2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d
);
31 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
32 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
35 wined3d_settings_t wined3d_settings
=
37 VS_HW
, /* Hardware by default */
38 PS_NONE
, /* Disabled by default */
39 VBO_HW
/* Hardware by default */
42 WineD3DGlobalStatistics
*wineD3DGlobalStatistics
= NULL
;
43 CRITICAL_SECTION resourceStoreCriticalSection
;
45 long globalChangeGlRam(long glram
){
46 /* FIXME: replace this function with object tracking */
49 EnterCriticalSection(&resourceStoreCriticalSection
); /* this is overkill really, but I suppose it should be thread safe */
50 wineD3DGlobalStatistics
->glsurfaceram
+= glram
;
51 TRACE("Adjusted gl ram by %ld to %d\n", glram
, wineD3DGlobalStatistics
->glsurfaceram
);
52 result
= wineD3DGlobalStatistics
->glsurfaceram
;
53 LeaveCriticalSection(&resourceStoreCriticalSection
);
58 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
) {
59 IWineD3DImpl
* object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
60 object
->lpVtbl
= &IWineD3D_Vtbl
;
61 object
->dxVersion
= dxVersion
;
63 object
->parent
= parent
;
65 /* TODO: Move this off to device and possibly x11drv */
66 /* Create a critical section for a dll global data store */
67 InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection
, 0x80000400);
69 /*Create a structure for storing global data in*/
70 if(wineD3DGlobalStatistics
== NULL
){
71 TRACE("Createing global statistics store\n");
72 wineD3DGlobalStatistics
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wineD3DGlobalStatistics
));
77 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
79 return (IWineD3D
*)object
;
82 inline static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
84 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
85 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
86 return ERROR_FILE_NOT_FOUND
;
89 /* At process attach */
90 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
92 TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason
);
93 if (fdwReason
== DLL_PROCESS_ATTACH
)
96 char buffer
[MAX_PATH
+10];
97 DWORD size
= sizeof(buffer
);
102 DisableThreadLibraryCalls(hInstDLL
);
104 mod
= GetModuleHandleA( "winex11.drv" );
107 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
108 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
110 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
111 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
113 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
114 if (len
&& len
< MAX_PATH
)
117 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
118 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
120 char *p
, *appname
= buffer
;
121 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
122 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
123 strcat( appname
, "\\Direct3D" );
124 TRACE("appname = [%s] \n", appname
);
125 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
126 RegCloseKey( tmpkey
);
130 if ( 0 != hkey
|| 0 != appkey
)
132 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
134 if (!strcmp(buffer
,"none"))
136 TRACE("Disable vertex shaders\n");
137 wined3d_settings
.vs_mode
= VS_NONE
;
139 else if (!strcmp(buffer
,"emulation"))
141 TRACE("Force SW vertex shaders\n");
142 wined3d_settings
.vs_mode
= VS_SW
;
145 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
147 if (!strcmp(buffer
,"enabled"))
149 TRACE("Allow pixel shaders\n");
150 wined3d_settings
.ps_mode
= PS_HW
;
152 if (!strcmp(buffer
,"disabled"))
154 TRACE("Disable pixel shaders\n");
155 wined3d_settings
.ps_mode
= PS_NONE
;
158 if ( !get_config_key( hkey
, appkey
, "VertexBufferMode", buffer
, size
) )
160 if (!strcmp(buffer
,"none"))
162 TRACE("Disable Vertex Buffer Hardware support\n");
163 wined3d_settings
.vbo_mode
= VBO_NONE
;
165 else if (!strcmp(buffer
,"hardware"))
167 TRACE("Allow Vertex Buffer Hardware support\n");
168 wined3d_settings
.vbo_mode
= VBO_HW
;
171 if ( !get_config_key( hkey
, appkey
, "Nonpower2Mode", buffer
, size
) )
173 if (!strcmp(buffer
,"none"))
175 TRACE("Using default non-power2 textures\n");
176 wined3d_settings
.nonpower2_mode
= NP2_NONE
;
179 else if (!strcmp(buffer
,"repack"))
181 TRACE("Repacking non-power2 textre\n");
182 wined3d_settings
.nonpower2_mode
= NP2_REPACK
;
184 /* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */
187 if (wined3d_settings
.vs_mode
== VS_HW
)
188 TRACE("Allow HW vertex shaders\n");
189 if (wined3d_settings
.ps_mode
== PS_NONE
)
190 TRACE("Disable pixel shaders\n");
191 if (wined3d_settings
.vbo_mode
== VBO_NONE
)
192 TRACE("Disable Vertex Buffer Hardware support\n");
193 if (wined3d_settings
.nonpower2_mode
== NP2_REPACK
)
194 TRACE("Repacking non-power2 textures\n");
196 if (appkey
) RegCloseKey( appkey
);
197 if (hkey
) RegCloseKey( hkey
);