2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
30 #include "wine/port.h"
31 #include "wine/debug.h"
44 #include "wine/exception.h"
49 #include "ddraw_private.h"
51 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
52 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk
);
55 const GUID IID_D3DDEVICE_WineD3D
= {
59 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
62 /*****************************************************************************
63 * IUnknown Methods. Common for Version 1, 2, 3 and 7
64 *****************************************************************************/
66 /*****************************************************************************
67 * IDirect3DDevice7::QueryInterface
69 * Used to query other interfaces from a Direct3DDevice interface.
70 * It can return interface pointers to all Direct3DDevice versions as well
71 * as IDirectDraw and IDirect3D. For a link to QueryInterface
72 * rules see ddraw.c, IDirectDraw7::QueryInterface
74 * Exists in Version 1, 2, 3 and 7
77 * refiid: Interface ID queried for
78 * obj: Used to return the interface pointer
81 * D3D_OK or E_NOINTERFACE
83 *****************************************************************************/
85 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7
*iface
,
89 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
90 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
92 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
96 return DDERR_INVALIDPARAMS
;
98 if ( IsEqualGUID( &IID_IUnknown
, refiid
) )
100 *obj
= ICOM_INTERFACE(This
, IDirect3DDevice7
);
103 /* Check DirectDraw Interfac\x01s */
104 else if( IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
106 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirectDraw7
);
107 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
109 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
111 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirectDraw4
);
112 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
114 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
116 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirectDraw2
);
117 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
119 else if( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
121 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirectDraw
);
122 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
126 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
128 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirect3D
);
129 TRACE("(%p) Returning IDirect3D interface at %p\n", This
, *obj
);
131 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
133 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirect3D2
);
134 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This
, *obj
);
136 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
138 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirect3D3
);
139 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This
, *obj
);
141 else if ( IsEqualGUID( &IID_IDirect3D7
, refiid
) )
143 *obj
= ICOM_INTERFACE(This
->ddraw
, IDirect3D7
);
144 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This
, *obj
);
148 else if ( IsEqualGUID( &IID_IDirect3DDevice
, refiid
) )
150 *obj
= ICOM_INTERFACE(This
, IDirect3DDevice
);
151 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This
, *obj
);
153 else if ( IsEqualGUID( &IID_IDirect3DDevice2
, refiid
) ) {
154 *obj
= ICOM_INTERFACE(This
, IDirect3DDevice2
);
155 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This
, *obj
);
157 else if ( IsEqualGUID( &IID_IDirect3DDevice3
, refiid
) ) {
158 *obj
= ICOM_INTERFACE(This
, IDirect3DDevice3
);
159 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This
, *obj
);
161 else if ( IsEqualGUID( &IID_IDirect3DDevice7
, refiid
) ) {
162 *obj
= ICOM_INTERFACE(This
, IDirect3DDevice7
);
163 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This
, *obj
);
166 /* Unknown interface */
169 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
170 return E_NOINTERFACE
;
173 /* AddRef the returned interface */
174 IUnknown_AddRef( (IUnknown
*) *obj
);
178 static HRESULT WINAPI
179 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3
*iface
,
183 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
184 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This
, debugstr_guid(riid
), obj
);
185 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This
, IDirect3DDevice7
),
190 static HRESULT WINAPI
191 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2
*iface
,
195 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
196 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This
, debugstr_guid(riid
), obj
);
197 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This
, IDirect3DDevice7
),
202 static HRESULT WINAPI
203 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice
*iface
,
207 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
208 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This
, debugstr_guid(riid
), obp
);
209 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This
, IDirect3DDevice7
),
214 /*****************************************************************************
215 * IDirect3DDevice7::AddRef
217 * Increases the refcount....
218 * The most exciting Method, definitely
220 * Exists in Version 1, 2, 3 and 7
225 *****************************************************************************/
227 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7
*iface
)
229 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
230 ULONG ref
= InterlockedIncrement(&This
->ref
);
232 TRACE("(%p) : incrementing from %u.\n", This
, ref
-1);
238 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3
*iface
)
240 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
241 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
242 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This
, IDirect3DDevice7
));
246 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2
*iface
)
248 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
249 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
250 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This
, IDirect3DDevice7
));
254 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice
*iface
)
256 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface
);
257 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice
, IDirect3DDevice7
, iface
));
260 /*****************************************************************************
261 * IDirect3DDevice7::Release
263 * Decreases the refcount of the interface
264 * When the refcount is reduced to 0, the object is destroyed.
266 * Exists in Version 1, 2, 3 and 7
271 *****************************************************************************/
273 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7
*iface
)
275 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
276 ULONG ref
= InterlockedDecrement(&This
->ref
);
278 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+1);
280 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
281 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
282 * when the render target is released
286 IParent
*IndexBufferParent
;
289 EnterCriticalSection(&ddraw_cs
);
290 /* Free the index buffer. */
291 IWineD3DDevice_SetIndices(This
->wineD3DDevice
, NULL
);
292 IWineD3DIndexBuffer_GetParent(This
->indexbuffer
,
293 (IUnknown
**) &IndexBufferParent
);
294 IParent_Release(IndexBufferParent
); /* Once for the getParent */
295 if( IParent_Release(IndexBufferParent
) != 0) /* And now to destroy it */
297 ERR(" (%p) Something is still holding the index buffer parent %p\n", This
, IndexBufferParent
);
300 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
301 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
302 * IDirect3DVertexBuffer::Release will unset it.
305 /* Restore the render targets */
306 if(This
->OffScreenTarget
)
312 vp
.Width
= This
->ddraw
->d3d_target
->surface_desc
.dwWidth
;
313 vp
.Height
= This
->ddraw
->d3d_target
->surface_desc
.dwHeight
;
316 IWineD3DDevice_SetViewport(This
->wineD3DDevice
,
319 /* Set the device up to render to the front buffer since the back buffer will
322 IWineD3DDevice_SetRenderTarget(This
->wineD3DDevice
, 0,
323 This
->ddraw
->d3d_target
->WineD3DSurface
);
324 /* This->target is the offscreen target.
325 * This->ddraw->d3d_target is the target used by DDraw
327 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This
, This
->ddraw
->d3d_target
, NULL
);
328 IWineD3DDevice_SetFrontBackBuffers(This
->wineD3DDevice
,
329 This
->ddraw
->d3d_target
->WineD3DSurface
,
333 /* Release the WineD3DDevice. This won't destroy it */
334 if(IWineD3DDevice_Release(This
->wineD3DDevice
) <= 0)
336 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This
, This
->wineD3DDevice
);
339 /* The texture handles should be unset by now, but there might be some bits
340 * missing in our reference counting(needs test). Do a sanity check
342 for(i
= 0; i
< This
->numHandles
; i
++)
344 if(This
->Handles
[i
].ptr
)
346 switch(This
->Handles
[i
].type
)
348 case DDrawHandle_Texture
:
350 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*) This
->Handles
[i
].ptr
;
351 FIXME("Texture Handle %d not unset properly\n", i
+ 1);
356 case DDrawHandle_Material
:
358 IDirect3DMaterialImpl
*mat
= (IDirect3DMaterialImpl
*) This
->Handles
[i
].ptr
;
359 FIXME("Material handle %d not unset properly\n", i
+ 1);
364 case DDrawHandle_Matrix
:
366 /* No fixme here because this might happen because of sloppy apps */
367 WARN("Leftover matrix handle %d, deleting\n", i
+ 1);
368 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This
, IDirect3DDevice
),
373 case DDrawHandle_StateBlock
:
375 /* No fixme here because this might happen because of sloppy apps */
376 WARN("Leftover stateblock handle %d, deleting\n", i
+ 1);
377 IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This
, IDirect3DDevice7
),
383 FIXME("Unknown handle %d not unset properly\n", i
+ 1);
388 HeapFree(GetProcessHeap(), 0, This
->Handles
);
390 TRACE("Releasing target %p %p\n", This
->target
, This
->ddraw
->d3d_target
);
391 /* Release the render target and the WineD3D render target
392 * (See IDirect3D7::CreateDevice for more comments on this)
394 IDirectDrawSurface7_Release(ICOM_INTERFACE(This
->target
, IDirectDrawSurface7
));
395 IDirectDrawSurface7_Release(ICOM_INTERFACE(This
->ddraw
->d3d_target
,IDirectDrawSurface7
));
396 TRACE("Target release done\n");
398 This
->ddraw
->d3ddevice
= NULL
;
400 /* Now free the structure */
401 HeapFree(GetProcessHeap(), 0, This
);
402 LeaveCriticalSection(&ddraw_cs
);
410 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3
*iface
)
412 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
413 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
414 return IDirect3DDevice7_Release(ICOM_INTERFACE(This
, IDirect3DDevice7
));
418 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2
*iface
)
420 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
421 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
422 return IDirect3DDevice7_Release(ICOM_INTERFACE(This
, IDirect3DDevice7
));
426 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice
*iface
)
428 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
429 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
430 return IDirect3DDevice7_Release(ICOM_INTERFACE(This
, IDirect3DDevice7
));
433 /*****************************************************************************
434 * IDirect3DDevice Methods
435 *****************************************************************************/
437 /*****************************************************************************
438 * IDirect3DDevice::Initialize
440 * Initializes a Direct3DDevice. This implementation is a no-op, as all
441 * initialization is done at create time.
443 * Exists in Version 1
446 * No idea what they mean, as the MSDN page is gone
450 *****************************************************************************/
451 static HRESULT WINAPI
452 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice
*iface
,
453 IDirect3D
*Direct3D
, GUID
*guid
,
456 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
458 /* It shouldn't be crucial, but print a FIXME, I'm interested if
459 * any game calls it and when
461 FIXME("(%p)->(%p,%p,%p): No-op!\n", This
, Direct3D
, guid
, Desc
);
466 /*****************************************************************************
467 * IDirect3DDevice7::GetCaps
469 * Retrieves the device's capabilities
471 * This implementation is used for Version 7 only, the older versions have
472 * their own implementation.
475 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
479 * D3DERR_* if a problem occurs. See WineD3D
481 *****************************************************************************/
482 static HRESULT WINAPI
483 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7
*iface
,
484 D3DDEVICEDESC7
*Desc
)
486 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
487 D3DDEVICEDESC OldDesc
;
488 TRACE("(%p)->(%p)\n", This
, Desc
);
490 /* Call the same function used by IDirect3D, this saves code */
491 return IDirect3DImpl_GetCaps(This
->ddraw
->wineD3D
, &OldDesc
, Desc
);
494 /*****************************************************************************
495 * IDirect3DDevice3::GetCaps
497 * Retrieves the capabilities of the hardware device and the emulation
498 * device. For Wine, hardware and emulation are the same (it's all HW).
500 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
503 * HWDesc: Structure to fill with the HW caps
504 * HelDesc: Structure to fill with the hardare emulation caps
508 * D3DERR_* if a problem occurs. See WineD3D
510 *****************************************************************************/
511 static HRESULT WINAPI
512 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3
*iface
,
513 D3DDEVICEDESC
*HWDesc
,
514 D3DDEVICEDESC
*HelDesc
)
516 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
517 D3DDEVICEDESC7 newDesc
;
519 TRACE("(%p)->(%p,%p)\n", iface
, HWDesc
, HelDesc
);
521 hr
= IDirect3DImpl_GetCaps(This
->ddraw
->wineD3D
, HWDesc
, &newDesc
);
522 if(hr
!= D3D_OK
) return hr
;
528 static HRESULT WINAPI
529 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2
*iface
,
530 D3DDEVICEDESC
*D3DHWDevDesc
,
531 D3DDEVICEDESC
*D3DHELDevDesc
)
533 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
534 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This
, D3DHWDevDesc
, D3DHELDevDesc
);
535 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This
, IDirect3DDevice3
),
540 static HRESULT WINAPI
541 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice
*iface
,
542 D3DDEVICEDESC
*D3DHWDevDesc
,
543 D3DDEVICEDESC
*D3DHELDevDesc
)
545 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
546 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This
, D3DHWDevDesc
, D3DHELDevDesc
);
547 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This
, IDirect3DDevice3
),
552 /*****************************************************************************
553 * IDirect3DDevice2::SwapTextureHandles
555 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
558 * Tex1, Tex2: The 2 Textures to swap
563 *****************************************************************************/
564 static HRESULT WINAPI
565 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2
*iface
,
566 IDirect3DTexture2
*Tex1
,
567 IDirect3DTexture2
*Tex2
)
569 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
571 IDirectDrawSurfaceImpl
*surf1
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, Tex1
);
572 IDirectDrawSurfaceImpl
*surf2
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, Tex2
);
573 TRACE("(%p)->(%p,%p)\n", This
, surf1
, surf2
);
575 EnterCriticalSection(&ddraw_cs
);
576 This
->Handles
[surf1
->Handle
- 1].ptr
= surf2
;
577 This
->Handles
[surf2
->Handle
- 1].ptr
= surf1
;
579 swap
= surf2
->Handle
;
580 surf2
->Handle
= surf1
->Handle
;
581 surf1
->Handle
= swap
;
582 LeaveCriticalSection(&ddraw_cs
);
587 static HRESULT WINAPI
588 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice
*iface
,
589 IDirect3DTexture
*D3DTex1
,
590 IDirect3DTexture
*D3DTex2
)
592 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
593 IDirectDrawSurfaceImpl
*surf1
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirect3DTexture
, D3DTex1
);
594 IDirectDrawSurfaceImpl
*surf2
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirect3DTexture
, D3DTex2
);
595 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This
, surf1
, surf2
);
596 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This
, IDirect3DDevice2
),
597 ICOM_INTERFACE(surf1
, IDirect3DTexture2
),
598 ICOM_INTERFACE(surf2
, IDirect3DTexture2
));
601 /*****************************************************************************
602 * IDirect3DDevice3::GetStats
604 * This method seems to retrieve some stats from the device.
605 * The MSDN documentation doesn't exist any more, but the D3DSTATS
606 * structure suggests that the amout of drawn primitives and processed
607 * vertices is returned.
609 * Exists in Version 1, 2 and 3
612 * Stats: Pointer to a D3DSTATS structure to be filled
616 * DDERR_INVALIDPARAMS if Stats == NULL
618 *****************************************************************************/
619 static HRESULT WINAPI
620 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3
*iface
,
623 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
624 FIXME("(%p)->(%p): Stub!\n", This
, Stats
);
627 return DDERR_INVALIDPARAMS
;
629 /* Fill the Stats with 0 */
630 Stats
->dwTrianglesDrawn
= 0;
631 Stats
->dwLinesDrawn
= 0;
632 Stats
->dwPointsDrawn
= 0;
633 Stats
->dwSpansDrawn
= 0;
634 Stats
->dwVerticesProcessed
= 0;
639 static HRESULT WINAPI
640 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2
*iface
,
643 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
644 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, Stats
);
645 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This
, IDirect3DDevice3
),
649 static HRESULT WINAPI
650 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice
*iface
,
653 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
654 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, Stats
);
655 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This
, IDirect3DDevice3
),
659 /*****************************************************************************
660 * IDirect3DDevice::CreateExecuteBuffer
662 * Creates an IDirect3DExecuteBuffer, used for rendering with a
668 * Desc: Buffer description
669 * ExecuteBuffer: Address to return the Interface pointer at
670 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
674 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
675 * DDERR_OUTOFMEMORY if we ran out of memory
678 *****************************************************************************/
679 static HRESULT WINAPI
680 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice
*iface
,
681 D3DEXECUTEBUFFERDESC
*Desc
,
682 IDirect3DExecuteBuffer
**ExecuteBuffer
,
685 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
686 IDirect3DExecuteBufferImpl
* object
;
687 TRACE("(%p)->(%p,%p,%p)!\n", This
, Desc
, ExecuteBuffer
, UnkOuter
);
690 return CLASS_E_NOAGGREGATION
;
692 /* Allocate the new Execute Buffer */
693 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DExecuteBufferImpl
));
696 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
697 return DDERR_OUTOFMEMORY
;
700 ICOM_INIT_INTERFACE(object
, IDirect3DExecuteBuffer
, IDirect3DExecuteBuffer_Vtbl
);
703 object
->d3ddev
= This
;
705 /* Initializes memory */
706 memcpy(&object
->desc
, Desc
, Desc
->dwSize
);
708 /* No buffer given */
709 if ((object
->desc
.dwFlags
& D3DDEB_LPDATA
) == 0)
710 object
->desc
.lpData
= NULL
;
712 /* No buffer size given */
713 if ((object
->desc
.dwFlags
& D3DDEB_BUFSIZE
) == 0)
714 object
->desc
.dwBufferSize
= 0;
716 /* Create buffer if asked */
717 if ((object
->desc
.lpData
== NULL
) && (object
->desc
.dwBufferSize
> 0))
719 object
->need_free
= TRUE
;
720 object
->desc
.lpData
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,object
->desc
.dwBufferSize
);
721 if(!object
->desc
.lpData
)
723 ERR("Out of memory when allocating the execute buffer data\n");
724 HeapFree(GetProcessHeap(), 0, object
);
725 return DDERR_OUTOFMEMORY
;
730 object
->need_free
= FALSE
;
733 /* No vertices for the moment */
734 object
->vertex_data
= NULL
;
736 object
->desc
.dwFlags
|= D3DDEB_LPDATA
;
738 object
->indices
= NULL
;
739 object
->nb_indices
= 0;
741 *ExecuteBuffer
= ICOM_INTERFACE(object
, IDirect3DExecuteBuffer
);
743 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer
, object
);
748 /*****************************************************************************
749 * IDirect3DDevice::Execute
751 * Executes all the stuff in an execute buffer.
754 * ExecuteBuffer: The buffer to execute
755 * Viewport: The viewport used for rendering
759 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
762 *****************************************************************************/
763 static HRESULT WINAPI
764 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice
*iface
,
765 IDirect3DExecuteBuffer
*ExecuteBuffer
,
766 IDirect3DViewport
*Viewport
,
769 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
770 IDirect3DExecuteBufferImpl
*Direct3DExecuteBufferImpl
= ICOM_OBJECT(IDirect3DExecuteBufferImpl
, IDirect3DExecuteBuffer
, ExecuteBuffer
);
771 IDirect3DViewportImpl
*Direct3DViewportImpl
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Viewport
);
773 TRACE("(%p)->(%p,%p,%08x)\n", This
, Direct3DExecuteBufferImpl
, Direct3DViewportImpl
, Flags
);
775 if(!Direct3DExecuteBufferImpl
)
776 return DDERR_INVALIDPARAMS
;
779 EnterCriticalSection(&ddraw_cs
);
780 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl
, This
, Direct3DViewportImpl
);
781 LeaveCriticalSection(&ddraw_cs
);
786 /*****************************************************************************
787 * IDirect3DDevice3::AddViewport
789 * Add a Direct3DViewport to the device's viewport list. These viewports
790 * are wrapped to IDirect3DDevice7 viewports in viewport.c
792 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
793 * are the same interfaces.
796 * Viewport: The viewport to add
799 * DDERR_INVALIDPARAMS if Viewport == NULL
802 *****************************************************************************/
803 static HRESULT WINAPI
804 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3
*iface
,
805 IDirect3DViewport3
*Viewport
)
807 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
808 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Viewport
);
810 TRACE("(%p)->(%p)\n", This
, vp
);
814 return DDERR_INVALIDPARAMS
;
816 EnterCriticalSection(&ddraw_cs
);
817 vp
->next
= This
->viewport_list
;
818 This
->viewport_list
= vp
;
819 LeaveCriticalSection(&ddraw_cs
);
824 static HRESULT WINAPI
825 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2
*iface
,
826 IDirect3DViewport2
*Direct3DViewport2
)
828 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
829 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Direct3DViewport2
);
830 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
831 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
832 ICOM_INTERFACE(vp
, IDirect3DViewport3
));
835 static HRESULT WINAPI
836 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice
*iface
,
837 IDirect3DViewport
*Direct3DViewport
)
839 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
840 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Direct3DViewport
);
841 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
842 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
843 ICOM_INTERFACE(vp
, IDirect3DViewport3
));
846 /*****************************************************************************
847 * IDirect3DDevice3::DeleteViewport
849 * Deletes a Direct3DViewport from the device's viewport list.
851 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
855 * Viewport: The viewport to delete
859 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
861 *****************************************************************************/
862 static HRESULT WINAPI
863 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3
*iface
,
864 IDirect3DViewport3
*Viewport
)
866 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
867 IDirect3DViewportImpl
*vp
= (IDirect3DViewportImpl
*) Viewport
;
868 IDirect3DViewportImpl
*cur_viewport
, *prev_viewport
= NULL
;
870 TRACE("(%p)->(%p)\n", This
, vp
);
872 EnterCriticalSection(&ddraw_cs
);
873 cur_viewport
= This
->viewport_list
;
874 while (cur_viewport
!= NULL
)
876 if (cur_viewport
== vp
)
878 if (prev_viewport
== NULL
) This
->viewport_list
= cur_viewport
->next
;
879 else prev_viewport
->next
= cur_viewport
->next
;
880 /* TODO : add desactivate of the viewport and all associated lights... */
881 LeaveCriticalSection(&ddraw_cs
);
884 prev_viewport
= cur_viewport
;
885 cur_viewport
= cur_viewport
->next
;
888 LeaveCriticalSection(&ddraw_cs
);
889 return DDERR_INVALIDPARAMS
;
892 static HRESULT WINAPI
893 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2
*iface
,
894 IDirect3DViewport2
*Direct3DViewport2
)
896 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
897 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Direct3DViewport2
);
898 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
899 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
900 ICOM_INTERFACE(vp
, IDirect3DViewport3
));
903 static HRESULT WINAPI
904 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice
*iface
,
905 IDirect3DViewport
*Direct3DViewport
)
907 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
908 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Direct3DViewport
);
909 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
910 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
911 ICOM_INTERFACE(vp
, IDirect3DViewport3
));
914 /*****************************************************************************
915 * IDirect3DDevice3::NextViewport
917 * Returns a viewport from the viewport list, depending on the
918 * passed viewport and the flags.
920 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
924 * Viewport: Viewport to use for beginning the search
925 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
929 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
931 *****************************************************************************/
932 static HRESULT WINAPI
933 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3
*iface
,
934 IDirect3DViewport3
*Viewport3
,
935 IDirect3DViewport3
**lplpDirect3DViewport3
,
938 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
939 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Viewport3
);
940 IDirect3DViewportImpl
*res
= NULL
;
942 TRACE("(%p)->(%p,%p,%08x)\n", This
, vp
, lplpDirect3DViewport3
, Flags
);
946 *lplpDirect3DViewport3
= NULL
;
947 return DDERR_INVALIDPARAMS
;
951 EnterCriticalSection(&ddraw_cs
);
961 res
= This
->viewport_list
;
966 IDirect3DViewportImpl
*cur_viewport
= This
->viewport_list
;
967 if (cur_viewport
!= NULL
)
969 while (cur_viewport
->next
!= NULL
) cur_viewport
= cur_viewport
->next
;
975 *lplpDirect3DViewport3
= NULL
;
976 LeaveCriticalSection(&ddraw_cs
);
977 return DDERR_INVALIDPARAMS
;
980 *lplpDirect3DViewport3
= ICOM_INTERFACE(res
, IDirect3DViewport3
);
981 LeaveCriticalSection(&ddraw_cs
);
985 static HRESULT WINAPI
986 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2
*iface
,
987 IDirect3DViewport2
*Viewport2
,
988 IDirect3DViewport2
**lplpDirect3DViewport2
,
991 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
992 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Viewport2
);
993 IDirect3DViewport3
*res
;
995 TRACE_(ddraw_thunk
)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This
, vp
, lplpDirect3DViewport2
, Flags
);
996 hr
= IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
997 ICOM_INTERFACE(vp
, IDirect3DViewport3
),
1000 *lplpDirect3DViewport2
= (IDirect3DViewport2
*) COM_INTERFACE_CAST(IDirect3DViewportImpl
, IDirect3DViewport3
, IDirect3DViewport3
, res
);
1004 static HRESULT WINAPI
1005 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice
*iface
,
1006 IDirect3DViewport
*Viewport
,
1007 IDirect3DViewport
**lplpDirect3DViewport
,
1010 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1011 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Viewport
);
1012 IDirect3DViewport3
*res
;
1014 TRACE_(ddraw_thunk
)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This
, vp
, lplpDirect3DViewport
, Flags
);
1015 hr
= IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
1016 ICOM_INTERFACE(vp
, IDirect3DViewport3
),
1019 *lplpDirect3DViewport
= (IDirect3DViewport
*) COM_INTERFACE_CAST(IDirect3DViewportImpl
, IDirect3DViewport3
, IDirect3DViewport3
, res
);
1023 /*****************************************************************************
1024 * IDirect3DDevice::Pick
1026 * Executes an execute buffer without performing rendering. Instead, a
1027 * list of primitives that intersect with (x1,y1) of the passed rectangle
1028 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1034 * ExecuteBuffer: Buffer to execute
1035 * Viewport: Viewport to use for execution
1036 * Flags: None are defined, according to the SDK
1037 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1038 * x2 and y2 are ignored.
1041 * D3D_OK because it's a stub
1043 *****************************************************************************/
1044 static HRESULT WINAPI
1045 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice
*iface
,
1046 IDirect3DExecuteBuffer
*ExecuteBuffer
,
1047 IDirect3DViewport
*Viewport
,
1051 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1052 IDirect3DExecuteBufferImpl
*execbuf
= ICOM_OBJECT(IDirect3DExecuteBufferImpl
, IDirect3DExecuteBuffer
, ExecuteBuffer
);
1053 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Viewport
);
1054 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This
, execbuf
, vp
, Flags
, Rect
);
1059 /*****************************************************************************
1060 * IDirect3DDevice::GetPickRecords
1062 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1067 * Count: Pointer to a DWORD containing the numbers of pick records to
1069 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1072 * D3D_OK, because it's a stub
1074 *****************************************************************************/
1075 static HRESULT WINAPI
1076 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice
*iface
,
1078 D3DPICKRECORD
*D3DPickRec
)
1080 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1081 FIXME("(%p)->(%p,%p): stub!\n", This
, Count
, D3DPickRec
);
1086 /*****************************************************************************
1087 * IDirect3DDevice7::EnumTextureformats
1089 * Enumerates the supported texture formats. It has a list of all possible
1090 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1091 * WineD3D supports it. If so, then it is passed to the app.
1093 * This is for Version 7 and 3, older versions have a different
1094 * callback function and their own implementation
1097 * Callback: Callback to call for each enumerated format
1098 * Arg: Argument to pass to the callback
1102 * DDERR_INVALIDPARAMS if Callback == NULL
1104 *****************************************************************************/
1105 static HRESULT WINAPI
1106 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7
*iface
,
1107 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1110 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
1114 WINED3DFORMAT FormatList
[] = {
1116 WINED3DFMT_A8R8G8B8
,
1117 WINED3DFMT_X8R8G8B8
,
1121 WINED3DFMT_A1R5G5B5
,
1122 WINED3DFMT_A4R4G4B4
,
1124 WINED3DFMT_X1R5G5B5
,
1134 WINED3DFORMAT BumpFormatList
[] = {
1137 WINED3DFMT_X8L8V8U8
,
1138 WINED3DFMT_Q8W8V8U8
,
1140 WINED3DFMT_W11V11U10
,
1141 WINED3DFMT_A2W10V10U10
1144 TRACE("(%p)->(%p,%p): Relay\n", This
, Callback
, Arg
);
1147 return DDERR_INVALIDPARAMS
;
1149 EnterCriticalSection(&ddraw_cs
);
1150 for(i
= 0; i
< sizeof(FormatList
) / sizeof(WINED3DFORMAT
); i
++)
1152 hr
= IWineD3D_CheckDeviceFormat(This
->ddraw
->wineD3D
,
1155 0 /* AdapterFormat */,
1157 0 /* ResourceType */,
1161 DDPIXELFORMAT pformat
;
1163 memset(&pformat
, 0, sizeof(pformat
));
1164 pformat
.dwSize
= sizeof(pformat
);
1165 PixelFormat_WineD3DtoDD(&pformat
, FormatList
[i
]);
1167 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1168 hr
= Callback(&pformat
, Arg
);
1169 if(hr
!= DDENUMRET_OK
)
1171 TRACE("Format enumeration cancelled by application\n");
1172 LeaveCriticalSection(&ddraw_cs
);
1178 for(i
= 0; i
< sizeof(BumpFormatList
) / sizeof(WINED3DFORMAT
); i
++)
1180 hr
= IWineD3D_CheckDeviceFormat(This
->ddraw
->wineD3D
,
1183 0 /* AdapterFormat */,
1184 WINED3DUSAGE_QUERY_LEGACYBUMPMAP
,
1185 0 /* ResourceType */,
1189 DDPIXELFORMAT pformat
;
1191 memset(&pformat
, 0, sizeof(pformat
));
1192 pformat
.dwSize
= sizeof(pformat
);
1193 PixelFormat_WineD3DtoDD(&pformat
, BumpFormatList
[i
]);
1195 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList
[i
]);
1196 hr
= Callback(&pformat
, Arg
);
1197 if(hr
!= DDENUMRET_OK
)
1199 TRACE("Format enumeration cancelled by application\n");
1200 LeaveCriticalSection(&ddraw_cs
);
1205 TRACE("End of enumeration\n");
1206 LeaveCriticalSection(&ddraw_cs
);
1210 static HRESULT WINAPI
1211 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3
*iface
,
1212 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1215 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1216 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This
, Callback
, Arg
);
1217 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1222 /*****************************************************************************
1223 * IDirect3DDevice2::EnumTextureformats
1225 * EnumTextureFormats for Version 1 and 2, see
1226 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1228 * This version has a different callback and does not enumerate FourCC
1231 *****************************************************************************/
1232 static HRESULT WINAPI
1233 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2
*iface
,
1234 LPD3DENUMTEXTUREFORMATSCALLBACK Callback
,
1237 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1241 WINED3DFORMAT FormatList
[] = {
1243 WINED3DFMT_A8R8G8B8
,
1244 WINED3DFMT_X8R8G8B8
,
1248 WINED3DFMT_A1R5G5B5
,
1249 WINED3DFMT_A4R4G4B4
,
1251 WINED3DFMT_X1R5G5B5
,
1255 /* FOURCC codes - Not in this version*/
1258 TRACE("(%p)->(%p,%p): Relay\n", This
, Callback
, Arg
);
1261 return DDERR_INVALIDPARAMS
;
1263 EnterCriticalSection(&ddraw_cs
);
1264 for(i
= 0; i
< sizeof(FormatList
) / sizeof(WINED3DFORMAT
); i
++)
1266 hr
= IWineD3D_CheckDeviceFormat(This
->ddraw
->wineD3D
,
1269 0 /* AdapterFormat */,
1271 0 /* ResourceType */,
1275 DDSURFACEDESC sdesc
;
1277 memset(&sdesc
, 0, sizeof(sdesc
));
1278 sdesc
.dwSize
= sizeof(sdesc
);
1279 sdesc
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_CAPS
;
1280 sdesc
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1281 sdesc
.ddpfPixelFormat
.dwSize
= sizeof(sdesc
.ddpfPixelFormat
);
1282 PixelFormat_WineD3DtoDD(&sdesc
.ddpfPixelFormat
, FormatList
[i
]);
1284 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1285 hr
= Callback(&sdesc
, Arg
);
1286 if(hr
!= DDENUMRET_OK
)
1288 TRACE("Format enumeration cancelled by application\n");
1289 LeaveCriticalSection(&ddraw_cs
);
1294 TRACE("End of enumeration\n");
1295 LeaveCriticalSection(&ddraw_cs
);
1299 static HRESULT WINAPI
1300 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice
*iface
,
1301 LPD3DENUMTEXTUREFORMATSCALLBACK Callback
,
1304 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1305 TRACE_(ddraw_thunk
)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This
, Callback
, Arg
);
1306 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This
, IDirect3DDevice2
),
1311 /*****************************************************************************
1312 * IDirect3DDevice::CreateMatrix
1314 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1315 * allocated for the handle.
1320 * D3DMatHandle: Address to return the handle at
1324 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1326 *****************************************************************************/
1327 static HRESULT WINAPI
1328 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice
*iface
, D3DMATRIXHANDLE
*D3DMatHandle
)
1330 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1332 TRACE("(%p)->(%p)\n", This
, D3DMatHandle
);
1335 return DDERR_INVALIDPARAMS
;
1337 Matrix
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(D3DMATRIX
));
1340 ERR("Out of memory when allocating a D3DMATRIX\n");
1341 return DDERR_OUTOFMEMORY
;
1344 EnterCriticalSection(&ddraw_cs
);
1345 *D3DMatHandle
= IDirect3DDeviceImpl_CreateHandle(This
);
1346 if(!(*D3DMatHandle
))
1348 ERR("Failed to create a matrix handle\n");
1349 HeapFree(GetProcessHeap(), 0, Matrix
);
1350 LeaveCriticalSection(&ddraw_cs
);
1351 return DDERR_OUTOFMEMORY
;
1353 This
->Handles
[(DWORD
) *D3DMatHandle
- 1].ptr
= Matrix
;
1354 This
->Handles
[(DWORD
) *D3DMatHandle
- 1].type
= DDrawHandle_Matrix
;
1355 TRACE(" returning matrix handle %d\n", *D3DMatHandle
);
1357 LeaveCriticalSection(&ddraw_cs
);
1361 /*****************************************************************************
1362 * IDirect3DDevice::SetMatrix
1364 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1365 * allocated for the handle
1370 * D3DMatHandle: Handle to set the matrix to
1371 * D3DMatrix: Matrix to set
1375 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1378 *****************************************************************************/
1379 static HRESULT WINAPI
1380 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice
*iface
,
1381 D3DMATRIXHANDLE D3DMatHandle
,
1382 D3DMATRIX
*D3DMatrix
)
1384 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1385 TRACE("(%p)->(%08x,%p)\n", This
, (DWORD
) D3DMatHandle
, D3DMatrix
);
1387 if( (!D3DMatHandle
) || (!D3DMatrix
) )
1388 return DDERR_INVALIDPARAMS
;
1390 EnterCriticalSection(&ddraw_cs
);
1391 if(D3DMatHandle
> This
->numHandles
)
1393 ERR("Handle %d out of range\n", D3DMatHandle
);
1394 LeaveCriticalSection(&ddraw_cs
);
1395 return DDERR_INVALIDPARAMS
;
1397 else if(This
->Handles
[D3DMatHandle
- 1].type
!= DDrawHandle_Matrix
)
1399 ERR("Handle %d is not a matrix handle\n", D3DMatHandle
);
1400 LeaveCriticalSection(&ddraw_cs
);
1401 return DDERR_INVALIDPARAMS
;
1405 dump_D3DMATRIX(D3DMatrix
);
1407 *((D3DMATRIX
*) This
->Handles
[D3DMatHandle
- 1].ptr
) = *D3DMatrix
;
1409 LeaveCriticalSection(&ddraw_cs
);
1413 /*****************************************************************************
1414 * IDirect3DDevice::SetMatrix
1416 * Returns the content of a D3DMATRIX handle
1421 * D3DMatHandle: Matrix handle to read the content from
1422 * D3DMatrix: Address to store the content at
1426 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1428 *****************************************************************************/
1429 static HRESULT WINAPI
1430 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice
*iface
,
1431 D3DMATRIXHANDLE D3DMatHandle
,
1432 D3DMATRIX
*D3DMatrix
)
1434 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1435 TRACE("(%p)->(%08x,%p)\n", This
, (DWORD
) D3DMatHandle
, D3DMatrix
);
1438 return DDERR_INVALIDPARAMS
;
1440 return DDERR_INVALIDPARAMS
;
1442 EnterCriticalSection(&ddraw_cs
);
1443 if(D3DMatHandle
> This
->numHandles
)
1445 ERR("Handle %d out of range\n", D3DMatHandle
);
1446 LeaveCriticalSection(&ddraw_cs
);
1447 return DDERR_INVALIDPARAMS
;
1449 else if(This
->Handles
[D3DMatHandle
- 1].type
!= DDrawHandle_Matrix
)
1451 ERR("Handle %d is not a matrix handle\n", D3DMatHandle
);
1452 LeaveCriticalSection(&ddraw_cs
);
1453 return DDERR_INVALIDPARAMS
;
1456 /* The handle is simply a pointer to a D3DMATRIX structure */
1457 *D3DMatrix
= *((D3DMATRIX
*) This
->Handles
[D3DMatHandle
- 1].ptr
);
1459 LeaveCriticalSection(&ddraw_cs
);
1463 /*****************************************************************************
1464 * IDirect3DDevice::DeleteMatrix
1466 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1471 * D3DMatHandle: Handle to destroy
1475 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1477 *****************************************************************************/
1478 static HRESULT WINAPI
1479 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice
*iface
,
1480 D3DMATRIXHANDLE D3DMatHandle
)
1482 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1483 TRACE("(%p)->(%08x)\n", This
, (DWORD
) D3DMatHandle
);
1486 return DDERR_INVALIDPARAMS
;
1488 EnterCriticalSection(&ddraw_cs
);
1489 if(D3DMatHandle
> This
->numHandles
)
1491 ERR("Handle %d out of range\n", D3DMatHandle
);
1492 LeaveCriticalSection(&ddraw_cs
);
1493 return DDERR_INVALIDPARAMS
;
1495 else if(This
->Handles
[D3DMatHandle
- 1].type
!= DDrawHandle_Matrix
)
1497 ERR("Handle %d is not a matrix handle\n", D3DMatHandle
);
1498 LeaveCriticalSection(&ddraw_cs
);
1499 return DDERR_INVALIDPARAMS
;
1502 HeapFree(GetProcessHeap(), 0, This
->Handles
[D3DMatHandle
- 1].ptr
);
1503 This
->Handles
[D3DMatHandle
- 1].ptr
= NULL
;
1504 This
->Handles
[D3DMatHandle
- 1].type
= DDrawHandle_Unknown
;
1506 LeaveCriticalSection(&ddraw_cs
);
1510 /*****************************************************************************
1511 * IDirect3DDevice7::BeginScene
1513 * This method must be called before any rendering is performed.
1514 * IDirect3DDevice::EndScene has to be called after the scene is complete
1516 * Version 1, 2, 3 and 7
1519 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1520 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1523 *****************************************************************************/
1524 static HRESULT WINAPI
1525 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7
*iface
)
1527 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
1529 TRACE("(%p): Relay\n", This
);
1531 EnterCriticalSection(&ddraw_cs
);
1532 hr
= IWineD3DDevice_BeginScene(This
->wineD3DDevice
);
1533 LeaveCriticalSection(&ddraw_cs
);
1534 if(hr
== WINED3D_OK
) return D3D_OK
;
1535 else return D3DERR_SCENE_IN_SCENE
; /* TODO: Other possible causes of failure */
1538 static HRESULT WINAPI
1539 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3
*iface
)
1541 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1542 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1543 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This
, IDirect3DDevice7
));
1546 static HRESULT WINAPI
1547 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2
*iface
)
1549 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1550 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1551 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This
, IDirect3DDevice7
));
1554 static HRESULT WINAPI
1555 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice
*iface
)
1557 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1558 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1559 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This
, IDirect3DDevice7
));
1562 /*****************************************************************************
1563 * IDirect3DDevice7::EndScene
1565 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1566 * This method must be called after rendering is finished.
1568 * Version 1, 2, 3 and 7
1571 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1572 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1573 * that only if the scene was already ended.
1575 *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7
*iface
)
1579 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
1581 TRACE("(%p): Relay\n", This
);
1583 EnterCriticalSection(&ddraw_cs
);
1584 hr
= IWineD3DDevice_EndScene(This
->wineD3DDevice
);
1585 LeaveCriticalSection(&ddraw_cs
);
1586 if(hr
== WINED3D_OK
) return D3D_OK
;
1587 else return D3DERR_SCENE_NOT_IN_SCENE
;
1590 static HRESULT WINAPI
1591 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3
*iface
)
1593 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1594 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1595 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This
, IDirect3DDevice7
));
1598 static HRESULT WINAPI
1599 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2
*iface
)
1601 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1602 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1603 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This
, IDirect3DDevice7
));
1606 static HRESULT WINAPI
1607 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice
*iface
)
1609 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1610 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This
);
1611 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This
, IDirect3DDevice7
));
1614 /*****************************************************************************
1615 * IDirect3DDevice7::GetDirect3D
1617 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1621 * Direct3D7: Address to store the interface pointer at
1625 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1627 *****************************************************************************/
1628 static HRESULT WINAPI
1629 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7
*iface
,
1630 IDirect3D7
**Direct3D7
)
1632 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
1633 TRACE("(%p)->(%p)\n", This
, Direct3D7
);
1636 return DDERR_INVALIDPARAMS
;
1638 *Direct3D7
= ICOM_INTERFACE(This
->ddraw
, IDirect3D7
);
1639 IDirect3D7_AddRef(*Direct3D7
);
1641 TRACE(" returning interface %p\n", *Direct3D7
);
1645 static HRESULT WINAPI
1646 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3
*iface
,
1647 IDirect3D3
**Direct3D3
)
1649 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1651 IDirect3D7
*ret_ptr
;
1653 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Direct3D3
);
1654 ret
= IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1658 *Direct3D3
= COM_INTERFACE_CAST(IDirectDrawImpl
, IDirect3D7
, IDirect3D3
, ret_ptr
);
1659 TRACE(" returning interface %p\n", *Direct3D3
);
1663 static HRESULT WINAPI
1664 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2
*iface
,
1665 IDirect3D2
**Direct3D2
)
1667 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1669 IDirect3D7
*ret_ptr
;
1671 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Direct3D2
);
1672 ret
= IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1676 *Direct3D2
= COM_INTERFACE_CAST(IDirectDrawImpl
, IDirect3D7
, IDirect3D2
, ret_ptr
);
1677 TRACE(" returning interface %p\n", *Direct3D2
);
1681 static HRESULT WINAPI
1682 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice
*iface
,
1683 IDirect3D
**Direct3D
)
1685 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice
, iface
);
1687 IDirect3D7
*ret_ptr
;
1689 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Direct3D
);
1690 ret
= IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1694 *Direct3D
= COM_INTERFACE_CAST(IDirectDrawImpl
, IDirect3D7
, IDirect3D
, ret_ptr
);
1695 TRACE(" returning interface %p\n", *Direct3D
);
1699 /*****************************************************************************
1700 * IDirect3DDevice3::SetCurrentViewport
1702 * Sets a Direct3DViewport as the current viewport.
1703 * For the thunks note that all viewport interface versions are equal
1706 * Direct3DViewport3: The viewport to set
1712 * (Is a NULL viewport valid?)
1714 *****************************************************************************/
1715 static HRESULT WINAPI
1716 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3
*iface
,
1717 IDirect3DViewport3
*Direct3DViewport3
)
1719 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1720 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Direct3DViewport3
);
1721 TRACE("(%p)->(%p)\n", This
, Direct3DViewport3
);
1723 EnterCriticalSection(&ddraw_cs
);
1724 /* Do nothing if the specified viewport is the same as the current one */
1725 if (This
->current_viewport
== vp
)
1727 LeaveCriticalSection(&ddraw_cs
);
1731 /* Should check if the viewport was added or not */
1733 /* Release previous viewport and AddRef the new one */
1734 if (This
->current_viewport
)
1736 TRACE("ViewportImpl is at %p, interface is at %p\n", This
->current_viewport
, ICOM_INTERFACE(This
->current_viewport
, IDirect3DViewport3
));
1737 IDirect3DViewport3_Release( ICOM_INTERFACE(This
->current_viewport
, IDirect3DViewport3
) );
1739 IDirect3DViewport3_AddRef(Direct3DViewport3
);
1741 /* Set this viewport as the current viewport */
1742 This
->current_viewport
= vp
;
1744 /* Activate this viewport */
1745 This
->current_viewport
->active_device
= This
;
1746 This
->current_viewport
->activate(This
->current_viewport
);
1748 LeaveCriticalSection(&ddraw_cs
);
1752 static HRESULT WINAPI
1753 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2
*iface
,
1754 IDirect3DViewport2
*Direct3DViewport2
)
1756 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1757 IDirect3DViewportImpl
*vp
= ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, Direct3DViewport2
);
1758 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, vp
);
1759 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
1760 ICOM_INTERFACE(vp
, IDirect3DViewport3
));
1763 /*****************************************************************************
1764 * IDirect3DDevice3::GetCurrentViewport
1766 * Returns the currently active viewport.
1771 * Direct3DViewport3: Address to return the interface pointer at
1775 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1777 *****************************************************************************/
1778 static HRESULT WINAPI
1779 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3
*iface
,
1780 IDirect3DViewport3
**Direct3DViewport3
)
1782 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1783 TRACE("(%p)->(%p)\n", This
, Direct3DViewport3
);
1785 if(!Direct3DViewport3
)
1786 return DDERR_INVALIDPARAMS
;
1788 EnterCriticalSection(&ddraw_cs
);
1789 *Direct3DViewport3
= ICOM_INTERFACE(This
->current_viewport
, IDirect3DViewport3
);
1791 /* AddRef the returned viewport */
1792 if(*Direct3DViewport3
) IDirect3DViewport3_AddRef(*Direct3DViewport3
);
1794 TRACE(" returning interface %p\n", *Direct3DViewport3
);
1796 LeaveCriticalSection(&ddraw_cs
);
1800 static HRESULT WINAPI
1801 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2
*iface
,
1802 IDirect3DViewport2
**Direct3DViewport2
)
1804 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1806 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, Direct3DViewport2
);
1807 hr
= IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
, IDirect3DDevice3
),
1808 (IDirect3DViewport3
**) Direct3DViewport2
);
1809 if(hr
!= D3D_OK
) return hr
;
1810 *Direct3DViewport2
= (IDirect3DViewport2
*) COM_INTERFACE_CAST(IDirect3DViewportImpl
, IDirect3DViewport3
, IDirect3DViewport3
, *Direct3DViewport2
);
1814 /*****************************************************************************
1815 * IDirect3DDevice7::SetRenderTarget
1817 * Sets the render target for the Direct3DDevice.
1818 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1819 * IDirectDrawSurface3 == IDirectDrawSurface
1821 * Version 2, 3 and 7
1824 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1829 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1831 *****************************************************************************/
1832 static HRESULT WINAPI
1833 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7
*iface
,
1834 IDirectDrawSurface7
*NewTarget
,
1837 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
1838 IDirectDrawSurfaceImpl
*Target
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, NewTarget
);
1840 TRACE("(%p)->(%p,%08x): Relay\n", This
, NewTarget
, Flags
);
1842 EnterCriticalSection(&ddraw_cs
);
1843 /* Flags: Not used */
1845 hr
= IWineD3DDevice_SetRenderTarget(This
->wineD3DDevice
,
1847 Target
? Target
->WineD3DSurface
: NULL
);
1850 LeaveCriticalSection(&ddraw_cs
);
1853 IDirectDrawSurface7_AddRef(NewTarget
);
1854 IDirectDrawSurface7_Release(ICOM_INTERFACE(This
->target
, IDirectDrawSurface7
));
1855 This
->target
= Target
;
1856 IDirect3DDeviceImpl_UpdateDepthStencil(This
);
1857 LeaveCriticalSection(&ddraw_cs
);
1861 static HRESULT WINAPI
1862 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3
*iface
,
1863 IDirectDrawSurface4
*NewRenderTarget
,
1866 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1867 IDirectDrawSurfaceImpl
*Target
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, NewRenderTarget
);
1868 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This
, Target
, Flags
);
1869 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1870 ICOM_INTERFACE(Target
, IDirectDrawSurface7
),
1874 static HRESULT WINAPI
1875 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2
*iface
,
1876 IDirectDrawSurface
*NewRenderTarget
,
1879 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1880 IDirectDrawSurfaceImpl
*Target
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface3
, NewRenderTarget
);
1881 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This
, Target
, Flags
);
1882 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1883 ICOM_INTERFACE(Target
, IDirectDrawSurface7
),
1887 /*****************************************************************************
1888 * IDirect3DDevice7::GetRenderTarget
1890 * Returns the current render target.
1891 * This is handled locally, because the WineD3D render target's parent
1894 * Version 2, 3 and 7
1897 * RenderTarget: Address to store the surface interface pointer
1901 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1903 *****************************************************************************/
1904 static HRESULT WINAPI
1905 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7
*iface
,
1906 IDirectDrawSurface7
**RenderTarget
)
1908 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
1909 TRACE("(%p)->(%p): Relay\n", This
, RenderTarget
);
1912 return DDERR_INVALIDPARAMS
;
1914 EnterCriticalSection(&ddraw_cs
);
1915 *RenderTarget
= ICOM_INTERFACE(This
->target
, IDirectDrawSurface7
);
1916 IDirectDrawSurface7_AddRef(*RenderTarget
);
1918 LeaveCriticalSection(&ddraw_cs
);
1922 static HRESULT WINAPI
1923 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3
*iface
,
1924 IDirectDrawSurface4
**RenderTarget
)
1926 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1928 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, RenderTarget
);
1929 hr
= IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1930 (IDirectDrawSurface7
**) RenderTarget
);
1931 if(hr
!= D3D_OK
) return hr
;
1932 *RenderTarget
= (IDirectDrawSurface4
*) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, IDirectDrawSurface7
, *RenderTarget
);
1936 static HRESULT WINAPI
1937 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2
*iface
,
1938 IDirectDrawSurface
**RenderTarget
)
1940 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1942 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, RenderTarget
);
1943 hr
= IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This
, IDirect3DDevice7
),
1944 (IDirectDrawSurface7
**) RenderTarget
);
1945 if(hr
!= D3D_OK
) return hr
;
1946 *RenderTarget
= (IDirectDrawSurface
*) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, IDirectDrawSurface3
, *RenderTarget
);
1950 /*****************************************************************************
1951 * IDirect3DDevice3::Begin
1953 * Begins a description block of vertices. This is similar to glBegin()
1954 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1955 * described with IDirect3DDevice::Vertex are drawn.
1960 * PrimitiveType: The type of primitives to draw
1961 * VertexTypeDesc: A flexible vertex format description of the vertices
1962 * Flags: Some flags..
1967 *****************************************************************************/
1968 static HRESULT WINAPI
1969 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3
*iface
,
1970 D3DPRIMITIVETYPE PrimitiveType
,
1971 DWORD VertexTypeDesc
,
1974 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
1975 TRACE("(%p)->(%d,%d,%08x)\n", This
, PrimitiveType
, VertexTypeDesc
, Flags
);
1977 EnterCriticalSection(&ddraw_cs
);
1978 This
->primitive_type
= PrimitiveType
;
1979 This
->vertex_type
= VertexTypeDesc
;
1980 This
->render_flags
= Flags
;
1981 This
->vertex_size
= get_flexible_vertex_size(This
->vertex_type
);
1982 This
->nb_vertices
= 0;
1983 LeaveCriticalSection(&ddraw_cs
);
1988 static HRESULT WINAPI
1989 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2
*iface
,
1990 D3DPRIMITIVETYPE d3dpt
,
1991 D3DVERTEXTYPE dwVertexTypeDesc
,
1995 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
1996 TRACE_(ddraw_thunk
)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This
, iface
, d3dpt
, dwVertexTypeDesc
, dwFlags
);
1998 switch(dwVertexTypeDesc
)
2000 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
2001 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
2002 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
2004 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc
);
2005 return DDERR_INVALIDPARAMS
; /* Should never happen */
2008 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This
, IDirect3DDevice3
),
2014 /*****************************************************************************
2015 * IDirect3DDevice3::BeginIndexed
2017 * Draws primitives based on vertices in a vertex array which are specified
2023 * PrimitiveType: Primitive type to draw
2024 * VertexType: A FVF description of the vertex format
2025 * Vertices: pointer to an array containing the vertices
2026 * NumVertices: The number of vertices in the vertex array
2027 * Flags: Some flags ...
2030 * D3D_OK, because it's a stub
2032 *****************************************************************************/
2033 static HRESULT WINAPI
2034 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3
*iface
,
2035 D3DPRIMITIVETYPE PrimitiveType
,
2041 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2042 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This
, PrimitiveType
, VertexType
, Vertices
, NumVertices
, Flags
);
2047 static HRESULT WINAPI
2048 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2
*iface
,
2049 D3DPRIMITIVETYPE d3dptPrimitiveType
,
2050 D3DVERTEXTYPE d3dvtVertexType
,
2052 DWORD dwNumVertices
,
2056 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2057 TRACE_(ddraw_thunk
)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This
, iface
, d3dptPrimitiveType
, d3dvtVertexType
, lpvVertices
, dwNumVertices
, dwFlags
);
2059 switch(d3dvtVertexType
)
2061 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
2062 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
2063 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
2065 ERR("Unexpected vertex type %d\n", d3dvtVertexType
);
2066 return DDERR_INVALIDPARAMS
; /* Should never happen */
2069 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This
,IDirect3DDevice3
),
2077 /*****************************************************************************
2078 * IDirect3DDevice3::Vertex
2080 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2081 * drawn vertices in a vertex buffer. If the buffer is too small, its
2082 * size is increased.
2087 * Vertex: Pointer to the vertex
2090 * D3D_OK, on success
2091 * DDERR_INVALIDPARAMS if Vertex is NULL
2093 *****************************************************************************/
2094 static HRESULT WINAPI
2095 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3
*iface
,
2098 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2099 TRACE("(%p)->(%p)\n", This
, Vertex
);
2102 return DDERR_INVALIDPARAMS
;
2104 EnterCriticalSection(&ddraw_cs
);
2105 if ((This
->nb_vertices
+1)*This
->vertex_size
> This
->buffer_size
)
2108 This
->buffer_size
= This
->buffer_size
? This
->buffer_size
* 2 : This
->vertex_size
* 3;
2109 old_buffer
= This
->vertex_buffer
;
2110 This
->vertex_buffer
= HeapAlloc(GetProcessHeap(), 0, This
->buffer_size
);
2113 CopyMemory(This
->vertex_buffer
, old_buffer
, This
->nb_vertices
* This
->vertex_size
);
2114 HeapFree(GetProcessHeap(), 0, old_buffer
);
2118 CopyMemory(This
->vertex_buffer
+ This
->nb_vertices
++ * This
->vertex_size
, Vertex
, This
->vertex_size
);
2120 LeaveCriticalSection(&ddraw_cs
);
2124 static HRESULT WINAPI
2125 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2
*iface
,
2128 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2129 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This
, lpVertexType
);
2130 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This
, IDirect3DDevice3
),
2134 /*****************************************************************************
2135 * IDirect3DDevice3::Index
2137 * Specifies an index to a vertex to be drawn. The vertex array has to
2138 * be specified with BeginIndexed first.
2141 * VertexIndex: The index of the vertex to draw
2144 * D3D_OK because it's a stub
2146 *****************************************************************************/
2147 static HRESULT WINAPI
2148 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3
*iface
,
2151 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2152 FIXME("(%p)->(%04x): stub!\n", This
, VertexIndex
);
2156 static HRESULT WINAPI
2157 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2
*iface
,
2160 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2161 TRACE_(ddraw_thunk
)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This
, wVertexIndex
);
2162 return IDirect3DDevice3_Index(ICOM_INTERFACE(This
, IDirect3DDevice3
),
2166 /*****************************************************************************
2167 * IDirect3DDevice3::End
2169 * Ends a draw begun with IDirect3DDevice3::Begin or
2170 * IDirect3DDevice::BeginIndexed. The vertices specified with
2171 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2172 * the IDirect3DDevice7::DrawPrimitive method. So far only
2173 * non-indexed mode is supported
2178 * Flags: Some flags, as usual. Don't know which are defined
2181 * The return value of IDirect3DDevice7::DrawPrimitive
2183 *****************************************************************************/
2184 static HRESULT WINAPI
2185 IDirect3DDeviceImpl_3_End(IDirect3DDevice3
*iface
,
2188 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2189 TRACE("(%p)->(%08x)\n", This
, Flags
);
2191 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2192 This
->primitive_type
, This
->vertex_type
,
2193 This
->vertex_buffer
, This
->nb_vertices
,
2194 This
->render_flags
);
2197 static HRESULT WINAPI
2198 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2
*iface
,
2201 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2202 TRACE_(ddraw_thunk
)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This
, dwFlags
);
2203 return IDirect3DDevice3_End(ICOM_INTERFACE(This
, IDirect3DDevice3
),
2207 /*****************************************************************************
2208 * IDirect3DDevice7::GetRenderState
2210 * Returns the value of a render state. The possible render states are
2211 * defined in include/d3dtypes.h
2213 * Version 2, 3 and 7
2216 * RenderStateType: Render state to return the current setting of
2217 * Value: Address to store the value at
2220 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2221 * DDERR_INVALIDPARAMS if Value == NULL
2223 *****************************************************************************/
2224 static HRESULT WINAPI
2225 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7
*iface
,
2226 D3DRENDERSTATETYPE RenderStateType
,
2229 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
2231 TRACE("(%p)->(%08x,%p): Relay\n", This
, RenderStateType
, Value
);
2234 return DDERR_INVALIDPARAMS
;
2236 EnterCriticalSection(&ddraw_cs
);
2237 switch(RenderStateType
)
2239 case D3DRENDERSTATE_TEXTUREHANDLE
:
2241 /* This state is wrapped to SetTexture in SetRenderState, so
2242 * it has to be wrapped to GetTexture here
2244 IWineD3DBaseTexture
*tex
= NULL
;
2247 hr
= IWineD3DDevice_GetTexture(This
->wineD3DDevice
,
2251 if(hr
== WINED3D_OK
&& tex
)
2253 IDirectDrawSurface7
*parent
= NULL
;
2254 hr
= IWineD3DBaseTexture_GetParent(tex
,
2255 (IUnknown
**) &parent
);
2258 /* The parent of the texture is the IDirectDrawSurface7 interface
2259 * of the ddraw surface
2261 IDirectDrawSurfaceImpl
*texImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
2262 IDirectDrawSurface7
,
2264 *Value
= texImpl
->Handle
;
2265 IDirectDrawSurface7_Release(parent
);
2267 IWineD3DBaseTexture_Release(tex
);
2272 case D3DRENDERSTATE_TEXTUREMAG
:
2274 WINED3DTEXTUREFILTERTYPE tex_mag
;
2276 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2277 0, WINED3DSAMP_MAGFILTER
,
2282 case WINED3DTEXF_POINT
:
2283 *Value
= D3DFILTER_NEAREST
;
2285 case WINED3DTEXF_LINEAR
:
2286 *Value
= D3DFILTER_LINEAR
;
2289 ERR("Unhandled texture mag %d !\n",tex_mag
);
2295 case D3DRENDERSTATE_TEXTUREMIN
:
2297 WINED3DTEXTUREFILTERTYPE tex_min
;
2299 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2300 0, WINED3DSAMP_MINFILTER
,
2305 case WINED3DTEXF_POINT
:
2306 *Value
= D3DFILTER_NEAREST
;
2308 case WINED3DTEXF_LINEAR
:
2309 *Value
= D3DFILTER_LINEAR
;
2312 ERR("Unhandled texture mag %d !\n",tex_min
);
2318 case D3DRENDERSTATE_TEXTUREADDRESS
:
2319 case D3DRENDERSTATE_TEXTUREADDRESSU
:
2320 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2321 0, WINED3DSAMP_ADDRESSU
,
2324 case D3DRENDERSTATE_TEXTUREADDRESSV
:
2325 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
2326 0, WINED3DSAMP_ADDRESSV
,
2331 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2332 hr
= IWineD3DDevice_GetRenderState(This
->wineD3DDevice
,
2336 LeaveCriticalSection(&ddraw_cs
);
2340 static HRESULT WINAPI
2341 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3
*iface
,
2342 D3DRENDERSTATETYPE dwRenderStateType
,
2343 DWORD
*lpdwRenderState
)
2345 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2346 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, dwRenderStateType
, lpdwRenderState
);
2347 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2352 static HRESULT WINAPI
2353 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2
*iface
,
2354 D3DRENDERSTATETYPE dwRenderStateType
,
2355 DWORD
*lpdwRenderState
)
2357 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2358 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, dwRenderStateType
, lpdwRenderState
);
2359 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2364 /*****************************************************************************
2365 * IDirect3DDevice7::SetRenderState
2367 * Sets a render state. The possible render states are defined in
2368 * include/d3dtypes.h
2370 * Version 2, 3 and 7
2373 * RenderStateType: State to set
2374 * Value: Value to assign to that state
2377 * D3D_OK on success,
2378 * for details see IWineD3DDevice::SetRenderState
2380 *****************************************************************************/
2381 static HRESULT WINAPI
2382 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7
*iface
,
2383 D3DRENDERSTATETYPE RenderStateType
,
2386 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
2388 TRACE("(%p)->(%08x,%d): Relay\n", This
, RenderStateType
, Value
);
2390 EnterCriticalSection(&ddraw_cs
);
2391 /* Some render states need special care */
2392 switch(RenderStateType
)
2394 case D3DRENDERSTATE_TEXTUREHANDLE
:
2398 hr
= IWineD3DDevice_SetTexture(This
->wineD3DDevice
,
2404 if(Value
> This
->numHandles
)
2406 FIXME("Specified handle %d out of range\n", Value
);
2407 hr
= DDERR_INVALIDPARAMS
;
2410 if(This
->Handles
[Value
- 1].type
!= DDrawHandle_Texture
)
2412 FIXME("Handle %d isn't a texture handle\n", Value
);
2413 hr
= DDERR_INVALIDPARAMS
;
2418 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*) This
->Handles
[Value
- 1].ptr
;
2419 hr
= IWineD3DDevice_SetTexture(This
->wineD3DDevice
,
2421 surf
->wineD3DTexture
);
2426 case D3DRENDERSTATE_TEXTUREMAG
:
2428 WINED3DTEXTUREFILTERTYPE tex_mag
= WINED3DTEXF_NONE
;
2430 switch ((D3DTEXTUREFILTER
) Value
)
2432 case D3DFILTER_NEAREST
:
2433 case D3DFILTER_LINEARMIPNEAREST
:
2434 tex_mag
= WINED3DTEXF_POINT
;
2436 case D3DFILTER_LINEAR
:
2437 case D3DFILTER_LINEARMIPLINEAR
:
2438 tex_mag
= WINED3DTEXF_LINEAR
;
2441 ERR("Unhandled texture mag %d !\n",Value
);
2444 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2445 0, WINED3DSAMP_MAGFILTER
,
2450 case D3DRENDERSTATE_TEXTUREMIN
:
2452 WINED3DTEXTUREFILTERTYPE tex_min
= WINED3DTEXF_NONE
;
2453 WINED3DTEXTUREFILTERTYPE tex_mip
= WINED3DTEXF_NONE
;
2455 switch ((D3DTEXTUREFILTER
) Value
)
2457 case D3DFILTER_NEAREST
:
2458 tex_min
= WINED3DTEXF_POINT
;
2460 case D3DFILTER_LINEAR
:
2461 tex_min
= WINED3DTEXF_LINEAR
;
2463 case D3DFILTER_MIPNEAREST
:
2464 tex_min
= WINED3DTEXF_NONE
;
2465 tex_mip
= WINED3DTEXF_POINT
;
2467 case D3DFILTER_MIPLINEAR
:
2468 tex_min
= WINED3DTEXF_NONE
;
2469 tex_mip
= WINED3DTEXF_LINEAR
;
2471 case D3DFILTER_LINEARMIPNEAREST
:
2472 tex_min
= WINED3DTEXF_POINT
;
2473 tex_mip
= WINED3DTEXF_LINEAR
;
2475 case D3DFILTER_LINEARMIPLINEAR
:
2476 tex_min
= WINED3DTEXF_LINEAR
;
2477 tex_mip
= WINED3DTEXF_LINEAR
;
2481 ERR("Unhandled texture min %d !\n",Value
);
2484 IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2485 0, WINED3DSAMP_MIPFILTER
,
2487 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2488 0, WINED3DSAMP_MINFILTER
,
2493 case D3DRENDERSTATE_TEXTUREADDRESS
:
2494 IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2495 0, WINED3DSAMP_ADDRESSV
,
2498 case D3DRENDERSTATE_TEXTUREADDRESSU
:
2499 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2500 0, WINED3DSAMP_ADDRESSU
,
2503 case D3DRENDERSTATE_TEXTUREADDRESSV
:
2504 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
2505 0, WINED3DSAMP_ADDRESSV
,
2509 case D3DRENDERSTATE_TEXTUREMAPBLEND
:
2511 /* Old texture combine setup style, superseded by texture stage states
2512 * in D3D7. It is safe for us to wrap it to texture stage states.
2514 switch ( (D3DTEXTUREBLEND
) Value
)
2516 case D3DTBLEND_MODULATE
:
2517 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2518 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, WINED3DTA_TEXTURE
);
2519 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG2
, WINED3DTA_CURRENT
);
2520 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_MODULATE
);
2521 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG1
);
2524 case D3DTBLEND_MODULATEALPHA
:
2525 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2526 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, WINED3DTA_TEXTURE
);
2527 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG2
, WINED3DTA_CURRENT
);
2528 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG2
, WINED3DTA_CURRENT
);
2529 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_MODULATE
);
2530 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_MODULATE
);
2533 case D3DTBLEND_DECAL
:
2534 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2535 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, WINED3DTA_TEXTURE
);
2536 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_SELECTARG1
);
2537 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_SELECTARG1
);
2540 case D3DTBLEND_DECALALPHA
:
2541 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLORARG1
, WINED3DTA_TEXTURE
);
2542 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG1
, WINED3DTA_TEXTURE
);
2543 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAARG2
, WINED3DTA_CURRENT
);
2544 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_COLOROP
, WINED3DTOP_SELECTARG1
);
2545 IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
, 0, WINED3DTSS_ALPHAOP
, WINED3DTOP_MODULATE
);
2549 ERR("Unhandled texture environment %d !\n",Value
);
2557 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2559 hr
= IWineD3DDevice_SetRenderState(This
->wineD3DDevice
,
2564 LeaveCriticalSection(&ddraw_cs
);
2568 static HRESULT WINAPI
2569 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3
*iface
,
2570 D3DRENDERSTATETYPE RenderStateType
,
2573 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2574 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, RenderStateType
, Value
);
2575 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2580 static HRESULT WINAPI
2581 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2
*iface
,
2582 D3DRENDERSTATETYPE RenderStateType
,
2585 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2586 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, RenderStateType
, Value
);
2587 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2592 /*****************************************************************************
2593 * Direct3DDevice3::SetLightState
2595 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2596 * light states are forwarded to Direct3DDevice7 render states
2601 * LightStateType: The light state to change
2602 * Value: The value to assign to that light state
2606 * DDERR_INVALIDPARAMS if the parameters were incorrect
2607 * Also check IDirect3DDevice7::SetRenderState
2609 *****************************************************************************/
2610 static HRESULT WINAPI
2611 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3
*iface
,
2612 D3DLIGHTSTATETYPE LightStateType
,
2615 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2618 TRACE("(%p)->(%08x,%08x)\n", This
, LightStateType
, Value
);
2620 if (!LightStateType
&& (LightStateType
> D3DLIGHTSTATE_COLORVERTEX
))
2622 TRACE("Unexpected Light State Type\n");
2623 return DDERR_INVALIDPARAMS
;
2626 EnterCriticalSection(&ddraw_cs
);
2627 if (LightStateType
== D3DLIGHTSTATE_MATERIAL
/* 1 */)
2629 IDirect3DMaterialImpl
*mat
;
2631 if(Value
== 0) mat
= NULL
;
2632 else if(Value
> This
->numHandles
)
2634 ERR("Material handle out of range(%d)\n", Value
);
2635 LeaveCriticalSection(&ddraw_cs
);
2636 return DDERR_INVALIDPARAMS
;
2638 else if(This
->Handles
[Value
- 1].type
!= DDrawHandle_Material
)
2640 ERR("Invalid handle %d\n", Value
);
2641 LeaveCriticalSection(&ddraw_cs
);
2642 return DDERR_INVALIDPARAMS
;
2646 mat
= (IDirect3DMaterialImpl
*) This
->Handles
[Value
- 1].ptr
;
2651 TRACE(" activating material %p.\n", mat
);
2656 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2658 This
->material
= Value
;
2660 else if (LightStateType
== D3DLIGHTSTATE_COLORMODEL
/* 3 */)
2665 ERR("DDCOLOR_MONO should not happen!\n");
2668 /* We are already in this mode */
2669 TRACE("Setting color model to RGB (no-op).\n");
2672 ERR("Unknown color model!\n");
2673 LeaveCriticalSection(&ddraw_cs
);
2674 return DDERR_INVALIDPARAMS
;
2679 D3DRENDERSTATETYPE rs
;
2680 switch (LightStateType
)
2682 case D3DLIGHTSTATE_AMBIENT
: /* 2 */
2683 rs
= D3DRENDERSTATE_AMBIENT
;
2685 case D3DLIGHTSTATE_FOGMODE
: /* 4 */
2686 rs
= D3DRENDERSTATE_FOGVERTEXMODE
;
2688 case D3DLIGHTSTATE_FOGSTART
: /* 5 */
2689 rs
= D3DRENDERSTATE_FOGSTART
;
2691 case D3DLIGHTSTATE_FOGEND
: /* 6 */
2692 rs
= D3DRENDERSTATE_FOGEND
;
2694 case D3DLIGHTSTATE_FOGDENSITY
: /* 7 */
2695 rs
= D3DRENDERSTATE_FOGDENSITY
;
2697 case D3DLIGHTSTATE_COLORVERTEX
: /* 8 */
2698 rs
= D3DRENDERSTATE_COLORVERTEX
;
2701 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType
);
2702 LeaveCriticalSection(&ddraw_cs
);
2703 return DDERR_INVALIDPARAMS
;
2706 hr
= IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2709 LeaveCriticalSection(&ddraw_cs
);
2713 LeaveCriticalSection(&ddraw_cs
);
2717 static HRESULT WINAPI
2718 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2
*iface
,
2719 D3DLIGHTSTATETYPE LightStateType
,
2722 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2723 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This
, LightStateType
, Value
);
2724 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This
, IDirect3DDevice3
),
2729 /*****************************************************************************
2730 * IDirect3DDevice3::GetLightState
2732 * Returns the current setting of a light state. The state is read from
2733 * the Direct3DDevice7 render state.
2738 * LightStateType: The light state to return
2739 * Value: The address to store the light state setting at
2743 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2744 * Also see IDirect3DDevice7::GetRenderState
2746 *****************************************************************************/
2747 static HRESULT WINAPI
2748 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3
*iface
,
2749 D3DLIGHTSTATETYPE LightStateType
,
2752 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2755 TRACE("(%p)->(%08x,%p)\n", This
, LightStateType
, Value
);
2757 if (!LightStateType
&& (LightStateType
> D3DLIGHTSTATE_COLORVERTEX
))
2759 TRACE("Unexpected Light State Type\n");
2760 return DDERR_INVALIDPARAMS
;
2764 return DDERR_INVALIDPARAMS
;
2766 EnterCriticalSection(&ddraw_cs
);
2767 if (LightStateType
== D3DLIGHTSTATE_MATERIAL
/* 1 */)
2769 *Value
= This
->material
;
2771 else if (LightStateType
== D3DLIGHTSTATE_COLORMODEL
/* 3 */)
2773 *Value
= D3DCOLOR_RGB
;
2777 D3DRENDERSTATETYPE rs
;
2778 switch (LightStateType
)
2780 case D3DLIGHTSTATE_AMBIENT
: /* 2 */
2781 rs
= D3DRENDERSTATE_AMBIENT
;
2783 case D3DLIGHTSTATE_FOGMODE
: /* 4 */
2784 rs
= D3DRENDERSTATE_FOGVERTEXMODE
;
2786 case D3DLIGHTSTATE_FOGSTART
: /* 5 */
2787 rs
= D3DRENDERSTATE_FOGSTART
;
2789 case D3DLIGHTSTATE_FOGEND
: /* 6 */
2790 rs
= D3DRENDERSTATE_FOGEND
;
2792 case D3DLIGHTSTATE_FOGDENSITY
: /* 7 */
2793 rs
= D3DRENDERSTATE_FOGDENSITY
;
2795 case D3DLIGHTSTATE_COLORVERTEX
: /* 8 */
2796 rs
= D3DRENDERSTATE_COLORVERTEX
;
2799 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType
);
2800 LeaveCriticalSection(&ddraw_cs
);
2801 return DDERR_INVALIDPARAMS
;
2804 hr
= IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2807 LeaveCriticalSection(&ddraw_cs
);
2811 LeaveCriticalSection(&ddraw_cs
);
2815 static HRESULT WINAPI
2816 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2
*iface
,
2817 D3DLIGHTSTATETYPE LightStateType
,
2820 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2821 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This
, LightStateType
, Value
);
2822 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This
, IDirect3DDevice3
),
2827 /*****************************************************************************
2828 * IDirect3DDevice7::SetTransform
2830 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2831 * in include/d3dtypes.h.
2832 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2833 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2834 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2836 * Version 2, 3 and 7
2839 * TransformStateType: transform state to set
2840 * Matrix: Matrix to assign to the state
2844 * DDERR_INVALIDPARAMS if Matrix == NULL
2845 * For details see IWineD3DDevice::SetTransform
2847 *****************************************************************************/
2848 static HRESULT WINAPI
2849 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7
*iface
,
2850 D3DTRANSFORMSTATETYPE TransformStateType
,
2853 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
2854 D3DTRANSFORMSTATETYPE type
= TransformStateType
;
2856 TRACE("(%p)->(%08x,%p): Relay\n", This
, TransformStateType
, Matrix
);
2858 switch(TransformStateType
)
2860 case D3DTRANSFORMSTATE_WORLD
: type
= WINED3DTS_WORLDMATRIX(0); break;
2861 case D3DTRANSFORMSTATE_WORLD1
: type
= WINED3DTS_WORLDMATRIX(1); break;
2862 case D3DTRANSFORMSTATE_WORLD2
: type
= WINED3DTS_WORLDMATRIX(2); break;
2863 case D3DTRANSFORMSTATE_WORLD3
: type
= WINED3DTS_WORLDMATRIX(3); break;
2864 default: type
= TransformStateType
;
2868 return DDERR_INVALIDPARAMS
;
2870 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2871 EnterCriticalSection(&ddraw_cs
);
2872 hr
= IWineD3DDevice_SetTransform(This
->wineD3DDevice
,
2874 (WINED3DMATRIX
*) Matrix
);
2875 LeaveCriticalSection(&ddraw_cs
);
2879 static HRESULT WINAPI
2880 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3
*iface
,
2881 D3DTRANSFORMSTATETYPE TransformStateType
,
2882 D3DMATRIX
*D3DMatrix
)
2884 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2885 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
2886 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2891 static HRESULT WINAPI
2892 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2
*iface
,
2893 D3DTRANSFORMSTATETYPE TransformStateType
,
2894 D3DMATRIX
*D3DMatrix
)
2896 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2897 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
2898 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2903 /*****************************************************************************
2904 * IDirect3DDevice7::GetTransform
2906 * Returns the matrix assigned to a transform state
2907 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2911 * TransformStateType: State to read the matrix from
2912 * Matrix: Address to store the matrix at
2916 * DDERR_INVALIDPARAMS if Matrix == NULL
2917 * For details, see IWineD3DDevice::GetTransform
2919 *****************************************************************************/
2920 static HRESULT WINAPI
2921 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7
*iface
,
2922 D3DTRANSFORMSTATETYPE TransformStateType
,
2925 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
2926 D3DTRANSFORMSTATETYPE type
= TransformStateType
;
2928 TRACE("(%p)->(%08x,%p): Relay\n", This
, TransformStateType
, Matrix
);
2930 switch(TransformStateType
)
2932 case D3DTRANSFORMSTATE_WORLD
: type
= WINED3DTS_WORLDMATRIX(0); break;
2933 case D3DTRANSFORMSTATE_WORLD1
: type
= WINED3DTS_WORLDMATRIX(1); break;
2934 case D3DTRANSFORMSTATE_WORLD2
: type
= WINED3DTS_WORLDMATRIX(2); break;
2935 case D3DTRANSFORMSTATE_WORLD3
: type
= WINED3DTS_WORLDMATRIX(3); break;
2936 default: type
= TransformStateType
;
2940 return DDERR_INVALIDPARAMS
;
2942 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2943 EnterCriticalSection(&ddraw_cs
);
2944 hr
= IWineD3DDevice_GetTransform(This
->wineD3DDevice
, type
, (WINED3DMATRIX
*) Matrix
);
2945 LeaveCriticalSection(&ddraw_cs
);
2949 static HRESULT WINAPI
2950 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3
*iface
,
2951 D3DTRANSFORMSTATETYPE TransformStateType
,
2952 D3DMATRIX
*D3DMatrix
)
2954 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
2955 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
2956 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2961 static HRESULT WINAPI
2962 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2
*iface
,
2963 D3DTRANSFORMSTATETYPE TransformStateType
,
2964 D3DMATRIX
*D3DMatrix
)
2966 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
2967 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
2968 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This
, IDirect3DDevice7
),
2973 /*****************************************************************************
2974 * IDirect3DDevice7::MultiplyTransform
2976 * Multiplies the already-set transform matrix of a transform state
2977 * with another matrix. For the world matrix, see SetTransform
2979 * Version 2, 3 and 7
2982 * TransformStateType: Transform state to multiply
2983 * D3DMatrix Matrix to multiply with.
2987 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2988 * For details, see IWineD3DDevice::MultiplyTransform
2990 *****************************************************************************/
2991 static HRESULT WINAPI
2992 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7
*iface
,
2993 D3DTRANSFORMSTATETYPE TransformStateType
,
2994 D3DMATRIX
*D3DMatrix
)
2996 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
2998 D3DTRANSFORMSTATETYPE type
;
2999 TRACE("(%p)->(%08x,%p): Relay\n", This
, TransformStateType
, D3DMatrix
);
3001 switch(TransformStateType
)
3003 case D3DTRANSFORMSTATE_WORLD
: type
= WINED3DTS_WORLDMATRIX(0); break;
3004 case D3DTRANSFORMSTATE_WORLD1
: type
= WINED3DTS_WORLDMATRIX(1); break;
3005 case D3DTRANSFORMSTATE_WORLD2
: type
= WINED3DTS_WORLDMATRIX(2); break;
3006 case D3DTRANSFORMSTATE_WORLD3
: type
= WINED3DTS_WORLDMATRIX(3); break;
3007 default: type
= TransformStateType
;
3010 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3011 EnterCriticalSection(&ddraw_cs
);
3012 hr
= IWineD3DDevice_MultiplyTransform(This
->wineD3DDevice
,
3014 (WINED3DMATRIX
*) D3DMatrix
);
3015 LeaveCriticalSection(&ddraw_cs
);
3019 static HRESULT WINAPI
3020 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3
*iface
,
3021 D3DTRANSFORMSTATETYPE TransformStateType
,
3022 D3DMATRIX
*D3DMatrix
)
3024 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3025 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3026 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3031 static HRESULT WINAPI
3032 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2
*iface
,
3033 D3DTRANSFORMSTATETYPE TransformStateType
,
3034 D3DMATRIX
*D3DMatrix
)
3036 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
3037 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, TransformStateType
, D3DMatrix
);
3038 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3043 /*****************************************************************************
3044 * IDirect3DDevice7::DrawPrimitive
3046 * Draws primitives based on vertices in an application-provided pointer
3048 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3049 * an FVF format for D3D7
3052 * PrimitiveType: The type of the primitives to draw
3053 * Vertex type: Flexible vertex format vertex description
3054 * Vertices: Pointer to the vertex array
3055 * VertexCount: The number of vertices to draw
3056 * Flags: As usual a few flags
3060 * DDERR_INVALIDPARAMS if Vertices is NULL
3061 * For details, see IWineD3DDevice::DrawPrimitiveUP
3063 *****************************************************************************/
3064 static HRESULT WINAPI
3065 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7
*iface
,
3066 D3DPRIMITIVETYPE PrimitiveType
,
3072 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3073 UINT PrimitiveCount
, stride
;
3075 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3078 return DDERR_INVALIDPARAMS
;
3080 /* Get the vertex count */
3081 switch(PrimitiveType
)
3083 case D3DPT_POINTLIST
:
3084 PrimitiveCount
= VertexCount
;
3087 case D3DPT_LINELIST
:
3088 PrimitiveCount
= VertexCount
/ 2;
3091 case D3DPT_LINESTRIP
:
3092 PrimitiveCount
= VertexCount
- 1;
3095 case D3DPT_TRIANGLELIST
:
3096 PrimitiveCount
= VertexCount
/ 3;
3099 case D3DPT_TRIANGLESTRIP
:
3100 PrimitiveCount
= VertexCount
- 2;
3103 case D3DPT_TRIANGLEFAN
:
3104 PrimitiveCount
= VertexCount
- 2;
3108 return DDERR_INVALIDPARAMS
;
3111 /* Get the stride */
3112 stride
= get_flexible_vertex_size(VertexType
);
3115 EnterCriticalSection(&ddraw_cs
);
3116 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
3117 IDirectDrawImpl_FindDecl(This
->ddraw
, VertexType
));
3120 LeaveCriticalSection(&ddraw_cs
);
3124 /* This method translates to the user pointer draw of WineD3D */
3125 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->wineD3DDevice
,
3130 LeaveCriticalSection(&ddraw_cs
);
3134 static HRESULT WINAPI
3135 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3
*iface
,
3136 D3DPRIMITIVETYPE PrimitiveType
,
3142 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3143 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3144 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3152 static HRESULT WINAPI
3153 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2
*iface
,
3154 D3DPRIMITIVETYPE PrimitiveType
,
3155 D3DVERTEXTYPE VertexType
,
3160 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
3162 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Flags
);
3166 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
3167 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
3168 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
3170 ERR("Unexpected vertex type %d\n", VertexType
);
3171 return DDERR_INVALIDPARAMS
; /* Should never happen */
3174 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3182 /*****************************************************************************
3183 * IDirect3DDevice7::DrawIndexedPrimitive
3185 * Draws vertices from an application-provided pointer, based on the index
3186 * numbers in a WORD array.
3188 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3189 * an FVF format for D3D7
3192 * PrimitiveType: The primitive type to draw
3193 * VertexType: The FVF vertex description
3194 * Vertices: Pointer to the vertex array
3196 * Indices: Pointer to the index array
3197 * IndexCount: Number of indices = Number of vertices to draw
3198 * Flags: As usual, some flags
3202 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3203 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3205 *****************************************************************************/
3206 static HRESULT WINAPI
3207 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7
*iface
,
3208 D3DPRIMITIVETYPE PrimitiveType
,
3216 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3217 UINT PrimitiveCount
= 0;
3219 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3221 /* Get the primitive number */
3222 switch(PrimitiveType
)
3224 case D3DPT_POINTLIST
:
3225 PrimitiveCount
= IndexCount
;
3228 case D3DPT_LINELIST
:
3229 PrimitiveCount
= IndexCount
/ 2;
3232 case D3DPT_LINESTRIP
:
3233 PrimitiveCount
= IndexCount
- 1;
3236 case D3DPT_TRIANGLELIST
:
3237 PrimitiveCount
= IndexCount
/ 3;
3240 case D3DPT_TRIANGLESTRIP
:
3241 PrimitiveCount
= IndexCount
- 2;
3244 case D3DPT_TRIANGLEFAN
:
3245 PrimitiveCount
= IndexCount
- 2;
3249 return DDERR_INVALIDPARAMS
;
3252 /* Set the D3DDevice's FVF */
3253 EnterCriticalSection(&ddraw_cs
);
3254 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
3255 IDirectDrawImpl_FindDecl(This
->ddraw
, VertexType
));
3258 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This
, hr
);
3259 LeaveCriticalSection(&ddraw_cs
);
3263 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->wineD3DDevice
,
3265 0 /* MinVertexIndex */,
3266 VertexCount
/* UINT NumVertexIndex */,
3271 get_flexible_vertex_size(VertexType
));
3272 LeaveCriticalSection(&ddraw_cs
);
3276 static HRESULT WINAPI
3277 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3
*iface
,
3278 D3DPRIMITIVETYPE PrimitiveType
,
3286 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3287 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3288 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3298 static HRESULT WINAPI
3299 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2
*iface
,
3300 D3DPRIMITIVETYPE PrimitiveType
,
3301 D3DVERTEXTYPE VertexType
,
3309 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
3310 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, Vertices
, VertexCount
, Indices
, IndexCount
, Flags
);
3314 case D3DVT_VERTEX
: FVF
= D3DFVF_VERTEX
; break;
3315 case D3DVT_LVERTEX
: FVF
= D3DFVF_LVERTEX
; break;
3316 case D3DVT_TLVERTEX
: FVF
= D3DFVF_TLVERTEX
; break;
3318 ERR("Unexpected vertex type %d\n", VertexType
);
3319 return DDERR_INVALIDPARAMS
; /* Should never happen */
3322 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3332 /*****************************************************************************
3333 * IDirect3DDevice7::SetClipStatus
3335 * Sets the clip status. This defines things as clipping conditions and
3336 * the extents of the clipping region.
3338 * Version 2, 3 and 7
3344 * D3D_OK because it's a stub
3345 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3347 *****************************************************************************/
3348 static HRESULT WINAPI
3349 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7
*iface
,
3350 D3DCLIPSTATUS
*ClipStatus
)
3352 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3353 FIXME("(%p)->(%p): Stub!\n", This
, ClipStatus
);
3355 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3356 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3358 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3362 static HRESULT WINAPI
3363 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3
*iface
,
3364 D3DCLIPSTATUS
*ClipStatus
)
3366 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3367 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3368 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3372 static HRESULT WINAPI
3373 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2
*iface
,
3374 D3DCLIPSTATUS
*ClipStatus
)
3376 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
3377 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3378 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3382 /*****************************************************************************
3383 * IDirect3DDevice7::GetClipStatus
3385 * Returns the clip status
3388 * ClipStatus: Address to write the clip status to
3391 * D3D_OK because it's a stub
3393 *****************************************************************************/
3394 static HRESULT WINAPI
3395 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7
*iface
,
3396 D3DCLIPSTATUS
*ClipStatus
)
3398 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3399 FIXME("(%p)->(%p): Stub!\n", This
, ClipStatus
);
3401 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3402 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3406 static HRESULT WINAPI
3407 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3
*iface
,
3408 D3DCLIPSTATUS
*ClipStatus
)
3410 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3411 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3412 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3416 static HRESULT WINAPI
3417 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2
*iface
,
3418 D3DCLIPSTATUS
*ClipStatus
)
3420 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice2
, iface
);
3421 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, ClipStatus
);
3422 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3426 /*****************************************************************************
3427 * IDirect3DDevice::DrawPrimitiveStrided
3429 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3434 * PrimitiveType: The primitive type to draw
3435 * VertexType: The FVF description of the vertices to draw (for the stride??)
3436 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3437 * the vertex data locations
3438 * VertexCount: The number of vertices to draw
3442 * D3D_OK, because it's a stub
3443 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3444 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3446 *****************************************************************************/
3447 static HRESULT WINAPI
3448 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7
*iface
,
3449 D3DPRIMITIVETYPE PrimitiveType
,
3451 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3455 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3456 WineDirect3DVertexStridedData WineD3DStrided
;
3458 UINT PrimitiveCount
;
3461 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
3463 memset(&WineD3DStrided
, 0, sizeof(WineD3DStrided
));
3464 /* Get the strided data right. the wined3d structure is a bit bigger
3465 * Watch out: The contents of the strided data are determined by the fvf,
3466 * not by the members set in D3DDrawPrimStrideData. So it's valid
3467 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3468 * not set in the fvf.
3470 if(VertexType
& D3DFVF_POSITION_MASK
)
3472 WineD3DStrided
.u
.s
.position
.lpData
= D3DDrawPrimStrideData
->position
.lpvData
;
3473 WineD3DStrided
.u
.s
.position
.dwStride
= D3DDrawPrimStrideData
->position
.dwStride
;
3474 WineD3DStrided
.u
.s
.position
.dwType
= WINED3DDECLTYPE_FLOAT3
;
3475 if (VertexType
& D3DFVF_XYZRHW
)
3477 WineD3DStrided
.u
.s
.position
.dwType
= WINED3DDECLTYPE_FLOAT4
;
3478 WineD3DStrided
.u
.s
.position_transformed
= TRUE
;
3480 WineD3DStrided
.u
.s
.position_transformed
= FALSE
;
3483 if(VertexType
& D3DFVF_NORMAL
)
3485 WineD3DStrided
.u
.s
.normal
.lpData
= D3DDrawPrimStrideData
->normal
.lpvData
;
3486 WineD3DStrided
.u
.s
.normal
.dwStride
= D3DDrawPrimStrideData
->normal
.dwStride
;
3487 WineD3DStrided
.u
.s
.normal
.dwType
= WINED3DDECLTYPE_FLOAT3
;
3490 if(VertexType
& D3DFVF_DIFFUSE
)
3492 WineD3DStrided
.u
.s
.diffuse
.lpData
= D3DDrawPrimStrideData
->diffuse
.lpvData
;
3493 WineD3DStrided
.u
.s
.diffuse
.dwStride
= D3DDrawPrimStrideData
->diffuse
.dwStride
;
3494 WineD3DStrided
.u
.s
.diffuse
.dwType
= WINED3DDECLTYPE_SHORT4
;
3497 if(VertexType
& D3DFVF_SPECULAR
)
3499 WineD3DStrided
.u
.s
.specular
.lpData
= D3DDrawPrimStrideData
->specular
.lpvData
;
3500 WineD3DStrided
.u
.s
.specular
.dwStride
= D3DDrawPrimStrideData
->specular
.dwStride
;
3501 WineD3DStrided
.u
.s
.specular
.dwType
= WINED3DDECLTYPE_SHORT4
;
3504 for( i
= 0; i
< GET_TEXCOUNT_FROM_FVF(VertexType
); i
++)
3506 WineD3DStrided
.u
.s
.texCoords
[i
].lpData
= D3DDrawPrimStrideData
->textureCoords
[i
].lpvData
;
3507 WineD3DStrided
.u
.s
.texCoords
[i
].dwStride
= D3DDrawPrimStrideData
->textureCoords
[i
].dwStride
;
3508 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType
, i
))
3510 case 1: WineD3DStrided
.u
.s
.texCoords
[i
].dwType
= WINED3DDECLTYPE_FLOAT1
; break;
3511 case 2: WineD3DStrided
.u
.s
.texCoords
[i
].dwType
= WINED3DDECLTYPE_FLOAT2
; break;
3512 case 3: WineD3DStrided
.u
.s
.texCoords
[i
].dwType
= WINED3DDECLTYPE_FLOAT3
; break;
3513 case 4: WineD3DStrided
.u
.s
.texCoords
[i
].dwType
= WINED3DDECLTYPE_FLOAT4
; break;
3514 default: ERR("Unexpected texture coordinate size %d\n",
3515 GET_TEXCOORD_SIZE_FROM_FVF(VertexType
, i
));
3519 /* Get the primitive count */
3520 switch(PrimitiveType
)
3522 case D3DPT_POINTLIST
:
3523 PrimitiveCount
= VertexCount
;
3526 case D3DPT_LINELIST
:
3527 PrimitiveCount
= VertexCount
/ 2;
3530 case D3DPT_LINESTRIP
:
3531 PrimitiveCount
= VertexCount
- 1;
3534 case D3DPT_TRIANGLELIST
:
3535 PrimitiveCount
= VertexCount
/ 3;
3538 case D3DPT_TRIANGLESTRIP
:
3539 PrimitiveCount
= VertexCount
- 2;
3542 case D3DPT_TRIANGLEFAN
:
3543 PrimitiveCount
= VertexCount
- 2;
3546 default: return DDERR_INVALIDPARAMS
;
3549 /* WineD3D doesn't need the FVF here */
3550 EnterCriticalSection(&ddraw_cs
);
3551 hr
= IWineD3DDevice_DrawPrimitiveStrided(This
->wineD3DDevice
,
3555 LeaveCriticalSection(&ddraw_cs
);
3559 static HRESULT WINAPI
3560 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3
*iface
,
3561 D3DPRIMITIVETYPE PrimitiveType
,
3563 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3567 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3568 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Flags
);
3569 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3572 D3DDrawPrimStrideData
,
3577 /*****************************************************************************
3578 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3580 * Draws primitives specified by strided data locations based on indices
3588 * D3D_OK, because it's a stub
3589 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3590 * (DDERR_INVALIDPARAMS if Indices is NULL)
3591 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3593 *****************************************************************************/
3594 static HRESULT WINAPI
3595 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7
*iface
,
3596 D3DPRIMITIVETYPE PrimitiveType
,
3598 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3604 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3605 FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
3607 /* I'll implement it as soon as I find a app to test it.
3608 * This needs an additional method in IWineD3DDevice.
3613 static HRESULT WINAPI
3614 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3
*iface
,
3615 D3DPRIMITIVETYPE PrimitiveType
,
3617 D3DDRAWPRIMITIVESTRIDEDDATA
*D3DDrawPrimStrideData
,
3623 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3624 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface
, PrimitiveType
, VertexType
, D3DDrawPrimStrideData
, VertexCount
, Indices
, IndexCount
, Flags
);
3625 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3628 D3DDrawPrimStrideData
,
3635 /*****************************************************************************
3636 * IDirect3DDevice7::DrawPrimitiveVB
3638 * Draws primitives from a vertex buffer to the screen.
3643 * PrimitiveType: Type of primitive to be rendered.
3644 * D3DVertexBuf: Source Vertex Buffer
3645 * StartVertex: Index of the first vertex from the buffer to be rendered
3646 * NumVertices: Number of vertices to be rendered
3647 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3651 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3653 *****************************************************************************/
3654 static HRESULT WINAPI
3655 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7
*iface
,
3656 D3DPRIMITIVETYPE PrimitiveType
,
3657 IDirect3DVertexBuffer7
*D3DVertexBuf
,
3662 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3663 IDirect3DVertexBufferImpl
*vb
= ICOM_OBJECT(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, D3DVertexBuf
);
3664 UINT PrimitiveCount
;
3667 WINED3DVERTEXBUFFER_DESC Desc
;
3669 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This
, PrimitiveType
, D3DVertexBuf
, StartVertex
, NumVertices
, Flags
);
3674 ERR("(%p) No Vertex buffer specified\n", This
);
3675 return DDERR_INVALIDPARAMS
;
3678 /* Get the primitive count */
3679 switch(PrimitiveType
)
3681 case D3DPT_POINTLIST
:
3682 PrimitiveCount
= NumVertices
;
3685 case D3DPT_LINELIST
:
3686 PrimitiveCount
= NumVertices
/ 2;
3689 case D3DPT_LINESTRIP
:
3690 PrimitiveCount
= NumVertices
- 1;
3693 case D3DPT_TRIANGLELIST
:
3694 PrimitiveCount
= NumVertices
/ 3;
3697 case D3DPT_TRIANGLESTRIP
:
3698 PrimitiveCount
= NumVertices
- 2;
3701 case D3DPT_TRIANGLEFAN
:
3702 PrimitiveCount
= NumVertices
- 2;
3706 return DDERR_INVALIDPARAMS
;
3709 /* Get the FVF of the vertex buffer, and its stride */
3710 EnterCriticalSection(&ddraw_cs
);
3711 hr
= IWineD3DVertexBuffer_GetDesc(vb
->wineD3DVertexBuffer
,
3715 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This
, hr
);
3716 LeaveCriticalSection(&ddraw_cs
);
3719 stride
= get_flexible_vertex_size(Desc
.FVF
);
3721 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
3722 vb
->wineD3DVertexDeclaration
);
3725 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This
, hr
);
3726 LeaveCriticalSection(&ddraw_cs
);
3730 /* Set the vertex stream source */
3731 hr
= IWineD3DDevice_SetStreamSource(This
->wineD3DDevice
,
3732 0 /* StreamNumber */,
3733 vb
->wineD3DVertexBuffer
,
3734 0 /* StartVertex - we pass this to DrawPrimitive */,
3738 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This
, hr
);
3739 LeaveCriticalSection(&ddraw_cs
);
3743 /* Now draw the primitives */
3744 hr
= IWineD3DDevice_DrawPrimitive(This
->wineD3DDevice
,
3748 LeaveCriticalSection(&ddraw_cs
);
3752 static HRESULT WINAPI
3753 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3
*iface
,
3754 D3DPRIMITIVETYPE PrimitiveType
,
3755 IDirect3DVertexBuffer
*D3DVertexBuf
,
3760 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3761 IDirect3DVertexBufferImpl
*vb
= ICOM_OBJECT(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, D3DVertexBuf
);
3762 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, vb
, StartVertex
, NumVertices
, Flags
);
3763 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3765 ICOM_INTERFACE(vb
, IDirect3DVertexBuffer7
),
3772 /*****************************************************************************
3773 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3775 * Draws primitives from a vertex buffer to the screen
3778 * PrimitiveType: Type of primitive to be rendered.
3779 * D3DVertexBuf: Source Vertex Buffer
3780 * StartVertex: Index of the first vertex from the buffer to be rendered
3781 * NumVertices: Number of vertices to be rendered
3782 * Indices: Array of DWORDs used to index into the Vertices
3783 * IndexCount: Number of indices in Indices
3784 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3788 *****************************************************************************/
3789 static HRESULT WINAPI
3790 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7
*iface
,
3791 D3DPRIMITIVETYPE PrimitiveType
,
3792 IDirect3DVertexBuffer7
*D3DVertexBuf
,
3799 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3800 IDirect3DVertexBufferImpl
*vb
= ICOM_OBJECT(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, D3DVertexBuf
);
3802 UINT PrimitiveCount
;
3803 WORD
*LockedIndices
;
3805 WINED3DVERTEXBUFFER_DESC Desc
;
3807 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This
, PrimitiveType
, vb
, StartVertex
, NumVertices
, Indices
, IndexCount
, Flags
);
3810 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3811 * 2) Upload the Indices to the index buffer
3812 * 3) Set the index source
3813 * 4) Set the Vertex Buffer as the Stream source
3814 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3817 /* Get the primitive count */
3818 switch(PrimitiveType
)
3820 case D3DPT_POINTLIST
:
3821 PrimitiveCount
= IndexCount
;
3824 case D3DPT_LINELIST
:
3825 PrimitiveCount
= IndexCount
/ 2;
3828 case D3DPT_LINESTRIP
:
3829 PrimitiveCount
= IndexCount
- 1;
3832 case D3DPT_TRIANGLELIST
:
3833 PrimitiveCount
= IndexCount
/ 3;
3836 case D3DPT_TRIANGLESTRIP
:
3837 PrimitiveCount
= IndexCount
- 2;
3840 case D3DPT_TRIANGLEFAN
:
3841 PrimitiveCount
= IndexCount
- 2;
3844 default: return DDERR_INVALIDPARAMS
;
3847 EnterCriticalSection(&ddraw_cs
);
3848 /* Get the FVF of the vertex buffer, and its stride */
3849 hr
= IWineD3DVertexBuffer_GetDesc(vb
->wineD3DVertexBuffer
,
3853 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This
, hr
);
3854 LeaveCriticalSection(&ddraw_cs
);
3857 stride
= get_flexible_vertex_size(Desc
.FVF
);
3858 TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc
.FVF
, stride
);
3860 hr
= IWineD3DDevice_SetVertexDeclaration(This
->wineD3DDevice
,
3861 vb
->wineD3DVertexDeclaration
);
3864 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This
, hr
);
3865 LeaveCriticalSection(&ddraw_cs
);
3869 /* copy the index stream into the index buffer.
3870 * A new IWineD3DDevice method could be created
3871 * which takes an user pointer containing the indices
3872 * or a SetData-Method for the index buffer, which
3873 * overrides the index buffer data with our pointer.
3875 hr
= IWineD3DIndexBuffer_Lock(This
->indexbuffer
,
3876 0 /* OffSetToLock */,
3877 IndexCount
* sizeof(WORD
),
3878 (BYTE
**) &LockedIndices
,
3880 assert(IndexCount
< 0x100000);
3883 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This
, hr
);
3884 LeaveCriticalSection(&ddraw_cs
);
3887 memcpy(LockedIndices
, Indices
, IndexCount
* sizeof(WORD
));
3888 hr
= IWineD3DIndexBuffer_Unlock(This
->indexbuffer
);
3891 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This
, hr
);
3892 LeaveCriticalSection(&ddraw_cs
);
3896 /* Set the index stream */
3897 IWineD3DDevice_SetBaseVertexIndex(This
->wineD3DDevice
, StartVertex
);
3898 hr
= IWineD3DDevice_SetIndices(This
->wineD3DDevice
, This
->indexbuffer
);
3900 /* Set the vertex stream source */
3901 hr
= IWineD3DDevice_SetStreamSource(This
->wineD3DDevice
,
3902 0 /* StreamNumber */,
3903 vb
->wineD3DVertexBuffer
,
3904 0 /* offset, we pass this to DrawIndexedPrimitive */,
3908 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This
, hr
);
3909 LeaveCriticalSection(&ddraw_cs
);
3914 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->wineD3DDevice
,
3921 LeaveCriticalSection(&ddraw_cs
);
3925 static HRESULT WINAPI
3926 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3
*iface
,
3927 D3DPRIMITIVETYPE PrimitiveType
,
3928 IDirect3DVertexBuffer
*D3DVertexBuf
,
3933 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
3934 IDirect3DVertexBufferImpl
*VB
= ICOM_OBJECT(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, D3DVertexBuf
);
3935 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, PrimitiveType
, VB
, Indices
, IndexCount
, Flags
);
3937 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This
, IDirect3DDevice7
),
3939 ICOM_INTERFACE(VB
, IDirect3DVertexBuffer7
),
3947 /*****************************************************************************
3948 * IDirect3DDevice7::ComputeSphereVisibility
3950 * Calculates the visibility of spheres in the current viewport. The spheres
3951 * are passed in the Centers and Radii arrays, the results are passed back
3952 * in the ReturnValues array. Return values are either completely visible,
3953 * partially visible or completely invisible.
3954 * The return value consist of a combination of D3DCLIP_* flags, or it's
3955 * 0 if the sphere is completely visible(according to the SDK, not checked)
3957 * Sounds like an overdose of math ;)
3962 * Centers: Array containing the sphere centers
3963 * Radii: Array containing the sphere radii
3964 * NumSpheres: The number of centers and radii in the arrays
3966 * ReturnValues: Array to write the results to
3969 * D3D_OK because it's a stub
3970 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3971 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3974 *****************************************************************************/
3975 static HRESULT WINAPI
3976 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7
*iface
,
3981 DWORD
*ReturnValues
)
3983 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
3984 FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This
, Centers
, Radii
, NumSpheres
, Flags
, ReturnValues
);
3986 /* the DirectX 7 sdk says that the visibility is computed by
3987 * back-transforming the viewing frustum to model space
3988 * using the inverse of the combined world, view and projection
3989 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3992 * Basic implementation idea:
3993 * 1) Check if the center is in the viewing frustum
3994 * 2) Cut the sphere with the planes of the viewing
3997 * ->Center inside the frustum, no intersections:
3999 * ->Center outside the frustum, no intersections:
4001 * ->Some intersections: Partially visible
4003 * Implement this call in WineD3D. Either implement the
4004 * matrix and vector stuff in WineD3D, or use some external
4011 static HRESULT WINAPI
4012 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3
*iface
,
4017 DWORD
*ReturnValues
)
4019 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
4020 TRACE_(ddraw_thunk
)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, Centers
, Radii
, NumSpheres
, Flags
, ReturnValues
);
4021 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This
, IDirect3DDevice7
),
4029 /*****************************************************************************
4030 * IDirect3DDevice7::GetTexture
4032 * Returns the texture interface handle assigned to a texture stage.
4033 * The returned texture is AddRefed. This is taken from old ddraw,
4034 * not checked in Windows.
4039 * Stage: Texture stage to read the texture from
4040 * Texture: Address to store the interface pointer at
4044 * DDERR_INVALIDPARAMS if Texture is NULL
4045 * For details, see IWineD3DDevice::GetTexture
4047 *****************************************************************************/
4048 static HRESULT WINAPI
4049 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7
*iface
,
4051 IDirectDrawSurface7
**Texture
)
4053 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4054 IWineD3DBaseTexture
*Surf
;
4056 TRACE("(%p)->(%d,%p): Relay\n", This
, Stage
, Texture
);
4060 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4061 return DDERR_INVALIDPARAMS
;
4064 EnterCriticalSection(&ddraw_cs
);
4065 hr
= IWineD3DDevice_GetTexture(This
->wineD3DDevice
, Stage
, (IWineD3DBaseTexture
**) &Surf
);
4066 if( (hr
!= D3D_OK
) || (!Surf
) )
4069 LeaveCriticalSection(&ddraw_cs
);
4073 /* GetParent AddRef()s, which is perfectly OK.
4074 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4076 hr
= IWineD3DBaseTexture_GetParent(Surf
,
4077 (IUnknown
**) Texture
);
4078 LeaveCriticalSection(&ddraw_cs
);
4082 static HRESULT WINAPI
4083 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3
*iface
,
4085 IDirect3DTexture2
**Texture2
)
4087 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
4089 IDirectDrawSurface7
*ret_val
;
4091 TRACE_(ddraw_thunk
)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This
, Stage
, Texture2
);
4092 ret
= IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This
, IDirect3DDevice7
),
4096 *Texture2
= COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, IDirect3DTexture2
, ret_val
);
4098 TRACE_(ddraw_thunk
)(" returning interface %p.\n", *Texture2
);
4103 /*****************************************************************************
4104 * IDirect3DDevice7::SetTexture
4106 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4111 * Stage: The stage to assign the texture to
4112 * Texture: Interface pointer to the texture surface
4116 * For details, see IWineD3DDevice::SetTexture
4118 *****************************************************************************/
4119 static HRESULT WINAPI
4120 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7
*iface
,
4122 IDirectDrawSurface7
*Texture
)
4124 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4125 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Texture
);
4127 TRACE("(%p)->(%08x,%p): Relay!\n", This
, Stage
, surf
);
4129 /* Texture may be NULL here */
4130 EnterCriticalSection(&ddraw_cs
);
4131 hr
= IWineD3DDevice_SetTexture(This
->wineD3DDevice
,
4133 surf
? surf
->wineD3DTexture
: NULL
);
4134 LeaveCriticalSection(&ddraw_cs
);
4138 static HRESULT WINAPI
4139 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3
*iface
,
4141 IDirect3DTexture2
*Texture2
)
4143 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
4144 IDirectDrawSurfaceImpl
*tex
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, Texture2
);
4145 TRACE_(ddraw_thunk
)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This
, Stage
, tex
);
4146 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This
, IDirect3DDevice7
),
4148 ICOM_INTERFACE(tex
, IDirectDrawSurface7
));
4151 /*****************************************************************************
4152 * IDirect3DDevice7::GetTextureStageState
4154 * Retrieves a state from a texture stage.
4159 * Stage: The stage to retrieve the state from
4160 * TexStageStateType: The state type to retrieve
4161 * State: Address to store the state's value at
4165 * DDERR_INVALIDPARAMS if State is NULL
4166 * For details, see IWineD3DDevice::GetTextureStageState
4168 *****************************************************************************/
4169 static HRESULT WINAPI
4170 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7
*iface
,
4172 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4175 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4177 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This
, Stage
, TexStageStateType
, State
);
4180 return DDERR_INVALIDPARAMS
;
4182 EnterCriticalSection(&ddraw_cs
);
4183 switch(TexStageStateType
)
4185 /* Mipfilter is a sampler state with different values */
4186 case D3DTSS_MIPFILTER
:
4188 WINED3DTEXTUREFILTERTYPE value
;
4190 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
4192 WINED3DSAMP_MIPFILTER
,
4196 case WINED3DTEXF_NONE
: *State
= D3DTFP_NONE
; break;
4197 case WINED3DTEXF_POINT
: *State
= D3DTFP_POINT
; break;
4198 case WINED3DTEXF_LINEAR
: *State
= D3DTFP_LINEAR
; break;
4200 ERR("Unexpected mipfilter value %d\n", value
);
4201 *State
= D3DTFP_NONE
;
4206 /* Minfilter is a sampler state too, equal values */
4207 case D3DTSS_MINFILTER
:
4208 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
4210 WINED3DSAMP_MINFILTER
,
4214 /* Magfilter has slightly different values */
4215 case D3DTSS_MAGFILTER
:
4217 WINED3DTEXTUREFILTERTYPE wined3dfilter
;
4218 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
4220 WINED3DSAMP_MAGFILTER
,
4222 switch(wined3dfilter
)
4224 case WINED3DTEXF_POINT
: *State
= D3DTFG_POINT
; break;
4225 case WINED3DTEXF_LINEAR
: *State
= D3DTFG_LINEAR
; break;
4226 case WINED3DTEXF_ANISOTROPIC
: *State
= D3DTFG_ANISOTROPIC
; break;
4227 case WINED3DTEXF_FLATCUBIC
: *State
= D3DTFG_FLATCUBIC
; break;
4228 case WINED3DTEXF_GAUSSIANCUBIC
: *State
= D3DTFG_GAUSSIANCUBIC
; break;
4230 ERR("Unexpected wined3d mag filter value %d\n", wined3dfilter
);
4231 *State
= D3DTFG_POINT
;
4236 case D3DTSS_ADDRESS
:
4237 case D3DTSS_ADDRESSU
:
4238 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
4240 WINED3DSAMP_ADDRESSU
,
4243 case D3DTSS_ADDRESSV
:
4244 hr
= IWineD3DDevice_GetSamplerState(This
->wineD3DDevice
,
4246 WINED3DSAMP_ADDRESSV
,
4250 hr
= IWineD3DDevice_GetTextureStageState(This
->wineD3DDevice
,
4256 LeaveCriticalSection(&ddraw_cs
);
4260 static HRESULT WINAPI
4261 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3
*iface
,
4263 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4266 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
4267 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This
, Stage
, TexStageStateType
, State
);
4268 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
4274 /*****************************************************************************
4275 * IDirect3DDevice7::SetTextureStageState
4277 * Sets a texture stage state. Some stage types need to be handled specially,
4278 * because they do not exist in WineD3D and were moved to another place
4283 * Stage: The stage to modify
4284 * TexStageStateType: The state to change
4285 * State: The new value for the state
4289 * For details, see IWineD3DDevice::SetTextureStageState
4291 *****************************************************************************/
4292 static HRESULT WINAPI
4293 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7
*iface
,
4295 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4298 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4300 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This
, Stage
, TexStageStateType
, State
);
4302 EnterCriticalSection(&ddraw_cs
);
4303 switch(TexStageStateType
)
4305 /* Mipfilter is a sampler state with different values */
4306 case D3DTSS_MIPFILTER
:
4308 WINED3DTEXTUREFILTERTYPE value
;
4311 case D3DTFP_NONE
: value
= WINED3DTEXF_NONE
; break;
4312 case D3DTFP_POINT
: value
= WINED3DTEXF_POINT
; break;
4313 case 0: /* Unchecked */
4314 case D3DTFP_LINEAR
: value
= WINED3DTEXF_LINEAR
; break;
4316 ERR("Unexpected mipfilter value %d\n", State
);
4317 value
= WINED3DTEXF_NONE
;
4319 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
4321 WINED3DSAMP_MIPFILTER
,
4326 /* Minfilter is a sampler state too, equal values */
4327 case D3DTSS_MINFILTER
:
4328 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
4330 WINED3DSAMP_MINFILTER
,
4334 /* Magfilter has slightly different values */
4335 case D3DTSS_MAGFILTER
:
4337 WINED3DTEXTUREFILTERTYPE wined3dfilter
;
4338 switch((D3DTEXTUREMAGFILTER
) State
)
4340 case D3DTFG_POINT
: wined3dfilter
= WINED3DTEXF_POINT
; break;
4341 case D3DTFG_LINEAR
: wined3dfilter
= WINED3DTEXF_LINEAR
; break;
4342 case D3DTFG_FLATCUBIC
: wined3dfilter
= WINED3DTEXF_FLATCUBIC
; break;
4343 case D3DTFG_GAUSSIANCUBIC
: wined3dfilter
= WINED3DTEXF_GAUSSIANCUBIC
; break;
4344 case D3DTFG_ANISOTROPIC
: wined3dfilter
= WINED3DTEXF_ANISOTROPIC
; break;
4346 ERR("Unexpected d3d7 mag filter type %d\n", State
);
4347 wined3dfilter
= WINED3DTEXF_POINT
;
4349 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
4351 WINED3DSAMP_MAGFILTER
,
4356 case D3DTSS_ADDRESS
:
4357 IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
4359 WINED3DSAMP_ADDRESSV
,
4362 case D3DTSS_ADDRESSU
:
4363 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
4365 WINED3DSAMP_ADDRESSU
,
4369 case D3DTSS_ADDRESSV
:
4370 hr
= IWineD3DDevice_SetSamplerState(This
->wineD3DDevice
,
4372 WINED3DSAMP_ADDRESSV
,
4377 hr
= IWineD3DDevice_SetTextureStageState(This
->wineD3DDevice
,
4383 LeaveCriticalSection(&ddraw_cs
);
4387 static HRESULT WINAPI
4388 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3
*iface
,
4390 D3DTEXTURESTAGESTATETYPE TexStageStateType
,
4393 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
4394 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This
, Stage
, TexStageStateType
, State
);
4395 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This
, IDirect3DDevice7
),
4401 /*****************************************************************************
4402 * IDirect3DDevice7::ValidateDevice
4404 * SDK: "Reports the device's ability to render the currently set
4405 * texture-blending operations in a single pass". Whatever that means
4411 * NumPasses: Address to write the number of necessary passes for the
4412 * desired effect to.
4416 * See IWineD3DDevice::ValidateDevice for more details
4418 *****************************************************************************/
4419 static HRESULT WINAPI
4420 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7
*iface
,
4423 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4425 TRACE("(%p)->(%p): Relay\n", This
, NumPasses
);
4427 EnterCriticalSection(&ddraw_cs
);
4428 hr
= IWineD3DDevice_ValidateDevice(This
->wineD3DDevice
, NumPasses
);
4429 LeaveCriticalSection(&ddraw_cs
);
4433 static HRESULT WINAPI
4434 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3
*iface
,
4437 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice3
, iface
);
4438 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This
, Passes
);
4439 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This
, IDirect3DDevice7
),
4443 /*****************************************************************************
4444 * IDirect3DDevice7::Clear
4446 * Fills the render target, the z buffer and the stencil buffer with a
4447 * clear color / value
4452 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4453 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4454 * Flags: Some flags, as usual
4455 * Color: Clear color for the render target
4456 * Z: Clear value for the Z buffer
4457 * Stencil: Clear value to store in each stencil buffer entry
4461 * For details, see IWineD3DDevice::Clear
4463 *****************************************************************************/
4464 static HRESULT WINAPI
4465 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7
*iface
,
4473 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4475 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This
, Count
, Rects
, Flags
, (DWORD
) Color
, Z
, Stencil
);
4477 /* Note; D3DRECT is compatible with WINED3DRECT */
4478 EnterCriticalSection(&ddraw_cs
);
4479 hr
= IWineD3DDevice_Clear(This
->wineD3DDevice
, Count
, (WINED3DRECT
*) Rects
, Flags
, Color
, Z
, Stencil
);
4480 LeaveCriticalSection(&ddraw_cs
);
4484 /*****************************************************************************
4485 * IDirect3DDevice7::SetViewport
4487 * Sets the current viewport.
4489 * Version 7 only, but IDirect3DViewport uses this call for older
4493 * Data: The new viewport to set
4497 * DDERR_INVALIDPARAMS if Data is NULL
4498 * For more details, see IWineDDDevice::SetViewport
4500 *****************************************************************************/
4501 static HRESULT WINAPI
4502 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7
*iface
,
4505 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4507 TRACE("(%p)->(%p) Relay!\n", This
, Data
);
4510 return DDERR_INVALIDPARAMS
;
4512 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4513 EnterCriticalSection(&ddraw_cs
);
4514 hr
= IWineD3DDevice_SetViewport(This
->wineD3DDevice
,
4515 (WINED3DVIEWPORT
*) Data
);
4516 LeaveCriticalSection(&ddraw_cs
);
4520 /*****************************************************************************
4521 * IDirect3DDevice::GetViewport
4523 * Returns the current viewport
4528 * Data: D3D7Viewport structure to write the viewport information to
4532 * DDERR_INVALIDPARAMS if Data is NULL
4533 * For more details, see IWineD3DDevice::GetViewport
4535 *****************************************************************************/
4536 static HRESULT WINAPI
4537 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7
*iface
,
4540 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4542 TRACE("(%p)->(%p) Relay!\n", This
, Data
);
4545 return DDERR_INVALIDPARAMS
;
4547 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4548 EnterCriticalSection(&ddraw_cs
);
4549 hr
= IWineD3DDevice_GetViewport(This
->wineD3DDevice
,
4550 (WINED3DVIEWPORT
*) Data
);
4552 LeaveCriticalSection(&ddraw_cs
);
4553 return hr_ddraw_from_wined3d(hr
);
4556 /*****************************************************************************
4557 * IDirect3DDevice7::SetMaterial
4564 * Mat: The material to set
4568 * DDERR_INVALIDPARAMS if Mat is NULL.
4569 * For more details, see IWineD3DDevice::SetMaterial
4571 *****************************************************************************/
4572 static HRESULT WINAPI
4573 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7
*iface
,
4576 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4578 TRACE("(%p)->(%p): Relay!\n", This
, Mat
);
4580 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4581 EnterCriticalSection(&ddraw_cs
);
4582 hr
= IWineD3DDevice_SetMaterial(This
->wineD3DDevice
,
4583 (WINED3DMATERIAL
*) Mat
);
4584 LeaveCriticalSection(&ddraw_cs
);
4585 return hr_ddraw_from_wined3d(hr
);
4588 /*****************************************************************************
4589 * IDirect3DDevice7::GetMaterial
4591 * Returns the current material
4596 * Mat: D3DMATERIAL7 structure to write the material parameters to
4600 * DDERR_INVALIDPARAMS if Mat is NULL
4601 * For more details, see IWineD3DDevice::GetMaterial
4603 *****************************************************************************/
4604 static HRESULT WINAPI
4605 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7
*iface
,
4608 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4610 TRACE("(%p)->(%p): Relay!\n", This
, Mat
);
4612 EnterCriticalSection(&ddraw_cs
);
4613 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4614 hr
= IWineD3DDevice_GetMaterial(This
->wineD3DDevice
,
4615 (WINED3DMATERIAL
*) Mat
);
4616 LeaveCriticalSection(&ddraw_cs
);
4617 return hr_ddraw_from_wined3d(hr
);
4620 /*****************************************************************************
4621 * IDirect3DDevice7::SetLight
4623 * Assigns a light to a light index, but doesn't activate it yet.
4625 * Version 7, IDirect3DLight uses this method for older versions
4628 * LightIndex: The index of the new light
4629 * Light: A D3DLIGHT7 structure describing the light
4633 * For more details, see IWineD3DDevice::SetLight
4635 *****************************************************************************/
4636 static HRESULT WINAPI
4637 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7
*iface
,
4641 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4643 TRACE("(%p)->(%08x,%p): Relay!\n", This
, LightIndex
, Light
);
4645 EnterCriticalSection(&ddraw_cs
);
4646 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4647 hr
= IWineD3DDevice_SetLight(This
->wineD3DDevice
,
4649 (WINED3DLIGHT
*) Light
);
4650 LeaveCriticalSection(&ddraw_cs
);
4651 return hr_ddraw_from_wined3d(hr
);
4654 /*****************************************************************************
4655 * IDirect3DDevice7::GetLight
4657 * Returns the light assigned to a light index
4660 * Light: Structure to write the light information to
4664 * DDERR_INVALIDPARAMS if Light is NULL
4665 * For details, see IWineD3DDevice::GetLight
4667 *****************************************************************************/
4668 static HRESULT WINAPI
4669 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7
*iface
,
4673 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4675 TRACE("(%p)->(%08x,%p): Relay!\n", This
, LightIndex
, Light
);
4677 EnterCriticalSection(&ddraw_cs
);
4678 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4679 rc
= IWineD3DDevice_GetLight(This
->wineD3DDevice
,
4681 (WINED3DLIGHT
*) Light
);
4683 /* Translate the result. WineD3D returns other values than D3D7 */
4684 LeaveCriticalSection(&ddraw_cs
);
4685 return hr_ddraw_from_wined3d(rc
);
4688 /*****************************************************************************
4689 * IDirect3DDevice7::BeginStateBlock
4691 * Begins recording to a stateblock
4697 * For details see IWineD3DDevice::BeginStateBlock
4699 *****************************************************************************/
4700 static HRESULT WINAPI
4701 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7
*iface
)
4703 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4705 TRACE("(%p)->(): Relay!\n", This
);
4707 EnterCriticalSection(&ddraw_cs
);
4708 hr
= IWineD3DDevice_BeginStateBlock(This
->wineD3DDevice
);
4709 LeaveCriticalSection(&ddraw_cs
);
4710 return hr_ddraw_from_wined3d(hr
);
4713 /*****************************************************************************
4714 * IDirect3DDevice7::EndStateBlock
4716 * Stops recording to a state block and returns the created stateblock
4722 * BlockHandle: Address to store the stateblock's handle to
4726 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4727 * See IWineD3DDevice::EndStateBlock for more details
4729 *****************************************************************************/
4730 static HRESULT WINAPI
4731 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7
*iface
,
4734 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4736 TRACE("(%p)->(%p): Relay!\n", This
, BlockHandle
);
4740 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4741 return DDERR_INVALIDPARAMS
;
4744 EnterCriticalSection(&ddraw_cs
);
4745 *BlockHandle
= IDirect3DDeviceImpl_CreateHandle(This
);
4748 ERR("Cannot get a handle number for the stateblock\n");
4749 LeaveCriticalSection(&ddraw_cs
);
4750 return DDERR_OUTOFMEMORY
;
4752 This
->Handles
[*BlockHandle
- 1].type
= DDrawHandle_StateBlock
;
4753 hr
= IWineD3DDevice_EndStateBlock(This
->wineD3DDevice
,
4754 (IWineD3DStateBlock
**) &This
->Handles
[*BlockHandle
- 1].ptr
);
4755 LeaveCriticalSection(&ddraw_cs
);
4756 return hr_ddraw_from_wined3d(hr
);
4759 /*****************************************************************************
4760 * IDirect3DDevice7::PreLoad
4762 * Allows the app to signal that a texture will be used soon, to allow
4763 * the Direct3DDevice to load it to the video card in the meantime.
4768 * Texture: The texture to preload
4772 * DDERR_INVALIDPARAMS if Texture is NULL
4773 * See IWineD3DSurface::PreLoad for details
4775 *****************************************************************************/
4776 static HRESULT WINAPI
4777 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7
*iface
,
4778 IDirectDrawSurface7
*Texture
)
4780 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4781 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Texture
);
4783 TRACE("(%p)->(%p): Relay!\n", This
, surf
);
4786 return DDERR_INVALIDPARAMS
;
4788 EnterCriticalSection(&ddraw_cs
);
4789 IWineD3DSurface_PreLoad(surf
->WineD3DSurface
);
4790 LeaveCriticalSection(&ddraw_cs
);
4794 /*****************************************************************************
4795 * IDirect3DDevice7::ApplyStateBlock
4797 * Activates the state stored in a state block handle.
4800 * BlockHandle: The stateblock handle to activate
4804 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4806 *****************************************************************************/
4807 static HRESULT WINAPI
4808 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7
*iface
,
4811 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4813 TRACE("(%p)->(%08x): Relay!\n", This
, BlockHandle
);
4815 EnterCriticalSection(&ddraw_cs
);
4816 if(!BlockHandle
|| BlockHandle
> This
->numHandles
)
4818 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
4819 LeaveCriticalSection(&ddraw_cs
);
4820 return D3DERR_INVALIDSTATEBLOCK
;
4822 if(This
->Handles
[BlockHandle
- 1].type
!= DDrawHandle_StateBlock
)
4824 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
4825 LeaveCriticalSection(&ddraw_cs
);
4826 return D3DERR_INVALIDSTATEBLOCK
;
4829 hr
= IWineD3DStateBlock_Apply((IWineD3DStateBlock
*) This
->Handles
[BlockHandle
- 1].ptr
);
4830 LeaveCriticalSection(&ddraw_cs
);
4831 return hr_ddraw_from_wined3d(hr
);
4834 /*****************************************************************************
4835 * IDirect3DDevice7::CaptureStateBlock
4837 * Updates a stateblock's values to the values currently set for the device
4842 * BlockHandle: Stateblock to update
4846 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4847 * See IWineD3DDevice::CaptureStateBlock for more details
4849 *****************************************************************************/
4850 static HRESULT WINAPI
4851 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7
*iface
,
4854 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4856 TRACE("(%p)->(%08x): Relay!\n", This
, BlockHandle
);
4858 EnterCriticalSection(&ddraw_cs
);
4859 if(BlockHandle
== 0 || BlockHandle
> This
->numHandles
)
4861 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
4862 LeaveCriticalSection(&ddraw_cs
);
4863 return D3DERR_INVALIDSTATEBLOCK
;
4865 if(This
->Handles
[BlockHandle
- 1].type
!= DDrawHandle_StateBlock
)
4867 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
4868 LeaveCriticalSection(&ddraw_cs
);
4869 return D3DERR_INVALIDSTATEBLOCK
;
4872 hr
= IWineD3DStateBlock_Capture((IWineD3DStateBlock
*) This
->Handles
[BlockHandle
- 1].ptr
);
4873 LeaveCriticalSection(&ddraw_cs
);
4874 return hr_ddraw_from_wined3d(hr
);
4877 /*****************************************************************************
4878 * IDirect3DDevice7::DeleteStateBlock
4880 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4885 * BlockHandle: Stateblock handle to delete
4889 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4891 *****************************************************************************/
4892 static HRESULT WINAPI
4893 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7
*iface
,
4896 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4898 TRACE("(%p)->(%08x): Relay!\n", This
, BlockHandle
);
4900 EnterCriticalSection(&ddraw_cs
);
4901 if(BlockHandle
== 0 || BlockHandle
> This
->numHandles
)
4903 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
4904 LeaveCriticalSection(&ddraw_cs
);
4905 return D3DERR_INVALIDSTATEBLOCK
;
4907 if(This
->Handles
[BlockHandle
- 1].type
!= DDrawHandle_StateBlock
)
4909 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle
);
4910 LeaveCriticalSection(&ddraw_cs
);
4911 return D3DERR_INVALIDSTATEBLOCK
;
4914 ref
= IWineD3DStateBlock_Release((IWineD3DStateBlock
*) This
->Handles
[BlockHandle
- 1].ptr
);
4917 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This
->Handles
[BlockHandle
- 1].ptr
, BlockHandle
, ref
);
4919 This
->Handles
[BlockHandle
- 1].ptr
= NULL
;
4920 This
->Handles
[BlockHandle
- 1].type
= DDrawHandle_Unknown
;
4922 LeaveCriticalSection(&ddraw_cs
);
4926 /*****************************************************************************
4927 * IDirect3DDevice7::CreateStateBlock
4929 * Creates a new state block handle.
4934 * Type: The state block type
4935 * BlockHandle: Address to write the created handle to
4939 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4941 *****************************************************************************/
4942 static HRESULT WINAPI
4943 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7
*iface
,
4944 D3DSTATEBLOCKTYPE Type
,
4947 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
4949 TRACE("(%p)->(%08x,%p)!\n", This
, Type
, BlockHandle
);
4953 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4954 return DDERR_INVALIDPARAMS
;
4957 EnterCriticalSection(&ddraw_cs
);
4958 *BlockHandle
= IDirect3DDeviceImpl_CreateHandle(This
);
4961 ERR("Cannot get a handle number for the stateblock\n");
4962 LeaveCriticalSection(&ddraw_cs
);
4963 return DDERR_OUTOFMEMORY
;
4965 This
->Handles
[*BlockHandle
- 1].type
= DDrawHandle_StateBlock
;
4967 /* The D3DSTATEBLOCKTYPE enum is fine here */
4968 hr
= IWineD3DDevice_CreateStateBlock(This
->wineD3DDevice
,
4970 (IWineD3DStateBlock
**) &This
->Handles
[*BlockHandle
- 1].ptr
,
4971 NULL
/* Parent, hope that works */);
4972 LeaveCriticalSection(&ddraw_cs
);
4973 return hr_ddraw_from_wined3d(hr
);
4976 /*****************************************************************************
4977 * IDirect3DDevice7::Load
4979 * Loads a rectangular area from the source into the destination texture.
4980 * It can also copy the source to the faces of a cubic environment map
4985 * DestTex: Destination texture
4986 * DestPoint: Point in the destination where the source image should be
4988 * SrcTex: Source texture
4989 * SrcRect: Source rectangle
4994 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4995 * See IDirect3DTexture2::Load for details
4997 *****************************************************************************/
4998 static HRESULT WINAPI
4999 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7
*iface
,
5000 IDirectDrawSurface7
*DestTex
,
5002 IDirectDrawSurface7
*SrcTex
,
5006 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
5007 IDirectDrawSurfaceImpl
*dest
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, DestTex
);
5008 IDirectDrawSurfaceImpl
*src
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, SrcTex
);
5009 FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This
, dest
, DestPoint
, src
, SrcRect
, Flags
);
5011 if( (!src
) || (!dest
) )
5012 return DDERR_INVALIDPARAMS
;
5014 IDirect3DTexture2_Load(ICOM_INTERFACE(dest
, IDirect3DTexture2
),
5015 ICOM_INTERFACE(src
, IDirect3DTexture2
));
5019 /*****************************************************************************
5020 * IDirect3DDevice7::LightEnable
5022 * Enables or disables a light
5024 * Version 7, IDirect3DLight uses this method too.
5027 * LightIndex: The index of the light to enable / disable
5028 * Enable: Enable or disable the light
5032 * For more details, see IWineD3DDevice::SetLightEnable
5034 *****************************************************************************/
5035 static HRESULT WINAPI
5036 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7
*iface
,
5040 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
5042 TRACE("(%p)->(%08x,%d): Relay!\n", This
, LightIndex
, Enable
);
5044 EnterCriticalSection(&ddraw_cs
);
5045 hr
= IWineD3DDevice_SetLightEnable(This
->wineD3DDevice
, LightIndex
, Enable
);
5046 LeaveCriticalSection(&ddraw_cs
);
5047 return hr_ddraw_from_wined3d(hr
);
5050 /*****************************************************************************
5051 * IDirect3DDevice7::GetLightEnable
5053 * Retrieves if the light with the given index is enabled or not
5058 * LightIndex: Index of desired light
5059 * Enable: Pointer to a BOOL which contains the result
5063 * DDERR_INVALIDPARAMS if Enable is NULL
5064 * See IWineD3DDevice::GetLightEnable for more details
5066 *****************************************************************************/
5067 static HRESULT WINAPI
5068 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7
*iface
,
5072 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
5074 TRACE("(%p)->(%08x,%p): Relay\n", This
, LightIndex
, Enable
);
5077 return DDERR_INVALIDPARAMS
;
5079 EnterCriticalSection(&ddraw_cs
);
5080 hr
= IWineD3DDevice_GetLightEnable(This
->wineD3DDevice
, LightIndex
, Enable
);
5081 LeaveCriticalSection(&ddraw_cs
);
5082 return hr_ddraw_from_wined3d(hr
);
5085 /*****************************************************************************
5086 * IDirect3DDevice7::SetClipPlane
5088 * Sets custom clipping plane
5093 * Index: The index of the clipping plane
5094 * PlaneEquation: An equation defining the clipping plane
5098 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
5099 * See IWineD3DDevice::SetClipPlane for more details
5101 *****************************************************************************/
5102 static HRESULT WINAPI
5103 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7
*iface
,
5105 D3DVALUE
* PlaneEquation
)
5107 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
5109 TRACE("(%p)->(%08x,%p): Relay!\n", This
, Index
, PlaneEquation
);
5112 return DDERR_INVALIDPARAMS
;
5114 EnterCriticalSection(&ddraw_cs
);
5115 hr
= IWineD3DDevice_SetClipPlane(This
->wineD3DDevice
, Index
, PlaneEquation
);
5116 LeaveCriticalSection(&ddraw_cs
);
5120 /*****************************************************************************
5121 * IDirect3DDevice7::GetClipPlane
5123 * Returns the clipping plane with a specific index
5126 * Index: The index of the desired plane
5127 * PlaneEquation: Address to store the plane equation to
5131 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
5132 * See IWineD3DDevice::GetClipPlane for more details
5134 *****************************************************************************/
5135 static HRESULT WINAPI
5136 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7
*iface
,
5138 D3DVALUE
* PlaneEquation
)
5140 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
5142 TRACE("(%p)->(%d,%p): Relay!\n", This
, Index
, PlaneEquation
);
5145 return DDERR_INVALIDPARAMS
;
5147 EnterCriticalSection(&ddraw_cs
);
5148 hr
= IWineD3DDevice_GetClipPlane(This
->wineD3DDevice
, Index
, PlaneEquation
);
5149 LeaveCriticalSection(&ddraw_cs
);
5153 /*****************************************************************************
5154 * IDirect3DDevice7::GetInfo
5156 * Retrieves some information about the device. The DirectX sdk says that
5157 * this version returns S_FALSE for all retail builds of DirectX, that's what
5158 * this implementation does.
5161 * DevInfoID: Information type requested
5162 * DevInfoStruct: Pointer to a structure to store the info to
5163 * Size: Size of the structure
5166 * S_FALSE, because it's a non-debug driver
5168 *****************************************************************************/
5169 static HRESULT WINAPI
5170 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7
*iface
,
5172 void *DevInfoStruct
,
5175 ICOM_THIS_FROM(IDirect3DDeviceImpl
, IDirect3DDevice7
, iface
);
5176 TRACE("(%p)->(%08x,%p,%08x)\n", This
, DevInfoID
, DevInfoStruct
, Size
);
5180 TRACE(" info requested : ");
5183 case D3DDEVINFOID_TEXTUREMANAGER
: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
5184 case D3DDEVINFOID_D3DTEXTUREMANAGER
: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
5185 case D3DDEVINFOID_TEXTURING
: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
5186 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS
;
5190 return S_FALSE
; /* According to MSDN, this is valid for a non-debug driver */
5193 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl
=
5195 /*** IUnknown Methods ***/
5196 IDirect3DDeviceImpl_7_QueryInterface
,
5197 IDirect3DDeviceImpl_7_AddRef
,
5198 IDirect3DDeviceImpl_7_Release
,
5199 /*** IDirect3DDevice7 ***/
5200 IDirect3DDeviceImpl_7_GetCaps
,
5201 IDirect3DDeviceImpl_7_EnumTextureFormats
,
5202 IDirect3DDeviceImpl_7_BeginScene
,
5203 IDirect3DDeviceImpl_7_EndScene
,
5204 IDirect3DDeviceImpl_7_GetDirect3D
,
5205 IDirect3DDeviceImpl_7_SetRenderTarget
,
5206 IDirect3DDeviceImpl_7_GetRenderTarget
,
5207 IDirect3DDeviceImpl_7_Clear
,
5208 IDirect3DDeviceImpl_7_SetTransform
,
5209 IDirect3DDeviceImpl_7_GetTransform
,
5210 IDirect3DDeviceImpl_7_SetViewport
,
5211 IDirect3DDeviceImpl_7_MultiplyTransform
,
5212 IDirect3DDeviceImpl_7_GetViewport
,
5213 IDirect3DDeviceImpl_7_SetMaterial
,
5214 IDirect3DDeviceImpl_7_GetMaterial
,
5215 IDirect3DDeviceImpl_7_SetLight
,
5216 IDirect3DDeviceImpl_7_GetLight
,
5217 IDirect3DDeviceImpl_7_SetRenderState
,
5218 IDirect3DDeviceImpl_7_GetRenderState
,
5219 IDirect3DDeviceImpl_7_BeginStateBlock
,
5220 IDirect3DDeviceImpl_7_EndStateBlock
,
5221 IDirect3DDeviceImpl_7_PreLoad
,
5222 IDirect3DDeviceImpl_7_DrawPrimitive
,
5223 IDirect3DDeviceImpl_7_DrawIndexedPrimitive
,
5224 IDirect3DDeviceImpl_7_SetClipStatus
,
5225 IDirect3DDeviceImpl_7_GetClipStatus
,
5226 IDirect3DDeviceImpl_7_DrawPrimitiveStrided
,
5227 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided
,
5228 IDirect3DDeviceImpl_7_DrawPrimitiveVB
,
5229 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB
,
5230 IDirect3DDeviceImpl_7_ComputeSphereVisibility
,
5231 IDirect3DDeviceImpl_7_GetTexture
,
5232 IDirect3DDeviceImpl_7_SetTexture
,
5233 IDirect3DDeviceImpl_7_GetTextureStageState
,
5234 IDirect3DDeviceImpl_7_SetTextureStageState
,
5235 IDirect3DDeviceImpl_7_ValidateDevice
,
5236 IDirect3DDeviceImpl_7_ApplyStateBlock
,
5237 IDirect3DDeviceImpl_7_CaptureStateBlock
,
5238 IDirect3DDeviceImpl_7_DeleteStateBlock
,
5239 IDirect3DDeviceImpl_7_CreateStateBlock
,
5240 IDirect3DDeviceImpl_7_Load
,
5241 IDirect3DDeviceImpl_7_LightEnable
,
5242 IDirect3DDeviceImpl_7_GetLightEnable
,
5243 IDirect3DDeviceImpl_7_SetClipPlane
,
5244 IDirect3DDeviceImpl_7_GetClipPlane
,
5245 IDirect3DDeviceImpl_7_GetInfo
5248 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl
=
5250 /*** IUnknown Methods ***/
5251 Thunk_IDirect3DDeviceImpl_3_QueryInterface
,
5252 Thunk_IDirect3DDeviceImpl_3_AddRef
,
5253 Thunk_IDirect3DDeviceImpl_3_Release
,
5254 /*** IDirect3DDevice3 ***/
5255 IDirect3DDeviceImpl_3_GetCaps
,
5256 IDirect3DDeviceImpl_3_GetStats
,
5257 IDirect3DDeviceImpl_3_AddViewport
,
5258 IDirect3DDeviceImpl_3_DeleteViewport
,
5259 IDirect3DDeviceImpl_3_NextViewport
,
5260 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats
,
5261 Thunk_IDirect3DDeviceImpl_3_BeginScene
,
5262 Thunk_IDirect3DDeviceImpl_3_EndScene
,
5263 Thunk_IDirect3DDeviceImpl_3_GetDirect3D
,
5264 IDirect3DDeviceImpl_3_SetCurrentViewport
,
5265 IDirect3DDeviceImpl_3_GetCurrentViewport
,
5266 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget
,
5267 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget
,
5268 IDirect3DDeviceImpl_3_Begin
,
5269 IDirect3DDeviceImpl_3_BeginIndexed
,
5270 IDirect3DDeviceImpl_3_Vertex
,
5271 IDirect3DDeviceImpl_3_Index
,
5272 IDirect3DDeviceImpl_3_End
,
5273 Thunk_IDirect3DDeviceImpl_3_GetRenderState
,
5274 Thunk_IDirect3DDeviceImpl_3_SetRenderState
,
5275 IDirect3DDeviceImpl_3_GetLightState
,
5276 IDirect3DDeviceImpl_3_SetLightState
,
5277 Thunk_IDirect3DDeviceImpl_3_SetTransform
,
5278 Thunk_IDirect3DDeviceImpl_3_GetTransform
,
5279 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform
,
5280 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive
,
5281 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive
,
5282 Thunk_IDirect3DDeviceImpl_3_SetClipStatus
,
5283 Thunk_IDirect3DDeviceImpl_3_GetClipStatus
,
5284 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided
,
5285 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided
,
5286 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB
,
5287 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB
,
5288 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility
,
5289 Thunk_IDirect3DDeviceImpl_3_GetTexture
,
5290 Thunk_IDirect3DDeviceImpl_3_SetTexture
,
5291 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState
,
5292 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState
,
5293 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
5296 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl
=
5298 /*** IUnknown Methods ***/
5299 Thunk_IDirect3DDeviceImpl_2_QueryInterface
,
5300 Thunk_IDirect3DDeviceImpl_2_AddRef
,
5301 Thunk_IDirect3DDeviceImpl_2_Release
,
5302 /*** IDirect3DDevice2 ***/
5303 Thunk_IDirect3DDeviceImpl_2_GetCaps
,
5304 IDirect3DDeviceImpl_2_SwapTextureHandles
,
5305 Thunk_IDirect3DDeviceImpl_2_GetStats
,
5306 Thunk_IDirect3DDeviceImpl_2_AddViewport
,
5307 Thunk_IDirect3DDeviceImpl_2_DeleteViewport
,
5308 Thunk_IDirect3DDeviceImpl_2_NextViewport
,
5309 IDirect3DDeviceImpl_2_EnumTextureFormats
,
5310 Thunk_IDirect3DDeviceImpl_2_BeginScene
,
5311 Thunk_IDirect3DDeviceImpl_2_EndScene
,
5312 Thunk_IDirect3DDeviceImpl_2_GetDirect3D
,
5313 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport
,
5314 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport
,
5315 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget
,
5316 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget
,
5317 Thunk_IDirect3DDeviceImpl_2_Begin
,
5318 Thunk_IDirect3DDeviceImpl_2_BeginIndexed
,
5319 Thunk_IDirect3DDeviceImpl_2_Vertex
,
5320 Thunk_IDirect3DDeviceImpl_2_Index
,
5321 Thunk_IDirect3DDeviceImpl_2_End
,
5322 Thunk_IDirect3DDeviceImpl_2_GetRenderState
,
5323 Thunk_IDirect3DDeviceImpl_2_SetRenderState
,
5324 Thunk_IDirect3DDeviceImpl_2_GetLightState
,
5325 Thunk_IDirect3DDeviceImpl_2_SetLightState
,
5326 Thunk_IDirect3DDeviceImpl_2_SetTransform
,
5327 Thunk_IDirect3DDeviceImpl_2_GetTransform
,
5328 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform
,
5329 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive
,
5330 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive
,
5331 Thunk_IDirect3DDeviceImpl_2_SetClipStatus
,
5332 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
5335 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl
=
5337 /*** IUnknown Methods ***/
5338 Thunk_IDirect3DDeviceImpl_1_QueryInterface
,
5339 Thunk_IDirect3DDeviceImpl_1_AddRef
,
5340 Thunk_IDirect3DDeviceImpl_1_Release
,
5341 /*** IDirect3DDevice1 ***/
5342 IDirect3DDeviceImpl_1_Initialize
,
5343 Thunk_IDirect3DDeviceImpl_1_GetCaps
,
5344 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles
,
5345 IDirect3DDeviceImpl_1_CreateExecuteBuffer
,
5346 Thunk_IDirect3DDeviceImpl_1_GetStats
,
5347 IDirect3DDeviceImpl_1_Execute
,
5348 Thunk_IDirect3DDeviceImpl_1_AddViewport
,
5349 Thunk_IDirect3DDeviceImpl_1_DeleteViewport
,
5350 Thunk_IDirect3DDeviceImpl_1_NextViewport
,
5351 IDirect3DDeviceImpl_1_Pick
,
5352 IDirect3DDeviceImpl_1_GetPickRecords
,
5353 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats
,
5354 IDirect3DDeviceImpl_1_CreateMatrix
,
5355 IDirect3DDeviceImpl_1_SetMatrix
,
5356 IDirect3DDeviceImpl_1_GetMatrix
,
5357 IDirect3DDeviceImpl_1_DeleteMatrix
,
5358 Thunk_IDirect3DDeviceImpl_1_EndScene
,
5359 Thunk_IDirect3DDeviceImpl_1_BeginScene
,
5360 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
5363 /*****************************************************************************
5364 * IDirect3DDeviceImpl_CreateHandle
5366 * Not called from the VTable
5368 * Some older interface versions operate with handles, which are basically
5369 * DWORDs which identify an interface, for example
5370 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
5372 * Those handle could be just casts to the interface pointers or vice versa,
5373 * but that is not 64 bit safe and would mean blindly derefering a DWORD
5374 * passed by the app. Instead there is a dynamic array in the device which
5375 * keeps a DWORD to pointer information and a type for the handle.
5377 * Basically this array only grows, when a handle is freed its pointer is
5378 * just set to NULL. There will be much more reads from the array than
5379 * insertion operations, so a dynamic array is fine.
5382 * This: D3DDevice implementation for which this handle should be created
5385 * A free handle on success
5388 *****************************************************************************/
5390 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl
*This
)
5393 struct HandleEntry
*oldHandles
= This
->Handles
;
5395 TRACE("(%p)\n", This
);
5397 for(i
= 0; i
< This
->numHandles
; i
++)
5399 if(This
->Handles
[i
].ptr
== NULL
&&
5400 This
->Handles
[i
].type
== DDrawHandle_Unknown
)
5402 TRACE("Reusing freed handle %d\n", i
+ 1);
5407 TRACE("Growing the handle array\n");
5410 This
->Handles
= HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry
) * This
->numHandles
);
5413 ERR("Out of memory\n");
5414 This
->Handles
= oldHandles
;
5420 memcpy(This
->Handles
, oldHandles
, (This
->numHandles
- 1) * sizeof(struct HandleEntry
));
5421 HeapFree(GetProcessHeap(), 0, oldHandles
);
5424 TRACE("Returning %d\n", This
->numHandles
);
5425 return This
->numHandles
;
5428 /*****************************************************************************
5429 * IDirect3DDeviceImpl_UpdateDepthStencil
5431 * Checks the current render target for attached depth stencils and sets the
5432 * WineD3D depth stencil accordingly.
5435 * The depth stencil state to set if creating the device
5437 *****************************************************************************/
5439 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl
*This
)
5441 IDirectDrawSurface7
*depthStencil
= NULL
;
5442 IDirectDrawSurfaceImpl
*dsi
;
5443 static DDSCAPS2 depthcaps
= { DDSCAPS_ZBUFFER
, 0, 0, 0 };
5445 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->target
, IDirectDrawSurface7
),
5450 TRACE("Setting wined3d depth stencil to NULL\n");
5451 IWineD3DDevice_SetDepthStencilSurface(This
->wineD3DDevice
,
5453 return WINED3DZB_FALSE
;
5456 dsi
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, depthStencil
);
5457 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi
, dsi
->WineD3DSurface
);
5458 IWineD3DDevice_SetDepthStencilSurface(This
->wineD3DDevice
,
5459 dsi
->WineD3DSurface
);
5461 IDirectDrawSurface7_Release(depthStencil
);
5462 return WINED3DZB_TRUE
;