.0f
, 4.0f
},
568 { FALSE
, TRUE
, FALSE
, TRUE
}
571 static const shader_constant_data shader_constant_default_data
= {
572 { 0, 0, 0, 0 }, { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0 }
575 static const shader_constant_data shader_constant_test_data
= {
576 { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
577 { 0.0f
, 0.0f
, 0.0f
, 0.0f
},
578 { TRUE
, FALSE
, FALSE
, TRUE
}
581 static HRESULT
shader_constant_setup_handler(
584 shader_constant_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(shader_constant_context
));
585 if (ctx
== NULL
) return E_FAIL
;
586 test
->test_context
= ctx
;
588 test
->return_data
= &ctx
->return_data_buffer
;
589 test
->test_data_in
= &shader_constant_test_data
;
590 test
->test_data_out
= &shader_constant_test_data
;
591 test
->default_data
= &shader_constant_default_data
;
592 test
->initial_data
= &shader_constant_default_data
;
593 test
->poison_data
= &shader_constant_poison_data
;
595 test
->data_size
= sizeof(shader_constant_data
);
600 static void shader_constant_teardown_handler(
603 HeapFree(GetProcessHeap(), 0, test
->test_context
);
606 static void shader_constants_queue_test(
608 const shader_constant_arg
* test_arg
) {
610 test
->setup_handler
= shader_constant_setup_handler
;
611 test
->teardown_handler
= shader_constant_teardown_handler
;
612 test
->set_handler
= shader_constant_set_handler
;
613 test
->get_handler
= shader_constant_get_handler
;
614 test
->print_handler
= shader_constant_print_handler
;
615 test
->test_name
= test_arg
->pshader
? "set_get_pshader_constants": "set_get_vshader_constants";
616 test
->test_arg
= test_arg
;
619 /* =================== State test: Lights ===================================== */
621 typedef struct light_data
{
624 HRESULT get_light_result
;
625 HRESULT get_enabled_result
;
628 typedef struct light_arg
{
632 typedef struct light_context
{
633 light_data return_data_buffer
;
636 static void light_print_handler(
637 const state_test
* test
,
640 const light_data
* ldata
= data
;
642 trace("Get Light return value: %#x\n", ldata
->get_light_result
);
643 trace("Get Light enable return value: %#x\n", ldata
->get_enabled_result
);
645 trace("Light Enabled = %u\n", ldata
->enabled
);
646 trace("Light Type = %u\n", ldata
->light
.Type
);
647 trace("Light Diffuse = { %f, %f, %f, %f }\n",
648 ldata
->light
.Diffuse
.r
, ldata
->light
.Diffuse
.g
,
649 ldata
->light
.Diffuse
.b
, ldata
->light
.Diffuse
.a
);
650 trace("Light Specular = { %f, %f, %f, %f}\n",
651 ldata
->light
.Specular
.r
, ldata
->light
.Specular
.g
,
652 ldata
->light
.Specular
.b
, ldata
->light
.Specular
.a
);
653 trace("Light Ambient = { %f, %f, %f, %f }\n",
654 ldata
->light
.Ambient
.r
, ldata
->light
.Ambient
.g
,
655 ldata
->light
.Ambient
.b
, ldata
->light
.Ambient
.a
);
656 trace("Light Position = { %f, %f, %f }\n",
657 ldata
->light
.Position
.x
, ldata
->light
.Position
.y
, ldata
->light
.Position
.z
);
658 trace("Light Direction = { %f, %f, %f }\n",
659 ldata
->light
.Direction
.x
, ldata
->light
.Direction
.y
, ldata
->light
.Direction
.z
);
660 trace("Light Range = %f\n", ldata
->light
.Range
);
661 trace("Light Fallof = %f\n", ldata
->light
.Falloff
);
662 trace("Light Attenuation0 = %f\n", ldata
->light
.Attenuation0
);
663 trace("Light Attenuation1 = %f\n", ldata
->light
.Attenuation1
);
664 trace("Light Attenuation2 = %f\n", ldata
->light
.Attenuation2
);
665 trace("Light Theta = %f\n", ldata
->light
.Theta
);
666 trace("Light Phi = %f\n", ldata
->light
.Phi
);
669 static void light_set_handler(
670 IDirect3DDevice9
* device
, const state_test
* test
, const void* data
) {
673 const light_data
* ldata
= data
;
674 const light_arg
* larg
= test
->test_arg
;
675 unsigned int index
= larg
->idx
;
677 hret
= IDirect3DDevice9_SetLight(device
, index
, &ldata
->light
);
678 ok(hret
== D3D_OK
, "SetLight returned %#x.\n", hret
);
680 hret
= IDirect3DDevice9_LightEnable(device
, index
, ldata
->enabled
);
681 ok(hret
== D3D_OK
, "SetLightEnable returned %#x.\n", hret
);
684 static void light_get_handler(
685 IDirect3DDevice9
* device
, const state_test
* test
, void* data
) {
688 light_data
* ldata
= data
;
689 const light_arg
* larg
= test
->test_arg
;
690 unsigned int index
= larg
->idx
;
692 hret
= IDirect3DDevice9_GetLightEnable(device
, index
, &ldata
->enabled
);
693 ldata
->get_enabled_result
= hret
;
695 hret
= IDirect3DDevice9_GetLight(device
, index
, &ldata
->light
);
696 ldata
->get_light_result
= hret
;
699 static const light_data light_poison_data
=
701 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
702 { 3.3f
, 4.4f
, 5.5f
},{ 6.6f
, 7.7f
, 8.8f
},
703 12.12f
, 13.13f
, 14.14f
, 15.15f
, 16.16f
, 17.17f
, 18.18f
},
704 1, 0x1337c0de, 0x1337c0de };
706 static const light_data light_default_data
=
707 { { D3DLIGHT_DIRECTIONAL
,
708 { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
709 { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
710 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK
, D3D_OK
};
712 /* This is used for the initial read state (before a write causes side effects)
713 * The proper return status is D3DERR_INVALIDCALL */
714 static const light_data light_initial_data
=
716 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
717 { 3.3f
, 4.4f
, 5.5f
}, { 6.6f
, 7.7f
, 8.8f
},
718 12.12f
, 13.13f
, 14.14f
, 15.15f
, 16.16f
, 17.17f
, 18.18f
},
719 1, D3DERR_INVALIDCALL
, D3DERR_INVALIDCALL
};
721 static const light_data light_test_data_in
=
723 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
724 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
725 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK
, D3D_OK
};
727 /* SetLight will use 128 as the "enabled" value */
728 static const light_data light_test_data_out
=
730 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
731 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
732 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK
, D3D_OK
};
734 static HRESULT
light_setup_handler(
737 light_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(light_context
));
738 if (ctx
== NULL
) return E_FAIL
;
739 test
->test_context
= ctx
;
741 test
->return_data
= &ctx
->return_data_buffer
;
742 test
->test_data_in
= &light_test_data_in
;
743 test
->test_data_out
= &light_test_data_out
;
744 test
->default_data
= &light_default_data
;
745 test
->initial_data
= &light_initial_data
;
746 test
->poison_data
= &light_poison_data
;
748 test
->data_size
= sizeof(light_data
);
753 static void light_teardown_handler(
756 HeapFree(GetProcessHeap(), 0, test
->test_context
);
759 static void lights_queue_test(
761 const light_arg
* test_arg
) {
763 test
->setup_handler
= light_setup_handler
;
764 test
->teardown_handler
= light_teardown_handler
;
765 test
->set_handler
= light_set_handler
;
766 test
->get_handler
= light_get_handler
;
767 test
->print_handler
= light_print_handler
;
768 test
->test_name
= "set_get_light";
769 test
->test_arg
= test_arg
;
772 /* =================== State test: Transforms ===================================== */
774 typedef struct transform_data
{
777 D3DMATRIX projection
;
785 typedef struct transform_context
{
786 transform_data return_data_buffer
;
789 static inline void print_matrix(
790 const char* name
, const D3DMATRIX
* matrix
) {
792 trace("%s Matrix = {\n", name
);
793 trace(" %f %f %f %f\n", U(*matrix
).m
[0][0], U(*matrix
).m
[1][0], U(*matrix
).m
[2][0], U(*matrix
).m
[3][0]);
794 trace(" %f %f %f %f\n", U(*matrix
).m
[0][1], U(*matrix
).m
[1][1], U(*matrix
).m
[2][1], U(*matrix
).m
[3][1]);
795 trace(" %f %f %f %f\n", U(*matrix
).m
[0][2], U(*matrix
).m
[1][2], U(*matrix
).m
[2][2], U(*matrix
).m
[3][2]);
796 trace(" %f %f %f %f\n", U(*matrix
).m
[0][3], U(*matrix
).m
[1][3], U(*matrix
).m
[2][3], U(*matrix
).m
[3][3]);
800 static void transform_print_handler(
801 const state_test
* test
,
804 const transform_data
* tdata
= data
;
806 print_matrix("View", &tdata
->view
);
807 print_matrix("Projection", &tdata
->projection
);
808 print_matrix("Texture0", &tdata
->texture0
);
809 print_matrix("Texture7", &tdata
->texture7
);
810 print_matrix("World0", &tdata
->world0
);
811 print_matrix("World255", &tdata
->world255
);
814 static void transform_set_handler(
815 IDirect3DDevice9
* device
, const state_test
* test
, const void* data
) {
818 const transform_data
* tdata
= data
;
820 hret
= IDirect3DDevice9_SetTransform(device
, D3DTS_VIEW
, &tdata
->view
);
821 ok(hret
== D3D_OK
, "SetTransform returned %#x.\n", hret
);
823 hret
= IDirect3DDevice9_SetTransform(device
, D3DTS_PROJECTION
, &tdata
->projection
);
824 ok(hret
== D3D_OK
, "SetTransform returned %#x.\n", hret
);
826 hret
= IDirect3DDevice9_SetTransform(device
, D3DTS_TEXTURE0
, &tdata
->texture0
);
827 ok(hret
== D3D_OK
, "SetTransform returned %#x.\n", hret
);
829 hret
= IDirect3DDevice9_SetTransform(device
, D3DTS_TEXTURE0
+ texture_stages
- 1, &tdata
->texture7
);
830 ok(hret
== D3D_OK
, "SetTransform returned %#x.\n", hret
);
832 hret
= IDirect3DDevice9_SetTransform(device
, D3DTS_WORLD
, &tdata
->world0
);
833 ok(hret
== D3D_OK
, "SetTransform returned %#x.\n", hret
);
835 hret
= IDirect3DDevice9_SetTransform(device
, D3DTS_WORLDMATRIX(255), &tdata
->world255
);
836 ok(hret
== D3D_OK
, "SetTransform returned %#x.\n", hret
);
839 static void transform_get_handler(
840 IDirect3DDevice9
* device
, const state_test
* test
, void* data
) {
843 transform_data
* tdata
= (transform_data
*) data
;
845 hret
= IDirect3DDevice9_GetTransform(device
, D3DTS_VIEW
, &tdata
->view
);
846 ok(hret
== D3D_OK
, "GetTransform returned %#x.\n", hret
);
848 hret
= IDirect3DDevice9_GetTransform(device
, D3DTS_PROJECTION
, &tdata
->projection
);
849 ok(hret
== D3D_OK
, "GetTransform returned %#x.\n", hret
);
851 hret
= IDirect3DDevice9_GetTransform(device
, D3DTS_TEXTURE0
, &tdata
->texture0
);
852 ok(hret
== D3D_OK
, "GetTransform returned %#x.\n", hret
);
854 hret
= IDirect3DDevice9_GetTransform(device
, D3DTS_TEXTURE0
+ texture_stages
- 1, &tdata
->texture7
);
855 ok(hret
== D3D_OK
, "GetTransform returned %#x.\n", hret
);
857 hret
= IDirect3DDevice9_GetTransform(device
, D3DTS_WORLD
, &tdata
->world0
);
858 ok(hret
== D3D_OK
, "GetTransform returned %#x.\n", hret
);
860 hret
= IDirect3DDevice9_GetTransform(device
, D3DTS_WORLDMATRIX(255), &tdata
->world255
);
861 ok(hret
== D3D_OK
, "GetTransform returned %#x.\n", hret
);
864 static const transform_data transform_default_data
= {
865 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
866 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
867 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
868 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
869 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
870 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
873 static const transform_data transform_poison_data
= {
874 { { { 1.0f
, 2.0f
, 3.0f
, 4.0f
, 5.0f
, 6.0f
, 7.0f
, 8.0f
,
875 9.0f
, 10.0f
, 11.0f
, 12.0f
, 13.0f
, 14.0f
, 15.0f
, 16.0f
} } },
877 { { { 17.0f
, 18.0f
, 19.0f
, 20.0f
, 21.0f
, 22.0f
, 23.0f
, 24.0f
,
878 25.0f
, 26.0f
, 27.0f
, 28.0f
, 29.0f
, 30.0f
, 31.0f
, 32.0f
} } },
880 { { { 33.0f
, 34.0f
, 35.0f
, 36.0f
, 37.0f
, 38.0f
, 39.0f
, 40.0f
,
881 41.0f
, 42.0f
, 43.0f
, 44.0f
, 45.0f
, 46.0f
, 47.0f
, 48.0f
} } },
883 { { { 49.0f
, 50.0f
, 51.0f
, 52.0f
, 53.0f
, 54.0f
, 55.0f
, 56.0f
,
884 57.0f
, 58.0f
, 59.0f
, 60.0f
, 61.0f
, 62.0f
, 63.0f
, 64.0f
} } },
886 { { { 64.0f
, 66.0f
, 67.0f
, 68.0f
, 69.0f
, 70.0f
, 71.0f
, 72.0f
,
887 73.0f
, 74.0f
, 75.0f
, 76.0f
, 77.0f
, 78.0f
, 79.0f
, 80.0f
} } },
889 { { { 81.0f
, 82.0f
, 83.0f
, 84.0f
, 85.0f
, 86.0f
, 87.0f
, 88.0f
,
890 89.0f
, 90.0f
, 91.0f
, 92.0f
, 93.0f
, 94.0f
, 95.0f
, 96.0f
} } },
893 static const transform_data transform_test_data
= {
894 { { { 1.2f
, 3.4f
, -5.6f
, 7.2f
, 10.11f
, -12.13f
, 14.15f
, -1.5f
,
895 23.56f
, 12.89f
, 44.56f
, -1.0f
, 2.3f
, 0.0f
, 4.4f
, 5.5f
} } },
897 { { { 9.2f
, 38.7f
, -6.6f
, 7.2f
, 10.11f
, -12.13f
, 77.15f
, -1.5f
,
898 23.56f
, 12.89f
, 14.56f
, -1.0f
, 12.3f
, 0.0f
, 4.4f
, 5.5f
} } },
900 { { { 10.2f
, 3.4f
, 0.6f
, 7.2f
, 10.11f
, -12.13f
, 14.15f
, -1.5f
,
901 23.54f
, 12.9f
, 44.56f
, -1.0f
, 2.3f
, 0.0f
, 4.4f
, 5.5f
} } },
903 { { { 1.2f
, 3.4f
, -5.6f
, 7.2f
, 10.11f
, -12.13f
, -14.5f
, -1.5f
,
904 2.56f
, 12.89f
, 23.56f
, -1.0f
, 112.3f
, 0.0f
, 4.4f
, 2.5f
} } },
906 { { { 1.2f
, 31.41f
, 58.6f
, 7.2f
, 10.11f
, -12.13f
, -14.5f
, -1.5f
,
907 2.56f
, 12.89f
, 11.56f
, -1.0f
, 112.3f
, 0.0f
, 44.4f
, 2.5f
} } },
909 { { { 1.20f
, 3.4f
, -5.6f
, 7.0f
, 10.11f
, -12.156f
, -14.5f
, -1.5f
,
910 2.56f
, 1.829f
, 23.6f
, -1.0f
, 112.3f
, 0.0f
, 41.4f
, 2.5f
} } },
913 static HRESULT
transform_setup_handler(
916 transform_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(transform_context
));
917 if (ctx
== NULL
) return E_FAIL
;
918 test
->test_context
= ctx
;
920 test
->return_data
= &ctx
->return_data_buffer
;
921 test
->test_data_in
= &transform_test_data
;
922 test
->test_data_out
= &transform_test_data
;
923 test
->default_data
= &transform_default_data
;
924 test
->initial_data
= &transform_default_data
;
925 test
->poison_data
= &transform_poison_data
;
927 test
->data_size
= sizeof(transform_data
);
932 static void transform_teardown_handler(
935 HeapFree(GetProcessHeap(), 0, test
->test_context
);
938 static void transform_queue_test(
941 test
->setup_handler
= transform_setup_handler
;
942 test
->teardown_handler
= transform_teardown_handler
;
943 test
->set_handler
= transform_set_handler
;
944 test
->get_handler
= transform_get_handler
;
945 test
->print_handler
= transform_print_handler
;
946 test
->test_name
= "set_get_transforms";
947 test
->test_arg
= NULL
;
950 /* =================== State test: Render States ===================================== */
952 #define D3D9_RENDER_STATES 102
953 const D3DRENDERSTATETYPE render_state_indices
[] = {
959 D3DRS_ALPHATESTENABLE
,
968 D3DRS_ALPHABLENDENABLE
,
970 D3DRS_SPECULARENABLE
,
976 D3DRS_RANGEFOGENABLE
,
984 D3DRS_STENCILWRITEMASK
,
1000 D3DRS_NORMALIZENORMALS
,
1001 D3DRS_DIFFUSEMATERIALSOURCE
,
1002 D3DRS_SPECULARMATERIALSOURCE
,
1003 D3DRS_AMBIENTMATERIALSOURCE
,
1004 D3DRS_EMISSIVEMATERIALSOURCE
,
1006 D3DRS_CLIPPLANEENABLE
,
1007 #if 0 /* Driver dependent, increase array size to enable */
1010 D3DRS_POINTSIZE_MIN
,
1011 D3DRS_POINTSPRITEENABLE
,
1012 D3DRS_POINTSCALEENABLE
,
1016 D3DRS_MULTISAMPLEANTIALIAS
,
1017 D3DRS_MULTISAMPLEMASK
,
1018 D3DRS_PATCHEDGESTYLE
,
1019 D3DRS_DEBUGMONITORTOKEN
,
1020 D3DRS_POINTSIZE_MAX
,
1021 D3DRS_INDEXEDVERTEXBLENDENABLE
,
1022 D3DRS_COLORWRITEENABLE
,
1025 D3DRS_POSITIONDEGREE
,
1027 D3DRS_SCISSORTESTENABLE
,
1028 D3DRS_SLOPESCALEDEPTHBIAS
,
1029 D3DRS_ANTIALIASEDLINEENABLE
,
1030 D3DRS_MINTESSELLATIONLEVEL
,
1031 D3DRS_MAXTESSELLATIONLEVEL
,
1032 D3DRS_ADAPTIVETESS_X
,
1033 D3DRS_ADAPTIVETESS_Y
,
1034 D3DRS_ADAPTIVETESS_Z
,
1035 D3DRS_ADAPTIVETESS_W
,
1036 D3DRS_ENABLEADAPTIVETESSELLATION
,
1037 D3DRS_TWOSIDEDSTENCILMODE
,
1038 D3DRS_CCW_STENCILFAIL
,
1039 D3DRS_CCW_STENCILZFAIL
,
1040 D3DRS_CCW_STENCILPASS
,
1041 D3DRS_CCW_STENCILFUNC
,
1042 D3DRS_COLORWRITEENABLE1
,
1043 D3DRS_COLORWRITEENABLE2
,
1044 D3DRS_COLORWRITEENABLE3
,
1046 D3DRS_SRGBWRITEENABLE
,
1056 D3DRS_SEPARATEALPHABLENDENABLE
,
1057 D3DRS_SRCBLENDALPHA
,
1058 D3DRS_DESTBLENDALPHA
,
1062 typedef struct render_state_data
{
1063 DWORD states
[D3D9_RENDER_STATES
];
1064 } render_state_data
;
1066 typedef struct render_state_arg
{
1067 D3DPRESENT_PARAMETERS
* device_pparams
;
1070 typedef struct render_state_context
{
1071 render_state_data return_data_buffer
;
1072 render_state_data default_data_buffer
;
1073 render_state_data test_data_buffer
;
1074 render_state_data poison_data_buffer
;
1075 } render_state_context
;
1077 static void render_state_set_handler(
1078 IDirect3DDevice9
* device
, const state_test
* test
, const void* data
) {
1081 const render_state_data
* rsdata
= data
;
1084 for (i
= 0; i
< D3D9_RENDER_STATES
; i
++) {
1085 hret
= IDirect3DDevice9_SetRenderState(device
, render_state_indices
[i
], rsdata
->states
[i
]);
1086 ok(hret
== D3D_OK
, "SetRenderState returned %#x.\n", hret
);
1090 static void render_state_get_handler(
1091 IDirect3DDevice9
* device
, const state_test
* test
, void* data
) {
1094 render_state_data
* rsdata
= (render_state_data
*) data
;
1097 for (i
= 0; i
< D3D9_RENDER_STATES
; i
++) {
1098 hret
= IDirect3DDevice9_GetRenderState(device
, render_state_indices
[i
], &rsdata
->states
[i
]);
1099 ok(hret
== D3D_OK
, "GetRenderState returned %#x.\n", hret
);
1103 static void render_state_print_handler(
1104 const state_test
* test
,
1107 const render_state_data
* rsdata
= data
;
1110 for (i
= 0; i
< D3D9_RENDER_STATES
; i
++)
1111 trace("Index = %u, Value = %#x\n", i
, rsdata
->states
[i
]);
1114 static inline DWORD
to_dword(float fl
) {
1115 return *((DWORD
*) &fl
);
1118 static void render_state_default_data_init(
1119 D3DPRESENT_PARAMETERS
* device_pparams
,
1120 render_state_data
* data
) {
1122 unsigned int idx
= 0;
1124 data
->states
[idx
++] = device_pparams
->EnableAutoDepthStencil
?
1125 D3DZB_TRUE
: D3DZB_FALSE
; /* ZENABLE */
1126 data
->states
[idx
++] = D3DFILL_SOLID
; /* FILLMODE */
1127 data
->states
[idx
++] = D3DSHADE_GOURAUD
; /* SHADEMODE */
1128 data
->states
[idx
++] = TRUE
; /* ZWRITEENABLE */
1129 data
->states
[idx
++] = FALSE
; /* ALPHATESTENABLE */
1130 data
->states
[idx
++] = TRUE
; /* LASTPIXEL */
1131 data
->states
[idx
++] = D3DBLEND_ONE
; /* SRCBLEND */
1132 data
->states
[idx
++] = D3DBLEND_ZERO
; /* DESTBLEND */
1133 data
->states
[idx
++] = D3DCULL_CCW
; /* CULLMODE */
1134 data
->states
[idx
++] = D3DCMP_LESSEQUAL
; /* ZFUNC */
1135 data
->states
[idx
++] = 0; /* ALPHAREF */
1136 data
->states
[idx
++] = D3DCMP_ALWAYS
; /* ALPHAFUNC */
1137 data
->states
[idx
++] = FALSE
; /* DITHERENABLE */
1138 data
->states
[idx
++] = FALSE
; /* ALPHABLENDENABLE */
1139 data
->states
[idx
++] = FALSE
; /* FOGENABLE */
1140 data
->states
[idx
++] = FALSE
; /* SPECULARENABLE */
1141 data
->states
[idx
++] = 0; /* FOGCOLOR */
1142 data
->states
[idx
++] = D3DFOG_NONE
; /* FOGTABLEMODE */
1143 data
->states
[idx
++] = to_dword(0.0f
); /* FOGSTART */
1144 data
->states
[idx
++] = to_dword(1.0f
); /* FOGEND */
1145 data
->states
[idx
++] = to_dword(1.0f
); /* FOGDENSITY */
1146 data
->states
[idx
++] = FALSE
; /* RANGEFOGENABLE */
1147 data
->states
[idx
++] = FALSE
; /* STENCILENABLE */
1148 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* STENCILFAIL */
1149 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* STENCILZFAIL */
1150 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* STENCILPASS */
1151 data
->states
[idx
++] = D3DCMP_ALWAYS
; /* STENCILFUNC */
1152 data
->states
[idx
++] = 0; /* STENCILREF */
1153 data
->states
[idx
++] = 0xFFFFFFFF; /* STENCILMASK */
1154 data
->states
[idx
++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1155 data
->states
[idx
++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1156 data
->states
[idx
++] = 0; /* WRAP 0 */
1157 data
->states
[idx
++] = 0; /* WRAP 1 */
1158 data
->states
[idx
++] = 0; /* WRAP 2 */
1159 data
->states
[idx
++] = 0; /* WRAP 3 */
1160 data
->states
[idx
++] = 0; /* WRAP 4 */
1161 data
->states
[idx
++] = 0; /* WRAP 5 */
1162 data
->states
[idx
++] = 0; /* WRAP 6 */
1163 data
->states
[idx
++] = 0; /* WRAP 7 */
1164 data
->states
[idx
++] = TRUE
; /* CLIPPING */
1165 data
->states
[idx
++] = TRUE
; /* LIGHTING */
1166 data
->states
[idx
++] = 0; /* AMBIENT */
1167 data
->states
[idx
++] = D3DFOG_NONE
; /* FOGVERTEXMODE */
1168 data
->states
[idx
++] = TRUE
; /* COLORVERTEX */
1169 data
->states
[idx
++] = TRUE
; /* LOCALVIEWER */
1170 data
->states
[idx
++] = FALSE
; /* NORMALIZENORMALS */
1171 data
->states
[idx
++] = D3DMCS_COLOR1
; /* DIFFUSEMATERIALSOURCE */
1172 data
->states
[idx
++] = D3DMCS_COLOR2
; /* SPECULARMATERIALSOURCE */
1173 data
->states
[idx
++] = D3DMCS_MATERIAL
; /* AMBIENTMATERIALSOURCE */
1174 data
->states
[idx
++] = D3DMCS_MATERIAL
; /* EMISSIVEMATERIALSOURCE */
1175 data
->states
[idx
++] = D3DVBF_DISABLE
; /* VERTEXBLEND */
1176 data
->states
[idx
++] = 0; /* CLIPPLANEENABLE */
1177 #if 0 /* Driver dependent, increase array size to enable */
1178 data
->states
[idx
++] = to_dword(1.0f
); /* POINTSIZE */
1180 data
->states
[idx
++] = to_dword(1.0f
); /* POINTSIZEMIN */
1181 data
->states
[idx
++] = FALSE
; /* POINTSPRITEENABLE */
1182 data
->states
[idx
++] = FALSE
; /* POINTSCALEENABLE */
1183 data
->states
[idx
++] = to_dword(1.0f
); /* POINTSCALE_A */
1184 data
->states
[idx
++] = to_dword(0.0f
); /* POINTSCALE_B */
1185 data
->states
[idx
++] = to_dword(0.0f
); /* POINTSCALE_C */
1186 data
->states
[idx
++] = TRUE
; /* MULTISAMPLEANTIALIAS */
1187 data
->states
[idx
++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1188 data
->states
[idx
++] = D3DPATCHEDGE_DISCRETE
; /* PATCHEDGESTYLE */
1189 data
->states
[idx
++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
1190 data
->states
[idx
++] = to_dword(64.0f
); /* POINTSIZE_MAX */
1191 data
->states
[idx
++] = FALSE
; /* INDEXEDVERTEXBLENDENABLE */
1192 data
->states
[idx
++] = 0x0000000F; /* COLORWRITEENABLE */
1193 data
->states
[idx
++] = to_dword(0.0f
); /* TWEENFACTOR */
1194 data
->states
[idx
++] = D3DBLENDOP_ADD
; /* BLENDOP */
1195 data
->states
[idx
++] = D3DDEGREE_CUBIC
; /* POSITIONDEGREE */
1196 data
->states
[idx
++] = D3DDEGREE_LINEAR
; /* NORMALDEGREE */
1197 data
->states
[idx
++] = FALSE
; /* SCISSORTESTENABLE */
1198 data
->states
[idx
++] = to_dword(0.0f
); /* SLOPESCALEDEPTHBIAS */
1199 data
->states
[idx
++] = FALSE
; /* ANTIALIASEDLINEENABLE */
1200 data
->states
[idx
++] = to_dword(1.0f
); /* MINTESSELATIONLEVEL */
1201 data
->states
[idx
++] = to_dword(1.0f
); /* MAXTESSELATIONLEVEL */
1202 data
->states
[idx
++] = to_dword(0.0f
); /* ADAPTIVETESS_X */
1203 data
->states
[idx
++] = to_dword(0.0f
); /* ADAPTIVETESS_Y */
1204 data
->states
[idx
++] = to_dword(1.0f
); /* ADAPTIVETESS_Z */
1205 data
->states
[idx
++] = to_dword(0.0f
); /* ADAPTIVETESS_W */
1206 data
->states
[idx
++] = FALSE
; /* ENABLEADAPTIVETESSELATION */
1207 data
->states
[idx
++] = FALSE
; /* TWOSIDEDSTENCILMODE */
1208 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* CCW_STENCILFAIL */
1209 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* CCW_STENCILZFAIL */
1210 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* CCW_STENCILPASS */
1211 data
->states
[idx
++] = D3DCMP_ALWAYS
; /* CCW_STENCILFUNC */
1212 data
->states
[idx
++] = 0x0000000F; /* COLORWRITEENABLE1 */
1213 data
->states
[idx
++] = 0x0000000F; /* COLORWRITEENABLE2 */
1214 data
->states
[idx
++] = 0x0000000F; /* COLORWRITEENABLE3 */
1215 data
->states
[idx
++] = 0xFFFFFFFF; /* BLENDFACTOR */
1216 data
->states
[idx
++] = 0; /* SRGBWRITEENABLE */
1217 data
->states
[idx
++] = to_dword(0.0f
); /* DEPTHBIAS */
1218 data
->states
[idx
++] = 0; /* WRAP8 */
1219 data
->states
[idx
++] = 0; /* WRAP9 */
1220 data
->states
[idx
++] = 0; /* WRAP10 */
1221 data
->states
[idx
++] = 0; /* WRAP11 */
1222 data
->states
[idx
++] = 0; /* WRAP12 */
1223 data
->states
[idx
++] = 0; /* WRAP13 */
1224 data
->states
[idx
++] = 0; /* WRAP14 */
1225 data
->states
[idx
++] = 0; /* WRAP15 */
1226 data
->states
[idx
++] = FALSE
; /* SEPARATEALPHABLENDENABLE */
1227 data
->states
[idx
++] = D3DBLEND_ONE
; /* SRCBLENDALPHA */
1228 data
->states
[idx
++] = D3DBLEND_ZERO
; /* DESTBLENDALPHA */
1229 data
->states
[idx
++] = TRUE
; /* BLENDOPALPHA */
1232 static void render_state_poison_data_init(
1233 render_state_data
* data
) {
1236 for (i
= 0; i
< D3D9_RENDER_STATES
; i
++)
1237 data
->states
[i
] = 0x1337c0de;
1240 static void render_state_test_data_init(
1241 render_state_data
* data
) {
1243 unsigned int idx
= 0;
1244 data
->states
[idx
++] = D3DZB_USEW
; /* ZENABLE */
1245 data
->states
[idx
++] = D3DFILL_WIREFRAME
; /* FILLMODE */
1246 data
->states
[idx
++] = D3DSHADE_PHONG
; /* SHADEMODE */
1247 data
->states
[idx
++] = FALSE
; /* ZWRITEENABLE */
1248 data
->states
[idx
++] = TRUE
; /* ALPHATESTENABLE */
1249 data
->states
[idx
++] = FALSE
; /* LASTPIXEL */
1250 data
->states
[idx
++] = D3DBLEND_SRCALPHASAT
; /* SRCBLEND */
1251 data
->states
[idx
++] = D3DBLEND_INVDESTALPHA
; /* DESTBLEND */
1252 data
->states
[idx
++] = D3DCULL_CW
; /* CULLMODE */
1253 data
->states
[idx
++] = D3DCMP_NOTEQUAL
; /* ZFUNC */
1254 data
->states
[idx
++] = 10; /* ALPHAREF */
1255 data
->states
[idx
++] = D3DCMP_GREATER
; /* ALPHAFUNC */
1256 data
->states
[idx
++] = TRUE
; /* DITHERENABLE */
1257 data
->states
[idx
++] = TRUE
; /* ALPHABLENDENABLE */
1258 data
->states
[idx
++] = TRUE
; /* FOGENABLE */
1259 data
->states
[idx
++] = TRUE
; /* SPECULARENABLE */
1260 data
->states
[idx
++] = 255 << 31; /* FOGCOLOR */
1261 data
->states
[idx
++] = D3DFOG_EXP
; /* FOGTABLEMODE */
1262 data
->states
[idx
++] = to_dword(0.1f
); /* FOGSTART */
1263 data
->states
[idx
++] = to_dword(0.8f
); /* FOGEND */
1264 data
->states
[idx
++] = to_dword(0.5f
); /* FOGDENSITY */
1265 data
->states
[idx
++] = TRUE
; /* RANGEFOGENABLE */
1266 data
->states
[idx
++] = TRUE
; /* STENCILENABLE */
1267 data
->states
[idx
++] = D3DSTENCILOP_INCRSAT
; /* STENCILFAIL */
1268 data
->states
[idx
++] = D3DSTENCILOP_REPLACE
; /* STENCILZFAIL */
1269 data
->states
[idx
++] = D3DSTENCILOP_INVERT
; /* STENCILPASS */
1270 data
->states
[idx
++] = D3DCMP_LESS
; /* STENCILFUNC */
1271 data
->states
[idx
++] = 10; /* STENCILREF */
1272 data
->states
[idx
++] = 0xFF00FF00; /* STENCILMASK */
1273 data
->states
[idx
++] = 0x00FF00FF; /* STENCILWRITEMASK */
1274 data
->states
[idx
++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1275 data
->states
[idx
++] = D3DWRAPCOORD_0
| D3DWRAPCOORD_2
; /* WRAP 0 */
1276 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_3
; /* WRAP 1 */
1277 data
->states
[idx
++] = D3DWRAPCOORD_2
| D3DWRAPCOORD_3
; /* WRAP 2 */
1278 data
->states
[idx
++] = D3DWRAPCOORD_3
| D3DWRAPCOORD_0
; /* WRAP 4 */
1279 data
->states
[idx
++] = D3DWRAPCOORD_0
| D3DWRAPCOORD_1
| D3DWRAPCOORD_2
; /* WRAP 5 */
1280 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_3
| D3DWRAPCOORD_2
; /* WRAP 6 */
1281 data
->states
[idx
++] = D3DWRAPCOORD_2
| D3DWRAPCOORD_1
| D3DWRAPCOORD_0
; /* WRAP 7 */
1282 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_0
| D3DWRAPCOORD_2
| D3DWRAPCOORD_3
; /* WRAP 8 */
1283 data
->states
[idx
++] = FALSE
; /* CLIPPING */
1284 data
->states
[idx
++] = FALSE
; /* LIGHTING */
1285 data
->states
[idx
++] = 255 << 16; /* AMBIENT */
1286 data
->states
[idx
++] = D3DFOG_EXP2
; /* FOGVERTEXMODE */
1287 data
->states
[idx
++] = FALSE
; /* COLORVERTEX */
1288 data
->states
[idx
++] = FALSE
; /* LOCALVIEWER */
1289 data
->states
[idx
++] = TRUE
; /* NORMALIZENORMALS */
1290 data
->states
[idx
++] = D3DMCS_COLOR2
; /* DIFFUSEMATERIALSOURCE */
1291 data
->states
[idx
++] = D3DMCS_MATERIAL
; /* SPECULARMATERIALSOURCE */
1292 data
->states
[idx
++] = D3DMCS_COLOR1
; /* AMBIENTMATERIALSOURCE */
1293 data
->states
[idx
++] = D3DMCS_COLOR2
; /* EMISSIVEMATERIALSOURCE */
1294 data
->states
[idx
++] = D3DVBF_3WEIGHTS
; /* VERTEXBLEND */
1295 data
->states
[idx
++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1296 #if 0 /* Driver dependent, increase array size to enable */
1297 data
->states
[idx
++] = to_dword(32.0f
); /* POINTSIZE */
1299 data
->states
[idx
++] = to_dword(0.7f
); /* POINTSIZEMIN */
1300 data
->states
[idx
++] = TRUE
; /* POINTSPRITEENABLE */
1301 data
->states
[idx
++] = TRUE
; /* POINTSCALEENABLE */
1302 data
->states
[idx
++] = to_dword(0.7f
); /* POINTSCALE_A */
1303 data
->states
[idx
++] = to_dword(0.5f
); /* POINTSCALE_B */
1304 data
->states
[idx
++] = to_dword(0.4f
); /* POINTSCALE_C */
1305 data
->states
[idx
++] = FALSE
; /* MULTISAMPLEANTIALIAS */
1306 data
->states
[idx
++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1307 data
->states
[idx
++] = D3DPATCHEDGE_CONTINUOUS
; /* PATCHEDGESTYLE */
1308 data
->states
[idx
++] = D3DDMT_DISABLE
; /* DEBUGMONITORTOKEN */
1309 data
->states
[idx
++] = to_dword(77.0f
); /* POINTSIZE_MAX */
1310 data
->states
[idx
++] = TRUE
; /* INDEXEDVERTEXBLENDENABLE */
1311 data
->states
[idx
++] = 0x00000009; /* COLORWRITEENABLE */
1312 data
->states
[idx
++] = to_dword(0.2f
); /* TWEENFACTOR */
1313 data
->states
[idx
++] = D3DBLENDOP_REVSUBTRACT
;/* BLENDOP */
1314 data
->states
[idx
++] = D3DDEGREE_LINEAR
; /* POSITIONDEGREE */
1315 data
->states
[idx
++] = D3DDEGREE_CUBIC
; /* NORMALDEGREE */
1316 data
->states
[idx
++] = TRUE
; /* SCISSORTESTENABLE */
1317 data
->states
[idx
++] = to_dword(0.33f
); /* SLOPESCALEDEPTHBIAS */
1318 data
->states
[idx
++] = TRUE
; /* ANTIALIASEDLINEENABLE */
1319 data
->states
[idx
++] = to_dword(0.8f
); /* MINTESSELATIONLEVEL */
1320 data
->states
[idx
++] = to_dword(0.8f
); /* MAXTESSELATIONLEVEL */
1321 data
->states
[idx
++] = to_dword(0.2f
); /* ADAPTIVETESS_X */
1322 data
->states
[idx
++] = to_dword(0.3f
); /* ADAPTIVETESS_Y */
1323 data
->states
[idx
++] = to_dword(0.6f
); /* ADAPTIVETESS_Z */
1324 data
->states
[idx
++] = to_dword(0.4f
); /* ADAPTIVETESS_W */
1325 data
->states
[idx
++] = TRUE
; /* ENABLEADAPTIVETESSELATION */
1326 data
->states
[idx
++] = TRUE
; /* TWOSIDEDSTENCILMODE */
1327 data
->states
[idx
++] = D3DSTENCILOP_ZERO
; /* CCW_STENCILFAIL */
1328 data
->states
[idx
++] = D3DSTENCILOP_DECR
; /* CCW_STENCILZFAIL */
1329 data
->states
[idx
++] = D3DSTENCILOP_INCR
; /* CCW_STENCILPASS */
1330 data
->states
[idx
++] = D3DCMP_ALWAYS
; /* CCW_STENCILFUNC */
1331 data
->states
[idx
++] = 0x00000007; /* COLORWRITEENABLE1 */
1332 data
->states
[idx
++] = 0x00000008; /* COLORWRITEENABLE2 */
1333 data
->states
[idx
++] = 0x00000004; /* COLORWRITEENABLE3 */
1334 data
->states
[idx
++] = 0xF0F1F2F3; /* BLENDFACTOR */
1335 data
->states
[idx
++] = 1; /* SRGBWRITEENABLE */
1336 data
->states
[idx
++] = to_dword(0.3f
); /* DEPTHBIAS */
1337 data
->states
[idx
++] = D3DWRAPCOORD_0
| D3DWRAPCOORD_2
; /* WRAP 8 */
1338 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_3
; /* WRAP 9 */
1339 data
->states
[idx
++] = D3DWRAPCOORD_2
| D3DWRAPCOORD_3
; /* WRAP 10 */
1340 data
->states
[idx
++] = D3DWRAPCOORD_3
| D3DWRAPCOORD_0
; /* WRAP 11 */
1341 data
->states
[idx
++] = D3DWRAPCOORD_0
| D3DWRAPCOORD_1
| D3DWRAPCOORD_2
; /* WRAP 12 */
1342 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_3
| D3DWRAPCOORD_2
; /* WRAP 13 */
1343 data
->states
[idx
++] = D3DWRAPCOORD_2
| D3DWRAPCOORD_1
| D3DWRAPCOORD_0
; /* WRAP 14 */
1344 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_0
| D3DWRAPCOORD_2
| D3DWRAPCOORD_3
; /* WRAP 15 */
1345 data
->states
[idx
++] = TRUE
; /* SEPARATEALPHABLENDENABLE */
1346 data
->states
[idx
++] = D3DBLEND_ZERO
; /* SRCBLENDALPHA */
1347 data
->states
[idx
++] = D3DBLEND_ONE
; /* DESTBLENDALPHA */
1348 data
->states
[idx
++] = FALSE
; /* BLENDOPALPHA */
1351 static HRESULT
render_state_setup_handler(
1354 const render_state_arg
* rsarg
= test
->test_arg
;
1356 render_state_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(render_state_context
));
1357 if (ctx
== NULL
) return E_FAIL
;
1358 test
->test_context
= ctx
;
1360 test
->return_data
= &ctx
->return_data_buffer
;
1361 test
->default_data
= &ctx
->default_data_buffer
;
1362 test
->initial_data
= &ctx
->default_data_buffer
;
1363 test
->test_data_in
= &ctx
->test_data_buffer
;
1364 test
->test_data_out
= &ctx
->test_data_buffer
;
1365 test
->poison_data
= &ctx
->poison_data_buffer
;
1367 render_state_default_data_init(rsarg
->device_pparams
, &ctx
->default_data_buffer
);
1368 render_state_test_data_init(&ctx
->test_data_buffer
);
1369 render_state_poison_data_init(&ctx
->poison_data_buffer
);
1371 test
->data_size
= sizeof(render_state_data
);
1376 static void render_state_teardown_handler(
1379 HeapFree(GetProcessHeap(), 0, test
->test_context
);
1382 static void render_states_queue_test(
1384 const render_state_arg
* test_arg
) {
1386 test
->setup_handler
= render_state_setup_handler
;
1387 test
->teardown_handler
= render_state_teardown_handler
;
1388 test
->set_handler
= render_state_set_handler
;
1389 test
->get_handler
= render_state_get_handler
;
1390 test
->print_handler
= render_state_print_handler
;
1391 test
->test_name
= "set_get_render_states";
1392 test
->test_arg
= test_arg
;
1395 /* =================== Main state tests function =============================== */
1397 static void test_state_management(
1398 IDirect3DDevice9
*device
,
1399 D3DPRESENT_PARAMETERS
*device_pparams
) {
1404 /* Test count: 2 for shader constants
1409 const int max_tests
= 5;
1410 state_test tests
[5];
1411 unsigned int tcount
= 0;
1413 shader_constant_arg pshader_constant_arg
;
1414 shader_constant_arg vshader_constant_arg
;
1415 render_state_arg render_state_arg
;
1416 light_arg light_arg
;
1418 hret
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
1419 ok(hret
== D3D_OK
, "GetDeviceCaps returned %#x.\n", hret
);
1420 if (hret
!= D3D_OK
) return;
1422 texture_stages
= caps
.MaxTextureBlendStages
;
1424 /* Zero test memory */
1425 memset(tests
, 0, sizeof(state_test
) * max_tests
);
1427 if (caps
.VertexShaderVersion
& 0xffff) {
1428 vshader_constant_arg
.idx
= 0;
1429 vshader_constant_arg
.pshader
= FALSE
;
1430 shader_constants_queue_test(&tests
[tcount
], &vshader_constant_arg
);
1434 if (caps
.PixelShaderVersion
& 0xffff) {
1435 pshader_constant_arg
.idx
= 0;
1436 pshader_constant_arg
.pshader
= TRUE
;
1437 shader_constants_queue_test(&tests
[tcount
], &pshader_constant_arg
);
1442 lights_queue_test(&tests
[tcount
], &light_arg
);
1445 transform_queue_test(&tests
[tcount
]);
1448 render_state_arg
.device_pparams
= device_pparams
;
1449 render_states_queue_test(&tests
[tcount
], &render_state_arg
);
1452 execute_test_chain_all(device
, tests
, tcount
);
1455 START_TEST(stateblock
)
1457 IDirect3DDevice9
*device_ptr
= NULL
;
1458 D3DPRESENT_PARAMETERS device_pparams
;
1461 d3d9_handle
= LoadLibraryA("d3d9.dll");
1464 skip("Could not load d3d9.dll\n");
1468 hret
= init_d3d9(&device_ptr
, &device_pparams
);
1469 if (hret
!= D3D_OK
) return;
1471 test_begin_end_state_block(device_ptr
);
1472 test_state_management(device_ptr
, &device_pparams
);
1474 if (device_ptr
) IUnknown_Release(device_ptr
);