Release 20050930.
[wine/gsoc-2012-control.git] / dlls / wined3d / directx.c
blobbcb292cebc90f26025e5d7e8656e9a59188254a7
1 /*
2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
30 #include "config.h"
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
53 Display *display;
54 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
56 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57 sizeof(display), (LPSTR)&display )) display = NULL;
58 return display;
61 /* lookup tables */
62 int minLookup[MAX_LOOKUPS];
63 int maxLookup[MAX_LOOKUPS];
64 DWORD *stateLookup[MAX_LOOKUPS];
66 DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
70 /**
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
77 WineD3D_Context* ret = NULL;
79 if (glXGetCurrentContext() == NULL) {
80 BOOL gotContext = FALSE;
81 BOOL created = FALSE;
82 XVisualInfo template;
83 HDC device_context;
84 Visual* visual;
85 BOOL failed = FALSE;
86 int num;
87 XWindowAttributes win_attr;
89 TRACE_(d3d_caps)("Creating Fake GL Context\n");
91 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
93 /* Get the display */
94 device_context = GetDC(0);
95 ctx.display = get_display(device_context);
96 ReleaseDC(0, device_context);
98 /* Get the X visual */
99 ENTER_GL();
100 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
101 visual = win_attr.visual;
102 } else {
103 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
105 template.visualid = XVisualIDFromVisual(visual);
106 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
107 if (ctx.visInfo == NULL) {
108 LEAVE_GL();
109 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
110 failed = TRUE;
113 /* Create a GL context */
114 if (!failed) {
115 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
117 if (ctx.glCtx == NULL) {
118 LEAVE_GL();
119 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
120 failed = TRUE;
124 /* Make it the current GL context */
125 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
126 glXDestroyContext(ctx.display, ctx.glCtx);
127 LEAVE_GL();
128 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
129 failed = TRUE;
132 /* It worked! Wow... */
133 if (!failed) {
134 gotContext = TRUE;
135 created = TRUE;
136 ret = &ctx;
137 } else {
138 ret = NULL;
141 } else {
142 if (ctx.ref > 0) ret = &ctx;
145 if (NULL != ret) InterlockedIncrement(&ret->ref);
146 return ret;
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
150 /* If we created a dummy context, throw it away */
151 if (NULL != ctx) {
152 if (0 == InterlockedDecrement(&ctx->ref)) {
153 glXMakeCurrent(ctx->display, None, NULL);
154 glXDestroyContext(ctx->display, ctx->glCtx);
155 ctx->display = NULL;
156 ctx->glCtx = NULL;
157 LEAVE_GL();
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
168 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
169 /* FIXME: This needs to extend an IWineD3DBaseObject */
171 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
172 if (IsEqualGUID(riid, &IID_IUnknown)
173 || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
174 IUnknown_AddRef(iface);
175 *ppobj = This;
176 return D3D_OK;
179 return E_NOINTERFACE;
182 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
183 IWineD3DImpl *This = (IWineD3DImpl *)iface;
184 ULONG refCount = InterlockedIncrement(&This->ref);
186 TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
187 return refCount;
190 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
191 IWineD3DImpl *This = (IWineD3DImpl *)iface;
192 ULONG ref;
193 TRACE("(%p) : Releasing from %ld\n", This, This->ref);
194 ref = InterlockedDecrement(&This->ref);
195 if (ref == 0) {
196 HeapFree(GetProcessHeap(), 0, This);
199 return ref;
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
207 const char *GL_Extensions = NULL;
208 const char *GLX_Extensions = NULL;
209 const char *gl_string = NULL;
210 const char *gl_string_cursor = NULL;
211 GLint gl_max;
212 GLfloat gl_float;
213 Bool test = 0;
214 int major, minor;
215 WineD3D_Context *fake_ctx = NULL;
216 BOOL gotContext = FALSE;
217 int i;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx = WineD3D_CreateFakeGLContext();
223 if (NULL != fake_ctx) gotContext = TRUE;
224 } else {
225 gotContext = TRUE;
229 TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
231 /* Fill in the GL info retrievable depending on the display */
232 if (NULL != display) {
233 test = glXQueryVersion(display, &major, &minor);
234 gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
235 gl_string = glXGetClientString(display, GLX_VENDOR);
236 } else {
237 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
238 gl_string = (const char *) glGetString(GL_VENDOR);
240 TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
241 if (gl_string != NULL) {
242 /* Fill in the GL vendor */
243 if (strstr(gl_string, "NVIDIA")) {
244 gl_info->gl_vendor = VENDOR_NVIDIA;
245 } else if (strstr(gl_string, "ATI")) {
246 gl_info->gl_vendor = VENDOR_ATI;
247 } else {
248 gl_info->gl_vendor = VENDOR_WINE;
250 } else {
251 gl_info->gl_vendor = VENDOR_WINE;
255 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
257 /* Parse the GL_VERSION field into major and minor information */
258 gl_string = (const char *) glGetString(GL_VERSION);
259 if (gl_string != NULL) {
261 switch (gl_info->gl_vendor) {
262 case VENDOR_NVIDIA:
263 gl_string_cursor = strstr(gl_string, "NVIDIA");
264 gl_string_cursor = strstr(gl_string_cursor, " ");
265 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
266 if (*gl_string_cursor) {
267 char tmp[16];
268 int cursor = 0;
270 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
271 tmp[cursor++] = *gl_string_cursor;
272 ++gl_string_cursor;
274 tmp[cursor] = 0;
275 major = atoi(tmp);
277 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
278 ++gl_string_cursor;
280 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
281 tmp[cursor++] = *gl_string_cursor;
282 ++gl_string_cursor;
284 tmp[cursor] = 0;
285 minor = atoi(tmp);
287 break;
289 case VENDOR_ATI:
290 major = minor = 0;
291 gl_string_cursor = strchr(gl_string, '-');
292 if (gl_string_cursor) {
293 int error = 0;
294 gl_string_cursor++;
296 /* Check if version number is of the form x.y.z */
297 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
298 error = 1;
299 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
300 error = 1;
301 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
302 error = 1;
303 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
304 error = 1;
306 /* Mark version number as malformed */
307 if (error)
308 gl_string_cursor = 0;
311 if (!gl_string_cursor)
312 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
313 else {
314 major = *gl_string_cursor - '0';
315 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
317 break;
319 default:
320 major = 0;
321 minor = 9;
323 gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
324 TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
326 /* Fill in the renderer information */
327 gl_string = (const char *) glGetString(GL_RENDERER);
328 strcpy(gl_info->gl_renderer, gl_string);
330 switch (gl_info->gl_vendor) {
331 case VENDOR_NVIDIA:
332 if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
333 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
334 } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
335 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
336 } else {
337 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
339 break;
341 case VENDOR_ATI:
342 if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
343 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
344 } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
345 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
346 } else {
347 gl_info->gl_card = CARD_ATI_RADEON_8500;
349 break;
351 default:
352 gl_info->gl_card = CARD_WINE;
353 break;
355 } else {
356 FIXME("get version string returned null\n");
359 TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
362 * Initialize openGL extension related variables
363 * with Default values
365 memset(&gl_info->supported, 0, sizeof(gl_info->supported));
366 gl_info->max_textures = 1;
367 gl_info->max_samplers = 1;
368 gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
369 gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
370 gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
371 gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
373 /* Now work out what GL support this card really has */
374 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
375 GL_EXT_FUNCS_GEN;
376 #undef USE_GL_FUNC
378 /* Retrieve opengl defaults */
379 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
380 gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
381 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
383 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
384 gl_info->max_lights = gl_max;
385 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
387 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
388 gl_info->max_texture_size = gl_max;
389 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
391 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
392 gl_info->max_pointsize = gl_float;
393 TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
395 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
396 GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
397 TRACE_(d3d_caps)("GL_Extensions reported:\n");
399 if (NULL == GL_Extensions) {
400 ERR(" GL_Extensions returns NULL\n");
401 } else {
402 while (*GL_Extensions != 0x00) {
403 const char *Start = GL_Extensions;
404 char ThisExtn[256];
406 memset(ThisExtn, 0x00, sizeof(ThisExtn));
407 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
408 GL_Extensions++;
410 memcpy(ThisExtn, Start, (GL_Extensions - Start));
411 TRACE_(d3d_caps)("- %s\n", ThisExtn);
414 * ARB
416 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
417 gl_info->ps_arb_version = PS_VERSION_11;
418 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
419 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
420 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
421 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
422 gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
423 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
424 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
425 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
426 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
427 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
428 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
429 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
430 gl_info->max_textures = min(MAX_TEXTURES, gl_max);
431 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
432 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
433 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
434 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
435 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
436 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
437 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
438 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
439 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
440 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
441 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
442 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
443 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
444 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
445 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
446 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
447 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
448 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
449 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
450 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
451 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
452 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
453 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
454 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
455 } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
456 TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
457 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
458 } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
459 TRACE_(d3d_caps)(" FOUND: ARB point sprint support\n");
460 gl_info->supported[ARB_POINT_SPRITE] = TRUE;
461 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
462 gl_info->vs_arb_version = VS_VERSION_11;
463 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
464 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
465 } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
466 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
467 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
468 gl_info->max_blends = gl_max;
469 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
470 } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
471 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
472 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
473 } else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) {
474 TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n");
475 gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE;
477 * EXT
479 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
480 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
481 gl_info->supported[EXT_FOG_COORD] = TRUE;
482 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
483 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
484 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
485 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
486 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
487 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
488 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
489 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
490 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
491 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
492 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
493 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
494 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
495 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
496 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
497 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
498 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
499 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
500 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
501 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
502 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
503 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
504 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
505 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
506 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
507 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
508 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
509 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
510 gl_info->max_anisotropy = gl_max;
511 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
512 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
513 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
514 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
515 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
516 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
517 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
518 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
519 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
522 * NVIDIA
524 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
525 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
526 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
527 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
528 gl_info->ps_nv_version = PS_VERSION_11;
529 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
530 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
531 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
532 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
533 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
534 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
535 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
536 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
537 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
538 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
539 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
540 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
541 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
542 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
543 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
544 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
545 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
546 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
547 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
548 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
549 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
550 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
551 } else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) {
552 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
553 gl_info->supported[NV_OCCLUSION_QUERY] = TRUE;
554 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
555 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
556 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
557 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
558 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
561 * ATI
563 /** TODO */
564 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
565 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
566 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
567 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
568 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
569 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
570 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
571 gl_info->vs_ati_version = VS_VERSION_11;
572 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
573 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
577 if (*GL_Extensions == ' ') GL_Extensions++;
581 /* Load all the lookup tables
582 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
583 minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
584 maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
586 minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
587 maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
590 for (i = 0; i < MAX_LOOKUPS; i++) {
591 stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[MAX_LOOKUPS]) );
594 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
595 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
596 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
597 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
598 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
599 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
600 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
601 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
602 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
603 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
605 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
606 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
607 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
608 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
609 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
612 minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE] = GL_LINEAR;
613 minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT] = GL_LINEAR;
614 minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR] = GL_LINEAR;
615 minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE] = GL_NEAREST;
616 minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
617 minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
618 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE] = GL_LINEAR;
619 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
620 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
621 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
622 GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
623 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
624 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
627 /* TODO: config lookups */
630 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
631 GL_EXT_FUNCS_GEN;
632 #undef USE_GL_FUNC
634 if (display != NULL) {
635 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
636 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
638 if (NULL == GLX_Extensions) {
639 ERR(" GLX_Extensions returns NULL\n");
640 } else {
641 while (*GLX_Extensions != 0x00) {
642 const char *Start = GLX_Extensions;
643 char ThisExtn[256];
645 memset(ThisExtn, 0x00, sizeof(ThisExtn));
646 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
647 GLX_Extensions++;
649 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
650 TRACE_(d3d_caps)("- %s\n", ThisExtn);
651 if (*GLX_Extensions == ' ') GLX_Extensions++;
656 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
657 GLX_EXT_FUNCS_GEN;
658 #undef USE_GL_FUNC
660 /* If we created a dummy context, throw it away */
661 if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
663 /* Only save the values obtained when a display is provided */
664 if (fake_ctx == NULL) {
665 return TRUE;
666 } else {
667 return FALSE;
671 /**********************************************************
672 * IWineD3D implementation follows
673 **********************************************************/
675 UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
676 IWineD3DImpl *This = (IWineD3DImpl *)iface;
678 /* FIXME: Set to one for now to imply the display */
679 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
680 return 1;
683 HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
684 IWineD3DImpl *This = (IWineD3DImpl *)iface;
685 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
686 return D3D_OK;
689 HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
690 IWineD3DImpl *This = (IWineD3DImpl *)iface;
691 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
692 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
693 return NULL;
695 return D3D_OK;
698 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
699 of the same bpp but different resolutions */
701 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
702 UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
703 IWineD3DImpl *This = (IWineD3DImpl *)iface;
704 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
706 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
707 return 0;
710 if (Adapter == 0) { /* Display */
711 int i = 0;
712 int j = 0;
713 #if !defined( DEBUG_SINGLE_MODE )
714 DEVMODEW DevModeW;
716 /* Work out the current screen bpp */
717 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
718 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
719 DeleteDC(hdc);
721 while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
722 j++;
723 switch (Format)
725 case D3DFMT_UNKNOWN:
726 i++;
727 break;
728 case D3DFMT_X8R8G8B8:
729 case D3DFMT_A8R8G8B8:
730 if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
731 if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
732 break;
733 case D3DFMT_X1R5G5B5:
734 case D3DFMT_A1R5G5B5:
735 case D3DFMT_R5G6B5:
736 if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
737 break;
738 default:
739 /* Skip other modes as they do not match requested format */
740 break;
743 #else
744 i = 1;
745 j = 1;
746 #endif
747 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
748 return i;
749 } else {
750 FIXME_(d3d_caps)("Adapter not primary display\n");
752 return 0;
755 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
756 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
757 IWineD3DImpl *This = (IWineD3DImpl *)iface;
758 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
760 /* Validate the parameters as much as possible */
761 if (NULL == pMode ||
762 Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
763 Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
764 return D3DERR_INVALIDCALL;
767 if (Adapter == 0) { /* Display */
768 #if !defined( DEBUG_SINGLE_MODE )
769 DEVMODEW DevModeW;
770 int ModeIdx = 0;
772 /* Work out the current screen bpp */
773 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
774 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
775 DeleteDC(hdc);
777 /* If we are filtering to a specific format, then need to skip all unrelated
778 modes, but if mode is irrelevant, then we can use the index directly */
779 if (Format == D3DFMT_UNKNOWN)
781 ModeIdx = Mode;
782 } else {
783 int i = 0;
784 int j = 0;
785 DEVMODEW DevModeWtmp;
788 while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
789 j++;
790 switch (Format)
792 case D3DFMT_UNKNOWN:
793 i++;
794 break;
795 case D3DFMT_X8R8G8B8:
796 case D3DFMT_A8R8G8B8:
797 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
798 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
799 break;
800 case D3DFMT_X1R5G5B5:
801 case D3DFMT_A1R5G5B5:
802 case D3DFMT_R5G6B5:
803 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
804 break;
805 default:
806 /* Skip other modes as they do not match requested format */
807 break;
810 ModeIdx = j;
813 /* Now get the display mode via the calculated index */
814 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
816 pMode->Width = DevModeW.dmPelsWidth;
817 pMode->Height = DevModeW.dmPelsHeight;
818 bpp = min(DevModeW.dmBitsPerPel, bpp);
819 pMode->RefreshRate = D3DADAPTER_DEFAULT;
820 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
822 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
825 if (Format == D3DFMT_UNKNOWN)
827 switch (bpp) {
828 case 8: pMode->Format = D3DFMT_R3G3B2; break;
829 case 16: pMode->Format = D3DFMT_R5G6B5; break;
830 case 24: /* Robots needs 24 and 32 bit as X8R8G8B8 to start */
831 case 32: pMode->Format = D3DFMT_X8R8G8B8; break;
832 default: pMode->Format = D3DFMT_UNKNOWN;
834 } else {
835 pMode->Format = Format;
838 else
840 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
841 return D3DERR_INVALIDCALL;
844 #else
845 /* Return one setting of the format requested */
846 if (Mode > 0) return D3DERR_INVALIDCALL;
847 pMode->Width = 800;
848 pMode->Height = 600;
849 pMode->RefreshRate = D3DADAPTER_DEFAULT;
850 pMode->Format = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
851 bpp = 32;
852 #endif
853 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
854 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
856 } else {
857 FIXME_(d3d_caps)("Adapter not primary display\n");
860 return D3D_OK;
863 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
864 IWineD3DImpl *This = (IWineD3DImpl *)iface;
865 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
867 if (NULL == pMode ||
868 Adapter >= IWineD3D_GetAdapterCount(iface)) {
869 return D3DERR_INVALIDCALL;
872 if (Adapter == 0) { /* Display */
873 int bpp = 0;
874 DEVMODEW DevModeW;
876 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
877 pMode->Width = DevModeW.dmPelsWidth;
878 pMode->Height = DevModeW.dmPelsHeight;
879 bpp = DevModeW.dmBitsPerPel;
880 pMode->RefreshRate = D3DADAPTER_DEFAULT;
881 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
883 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
886 switch (bpp) {
887 case 8: pMode->Format = D3DFMT_R3G3B2; break;
888 case 16: pMode->Format = D3DFMT_R5G6B5; break;
889 case 24: pMode->Format = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
890 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
891 default: pMode->Format = D3DFMT_UNKNOWN;
894 } else {
895 FIXME_(d3d_caps)("Adapter not primary display\n");
898 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
899 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
900 return D3D_OK;
903 static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
904 Display *display;
905 HDC device_context;
906 /* only works with one adapter at the moment... */
908 /* Get the display */
909 device_context = GetDC(0);
910 display = get_display(device_context);
911 ReleaseDC(0, device_context);
912 return display;
915 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
916 and fields being inserted in the middle, a new structure is used in place */
917 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
918 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
919 IWineD3DImpl *This = (IWineD3DImpl *)iface;
921 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
923 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
924 return D3DERR_INVALIDCALL;
927 if (Adapter == 0) { /* Display - only device supported for now */
929 BOOL isGLInfoValid = This->isGLInfoValid;
931 /* FillGLCaps updates gl_info, but we only want to store and
932 reuse the values once we have a context which is valid. Values from
933 a temporary context may differ from the final ones */
934 if (isGLInfoValid == FALSE) {
935 /* If we don't know the device settings, go query them now */
936 isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
939 /* If it worked, return the information requested */
940 if (isGLInfoValid) {
941 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
942 strcpy(pIdentifier->Driver, "Display");
943 strcpy(pIdentifier->Description, "Direct3D HAL");
945 /* Note dx8 doesn't supply a DeviceName */
946 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
947 pIdentifier->DriverVersion->u.HighPart = 0xa;
948 pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
949 *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
950 *(pIdentifier->DeviceId) = This->gl_info.gl_card;
951 *(pIdentifier->SubSysId) = 0;
952 *(pIdentifier->Revision) = 0;
954 } else {
956 /* If it failed, return dummy values from an NVidia driver */
957 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
958 strcpy(pIdentifier->Driver, "Display");
959 strcpy(pIdentifier->Description, "Direct3D HAL");
960 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
961 pIdentifier->DriverVersion->u.HighPart = 0xa;
962 pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
963 *(pIdentifier->VendorId) = VENDOR_NVIDIA;
964 *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
965 *(pIdentifier->SubSysId) = 0;
966 *(pIdentifier->Revision) = 0;
969 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
970 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
971 *(pIdentifier->WHQLLevel) = 0;
972 } else {
973 *(pIdentifier->WHQLLevel) = 1;
976 } else {
977 FIXME_(d3d_caps)("Adapter not primary display\n");
980 return D3D_OK;
983 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
984 int gl_test;
985 int rb, gb, bb, ab, type, buf_sz;
987 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE, &rb);
988 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
989 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE, &bb);
990 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
991 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
992 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
994 switch (Format) {
995 case WINED3DFMT_X8R8G8B8:
996 case WINED3DFMT_R8G8B8:
997 if (8 == rb && 8 == gb && 8 == bb) return TRUE;
998 break;
999 case WINED3DFMT_A8R8G8B8:
1000 if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
1001 break;
1002 case WINED3DFMT_A2R10G10B10:
1003 if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
1004 break;
1005 case WINED3DFMT_X1R5G5B5:
1006 if (5 == rb && 5 == gb && 5 == bb) return TRUE;
1007 break;
1008 case WINED3DFMT_A1R5G5B5:
1009 if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
1010 break;
1011 case WINED3DFMT_R5G6B5:
1012 if (5 == rb && 6 == gb && 5 == bb) return TRUE;
1013 break;
1014 case WINED3DFMT_R3G3B2:
1015 if (3 == rb && 3 == gb && 2 == bb) return TRUE;
1016 break;
1017 case WINED3DFMT_A8P8:
1018 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
1019 break;
1020 case WINED3DFMT_P8:
1021 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
1022 break;
1023 default:
1024 ERR("unsupported format %s\n", debug_d3dformat(Format));
1025 break;
1027 return FALSE;
1030 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1031 int gl_test;
1032 int db, sb;
1034 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
1035 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
1037 switch (Format) {
1038 case WINED3DFMT_D16:
1039 case WINED3DFMT_D16_LOCKABLE:
1040 if (16 == db) return TRUE;
1041 break;
1042 case WINED3DFMT_D32:
1043 if (32 == db) return TRUE;
1044 break;
1045 case WINED3DFMT_D15S1:
1046 if (15 == db) return TRUE;
1047 break;
1048 case WINED3DFMT_D24S8:
1049 if (24 == db && 8 == sb) return TRUE;
1050 break;
1051 case WINED3DFMT_D24FS8:
1052 if (24 == db && 8 == sb) return TRUE;
1053 break;
1054 case WINED3DFMT_D24X8:
1055 if (24 == db) return TRUE;
1056 break;
1057 case WINED3DFMT_D24X4S4:
1058 if (24 == db && 4 == sb) return TRUE;
1059 break;
1060 case WINED3DFMT_D32F_LOCKABLE:
1061 if (32 == db) return TRUE;
1062 break;
1063 default:
1064 ERR("unsupported format %s\n", debug_d3dformat(Format));
1065 break;
1067 return FALSE;
1070 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1071 WINED3DFORMAT AdapterFormat,
1072 WINED3DFORMAT RenderTargetFormat,
1073 WINED3DFORMAT DepthStencilFormat) {
1074 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1075 HRESULT hr = D3DERR_NOTAVAILABLE;
1076 WineD3D_Context* ctx = NULL;
1077 GLXFBConfig* cfgs = NULL;
1078 int nCfgs = 0;
1079 int it;
1081 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1082 This, Adapter,
1083 DeviceType, debug_d3ddevicetype(DeviceType),
1084 AdapterFormat, debug_d3dformat(AdapterFormat),
1085 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
1086 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
1088 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1089 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
1090 return D3DERR_INVALIDCALL;
1092 /* TODO: use the real context if it's available */
1093 ctx = WineD3D_CreateFakeGLContext();
1094 if(NULL != ctx) {
1095 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1096 } else {
1097 TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
1100 if (NULL != cfgs) {
1101 for (it = 0; it < nCfgs; ++it) {
1102 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
1103 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
1104 hr = D3D_OK;
1105 break ;
1109 XFree(cfgs);
1110 cfgs = NULL;
1111 } else {
1112 /* If there's a corrent context then we cannot create a fake one so pass everything */
1113 hr = D3D_OK;
1116 if (ctx != NULL)
1117 WineD3D_ReleaseFakeGLContext(ctx);
1119 if (hr != D3D_OK)
1120 TRACE_(d3d_caps)("Failed to match stencil format to device\b");
1122 TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
1123 return hr;
1126 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1127 WINED3DFORMAT SurfaceFormat,
1128 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
1130 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1131 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1132 This,
1133 Adapter,
1134 DeviceType, debug_d3ddevicetype(DeviceType),
1135 SurfaceFormat, debug_d3dformat(SurfaceFormat),
1136 Windowed,
1137 MultiSampleType,
1138 pQualityLevels);
1140 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1141 return D3DERR_INVALIDCALL;
1144 if (pQualityLevels != NULL) {
1145 static int s_single_shot = 0;
1146 if (!s_single_shot) {
1147 FIXME("Quality levels unsupported at present\n");
1148 s_single_shot = 1;
1150 *pQualityLevels = 1; /* Guess at a value! */
1153 if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
1154 return D3DERR_NOTAVAILABLE;
1157 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
1158 WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
1160 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1161 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1162 This,
1163 Adapter,
1164 CheckType, debug_d3ddevicetype(CheckType),
1165 DisplayFormat, debug_d3dformat(DisplayFormat),
1166 BackBufferFormat, debug_d3dformat(BackBufferFormat),
1167 Windowed);
1169 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1170 return D3DERR_INVALIDCALL;
1174 GLXFBConfig* cfgs = NULL;
1175 int nCfgs = 0;
1176 int it;
1177 HRESULT hr = D3DERR_NOTAVAILABLE;
1179 WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
1180 if (NULL != ctx) {
1181 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1182 for (it = 0; it < nCfgs; ++it) {
1183 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
1184 hr = D3D_OK;
1185 break ;
1188 XFree(cfgs);
1190 WineD3D_ReleaseFakeGLContext(ctx);
1191 return hr;
1195 return D3DERR_NOTAVAILABLE;
1198 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1199 WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
1200 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1201 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1202 This,
1203 Adapter,
1204 DeviceType, debug_d3ddevicetype(DeviceType),
1205 AdapterFormat, debug_d3dformat(AdapterFormat),
1206 Usage, debug_d3dusage(Usage),
1207 RType, debug_d3dresourcetype(RType),
1208 CheckFormat, debug_d3dformat(CheckFormat));
1210 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1211 return D3DERR_INVALIDCALL;
1214 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
1215 switch (CheckFormat) {
1216 case D3DFMT_DXT1:
1217 case D3DFMT_DXT2:
1218 case D3DFMT_DXT3:
1219 case D3DFMT_DXT4:
1220 case D3DFMT_DXT5:
1221 TRACE_(d3d_caps)("[OK]\n");
1222 return D3D_OK;
1223 default:
1224 break; /* Avoid compiler warnings */
1228 switch (CheckFormat) {
1229 /*****
1230 * check supported using GL_SUPPORT
1232 case D3DFMT_DXT1:
1233 case D3DFMT_DXT2:
1234 case D3DFMT_DXT3:
1235 case D3DFMT_DXT4:
1236 case D3DFMT_DXT5:
1238 /*****
1239 * supported
1241 /*case D3DFMT_R5G6B5: */
1242 /*case D3DFMT_X1R5G5B5:*/
1243 /*case D3DFMT_A1R5G5B5: */
1244 /*case D3DFMT_A4R4G4B4:*/
1246 /*****
1247 * unsupported
1250 /* color buffer */
1251 /*case D3DFMT_X8R8G8B8:*/
1252 case D3DFMT_A8R3G3B2:
1254 /* Paletted */
1255 case D3DFMT_P8:
1256 case D3DFMT_A8P8:
1258 /* Luminance */
1259 case D3DFMT_L8:
1260 case D3DFMT_A8L8:
1261 case D3DFMT_A4L4:
1263 /* Bump */
1264 #if 0
1265 case D3DFMT_V8U8:
1266 case D3DFMT_V16U16:
1267 #endif
1268 case D3DFMT_L6V5U5:
1269 case D3DFMT_X8L8V8U8:
1270 case D3DFMT_Q8W8V8U8:
1271 case D3DFMT_W11V11U10:
1273 /****
1274 * currently hard to support
1276 case D3DFMT_UYVY:
1277 case D3DFMT_YUY2:
1279 /* Since we do not support these formats right now, don't pretend to. */
1280 TRACE_(d3d_caps)("[FAILED]\n");
1281 return D3DERR_NOTAVAILABLE;
1282 default:
1283 break;
1286 TRACE_(d3d_caps)("[OK]\n");
1287 return D3D_OK;
1290 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1291 WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
1292 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1294 FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1295 This,
1296 Adapter,
1297 DeviceType, debug_d3ddevicetype(DeviceType),
1298 SourceFormat, debug_d3dformat(SourceFormat),
1299 TargetFormat, debug_d3dformat(TargetFormat));
1300 return D3D_OK;
1303 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1304 subset of a D3DCAPS9 structure. However, it has to come via a void *
1305 as the d3d8 interface cannot import the d3d9 header */
1306 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
1308 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1310 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1312 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1313 return D3DERR_INVALIDCALL;
1316 /* If we don't know the device settings, go query them now */
1317 if (This->isGLInfoValid == FALSE) {
1318 /* use the desktop window to fill gl caps */
1319 BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1321 /* We are running off a real context, save the values */
1322 if (rc) This->isGLInfoValid = TRUE;
1326 /* ------------------------------------------------
1327 The following fields apply to both d3d8 and d3d9
1328 ------------------------------------------------ */
1329 *pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
1330 *pCaps->AdapterOrdinal = Adapter;
1332 *pCaps->Caps = 0;
1333 *pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
1334 *pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1335 *pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
1337 *pCaps->CursorCaps = 0;
1340 *pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
1341 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1342 D3DDEVCAPS_PUREDEVICE |
1343 D3DDEVCAPS_HWRASTERIZATION;
1346 *pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
1347 D3DPMISCCAPS_CULLCW |
1348 D3DPMISCCAPS_COLORWRITEENABLE |
1349 D3DPMISCCAPS_CLIPTLVERTS |
1350 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1351 D3DPMISCCAPS_MASKZ;
1352 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1354 *pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
1355 D3DPRASTERCAPS_PAT |
1356 D3DPRASTERCAPS_WFOG |
1357 D3DPRASTERCAPS_ZFOG |
1358 D3DPRASTERCAPS_FOGVERTEX |
1359 D3DPRASTERCAPS_FOGTABLE |
1360 D3DPRASTERCAPS_FOGRANGE;
1362 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1363 *pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY |
1364 D3DPRASTERCAPS_ZBIAS |
1365 D3DPRASTERCAPS_MIPMAPLODBIAS;
1367 /* FIXME Add:
1368 D3DPRASTERCAPS_COLORPERSPECTIVE
1369 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1370 D3DPRASTERCAPS_ANTIALIASEDGES
1371 D3DPRASTERCAPS_ZBUFFERLESSHSR
1372 D3DPRASTERCAPS_WBUFFER */
1374 *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
1375 D3DPCMPCAPS_EQUAL |
1376 D3DPCMPCAPS_GREATER |
1377 D3DPCMPCAPS_GREATEREQUAL |
1378 D3DPCMPCAPS_LESS |
1379 D3DPCMPCAPS_LESSEQUAL |
1380 D3DPCMPCAPS_NEVER |
1381 D3DPCMPCAPS_NOTEQUAL;
1383 *pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1384 *pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1385 *pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1387 *pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1388 D3DPSHADECAPS_COLORGOURAUDRGB;
1390 *pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
1391 D3DPTEXTURECAPS_ALPHAPALETTE |
1392 D3DPTEXTURECAPS_VOLUMEMAP |
1393 D3DPTEXTURECAPS_MIPMAP |
1394 D3DPTEXTURECAPS_PROJECTED |
1395 D3DPTEXTURECAPS_PERSPECTIVE |
1396 D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
1397 /* TODO: add support for NON-POW2 if avaialble
1400 if (This->dxVersion > 8) {
1401 *pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1403 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1404 *pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
1407 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1408 *pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
1409 D3DPTEXTURECAPS_MIPCUBEMAP |
1410 D3DPTEXTURECAPS_CUBEMAP_POW2;
1414 *pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1415 D3DPTFILTERCAPS_MAGFPOINT |
1416 D3DPTFILTERCAPS_MINFLINEAR |
1417 D3DPTFILTERCAPS_MINFPOINT |
1418 D3DPTFILTERCAPS_MIPFLINEAR |
1419 D3DPTFILTERCAPS_MIPFPOINT;
1421 *pCaps->CubeTextureFilterCaps = 0;
1422 *pCaps->VolumeTextureFilterCaps = 0;
1424 *pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
1425 D3DPTADDRESSCAPS_CLAMP |
1426 D3DPTADDRESSCAPS_WRAP;
1428 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1429 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1431 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1432 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1434 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1435 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1438 *pCaps->VolumeTextureAddressCaps = 0;
1440 *pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1441 D3DLINECAPS_ZTEST;
1442 /* FIXME: Add
1443 D3DLINECAPS_BLEND
1444 D3DLINECAPS_ALPHACMP
1445 D3DLINECAPS_FOG */
1447 *pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
1448 *pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
1450 *pCaps->MaxVolumeExtent = 0;
1452 *pCaps->MaxTextureRepeat = 32768;
1453 *pCaps->MaxTextureAspectRatio = 32768;
1454 *pCaps->MaxVertexW = 1.0;
1456 *pCaps->GuardBandLeft = 0;
1457 *pCaps->GuardBandTop = 0;
1458 *pCaps->GuardBandRight = 0;
1459 *pCaps->GuardBandBottom = 0;
1461 *pCaps->ExtentsAdjust = 0;
1463 *pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
1464 D3DSTENCILCAPS_INCRSAT |
1465 D3DSTENCILCAPS_INVERT |
1466 D3DSTENCILCAPS_KEEP |
1467 D3DSTENCILCAPS_REPLACE |
1468 D3DSTENCILCAPS_ZERO;
1469 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1470 *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
1471 D3DSTENCILCAPS_INCR;
1474 *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1476 *pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
1477 D3DTEXOPCAPS_ADDSIGNED |
1478 D3DTEXOPCAPS_ADDSIGNED2X |
1479 D3DTEXOPCAPS_MODULATE |
1480 D3DTEXOPCAPS_MODULATE2X |
1481 D3DTEXOPCAPS_MODULATE4X |
1482 D3DTEXOPCAPS_SELECTARG1 |
1483 D3DTEXOPCAPS_SELECTARG2 |
1484 D3DTEXOPCAPS_DISABLE;
1485 #if defined(GL_VERSION_1_3)
1486 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1487 D3DTEXOPCAPS_SUBTRACT;
1488 #endif
1489 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1490 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1491 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1492 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1493 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1494 D3DTEXOPCAPS_BLENDFACTORALPHA |
1495 D3DTEXOPCAPS_BLENDCURRENTALPHA |
1496 D3DTEXOPCAPS_LERP;
1498 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1499 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
1500 D3DTEXOPCAPS_MULTIPLYADD |
1501 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1502 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1503 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1506 #if 0
1507 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1508 /* FIXME: Add
1509 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1510 D3DTEXOPCAPS_PREMODULATE */
1511 #endif
1513 *pCaps->MaxTextureBlendStages = GL_LIMITS(textures);
1514 *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
1515 *pCaps->MaxUserClipPlanes = GL_LIMITS(clipplanes);
1516 *pCaps->MaxActiveLights = GL_LIMITS(lights);
1520 #if 0 /* TODO: Blends support in drawprim */
1521 *pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends);
1522 #else
1523 *pCaps->MaxVertexBlendMatrices = 0;
1524 #endif
1525 *pCaps->MaxVertexBlendMatrixIndex = 1;
1527 *pCaps->MaxAnisotropy = GL_LIMITS(anisotropy);
1528 *pCaps->MaxPointSize = GL_LIMITS(pointsize);
1531 *pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1532 D3DVTXPCAPS_MATERIALSOURCE7 |
1533 D3DVTXPCAPS_POSITIONALLIGHTS |
1534 D3DVTXPCAPS_LOCALVIEWER |
1535 D3DVTXPCAPS_TEXGEN;
1536 /* FIXME: Add
1537 D3DVTXPCAPS_TWEENING */
1539 *pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
1540 *pCaps->MaxVertexIndex = 0xFFFFFFFF;
1541 *pCaps->MaxStreams = MAX_STREAMS;
1542 *pCaps->MaxStreamStride = 1024;
1544 if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1545 *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1547 if (This->gl_info.gl_vendor == VENDOR_MESA ||
1548 This->gl_info.gl_vendor == VENDOR_WINE) {
1549 *pCaps->MaxVertexShaderConst = 95;
1550 } else {
1551 *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1553 } else {
1554 *pCaps->VertexShaderVersion = 0;
1555 *pCaps->MaxVertexShaderConst = 0;
1558 if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1559 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1560 *pCaps->PixelShader1xMaxValue = 1.0;
1561 } else {
1562 *pCaps->PixelShaderVersion = 0;
1563 *pCaps->PixelShader1xMaxValue = 0.0;
1565 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1567 /* ------------------------------------------------
1568 The following fields apply to d3d9 only
1569 ------------------------------------------------ */
1570 if (This->dxVersion > 8) {
1571 GLint max_buffers = 1;
1572 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1573 *pCaps->DevCaps2 = 0;
1574 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1575 *pCaps->MaxNpatchTessellationLevel = 0;
1576 *pCaps->MasterAdapterOrdinal = 0;
1577 *pCaps->AdapterOrdinalInGroup = 0;
1578 *pCaps->NumberOfAdaptersInGroup = 1;
1579 *pCaps->DeclTypes = 0;
1580 #if 0 /*FIXME: Simultaneous render targets*/
1581 GL_MAX_DRAW_BUFFERS_ATI 0x00008824
1582 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
1583 ENTER_GL();
1584 glEnable(GL_MAX_DRAW_BUFFERS_ATI);
1585 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
1586 glDisable(GL_MAX_DRAW_BUFFERS_ATI);
1587 LEAVE_GL();
1589 #endif
1590 *pCaps->NumSimultaneousRTs = max_buffers;
1591 *pCaps->StretchRectFilterCaps = 0;
1592 /* TODO: add
1593 D3DPTFILTERCAPS_MINFPOINT
1594 D3DPTFILTERCAPS_MAGFPOINT
1595 D3DPTFILTERCAPS_MINFLINEAR
1596 D3DPTFILTERCAPS_MAGFLINEAR
1598 *pCaps->VS20Caps.Caps = 0;
1599 *pCaps->PS20Caps.Caps = 0;
1600 *pCaps->VertexTextureFilterCaps = 0;
1601 *pCaps->MaxVShaderInstructionsExecuted = 0;
1602 *pCaps->MaxPShaderInstructionsExecuted = 0;
1603 *pCaps->MaxVertexShader30InstructionSlots = 0;
1604 *pCaps->MaxPixelShader30InstructionSlots = 0;
1607 return D3D_OK;
1611 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1612 and fields being inserted in the middle, a new structure is used in place */
1613 HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1614 DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1615 IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
1616 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
1618 IWineD3DDeviceImpl *object = NULL;
1619 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1620 IWineD3DSwapChainImpl *swapchain;
1622 /* Validate the adapter number */
1623 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1624 return D3DERR_INVALIDCALL;
1627 /* Create a WineD3DDevice object */
1628 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1629 *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1630 TRACE("Created WineD3DDevice object @ %p \n", object);
1631 if (NULL == object) {
1632 return D3DERR_OUTOFVIDEOMEMORY;
1635 /* Set up initial COM information */
1636 object->lpVtbl = &IWineD3DDevice_Vtbl;
1637 object->ref = 1;
1638 object->wineD3D = iface;
1639 IWineD3D_AddRef(object->wineD3D);
1640 object->parent = parent;
1642 /* Set the state up as invalid until the device is fully created */
1643 object->state = D3DERR_DRIVERINTERNALERROR;
1645 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1646 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1647 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1648 *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1649 *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1651 /* Save the creation parameters */
1652 object->createParms.AdapterOrdinal = Adapter;
1653 object->createParms.DeviceType = DeviceType;
1654 object->createParms.hFocusWindow = hFocusWindow;
1655 object->createParms.BehaviorFlags = BehaviourFlags;
1657 /* Initialize other useful values */
1658 object->adapterNo = Adapter;
1659 object->devType = DeviceType;
1661 /* FIXME: Use for dx8 code eventually too! */
1662 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1663 if (This->dxVersion > 8) {
1664 TRACE("(%p) : Creating stateblock\n", This);
1665 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1666 if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1667 WINED3DSBT_INIT,
1668 (IWineD3DStateBlock **)&object->stateBlock,
1669 NULL) || NULL == object->stateBlock) { /* Note: No parent needed for initial internal stateblock */
1670 WARN("Failed to create stateblock\n");
1671 goto create_device_error;
1673 TRACE("(%p) : Created stateblock (%p) \n", This, object->stateBlock);
1674 object->updateStateBlock = object->stateBlock;
1675 IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
1676 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1678 /* Setup some defaults for creating the implicit swapchain */
1679 ENTER_GL();
1680 IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1681 LEAVE_GL();
1683 /* Setup the implicit swapchain */
1684 TRACE("Creating implicit swapchain\n");
1685 if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
1686 WARN("Failed to create implicit swapchain\n");
1687 goto create_device_error;
1690 object->renderTarget = swapchain->backBuffer;
1691 IWineD3DSurface_AddRef(object->renderTarget);
1692 /* Depth Stencil support */
1693 object->stencilBufferTarget = object->depthStencilBuffer;
1694 if (NULL != object->stencilBufferTarget) {
1695 IWineD3DSurface_AddRef(object->stencilBufferTarget);
1698 /* Set up some starting GL setup */
1699 ENTER_GL();
1701 * Initialize openGL extension related variables
1702 * with Default values
1705 This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display);
1706 /* Setup all the devices defaults */
1707 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1708 #if 0
1709 IWineD3DImpl_CheckGraphicsMemory();
1710 #endif
1711 LEAVE_GL();
1713 { /* Set a default viewport */
1714 D3DVIEWPORT9 vp;
1715 vp.X = 0;
1716 vp.Y = 0;
1717 vp.Width = *(pPresentationParameters->BackBufferWidth);
1718 vp.Height = *(pPresentationParameters->BackBufferHeight);
1719 vp.MinZ = 0.0f;
1720 vp.MaxZ = 1.0f;
1721 IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1725 /* Initialize the current view state */
1726 object->modelview_valid = 1;
1727 object->proj_valid = 0;
1728 object->view_ident = 1;
1729 object->last_was_rhw = 0;
1730 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1731 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1733 /* Clear the screen */
1734 IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1736 } else { /* End of FIXME: remove when dx8 merged in */
1738 FIXME("(%p) Incomplete stub for d3d8\n", This);
1742 /* set the state of the device to valid */
1743 object->state = D3D_OK;
1745 return D3D_OK;
1746 create_device_error:
1748 /* Set the device state to error */
1749 object->state = D3DERR_DRIVERINTERNALERROR;
1751 if (object->updateStateBlock != NULL) {
1752 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
1753 object->updateStateBlock = NULL;
1755 if (object->stateBlock != NULL) {
1756 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
1757 object->stateBlock = NULL;
1759 if (object->renderTarget != NULL) {
1760 IWineD3DSurface_Release(object->renderTarget);
1761 object->renderTarget = NULL;
1763 if (object->stencilBufferTarget != NULL) {
1764 IWineD3DSurface_Release(object->stencilBufferTarget);
1765 object->stencilBufferTarget = NULL;
1767 if (object->stencilBufferTarget != NULL) {
1768 IWineD3DSurface_Release(object->stencilBufferTarget);
1769 object->stencilBufferTarget = NULL;
1771 if (swapchain != NULL) {
1772 IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
1773 swapchain = NULL;
1775 HeapFree(GetProcessHeap(), 0, object);
1776 *ppReturnedDeviceInterface = NULL;
1777 return D3DERR_INVALIDCALL;
1781 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1782 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1783 IUnknown_AddRef(This->parent);
1784 *pParent = This->parent;
1785 return D3D_OK;
1788 /**********************************************************
1789 * IWineD3D VTbl follows
1790 **********************************************************/
1792 const IWineD3DVtbl IWineD3D_Vtbl =
1794 /* IUnknown */
1795 IWineD3DImpl_QueryInterface,
1796 IWineD3DImpl_AddRef,
1797 IWineD3DImpl_Release,
1798 /* IWineD3D */
1799 IWineD3DImpl_GetParent,
1800 IWineD3DImpl_GetAdapterCount,
1801 IWineD3DImpl_RegisterSoftwareDevice,
1802 IWineD3DImpl_GetAdapterMonitor,
1803 IWineD3DImpl_GetAdapterModeCount,
1804 IWineD3DImpl_EnumAdapterModes,
1805 IWineD3DImpl_GetAdapterDisplayMode,
1806 IWineD3DImpl_GetAdapterIdentifier,
1807 IWineD3DImpl_CheckDeviceMultiSampleType,
1808 IWineD3DImpl_CheckDepthStencilMatch,
1809 IWineD3DImpl_CheckDeviceType,
1810 IWineD3DImpl_CheckDeviceFormat,
1811 IWineD3DImpl_CheckDeviceFormatConversion,
1812 IWineD3DImpl_GetDeviceCaps,
1813 IWineD3DImpl_CreateDevice