2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface
) {
45 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
53 ULONG WINAPI
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface
) {
54 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
60 IWineD3DDevice_Release(This
->WineD3DDevice
);
61 HeapFree(GetProcessHeap(), 0, This
);
66 /* IDirect3DDevice Interface follow: */
67 HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface
) {
68 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
70 TRACE("(%p) : Relay\n", This
);
71 return IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
74 UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface
) {
75 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
77 TRACE("(%p) Relay\n", This
);
78 return IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
81 HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface
) {
82 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
84 TRACE("(%p) : Relay\n", This
);
85 return IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
88 HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface
, IDirect3D9
** ppD3D9
) {
89 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
93 TRACE("(%p) Relay\n", This
);
96 return D3DERR_INVALIDCALL
;
98 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
99 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
101 IWineD3DResource_GetParent((IWineD3DResource
*)pWineD3D
,(IUnknown
**)ppD3D9
);
102 IWineD3DResource_Release((IWineD3DResource
*)pWineD3D
);
104 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
107 TRACE("(%p) returning %p\b",This
, *ppD3D9
);
111 HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface
, D3DCAPS9
* pCaps
) {
112 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
113 HRESULT hrc
= D3D_OK
;
114 WINED3DCAPS
*pWineCaps
;
116 TRACE("(%p) : Relay pCaps %p \n", This
, pCaps
);
118 return D3DERR_INVALIDCALL
;
120 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
121 if(pWineCaps
== NULL
){
122 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
125 D3D9CAPSTOWINECAPS(pCaps
, pWineCaps
)
126 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
127 HeapFree(GetProcessHeap(), 0, pWineCaps
);
128 TRACE("Returning %p %p\n", This
, pCaps
);
132 HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
133 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
134 TRACE("(%p) Relay\n", This
);
135 return IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, pMode
);
138 HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
139 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
140 TRACE("(%p) Relay\n", This
);
141 return IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, pParameters
);
144 HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
145 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
146 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
147 TRACE("(%p) Relay\n", This
);
148 return IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,(IWineD3DSurface
*)pSurface
->wineD3DSurface
);
151 void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
152 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
153 TRACE("(%p) Relay\n", This
);
154 return IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
157 BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface
, BOOL bShow
) {
158 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
159 TRACE("(%p) Relay\n", This
);
161 return IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
164 HRESULT WINAPI
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
165 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
166 WINED3DPRESENT_PARAMETERS localParameters
;
167 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
169 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
170 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
171 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
172 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
173 localParameters
.MultiSampleType
= &pPresentationParameters
->MultiSampleType
;
174 localParameters
.MultiSampleQuality
= &pPresentationParameters
->MultiSampleQuality
;
175 localParameters
.SwapEffect
= &pPresentationParameters
->SwapEffect
;
176 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
177 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
178 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
179 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
180 localParameters
.Flags
= &pPresentationParameters
->Flags
;
181 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
182 localParameters
.PresentationInterval
= &pPresentationParameters
->PresentationInterval
;
183 return IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
186 HRESULT WINAPI
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
188 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
189 TRACE("(%p) Relay\n", This
);
190 return IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
193 HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
194 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
195 IWineD3DSurface
*retSurface
= NULL
;
198 TRACE("(%p) Relay\n", This
);
200 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
, BackBuffer
, Type
, (IWineD3DSurface
**)&retSurface
);
201 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
202 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
203 IWineD3DSurface_Release(retSurface
);
207 HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
208 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
209 TRACE("(%p) Relay\n", This
);
211 return IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, pRasterStatus
);
214 HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface
, BOOL bEnableDialogs
) {
215 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
216 TRACE("(%p) Relay\n", This
);
218 return IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
221 void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
223 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
224 TRACE("(%p) Relay\n", This
);
226 return IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, pRamp
);
229 void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
230 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
231 TRACE("(%p) Relay\n", This
);
233 return IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, pRamp
);
237 HRESULT WINAPI
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,HANDLE
* pSharedHandle
) {
239 IDirect3DSurface9Impl
*object
;
240 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
241 TRACE("(%p) Relay\n", This
);
242 if(MultisampleQuality
< 0) {
243 FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality
);
244 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
245 MultisampleQuality
=0;
248 if(MultisampleQuality
> 0){
249 FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality
);
252 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
255 MultisampleQuality
=0;
257 /*FIXME: Check MAX bounds of MultisampleQuality*/
259 /* Allocate the storage for the device */
260 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
261 if (NULL
== object
) {
262 FIXME("Allocation of memory failed\n");
264 return D3DERR_OUTOFVIDEOMEMORY
;
267 object
->lpVtbl
= &Direct3DSurface9_Vtbl
;
270 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
272 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
, Pool
,MultiSample
,MultisampleQuality
,pSharedHandle
,(IUnknown
*)object
);
274 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
276 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
277 HeapFree(GetProcessHeap(), 0, object
);
280 *ppSurface
= (LPDIRECT3DSURFACE9
) object
;
287 HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
,
288 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
289 DWORD MultisampleQuality
, BOOL Lockable
,
290 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
292 /* Is this correct? */
293 return IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,Lockable
,FALSE
/*Discard*/, 0/*Level*/, ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_RENDERTARGET
,D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
298 HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
,
299 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
300 DWORD MultisampleQuality
, BOOL Discard
,
301 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
303 return IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/* Lockable */,Discard
, 0/* Level */
304 ,ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_DEPTHSTENCIL
,
305 D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
309 HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
310 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
311 TRACE("(%p) Relay\n" , This
);
312 return IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
315 HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
316 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
317 TRACE("(%p) Relay\n" , This
);
318 return IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
321 /* This isn't in MSDN!
322 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
323 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
324 FIXME("(%p) : stub\n", This);
329 HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pRenderTarget
, IDirect3DSurface9
* pDestSurface
) {
330 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
331 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
332 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
333 TRACE("(%p) Relay\n" , This
);
334 return IWineD3DDevice_GetRenderTargetData(This
->WineD3DDevice
, renderTarget
->wineD3DSurface
, destSurface
->wineD3DSurface
);
337 HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
338 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
339 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
340 TRACE("(%p) Relay\n" , This
);
341 return IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
344 HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestSurface
, CONST RECT
* pDestRect
, D3DTEXTUREFILTERTYPE Filter
) {
345 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
346 TRACE("(%p) Relay\n" , This
);
347 return IWineD3DDevice_StretchRect(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestSurface
)->wineD3DSurface
, pDestRect
, Filter
);
350 HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pSurface
, CONST RECT
* pRect
, D3DCOLOR color
) {
351 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
352 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
353 TRACE("(%p) Relay\n" , This
);
354 return IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, (CONST D3DRECT
*)pRect
, color
);
357 HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
359 if(Pool
== D3DPOOL_MANAGED
){
360 FIXME("Attempting to create a managed offscreen plain surface\n");
361 return D3DERR_INVALIDCALL
;
363 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
365 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
367 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
368 Why, their always lockable?
369 should I change the usage to dynamic?
371 return IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/*Loackable*/,FALSE
/*Discard*/,0/*Level*/ , ppSurface
,D3DRTYPE_SURFACE
, 0/*Usage (undefined/none)*/,Pool
,D3DMULTISAMPLE_NONE
,0/*MultisampleQuality*/,pSharedHandle
);
374 /* TODO: move to wineD3D */
375 HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
376 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
377 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
378 TRACE("(%p) Relay\n" , This
);
379 return IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,(IWineD3DSurface
*)pSurface
->wineD3DSurface
);
382 HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) {
383 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
385 IWineD3DSurface
*pRenderTarget
;
387 TRACE("(%p) Relay\n" , This
);
389 if (ppRenderTarget
== NULL
) {
390 return D3DERR_INVALIDCALL
;
392 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
394 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
395 IWineD3DResource_GetParent((IWineD3DResource
*)pRenderTarget
,(IUnknown
**)ppRenderTarget
);
396 IWineD3DResource_Release((IWineD3DResource
*)pRenderTarget
);
398 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
399 *ppRenderTarget
= NULL
;
404 HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
* pZStencilSurface
) {
405 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
406 IDirect3DSurface9Impl
*pSurface
;
408 TRACE("(%p) Relay\n" , This
);
410 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
411 return IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
,NULL
==pSurface
?NULL
:(IWineD3DSurface
*)pSurface
->wineD3DSurface
);
414 HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface
, IDirect3DSurface9
**ppZStencilSurface
) {
415 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
417 IWineD3DSurface
*pZStencilSurface
;
419 TRACE("(%p) Relay\n" , This
);
420 if(ppZStencilSurface
== NULL
){
421 return D3DERR_INVALIDCALL
;
424 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
425 if(hr
== D3D_OK
&& pZStencilSurface
!= NULL
){
426 IWineD3DResource_GetParent((IWineD3DResource
*)pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
427 IWineD3DResource_Release((IWineD3DResource
*)pZStencilSurface
);
429 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
430 *ppZStencilSurface
= NULL
;
435 HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface
) {
436 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
437 TRACE("(%p) Relay\n" , This
);
438 return IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
441 HRESULT WINAPI
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface
) {
442 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
443 TRACE("(%p) Relay\n" , This
);
444 return IWineD3DDevice_EndScene(This
->WineD3DDevice
);
448 HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
449 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
450 TRACE("(%p) Relay\n" , This
);
451 return IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
454 HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
455 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
456 TRACE("(%p) Relay\n" , This
);
457 return IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, lpMatrix
);
460 HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
461 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
462 TRACE("(%p) Relay\n" , This
);
463 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, pMatrix
);
466 HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
467 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
468 TRACE("(%p) Relay\n" , This
);
469 return IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, pMatrix
);
472 HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface
, CONST D3DVIEWPORT9
* pViewport
) {
473 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
474 TRACE("(%p) Relay\n" , This
);
475 return IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
478 HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface
, D3DVIEWPORT9
* pViewport
) {
479 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
480 TRACE("(%p) Relay\n" , This
);
481 return IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
484 HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface
, CONST D3DMATERIAL9
* pMaterial
) {
485 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
486 TRACE("(%p) Relay\n" , This
);
487 return IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
490 HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface
, D3DMATERIAL9
* pMaterial
) {
491 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
492 TRACE("(%p) Relay\n" , This
);
493 return IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
496 HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
497 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
498 TRACE("(%p) Relay\n" , This
);
499 return IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
502 HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
503 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
504 TRACE("(%p) Relay\n" , This
);
505 return IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
508 HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface
, DWORD Index
, BOOL Enable
) {
509 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
510 TRACE("(%p) Relay\n" , This
);
511 return IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
514 HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface
, DWORD Index
, BOOL
* pEnable
) {
515 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
516 TRACE("(%p) Relay\n" , This
);
517 return IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
520 HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface
, DWORD Index
, CONST
float* pPlane
) {
521 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
522 TRACE("(%p) Relay\n" , This
);
523 return IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
526 HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface
, DWORD Index
, float* pPlane
) {
527 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
528 TRACE("(%p) Relay\n" , This
);
529 return IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
532 HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
533 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
534 TRACE("(%p) Relay\n" , This
);
535 return IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
538 HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
539 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
540 TRACE("(%p) Relay\n" , This
);
541 return IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
544 HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
545 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
546 TRACE("(%p) Relay\n" , This
);
547 return IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
550 HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface
, D3DCLIPSTATUS9
* pClipStatus
) {
551 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
552 TRACE("(%p) Relay\n" , This
);
553 return IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
556 HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) {
557 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
558 IWineD3DBaseTexture
*retTexture
= NULL
;
561 TRACE("(%p) Relay\n" , This
);
563 if(ppTexture
== NULL
){
564 return D3DERR_INVALIDCALL
;
567 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, (IWineD3DBaseTexture
**)&retTexture
);
568 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
569 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
570 IWineD3DBaseTexture_Release(retTexture
);
572 FIXME("Call to get texture (%ld) failed (%p) \n", Stage
, retTexture
);
578 HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
579 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
580 TRACE("(%p) Relay %ld %p\n" , This
, Stage
, pTexture
);
581 return IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
582 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
585 HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
) {
586 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
587 TRACE("(%p) Relay\n" , This
);
588 return IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
591 HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
592 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
593 TRACE("(%p) Relay\n" , This
);
594 return IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
597 HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
* pValue
) {
598 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
599 TRACE("(%p) Relay\n" , This
);
600 return IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
603 HRESULT WINAPI
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
604 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
605 TRACE("(%p) Relay\n" , This
);
606 return IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
609 HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface
, DWORD
* pNumPasses
) {
610 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
611 TRACE("(%p) Relay\n" , This
);
612 return IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
615 HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
616 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
617 TRACE("(%p) Relay\n" , This
);
618 return IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
621 HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
622 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
623 TRACE("(%p) Relay\n" , This
);
624 return IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
627 HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface
, UINT PaletteNumber
) {
628 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
629 TRACE("(%p) Relay\n" , This
);
630 return IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
633 HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface
, UINT
* PaletteNumber
) {
634 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
635 TRACE("(%p) Relay\n" , This
);
636 return IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
639 HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface
, CONST RECT
* pRect
) {
640 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
641 TRACE("(%p) Relay\n" , This
);
642 return IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
645 HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface
, RECT
* pRect
) {
646 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
647 TRACE("(%p) Relay\n" , This
);
648 return IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
651 HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface
, BOOL bSoftware
) {
652 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
653 TRACE("(%p) Relay\n" , This
);
654 return IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
657 BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface
) {
658 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
659 TRACE("(%p) Relay\n" , This
);
660 return IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
663 HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface
, float nSegments
) {
664 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
665 TRACE("(%p) Relay\n" , This
);
666 return IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
669 float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface
) {
670 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
671 TRACE("(%p) Relay\n" , This
);
672 return IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
675 HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
676 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
677 TRACE("(%p) Relay\n" , This
);
678 return IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
681 HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
,
682 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
683 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
684 TRACE("(%p) Relay\n" , This
);
685 return IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
688 HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
689 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
690 TRACE("(%p) Relay\n" , This
);
691 return IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
694 HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
695 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
696 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
697 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
698 TRACE("(%p) Relay\n" , This
);
699 return IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
700 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
703 HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
704 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
705 TRACE("(%p) Relay\n" , This
);
706 return IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer9Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, ((IDirect3DVertexBuffer9Impl
*)pVertexDecl
)->wineD3DVertexBuffer
, Flags
);
709 HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface
, DWORD FVF
) {
710 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
711 TRACE("(%p) Relay\n" , This
);
712 return IWineD3DDevice_SetFVF(This
->WineD3DDevice
, FVF
);
715 HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface
, DWORD
* pFVF
) {
716 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
717 TRACE("(%p) Relay\n" , This
);
718 return IWineD3DDevice_GetFVF(This
->WineD3DDevice
, pFVF
);
721 HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
722 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
723 TRACE("(%p) Relay\n" , This
);
724 return IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
725 pStreamData
==NULL
? NULL
:((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
,
726 OffsetInBytes
, Stride
);
729 HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
) {
730 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
731 IWineD3DVertexBuffer
*retStream
= NULL
;
734 TRACE("(%p) Relay\n" , This
);
737 return D3DERR_INVALIDCALL
;
740 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, (IWineD3DVertexBuffer
**)&retStream
, OffsetInBytes
, pStride
);
741 if (rc
== D3D_OK
&& NULL
!= retStream
) {
742 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
743 IWineD3DVertexBuffer_Release(retStream
);
745 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
751 HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, UINT Divider
) {
752 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
753 TRACE("(%p) Relay\n" , This
);
754 IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
758 HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, UINT
* Divider
) {
759 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
760 TRACE("(%p) Relay\n" , This
);
761 return IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
765 HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface
, IDirect3DIndexBuffer9
* pIndexData
) {
766 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
767 TRACE("(%p) Relay\n", This
);
768 return IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
769 pIndexData
==NULL
? NULL
:((IDirect3DIndexBuffer9Impl
*)pIndexData
)->wineD3DIndexBuffer
,
773 HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface
, IDirect3DIndexBuffer9
**ppIndexData
) {
774 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
775 IWineD3DIndexBuffer
*retIndexData
= NULL
;
779 TRACE("(%p) Relay\n", This
);
781 if(ppIndexData
== NULL
){
782 return D3DERR_INVALIDCALL
;
785 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
, &tmp
);
786 if (rc
== D3D_OK
&& NULL
!= retIndexData
) {
787 IWineD3DVertexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
788 IWineD3DVertexBuffer_Release(retIndexData
);
790 if(rc
!= D3D_OK
) FIXME("Call to GetIndices failed\n");
796 HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
797 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
798 TRACE("(%p) Relay\n", This
);
799 return IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, pRectPatchInfo
);
801 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
802 HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
803 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
804 TRACE("(%p) Relay\n", This
);
805 return IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, pTriPatchInfo
);
808 HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface
, UINT Handle
) {
809 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
810 TRACE("(%p) Relay\n", This
);
811 return IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
814 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl
=
817 IDirect3DDevice9Impl_QueryInterface
,
818 IDirect3DDevice9Impl_AddRef
,
819 IDirect3DDevice9Impl_Release
,
820 /* IDirect3DDevice9 */
821 IDirect3DDevice9Impl_TestCooperativeLevel
,
822 IDirect3DDevice9Impl_GetAvailableTextureMem
,
823 IDirect3DDevice9Impl_EvictManagedResources
,
824 IDirect3DDevice9Impl_GetDirect3D
,
825 IDirect3DDevice9Impl_GetDeviceCaps
,
826 IDirect3DDevice9Impl_GetDisplayMode
,
827 IDirect3DDevice9Impl_GetCreationParameters
,
828 IDirect3DDevice9Impl_SetCursorProperties
,
829 IDirect3DDevice9Impl_SetCursorPosition
,
830 IDirect3DDevice9Impl_ShowCursor
,
831 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
832 IDirect3DDevice9Impl_GetSwapChain
,
833 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
834 IDirect3DDevice9Impl_Reset
,
835 IDirect3DDevice9Impl_Present
,
836 IDirect3DDevice9Impl_GetBackBuffer
,
837 IDirect3DDevice9Impl_GetRasterStatus
,
838 IDirect3DDevice9Impl_SetDialogBoxMode
,
839 IDirect3DDevice9Impl_SetGammaRamp
,
840 IDirect3DDevice9Impl_GetGammaRamp
,
841 IDirect3DDevice9Impl_CreateTexture
,
842 IDirect3DDevice9Impl_CreateVolumeTexture
,
843 IDirect3DDevice9Impl_CreateCubeTexture
,
844 IDirect3DDevice9Impl_CreateVertexBuffer
,
845 IDirect3DDevice9Impl_CreateIndexBuffer
,
846 IDirect3DDevice9Impl_CreateRenderTarget
,
847 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
848 IDirect3DDevice9Impl_UpdateSurface
,
849 IDirect3DDevice9Impl_UpdateTexture
,
850 IDirect3DDevice9Impl_GetRenderTargetData
,
851 IDirect3DDevice9Impl_GetFrontBufferData
,
852 IDirect3DDevice9Impl_StretchRect
,
853 IDirect3DDevice9Impl_ColorFill
,
854 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
855 IDirect3DDevice9Impl_SetRenderTarget
,
856 IDirect3DDevice9Impl_GetRenderTarget
,
857 IDirect3DDevice9Impl_SetDepthStencilSurface
,
858 IDirect3DDevice9Impl_GetDepthStencilSurface
,
859 IDirect3DDevice9Impl_BeginScene
,
860 IDirect3DDevice9Impl_EndScene
,
861 IDirect3DDevice9Impl_Clear
,
862 IDirect3DDevice9Impl_SetTransform
,
863 IDirect3DDevice9Impl_GetTransform
,
864 IDirect3DDevice9Impl_MultiplyTransform
,
865 IDirect3DDevice9Impl_SetViewport
,
866 IDirect3DDevice9Impl_GetViewport
,
867 IDirect3DDevice9Impl_SetMaterial
,
868 IDirect3DDevice9Impl_GetMaterial
,
869 IDirect3DDevice9Impl_SetLight
,
870 IDirect3DDevice9Impl_GetLight
,
871 IDirect3DDevice9Impl_LightEnable
,
872 IDirect3DDevice9Impl_GetLightEnable
,
873 IDirect3DDevice9Impl_SetClipPlane
,
874 IDirect3DDevice9Impl_GetClipPlane
,
875 IDirect3DDevice9Impl_SetRenderState
,
876 IDirect3DDevice9Impl_GetRenderState
,
877 IDirect3DDevice9Impl_CreateStateBlock
,
878 IDirect3DDevice9Impl_BeginStateBlock
,
879 IDirect3DDevice9Impl_EndStateBlock
,
880 IDirect3DDevice9Impl_SetClipStatus
,
881 IDirect3DDevice9Impl_GetClipStatus
,
882 IDirect3DDevice9Impl_GetTexture
,
883 IDirect3DDevice9Impl_SetTexture
,
884 IDirect3DDevice9Impl_GetTextureStageState
,
885 IDirect3DDevice9Impl_SetTextureStageState
,
886 IDirect3DDevice9Impl_GetSamplerState
,
887 IDirect3DDevice9Impl_SetSamplerState
,
888 IDirect3DDevice9Impl_ValidateDevice
,
889 IDirect3DDevice9Impl_SetPaletteEntries
,
890 IDirect3DDevice9Impl_GetPaletteEntries
,
891 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
892 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
893 IDirect3DDevice9Impl_SetScissorRect
,
894 IDirect3DDevice9Impl_GetScissorRect
,
895 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
896 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
897 IDirect3DDevice9Impl_SetNPatchMode
,
898 IDirect3DDevice9Impl_GetNPatchMode
,
899 IDirect3DDevice9Impl_DrawPrimitive
,
900 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
901 IDirect3DDevice9Impl_DrawPrimitiveUP
,
902 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
903 IDirect3DDevice9Impl_ProcessVertices
,
904 IDirect3DDevice9Impl_CreateVertexDeclaration
,
905 IDirect3DDevice9Impl_SetVertexDeclaration
,
906 IDirect3DDevice9Impl_GetVertexDeclaration
,
907 IDirect3DDevice9Impl_SetFVF
,
908 IDirect3DDevice9Impl_GetFVF
,
909 IDirect3DDevice9Impl_CreateVertexShader
,
910 IDirect3DDevice9Impl_SetVertexShader
,
911 IDirect3DDevice9Impl_GetVertexShader
,
912 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
913 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
914 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
915 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
916 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
917 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
918 IDirect3DDevice9Impl_SetStreamSource
,
919 IDirect3DDevice9Impl_GetStreamSource
,
920 IDirect3DDevice9Impl_SetStreamSourceFreq
,
921 IDirect3DDevice9Impl_GetStreamSourceFreq
,
922 IDirect3DDevice9Impl_SetIndices
,
923 IDirect3DDevice9Impl_GetIndices
,
924 IDirect3DDevice9Impl_CreatePixelShader
,
925 IDirect3DDevice9Impl_SetPixelShader
,
926 IDirect3DDevice9Impl_GetPixelShader
,
927 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
928 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
929 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
930 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
931 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
932 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
933 IDirect3DDevice9Impl_DrawRectPatch
,
934 IDirect3DDevice9Impl_DrawTriPatch
,
935 IDirect3DDevice9Impl_DeletePatch
,
936 IDirect3DDevice9Impl_CreateQuery
940 /* Internal function called back during the CreateDevice to create a render target */
941 HRESULT WINAPI
D3D9CB_CreateSurface(IUnknown
*device
, UINT Width
, UINT Height
,
942 WINED3DFORMAT Format
, DWORD Usage
, D3DPOOL Pool
, UINT Level
,
943 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
945 HRESULT res
= D3D_OK
;
946 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
947 BOOL Lockable
= TRUE
;
949 if((Pool
== D3DPOOL_DEFAULT
&& Usage
!= D3DUSAGE_DYNAMIC
))
953 res
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9
*)device
, Width
, Height
, (D3DFORMAT
)Format
, Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface9
**)&d3dSurface
, D3DRTYPE_SURFACE
, Usage
, Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */, pSharedHandle
);
956 *ppSurface
= d3dSurface
->wineD3DSurface
;
958 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device
);