2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d
);
31 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
32 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
35 /* When updating default value here, make sure to update winecfg as well,
36 * where appropriate. */
37 wined3d_settings_t wined3d_settings
=
39 VS_HW
, /* Hardware by default */
40 PS_HW
, /* Hardware by default */
41 VBO_HW
, /* Hardware by default */
42 FALSE
, /* Use of GLSL disabled by default */
43 ORM_BACKBUFFER
, /* Use the backbuffer to do offscreen rendering */
44 RTL_AUTO
, /* Automatically determine best locking method */
45 64*1024*1024 /* 64MB texture memory by default */
48 WineD3DGlobalStatistics
*wineD3DGlobalStatistics
= NULL
;
50 long globalChangeGlRam(long glram
){
51 /* FIXME: replace this function with object tracking */
54 wineD3DGlobalStatistics
->glsurfaceram
+= glram
;
55 TRACE("Adjusted gl ram by %ld to %d\n", glram
, wineD3DGlobalStatistics
->glsurfaceram
);
56 result
= wineD3DGlobalStatistics
->glsurfaceram
;
61 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
) {
64 if (!InitAdapters()) {
65 ERR("Failed to initialize direct3d adapters\n");
69 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
70 object
->lpVtbl
= &IWineD3D_Vtbl
;
71 object
->dxVersion
= dxVersion
;
73 object
->parent
= parent
;
75 /*Create a structure for storing global data in*/
76 if(wineD3DGlobalStatistics
== NULL
){
77 TRACE("Creating global statistics store\n");
78 wineD3DGlobalStatistics
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wineD3DGlobalStatistics
));
82 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
84 return (IWineD3D
*)object
;
87 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
89 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
90 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
91 return ERROR_FILE_NOT_FOUND
;
94 /* At process attach */
95 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
97 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason
);
98 if (fdwReason
== DLL_PROCESS_ATTACH
)
101 char buffer
[MAX_PATH
+10];
102 DWORD size
= sizeof(buffer
);
106 wined3d_settings
.emulated_textureram
= 64*1024*1024;
108 DisableThreadLibraryCalls(hInstDLL
);
110 mod
= GetModuleHandleA( "winex11.drv" );
113 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
114 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
116 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
117 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
119 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
120 if (len
&& len
< MAX_PATH
)
123 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
124 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
126 char *p
, *appname
= buffer
;
127 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
128 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
129 strcat( appname
, "\\Direct3D" );
130 TRACE("appname = [%s]\n", appname
);
131 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
132 RegCloseKey( tmpkey
);
136 if ( 0 != hkey
|| 0 != appkey
)
138 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
140 if (!strcmp(buffer
,"none"))
142 TRACE("Disable vertex shaders\n");
143 wined3d_settings
.vs_mode
= VS_NONE
;
146 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
148 if (!strcmp(buffer
,"enabled"))
150 TRACE("Allow pixel shaders\n");
151 wined3d_settings
.ps_mode
= PS_HW
;
153 if (!strcmp(buffer
,"disabled"))
155 TRACE("Disable pixel shaders\n");
156 wined3d_settings
.ps_mode
= PS_NONE
;
159 if ( !get_config_key( hkey
, appkey
, "VertexBufferMode", buffer
, size
) )
161 if (!strcmp(buffer
,"none"))
163 TRACE("Disable Vertex Buffer Hardware support\n");
164 wined3d_settings
.vbo_mode
= VBO_NONE
;
166 else if (!strcmp(buffer
,"hardware"))
168 TRACE("Allow Vertex Buffer Hardware support\n");
169 wined3d_settings
.vbo_mode
= VBO_HW
;
172 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
174 if (!strcmp(buffer
,"enabled"))
176 TRACE("Use of GL Shading Language enabled for systems that support it\n");
177 wined3d_settings
.glslRequested
= TRUE
;
181 TRACE("Use of GL Shading Language disabled\n");
184 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
186 if (!strcmp(buffer
,"backbuffer"))
188 TRACE("Using the backbuffer for offscreen rendering\n");
189 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
191 else if (!strcmp(buffer
,"pbuffer"))
193 TRACE("Using PBuffers for offscreen rendering\n");
194 wined3d_settings
.offscreen_rendering_mode
= ORM_PBUFFER
;
196 else if (!strcmp(buffer
,"fbo"))
198 TRACE("Using FBOs for offscreen rendering\n");
199 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
202 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
204 if (!strcmp(buffer
,"disabled"))
206 TRACE("Disabling render target locking\n");
207 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
209 else if (!strcmp(buffer
,"readdraw"))
211 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
212 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
214 else if (!strcmp(buffer
,"readtex"))
216 TRACE("Using glReadPixels for render target reading and textures for writing\n");
217 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
219 else if (!strcmp(buffer
,"texdraw"))
221 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
222 wined3d_settings
.rendertargetlock_mode
= RTL_TEXDRAW
;
224 else if (!strcmp(buffer
,"textex"))
226 TRACE("Reading render targets via textures and writing via textures\n");
227 wined3d_settings
.rendertargetlock_mode
= RTL_TEXTEX
;
230 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
232 int TmpVideoMemorySize
= atoi(buffer
);
233 if(TmpVideoMemorySize
> 0)
235 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
236 TRACE("Use %iMB = %d byte for emulated_textureram\n",
238 wined3d_settings
.emulated_textureram
);
241 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
244 if (wined3d_settings
.vs_mode
== VS_HW
)
245 TRACE("Allow HW vertex shaders\n");
246 if (wined3d_settings
.ps_mode
== PS_NONE
)
247 TRACE("Disable pixel shaders\n");
248 if (wined3d_settings
.vbo_mode
== VBO_NONE
)
249 TRACE("Disable Vertex Buffer Hardware support\n");
250 if (wined3d_settings
.glslRequested
)
251 TRACE("If supported by your system, GL Shading Language will be used\n");
253 if (appkey
) RegCloseKey( appkey
);
254 if (hkey
) RegCloseKey( hkey
);