gdiplus: Brush tests.
[wine/gsoc-2012-control.git] / dlls / ddraw / device.c
blob38c76771b81353565eeb507269a5da99f31cd494
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
25 * D3D7 and D3D9.
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winerror.h"
43 #include "wingdi.h"
44 #include "wine/exception.h"
46 #include "ddraw.h"
47 #include "d3d.h"
49 #include "ddraw_private.h"
51 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
52 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
54 /* The device ID */
55 const GUID IID_D3DDEVICE_WineD3D = {
56 0xaef72d43,
57 0xb09a,
58 0x4b7b,
59 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
62 /*****************************************************************************
63 * IUnknown Methods. Common for Version 1, 2, 3 and 7
64 *****************************************************************************/
66 /*****************************************************************************
67 * IDirect3DDevice7::QueryInterface
69 * Used to query other interfaces from a Direct3DDevice interface.
70 * It can return interface pointers to all Direct3DDevice versions as well
71 * as IDirectDraw and IDirect3D. For a link to QueryInterface
72 * rules see ddraw.c, IDirectDraw7::QueryInterface
74 * Exists in Version 1, 2, 3 and 7
76 * Params:
77 * refiid: Interface ID queried for
78 * obj: Used to return the interface pointer
80 * Returns:
81 * D3D_OK or E_NOINTERFACE
83 *****************************************************************************/
84 static HRESULT WINAPI
85 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
86 REFIID refiid,
87 void **obj)
89 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
90 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
92 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
93 *obj = NULL;
95 if(!refiid)
96 return DDERR_INVALIDPARAMS;
98 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
100 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
103 /* Check DirectDraw Interfac\x01s */
104 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
106 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
107 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
109 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
111 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
112 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
114 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
116 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
117 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
119 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
121 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
122 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
125 /* Direct3D */
126 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
128 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
129 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
131 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
133 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
134 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
136 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
138 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
139 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
141 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
143 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
144 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
147 /* Direct3DDevice */
148 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
150 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
151 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
153 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
154 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
155 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
157 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
158 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
159 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
161 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
162 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
163 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
166 /* Unknown interface */
167 else
169 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
170 return E_NOINTERFACE;
173 /* AddRef the returned interface */
174 IUnknown_AddRef( (IUnknown *) *obj);
175 return D3D_OK;
178 static HRESULT WINAPI
179 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
180 REFIID riid,
181 void **obj)
183 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
184 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
185 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
186 riid,
187 obj);
190 static HRESULT WINAPI
191 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
192 REFIID riid,
193 void **obj)
195 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
196 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
197 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
198 riid,
199 obj);
202 static HRESULT WINAPI
203 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
204 REFIID riid,
205 void **obp)
207 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
208 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
209 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
210 riid,
211 obp);
214 /*****************************************************************************
215 * IDirect3DDevice7::AddRef
217 * Increases the refcount....
218 * The most exciting Method, definitely
220 * Exists in Version 1, 2, 3 and 7
222 * Returns:
223 * The new refcount
225 *****************************************************************************/
226 static ULONG WINAPI
227 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
229 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
230 ULONG ref = InterlockedIncrement(&This->ref);
232 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
234 return ref;
237 static ULONG WINAPI
238 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
240 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
241 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
242 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
245 static ULONG WINAPI
246 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
248 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
249 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
250 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
253 static ULONG WINAPI
254 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
256 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
257 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
260 /*****************************************************************************
261 * IDirect3DDevice7::Release
263 * Decreases the refcount of the interface
264 * When the refcount is reduced to 0, the object is destroyed.
266 * Exists in Version 1, 2, 3 and 7
268 * Returns:d
269 * The new refcount
271 *****************************************************************************/
272 static ULONG WINAPI
273 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
275 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
276 ULONG ref = InterlockedDecrement(&This->ref);
278 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
280 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
281 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
282 * when the render target is released
284 if (ref == 0)
286 IParent *IndexBufferParent;
287 DWORD i;
289 EnterCriticalSection(&ddraw_cs);
290 /* Free the index buffer. */
291 IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL);
292 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
293 (IUnknown **) &IndexBufferParent);
294 IParent_Release(IndexBufferParent); /* Once for the getParent */
295 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
297 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
300 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
301 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
302 * IDirect3DVertexBuffer::Release will unset it.
305 /* Restore the render targets */
306 if(This->OffScreenTarget)
308 WINED3DVIEWPORT vp;
310 vp.X = 0;
311 vp.Y = 0;
312 vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
313 vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
314 vp.MinZ = 0.0;
315 vp.MaxZ = 1.0;
316 IWineD3DDevice_SetViewport(This->wineD3DDevice,
317 &vp);
319 /* Set the device up to render to the front buffer since the back buffer will
320 * vanish soon.
322 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
323 This->ddraw->d3d_target->WineD3DSurface);
324 /* This->target is the offscreen target.
325 * This->ddraw->d3d_target is the target used by DDraw
327 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
328 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
329 This->ddraw->d3d_target->WineD3DSurface,
330 NULL);
333 /* Release the WineD3DDevice. This won't destroy it */
334 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
336 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
339 /* The texture handles should be unset by now, but there might be some bits
340 * missing in our reference counting(needs test). Do a sanity check
342 for(i = 0; i < This->numHandles; i++)
344 if(This->Handles[i].ptr)
346 switch(This->Handles[i].type)
348 case DDrawHandle_Texture:
350 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
351 FIXME("Texture Handle %d not unset properly\n", i + 1);
352 surf->Handle = 0;
354 break;
356 case DDrawHandle_Material:
358 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
359 FIXME("Material handle %d not unset properly\n", i + 1);
360 mat->Handle = 0;
362 break;
364 case DDrawHandle_Matrix:
366 /* No fixme here because this might happen because of sloppy apps */
367 WARN("Leftover matrix handle %d, deleting\n", i + 1);
368 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
369 i + 1);
371 break;
373 case DDrawHandle_StateBlock:
375 /* No fixme here because this might happen because of sloppy apps */
376 WARN("Leftover stateblock handle %d, deleting\n", i + 1);
377 IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7),
378 i + 1);
380 break;
382 default:
383 FIXME("Unknown handle %d not unset properly\n", i + 1);
388 HeapFree(GetProcessHeap(), 0, This->Handles);
390 TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
391 /* Release the render target and the WineD3D render target
392 * (See IDirect3D7::CreateDevice for more comments on this)
394 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
395 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
396 TRACE("Target release done\n");
398 This->ddraw->d3ddevice = NULL;
400 /* Now free the structure */
401 HeapFree(GetProcessHeap(), 0, This);
402 LeaveCriticalSection(&ddraw_cs);
405 TRACE("Done\n");
406 return ref;
409 static ULONG WINAPI
410 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
412 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
413 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
414 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
417 static ULONG WINAPI
418 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
420 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
421 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
422 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
425 static ULONG WINAPI
426 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
428 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
429 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
430 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
433 /*****************************************************************************
434 * IDirect3DDevice Methods
435 *****************************************************************************/
437 /*****************************************************************************
438 * IDirect3DDevice::Initialize
440 * Initializes a Direct3DDevice. This implementation is a no-op, as all
441 * initialization is done at create time.
443 * Exists in Version 1
445 * Parameters:
446 * No idea what they mean, as the MSDN page is gone
448 * Returns: DD_OK
450 *****************************************************************************/
451 static HRESULT WINAPI
452 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
453 IDirect3D *Direct3D, GUID *guid,
454 D3DDEVICEDESC *Desc)
456 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
458 /* It shouldn't be crucial, but print a FIXME, I'm interested if
459 * any game calls it and when
461 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
463 return D3D_OK;
466 /*****************************************************************************
467 * IDirect3DDevice7::GetCaps
469 * Retrieves the device's capabilities
471 * This implementation is used for Version 7 only, the older versions have
472 * their own implementation.
474 * Parameters:
475 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
477 * Returns:
478 * D3D_OK on success
479 * D3DERR_* if a problem occurs. See WineD3D
481 *****************************************************************************/
482 static HRESULT WINAPI
483 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
484 D3DDEVICEDESC7 *Desc)
486 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
487 D3DDEVICEDESC OldDesc;
488 TRACE("(%p)->(%p)\n", This, Desc);
490 /* Call the same function used by IDirect3D, this saves code */
491 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
494 /*****************************************************************************
495 * IDirect3DDevice3::GetCaps
497 * Retrieves the capabilities of the hardware device and the emulation
498 * device. For Wine, hardware and emulation are the same (it's all HW).
500 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
502 * Parameters:
503 * HWDesc: Structure to fill with the HW caps
504 * HelDesc: Structure to fill with the hardare emulation caps
506 * Returns:
507 * D3D_OK on success
508 * D3DERR_* if a problem occurs. See WineD3D
510 *****************************************************************************/
511 static HRESULT WINAPI
512 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
513 D3DDEVICEDESC *HWDesc,
514 D3DDEVICEDESC *HelDesc)
516 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
517 D3DDEVICEDESC7 newDesc;
518 HRESULT hr;
519 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
521 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
522 if(hr != D3D_OK) return hr;
524 *HelDesc = *HWDesc;
525 return D3D_OK;
528 static HRESULT WINAPI
529 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
530 D3DDEVICEDESC *D3DHWDevDesc,
531 D3DDEVICEDESC *D3DHELDevDesc)
533 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
534 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
535 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
536 D3DHWDevDesc,
537 D3DHELDevDesc);
540 static HRESULT WINAPI
541 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
542 D3DDEVICEDESC *D3DHWDevDesc,
543 D3DDEVICEDESC *D3DHELDevDesc)
545 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
546 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
547 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
548 D3DHWDevDesc,
549 D3DHELDevDesc);
552 /*****************************************************************************
553 * IDirect3DDevice2::SwapTextureHandles
555 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
557 * Parameters:
558 * Tex1, Tex2: The 2 Textures to swap
560 * Returns:
561 * D3D_OK
563 *****************************************************************************/
564 static HRESULT WINAPI
565 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
566 IDirect3DTexture2 *Tex1,
567 IDirect3DTexture2 *Tex2)
569 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
570 DWORD swap;
571 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
572 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
573 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
575 EnterCriticalSection(&ddraw_cs);
576 This->Handles[surf1->Handle - 1].ptr = surf2;
577 This->Handles[surf2->Handle - 1].ptr = surf1;
579 swap = surf2->Handle;
580 surf2->Handle = surf1->Handle;
581 surf1->Handle = swap;
582 LeaveCriticalSection(&ddraw_cs);
584 return D3D_OK;
587 static HRESULT WINAPI
588 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
589 IDirect3DTexture *D3DTex1,
590 IDirect3DTexture *D3DTex2)
592 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
593 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
594 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
595 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
596 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
597 ICOM_INTERFACE(surf1, IDirect3DTexture2),
598 ICOM_INTERFACE(surf2, IDirect3DTexture2));
601 /*****************************************************************************
602 * IDirect3DDevice3::GetStats
604 * This method seems to retrieve some stats from the device.
605 * The MSDN documentation doesn't exist any more, but the D3DSTATS
606 * structure suggests that the amout of drawn primitives and processed
607 * vertices is returned.
609 * Exists in Version 1, 2 and 3
611 * Parameters:
612 * Stats: Pointer to a D3DSTATS structure to be filled
614 * Returns:
615 * D3D_OK on success
616 * DDERR_INVALIDPARAMS if Stats == NULL
618 *****************************************************************************/
619 static HRESULT WINAPI
620 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
621 D3DSTATS *Stats)
623 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
624 FIXME("(%p)->(%p): Stub!\n", This, Stats);
626 if(!Stats)
627 return DDERR_INVALIDPARAMS;
629 /* Fill the Stats with 0 */
630 Stats->dwTrianglesDrawn = 0;
631 Stats->dwLinesDrawn = 0;
632 Stats->dwPointsDrawn = 0;
633 Stats->dwSpansDrawn = 0;
634 Stats->dwVerticesProcessed = 0;
636 return D3D_OK;
639 static HRESULT WINAPI
640 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
641 D3DSTATS *Stats)
643 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
644 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
645 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
646 Stats);
649 static HRESULT WINAPI
650 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
651 D3DSTATS *Stats)
653 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
654 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
655 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
656 Stats);
659 /*****************************************************************************
660 * IDirect3DDevice::CreateExecuteBuffer
662 * Creates an IDirect3DExecuteBuffer, used for rendering with a
663 * Direct3DDevice.
665 * Version 1 only.
667 * Params:
668 * Desc: Buffer description
669 * ExecuteBuffer: Address to return the Interface pointer at
670 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
671 * support
673 * Returns:
674 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
675 * DDERR_OUTOFMEMORY if we ran out of memory
676 * D3D_OK on success
678 *****************************************************************************/
679 static HRESULT WINAPI
680 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
681 D3DEXECUTEBUFFERDESC *Desc,
682 IDirect3DExecuteBuffer **ExecuteBuffer,
683 IUnknown *UnkOuter)
685 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
686 IDirect3DExecuteBufferImpl* object;
687 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
689 if(UnkOuter)
690 return CLASS_E_NOAGGREGATION;
692 /* Allocate the new Execute Buffer */
693 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
694 if(!object)
696 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
697 return DDERR_OUTOFMEMORY;
700 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
702 object->ref = 1;
703 object->d3ddev = This;
705 /* Initializes memory */
706 memcpy(&object->desc, Desc, Desc->dwSize);
708 /* No buffer given */
709 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
710 object->desc.lpData = NULL;
712 /* No buffer size given */
713 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
714 object->desc.dwBufferSize = 0;
716 /* Create buffer if asked */
717 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
719 object->need_free = TRUE;
720 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
721 if(!object->desc.lpData)
723 ERR("Out of memory when allocating the execute buffer data\n");
724 HeapFree(GetProcessHeap(), 0, object);
725 return DDERR_OUTOFMEMORY;
728 else
730 object->need_free = FALSE;
733 /* No vertices for the moment */
734 object->vertex_data = NULL;
736 object->desc.dwFlags |= D3DDEB_LPDATA;
738 object->indices = NULL;
739 object->nb_indices = 0;
741 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
743 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
745 return D3D_OK;
748 /*****************************************************************************
749 * IDirect3DDevice::Execute
751 * Executes all the stuff in an execute buffer.
753 * Params:
754 * ExecuteBuffer: The buffer to execute
755 * Viewport: The viewport used for rendering
756 * Flags: Some flags
758 * Returns:
759 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
760 * D3D_OK on success
762 *****************************************************************************/
763 static HRESULT WINAPI
764 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
765 IDirect3DExecuteBuffer *ExecuteBuffer,
766 IDirect3DViewport *Viewport,
767 DWORD Flags)
769 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
770 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
771 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
773 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
775 if(!Direct3DExecuteBufferImpl)
776 return DDERR_INVALIDPARAMS;
778 /* Execute... */
779 EnterCriticalSection(&ddraw_cs);
780 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
781 LeaveCriticalSection(&ddraw_cs);
783 return D3D_OK;
786 /*****************************************************************************
787 * IDirect3DDevice3::AddViewport
789 * Add a Direct3DViewport to the device's viewport list. These viewports
790 * are wrapped to IDirect3DDevice7 viewports in viewport.c
792 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
793 * are the same interfaces.
795 * Params:
796 * Viewport: The viewport to add
798 * Returns:
799 * DDERR_INVALIDPARAMS if Viewport == NULL
800 * D3D_OK on success
802 *****************************************************************************/
803 static HRESULT WINAPI
804 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
805 IDirect3DViewport3 *Viewport)
807 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
808 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
810 TRACE("(%p)->(%p)\n", This, vp);
812 /* Sanity check */
813 if(!vp)
814 return DDERR_INVALIDPARAMS;
816 EnterCriticalSection(&ddraw_cs);
817 vp->next = This->viewport_list;
818 This->viewport_list = vp;
819 LeaveCriticalSection(&ddraw_cs);
821 return D3D_OK;
824 static HRESULT WINAPI
825 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
826 IDirect3DViewport2 *Direct3DViewport2)
828 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
829 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
830 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
831 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
832 ICOM_INTERFACE(vp, IDirect3DViewport3));
835 static HRESULT WINAPI
836 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
837 IDirect3DViewport *Direct3DViewport)
839 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
840 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
841 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
842 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
843 ICOM_INTERFACE(vp, IDirect3DViewport3));
846 /*****************************************************************************
847 * IDirect3DDevice3::DeleteViewport
849 * Deletes a Direct3DViewport from the device's viewport list.
851 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
852 * are equal.
854 * Params:
855 * Viewport: The viewport to delete
857 * Returns:
858 * D3D_OK on success
859 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
861 *****************************************************************************/
862 static HRESULT WINAPI
863 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
864 IDirect3DViewport3 *Viewport)
866 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
867 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
868 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
870 TRACE("(%p)->(%p)\n", This, vp);
872 EnterCriticalSection(&ddraw_cs);
873 cur_viewport = This->viewport_list;
874 while (cur_viewport != NULL)
876 if (cur_viewport == vp)
878 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
879 else prev_viewport->next = cur_viewport->next;
880 /* TODO : add desactivate of the viewport and all associated lights... */
881 LeaveCriticalSection(&ddraw_cs);
882 return D3D_OK;
884 prev_viewport = cur_viewport;
885 cur_viewport = cur_viewport->next;
888 LeaveCriticalSection(&ddraw_cs);
889 return DDERR_INVALIDPARAMS;
892 static HRESULT WINAPI
893 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
894 IDirect3DViewport2 *Direct3DViewport2)
896 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
897 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
898 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
899 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
900 ICOM_INTERFACE(vp, IDirect3DViewport3));
903 static HRESULT WINAPI
904 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
905 IDirect3DViewport *Direct3DViewport)
907 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
908 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
909 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
910 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
911 ICOM_INTERFACE(vp, IDirect3DViewport3));
914 /*****************************************************************************
915 * IDirect3DDevice3::NextViewport
917 * Returns a viewport from the viewport list, depending on the
918 * passed viewport and the flags.
920 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
921 * are equal.
923 * Params:
924 * Viewport: Viewport to use for beginning the search
925 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
927 * Returns:
928 * D3D_OK on success
929 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
931 *****************************************************************************/
932 static HRESULT WINAPI
933 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
934 IDirect3DViewport3 *Viewport3,
935 IDirect3DViewport3 **lplpDirect3DViewport3,
936 DWORD Flags)
938 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
939 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
940 IDirect3DViewportImpl *res = NULL;
942 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
944 if(!vp)
946 *lplpDirect3DViewport3 = NULL;
947 return DDERR_INVALIDPARAMS;
951 EnterCriticalSection(&ddraw_cs);
952 switch (Flags)
954 case D3DNEXT_NEXT:
956 res = vp->next;
958 break;
959 case D3DNEXT_HEAD:
961 res = This->viewport_list;
963 break;
964 case D3DNEXT_TAIL:
966 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
967 if (cur_viewport != NULL)
969 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
971 res = cur_viewport;
973 break;
974 default:
975 *lplpDirect3DViewport3 = NULL;
976 LeaveCriticalSection(&ddraw_cs);
977 return DDERR_INVALIDPARAMS;
980 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
981 LeaveCriticalSection(&ddraw_cs);
982 return D3D_OK;
985 static HRESULT WINAPI
986 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
987 IDirect3DViewport2 *Viewport2,
988 IDirect3DViewport2 **lplpDirect3DViewport2,
989 DWORD Flags)
991 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
992 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
993 IDirect3DViewport3 *res;
994 HRESULT hr;
995 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
996 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
997 ICOM_INTERFACE(vp, IDirect3DViewport3),
998 &res,
999 Flags);
1000 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
1001 return hr;
1004 static HRESULT WINAPI
1005 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1006 IDirect3DViewport *Viewport,
1007 IDirect3DViewport **lplpDirect3DViewport,
1008 DWORD Flags)
1010 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1011 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1012 IDirect3DViewport3 *res;
1013 HRESULT hr;
1014 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
1015 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1016 ICOM_INTERFACE(vp, IDirect3DViewport3),
1017 &res,
1018 Flags);
1019 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
1020 return hr;
1023 /*****************************************************************************
1024 * IDirect3DDevice::Pick
1026 * Executes an execute buffer without performing rendering. Instead, a
1027 * list of primitives that intersect with (x1,y1) of the passed rectangle
1028 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1029 * this list.
1031 * Version 1 only
1033 * Params:
1034 * ExecuteBuffer: Buffer to execute
1035 * Viewport: Viewport to use for execution
1036 * Flags: None are defined, according to the SDK
1037 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1038 * x2 and y2 are ignored.
1040 * Returns:
1041 * D3D_OK because it's a stub
1043 *****************************************************************************/
1044 static HRESULT WINAPI
1045 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1046 IDirect3DExecuteBuffer *ExecuteBuffer,
1047 IDirect3DViewport *Viewport,
1048 DWORD Flags,
1049 D3DRECT *Rect)
1051 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1052 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1053 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1054 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1056 return D3D_OK;
1059 /*****************************************************************************
1060 * IDirect3DDevice::GetPickRecords
1062 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1064 * Version 1 only
1066 * Params:
1067 * Count: Pointer to a DWORD containing the numbers of pick records to
1068 * retrieve
1069 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1071 * Returns:
1072 * D3D_OK, because it's a stub
1074 *****************************************************************************/
1075 static HRESULT WINAPI
1076 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1077 DWORD *Count,
1078 D3DPICKRECORD *D3DPickRec)
1080 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1081 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1083 return D3D_OK;
1086 /*****************************************************************************
1087 * IDirect3DDevice7::EnumTextureformats
1089 * Enumerates the supported texture formats. It has a list of all possible
1090 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1091 * WineD3D supports it. If so, then it is passed to the app.
1093 * This is for Version 7 and 3, older versions have a different
1094 * callback function and their own implementation
1096 * Params:
1097 * Callback: Callback to call for each enumerated format
1098 * Arg: Argument to pass to the callback
1100 * Returns:
1101 * D3D_OK on success
1102 * DDERR_INVALIDPARAMS if Callback == NULL
1104 *****************************************************************************/
1105 static HRESULT WINAPI
1106 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1107 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1108 void *Arg)
1110 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1111 HRESULT hr;
1112 int i;
1114 WINED3DFORMAT FormatList[] = {
1115 /* 32 bit */
1116 WINED3DFMT_A8R8G8B8,
1117 WINED3DFMT_X8R8G8B8,
1118 /* 24 bit */
1119 WINED3DFMT_R8G8B8,
1120 /* 16 Bit */
1121 WINED3DFMT_A1R5G5B5,
1122 WINED3DFMT_A4R4G4B4,
1123 WINED3DFMT_R5G6B5,
1124 WINED3DFMT_X1R5G5B5,
1125 /* 8 Bit */
1126 WINED3DFMT_R3G3B2,
1127 WINED3DFMT_P8,
1128 /* FOURCC codes */
1129 WINED3DFMT_DXT1,
1130 WINED3DFMT_DXT3,
1131 WINED3DFMT_DXT5,
1134 WINED3DFORMAT BumpFormatList[] = {
1135 WINED3DFMT_V8U8,
1136 WINED3DFMT_L6V5U5,
1137 WINED3DFMT_X8L8V8U8,
1138 WINED3DFMT_Q8W8V8U8,
1139 WINED3DFMT_V16U16,
1140 WINED3DFMT_W11V11U10,
1141 WINED3DFMT_A2W10V10U10
1144 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1146 if(!Callback)
1147 return DDERR_INVALIDPARAMS;
1149 EnterCriticalSection(&ddraw_cs);
1150 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1152 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1153 0 /* Adapter */,
1154 0 /* DeviceType */,
1155 0 /* AdapterFormat */,
1156 0 /* Usage */,
1157 0 /* ResourceType */,
1158 FormatList[i]);
1159 if(hr == D3D_OK)
1161 DDPIXELFORMAT pformat;
1163 memset(&pformat, 0, sizeof(pformat));
1164 pformat.dwSize = sizeof(pformat);
1165 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1167 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1168 hr = Callback(&pformat, Arg);
1169 if(hr != DDENUMRET_OK)
1171 TRACE("Format enumeration cancelled by application\n");
1172 LeaveCriticalSection(&ddraw_cs);
1173 return D3D_OK;
1178 for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
1180 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1181 0 /* Adapter */,
1182 0 /* DeviceType */,
1183 0 /* AdapterFormat */,
1184 WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1185 0 /* ResourceType */,
1186 BumpFormatList[i]);
1187 if(hr == D3D_OK)
1189 DDPIXELFORMAT pformat;
1191 memset(&pformat, 0, sizeof(pformat));
1192 pformat.dwSize = sizeof(pformat);
1193 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1195 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1196 hr = Callback(&pformat, Arg);
1197 if(hr != DDENUMRET_OK)
1199 TRACE("Format enumeration cancelled by application\n");
1200 LeaveCriticalSection(&ddraw_cs);
1201 return D3D_OK;
1205 TRACE("End of enumeration\n");
1206 LeaveCriticalSection(&ddraw_cs);
1207 return D3D_OK;
1210 static HRESULT WINAPI
1211 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1212 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1213 void *Arg)
1215 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1216 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1217 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1218 Callback,
1219 Arg);
1222 /*****************************************************************************
1223 * IDirect3DDevice2::EnumTextureformats
1225 * EnumTextureFormats for Version 1 and 2, see
1226 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1228 * This version has a different callback and does not enumerate FourCC
1229 * formats
1231 *****************************************************************************/
1232 static HRESULT WINAPI
1233 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1234 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1235 void *Arg)
1237 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1238 HRESULT hr;
1239 int i;
1241 WINED3DFORMAT FormatList[] = {
1242 /* 32 bit */
1243 WINED3DFMT_A8R8G8B8,
1244 WINED3DFMT_X8R8G8B8,
1245 /* 24 bit */
1246 WINED3DFMT_R8G8B8,
1247 /* 16 Bit */
1248 WINED3DFMT_A1R5G5B5,
1249 WINED3DFMT_A4R4G4B4,
1250 WINED3DFMT_R5G6B5,
1251 WINED3DFMT_X1R5G5B5,
1252 /* 8 Bit */
1253 WINED3DFMT_R3G3B2,
1254 WINED3DFMT_P8,
1255 /* FOURCC codes - Not in this version*/
1258 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1260 if(!Callback)
1261 return DDERR_INVALIDPARAMS;
1263 EnterCriticalSection(&ddraw_cs);
1264 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1266 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1267 0 /* Adapter */,
1268 0 /* DeviceType */,
1269 0 /* AdapterFormat */,
1270 0 /* Usage */,
1271 0 /* ResourceType */,
1272 FormatList[i]);
1273 if(hr == D3D_OK)
1275 DDSURFACEDESC sdesc;
1277 memset(&sdesc, 0, sizeof(sdesc));
1278 sdesc.dwSize = sizeof(sdesc);
1279 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1280 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1281 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1282 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1284 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1285 hr = Callback(&sdesc, Arg);
1286 if(hr != DDENUMRET_OK)
1288 TRACE("Format enumeration cancelled by application\n");
1289 LeaveCriticalSection(&ddraw_cs);
1290 return D3D_OK;
1294 TRACE("End of enumeration\n");
1295 LeaveCriticalSection(&ddraw_cs);
1296 return D3D_OK;
1299 static HRESULT WINAPI
1300 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1301 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1302 void *Arg)
1304 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1305 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1306 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1307 Callback,
1308 Arg);
1311 /*****************************************************************************
1312 * IDirect3DDevice::CreateMatrix
1314 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1315 * allocated for the handle.
1317 * Version 1 only
1319 * Params
1320 * D3DMatHandle: Address to return the handle at
1322 * Returns:
1323 * D3D_OK on success
1324 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1326 *****************************************************************************/
1327 static HRESULT WINAPI
1328 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1330 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1331 D3DMATRIX *Matrix;
1332 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1334 if(!D3DMatHandle)
1335 return DDERR_INVALIDPARAMS;
1337 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1338 if(!Matrix)
1340 ERR("Out of memory when allocating a D3DMATRIX\n");
1341 return DDERR_OUTOFMEMORY;
1344 EnterCriticalSection(&ddraw_cs);
1345 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1346 if(!(*D3DMatHandle))
1348 ERR("Failed to create a matrix handle\n");
1349 HeapFree(GetProcessHeap(), 0, Matrix);
1350 LeaveCriticalSection(&ddraw_cs);
1351 return DDERR_OUTOFMEMORY;
1353 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1354 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1355 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1357 LeaveCriticalSection(&ddraw_cs);
1358 return D3D_OK;
1361 /*****************************************************************************
1362 * IDirect3DDevice::SetMatrix
1364 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1365 * allocated for the handle
1367 * Version 1 only
1369 * Params:
1370 * D3DMatHandle: Handle to set the matrix to
1371 * D3DMatrix: Matrix to set
1373 * Returns:
1374 * D3D_OK on success
1375 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1376 * to set is NULL
1378 *****************************************************************************/
1379 static HRESULT WINAPI
1380 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1381 D3DMATRIXHANDLE D3DMatHandle,
1382 D3DMATRIX *D3DMatrix)
1384 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1385 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1387 if( (!D3DMatHandle) || (!D3DMatrix) )
1388 return DDERR_INVALIDPARAMS;
1390 EnterCriticalSection(&ddraw_cs);
1391 if(D3DMatHandle > This->numHandles)
1393 ERR("Handle %d out of range\n", D3DMatHandle);
1394 LeaveCriticalSection(&ddraw_cs);
1395 return DDERR_INVALIDPARAMS;
1397 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1399 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1400 LeaveCriticalSection(&ddraw_cs);
1401 return DDERR_INVALIDPARAMS;
1404 if (TRACE_ON(d3d7))
1405 dump_D3DMATRIX(D3DMatrix);
1407 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1409 LeaveCriticalSection(&ddraw_cs);
1410 return D3D_OK;
1413 /*****************************************************************************
1414 * IDirect3DDevice::SetMatrix
1416 * Returns the content of a D3DMATRIX handle
1418 * Version 1 only
1420 * Params:
1421 * D3DMatHandle: Matrix handle to read the content from
1422 * D3DMatrix: Address to store the content at
1424 * Returns:
1425 * D3D_OK on success
1426 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1428 *****************************************************************************/
1429 static HRESULT WINAPI
1430 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1431 D3DMATRIXHANDLE D3DMatHandle,
1432 D3DMATRIX *D3DMatrix)
1434 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1435 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1437 if(!D3DMatrix)
1438 return DDERR_INVALIDPARAMS;
1439 if(!D3DMatHandle)
1440 return DDERR_INVALIDPARAMS;
1442 EnterCriticalSection(&ddraw_cs);
1443 if(D3DMatHandle > This->numHandles)
1445 ERR("Handle %d out of range\n", D3DMatHandle);
1446 LeaveCriticalSection(&ddraw_cs);
1447 return DDERR_INVALIDPARAMS;
1449 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1451 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1452 LeaveCriticalSection(&ddraw_cs);
1453 return DDERR_INVALIDPARAMS;
1456 /* The handle is simply a pointer to a D3DMATRIX structure */
1457 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1459 LeaveCriticalSection(&ddraw_cs);
1460 return D3D_OK;
1463 /*****************************************************************************
1464 * IDirect3DDevice::DeleteMatrix
1466 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1468 * Version 1 only
1470 * Params:
1471 * D3DMatHandle: Handle to destroy
1473 * Returns:
1474 * D3D_OK on success
1475 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1477 *****************************************************************************/
1478 static HRESULT WINAPI
1479 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1480 D3DMATRIXHANDLE D3DMatHandle)
1482 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1483 TRACE("(%p)->(%08x)\n", This, (DWORD) D3DMatHandle);
1485 if(!D3DMatHandle)
1486 return DDERR_INVALIDPARAMS;
1488 EnterCriticalSection(&ddraw_cs);
1489 if(D3DMatHandle > This->numHandles)
1491 ERR("Handle %d out of range\n", D3DMatHandle);
1492 LeaveCriticalSection(&ddraw_cs);
1493 return DDERR_INVALIDPARAMS;
1495 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1497 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1498 LeaveCriticalSection(&ddraw_cs);
1499 return DDERR_INVALIDPARAMS;
1502 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1503 This->Handles[D3DMatHandle - 1].ptr = NULL;
1504 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1506 LeaveCriticalSection(&ddraw_cs);
1507 return D3D_OK;
1510 /*****************************************************************************
1511 * IDirect3DDevice7::BeginScene
1513 * This method must be called before any rendering is performed.
1514 * IDirect3DDevice::EndScene has to be called after the scene is complete
1516 * Version 1, 2, 3 and 7
1518 * Returns:
1519 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1520 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1521 * started scene).
1523 *****************************************************************************/
1524 static HRESULT WINAPI
1525 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1527 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1528 HRESULT hr;
1529 TRACE("(%p): Relay\n", This);
1531 EnterCriticalSection(&ddraw_cs);
1532 hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1533 LeaveCriticalSection(&ddraw_cs);
1534 if(hr == WINED3D_OK) return D3D_OK;
1535 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1538 static HRESULT WINAPI
1539 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1541 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1542 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1543 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1546 static HRESULT WINAPI
1547 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1549 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1550 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1551 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1554 static HRESULT WINAPI
1555 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1557 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1558 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1559 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1562 /*****************************************************************************
1563 * IDirect3DDevice7::EndScene
1565 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1566 * This method must be called after rendering is finished.
1568 * Version 1, 2, 3 and 7
1570 * Returns:
1571 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1572 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1573 * that only if the scene was already ended.
1575 *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1579 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1580 HRESULT hr;
1581 TRACE("(%p): Relay\n", This);
1583 EnterCriticalSection(&ddraw_cs);
1584 hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1585 LeaveCriticalSection(&ddraw_cs);
1586 if(hr == WINED3D_OK) return D3D_OK;
1587 else return D3DERR_SCENE_NOT_IN_SCENE;
1590 static HRESULT WINAPI
1591 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1593 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1594 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1595 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1598 static HRESULT WINAPI
1599 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1601 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1602 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1603 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1606 static HRESULT WINAPI
1607 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1609 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1610 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1611 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1614 /*****************************************************************************
1615 * IDirect3DDevice7::GetDirect3D
1617 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1618 * this device.
1620 * Params:
1621 * Direct3D7: Address to store the interface pointer at
1623 * Returns:
1624 * D3D_OK on success
1625 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1627 *****************************************************************************/
1628 static HRESULT WINAPI
1629 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1630 IDirect3D7 **Direct3D7)
1632 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1633 TRACE("(%p)->(%p)\n", This, Direct3D7);
1635 if(!Direct3D7)
1636 return DDERR_INVALIDPARAMS;
1638 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1639 IDirect3D7_AddRef(*Direct3D7);
1641 TRACE(" returning interface %p\n", *Direct3D7);
1642 return D3D_OK;
1645 static HRESULT WINAPI
1646 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1647 IDirect3D3 **Direct3D3)
1649 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1650 HRESULT ret;
1651 IDirect3D7 *ret_ptr;
1653 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1654 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1655 &ret_ptr);
1656 if(ret != D3D_OK)
1657 return ret;
1658 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1659 TRACE(" returning interface %p\n", *Direct3D3);
1660 return D3D_OK;
1663 static HRESULT WINAPI
1664 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1665 IDirect3D2 **Direct3D2)
1667 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1668 HRESULT ret;
1669 IDirect3D7 *ret_ptr;
1671 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1672 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1673 &ret_ptr);
1674 if(ret != D3D_OK)
1675 return ret;
1676 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1677 TRACE(" returning interface %p\n", *Direct3D2);
1678 return D3D_OK;
1681 static HRESULT WINAPI
1682 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1683 IDirect3D **Direct3D)
1685 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1686 HRESULT ret;
1687 IDirect3D7 *ret_ptr;
1689 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1690 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1691 &ret_ptr);
1692 if(ret != D3D_OK)
1693 return ret;
1694 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1695 TRACE(" returning interface %p\n", *Direct3D);
1696 return D3D_OK;
1699 /*****************************************************************************
1700 * IDirect3DDevice3::SetCurrentViewport
1702 * Sets a Direct3DViewport as the current viewport.
1703 * For the thunks note that all viewport interface versions are equal
1705 * Params:
1706 * Direct3DViewport3: The viewport to set
1708 * Version 2 and 3
1710 * Returns:
1711 * D3D_OK on success
1712 * (Is a NULL viewport valid?)
1714 *****************************************************************************/
1715 static HRESULT WINAPI
1716 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1717 IDirect3DViewport3 *Direct3DViewport3)
1719 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1720 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1721 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1723 EnterCriticalSection(&ddraw_cs);
1724 /* Do nothing if the specified viewport is the same as the current one */
1725 if (This->current_viewport == vp )
1727 LeaveCriticalSection(&ddraw_cs);
1728 return D3D_OK;
1731 /* Should check if the viewport was added or not */
1733 /* Release previous viewport and AddRef the new one */
1734 if (This->current_viewport)
1736 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1737 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1739 IDirect3DViewport3_AddRef(Direct3DViewport3);
1741 /* Set this viewport as the current viewport */
1742 This->current_viewport = vp;
1744 /* Activate this viewport */
1745 This->current_viewport->active_device = This;
1746 This->current_viewport->activate(This->current_viewport);
1748 LeaveCriticalSection(&ddraw_cs);
1749 return D3D_OK;
1752 static HRESULT WINAPI
1753 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1754 IDirect3DViewport2 *Direct3DViewport2)
1756 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1757 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1758 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1759 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1760 ICOM_INTERFACE(vp, IDirect3DViewport3));
1763 /*****************************************************************************
1764 * IDirect3DDevice3::GetCurrentViewport
1766 * Returns the currently active viewport.
1768 * Version 2 and 3
1770 * Params:
1771 * Direct3DViewport3: Address to return the interface pointer at
1773 * Returns:
1774 * D3D_OK on success
1775 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1777 *****************************************************************************/
1778 static HRESULT WINAPI
1779 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1780 IDirect3DViewport3 **Direct3DViewport3)
1782 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1783 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1785 if(!Direct3DViewport3)
1786 return DDERR_INVALIDPARAMS;
1788 EnterCriticalSection(&ddraw_cs);
1789 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1791 /* AddRef the returned viewport */
1792 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1794 TRACE(" returning interface %p\n", *Direct3DViewport3);
1796 LeaveCriticalSection(&ddraw_cs);
1797 return D3D_OK;
1800 static HRESULT WINAPI
1801 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1802 IDirect3DViewport2 **Direct3DViewport2)
1804 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1805 HRESULT hr;
1806 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1807 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1808 (IDirect3DViewport3 **) Direct3DViewport2);
1809 if(hr != D3D_OK) return hr;
1810 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2);
1811 return D3D_OK;
1814 /*****************************************************************************
1815 * IDirect3DDevice7::SetRenderTarget
1817 * Sets the render target for the Direct3DDevice.
1818 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1819 * IDirectDrawSurface3 == IDirectDrawSurface
1821 * Version 2, 3 and 7
1823 * Params:
1824 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1825 * render target
1826 * Flags: Some flags
1828 * Returns:
1829 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1831 *****************************************************************************/
1832 static HRESULT WINAPI
1833 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1834 IDirectDrawSurface7 *NewTarget,
1835 DWORD Flags)
1837 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1838 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1839 HRESULT hr;
1840 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1842 EnterCriticalSection(&ddraw_cs);
1843 /* Flags: Not used */
1845 hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1847 Target ? Target->WineD3DSurface : NULL);
1848 if(hr != D3D_OK)
1850 LeaveCriticalSection(&ddraw_cs);
1851 return hr;
1853 IDirectDrawSurface7_AddRef(NewTarget);
1854 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
1855 This->target = Target;
1856 IDirect3DDeviceImpl_UpdateDepthStencil(This);
1857 LeaveCriticalSection(&ddraw_cs);
1858 return D3D_OK;
1861 static HRESULT WINAPI
1862 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1863 IDirectDrawSurface4 *NewRenderTarget,
1864 DWORD Flags)
1866 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1867 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1868 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1869 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1870 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1871 Flags);
1874 static HRESULT WINAPI
1875 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1876 IDirectDrawSurface *NewRenderTarget,
1877 DWORD Flags)
1879 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1880 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1881 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1882 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1883 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1884 Flags);
1887 /*****************************************************************************
1888 * IDirect3DDevice7::GetRenderTarget
1890 * Returns the current render target.
1891 * This is handled locally, because the WineD3D render target's parent
1892 * is an IParent
1894 * Version 2, 3 and 7
1896 * Params:
1897 * RenderTarget: Address to store the surface interface pointer
1899 * Returns:
1900 * D3D_OK on success
1901 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1903 *****************************************************************************/
1904 static HRESULT WINAPI
1905 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1906 IDirectDrawSurface7 **RenderTarget)
1908 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1909 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1911 if(!RenderTarget)
1912 return DDERR_INVALIDPARAMS;
1914 EnterCriticalSection(&ddraw_cs);
1915 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1916 IDirectDrawSurface7_AddRef(*RenderTarget);
1918 LeaveCriticalSection(&ddraw_cs);
1919 return D3D_OK;
1922 static HRESULT WINAPI
1923 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1924 IDirectDrawSurface4 **RenderTarget)
1926 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1927 HRESULT hr;
1928 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1929 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1930 (IDirectDrawSurface7 **) RenderTarget);
1931 if(hr != D3D_OK) return hr;
1932 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget);
1933 return D3D_OK;
1936 static HRESULT WINAPI
1937 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1938 IDirectDrawSurface **RenderTarget)
1940 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1941 HRESULT hr;
1942 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1943 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1944 (IDirectDrawSurface7 **) RenderTarget);
1945 if(hr != D3D_OK) return hr;
1946 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget);
1947 return D3D_OK;
1950 /*****************************************************************************
1951 * IDirect3DDevice3::Begin
1953 * Begins a description block of vertices. This is similar to glBegin()
1954 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1955 * described with IDirect3DDevice::Vertex are drawn.
1957 * Version 2 and 3
1959 * Params:
1960 * PrimitiveType: The type of primitives to draw
1961 * VertexTypeDesc: A flexible vertex format description of the vertices
1962 * Flags: Some flags..
1964 * Returns:
1965 * D3D_OK on success
1967 *****************************************************************************/
1968 static HRESULT WINAPI
1969 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1970 D3DPRIMITIVETYPE PrimitiveType,
1971 DWORD VertexTypeDesc,
1972 DWORD Flags)
1974 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1975 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1977 EnterCriticalSection(&ddraw_cs);
1978 This->primitive_type = PrimitiveType;
1979 This->vertex_type = VertexTypeDesc;
1980 This->render_flags = Flags;
1981 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1982 This->nb_vertices = 0;
1983 LeaveCriticalSection(&ddraw_cs);
1985 return D3D_OK;
1988 static HRESULT WINAPI
1989 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1990 D3DPRIMITIVETYPE d3dpt,
1991 D3DVERTEXTYPE dwVertexTypeDesc,
1992 DWORD dwFlags)
1994 DWORD FVF;
1995 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1996 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1998 switch(dwVertexTypeDesc)
2000 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2001 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2002 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2003 default:
2004 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2005 return DDERR_INVALIDPARAMS; /* Should never happen */
2008 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
2009 d3dpt,
2010 FVF,
2011 dwFlags);
2014 /*****************************************************************************
2015 * IDirect3DDevice3::BeginIndexed
2017 * Draws primitives based on vertices in a vertex array which are specified
2018 * by indices.
2020 * Version 2 and 3
2022 * Params:
2023 * PrimitiveType: Primitive type to draw
2024 * VertexType: A FVF description of the vertex format
2025 * Vertices: pointer to an array containing the vertices
2026 * NumVertices: The number of vertices in the vertex array
2027 * Flags: Some flags ...
2029 * Returns:
2030 * D3D_OK, because it's a stub
2032 *****************************************************************************/
2033 static HRESULT WINAPI
2034 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2035 D3DPRIMITIVETYPE PrimitiveType,
2036 DWORD VertexType,
2037 void *Vertices,
2038 DWORD NumVertices,
2039 DWORD Flags)
2041 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2042 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2043 return D3D_OK;
2047 static HRESULT WINAPI
2048 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2049 D3DPRIMITIVETYPE d3dptPrimitiveType,
2050 D3DVERTEXTYPE d3dvtVertexType,
2051 void *lpvVertices,
2052 DWORD dwNumVertices,
2053 DWORD dwFlags)
2055 DWORD FVF;
2056 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2057 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2059 switch(d3dvtVertexType)
2061 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2062 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2063 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2064 default:
2065 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2066 return DDERR_INVALIDPARAMS; /* Should never happen */
2069 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
2070 d3dptPrimitiveType,
2071 FVF,
2072 lpvVertices,
2073 dwNumVertices,
2074 dwFlags);
2077 /*****************************************************************************
2078 * IDirect3DDevice3::Vertex
2080 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2081 * drawn vertices in a vertex buffer. If the buffer is too small, its
2082 * size is increased.
2084 * Version 2 and 3
2086 * Params:
2087 * Vertex: Pointer to the vertex
2089 * Returns:
2090 * D3D_OK, on success
2091 * DDERR_INVALIDPARAMS if Vertex is NULL
2093 *****************************************************************************/
2094 static HRESULT WINAPI
2095 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2096 void *Vertex)
2098 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2099 TRACE("(%p)->(%p)\n", This, Vertex);
2101 if(!Vertex)
2102 return DDERR_INVALIDPARAMS;
2104 EnterCriticalSection(&ddraw_cs);
2105 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2107 BYTE *old_buffer;
2108 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2109 old_buffer = This->vertex_buffer;
2110 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2111 if (old_buffer)
2113 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2114 HeapFree(GetProcessHeap(), 0, old_buffer);
2118 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2120 LeaveCriticalSection(&ddraw_cs);
2121 return D3D_OK;
2124 static HRESULT WINAPI
2125 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2126 void *lpVertexType)
2128 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2129 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2130 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
2131 lpVertexType);
2134 /*****************************************************************************
2135 * IDirect3DDevice3::Index
2137 * Specifies an index to a vertex to be drawn. The vertex array has to
2138 * be specified with BeginIndexed first.
2140 * Parameters:
2141 * VertexIndex: The index of the vertex to draw
2143 * Returns:
2144 * D3D_OK because it's a stub
2146 *****************************************************************************/
2147 static HRESULT WINAPI
2148 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2149 WORD VertexIndex)
2151 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2152 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2153 return D3D_OK;
2156 static HRESULT WINAPI
2157 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2158 WORD wVertexIndex)
2160 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2161 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2162 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
2163 wVertexIndex);
2166 /*****************************************************************************
2167 * IDirect3DDevice3::End
2169 * Ends a draw begun with IDirect3DDevice3::Begin or
2170 * IDirect3DDevice::BeginIndexed. The vertices specified with
2171 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2172 * the IDirect3DDevice7::DrawPrimitive method. So far only
2173 * non-indexed mode is supported
2175 * Version 2 and 3
2177 * Params:
2178 * Flags: Some flags, as usual. Don't know which are defined
2180 * Returns:
2181 * The return value of IDirect3DDevice7::DrawPrimitive
2183 *****************************************************************************/
2184 static HRESULT WINAPI
2185 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2186 DWORD Flags)
2188 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2189 TRACE("(%p)->(%08x)\n", This, Flags);
2191 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2192 This->primitive_type, This->vertex_type,
2193 This->vertex_buffer, This->nb_vertices,
2194 This->render_flags);
2197 static HRESULT WINAPI
2198 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2199 DWORD dwFlags)
2201 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2202 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2203 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2204 dwFlags);
2207 /*****************************************************************************
2208 * IDirect3DDevice7::GetRenderState
2210 * Returns the value of a render state. The possible render states are
2211 * defined in include/d3dtypes.h
2213 * Version 2, 3 and 7
2215 * Params:
2216 * RenderStateType: Render state to return the current setting of
2217 * Value: Address to store the value at
2219 * Returns:
2220 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2221 * DDERR_INVALIDPARAMS if Value == NULL
2223 *****************************************************************************/
2224 static HRESULT WINAPI
2225 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2226 D3DRENDERSTATETYPE RenderStateType,
2227 DWORD *Value)
2229 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2230 HRESULT hr;
2231 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2233 if(!Value)
2234 return DDERR_INVALIDPARAMS;
2236 EnterCriticalSection(&ddraw_cs);
2237 switch(RenderStateType)
2239 case D3DRENDERSTATE_TEXTUREHANDLE:
2241 /* This state is wrapped to SetTexture in SetRenderState, so
2242 * it has to be wrapped to GetTexture here
2244 IWineD3DBaseTexture *tex = NULL;
2245 *Value = 0;
2247 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2249 &tex);
2251 if(hr == WINED3D_OK && tex)
2253 IDirectDrawSurface7 *parent = NULL;
2254 hr = IWineD3DBaseTexture_GetParent(tex,
2255 (IUnknown **) &parent);
2256 if(parent)
2258 /* The parent of the texture is the IDirectDrawSurface7 interface
2259 * of the ddraw surface
2261 IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
2262 IDirectDrawSurface7,
2263 parent);
2264 *Value = texImpl->Handle;
2265 IDirectDrawSurface7_Release(parent);
2267 IWineD3DBaseTexture_Release(tex);
2269 break;
2272 case D3DRENDERSTATE_TEXTUREMAG:
2274 WINED3DTEXTUREFILTERTYPE tex_mag;
2276 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2277 0, WINED3DSAMP_MAGFILTER,
2278 &tex_mag);
2280 switch (tex_mag)
2282 case WINED3DTEXF_POINT:
2283 *Value = D3DFILTER_NEAREST;
2284 break;
2285 case WINED3DTEXF_LINEAR:
2286 *Value = D3DFILTER_LINEAR;
2287 break;
2288 default:
2289 ERR("Unhandled texture mag %d !\n",tex_mag);
2290 *Value = 0;
2292 break;
2295 case D3DRENDERSTATE_TEXTUREMIN:
2297 WINED3DTEXTUREFILTERTYPE tex_min;
2299 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2300 0, WINED3DSAMP_MINFILTER,
2301 &tex_min);
2303 switch (tex_min)
2305 case WINED3DTEXF_POINT:
2306 *Value = D3DFILTER_NEAREST;
2307 break;
2308 case WINED3DTEXF_LINEAR:
2309 *Value = D3DFILTER_LINEAR;
2310 break;
2311 default:
2312 ERR("Unhandled texture mag %d !\n",tex_min);
2313 *Value = 0;
2315 break;
2318 case D3DRENDERSTATE_TEXTUREADDRESS:
2319 case D3DRENDERSTATE_TEXTUREADDRESSU:
2320 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2321 0, WINED3DSAMP_ADDRESSU,
2322 Value);
2323 break;
2324 case D3DRENDERSTATE_TEXTUREADDRESSV:
2325 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2326 0, WINED3DSAMP_ADDRESSV,
2327 Value);
2328 break;
2330 default:
2331 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2332 hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2333 RenderStateType,
2334 Value);
2336 LeaveCriticalSection(&ddraw_cs);
2337 return hr;
2340 static HRESULT WINAPI
2341 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2342 D3DRENDERSTATETYPE dwRenderStateType,
2343 DWORD *lpdwRenderState)
2345 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2346 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2347 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2348 dwRenderStateType,
2349 lpdwRenderState);
2352 static HRESULT WINAPI
2353 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2354 D3DRENDERSTATETYPE dwRenderStateType,
2355 DWORD *lpdwRenderState)
2357 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2358 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2359 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2360 dwRenderStateType,
2361 lpdwRenderState);
2364 /*****************************************************************************
2365 * IDirect3DDevice7::SetRenderState
2367 * Sets a render state. The possible render states are defined in
2368 * include/d3dtypes.h
2370 * Version 2, 3 and 7
2372 * Params:
2373 * RenderStateType: State to set
2374 * Value: Value to assign to that state
2376 * Returns:
2377 * D3D_OK on success,
2378 * for details see IWineD3DDevice::SetRenderState
2380 *****************************************************************************/
2381 static HRESULT WINAPI
2382 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2383 D3DRENDERSTATETYPE RenderStateType,
2384 DWORD Value)
2386 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2387 HRESULT hr;
2388 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2390 EnterCriticalSection(&ddraw_cs);
2391 /* Some render states need special care */
2392 switch(RenderStateType)
2394 case D3DRENDERSTATE_TEXTUREHANDLE:
2396 if(Value == 0)
2398 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2400 NULL);
2401 break;
2404 if(Value > This->numHandles)
2406 FIXME("Specified handle %d out of range\n", Value);
2407 hr = DDERR_INVALIDPARAMS;
2408 break;
2410 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2412 FIXME("Handle %d isn't a texture handle\n", Value);
2413 hr = DDERR_INVALIDPARAMS;
2414 break;
2416 else
2418 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2419 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2421 surf->wineD3DTexture);
2422 break;
2426 case D3DRENDERSTATE_TEXTUREMAG:
2428 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2430 switch ((D3DTEXTUREFILTER) Value)
2432 case D3DFILTER_NEAREST:
2433 case D3DFILTER_LINEARMIPNEAREST:
2434 tex_mag = WINED3DTEXF_POINT;
2435 break;
2436 case D3DFILTER_LINEAR:
2437 case D3DFILTER_LINEARMIPLINEAR:
2438 tex_mag = WINED3DTEXF_LINEAR;
2439 break;
2440 default:
2441 ERR("Unhandled texture mag %d !\n",Value);
2444 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2445 0, WINED3DSAMP_MAGFILTER,
2446 tex_mag);
2447 break;
2450 case D3DRENDERSTATE_TEXTUREMIN:
2452 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2453 WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2455 switch ((D3DTEXTUREFILTER) Value)
2457 case D3DFILTER_NEAREST:
2458 tex_min = WINED3DTEXF_POINT;
2459 break;
2460 case D3DFILTER_LINEAR:
2461 tex_min = WINED3DTEXF_LINEAR;
2462 break;
2463 case D3DFILTER_MIPNEAREST:
2464 tex_min = WINED3DTEXF_NONE;
2465 tex_mip = WINED3DTEXF_POINT;
2466 break;
2467 case D3DFILTER_MIPLINEAR:
2468 tex_min = WINED3DTEXF_NONE;
2469 tex_mip = WINED3DTEXF_LINEAR;
2470 break;
2471 case D3DFILTER_LINEARMIPNEAREST:
2472 tex_min = WINED3DTEXF_POINT;
2473 tex_mip = WINED3DTEXF_LINEAR;
2474 break;
2475 case D3DFILTER_LINEARMIPLINEAR:
2476 tex_min = WINED3DTEXF_LINEAR;
2477 tex_mip = WINED3DTEXF_LINEAR;
2478 break;
2480 default:
2481 ERR("Unhandled texture min %d !\n",Value);
2484 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2485 0, WINED3DSAMP_MIPFILTER,
2486 tex_mip);
2487 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2488 0, WINED3DSAMP_MINFILTER,
2489 tex_min);
2490 break;
2493 case D3DRENDERSTATE_TEXTUREADDRESS:
2494 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2495 0, WINED3DSAMP_ADDRESSV,
2496 Value);
2497 /* Drop through */
2498 case D3DRENDERSTATE_TEXTUREADDRESSU:
2499 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2500 0, WINED3DSAMP_ADDRESSU,
2501 Value);
2502 break;
2503 case D3DRENDERSTATE_TEXTUREADDRESSV:
2504 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2505 0, WINED3DSAMP_ADDRESSV,
2506 Value);
2507 break;
2509 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2511 /* Old texture combine setup style, superseded by texture stage states
2512 * in D3D7. It is safe for us to wrap it to texture stage states.
2514 switch ( (D3DTEXTUREBLEND) Value)
2516 case D3DTBLEND_MODULATE:
2517 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2518 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2519 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2520 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2521 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2522 break;
2524 case D3DTBLEND_MODULATEALPHA:
2525 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2526 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2527 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2528 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2529 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2530 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2531 break;
2533 case D3DTBLEND_DECAL:
2534 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2535 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2536 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2537 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2538 break;
2540 case D3DTBLEND_DECALALPHA:
2541 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2542 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2543 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2544 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2545 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2546 break;
2548 default:
2549 ERR("Unhandled texture environment %d !\n",Value);
2551 hr = D3D_OK;
2552 break;
2555 default:
2557 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2559 hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2560 RenderStateType,
2561 Value);
2562 break;
2564 LeaveCriticalSection(&ddraw_cs);
2565 return hr;
2568 static HRESULT WINAPI
2569 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2570 D3DRENDERSTATETYPE RenderStateType,
2571 DWORD Value)
2573 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2574 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2575 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2576 RenderStateType,
2577 Value);
2580 static HRESULT WINAPI
2581 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2582 D3DRENDERSTATETYPE RenderStateType,
2583 DWORD Value)
2585 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2586 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2587 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2588 RenderStateType,
2589 Value);
2592 /*****************************************************************************
2593 * Direct3DDevice3::SetLightState
2595 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2596 * light states are forwarded to Direct3DDevice7 render states
2598 * Version 2 and 3
2600 * Params:
2601 * LightStateType: The light state to change
2602 * Value: The value to assign to that light state
2604 * Returns:
2605 * D3D_OK on success
2606 * DDERR_INVALIDPARAMS if the parameters were incorrect
2607 * Also check IDirect3DDevice7::SetRenderState
2609 *****************************************************************************/
2610 static HRESULT WINAPI
2611 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2612 D3DLIGHTSTATETYPE LightStateType,
2613 DWORD Value)
2615 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2616 HRESULT hr;
2618 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2620 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2622 TRACE("Unexpected Light State Type\n");
2623 return DDERR_INVALIDPARAMS;
2626 EnterCriticalSection(&ddraw_cs);
2627 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2629 IDirect3DMaterialImpl *mat;
2631 if(Value == 0) mat = NULL;
2632 else if(Value > This->numHandles)
2634 ERR("Material handle out of range(%d)\n", Value);
2635 LeaveCriticalSection(&ddraw_cs);
2636 return DDERR_INVALIDPARAMS;
2638 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2640 ERR("Invalid handle %d\n", Value);
2641 LeaveCriticalSection(&ddraw_cs);
2642 return DDERR_INVALIDPARAMS;
2644 else
2646 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2649 if (mat != NULL)
2651 TRACE(" activating material %p.\n", mat);
2652 mat->activate(mat);
2654 else
2656 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2658 This->material = Value;
2660 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2662 switch (Value)
2664 case D3DCOLOR_MONO:
2665 ERR("DDCOLOR_MONO should not happen!\n");
2666 break;
2667 case D3DCOLOR_RGB:
2668 /* We are already in this mode */
2669 TRACE("Setting color model to RGB (no-op).\n");
2670 break;
2671 default:
2672 ERR("Unknown color model!\n");
2673 LeaveCriticalSection(&ddraw_cs);
2674 return DDERR_INVALIDPARAMS;
2677 else
2679 D3DRENDERSTATETYPE rs;
2680 switch (LightStateType)
2682 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2683 rs = D3DRENDERSTATE_AMBIENT;
2684 break;
2685 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2686 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2687 break;
2688 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2689 rs = D3DRENDERSTATE_FOGSTART;
2690 break;
2691 case D3DLIGHTSTATE_FOGEND: /* 6 */
2692 rs = D3DRENDERSTATE_FOGEND;
2693 break;
2694 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2695 rs = D3DRENDERSTATE_FOGDENSITY;
2696 break;
2697 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2698 rs = D3DRENDERSTATE_COLORVERTEX;
2699 break;
2700 default:
2701 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2702 LeaveCriticalSection(&ddraw_cs);
2703 return DDERR_INVALIDPARAMS;
2706 hr = IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2708 Value);
2709 LeaveCriticalSection(&ddraw_cs);
2710 return hr;
2713 LeaveCriticalSection(&ddraw_cs);
2714 return D3D_OK;
2717 static HRESULT WINAPI
2718 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2719 D3DLIGHTSTATETYPE LightStateType,
2720 DWORD Value)
2722 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2723 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2724 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2725 LightStateType,
2726 Value);
2729 /*****************************************************************************
2730 * IDirect3DDevice3::GetLightState
2732 * Returns the current setting of a light state. The state is read from
2733 * the Direct3DDevice7 render state.
2735 * Version 2 and 3
2737 * Params:
2738 * LightStateType: The light state to return
2739 * Value: The address to store the light state setting at
2741 * Returns:
2742 * D3D_OK on success
2743 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2744 * Also see IDirect3DDevice7::GetRenderState
2746 *****************************************************************************/
2747 static HRESULT WINAPI
2748 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2749 D3DLIGHTSTATETYPE LightStateType,
2750 DWORD *Value)
2752 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2753 HRESULT hr;
2755 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2757 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2759 TRACE("Unexpected Light State Type\n");
2760 return DDERR_INVALIDPARAMS;
2763 if(!Value)
2764 return DDERR_INVALIDPARAMS;
2766 EnterCriticalSection(&ddraw_cs);
2767 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2769 *Value = This->material;
2771 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2773 *Value = D3DCOLOR_RGB;
2775 else
2777 D3DRENDERSTATETYPE rs;
2778 switch (LightStateType)
2780 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2781 rs = D3DRENDERSTATE_AMBIENT;
2782 break;
2783 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2784 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2785 break;
2786 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2787 rs = D3DRENDERSTATE_FOGSTART;
2788 break;
2789 case D3DLIGHTSTATE_FOGEND: /* 6 */
2790 rs = D3DRENDERSTATE_FOGEND;
2791 break;
2792 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2793 rs = D3DRENDERSTATE_FOGDENSITY;
2794 break;
2795 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2796 rs = D3DRENDERSTATE_COLORVERTEX;
2797 break;
2798 default:
2799 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2800 LeaveCriticalSection(&ddraw_cs);
2801 return DDERR_INVALIDPARAMS;
2804 hr = IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2806 Value);
2807 LeaveCriticalSection(&ddraw_cs);
2808 return hr;
2811 LeaveCriticalSection(&ddraw_cs);
2812 return D3D_OK;
2815 static HRESULT WINAPI
2816 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2817 D3DLIGHTSTATETYPE LightStateType,
2818 DWORD *Value)
2820 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2821 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2822 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2823 LightStateType,
2824 Value);
2827 /*****************************************************************************
2828 * IDirect3DDevice7::SetTransform
2830 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2831 * in include/d3dtypes.h.
2832 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2833 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2834 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2836 * Version 2, 3 and 7
2838 * Params:
2839 * TransformStateType: transform state to set
2840 * Matrix: Matrix to assign to the state
2842 * Returns:
2843 * D3D_OK on success
2844 * DDERR_INVALIDPARAMS if Matrix == NULL
2845 * For details see IWineD3DDevice::SetTransform
2847 *****************************************************************************/
2848 static HRESULT WINAPI
2849 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2850 D3DTRANSFORMSTATETYPE TransformStateType,
2851 D3DMATRIX *Matrix)
2853 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2854 D3DTRANSFORMSTATETYPE type = TransformStateType;
2855 HRESULT hr;
2856 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2858 switch(TransformStateType)
2860 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
2861 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
2862 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
2863 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
2864 default: type = TransformStateType;
2867 if(!Matrix)
2868 return DDERR_INVALIDPARAMS;
2870 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2871 EnterCriticalSection(&ddraw_cs);
2872 hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
2873 type,
2874 (WINED3DMATRIX*) Matrix);
2875 LeaveCriticalSection(&ddraw_cs);
2876 return hr;
2879 static HRESULT WINAPI
2880 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2881 D3DTRANSFORMSTATETYPE TransformStateType,
2882 D3DMATRIX *D3DMatrix)
2884 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2885 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2886 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2887 TransformStateType,
2888 D3DMatrix);
2891 static HRESULT WINAPI
2892 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2893 D3DTRANSFORMSTATETYPE TransformStateType,
2894 D3DMATRIX *D3DMatrix)
2896 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2897 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2898 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2899 TransformStateType,
2900 D3DMatrix);
2903 /*****************************************************************************
2904 * IDirect3DDevice7::GetTransform
2906 * Returns the matrix assigned to a transform state
2907 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2908 * SetTransform
2910 * Params:
2911 * TransformStateType: State to read the matrix from
2912 * Matrix: Address to store the matrix at
2914 * Returns:
2915 * D3D_OK on success
2916 * DDERR_INVALIDPARAMS if Matrix == NULL
2917 * For details, see IWineD3DDevice::GetTransform
2919 *****************************************************************************/
2920 static HRESULT WINAPI
2921 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2922 D3DTRANSFORMSTATETYPE TransformStateType,
2923 D3DMATRIX *Matrix)
2925 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2926 D3DTRANSFORMSTATETYPE type = TransformStateType;
2927 HRESULT hr;
2928 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2930 switch(TransformStateType)
2932 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
2933 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
2934 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
2935 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
2936 default: type = TransformStateType;
2939 if(!Matrix)
2940 return DDERR_INVALIDPARAMS;
2942 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2943 EnterCriticalSection(&ddraw_cs);
2944 hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
2945 LeaveCriticalSection(&ddraw_cs);
2946 return hr;
2949 static HRESULT WINAPI
2950 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2951 D3DTRANSFORMSTATETYPE TransformStateType,
2952 D3DMATRIX *D3DMatrix)
2954 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2955 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2956 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2957 TransformStateType,
2958 D3DMatrix);
2961 static HRESULT WINAPI
2962 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2963 D3DTRANSFORMSTATETYPE TransformStateType,
2964 D3DMATRIX *D3DMatrix)
2966 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2967 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2968 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2969 TransformStateType,
2970 D3DMatrix);
2973 /*****************************************************************************
2974 * IDirect3DDevice7::MultiplyTransform
2976 * Multiplies the already-set transform matrix of a transform state
2977 * with another matrix. For the world matrix, see SetTransform
2979 * Version 2, 3 and 7
2981 * Params:
2982 * TransformStateType: Transform state to multiply
2983 * D3DMatrix Matrix to multiply with.
2985 * Returns
2986 * D3D_OK on success
2987 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2988 * For details, see IWineD3DDevice::MultiplyTransform
2990 *****************************************************************************/
2991 static HRESULT WINAPI
2992 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2993 D3DTRANSFORMSTATETYPE TransformStateType,
2994 D3DMATRIX *D3DMatrix)
2996 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2997 HRESULT hr;
2998 D3DTRANSFORMSTATETYPE type;
2999 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
3001 switch(TransformStateType)
3003 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3004 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3005 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3006 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3007 default: type = TransformStateType;
3010 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3011 EnterCriticalSection(&ddraw_cs);
3012 hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3013 type,
3014 (WINED3DMATRIX*) D3DMatrix);
3015 LeaveCriticalSection(&ddraw_cs);
3016 return hr;
3019 static HRESULT WINAPI
3020 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3021 D3DTRANSFORMSTATETYPE TransformStateType,
3022 D3DMATRIX *D3DMatrix)
3024 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3025 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3026 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
3027 TransformStateType,
3028 D3DMatrix);
3031 static HRESULT WINAPI
3032 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3033 D3DTRANSFORMSTATETYPE TransformStateType,
3034 D3DMATRIX *D3DMatrix)
3036 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3037 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3038 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
3039 TransformStateType,
3040 D3DMatrix);
3043 /*****************************************************************************
3044 * IDirect3DDevice7::DrawPrimitive
3046 * Draws primitives based on vertices in an application-provided pointer
3048 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3049 * an FVF format for D3D7
3051 * Params:
3052 * PrimitiveType: The type of the primitives to draw
3053 * Vertex type: Flexible vertex format vertex description
3054 * Vertices: Pointer to the vertex array
3055 * VertexCount: The number of vertices to draw
3056 * Flags: As usual a few flags
3058 * Returns:
3059 * D3D_OK on success
3060 * DDERR_INVALIDPARAMS if Vertices is NULL
3061 * For details, see IWineD3DDevice::DrawPrimitiveUP
3063 *****************************************************************************/
3064 static HRESULT WINAPI
3065 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3066 D3DPRIMITIVETYPE PrimitiveType,
3067 DWORD VertexType,
3068 void *Vertices,
3069 DWORD VertexCount,
3070 DWORD Flags)
3072 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3073 UINT PrimitiveCount, stride;
3074 HRESULT hr;
3075 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3077 if(!Vertices)
3078 return DDERR_INVALIDPARAMS;
3080 /* Get the vertex count */
3081 switch(PrimitiveType)
3083 case D3DPT_POINTLIST:
3084 PrimitiveCount = VertexCount;
3085 break;
3087 case D3DPT_LINELIST:
3088 PrimitiveCount = VertexCount / 2;
3089 break;
3091 case D3DPT_LINESTRIP:
3092 PrimitiveCount = VertexCount - 1;
3093 break;
3095 case D3DPT_TRIANGLELIST:
3096 PrimitiveCount = VertexCount / 3;
3097 break;
3099 case D3DPT_TRIANGLESTRIP:
3100 PrimitiveCount = VertexCount - 2;
3101 break;
3103 case D3DPT_TRIANGLEFAN:
3104 PrimitiveCount = VertexCount - 2;
3105 break;
3107 default:
3108 return DDERR_INVALIDPARAMS;
3111 /* Get the stride */
3112 stride = get_flexible_vertex_size(VertexType);
3114 /* Set the FVF */
3115 EnterCriticalSection(&ddraw_cs);
3116 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3117 IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3118 if(hr != D3D_OK)
3120 LeaveCriticalSection(&ddraw_cs);
3121 return hr;
3124 /* This method translates to the user pointer draw of WineD3D */
3125 hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
3126 PrimitiveType,
3127 PrimitiveCount,
3128 Vertices,
3129 stride);
3130 LeaveCriticalSection(&ddraw_cs);
3131 return hr;
3134 static HRESULT WINAPI
3135 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3136 D3DPRIMITIVETYPE PrimitiveType,
3137 DWORD VertexType,
3138 void *Vertices,
3139 DWORD VertexCount,
3140 DWORD Flags)
3142 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3143 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3144 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3145 PrimitiveType,
3146 VertexType,
3147 Vertices,
3148 VertexCount,
3149 Flags);
3152 static HRESULT WINAPI
3153 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3154 D3DPRIMITIVETYPE PrimitiveType,
3155 D3DVERTEXTYPE VertexType,
3156 void *Vertices,
3157 DWORD VertexCount,
3158 DWORD Flags)
3160 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3161 DWORD FVF;
3162 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3164 switch(VertexType)
3166 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3167 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3168 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3169 default:
3170 ERR("Unexpected vertex type %d\n", VertexType);
3171 return DDERR_INVALIDPARAMS; /* Should never happen */
3174 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3175 PrimitiveType,
3176 FVF,
3177 Vertices,
3178 VertexCount,
3179 Flags);
3182 /*****************************************************************************
3183 * IDirect3DDevice7::DrawIndexedPrimitive
3185 * Draws vertices from an application-provided pointer, based on the index
3186 * numbers in a WORD array.
3188 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3189 * an FVF format for D3D7
3191 * Params:
3192 * PrimitiveType: The primitive type to draw
3193 * VertexType: The FVF vertex description
3194 * Vertices: Pointer to the vertex array
3195 * VertexCount: ?
3196 * Indices: Pointer to the index array
3197 * IndexCount: Number of indices = Number of vertices to draw
3198 * Flags: As usual, some flags
3200 * Returns:
3201 * D3D_OK on success
3202 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3203 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3205 *****************************************************************************/
3206 static HRESULT WINAPI
3207 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3208 D3DPRIMITIVETYPE PrimitiveType,
3209 DWORD VertexType,
3210 void *Vertices,
3211 DWORD VertexCount,
3212 WORD *Indices,
3213 DWORD IndexCount,
3214 DWORD Flags)
3216 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3217 UINT PrimitiveCount = 0;
3218 HRESULT hr;
3219 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3221 /* Get the primitive number */
3222 switch(PrimitiveType)
3224 case D3DPT_POINTLIST:
3225 PrimitiveCount = IndexCount;
3226 break;
3228 case D3DPT_LINELIST:
3229 PrimitiveCount = IndexCount / 2;
3230 break;
3232 case D3DPT_LINESTRIP:
3233 PrimitiveCount = IndexCount - 1;
3234 break;
3236 case D3DPT_TRIANGLELIST:
3237 PrimitiveCount = IndexCount / 3;
3238 break;
3240 case D3DPT_TRIANGLESTRIP:
3241 PrimitiveCount = IndexCount - 2;
3242 break;
3244 case D3DPT_TRIANGLEFAN:
3245 PrimitiveCount = IndexCount - 2;
3246 break;
3248 default:
3249 return DDERR_INVALIDPARAMS;
3252 /* Set the D3DDevice's FVF */
3253 EnterCriticalSection(&ddraw_cs);
3254 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3255 IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3256 if(FAILED(hr))
3258 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3259 LeaveCriticalSection(&ddraw_cs);
3260 return hr;
3263 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
3264 PrimitiveType,
3265 0 /* MinVertexIndex */,
3266 VertexCount /* UINT NumVertexIndex */,
3267 PrimitiveCount,
3268 Indices,
3269 WINED3DFMT_INDEX16,
3270 Vertices,
3271 get_flexible_vertex_size(VertexType));
3272 LeaveCriticalSection(&ddraw_cs);
3273 return hr;
3276 static HRESULT WINAPI
3277 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3278 D3DPRIMITIVETYPE PrimitiveType,
3279 DWORD VertexType,
3280 void *Vertices,
3281 DWORD VertexCount,
3282 WORD *Indices,
3283 DWORD IndexCount,
3284 DWORD Flags)
3286 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3287 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3288 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3289 PrimitiveType,
3290 VertexType,
3291 Vertices,
3292 VertexCount,
3293 Indices,
3294 IndexCount,
3295 Flags);
3298 static HRESULT WINAPI
3299 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3300 D3DPRIMITIVETYPE PrimitiveType,
3301 D3DVERTEXTYPE VertexType,
3302 void *Vertices,
3303 DWORD VertexCount,
3304 WORD *Indices,
3305 DWORD IndexCount,
3306 DWORD Flags)
3308 DWORD FVF;
3309 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3310 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3312 switch(VertexType)
3314 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3315 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3316 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3317 default:
3318 ERR("Unexpected vertex type %d\n", VertexType);
3319 return DDERR_INVALIDPARAMS; /* Should never happen */
3322 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3323 PrimitiveType,
3324 FVF,
3325 Vertices,
3326 VertexCount,
3327 Indices,
3328 IndexCount,
3329 Flags);
3332 /*****************************************************************************
3333 * IDirect3DDevice7::SetClipStatus
3335 * Sets the clip status. This defines things as clipping conditions and
3336 * the extents of the clipping region.
3338 * Version 2, 3 and 7
3340 * Params:
3341 * ClipStatus:
3343 * Returns:
3344 * D3D_OK because it's a stub
3345 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3347 *****************************************************************************/
3348 static HRESULT WINAPI
3349 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3350 D3DCLIPSTATUS *ClipStatus)
3352 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3353 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3355 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3356 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3358 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3359 return D3D_OK;
3362 static HRESULT WINAPI
3363 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3364 D3DCLIPSTATUS *ClipStatus)
3366 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3367 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3368 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3369 ClipStatus);
3372 static HRESULT WINAPI
3373 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3374 D3DCLIPSTATUS *ClipStatus)
3376 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3377 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3378 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3379 ClipStatus);
3382 /*****************************************************************************
3383 * IDirect3DDevice7::GetClipStatus
3385 * Returns the clip status
3387 * Params:
3388 * ClipStatus: Address to write the clip status to
3390 * Returns:
3391 * D3D_OK because it's a stub
3393 *****************************************************************************/
3394 static HRESULT WINAPI
3395 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3396 D3DCLIPSTATUS *ClipStatus)
3398 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3399 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3401 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3402 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3403 return D3D_OK;
3406 static HRESULT WINAPI
3407 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3408 D3DCLIPSTATUS *ClipStatus)
3410 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3411 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3412 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3413 ClipStatus);
3416 static HRESULT WINAPI
3417 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3418 D3DCLIPSTATUS *ClipStatus)
3420 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3421 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3422 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3423 ClipStatus);
3426 /*****************************************************************************
3427 * IDirect3DDevice::DrawPrimitiveStrided
3429 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3431 * Version 3 and 7
3433 * Params:
3434 * PrimitiveType: The primitive type to draw
3435 * VertexType: The FVF description of the vertices to draw (for the stride??)
3436 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3437 * the vertex data locations
3438 * VertexCount: The number of vertices to draw
3439 * Flags: Some flags
3441 * Returns:
3442 * D3D_OK, because it's a stub
3443 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3444 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3446 *****************************************************************************/
3447 static HRESULT WINAPI
3448 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3449 D3DPRIMITIVETYPE PrimitiveType,
3450 DWORD VertexType,
3451 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3452 DWORD VertexCount,
3453 DWORD Flags)
3455 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3456 WineDirect3DVertexStridedData WineD3DStrided;
3457 int i;
3458 UINT PrimitiveCount;
3459 HRESULT hr;
3461 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3463 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3464 /* Get the strided data right. the wined3d structure is a bit bigger
3465 * Watch out: The contents of the strided data are determined by the fvf,
3466 * not by the members set in D3DDrawPrimStrideData. So it's valid
3467 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3468 * not set in the fvf.
3470 if(VertexType & D3DFVF_POSITION_MASK)
3472 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3473 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3474 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3475 if (VertexType & D3DFVF_XYZRHW)
3477 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3478 WineD3DStrided.u.s.position_transformed = TRUE;
3479 } else
3480 WineD3DStrided.u.s.position_transformed = FALSE;
3483 if(VertexType & D3DFVF_NORMAL)
3485 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3486 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3487 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3490 if(VertexType & D3DFVF_DIFFUSE)
3492 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3493 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3494 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3497 if(VertexType & D3DFVF_SPECULAR)
3499 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3500 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3501 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3504 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3506 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3507 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3508 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3510 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3511 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3512 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3513 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3514 default: ERR("Unexpected texture coordinate size %d\n",
3515 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3519 /* Get the primitive count */
3520 switch(PrimitiveType)
3522 case D3DPT_POINTLIST:
3523 PrimitiveCount = VertexCount;
3524 break;
3526 case D3DPT_LINELIST:
3527 PrimitiveCount = VertexCount / 2;
3528 break;
3530 case D3DPT_LINESTRIP:
3531 PrimitiveCount = VertexCount - 1;
3532 break;
3534 case D3DPT_TRIANGLELIST:
3535 PrimitiveCount = VertexCount / 3;
3536 break;
3538 case D3DPT_TRIANGLESTRIP:
3539 PrimitiveCount = VertexCount - 2;
3540 break;
3542 case D3DPT_TRIANGLEFAN:
3543 PrimitiveCount = VertexCount - 2;
3544 break;
3546 default: return DDERR_INVALIDPARAMS;
3549 /* WineD3D doesn't need the FVF here */
3550 EnterCriticalSection(&ddraw_cs);
3551 hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3552 PrimitiveType,
3553 PrimitiveCount,
3554 &WineD3DStrided);
3555 LeaveCriticalSection(&ddraw_cs);
3556 return hr;
3559 static HRESULT WINAPI
3560 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3561 D3DPRIMITIVETYPE PrimitiveType,
3562 DWORD VertexType,
3563 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3564 DWORD VertexCount,
3565 DWORD Flags)
3567 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3568 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3569 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3570 PrimitiveType,
3571 VertexType,
3572 D3DDrawPrimStrideData,
3573 VertexCount,
3574 Flags);
3577 /*****************************************************************************
3578 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3580 * Draws primitives specified by strided data locations based on indices
3582 * Version 3 and 7
3584 * Params:
3585 * PrimitiveType:
3587 * Returns:
3588 * D3D_OK, because it's a stub
3589 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3590 * (DDERR_INVALIDPARAMS if Indices is NULL)
3591 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3593 *****************************************************************************/
3594 static HRESULT WINAPI
3595 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3596 D3DPRIMITIVETYPE PrimitiveType,
3597 DWORD VertexType,
3598 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3599 DWORD VertexCount,
3600 WORD *Indices,
3601 DWORD IndexCount,
3602 DWORD Flags)
3604 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3605 FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3607 /* I'll implement it as soon as I find a app to test it.
3608 * This needs an additional method in IWineD3DDevice.
3610 return D3D_OK;
3613 static HRESULT WINAPI
3614 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3615 D3DPRIMITIVETYPE PrimitiveType,
3616 DWORD VertexType,
3617 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3618 DWORD VertexCount,
3619 WORD *Indices,
3620 DWORD IndexCount,
3621 DWORD Flags)
3623 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3624 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3625 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3626 PrimitiveType,
3627 VertexType,
3628 D3DDrawPrimStrideData,
3629 VertexCount,
3630 Indices,
3631 IndexCount,
3632 Flags);
3635 /*****************************************************************************
3636 * IDirect3DDevice7::DrawPrimitiveVB
3638 * Draws primitives from a vertex buffer to the screen.
3640 * Version 3 and 7
3642 * Params:
3643 * PrimitiveType: Type of primitive to be rendered.
3644 * D3DVertexBuf: Source Vertex Buffer
3645 * StartVertex: Index of the first vertex from the buffer to be rendered
3646 * NumVertices: Number of vertices to be rendered
3647 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3649 * Return values
3650 * D3D_OK on success
3651 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3653 *****************************************************************************/
3654 static HRESULT WINAPI
3655 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3656 D3DPRIMITIVETYPE PrimitiveType,
3657 IDirect3DVertexBuffer7 *D3DVertexBuf,
3658 DWORD StartVertex,
3659 DWORD NumVertices,
3660 DWORD Flags)
3662 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3663 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3664 UINT PrimitiveCount;
3665 HRESULT hr;
3666 DWORD stride;
3667 WINED3DVERTEXBUFFER_DESC Desc;
3669 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3671 /* Sanity checks */
3672 if(!vb)
3674 ERR("(%p) No Vertex buffer specified\n", This);
3675 return DDERR_INVALIDPARAMS;
3678 /* Get the primitive count */
3679 switch(PrimitiveType)
3681 case D3DPT_POINTLIST:
3682 PrimitiveCount = NumVertices;
3683 break;
3685 case D3DPT_LINELIST:
3686 PrimitiveCount = NumVertices / 2;
3687 break;
3689 case D3DPT_LINESTRIP:
3690 PrimitiveCount = NumVertices - 1;
3691 break;
3693 case D3DPT_TRIANGLELIST:
3694 PrimitiveCount = NumVertices / 3;
3695 break;
3697 case D3DPT_TRIANGLESTRIP:
3698 PrimitiveCount = NumVertices - 2;
3699 break;
3701 case D3DPT_TRIANGLEFAN:
3702 PrimitiveCount = NumVertices - 2;
3703 break;
3705 default:
3706 return DDERR_INVALIDPARAMS;
3709 /* Get the FVF of the vertex buffer, and its stride */
3710 EnterCriticalSection(&ddraw_cs);
3711 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3712 &Desc);
3713 if(hr != D3D_OK)
3715 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3716 LeaveCriticalSection(&ddraw_cs);
3717 return hr;
3719 stride = get_flexible_vertex_size(Desc.FVF);
3721 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3722 vb->wineD3DVertexDeclaration);
3723 if(FAILED(hr))
3725 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3726 LeaveCriticalSection(&ddraw_cs);
3727 return hr;
3730 /* Set the vertex stream source */
3731 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3732 0 /* StreamNumber */,
3733 vb->wineD3DVertexBuffer,
3734 0 /* StartVertex - we pass this to DrawPrimitive */,
3735 stride);
3736 if(hr != D3D_OK)
3738 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3739 LeaveCriticalSection(&ddraw_cs);
3740 return hr;
3743 /* Now draw the primitives */
3744 hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3745 PrimitiveType,
3746 StartVertex,
3747 PrimitiveCount);
3748 LeaveCriticalSection(&ddraw_cs);
3749 return hr;
3752 static HRESULT WINAPI
3753 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3754 D3DPRIMITIVETYPE PrimitiveType,
3755 IDirect3DVertexBuffer *D3DVertexBuf,
3756 DWORD StartVertex,
3757 DWORD NumVertices,
3758 DWORD Flags)
3760 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3761 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3762 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3763 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3764 PrimitiveType,
3765 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3766 StartVertex,
3767 NumVertices,
3768 Flags);
3772 /*****************************************************************************
3773 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3775 * Draws primitives from a vertex buffer to the screen
3777 * Params:
3778 * PrimitiveType: Type of primitive to be rendered.
3779 * D3DVertexBuf: Source Vertex Buffer
3780 * StartVertex: Index of the first vertex from the buffer to be rendered
3781 * NumVertices: Number of vertices to be rendered
3782 * Indices: Array of DWORDs used to index into the Vertices
3783 * IndexCount: Number of indices in Indices
3784 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3786 * Return values
3788 *****************************************************************************/
3789 static HRESULT WINAPI
3790 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3791 D3DPRIMITIVETYPE PrimitiveType,
3792 IDirect3DVertexBuffer7 *D3DVertexBuf,
3793 DWORD StartVertex,
3794 DWORD NumVertices,
3795 WORD *Indices,
3796 DWORD IndexCount,
3797 DWORD Flags)
3799 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3800 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3801 DWORD stride;
3802 UINT PrimitiveCount;
3803 WORD *LockedIndices;
3804 HRESULT hr;
3805 WINED3DVERTEXBUFFER_DESC Desc;
3807 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3809 /* Steps:
3810 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3811 * 2) Upload the Indices to the index buffer
3812 * 3) Set the index source
3813 * 4) Set the Vertex Buffer as the Stream source
3814 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3817 /* Get the primitive count */
3818 switch(PrimitiveType)
3820 case D3DPT_POINTLIST:
3821 PrimitiveCount = IndexCount;
3822 break;
3824 case D3DPT_LINELIST:
3825 PrimitiveCount = IndexCount / 2;
3826 break;
3828 case D3DPT_LINESTRIP:
3829 PrimitiveCount = IndexCount - 1;
3830 break;
3832 case D3DPT_TRIANGLELIST:
3833 PrimitiveCount = IndexCount / 3;
3834 break;
3836 case D3DPT_TRIANGLESTRIP:
3837 PrimitiveCount = IndexCount - 2;
3838 break;
3840 case D3DPT_TRIANGLEFAN:
3841 PrimitiveCount = IndexCount - 2;
3842 break;
3844 default: return DDERR_INVALIDPARAMS;
3847 EnterCriticalSection(&ddraw_cs);
3848 /* Get the FVF of the vertex buffer, and its stride */
3849 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3850 &Desc);
3851 if(hr != D3D_OK)
3853 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3854 LeaveCriticalSection(&ddraw_cs);
3855 return hr;
3857 stride = get_flexible_vertex_size(Desc.FVF);
3858 TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
3860 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3861 vb->wineD3DVertexDeclaration);
3862 if(FAILED(hr))
3864 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3865 LeaveCriticalSection(&ddraw_cs);
3866 return hr;
3869 /* copy the index stream into the index buffer.
3870 * A new IWineD3DDevice method could be created
3871 * which takes an user pointer containing the indices
3872 * or a SetData-Method for the index buffer, which
3873 * overrides the index buffer data with our pointer.
3875 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3876 0 /* OffSetToLock */,
3877 IndexCount * sizeof(WORD),
3878 (BYTE **) &LockedIndices,
3879 0 /* Flags */);
3880 assert(IndexCount < 0x100000);
3881 if(hr != D3D_OK)
3883 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
3884 LeaveCriticalSection(&ddraw_cs);
3885 return hr;
3887 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3888 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3889 if(hr != D3D_OK)
3891 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
3892 LeaveCriticalSection(&ddraw_cs);
3893 return hr;
3896 /* Set the index stream */
3897 IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
3898 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer);
3900 /* Set the vertex stream source */
3901 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3902 0 /* StreamNumber */,
3903 vb->wineD3DVertexBuffer,
3904 0 /* offset, we pass this to DrawIndexedPrimitive */,
3905 stride);
3906 if(hr != D3D_OK)
3908 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3909 LeaveCriticalSection(&ddraw_cs);
3910 return hr;
3914 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3915 PrimitiveType,
3916 0 /* minIndex */,
3917 NumVertices,
3918 0 /* StartIndex */,
3919 PrimitiveCount);
3921 LeaveCriticalSection(&ddraw_cs);
3922 return hr;
3925 static HRESULT WINAPI
3926 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3927 D3DPRIMITIVETYPE PrimitiveType,
3928 IDirect3DVertexBuffer *D3DVertexBuf,
3929 WORD *Indices,
3930 DWORD IndexCount,
3931 DWORD Flags)
3933 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3934 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3935 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3937 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3938 PrimitiveType,
3939 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3941 IndexCount,
3942 Indices,
3943 IndexCount,
3944 Flags);
3947 /*****************************************************************************
3948 * IDirect3DDevice7::ComputeSphereVisibility
3950 * Calculates the visibility of spheres in the current viewport. The spheres
3951 * are passed in the Centers and Radii arrays, the results are passed back
3952 * in the ReturnValues array. Return values are either completely visible,
3953 * partially visible or completely invisible.
3954 * The return value consist of a combination of D3DCLIP_* flags, or it's
3955 * 0 if the sphere is completely visible(according to the SDK, not checked)
3957 * Sounds like an overdose of math ;)
3959 * Version 3 and 7
3961 * Params:
3962 * Centers: Array containing the sphere centers
3963 * Radii: Array containing the sphere radii
3964 * NumSpheres: The number of centers and radii in the arrays
3965 * Flags: Some flags
3966 * ReturnValues: Array to write the results to
3968 * Returns:
3969 * D3D_OK because it's a stub
3970 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3971 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3972 * is singular)
3974 *****************************************************************************/
3975 static HRESULT WINAPI
3976 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3977 D3DVECTOR *Centers,
3978 D3DVALUE *Radii,
3979 DWORD NumSpheres,
3980 DWORD Flags,
3981 DWORD *ReturnValues)
3983 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3984 FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3986 /* the DirectX 7 sdk says that the visibility is computed by
3987 * back-transforming the viewing frustum to model space
3988 * using the inverse of the combined world, view and projection
3989 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3990 * is returned.
3992 * Basic implementation idea:
3993 * 1) Check if the center is in the viewing frustum
3994 * 2) Cut the sphere with the planes of the viewing
3995 * frustum
3997 * ->Center inside the frustum, no intersections:
3998 * Fully visible
3999 * ->Center outside the frustum, no intersections:
4000 * Not visible
4001 * ->Some intersections: Partially visible
4003 * Implement this call in WineD3D. Either implement the
4004 * matrix and vector stuff in WineD3D, or use some external
4005 * math library.
4008 return D3D_OK;
4011 static HRESULT WINAPI
4012 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4013 D3DVECTOR *Centers,
4014 D3DVALUE *Radii,
4015 DWORD NumSpheres,
4016 DWORD Flags,
4017 DWORD *ReturnValues)
4019 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4020 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4021 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
4022 Centers,
4023 Radii,
4024 NumSpheres,
4025 Flags,
4026 ReturnValues);
4029 /*****************************************************************************
4030 * IDirect3DDevice7::GetTexture
4032 * Returns the texture interface handle assigned to a texture stage.
4033 * The returned texture is AddRefed. This is taken from old ddraw,
4034 * not checked in Windows.
4036 * Version 3 and 7
4038 * Params:
4039 * Stage: Texture stage to read the texture from
4040 * Texture: Address to store the interface pointer at
4042 * Returns:
4043 * D3D_OK on success
4044 * DDERR_INVALIDPARAMS if Texture is NULL
4045 * For details, see IWineD3DDevice::GetTexture
4047 *****************************************************************************/
4048 static HRESULT WINAPI
4049 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4050 DWORD Stage,
4051 IDirectDrawSurface7 **Texture)
4053 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4054 IWineD3DBaseTexture *Surf;
4055 HRESULT hr;
4056 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
4058 if(!Texture)
4060 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4061 return DDERR_INVALIDPARAMS;
4064 EnterCriticalSection(&ddraw_cs);
4065 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
4066 if( (hr != D3D_OK) || (!Surf) )
4068 *Texture = NULL;
4069 LeaveCriticalSection(&ddraw_cs);
4070 return hr;
4073 /* GetParent AddRef()s, which is perfectly OK.
4074 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4076 hr = IWineD3DBaseTexture_GetParent(Surf,
4077 (IUnknown **) Texture);
4078 LeaveCriticalSection(&ddraw_cs);
4079 return hr;
4082 static HRESULT WINAPI
4083 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
4084 DWORD Stage,
4085 IDirect3DTexture2 **Texture2)
4087 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4088 HRESULT ret;
4089 IDirectDrawSurface7 *ret_val;
4091 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
4092 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
4093 Stage,
4094 &ret_val);
4096 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
4098 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
4100 return ret;
4103 /*****************************************************************************
4104 * IDirect3DDevice7::SetTexture
4106 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4108 * Version 3 and 7
4110 * Params:
4111 * Stage: The stage to assign the texture to
4112 * Texture: Interface pointer to the texture surface
4114 * Returns
4115 * D3D_OK on success
4116 * For details, see IWineD3DDevice::SetTexture
4118 *****************************************************************************/
4119 static HRESULT WINAPI
4120 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4121 DWORD Stage,
4122 IDirectDrawSurface7 *Texture)
4124 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4125 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4126 HRESULT hr;
4127 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
4129 /* Texture may be NULL here */
4130 EnterCriticalSection(&ddraw_cs);
4131 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4132 Stage,
4133 surf ? surf->wineD3DTexture : NULL);
4134 LeaveCriticalSection(&ddraw_cs);
4135 return hr;
4138 static HRESULT WINAPI
4139 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4140 DWORD Stage,
4141 IDirect3DTexture2 *Texture2)
4143 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4144 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
4145 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
4146 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
4147 Stage,
4148 ICOM_INTERFACE(tex, IDirectDrawSurface7));
4151 /*****************************************************************************
4152 * IDirect3DDevice7::GetTextureStageState
4154 * Retrieves a state from a texture stage.
4156 * Version 3 and 7
4158 * Params:
4159 * Stage: The stage to retrieve the state from
4160 * TexStageStateType: The state type to retrieve
4161 * State: Address to store the state's value at
4163 * Returns:
4164 * D3D_OK on success
4165 * DDERR_INVALIDPARAMS if State is NULL
4166 * For details, see IWineD3DDevice::GetTextureStageState
4168 *****************************************************************************/
4169 static HRESULT WINAPI
4170 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4171 DWORD Stage,
4172 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4173 DWORD *State)
4175 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4176 HRESULT hr;
4177 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
4179 if(!State)
4180 return DDERR_INVALIDPARAMS;
4182 EnterCriticalSection(&ddraw_cs);
4183 switch(TexStageStateType)
4185 /* Mipfilter is a sampler state with different values */
4186 case D3DTSS_MIPFILTER:
4188 WINED3DTEXTUREFILTERTYPE value;
4190 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4191 Stage,
4192 WINED3DSAMP_MIPFILTER,
4193 &value);
4194 switch(value)
4196 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4197 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4198 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4199 default:
4200 ERR("Unexpected mipfilter value %d\n", value);
4201 *State = D3DTFP_NONE;
4203 break;
4206 /* Minfilter is a sampler state too, equal values */
4207 case D3DTSS_MINFILTER:
4208 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4209 Stage,
4210 WINED3DSAMP_MINFILTER,
4211 State);
4212 break;
4214 /* Magfilter has slightly different values */
4215 case D3DTSS_MAGFILTER:
4217 WINED3DTEXTUREFILTERTYPE wined3dfilter;
4218 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4219 Stage,
4220 WINED3DSAMP_MAGFILTER,
4221 &wined3dfilter);
4222 switch(wined3dfilter)
4224 case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4225 case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4226 case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4227 case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4228 case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4229 default:
4230 ERR("Unexpected wined3d mag filter value %d\n", wined3dfilter);
4231 *State = D3DTFG_POINT;
4233 break;
4236 case D3DTSS_ADDRESS:
4237 case D3DTSS_ADDRESSU:
4238 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4239 Stage,
4240 WINED3DSAMP_ADDRESSU,
4241 State);
4242 break;
4243 case D3DTSS_ADDRESSV:
4244 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4245 Stage,
4246 WINED3DSAMP_ADDRESSV,
4247 State);
4248 break;
4249 default:
4250 hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
4251 Stage,
4252 TexStageStateType,
4253 State);
4254 break;
4256 LeaveCriticalSection(&ddraw_cs);
4257 return hr;
4260 static HRESULT WINAPI
4261 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4262 DWORD Stage,
4263 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4264 DWORD *State)
4266 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4267 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4268 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4269 Stage,
4270 TexStageStateType,
4271 State);
4274 /*****************************************************************************
4275 * IDirect3DDevice7::SetTextureStageState
4277 * Sets a texture stage state. Some stage types need to be handled specially,
4278 * because they do not exist in WineD3D and were moved to another place
4280 * Version 3 and 7
4282 * Params:
4283 * Stage: The stage to modify
4284 * TexStageStateType: The state to change
4285 * State: The new value for the state
4287 * Returns:
4288 * D3D_OK on success
4289 * For details, see IWineD3DDevice::SetTextureStageState
4291 *****************************************************************************/
4292 static HRESULT WINAPI
4293 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4294 DWORD Stage,
4295 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4296 DWORD State)
4298 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4299 HRESULT hr;
4300 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4302 EnterCriticalSection(&ddraw_cs);
4303 switch(TexStageStateType)
4305 /* Mipfilter is a sampler state with different values */
4306 case D3DTSS_MIPFILTER:
4308 WINED3DTEXTUREFILTERTYPE value;
4309 switch(State)
4311 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
4312 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
4313 case 0: /* Unchecked */
4314 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
4315 default:
4316 ERR("Unexpected mipfilter value %d\n", State);
4317 value = WINED3DTEXF_NONE;
4319 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4320 Stage,
4321 WINED3DSAMP_MIPFILTER,
4322 value);
4323 break;
4326 /* Minfilter is a sampler state too, equal values */
4327 case D3DTSS_MINFILTER:
4328 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4329 Stage,
4330 WINED3DSAMP_MINFILTER,
4331 State);
4332 break;
4334 /* Magfilter has slightly different values */
4335 case D3DTSS_MAGFILTER:
4337 WINED3DTEXTUREFILTERTYPE wined3dfilter;
4338 switch((D3DTEXTUREMAGFILTER) State)
4340 case D3DTFG_POINT: wined3dfilter = WINED3DTEXF_POINT; break;
4341 case D3DTFG_LINEAR: wined3dfilter = WINED3DTEXF_LINEAR; break;
4342 case D3DTFG_FLATCUBIC: wined3dfilter = WINED3DTEXF_FLATCUBIC; break;
4343 case D3DTFG_GAUSSIANCUBIC: wined3dfilter = WINED3DTEXF_GAUSSIANCUBIC; break;
4344 case D3DTFG_ANISOTROPIC: wined3dfilter = WINED3DTEXF_ANISOTROPIC; break;
4345 default:
4346 ERR("Unexpected d3d7 mag filter type %d\n", State);
4347 wined3dfilter = WINED3DTEXF_POINT;
4349 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4350 Stage,
4351 WINED3DSAMP_MAGFILTER,
4352 wined3dfilter);
4353 break;
4356 case D3DTSS_ADDRESS:
4357 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4358 Stage,
4359 WINED3DSAMP_ADDRESSV,
4360 State);
4361 /* Drop through */
4362 case D3DTSS_ADDRESSU:
4363 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4364 Stage,
4365 WINED3DSAMP_ADDRESSU,
4366 State);
4367 break;
4369 case D3DTSS_ADDRESSV:
4370 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4371 Stage,
4372 WINED3DSAMP_ADDRESSV,
4373 State);
4374 break;
4376 default:
4377 hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
4378 Stage,
4379 TexStageStateType,
4380 State);
4381 break;
4383 LeaveCriticalSection(&ddraw_cs);
4384 return hr;
4387 static HRESULT WINAPI
4388 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4389 DWORD Stage,
4390 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4391 DWORD State)
4393 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4394 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4395 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4396 Stage,
4397 TexStageStateType,
4398 State);
4401 /*****************************************************************************
4402 * IDirect3DDevice7::ValidateDevice
4404 * SDK: "Reports the device's ability to render the currently set
4405 * texture-blending operations in a single pass". Whatever that means
4406 * exactly...
4408 * Version 3 and 7
4410 * Params:
4411 * NumPasses: Address to write the number of necessary passes for the
4412 * desired effect to.
4414 * Returns:
4415 * D3D_OK on success
4416 * See IWineD3DDevice::ValidateDevice for more details
4418 *****************************************************************************/
4419 static HRESULT WINAPI
4420 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4421 DWORD *NumPasses)
4423 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4424 HRESULT hr;
4425 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
4427 EnterCriticalSection(&ddraw_cs);
4428 hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
4429 LeaveCriticalSection(&ddraw_cs);
4430 return hr;
4433 static HRESULT WINAPI
4434 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
4435 DWORD *Passes)
4437 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4438 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
4439 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
4440 Passes);
4443 /*****************************************************************************
4444 * IDirect3DDevice7::Clear
4446 * Fills the render target, the z buffer and the stencil buffer with a
4447 * clear color / value
4449 * Version 7 only
4451 * Params:
4452 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4453 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4454 * Flags: Some flags, as usual
4455 * Color: Clear color for the render target
4456 * Z: Clear value for the Z buffer
4457 * Stencil: Clear value to store in each stencil buffer entry
4459 * Returns:
4460 * D3D_OK on success
4461 * For details, see IWineD3DDevice::Clear
4463 *****************************************************************************/
4464 static HRESULT WINAPI
4465 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
4466 DWORD Count,
4467 D3DRECT *Rects,
4468 DWORD Flags,
4469 D3DCOLOR Color,
4470 D3DVALUE Z,
4471 DWORD Stencil)
4473 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4474 HRESULT hr;
4475 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
4477 /* Note; D3DRECT is compatible with WINED3DRECT */
4478 EnterCriticalSection(&ddraw_cs);
4479 hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
4480 LeaveCriticalSection(&ddraw_cs);
4481 return hr;
4484 /*****************************************************************************
4485 * IDirect3DDevice7::SetViewport
4487 * Sets the current viewport.
4489 * Version 7 only, but IDirect3DViewport uses this call for older
4490 * versions
4492 * Params:
4493 * Data: The new viewport to set
4495 * Returns:
4496 * D3D_OK on success
4497 * DDERR_INVALIDPARAMS if Data is NULL
4498 * For more details, see IWineDDDevice::SetViewport
4500 *****************************************************************************/
4501 static HRESULT WINAPI
4502 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
4503 D3DVIEWPORT7 *Data)
4505 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4506 HRESULT hr;
4507 TRACE("(%p)->(%p) Relay!\n", This, Data);
4509 if(!Data)
4510 return DDERR_INVALIDPARAMS;
4512 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4513 EnterCriticalSection(&ddraw_cs);
4514 hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
4515 (WINED3DVIEWPORT*) Data);
4516 LeaveCriticalSection(&ddraw_cs);
4517 return hr;
4520 /*****************************************************************************
4521 * IDirect3DDevice::GetViewport
4523 * Returns the current viewport
4525 * Version 7
4527 * Params:
4528 * Data: D3D7Viewport structure to write the viewport information to
4530 * Returns:
4531 * D3D_OK on success
4532 * DDERR_INVALIDPARAMS if Data is NULL
4533 * For more details, see IWineD3DDevice::GetViewport
4535 *****************************************************************************/
4536 static HRESULT WINAPI
4537 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
4538 D3DVIEWPORT7 *Data)
4540 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4541 HRESULT hr;
4542 TRACE("(%p)->(%p) Relay!\n", This, Data);
4544 if(!Data)
4545 return DDERR_INVALIDPARAMS;
4547 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4548 EnterCriticalSection(&ddraw_cs);
4549 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
4550 (WINED3DVIEWPORT*) Data);
4552 LeaveCriticalSection(&ddraw_cs);
4553 return hr_ddraw_from_wined3d(hr);
4556 /*****************************************************************************
4557 * IDirect3DDevice7::SetMaterial
4559 * Sets the Material
4561 * Version 7
4563 * Params:
4564 * Mat: The material to set
4566 * Returns:
4567 * D3D_OK on success
4568 * DDERR_INVALIDPARAMS if Mat is NULL.
4569 * For more details, see IWineD3DDevice::SetMaterial
4571 *****************************************************************************/
4572 static HRESULT WINAPI
4573 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4574 D3DMATERIAL7 *Mat)
4576 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4577 HRESULT hr;
4578 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4580 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4581 EnterCriticalSection(&ddraw_cs);
4582 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4583 (WINED3DMATERIAL*) Mat);
4584 LeaveCriticalSection(&ddraw_cs);
4585 return hr_ddraw_from_wined3d(hr);
4588 /*****************************************************************************
4589 * IDirect3DDevice7::GetMaterial
4591 * Returns the current material
4593 * Version 7
4595 * Params:
4596 * Mat: D3DMATERIAL7 structure to write the material parameters to
4598 * Returns:
4599 * D3D_OK on success
4600 * DDERR_INVALIDPARAMS if Mat is NULL
4601 * For more details, see IWineD3DDevice::GetMaterial
4603 *****************************************************************************/
4604 static HRESULT WINAPI
4605 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4606 D3DMATERIAL7 *Mat)
4608 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4609 HRESULT hr;
4610 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4612 EnterCriticalSection(&ddraw_cs);
4613 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4614 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4615 (WINED3DMATERIAL*) Mat);
4616 LeaveCriticalSection(&ddraw_cs);
4617 return hr_ddraw_from_wined3d(hr);
4620 /*****************************************************************************
4621 * IDirect3DDevice7::SetLight
4623 * Assigns a light to a light index, but doesn't activate it yet.
4625 * Version 7, IDirect3DLight uses this method for older versions
4627 * Params:
4628 * LightIndex: The index of the new light
4629 * Light: A D3DLIGHT7 structure describing the light
4631 * Returns:
4632 * D3D_OK on success
4633 * For more details, see IWineD3DDevice::SetLight
4635 *****************************************************************************/
4636 static HRESULT WINAPI
4637 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4638 DWORD LightIndex,
4639 D3DLIGHT7 *Light)
4641 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4642 HRESULT hr;
4643 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4645 EnterCriticalSection(&ddraw_cs);
4646 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4647 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4648 LightIndex,
4649 (WINED3DLIGHT*) Light);
4650 LeaveCriticalSection(&ddraw_cs);
4651 return hr_ddraw_from_wined3d(hr);
4654 /*****************************************************************************
4655 * IDirect3DDevice7::GetLight
4657 * Returns the light assigned to a light index
4659 * Params:
4660 * Light: Structure to write the light information to
4662 * Returns:
4663 * D3D_OK on success
4664 * DDERR_INVALIDPARAMS if Light is NULL
4665 * For details, see IWineD3DDevice::GetLight
4667 *****************************************************************************/
4668 static HRESULT WINAPI
4669 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4670 DWORD LightIndex,
4671 D3DLIGHT7 *Light)
4673 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4674 HRESULT rc;
4675 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4677 EnterCriticalSection(&ddraw_cs);
4678 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4679 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4680 LightIndex,
4681 (WINED3DLIGHT*) Light);
4683 /* Translate the result. WineD3D returns other values than D3D7 */
4684 LeaveCriticalSection(&ddraw_cs);
4685 return hr_ddraw_from_wined3d(rc);
4688 /*****************************************************************************
4689 * IDirect3DDevice7::BeginStateBlock
4691 * Begins recording to a stateblock
4693 * Version 7
4695 * Returns:
4696 * D3D_OK on success
4697 * For details see IWineD3DDevice::BeginStateBlock
4699 *****************************************************************************/
4700 static HRESULT WINAPI
4701 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4703 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4704 HRESULT hr;
4705 TRACE("(%p)->(): Relay!\n", This);
4707 EnterCriticalSection(&ddraw_cs);
4708 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4709 LeaveCriticalSection(&ddraw_cs);
4710 return hr_ddraw_from_wined3d(hr);
4713 /*****************************************************************************
4714 * IDirect3DDevice7::EndStateBlock
4716 * Stops recording to a state block and returns the created stateblock
4717 * handle.
4719 * Version 7
4721 * Params:
4722 * BlockHandle: Address to store the stateblock's handle to
4724 * Returns:
4725 * D3D_OK on success
4726 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4727 * See IWineD3DDevice::EndStateBlock for more details
4729 *****************************************************************************/
4730 static HRESULT WINAPI
4731 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4732 DWORD *BlockHandle)
4734 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4735 HRESULT hr;
4736 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4738 if(!BlockHandle)
4740 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4741 return DDERR_INVALIDPARAMS;
4744 EnterCriticalSection(&ddraw_cs);
4745 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4746 if(!*BlockHandle)
4748 ERR("Cannot get a handle number for the stateblock\n");
4749 LeaveCriticalSection(&ddraw_cs);
4750 return DDERR_OUTOFMEMORY;
4752 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4753 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4754 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
4755 LeaveCriticalSection(&ddraw_cs);
4756 return hr_ddraw_from_wined3d(hr);
4759 /*****************************************************************************
4760 * IDirect3DDevice7::PreLoad
4762 * Allows the app to signal that a texture will be used soon, to allow
4763 * the Direct3DDevice to load it to the video card in the meantime.
4765 * Version 7
4767 * Params:
4768 * Texture: The texture to preload
4770 * Returns:
4771 * D3D_OK on success
4772 * DDERR_INVALIDPARAMS if Texture is NULL
4773 * See IWineD3DSurface::PreLoad for details
4775 *****************************************************************************/
4776 static HRESULT WINAPI
4777 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4778 IDirectDrawSurface7 *Texture)
4780 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4781 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4783 TRACE("(%p)->(%p): Relay!\n", This, surf);
4785 if(!Texture)
4786 return DDERR_INVALIDPARAMS;
4788 EnterCriticalSection(&ddraw_cs);
4789 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4790 LeaveCriticalSection(&ddraw_cs);
4791 return D3D_OK;
4794 /*****************************************************************************
4795 * IDirect3DDevice7::ApplyStateBlock
4797 * Activates the state stored in a state block handle.
4799 * Params:
4800 * BlockHandle: The stateblock handle to activate
4802 * Returns:
4803 * D3D_OK on success
4804 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4806 *****************************************************************************/
4807 static HRESULT WINAPI
4808 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4809 DWORD BlockHandle)
4811 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4812 HRESULT hr;
4813 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4815 EnterCriticalSection(&ddraw_cs);
4816 if(!BlockHandle || BlockHandle > This->numHandles)
4818 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4819 LeaveCriticalSection(&ddraw_cs);
4820 return D3DERR_INVALIDSTATEBLOCK;
4822 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4824 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4825 LeaveCriticalSection(&ddraw_cs);
4826 return D3DERR_INVALIDSTATEBLOCK;
4829 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4830 LeaveCriticalSection(&ddraw_cs);
4831 return hr_ddraw_from_wined3d(hr);
4834 /*****************************************************************************
4835 * IDirect3DDevice7::CaptureStateBlock
4837 * Updates a stateblock's values to the values currently set for the device
4839 * Version 7
4841 * Params:
4842 * BlockHandle: Stateblock to update
4844 * Returns:
4845 * D3D_OK on success
4846 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4847 * See IWineD3DDevice::CaptureStateBlock for more details
4849 *****************************************************************************/
4850 static HRESULT WINAPI
4851 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4852 DWORD BlockHandle)
4854 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4855 HRESULT hr;
4856 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4858 EnterCriticalSection(&ddraw_cs);
4859 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4861 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4862 LeaveCriticalSection(&ddraw_cs);
4863 return D3DERR_INVALIDSTATEBLOCK;
4865 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4867 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4868 LeaveCriticalSection(&ddraw_cs);
4869 return D3DERR_INVALIDSTATEBLOCK;
4872 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4873 LeaveCriticalSection(&ddraw_cs);
4874 return hr_ddraw_from_wined3d(hr);
4877 /*****************************************************************************
4878 * IDirect3DDevice7::DeleteStateBlock
4880 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4882 * Version 7
4884 * Params:
4885 * BlockHandle: Stateblock handle to delete
4887 * Returns:
4888 * D3D_OK on success
4889 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4891 *****************************************************************************/
4892 static HRESULT WINAPI
4893 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4894 DWORD BlockHandle)
4896 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4897 ULONG ref;
4898 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4900 EnterCriticalSection(&ddraw_cs);
4901 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4903 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4904 LeaveCriticalSection(&ddraw_cs);
4905 return D3DERR_INVALIDSTATEBLOCK;
4907 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4909 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4910 LeaveCriticalSection(&ddraw_cs);
4911 return D3DERR_INVALIDSTATEBLOCK;
4914 ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4915 if(ref)
4917 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
4919 This->Handles[BlockHandle - 1].ptr = NULL;
4920 This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
4922 LeaveCriticalSection(&ddraw_cs);
4923 return D3D_OK;
4926 /*****************************************************************************
4927 * IDirect3DDevice7::CreateStateBlock
4929 * Creates a new state block handle.
4931 * Version 7
4933 * Params:
4934 * Type: The state block type
4935 * BlockHandle: Address to write the created handle to
4937 * Returns:
4938 * D3D_OK on success
4939 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4941 *****************************************************************************/
4942 static HRESULT WINAPI
4943 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4944 D3DSTATEBLOCKTYPE Type,
4945 DWORD *BlockHandle)
4947 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4948 HRESULT hr;
4949 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4951 if(!BlockHandle)
4953 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4954 return DDERR_INVALIDPARAMS;
4957 EnterCriticalSection(&ddraw_cs);
4958 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4959 if(!*BlockHandle)
4961 ERR("Cannot get a handle number for the stateblock\n");
4962 LeaveCriticalSection(&ddraw_cs);
4963 return DDERR_OUTOFMEMORY;
4965 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4967 /* The D3DSTATEBLOCKTYPE enum is fine here */
4968 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4969 Type,
4970 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
4971 NULL /* Parent, hope that works */);
4972 LeaveCriticalSection(&ddraw_cs);
4973 return hr_ddraw_from_wined3d(hr);
4976 /*****************************************************************************
4977 * IDirect3DDevice7::Load
4979 * Loads a rectangular area from the source into the destination texture.
4980 * It can also copy the source to the faces of a cubic environment map
4982 * Version 7
4984 * Params:
4985 * DestTex: Destination texture
4986 * DestPoint: Point in the destination where the source image should be
4987 * written to
4988 * SrcTex: Source texture
4989 * SrcRect: Source rectangle
4990 * Flags: Some flags
4992 * Returns:
4993 * D3D_OK on success
4994 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4995 * See IDirect3DTexture2::Load for details
4997 *****************************************************************************/
4998 static HRESULT WINAPI
4999 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
5000 IDirectDrawSurface7 *DestTex,
5001 POINT *DestPoint,
5002 IDirectDrawSurface7 *SrcTex,
5003 RECT *SrcRect,
5004 DWORD Flags)
5006 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
5007 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
5008 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
5009 FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
5011 if( (!src) || (!dest) )
5012 return DDERR_INVALIDPARAMS;
5014 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
5015 ICOM_INTERFACE(src, IDirect3DTexture2));
5016 return D3D_OK;
5019 /*****************************************************************************
5020 * IDirect3DDevice7::LightEnable
5022 * Enables or disables a light
5024 * Version 7, IDirect3DLight uses this method too.
5026 * Params:
5027 * LightIndex: The index of the light to enable / disable
5028 * Enable: Enable or disable the light
5030 * Returns:
5031 * D3D_OK on success
5032 * For more details, see IWineD3DDevice::SetLightEnable
5034 *****************************************************************************/
5035 static HRESULT WINAPI
5036 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
5037 DWORD LightIndex,
5038 BOOL Enable)
5040 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
5041 HRESULT hr;
5042 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
5044 EnterCriticalSection(&ddraw_cs);
5045 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
5046 LeaveCriticalSection(&ddraw_cs);
5047 return hr_ddraw_from_wined3d(hr);
5050 /*****************************************************************************
5051 * IDirect3DDevice7::GetLightEnable
5053 * Retrieves if the light with the given index is enabled or not
5055 * Version 7
5057 * Params:
5058 * LightIndex: Index of desired light
5059 * Enable: Pointer to a BOOL which contains the result
5061 * Returns:
5062 * D3D_OK on success
5063 * DDERR_INVALIDPARAMS if Enable is NULL
5064 * See IWineD3DDevice::GetLightEnable for more details
5066 *****************************************************************************/
5067 static HRESULT WINAPI
5068 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
5069 DWORD LightIndex,
5070 BOOL* Enable)
5072 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
5073 HRESULT hr;
5074 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
5076 if(!Enable)
5077 return DDERR_INVALIDPARAMS;
5079 EnterCriticalSection(&ddraw_cs);
5080 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
5081 LeaveCriticalSection(&ddraw_cs);
5082 return hr_ddraw_from_wined3d(hr);
5085 /*****************************************************************************
5086 * IDirect3DDevice7::SetClipPlane
5088 * Sets custom clipping plane
5090 * Version 7
5092 * Params:
5093 * Index: The index of the clipping plane
5094 * PlaneEquation: An equation defining the clipping plane
5096 * Returns:
5097 * D3D_OK on success
5098 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
5099 * See IWineD3DDevice::SetClipPlane for more details
5101 *****************************************************************************/
5102 static HRESULT WINAPI
5103 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
5104 DWORD Index,
5105 D3DVALUE* PlaneEquation)
5107 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
5108 HRESULT hr;
5109 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
5111 if(!PlaneEquation)
5112 return DDERR_INVALIDPARAMS;
5114 EnterCriticalSection(&ddraw_cs);
5115 hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
5116 LeaveCriticalSection(&ddraw_cs);
5117 return hr;
5120 /*****************************************************************************
5121 * IDirect3DDevice7::GetClipPlane
5123 * Returns the clipping plane with a specific index
5125 * Params:
5126 * Index: The index of the desired plane
5127 * PlaneEquation: Address to store the plane equation to
5129 * Returns:
5130 * D3D_OK on success
5131 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
5132 * See IWineD3DDevice::GetClipPlane for more details
5134 *****************************************************************************/
5135 static HRESULT WINAPI
5136 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
5137 DWORD Index,
5138 D3DVALUE* PlaneEquation)
5140 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
5141 HRESULT hr;
5142 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
5144 if(!PlaneEquation)
5145 return DDERR_INVALIDPARAMS;
5147 EnterCriticalSection(&ddraw_cs);
5148 hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
5149 LeaveCriticalSection(&ddraw_cs);
5150 return hr;
5153 /*****************************************************************************
5154 * IDirect3DDevice7::GetInfo
5156 * Retrieves some information about the device. The DirectX sdk says that
5157 * this version returns S_FALSE for all retail builds of DirectX, that's what
5158 * this implementation does.
5160 * Params:
5161 * DevInfoID: Information type requested
5162 * DevInfoStruct: Pointer to a structure to store the info to
5163 * Size: Size of the structure
5165 * Returns:
5166 * S_FALSE, because it's a non-debug driver
5168 *****************************************************************************/
5169 static HRESULT WINAPI
5170 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
5171 DWORD DevInfoID,
5172 void *DevInfoStruct,
5173 DWORD Size)
5175 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
5176 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
5178 if (TRACE_ON(d3d7))
5180 TRACE(" info requested : ");
5181 switch (DevInfoID)
5183 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
5184 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
5185 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
5186 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
5190 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
5193 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
5195 /*** IUnknown Methods ***/
5196 IDirect3DDeviceImpl_7_QueryInterface,
5197 IDirect3DDeviceImpl_7_AddRef,
5198 IDirect3DDeviceImpl_7_Release,
5199 /*** IDirect3DDevice7 ***/
5200 IDirect3DDeviceImpl_7_GetCaps,
5201 IDirect3DDeviceImpl_7_EnumTextureFormats,
5202 IDirect3DDeviceImpl_7_BeginScene,
5203 IDirect3DDeviceImpl_7_EndScene,
5204 IDirect3DDeviceImpl_7_GetDirect3D,
5205 IDirect3DDeviceImpl_7_SetRenderTarget,
5206 IDirect3DDeviceImpl_7_GetRenderTarget,
5207 IDirect3DDeviceImpl_7_Clear,
5208 IDirect3DDeviceImpl_7_SetTransform,
5209 IDirect3DDeviceImpl_7_GetTransform,
5210 IDirect3DDeviceImpl_7_SetViewport,
5211 IDirect3DDeviceImpl_7_MultiplyTransform,
5212 IDirect3DDeviceImpl_7_GetViewport,
5213 IDirect3DDeviceImpl_7_SetMaterial,
5214 IDirect3DDeviceImpl_7_GetMaterial,
5215 IDirect3DDeviceImpl_7_SetLight,
5216 IDirect3DDeviceImpl_7_GetLight,
5217 IDirect3DDeviceImpl_7_SetRenderState,
5218 IDirect3DDeviceImpl_7_GetRenderState,
5219 IDirect3DDeviceImpl_7_BeginStateBlock,
5220 IDirect3DDeviceImpl_7_EndStateBlock,
5221 IDirect3DDeviceImpl_7_PreLoad,
5222 IDirect3DDeviceImpl_7_DrawPrimitive,
5223 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
5224 IDirect3DDeviceImpl_7_SetClipStatus,
5225 IDirect3DDeviceImpl_7_GetClipStatus,
5226 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
5227 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
5228 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
5229 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
5230 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
5231 IDirect3DDeviceImpl_7_GetTexture,
5232 IDirect3DDeviceImpl_7_SetTexture,
5233 IDirect3DDeviceImpl_7_GetTextureStageState,
5234 IDirect3DDeviceImpl_7_SetTextureStageState,
5235 IDirect3DDeviceImpl_7_ValidateDevice,
5236 IDirect3DDeviceImpl_7_ApplyStateBlock,
5237 IDirect3DDeviceImpl_7_CaptureStateBlock,
5238 IDirect3DDeviceImpl_7_DeleteStateBlock,
5239 IDirect3DDeviceImpl_7_CreateStateBlock,
5240 IDirect3DDeviceImpl_7_Load,
5241 IDirect3DDeviceImpl_7_LightEnable,
5242 IDirect3DDeviceImpl_7_GetLightEnable,
5243 IDirect3DDeviceImpl_7_SetClipPlane,
5244 IDirect3DDeviceImpl_7_GetClipPlane,
5245 IDirect3DDeviceImpl_7_GetInfo
5248 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
5250 /*** IUnknown Methods ***/
5251 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
5252 Thunk_IDirect3DDeviceImpl_3_AddRef,
5253 Thunk_IDirect3DDeviceImpl_3_Release,
5254 /*** IDirect3DDevice3 ***/
5255 IDirect3DDeviceImpl_3_GetCaps,
5256 IDirect3DDeviceImpl_3_GetStats,
5257 IDirect3DDeviceImpl_3_AddViewport,
5258 IDirect3DDeviceImpl_3_DeleteViewport,
5259 IDirect3DDeviceImpl_3_NextViewport,
5260 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
5261 Thunk_IDirect3DDeviceImpl_3_BeginScene,
5262 Thunk_IDirect3DDeviceImpl_3_EndScene,
5263 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
5264 IDirect3DDeviceImpl_3_SetCurrentViewport,
5265 IDirect3DDeviceImpl_3_GetCurrentViewport,
5266 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
5267 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
5268 IDirect3DDeviceImpl_3_Begin,
5269 IDirect3DDeviceImpl_3_BeginIndexed,
5270 IDirect3DDeviceImpl_3_Vertex,
5271 IDirect3DDeviceImpl_3_Index,
5272 IDirect3DDeviceImpl_3_End,
5273 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
5274 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
5275 IDirect3DDeviceImpl_3_GetLightState,
5276 IDirect3DDeviceImpl_3_SetLightState,
5277 Thunk_IDirect3DDeviceImpl_3_SetTransform,
5278 Thunk_IDirect3DDeviceImpl_3_GetTransform,
5279 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
5280 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
5281 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
5282 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
5283 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
5284 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
5285 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
5286 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
5287 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
5288 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
5289 Thunk_IDirect3DDeviceImpl_3_GetTexture,
5290 Thunk_IDirect3DDeviceImpl_3_SetTexture,
5291 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
5292 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
5293 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
5296 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
5298 /*** IUnknown Methods ***/
5299 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
5300 Thunk_IDirect3DDeviceImpl_2_AddRef,
5301 Thunk_IDirect3DDeviceImpl_2_Release,
5302 /*** IDirect3DDevice2 ***/
5303 Thunk_IDirect3DDeviceImpl_2_GetCaps,
5304 IDirect3DDeviceImpl_2_SwapTextureHandles,
5305 Thunk_IDirect3DDeviceImpl_2_GetStats,
5306 Thunk_IDirect3DDeviceImpl_2_AddViewport,
5307 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
5308 Thunk_IDirect3DDeviceImpl_2_NextViewport,
5309 IDirect3DDeviceImpl_2_EnumTextureFormats,
5310 Thunk_IDirect3DDeviceImpl_2_BeginScene,
5311 Thunk_IDirect3DDeviceImpl_2_EndScene,
5312 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
5313 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
5314 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
5315 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
5316 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
5317 Thunk_IDirect3DDeviceImpl_2_Begin,
5318 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
5319 Thunk_IDirect3DDeviceImpl_2_Vertex,
5320 Thunk_IDirect3DDeviceImpl_2_Index,
5321 Thunk_IDirect3DDeviceImpl_2_End,
5322 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
5323 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
5324 Thunk_IDirect3DDeviceImpl_2_GetLightState,
5325 Thunk_IDirect3DDeviceImpl_2_SetLightState,
5326 Thunk_IDirect3DDeviceImpl_2_SetTransform,
5327 Thunk_IDirect3DDeviceImpl_2_GetTransform,
5328 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
5329 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
5330 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
5331 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
5332 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
5335 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
5337 /*** IUnknown Methods ***/
5338 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
5339 Thunk_IDirect3DDeviceImpl_1_AddRef,
5340 Thunk_IDirect3DDeviceImpl_1_Release,
5341 /*** IDirect3DDevice1 ***/
5342 IDirect3DDeviceImpl_1_Initialize,
5343 Thunk_IDirect3DDeviceImpl_1_GetCaps,
5344 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
5345 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
5346 Thunk_IDirect3DDeviceImpl_1_GetStats,
5347 IDirect3DDeviceImpl_1_Execute,
5348 Thunk_IDirect3DDeviceImpl_1_AddViewport,
5349 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
5350 Thunk_IDirect3DDeviceImpl_1_NextViewport,
5351 IDirect3DDeviceImpl_1_Pick,
5352 IDirect3DDeviceImpl_1_GetPickRecords,
5353 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
5354 IDirect3DDeviceImpl_1_CreateMatrix,
5355 IDirect3DDeviceImpl_1_SetMatrix,
5356 IDirect3DDeviceImpl_1_GetMatrix,
5357 IDirect3DDeviceImpl_1_DeleteMatrix,
5358 Thunk_IDirect3DDeviceImpl_1_EndScene,
5359 Thunk_IDirect3DDeviceImpl_1_BeginScene,
5360 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
5363 /*****************************************************************************
5364 * IDirect3DDeviceImpl_CreateHandle
5366 * Not called from the VTable
5368 * Some older interface versions operate with handles, which are basically
5369 * DWORDs which identify an interface, for example
5370 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
5372 * Those handle could be just casts to the interface pointers or vice versa,
5373 * but that is not 64 bit safe and would mean blindly derefering a DWORD
5374 * passed by the app. Instead there is a dynamic array in the device which
5375 * keeps a DWORD to pointer information and a type for the handle.
5377 * Basically this array only grows, when a handle is freed its pointer is
5378 * just set to NULL. There will be much more reads from the array than
5379 * insertion operations, so a dynamic array is fine.
5381 * Params:
5382 * This: D3DDevice implementation for which this handle should be created
5384 * Returns:
5385 * A free handle on success
5386 * 0 on failure
5388 *****************************************************************************/
5389 DWORD
5390 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
5392 DWORD i;
5393 struct HandleEntry *oldHandles = This->Handles;
5395 TRACE("(%p)\n", This);
5397 for(i = 0; i < This->numHandles; i++)
5399 if(This->Handles[i].ptr == NULL &&
5400 This->Handles[i].type == DDrawHandle_Unknown)
5402 TRACE("Reusing freed handle %d\n", i + 1);
5403 return i + 1;
5407 TRACE("Growing the handle array\n");
5409 This->numHandles++;
5410 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
5411 if(!This->Handles)
5413 ERR("Out of memory\n");
5414 This->Handles = oldHandles;
5415 This->numHandles--;
5416 return 0;
5418 if(oldHandles)
5420 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
5421 HeapFree(GetProcessHeap(), 0, oldHandles);
5424 TRACE("Returning %d\n", This->numHandles);
5425 return This->numHandles;
5428 /*****************************************************************************
5429 * IDirect3DDeviceImpl_UpdateDepthStencil
5431 * Checks the current render target for attached depth stencils and sets the
5432 * WineD3D depth stencil accordingly.
5434 * Returns:
5435 * The depth stencil state to set if creating the device
5437 *****************************************************************************/
5438 WINED3DZBUFFERTYPE
5439 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
5441 IDirectDrawSurface7 *depthStencil = NULL;
5442 IDirectDrawSurfaceImpl *dsi;
5443 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
5445 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->target, IDirectDrawSurface7),
5446 &depthcaps,
5447 &depthStencil);
5448 if(!depthStencil)
5450 TRACE("Setting wined3d depth stencil to NULL\n");
5451 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
5452 NULL);
5453 return WINED3DZB_FALSE;
5456 dsi = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, depthStencil);
5457 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
5458 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
5459 dsi->WineD3DSurface);
5461 IDirectDrawSurface7_Release(depthStencil);
5462 return WINED3DZB_TRUE;