gdiplus: Brush tests.
[wine/gsoc-2012-control.git] / dlls / ddraw / tests / d3d.c
blob5de0e2f5c929c96eefe0695e30bcdc8723e44f52
1 /*
2 * Some unit tests for d3d functions
4 * Copyright (C) 2005 Antoine Chavasse
5 * Copyright (C) 2006 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include <assert.h>
23 #include "wine/test.h"
24 #include "ddraw.h"
25 #include "d3d.h"
27 static LPDIRECTDRAW7 lpDD = NULL;
28 static LPDIRECT3D7 lpD3D = NULL;
29 static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
30 static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
31 static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
32 static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
33 static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL;
35 /* To compare bad floating point numbers. Not the ideal way to do it,
36 * but it should be enough for here */
37 #define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) )
39 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
41 typedef struct _VERTEX
43 float x, y, z; /* position */
44 } VERTEX, *LPVERTEX;
46 typedef struct _TVERTEX
48 float x, y, z; /* position */
49 float rhw;
50 } TVERTEX, *LPTVERTEX;
53 static void init_function_pointers(void)
55 HMODULE hmod = GetModuleHandleA("ddraw.dll");
56 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
60 static BOOL CreateDirect3D(void)
62 HRESULT rc;
63 DDSURFACEDESC2 ddsd;
65 rc = pDirectDrawCreateEx(NULL, (void**)&lpDD,
66 &IID_IDirectDraw7, NULL);
67 ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc);
68 if (!lpDD) {
69 trace("DirectDrawCreateEx() failed with an error %x\n", rc);
70 return FALSE;
73 rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
74 ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc);
76 rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
77 if (rc == E_NOINTERFACE) return FALSE;
78 ok(rc==DD_OK, "QueryInterface returned: %x\n", rc);
80 memset(&ddsd, 0, sizeof(ddsd));
81 ddsd.dwSize = sizeof(ddsd);
82 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
83 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
84 ddsd.dwWidth = 256;
85 ddsd.dwHeight = 256;
86 rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
87 ok(rc==DD_OK, "CreateSurface returned: %x\n", rc);
88 if (!SUCCEEDED(rc))
89 return FALSE;
91 rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
92 &lpD3DDevice);
93 ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc);
94 if (!lpD3DDevice) {
95 trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc);
96 rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS,
97 &lpD3DDevice);
98 if (!lpD3DDevice) {
99 trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc);
100 rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS,
101 &lpD3DDevice);
102 if (!lpD3DDevice) {
103 trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc);
104 return FALSE;
109 return TRUE;
112 static void ReleaseDirect3D(void)
114 if (lpD3DDevice != NULL)
116 IDirect3DDevice7_Release(lpD3DDevice);
117 lpD3DDevice = NULL;
120 if (lpDDS != NULL)
122 IDirectDrawSurface_Release(lpDDS);
123 lpDDS = NULL;
126 if (lpD3D != NULL)
128 IDirect3D7_Release(lpD3D);
129 lpD3D = NULL;
132 if (lpDD != NULL)
134 IDirectDraw_Release(lpDD);
135 lpDD = NULL;
139 static void LightTest(void)
141 HRESULT rc;
142 D3DLIGHT7 light;
143 D3DLIGHT7 defaultlight;
144 BOOL bEnabled = FALSE;
145 float one = 1.0f;
146 float zero= 0.0f;
148 /* Set a few lights with funky indices. */
149 memset(&light, 0, sizeof(light));
150 light.dltType = D3DLIGHT_DIRECTIONAL;
151 U1(light.dcvDiffuse).r = 0.5f;
152 U2(light.dcvDiffuse).g = 0.6f;
153 U3(light.dcvDiffuse).b = 0.7f;
154 U2(light.dvDirection).y = 1.f;
156 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
157 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
158 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
159 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
160 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
161 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
164 /* Try to retrieve a light beyond the indices of the lights that have
165 been set. */
166 rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
167 ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
168 rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
169 ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
172 /* Try to retrieve one of the lights that have been set */
173 rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
174 ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
177 /* Enable a light that have been previously set. */
178 rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
179 ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
182 /* Enable some lights that have not been previously set, and verify that
183 they have been initialized with proper default values. */
184 memset(&defaultlight, 0, sizeof(D3DLIGHT7));
185 defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
186 U1(defaultlight.dcvDiffuse).r = 1.f;
187 U2(defaultlight.dcvDiffuse).g = 1.f;
188 U3(defaultlight.dcvDiffuse).b = 1.f;
189 U3(defaultlight.dvDirection).z = 1.f;
191 rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
192 ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
193 memset(&light, 0, sizeof(D3DLIGHT7));
194 rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
195 ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
196 ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
197 "light data doesn't match expected default values\n" );
199 rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
200 ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
201 memset(&light, 0, sizeof(D3DLIGHT7));
202 rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
203 ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
204 ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
205 "light data doesn't match expected default values\n" );
208 /* Disable one of the light that have been previously enabled. */
209 rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
210 ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
212 /* Try to retrieve the enable status of some lights */
213 /* Light 20 is supposed to be disabled */
214 rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
215 ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
216 ok(!bEnabled, "GetLightEnable says the light is enabled\n");
218 /* Light 10 is supposed to be enabled */
219 bEnabled = FALSE;
220 rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
221 ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
222 ok(bEnabled, "GetLightEnable says the light is disabled\n");
224 /* Light 80 has not been set */
225 rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
226 ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
228 /* Light 23 has not been set */
229 rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
230 ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
232 /* Set some lights with invalid parameters */
233 memset(&light, 0, sizeof(D3DLIGHT7));
234 light.dltType = 0;
235 U1(light.dcvDiffuse).r = 1.f;
236 U2(light.dcvDiffuse).g = 1.f;
237 U3(light.dcvDiffuse).b = 1.f;
238 U3(light.dvDirection).z = 1.f;
239 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light);
240 ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
242 memset(&light, 0, sizeof(D3DLIGHT7));
243 light.dltType = 12345;
244 U1(light.dcvDiffuse).r = 1.f;
245 U2(light.dcvDiffuse).g = 1.f;
246 U3(light.dcvDiffuse).b = 1.f;
247 U3(light.dvDirection).z = 1.f;
248 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light);
249 ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
251 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL);
252 ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
254 memset(&light, 0, sizeof(D3DLIGHT7));
255 light.dltType = D3DLIGHT_SPOT;
256 U1(light.dcvDiffuse).r = 1.f;
257 U2(light.dcvDiffuse).g = 1.f;
258 U3(light.dcvDiffuse).b = 1.f;
259 U3(light.dvDirection).z = 1.f;
261 light.dvAttenuation0 = -one / zero; /* -INFINITY */
262 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
263 ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
265 light.dvAttenuation0 = -1.0;
266 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
267 ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
269 light.dvAttenuation0 = 0.0;
270 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
271 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
273 light.dvAttenuation0 = 1.0;
274 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
275 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
277 light.dvAttenuation0 = one / zero; /* +INFINITY */
278 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
279 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
281 light.dvAttenuation0 = zero / zero; /* NaN */
282 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
283 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
285 /* Directional light ignores attenuation */
286 light.dltType = D3DLIGHT_DIRECTIONAL;
287 light.dvAttenuation0 = -1.0;
288 rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
289 ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
292 static void ProcessVerticesTest(void)
294 D3DVERTEXBUFFERDESC desc;
295 HRESULT rc;
296 VERTEX *in;
297 TVERTEX *out;
298 VERTEX *out2;
299 D3DVIEWPORT7 vp;
300 D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
301 0.0, -1.0, 0.0, 0.0,
302 0.0, 0.0, 1.0, 0.0,
303 0.0, 0.0, 0.0, 3.0 };
305 D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0,
306 1.0, 0.0, 0.0, 0.0,
307 0.0, 0.0, 0.0, 1.0,
308 0.0, 1.0, 1.0, 1.0 };
310 D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0,
311 0.0, 1.0, 1.0, 0.0,
312 0.0, 1.0, 1.0, 0.0,
313 1.0, 0.0, 0.0, 1.0 };
314 /* Create some vertex buffers */
316 memset(&desc, 0, sizeof(desc));
317 desc.dwSize = sizeof(desc);
318 desc.dwCaps = 0;
319 desc.dwFVF = D3DFVF_XYZ;
320 desc.dwNumVertices = 16;
321 rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
322 ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
323 if (!lpVBufSrc)
325 trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
326 goto out;
329 memset(&desc, 0, sizeof(desc));
330 desc.dwSize = sizeof(desc);
331 desc.dwCaps = 0;
332 desc.dwFVF = D3DFVF_XYZRHW;
333 desc.dwNumVertices = 16;
334 /* Msdn says that the last parameter must be 0 - check that */
335 rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
336 ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
337 if (!lpVBufDest1)
339 trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
340 goto out;
343 memset(&desc, 0, sizeof(desc));
344 desc.dwSize = sizeof(desc);
345 desc.dwCaps = 0;
346 desc.dwFVF = D3DFVF_XYZ;
347 desc.dwNumVertices = 16;
348 /* Msdn says that the last parameter must be 0 - check that */
349 rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
350 ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
351 if (!lpVBufDest2)
353 trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
354 goto out;
357 rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL);
358 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
359 if(!in) goto out;
361 /* Check basic transformation */
363 in[0].x = 0.0;
364 in[0].y = 0.0;
365 in[0].z = 0.0;
367 in[1].x = 1.0;
368 in[1].y = 1.0;
369 in[1].z = 1.0;
371 in[2].x = -1.0;
372 in[2].y = -1.0;
373 in[2].z = 0.5;
375 in[3].x = 0.5;
376 in[3].y = -0.5;
377 in[3].z = 0.25;
378 rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
379 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
381 rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
382 ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
384 rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
385 ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
387 rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
388 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
389 if(!out) goto out;
391 /* Check the results */
392 ok( comparefloat(out[0].x, 128.0 ) &&
393 comparefloat(out[0].y, 128.0 ) &&
394 comparefloat(out[0].z, 0.0 ) &&
395 comparefloat(out[0].rhw, 1.0 ),
396 "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
398 ok( comparefloat(out[1].x, 256.0 ) &&
399 comparefloat(out[1].y, 0.0 ) &&
400 comparefloat(out[1].z, 1.0 ) &&
401 comparefloat(out[1].rhw, 1.0 ),
402 "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
404 ok( comparefloat(out[2].x, 0.0 ) &&
405 comparefloat(out[2].y, 256.0 ) &&
406 comparefloat(out[2].z, 0.5 ) &&
407 comparefloat(out[2].rhw, 1.0 ),
408 "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
410 ok( comparefloat(out[3].x, 192.0 ) &&
411 comparefloat(out[3].y, 192.0 ) &&
412 comparefloat(out[3].z, 0.25 ) &&
413 comparefloat(out[3].rhw, 1.0 ),
414 "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
416 rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
417 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
418 out = NULL;
420 rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
421 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
422 if(!out2) goto out;
423 /* Small thing without much practial meaning, but I stumbled upon it,
424 * so let's check for it: If the output vertex buffer has to RHW value,
425 * The RHW value of the last vertex is written into the next vertex
427 ok( comparefloat(out2[4].x, 1.0 ) &&
428 comparefloat(out2[4].y, 0.0 ) &&
429 comparefloat(out2[4].z, 0.0 ),
430 "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
432 rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
433 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
434 out = NULL;
436 /* Try a more complicated viewport, same vertices */
437 memset(&vp, 0, sizeof(vp));
438 vp.dwX = 10;
439 vp.dwY = 5;
440 vp.dwWidth = 246;
441 vp.dwHeight = 130;
442 vp.dvMinZ = -2.0;
443 vp.dvMaxZ = 4.0;
444 rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
445 ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc);
447 /* Process again */
448 rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
449 ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
451 rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
452 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
453 if(!out) goto out;
455 /* Check the results */
456 ok( comparefloat(out[0].x, 133.0 ) &&
457 comparefloat(out[0].y, 70.0 ) &&
458 comparefloat(out[0].z, -2.0 ) &&
459 comparefloat(out[0].rhw, 1.0 ),
460 "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
462 ok( comparefloat(out[1].x, 256.0 ) &&
463 comparefloat(out[1].y, 5.0 ) &&
464 comparefloat(out[1].z, 4.0 ) &&
465 comparefloat(out[1].rhw, 1.0 ),
466 "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
468 ok( comparefloat(out[2].x, 10.0 ) &&
469 comparefloat(out[2].y, 135.0 ) &&
470 comparefloat(out[2].z, 1.0 ) &&
471 comparefloat(out[2].rhw, 1.0 ),
472 "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
474 ok( comparefloat(out[3].x, 194.5 ) &&
475 comparefloat(out[3].y, 102.5 ) &&
476 comparefloat(out[3].z, -0.5 ) &&
477 comparefloat(out[3].rhw, 1.0 ),
478 "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
480 rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
481 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
482 out = NULL;
484 /* Play with some matrices. */
486 rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
487 ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
489 rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
490 ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
492 rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
493 ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
495 rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
496 ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
498 rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
499 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
500 if(!out) goto out;
502 /* Keep the viewport simpler, otherwise we get bad numbers to compare */
503 vp.dwX = 0;
504 vp.dwY = 0;
505 vp.dwWidth = 100;
506 vp.dwHeight = 100;
507 vp.dvMinZ = 1.0;
508 vp.dvMaxZ = 0.0;
509 rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
510 ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
512 /* Check the results */
513 ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */
514 comparefloat(out[0].y, 70.0 ) &&
515 comparefloat(out[0].z, -2.0 ) &&
516 comparefloat(out[0].rhw, (1.0 / 3.0)),
517 "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
519 ok( comparefloat(out[1].x, 256.0 ) &&
520 comparefloat(out[1].y, 78.125000 ) &&
521 comparefloat(out[1].z, -2.750000 ) &&
522 comparefloat(out[1].rhw, 0.125000 ),
523 "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
525 ok( comparefloat(out[2].x, 256.0 ) &&
526 comparefloat(out[2].y, 44.000000 ) &&
527 comparefloat(out[2].z, 0.400000 ) &&
528 comparefloat(out[2].rhw, 0.400000 ),
529 "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
531 ok( comparefloat(out[3].x, 256.0 ) &&
532 comparefloat(out[3].y, 81.818184 ) &&
533 comparefloat(out[3].z, -3.090909 ) &&
534 comparefloat(out[3].rhw, 0.363636 ),
535 "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
537 rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
538 ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
539 out = NULL;
541 out:
542 IDirect3DVertexBuffer7_Release(lpVBufSrc);
543 IDirect3DVertexBuffer7_Release(lpVBufDest1);
544 IDirect3DVertexBuffer7_Release(lpVBufDest2);
547 static void StateTest( void )
549 HRESULT rc;
551 /* The msdn says its undocumented, does it return an error too? */
552 rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
553 ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
554 rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
555 ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc);
559 static void SceneTest(void)
561 HRESULT hr;
563 /* Test an EndScene without beginscene. Should return an error */
564 hr = IDirect3DDevice7_EndScene(lpD3DDevice);
565 ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
567 /* Test a normal BeginScene / EndScene pair, this should work */
568 hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
569 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
570 if(SUCCEEDED(hr))
572 hr = IDirect3DDevice7_EndScene(lpD3DDevice);
573 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
576 /* Test another EndScene without having begun a new scene. Should return an error */
577 hr = IDirect3DDevice7_EndScene(lpD3DDevice);
578 ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
580 /* Two nested BeginScene and EndScene calls */
581 hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
582 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
583 hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
584 ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
585 hr = IDirect3DDevice7_EndScene(lpD3DDevice);
586 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
587 hr = IDirect3DDevice7_EndScene(lpD3DDevice);
588 ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
590 /* TODO: Verify that blitting works in the same way as in d3d9 */
593 static void LimitTest(void)
595 IDirectDrawSurface7 *pTexture = NULL;
596 HRESULT hr;
597 int i;
598 DDSURFACEDESC2 ddsd;
600 memset(&ddsd, 0, sizeof(ddsd));
601 ddsd.dwSize = sizeof(ddsd);
602 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
603 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
604 ddsd.dwWidth = 16;
605 ddsd.dwHeight = 16;
606 hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL);
607 ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
608 if(!pTexture) return;
610 for(i = 0; i < 8; i++) {
611 hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture);
612 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
613 hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL);
614 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
615 hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
616 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr);
619 IDirectDrawSurface7_Release(pTexture);
622 static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx)
624 UINT ver = *((UINT *) ctx);
625 if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid))
627 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
628 "RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
629 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
630 "RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
631 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
632 "RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
633 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
634 "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
636 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
637 "RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
638 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
639 "RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
640 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
641 "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
642 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
643 "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
645 else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid))
647 /* pow2 is hardware dependent */
649 ok(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
650 "HAL Device %d hal line caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
651 ok(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
652 "HAL Device %d hal tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
653 ok((hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
654 "HAL Device %d hel line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
655 ok((hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
656 "HAL Device %d hel tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
658 else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid))
660 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
661 "REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
662 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
663 "REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
664 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
665 "REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
666 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
667 "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
669 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
670 "REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
671 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
672 "REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
673 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
674 "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
675 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
676 "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
678 else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid))
680 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
681 "Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
682 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
683 "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
684 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
685 "Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
686 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
687 "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
689 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
690 "Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
691 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
692 "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
693 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
694 "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
695 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
696 "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
698 else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid))
700 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
701 "MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
702 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
703 "MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
704 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
705 "MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
706 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
707 "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
709 ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
710 "MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
711 ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
712 "MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
713 ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
714 "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
715 ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
716 "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
718 else
720 ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName);
721 if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n");
722 else trace("hal line does NOT have pow2 set\n");
723 if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n");
724 else trace("hal tri does NOT have pow2 set\n");
725 if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n");
726 else trace("hel line does NOT have pow2 set\n");
727 if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n");
728 else trace("hel tri does NOT have pow2 set\n");
730 return DDENUMRET_OK;
733 static void CapsTest(void)
735 IDirect3D3 *d3d3;
736 IDirect3D3 *d3d2;
737 IDirectDraw *dd1;
738 HRESULT hr;
739 UINT ver;
741 hr = DirectDrawCreate(NULL, &dd1, NULL);
742 ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
743 hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3);
744 ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
745 ver = 3;
746 IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver);
748 IDirect3D3_Release(d3d3);
749 IDirectDraw_Release(dd1);
751 hr = DirectDrawCreate(NULL, &dd1, NULL);
752 ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
753 hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2);
754 ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
755 ver = 2;
756 IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver);
758 IDirect3D2_Release(d3d2);
759 IDirectDraw_Release(dd1);
762 START_TEST(d3d)
764 init_function_pointers();
765 if(!pDirectDrawCreateEx) {
766 trace("function DirectDrawCreateEx not available, skipping tests\n");
767 return;
770 if(!CreateDirect3D()) {
771 trace("Skipping tests\n");
772 return;
774 LightTest();
775 ProcessVerticesTest();
776 StateTest();
777 SceneTest();
778 LimitTest();
779 CapsTest();
780 ReleaseDirect3D();