2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
36 IUnknown_AddRef(iface
);
41 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
45 ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
46 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
54 ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
55 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
61 IWineD3DTexture_Release(This
->wineD3DTexture
);
62 HeapFree(GetProcessHeap(), 0, This
);
67 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
68 HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
69 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
70 TRACE("(%p) Relay\n", This
);
71 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
74 HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
76 TRACE("(%p) Relay\n", This
);
77 return IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
80 HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
81 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
82 TRACE("(%p) Relay\n", This
);
83 return IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
86 HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
87 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
88 TRACE("(%p) Relay\n", This
);
89 return IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
92 DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
93 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
94 TRACE("(%p) Relay\n", This
);
95 return IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
98 DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
99 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
100 TRACE("(%p) Relay\n", This
);
101 return IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
104 void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
105 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
106 TRACE("(%p) Relay\n", This
);
107 return IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
110 D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
111 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
112 TRACE("(%p) Relay\n", This
);
113 return IWineD3DTexture_GetType(This
->wineD3DTexture
);
116 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
117 DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
118 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
119 TRACE("(%p) Relay\n", This
);
120 return IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
123 DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
124 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
125 TRACE("(%p) Relay\n", This
);
126 return IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
129 DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
130 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
131 TRACE("(%p) Relay\n", This
);
132 return IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
135 HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
136 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
137 TRACE("(%p) Relay\n", This
);
138 return IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, FilterType
);
141 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
142 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
143 TRACE("(%p) Relay\n", This
);
144 return IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
147 void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
148 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
149 TRACE("(%p) Relay\n", This
);
150 return IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
153 /* IDirect3DTexture9 Interface follow: */
154 HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
155 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
157 WINED3DSURFACE_DESC wined3ddesc
;
159 TRACE("(%p) Relay\n", This
);
161 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
162 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
163 wined3ddesc
.Type
= &pDesc
->Type
;
164 wined3ddesc
.Usage
= &pDesc
->Usage
;
165 wined3ddesc
.Pool
= &pDesc
->Pool
;
166 wined3ddesc
.Size
= &tmpInt
; /* required for d3d8 */
167 wined3ddesc
.MultiSampleType
= &pDesc
->MultiSampleType
;
168 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
169 wined3ddesc
.Width
= &pDesc
->Width
;
170 wined3ddesc
.Height
= &pDesc
->Height
;
172 return IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
175 HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
176 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
177 HRESULT hrc
= D3D_OK
;
178 IWineD3DSurface
*mySurface
= NULL
;
180 TRACE("(%p) Relay\n", This
);
181 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
182 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
183 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
184 IWineD3DSurface_Release(mySurface
);
189 HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
190 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
191 TRACE("(%p) Relay\n", This
);
192 return IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, pLockedRect
, pRect
, Flags
);
195 HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
196 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
197 TRACE("(%p) Relay\n", This
);
198 return IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
201 HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
202 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
203 TRACE("(%p) Relay\n", This
);
204 return IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
207 const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
210 IDirect3DTexture9Impl_QueryInterface
,
211 IDirect3DTexture9Impl_AddRef
,
212 IDirect3DTexture9Impl_Release
,
213 /* IDirect3DResource9 */
214 IDirect3DTexture9Impl_GetDevice
,
215 IDirect3DTexture9Impl_SetPrivateData
,
216 IDirect3DTexture9Impl_GetPrivateData
,
217 IDirect3DTexture9Impl_FreePrivateData
,
218 IDirect3DTexture9Impl_SetPriority
,
219 IDirect3DTexture9Impl_GetPriority
,
220 IDirect3DTexture9Impl_PreLoad
,
221 IDirect3DTexture9Impl_GetType
,
222 /* IDirect3dBaseTexture9 */
223 IDirect3DTexture9Impl_SetLOD
,
224 IDirect3DTexture9Impl_GetLOD
,
225 IDirect3DTexture9Impl_GetLevelCount
,
226 IDirect3DTexture9Impl_SetAutoGenFilterType
,
227 IDirect3DTexture9Impl_GetAutoGenFilterType
,
228 IDirect3DTexture9Impl_GenerateMipSubLevels
,
229 /* IDirect3DTexture9 */
230 IDirect3DTexture9Impl_GetLevelDesc
,
231 IDirect3DTexture9Impl_GetSurfaceLevel
,
232 IDirect3DTexture9Impl_LockRect
,
233 IDirect3DTexture9Impl_UnlockRect
,
234 IDirect3DTexture9Impl_AddDirtyRect
238 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
239 HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
240 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
) {
241 IDirect3DTexture9Impl
*object
;
242 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
243 HRESULT hrc
= D3D_OK
;
245 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
247 /* Allocate the storage for the device */
248 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture9Impl
));
250 if (NULL
== object
) {
251 FIXME("Allocation of memory failed\n");
253 return D3DERR_OUTOFVIDEOMEMORY
;
256 object
->lpVtbl
= &Direct3DTexture9_Vtbl
;
258 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
,
259 (WINED3DFORMAT
)Format
, Pool
, &object
->wineD3DTexture
, pSharedHandle
, (IUnknown
*)object
, D3D9CB_CreateSurface
);
263 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
264 HeapFree(GetProcessHeap(), 0, object
);
267 *ppTexture
= (LPDIRECT3DTEXTURE9
) object
;
270 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);