2 * shaders implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
30 /* *******************************************
31 IWineD3DPixelShader IUnknown parts follow
32 ******************************************* */
33 HRESULT WINAPI
IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader
*iface
, REFIID riid
, LPVOID
*ppobj
)
35 IWineD3DPixelShaderImpl
*This
= (IWineD3DPixelShaderImpl
*)iface
;
36 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
37 if (IsEqualGUID(riid
, &IID_IUnknown
)
38 || IsEqualGUID(riid
, &IID_IWineD3DPixelShader
)) {
39 IUnknown_AddRef(iface
);
46 ULONG WINAPI
IWineD3DPixelShaderImpl_AddRef(IWineD3DPixelShader
*iface
) {
47 IWineD3DPixelShaderImpl
*This
= (IWineD3DPixelShaderImpl
*)iface
;
48 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->ref
);
49 return InterlockedIncrement(&This
->ref
);
52 ULONG WINAPI
IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader
*iface
) {
53 IWineD3DPixelShaderImpl
*This
= (IWineD3DPixelShaderImpl
*)iface
;
55 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
56 ref
= InterlockedDecrement(&This
->ref
);
58 HeapFree(GetProcessHeap(), 0, This
);
63 /* *******************************************
64 IWineD3DPixelShader IWineD3DPixelShader parts follow
65 ******************************************* */
67 HRESULT WINAPI
IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader
*iface
, IUnknown
** parent
){
68 IWineD3DPixelShaderImpl
*This
= (IWineD3DPixelShaderImpl
*)iface
;
70 *parent
= (IUnknown
*) parent
;
71 IUnknown_AddRef(*parent
);
72 TRACE("(%p) : returning %p\n", This
, *parent
);
76 HRESULT WINAPI
IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader
* iface
, IWineD3DDevice
**pDevice
){
77 IWineD3DPixelShaderImpl
*This
= (IWineD3DPixelShaderImpl
*)iface
;
78 IWineD3DDevice_AddRef((IWineD3DDevice
*)This
->wineD3DDevice
);
79 *pDevice
= (IWineD3DDevice
*)This
->wineD3DDevice
;
80 TRACE("(%p) returning %p\n", This
, *pDevice
);
85 HRESULT WINAPI
IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader
* impl
, VOID
* pData
, UINT
* pSizeOfData
) {
86 IWineD3DPixelShaderImpl
*This
= (IWineD3DPixelShaderImpl
*)impl
;
87 FIXME("(%p) : pData(%p), pSizeOfData(%p)\n", This
, pData
, pSizeOfData
);
90 *pSizeOfData
= This
->functionLength
;
93 if (*pSizeOfData
< This
->functionLength
) {
94 *pSizeOfData
= This
->functionLength
;
95 return D3DERR_MOREDATA
;
97 if (NULL
== This
->function
) { /* no function defined */
98 TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This
, pData
);
99 (*(DWORD
**) pData
) = NULL
;
101 if(This
->functionLength
== 0){
104 TRACE("(%p) : GetFunction copying to %p\n", This
, pData
);
105 memcpy(pData
, This
->function
, This
->functionLength
);
112 const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
=
114 /*** IUnknown methods ***/
115 IWineD3DPixelShaderImpl_QueryInterface
,
116 IWineD3DPixelShaderImpl_AddRef
,
117 IWineD3DPixelShaderImpl_Release
,
118 /*** IWineD3DPixelShader methods ***/
119 IWineD3DPixelShaderImpl_GetParent
,
120 IWineD3DPixelShaderImpl_GetDevice
,
121 IWineD3DPixelShaderImpl_GetFunction