2 * IWineD3DTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI
IWineD3DTextureImpl_QueryInterface(IWineD3DTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
38 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
39 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
40 || IsEqualGUID(riid
, &IID_IWineD3DTexture
)){
41 IUnknown_AddRef(iface
);
49 static ULONG WINAPI
IWineD3DTextureImpl_AddRef(IWineD3DTexture
*iface
) {
50 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
51 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
52 return InterlockedIncrement(&This
->resource
.ref
);
55 static ULONG WINAPI
IWineD3DTextureImpl_Release(IWineD3DTexture
*iface
) {
56 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
58 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
59 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 IWineD3DTexture_Destroy(iface
, D3DCB_DefaultDestroySurface
);
67 /* ****************************************************
68 IWineD3DTexture IWineD3DResource parts follow
69 **************************************************** */
70 static HRESULT WINAPI
IWineD3DTextureImpl_GetDevice(IWineD3DTexture
*iface
, IWineD3DDevice
** ppDevice
) {
71 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
74 static HRESULT WINAPI
IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
78 static HRESULT WINAPI
IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
79 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
82 static HRESULT WINAPI
IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture
*iface
, REFGUID refguid
) {
83 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
86 static DWORD WINAPI
IWineD3DTextureImpl_SetPriority(IWineD3DTexture
*iface
, DWORD PriorityNew
) {
87 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
90 static DWORD WINAPI
IWineD3DTextureImpl_GetPriority(IWineD3DTexture
*iface
) {
91 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
94 static void WINAPI
IWineD3DTextureImpl_PreLoad(IWineD3DTexture
*iface
) {
96 /* Override the IWineD3DResource PreLoad method */
98 BOOL setGlTextureDesc
= FALSE
;
99 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
100 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
101 BOOL srgb_mode
= This
->baseTexture
.is_srgb
;
102 BOOL srgb_was_toggled
= FALSE
;
104 TRACE("(%p) : About to load texture\n", This
);
106 if (This
->baseTexture
.textureName
== 0) setGlTextureDesc
= TRUE
;
108 if(!device
->isInDraw
) {
109 /* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture, thus no danger of
113 ActivateContext(device
, device
->lastActiveRenderTarget
, CTXUSAGE_RESOURCELOAD
);
115 } else if (GL_SUPPORT(EXT_TEXTURE_SRGB
) && This
->baseTexture
.bindCount
> 0) {
116 srgb_mode
= device
->stateBlock
->samplerState
[This
->baseTexture
.sampler
][WINED3DSAMP_SRGBTEXTURE
];
117 srgb_was_toggled
= This
->baseTexture
.is_srgb
!= srgb_mode
;
118 This
->baseTexture
.is_srgb
= srgb_mode
;
121 IWineD3DTexture_BindTexture(iface
);
123 /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
124 if (This
->baseTexture
.dirty
) {
125 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
127 IWineD3DSurface_SetGlTextureDesc(This
->surfaces
[i
], This
->baseTexture
.textureName
, IWineD3DTexture_GetTextureDimensions(iface
));
128 IWineD3DSurface_LoadTexture(This
->surfaces
[i
], srgb_mode
);
130 } else if (srgb_was_toggled
) {
131 if (This
->baseTexture
.srgb_mode_change_count
< 20)
132 ++This
->baseTexture
.srgb_mode_change_count
;
134 FIXME("Texture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This
);
136 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
137 IWineD3DSurfaceImpl_AddDirtyRect(This
->surfaces
[i
], NULL
);
138 IWineD3DSurface_SetGlTextureDesc(This
->surfaces
[i
], This
->baseTexture
.textureName
, IWineD3DTexture_GetTextureDimensions(iface
));
139 IWineD3DSurface_LoadTexture(This
->surfaces
[i
], srgb_mode
);
142 TRACE("(%p) Texture not dirty, nothing to do\n" , iface
);
146 /* No longer dirty */
147 This
->baseTexture
.dirty
= FALSE
;
152 static WINED3DRESOURCETYPE WINAPI
IWineD3DTextureImpl_GetType(IWineD3DTexture
*iface
) {
153 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
156 static HRESULT WINAPI
IWineD3DTextureImpl_GetParent(IWineD3DTexture
*iface
, IUnknown
**pParent
) {
157 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
160 /* ******************************************************
161 IWineD3DTexture IWineD3DBaseTexture parts follow
162 ****************************************************** */
163 static DWORD WINAPI
IWineD3DTextureImpl_SetLOD(IWineD3DTexture
*iface
, DWORD LODNew
) {
164 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
167 static DWORD WINAPI
IWineD3DTextureImpl_GetLOD(IWineD3DTexture
*iface
) {
168 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
171 static DWORD WINAPI
IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture
*iface
) {
172 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
175 static HRESULT WINAPI
IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
176 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
179 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture
*iface
) {
180 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
183 static void WINAPI
IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture
*iface
) {
184 IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
187 /* Internal function, No d3d mapping */
188 static BOOL WINAPI
IWineD3DTextureImpl_SetDirty(IWineD3DTexture
*iface
, BOOL dirty
) {
189 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
192 static BOOL WINAPI
IWineD3DTextureImpl_GetDirty(IWineD3DTexture
*iface
) {
193 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
196 static HRESULT WINAPI
IWineD3DTextureImpl_BindTexture(IWineD3DTexture
*iface
) {
197 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
198 TRACE("(%p) : relay to BaseTexture\n", This
);
199 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
202 static HRESULT WINAPI
IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture
*iface
) {
203 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
204 TRACE("(%p) : relay to BaseTexture\n", This
);
205 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
208 static UINT WINAPI
IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture
*iface
) {
209 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
210 TRACE("(%p)\n", This
);
212 return GL_TEXTURE_2D
;
215 static void WINAPI
IWineD3DTextureImpl_ApplyStateChanges(IWineD3DTexture
*iface
,
216 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
217 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) {
218 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
220 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture
*)iface
, textureStates
, samplerStates
);
222 /** non-power2 fixups using texture matrix **/
223 if(This
->pow2scalingFactorX
!= 1.0f
|| This
->pow2scalingFactorY
!= 1.0f
) {
224 /* Apply non-power2 mappings and texture offsets so long as the texture coords aren't projected or generated */
225 if(((textureStates
[WINED3DTSS_TEXCOORDINDEX
] & 0xFFFF0000) == WINED3DTSS_TCI_PASSTHRU
) &&
226 (~textureStates
[WINED3DTSS_TEXTURETRANSFORMFLAGS
] & WINED3DTTFF_PROJECTED
)) {
227 glMatrixMode(GL_TEXTURE
);
228 memset(matrix
, 0 , sizeof(matrix
));
229 matrix
[0] = This
->pow2scalingFactorX
;
230 matrix
[5] = This
->pow2scalingFactorY
;
231 #if 0 /* this isn't needed any more, I changed the translation in drawprim.c to 0.9/width instead of 1/width and everything lines up ok. left here as a reminder */
232 matrix
[12] = -0.25f
/ (float)This
->width
;
233 matrix
[13] = -0.75f
/ (float)This
->height
;
237 TRACE("(%p) Setup Matrix:\n", This
);
238 TRACE(" %f %f %f %f\n", matrix
[0], matrix
[1], matrix
[2], matrix
[3]);
239 TRACE(" %f %f %f %f\n", matrix
[4], matrix
[5], matrix
[6], matrix
[7]);
240 TRACE(" %f %f %f %f\n", matrix
[8], matrix
[9], matrix
[10], matrix
[11]);
241 TRACE(" %f %f %f %f\n", matrix
[12], matrix
[13], matrix
[14], matrix
[15]);
244 glMultMatrixf(matrix
);
246 /* I don't expect nonpower 2 textures to be used with generated texture coordinates, but if they are present a fixme. */
247 FIXME("Non-power2 texture being used with generated texture coords\n");
253 /* *******************************************
254 IWineD3DTexture IWineD3DTexture parts follow
255 ******************************************* */
256 static void WINAPI
IWineD3DTextureImpl_Destroy(IWineD3DTexture
*iface
, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface
) {
257 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
260 TRACE("(%p) : Cleaning up\n",This
);
261 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
262 if (This
->surfaces
[i
] != NULL
) {
263 /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
264 IWineD3DSurface_SetGlTextureDesc(This
->surfaces
[i
], 0, 0);
265 IWineD3DSurface_SetContainer(This
->surfaces
[i
], 0);
266 D3DCB_DestroySurface(This
->surfaces
[i
]);
269 TRACE("(%p) : cleaning up base texture\n", This
);
270 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*)iface
);
271 /* free the object */
272 HeapFree(GetProcessHeap(), 0, This
);
275 static HRESULT WINAPI
IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
276 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
278 if (Level
< This
->baseTexture
.levels
) {
279 TRACE("(%p) Level (%d)\n", This
, Level
);
280 return IWineD3DSurface_GetDesc(This
->surfaces
[Level
], pDesc
);
282 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
283 return WINED3DERR_INVALIDCALL
;
286 static HRESULT WINAPI
IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture
*iface
, UINT Level
, IWineD3DSurface
** ppSurfaceLevel
) {
287 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
288 HRESULT hr
= WINED3DERR_INVALIDCALL
;
290 if (Level
< This
->baseTexture
.levels
) {
291 *ppSurfaceLevel
= This
->surfaces
[Level
];
292 IWineD3DSurface_AddRef((IWineD3DSurface
*) This
->surfaces
[Level
]);
294 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
296 if (WINED3D_OK
!= hr
) {
297 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
298 *ppSurfaceLevel
= NULL
; /* Just to be on the safe side.. */
303 static HRESULT WINAPI
IWineD3DTextureImpl_LockRect(IWineD3DTexture
*iface
, UINT Level
, WINED3DLOCKED_RECT
*pLockedRect
,
304 CONST RECT
*pRect
, DWORD Flags
) {
305 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
306 HRESULT hr
= WINED3DERR_INVALIDCALL
;
308 if (Level
< This
->baseTexture
.levels
) {
309 hr
= IWineD3DSurface_LockRect(This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
311 if (WINED3D_OK
== hr
) {
312 TRACE("(%p) Level (%d) success\n", This
, Level
);
314 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
320 static HRESULT WINAPI
IWineD3DTextureImpl_UnlockRect(IWineD3DTexture
*iface
, UINT Level
) {
321 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
322 HRESULT hr
= WINED3DERR_INVALIDCALL
;
324 if (Level
< This
->baseTexture
.levels
) {
325 hr
= IWineD3DSurface_UnlockRect(This
->surfaces
[Level
]);
327 if ( WINED3D_OK
== hr
) {
328 TRACE("(%p) Level (%d) success\n", This
, Level
);
330 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
335 static HRESULT WINAPI
IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture
*iface
, CONST RECT
* pDirtyRect
) {
336 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
337 This
->baseTexture
.dirty
= TRUE
;
338 TRACE("(%p) : dirtyfication of surface Level (0)\n", This
);
339 return IWineD3DSurface_AddDirtyRect(This
->surfaces
[0], pDirtyRect
);
342 const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
=
345 IWineD3DTextureImpl_QueryInterface
,
346 IWineD3DTextureImpl_AddRef
,
347 IWineD3DTextureImpl_Release
,
348 /* IWineD3DResource */
349 IWineD3DTextureImpl_GetParent
,
350 IWineD3DTextureImpl_GetDevice
,
351 IWineD3DTextureImpl_SetPrivateData
,
352 IWineD3DTextureImpl_GetPrivateData
,
353 IWineD3DTextureImpl_FreePrivateData
,
354 IWineD3DTextureImpl_SetPriority
,
355 IWineD3DTextureImpl_GetPriority
,
356 IWineD3DTextureImpl_PreLoad
,
357 IWineD3DTextureImpl_GetType
,
358 /* IWineD3DBaseTexture */
359 IWineD3DTextureImpl_SetLOD
,
360 IWineD3DTextureImpl_GetLOD
,
361 IWineD3DTextureImpl_GetLevelCount
,
362 IWineD3DTextureImpl_SetAutoGenFilterType
,
363 IWineD3DTextureImpl_GetAutoGenFilterType
,
364 IWineD3DTextureImpl_GenerateMipSubLevels
,
365 IWineD3DTextureImpl_SetDirty
,
366 IWineD3DTextureImpl_GetDirty
,
367 IWineD3DTextureImpl_BindTexture
,
368 IWineD3DTextureImpl_UnBindTexture
,
369 IWineD3DTextureImpl_GetTextureDimensions
,
370 IWineD3DTextureImpl_ApplyStateChanges
,
371 /* IWineD3DTexture */
372 IWineD3DTextureImpl_Destroy
,
373 IWineD3DTextureImpl_GetLevelDesc
,
374 IWineD3DTextureImpl_GetSurfaceLevel
,
375 IWineD3DTextureImpl_LockRect
,
376 IWineD3DTextureImpl_UnlockRect
,
377 IWineD3DTextureImpl_AddDirtyRect