2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static HMODULE d3d9_handle
= 0;
26 #define VDECL_CHECK(fcall) \
28 trace(" Test failed on line #%d\n", __LINE__);
30 static HWND
create_window(void)
33 wc
.lpfnWndProc
= &DefWindowProc
;
34 wc
.lpszClassName
= "d3d9_test_wc";
37 return CreateWindow("d3d9_test_wc", "d3d9_test",
38 0, 0, 0, 0, 0, 0, 0, 0, 0);
41 static IDirect3DDevice9
*init_d3d9(void)
43 IDirect3D9
* (__stdcall
* d3d9_create
)(UINT SDKVersion
) = 0;
44 IDirect3D9
*d3d9_ptr
= 0;
45 IDirect3DDevice9
*device_ptr
= 0;
46 D3DPRESENT_PARAMETERS present_parameters
;
49 d3d9_create
= (void *)GetProcAddress(d3d9_handle
, "Direct3DCreate9");
50 ok(d3d9_create
!= NULL
, "Failed to get address of Direct3DCreate9\n");
51 if (!d3d9_create
) return NULL
;
53 d3d9_ptr
= d3d9_create(D3D_SDK_VERSION
);
54 ok(d3d9_ptr
!= NULL
, "Failed to create IDirect3D9 object\n");
55 if (!d3d9_ptr
) return NULL
;
57 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
58 present_parameters
.Windowed
= TRUE
;
59 present_parameters
.hDeviceWindow
= create_window();
60 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
62 hres
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
66 trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres
);
73 static int get_refcount(IUnknown
*object
)
75 IUnknown_AddRef(object
);
76 return IUnknown_Release(object
);
79 static inline void print_elements(
80 D3DVERTEXELEMENT9
*elements
) {
82 D3DVERTEXELEMENT9 last
= D3DDECL_END();
83 D3DVERTEXELEMENT9
*ptr
= elements
;
86 while (memcmp(ptr
, &last
, sizeof(D3DVERTEXELEMENT9
))) {
89 "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
90 count
, ptr
->Stream
, ptr
->Offset
, ptr
->Type
, ptr
->Method
, ptr
->Usage
, ptr
->UsageIndex
);
97 static int compare_elements(
98 IDirect3DVertexDeclaration9
*decl
,
99 const D3DVERTEXELEMENT9
*expected_elements
) {
102 unsigned int i
, size
;
103 D3DVERTEXELEMENT9 last
= D3DDECL_END();
104 D3DVERTEXELEMENT9
*elements
= NULL
;
106 /* How many elements are there? */
107 hr
= IDirect3DVertexDeclaration9_GetDeclaration( decl
, NULL
, &size
);
108 ok(SUCCEEDED(hr
), "GetDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
109 if (FAILED(hr
)) goto fail
;
111 /* Allocate buffer */
112 elements
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(D3DVERTEXELEMENT9
) * size
);
113 ok (elements
!= NULL
, "Out of memory, aborting test\n");
114 if (elements
== NULL
) goto fail
;
116 /* Get the elements */
117 hr
= IDirect3DVertexDeclaration9_GetDeclaration( decl
, elements
, &size
);
118 ok(SUCCEEDED(hr
), "GetDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
119 if (FAILED(hr
)) goto fail
;
121 /* Compare one by one */
122 for (i
= 0; i
< size
; i
++) {
126 int end1
= memcmp(&elements
[i
], &last
, sizeof(D3DVERTEXELEMENT9
));
127 int end2
= memcmp(&expected_elements
[i
], &last
, sizeof(D3DVERTEXELEMENT9
));
128 status
= ((end1
&& !end2
) || (!end1
&& end2
));
129 ok (!status
, "Mismatch in size, test declaration is %s than expected\n",
130 (end1
&& !end2
) ? "shorter" : "longer");
131 if (status
) { print_elements(elements
); goto fail
; }
133 status
= memcmp(&elements
[i
], &expected_elements
[i
], sizeof(D3DVERTEXELEMENT9
));
134 ok (!status
, "Mismatch in element %d\n", i
);
135 if (status
) { print_elements(elements
); goto fail
; }
138 HeapFree(GetProcessHeap(), 0, elements
);
142 HeapFree(GetProcessHeap(), 0, elements
);
146 static IDirect3DVertexDeclaration9
*test_create_vertex_declaration(IDirect3DDevice9
*device_ptr
, D3DVERTEXELEMENT9
*vertex_decl
)
148 IDirect3DVertexDeclaration9
*decl_ptr
= 0;
151 hret
= IDirect3DDevice9_CreateVertexDeclaration(device_ptr
, vertex_decl
, &decl_ptr
);
152 ok(hret
== D3D_OK
&& decl_ptr
!= NULL
, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. "
153 "Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret
, decl_ptr
, D3D_OK
, NULL
);
158 static void test_get_set_vertex_declaration(IDirect3DDevice9
*device_ptr
, IDirect3DVertexDeclaration9
*decl_ptr
)
160 IDirect3DVertexDeclaration9
*current_decl_ptr
= 0;
162 int decl_refcount
= 0;
165 /* SetVertexDeclaration should not touch the declaration's refcount. */
166 i
= get_refcount((IUnknown
*)decl_ptr
);
167 hret
= IDirect3DDevice9_SetVertexDeclaration(device_ptr
, decl_ptr
);
168 decl_refcount
= get_refcount((IUnknown
*)decl_ptr
);
169 ok(hret
== D3D_OK
&& decl_refcount
== i
, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
170 "Expected hret 0x%x, refcount %d.\n", hret
, decl_refcount
, D3D_OK
, i
);
172 /* GetVertexDeclaration should increase the declaration's refcount by one. */
174 hret
= IDirect3DDevice9_GetVertexDeclaration(device_ptr
, ¤t_decl_ptr
);
175 decl_refcount
= get_refcount((IUnknown
*)decl_ptr
);
176 ok(hret
== D3D_OK
&& decl_refcount
== i
&& current_decl_ptr
== decl_ptr
,
177 "GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
178 "Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret
, current_decl_ptr
, decl_refcount
, D3D_OK
, decl_ptr
, i
);
181 static void test_get_declaration(IDirect3DVertexDeclaration9
*decl_ptr
, D3DVERTEXELEMENT9
*vertex_decl
, UINT expected_num_elements
)
184 UINT num_elements
= 0;
185 D3DVERTEXELEMENT9
*decl
= 0;
188 /* First test only getting the number of elements */
189 num_elements
= 0x1337c0de;
190 hret
= IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr
, NULL
, &num_elements
);
191 ok(hret
== D3D_OK
&& num_elements
== expected_num_elements
,
192 "GetDeclaration returned: hret 0x%x, num_elements %d. "
193 "Expected hret 0x%x, num_elements %d.\n", hret
, num_elements
, D3D_OK
, expected_num_elements
);
196 hret
= IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr
, NULL
, &num_elements
);
197 ok(hret
== D3D_OK
&& num_elements
== expected_num_elements
,
198 "GetDeclaration returned: hret 0x%x, num_elements %d. "
199 "Expected hret 0x%x, num_elements %d.\n", hret
, num_elements
, D3D_OK
, expected_num_elements
);
201 /* Also test the returned data */
202 decl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(D3DVERTEXELEMENT9
) * expected_num_elements
);
204 num_elements
= 0x1337c0de;
205 hret
= IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr
, decl
, &num_elements
);
206 ok(hret
== D3D_OK
&& num_elements
== expected_num_elements
,
207 "GetDeclaration returned: hret 0x%x, num_elements %d. "
208 "Expected hret 0x%x, num_elements %d.\n", hret
, num_elements
, D3D_OK
, expected_num_elements
);
209 i
= memcmp(decl
, vertex_decl
, sizeof(vertex_decl
));
210 ok (!i
, "Original and returned vertexdeclarations are not the same\n");
211 ZeroMemory(decl
, sizeof(D3DVERTEXELEMENT9
) * expected_num_elements
);
214 hret
= IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr
, decl
, &num_elements
);
215 ok(hret
== D3D_OK
&& num_elements
== expected_num_elements
,
216 "GetDeclaration returned: hret 0x%x, num_elements %d. "
217 "Expected hret 0x%x, num_elements %d.\n", hret
, num_elements
, D3D_OK
, expected_num_elements
);
218 i
= memcmp(decl
, vertex_decl
, sizeof(vertex_decl
));
219 ok (!i
, "Original and returned vertexdeclarations are not the same\n");
221 HeapFree(GetProcessHeap(), 0, decl
);
224 /* FIXME: also write a test, which shows that attempting to set
225 * an invalid vertex declaration returns E_FAIL */
227 static HRESULT
test_fvf_to_decl(
228 IDirect3DDevice9
* device
,
229 IDirect3DVertexDeclaration9
* default_decl
,
231 const D3DVERTEXELEMENT9 expected_elements
[],
232 char object_should_change
)
236 IDirect3DVertexDeclaration9
*result_decl
= NULL
;
238 /* Set a default declaration to make sure it is changed */
239 hr
= IDirect3DDevice9_SetVertexDeclaration ( device
, default_decl
);
240 ok (SUCCEEDED(hr
), "SetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
241 if (FAILED(hr
)) goto fail
;
244 hr
= IDirect3DDevice9_SetFVF( device
, test_fvf
);
245 ok(SUCCEEDED(hr
), "SetFVF returned %#x, expected %#x\n", hr
, D3D_OK
);
246 if (FAILED(hr
)) goto fail
;
248 /* Check if the declaration object changed underneath */
249 hr
= IDirect3DDevice9_GetVertexDeclaration ( device
, &result_decl
);
250 ok(SUCCEEDED(hr
), "GetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
251 if (FAILED(hr
)) goto fail
;
252 if (object_should_change
) {
253 ok(result_decl
!= default_decl
, "result declaration matches original\n");
254 if (result_decl
== default_decl
) goto fail
;
256 ok(result_decl
== default_decl
, "result declaration does not match original\n");
257 if (result_decl
!= default_decl
) goto fail
;
260 /* Declaration content/size test */
261 ok(result_decl
!= NULL
, "result declaration was null\n");
262 if (result_decl
== NULL
)
264 else if (compare_elements(result_decl
, expected_elements
) != S_OK
)
267 if (result_decl
) IUnknown_Release( result_decl
);
271 if (result_decl
) IUnknown_Release( result_decl
);
275 static HRESULT
test_decl_to_fvf(
276 IDirect3DDevice9
* device
,
278 CONST D3DVERTEXELEMENT9 test_decl
[],
283 IDirect3DVertexDeclaration9
*vdecl
= NULL
;
285 DWORD result_fvf
= 0xdeadbeef;
287 /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
288 hr
= IDirect3DDevice9_SetFVF( device
, default_fvf
);
289 ok(SUCCEEDED(hr
), "SetFVF returned %#x, expected %#x\n", hr
, D3D_OK
);
290 if (FAILED(hr
)) goto fail
;
292 /* Create a testing declaration */
293 hr
= IDirect3DDevice9_CreateVertexDeclaration( device
, test_decl
, &vdecl
);
294 ok(SUCCEEDED(hr
), "CreateVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
295 if (FAILED(hr
)) goto fail
;
297 /* Set the declaration */
298 hr
= IDirect3DDevice9_SetVertexDeclaration ( device
, vdecl
);
299 ok (SUCCEEDED(hr
), "SetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
300 if (FAILED(hr
)) goto fail
;
303 hr
= IDirect3DDevice9_GetFVF( device
, &result_fvf
);
304 ok(SUCCEEDED(hr
), "GetFVF returned %#x, expected %#x\n", hr
, D3D_OK
);
305 if (FAILED(hr
)) goto fail
;
307 ok(test_fvf
== result_fvf
, "result FVF was: %#x, expected: %#x\n", result_fvf
, test_fvf
);
309 if (test_fvf
!= result_fvf
) goto fail
;
311 IDirect3DDevice9_SetVertexDeclaration ( device
, NULL
);
312 if (vdecl
) IUnknown_Release( vdecl
);
316 IDirect3DDevice9_SetVertexDeclaration ( device
, NULL
);
317 if (vdecl
) IUnknown_Release( vdecl
);
321 static void test_fvf_decl_conversion(IDirect3DDevice9
*pDevice
)
327 IDirect3DVertexDeclaration9
* default_decl
= NULL
;
328 DWORD default_fvf
= D3DFVF_SPECULAR
| D3DFVF_DIFFUSE
;
329 D3DVERTEXELEMENT9 default_elements
[] =
330 { { 0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0 },
331 { 0, 4, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1 }, D3DDECL_END() };
333 /* Create a default declaration and FVF that does not match any of the tests */
334 hr
= IDirect3DDevice9_CreateVertexDeclaration( pDevice
, default_elements
, &default_decl
);
335 ok(SUCCEEDED(hr
), "CreateVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
336 if (FAILED(hr
)) goto cleanup
;
338 /* Test conversions from vertex declaration to an FVF.
339 * For some reason those seem to occur only for POSITION/POSITIONT,
340 * Otherwise the FVF is forced to 0 - maybe this is configuration specific */
342 CONST D3DVERTEXELEMENT9 test_buffer
[] =
343 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 }, D3DDECL_END() };
344 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, D3DFVF_XYZ
));
347 CONST D3DVERTEXELEMENT9 test_buffer
[] =
348 { { 0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITIONT
, 0 }, D3DDECL_END() };
349 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, D3DFVF_XYZRHW
));
351 for (i
= 0; i
< 4; i
++) {
352 CONST D3DVERTEXELEMENT9 test_buffer
[] =
353 { { 0, 0, D3DDECLTYPE_FLOAT1
+i
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0}, D3DDECL_END() };
354 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
357 CONST D3DVERTEXELEMENT9 test_buffer
[] =
358 { { 0, 0, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0}, D3DDECL_END() };
359 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
362 CONST D3DVERTEXELEMENT9 test_buffer
[] =
363 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0 }, D3DDECL_END() };
364 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
367 CONST D3DVERTEXELEMENT9 test_buffer
[] =
368 { { 0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0 }, D3DDECL_END() };
369 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
372 CONST D3DVERTEXELEMENT9 test_buffer
[] =
373 { { 0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0 }, D3DDECL_END() };
374 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
377 CONST D3DVERTEXELEMENT9 test_buffer
[] =
378 { { 0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1 }, D3DDECL_END() };
379 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
382 /* Make sure textures of different sizes work */
384 CONST D3DVERTEXELEMENT9 test_buffer
[] =
385 { { 0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
386 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
389 CONST D3DVERTEXELEMENT9 test_buffer
[] =
390 { { 0, 0, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
391 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
394 CONST D3DVERTEXELEMENT9 test_buffer
[] =
395 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
396 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
399 CONST D3DVERTEXELEMENT9 test_buffer
[] =
400 { { 0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
401 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
404 /* Make sure the TEXCOORD index works correctly - try several textures */
406 CONST D3DVERTEXELEMENT9 test_buffer
[] =
407 { { 0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0 },
408 { 0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 1 },
409 { 0, 16, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 2 },
410 { 0, 24, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 3 }, D3DDECL_END() };
411 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
414 /* No FVF mapping available */
416 CONST D3DVERTEXELEMENT9 test_buffer
[] =
417 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 1 }, D3DDECL_END() };
418 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
421 CONST D3DVERTEXELEMENT9 test_buffer
[] =
422 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 1 }, D3DDECL_END() };
423 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
426 /* Try empty declaration */
428 CONST D3DVERTEXELEMENT9 test_buffer
[] = { D3DDECL_END() };
429 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
432 /* Now try a combination test */
434 CONST D3DVERTEXELEMENT9 test_buffer
[] =
435 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITIONT
, 0 },
436 { 0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0 },
437 { 0, 24, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0 },
438 { 0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1 },
439 { 0, 32, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0 },
440 { 0, 44, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 1 }, D3DDECL_END() };
441 VDECL_CHECK(test_decl_to_fvf(pDevice
, default_fvf
, test_buffer
, 0));
444 /* Test conversions from FVF to a vertex declaration
445 * These seem to always occur internally. A new declaration object is created if necessary */
448 CONST D3DVERTEXELEMENT9 test_buffer
[] =
449 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 }, D3DDECL_END() };
450 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZ
, test_buffer
, 1));
453 CONST D3DVERTEXELEMENT9 test_buffer
[] =
454 { { 0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITIONT
, 0 }, D3DDECL_END() };
455 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZRHW
, test_buffer
, 1));
458 CONST D3DVERTEXELEMENT9 test_buffer
[] =
459 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
460 { 0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
461 { 0, 28, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
462 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
463 D3DFVF_XYZB5
| D3DFVF_LASTBETA_UBYTE4
, test_buffer
, 1));
466 CONST D3DVERTEXELEMENT9 test_buffer
[] =
467 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
468 { 0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
469 { 0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
470 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
471 D3DFVF_XYZB5
| D3DFVF_LASTBETA_D3DCOLOR
, test_buffer
, 1));
474 CONST D3DVERTEXELEMENT9 test_buffer
[] =
475 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
476 { 0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
477 { 0, 28, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
478 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZB5
, test_buffer
, 1));
481 CONST D3DVERTEXELEMENT9 test_buffer
[] =
482 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
483 { 0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 }, D3DDECL_END() };
484 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZB1
, test_buffer
, 1));
487 CONST D3DVERTEXELEMENT9 test_buffer
[] =
488 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
489 { 0, 12, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
490 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
491 D3DFVF_XYZB1
| D3DFVF_LASTBETA_UBYTE4
, test_buffer
, 1));
494 CONST D3DVERTEXELEMENT9 test_buffer
[] =
495 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
496 { 0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
497 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
498 D3DFVF_XYZB1
| D3DFVF_LASTBETA_D3DCOLOR
, test_buffer
, 1));
501 CONST D3DVERTEXELEMENT9 test_buffer
[] =
502 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
503 { 0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 }, D3DDECL_END() };
504 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZB2
, test_buffer
, 1));
507 CONST D3DVERTEXELEMENT9 test_buffer
[] =
508 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
509 { 0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
510 { 0, 16, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
511 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
512 D3DFVF_XYZB2
| D3DFVF_LASTBETA_UBYTE4
, test_buffer
, 1));
515 CONST D3DVERTEXELEMENT9 test_buffer
[] =
516 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
517 { 0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
518 { 0, 16, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
519 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
520 D3DFVF_XYZB2
| D3DFVF_LASTBETA_D3DCOLOR
, test_buffer
, 1));
523 CONST D3DVERTEXELEMENT9 test_buffer
[] =
524 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
525 { 0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 }, D3DDECL_END() };
526 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZB3
, test_buffer
, 1));
529 CONST D3DVERTEXELEMENT9 test_buffer
[] =
530 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
531 { 0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
532 { 0, 20, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
533 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
534 D3DFVF_XYZB3
| D3DFVF_LASTBETA_UBYTE4
, test_buffer
, 1));
537 CONST D3DVERTEXELEMENT9 test_buffer
[] =
538 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
539 { 0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
540 { 0, 20, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
541 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
542 D3DFVF_XYZB3
| D3DFVF_LASTBETA_D3DCOLOR
, test_buffer
, 1));
545 CONST D3DVERTEXELEMENT9 test_buffer
[] =
546 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
547 { 0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 }, D3DDECL_END() };
548 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZB4
, test_buffer
, 1));
551 CONST D3DVERTEXELEMENT9 test_buffer
[] =
552 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
553 { 0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
554 { 0, 24, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
555 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
556 D3DFVF_XYZB4
| D3DFVF_LASTBETA_UBYTE4
, test_buffer
, 1));
559 CONST D3DVERTEXELEMENT9 test_buffer
[] =
560 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
561 { 0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
562 { 0, 24, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0 }, D3DDECL_END() };
563 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
564 D3DFVF_XYZB4
| D3DFVF_LASTBETA_D3DCOLOR
, test_buffer
, 1));
567 CONST D3DVERTEXELEMENT9 test_buffer
[] =
568 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0 }, D3DDECL_END() };
569 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_NORMAL
, test_buffer
, 1));
572 CONST D3DVERTEXELEMENT9 test_buffer
[] =
573 { { 0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0 }, D3DDECL_END() };
574 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_PSIZE
, test_buffer
, 1));
577 CONST D3DVERTEXELEMENT9 test_buffer
[] =
578 { { 0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0 }, D3DDECL_END() };
579 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_DIFFUSE
, test_buffer
, 1));
582 CONST D3DVERTEXELEMENT9 test_buffer
[] =
583 { { 0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1 }, D3DDECL_END() };
584 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_SPECULAR
, test_buffer
, 1));
587 /* Make sure textures of different sizes work */
589 CONST D3DVERTEXELEMENT9 test_buffer
[] =
590 { { 0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
591 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
592 D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1
, test_buffer
, 1));
595 CONST D3DVERTEXELEMENT9 test_buffer
[] =
596 { { 0, 0, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
597 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
598 D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1
, test_buffer
, 1));
601 CONST D3DVERTEXELEMENT9 test_buffer
[] =
602 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
603 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
604 D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, test_buffer
, 1));
607 CONST D3DVERTEXELEMENT9 test_buffer
[] =
608 { { 0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 0 }, D3DDECL_END() };
609 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
610 D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1
, test_buffer
, 1));
613 /* Make sure the TEXCOORD index works correctly - try several textures */
615 CONST D3DVERTEXELEMENT9 test_buffer
[] =
616 { { 0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0 },
617 { 0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 1 },
618 { 0, 16, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 2 },
619 { 0, 24, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 3 }, D3DDECL_END() };
620 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
,
621 D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
622 D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4
, test_buffer
, 1));
625 /* Now try a combination test */
627 CONST D3DVERTEXELEMENT9 test_buffer
[] =
628 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0 },
629 { 0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0 },
630 { 0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0 },
631 { 0, 32, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1 },
632 { 0, 36, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 0 },
633 { 0, 44, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 1 }, D3DDECL_END() };
634 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, D3DFVF_XYZB4
| D3DFVF_SPECULAR
| D3DFVF_DIFFUSE
|
635 D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2
, test_buffer
, 1));
638 /* Setting the FVF to 0 should result in no change to the default decl */
639 VDECL_CHECK(test_fvf_to_decl(pDevice
, default_decl
, 0, default_elements
, 0));
642 IDirect3DDevice9_SetVertexDeclaration ( pDevice
, NULL
);
643 if ( default_decl
) IUnknown_Release (default_decl
);
646 /* Check whether a declaration converted from FVF is shared.
647 * Check whether refcounts behave as expected */
648 static void test_fvf_decl_management(
649 IDirect3DDevice9
* device
) {
652 IDirect3DVertexDeclaration9
* result_decl1
= NULL
;
653 IDirect3DVertexDeclaration9
* result_decl2
= NULL
;
654 IDirect3DVertexDeclaration9
* result_decl3
= NULL
;
655 IDirect3DVertexDeclaration9
* result_decl4
= NULL
;
656 int ref1
, ref2
, ref3
, ref4
;
658 DWORD test_fvf1
= D3DFVF_XYZRHW
;
659 DWORD test_fvf2
= D3DFVF_NORMAL
;
660 CONST D3DVERTEXELEMENT9 test_elements1
[] =
661 { { 0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITIONT
, 0 }, D3DDECL_END() };
662 CONST D3DVERTEXELEMENT9 test_elements2
[] =
663 { { 0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0 }, D3DDECL_END() };
665 /* Clear down any current vertex declaration */
666 hr
= IDirect3DDevice9_SetVertexDeclaration ( device
, NULL
);
667 ok (SUCCEEDED(hr
), "SetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
668 if (FAILED(hr
)) return;
671 hr
= IDirect3DDevice9_SetFVF( device
, test_fvf1
);
672 ok(SUCCEEDED(hr
), "SetFVF returned %#x, expected %#x\n", hr
, D3D_OK
);
673 if (FAILED(hr
)) return;
675 /* Get converted decl (#1) */
676 hr
= IDirect3DDevice9_GetVertexDeclaration ( device
, &result_decl1
);
677 ok(SUCCEEDED(hr
), "GetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
678 if (FAILED(hr
)) return;
680 /* Get converted decl again (#2) */
681 hr
= IDirect3DDevice9_GetVertexDeclaration ( device
, &result_decl2
);
682 ok(SUCCEEDED(hr
), "GetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
683 if (FAILED(hr
)) return;
686 hr
= IDirect3DDevice9_SetFVF( device
, test_fvf2
);
687 ok(SUCCEEDED(hr
), "SetFVF returned %#x, expected %#x\n", hr
, D3D_OK
);
688 if (FAILED(hr
)) return;
690 /* The contents should correspond to the first conversion */
691 VDECL_CHECK(compare_elements(result_decl1
, test_elements1
));
693 /* Get converted decl (#3) */
694 hr
= IDirect3DDevice9_GetVertexDeclaration ( device
, &result_decl3
);
695 ok(SUCCEEDED(hr
), "GetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
696 if (FAILED(hr
)) return;
698 /* The object should be the same */
699 ok (result_decl1
== result_decl2
, "Declaration object changes on the second Get() call\n");
700 ok (result_decl2
!= result_decl3
, "Declaration object did not change during conversion\n");
702 /* The contents should correspond to the second conversion */
703 VDECL_CHECK(compare_elements(result_decl3
, test_elements2
));
704 /* Re-Check if the first decl was overwritten by the new Get() */
705 VDECL_CHECK(compare_elements(result_decl1
, test_elements1
));
707 hr
= IDirect3DDevice9_SetFVF( device
, test_fvf1
);
708 ok(SUCCEEDED(hr
), "SetFVF returned %#x, expected %#x\n", hr
, D3D_OK
);
709 if (FAILED(hr
)) return;
711 hr
= IDirect3DDevice9_GetVertexDeclaration ( device
, &result_decl4
);
712 ok(SUCCEEDED(hr
), "GetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
713 if (FAILED(hr
)) return;
715 ok(result_decl4
== result_decl1
, "Setting an already used FVF over results in a different vertexdeclaration\n");
717 ref1
= get_refcount((IUnknown
*) result_decl1
);
718 ref2
= get_refcount((IUnknown
*) result_decl2
);
719 ref3
= get_refcount((IUnknown
*) result_decl3
);
720 ref4
= get_refcount((IUnknown
*) result_decl4
);
721 ok (ref1
== 3, "Refcount #1 is %d, expected 3\n", ref1
);
722 ok (ref2
== 3, "Refcount #2 is %d, expected 3\n", ref2
);
723 ok (ref3
== 1, "Refcount #3 is %d, expected 1\n", ref3
);
724 ok (ref4
== 3, "Refcount #4 is %d, expected 3\n", ref4
);
726 /* Clear down any current vertex declaration */
727 hr
= IDirect3DDevice9_SetVertexDeclaration ( device
, NULL
);
728 ok (SUCCEEDED(hr
), "SetVertexDeclaration returned %#x, expected %#x\n", hr
, D3D_OK
);
729 if (FAILED(hr
)) return;
731 IDirect3DVertexDeclaration9_Release(result_decl1
);
732 IDirect3DVertexDeclaration9_Release(result_decl2
);
733 IDirect3DVertexDeclaration9_Release(result_decl3
);
734 IDirect3DVertexDeclaration9_Release(result_decl4
);
739 START_TEST(vertexdeclaration
)
741 static D3DVERTEXELEMENT9 simple_decl
[] = {
742 { 0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0 },
744 UINT simple_decl_num_elements
= sizeof(simple_decl
) / sizeof(*simple_decl
);
745 IDirect3DDevice9
*device_ptr
= 0;
746 IDirect3DVertexDeclaration9
*decl_ptr
= 0;
748 d3d9_handle
= LoadLibraryA("d3d9.dll");
751 skip("Could not load d3d9.dll\n");
755 device_ptr
= init_d3d9();
758 skip("Failed to initialise d3d9\n");
762 decl_ptr
= test_create_vertex_declaration(device_ptr
, simple_decl
);
765 skip("Failed to create a vertex declaration\n");
769 test_get_set_vertex_declaration(device_ptr
, decl_ptr
);
770 test_get_declaration(decl_ptr
, simple_decl
, simple_decl_num_elements
);
771 test_fvf_decl_conversion(device_ptr
);
772 test_fvf_decl_management(device_ptr
);