2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
25 UINT flags
, void *unknown0
, ID3D10Device
**device
);
27 static ID3D10Device
*create_device(void)
29 IDXGIFactory
*factory
= NULL
;
30 IDXGIAdapter
*adapter
= NULL
;
31 ID3D10Device
*device
= NULL
;
34 hr
= CreateDXGIFactory(&IID_IDXGIFactory
, (void *)&factory
);
35 if (FAILED(hr
)) goto cleanup
;
37 hr
= IDXGIFactory_EnumAdapters(factory
, 0, &adapter
);
38 ok(SUCCEEDED(hr
), "EnumAdapters failed, hr %#x\n", hr
);
39 if (FAILED(hr
)) goto cleanup
;
41 hr
= D3D10CoreCreateDevice(factory
, adapter
, 0, NULL
, &device
);
46 trace("Failed to create a HW device, trying REF\n");
47 IDXGIAdapter_Release(adapter
);
50 d3d10ref
= LoadLibraryA("d3d10ref.dll");
53 trace("d3d10ref.dll not available, unable to create a REF device\n");
57 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, d3d10ref
, &adapter
);
58 FreeLibrary(d3d10ref
);
59 ok(SUCCEEDED(hr
), "CreateSoftwareAdapter failed, hr %#x\n", hr
);
60 if (FAILED(hr
)) goto cleanup
;
62 hr
= D3D10CoreCreateDevice(factory
, adapter
, 0, NULL
, &device
);
63 ok(SUCCEEDED(hr
), "Failed to create a REF device, hr %#x\n", hr
);
64 if (FAILED(hr
)) goto cleanup
;
68 if (adapter
) IDXGIAdapter_Release(adapter
);
69 if (factory
) IDXGIFactory_Release(factory
);
74 static void test_device_interfaces(ID3D10Device
*device
)
79 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IUnknown
, (void **)&obj
)))
80 IUnknown_Release(obj
);
81 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IUnknown\n");
83 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IDXGIObject
, (void **)&obj
)))
84 IUnknown_Release(obj
);
85 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IDXGIObject\n");
87 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IDXGIDevice
, (void **)&obj
)))
88 IUnknown_Release(obj
);
89 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IDXGIDevice\n");
91 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_ID3D10Device
, (void **)&obj
)))
92 IUnknown_Release(obj
);
93 ok(SUCCEEDED(hr
), "ID3D10Device does not implement ID3D10Device\n");
96 static void test_create_texture(ID3D10Device
*device
)
98 D3D10_TEXTURE2D_DESC desc
;
99 ID3D10Texture2D
*texture
;
100 IDXGISurface
*surface
;
107 desc
.Format
= DXGI_FORMAT_R8G8B8A8_UNORM
;
108 desc
.SampleDesc
.Count
= 1;
109 desc
.SampleDesc
.Quality
= 0;
110 desc
.Usage
= D3D10_USAGE_DEFAULT
;
111 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
112 desc
.CPUAccessFlags
= 0;
115 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
116 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
118 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
119 ok(SUCCEEDED(hr
), "Texture should implement IDXGISurface\n");
120 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
121 ID3D10Texture2D_Release(texture
);
124 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
125 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
127 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
128 ok(FAILED(hr
), "Texture should not implement IDXGISurface\n");
129 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
130 ID3D10Texture2D_Release(texture
);
134 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
135 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
137 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
138 ok(FAILED(hr
), "Texture should not implement IDXGISurface\n");
139 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
140 ID3D10Texture2D_Release(texture
);
143 static void test_create_rendertarget_view(ID3D10Device
*device
)
145 D3D10_RENDER_TARGET_VIEW_DESC rtv_desc
;
146 D3D10_TEXTURE2D_DESC texture_desc
;
147 D3D10_BUFFER_DESC buffer_desc
;
148 ID3D10RenderTargetView
*rtview
;
149 ID3D10Texture2D
*texture
;
150 ID3D10Buffer
*buffer
;
153 buffer_desc
.ByteWidth
= 1024;
154 buffer_desc
.Usage
= D3D10_USAGE_DEFAULT
;
155 buffer_desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
156 buffer_desc
.CPUAccessFlags
= 0;
157 buffer_desc
.MiscFlags
= 0;
159 hr
= ID3D10Device_CreateBuffer(device
, &buffer_desc
, NULL
, &buffer
);
160 ok(SUCCEEDED(hr
), "Failed to create a buffer, hr %#x\n", hr
);
162 rtv_desc
.Format
= DXGI_FORMAT_R32G32B32A32_FLOAT
;
163 rtv_desc
.ViewDimension
= D3D10_RTV_DIMENSION_BUFFER
;
164 U(rtv_desc
).Buffer
.ElementOffset
= 0;
165 U(rtv_desc
).Buffer
.ElementWidth
= 64;
167 hr
= ID3D10Device_CreateRenderTargetView(device
, (ID3D10Resource
*)buffer
, &rtv_desc
, &rtview
);
168 ok(SUCCEEDED(hr
), "Failed to create a rendertarget view, hr %#x\n", hr
);
170 ID3D10RenderTargetView_Release(rtview
);
171 ID3D10Buffer_Release(buffer
);
173 texture_desc
.Width
= 512;
174 texture_desc
.Height
= 512;
175 texture_desc
.MipLevels
= 1;
176 texture_desc
.ArraySize
= 1;
177 texture_desc
.Format
= DXGI_FORMAT_R8G8B8A8_UNORM
;
178 texture_desc
.SampleDesc
.Count
= 1;
179 texture_desc
.SampleDesc
.Quality
= 0;
180 texture_desc
.Usage
= D3D10_USAGE_DEFAULT
;
181 texture_desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
182 texture_desc
.CPUAccessFlags
= 0;
183 texture_desc
.MiscFlags
= 0;
185 hr
= ID3D10Device_CreateTexture2D(device
, &texture_desc
, NULL
, &texture
);
186 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
188 /* For texture resources it's allowed to specify NULL as desc */
189 hr
= ID3D10Device_CreateRenderTargetView(device
, (ID3D10Resource
*)texture
, NULL
, &rtview
);
190 ok(SUCCEEDED(hr
), "Failed to create a rendertarget view, hr %#x\n", hr
);
192 ID3D10RenderTargetView_GetDesc(rtview
, &rtv_desc
);
193 ok(rtv_desc
.Format
== texture_desc
.Format
, "Expected format %#x, got %#x\n", texture_desc
.Format
, rtv_desc
.Format
);
194 ok(rtv_desc
.ViewDimension
== D3D10_RTV_DIMENSION_TEXTURE2D
,
195 "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc
.ViewDimension
);
196 ok(U(rtv_desc
).Texture2D
.MipSlice
== 0, "Expected mip slice 0, got %#x\n", U(rtv_desc
).Texture2D
.MipSlice
);
198 ID3D10RenderTargetView_Release(rtview
);
199 ID3D10Texture2D_Release(texture
);
204 ID3D10Device
*device
;
207 device
= create_device();
210 skip("Failed to create device, skipping tests\n");
214 test_device_interfaces(device
);
215 test_create_texture(device
);
216 test_create_rendertarget_view(device
);
218 refcount
= ID3D10Device_Release(device
);
219 ok(!refcount
, "Device has %u references left\n", refcount
);