Removed some direct accesses to GDI internal pen/brush/font
[wine/gsoc_dplay.git] / dlls / wineps / pen.c
blobf2d13e23db2c9bad5b01bd123e2c810e16d9bd0d
1 /*
2 * PostScript pen handling
4 * Copyright 1998 Huw D M Davies
6 */
8 #include "psdrv.h"
9 #include "debugtools.h"
11 DEFAULT_DEBUG_CHANNEL(psdrv);
13 static char PEN_dash[] = "50 30"; /* ----- ----- ----- */
14 static char PEN_dot[] = "20"; /* -- -- -- -- -- -- */
15 static char PEN_dashdot[] = "40 30 20 30"; /* ---- -- ---- -- */
16 static char PEN_dashdotdot[] = "40 20 20 20 20 20"; /* ---- -- -- ---- */
17 static char PEN_alternate[] = "1";
19 /***********************************************************************
20 * PSDRV_PEN_SelectObject
22 HPEN PSDRV_PEN_SelectObject( DC * dc, HPEN hpen )
24 LOGPEN logpen;
25 HPEN prevpen = dc->hPen;
26 PSDRV_PDEVICE *physDev = (PSDRV_PDEVICE *)dc->physDev;
28 if (!GetObjectA( hpen, sizeof(logpen), &logpen )) return 0;
30 TRACE("hpen = %08x colour = %08lx\n", hpen, logpen.lopnColor);
32 dc->hPen = hpen;
34 physDev->pen.width = INTERNAL_XWSTODS(dc, logpen.lopnWidth.x);
35 if(physDev->pen.width < 0)
36 physDev->pen.width = -physDev->pen.width;
38 PSDRV_CreateColor(physDev, &physDev->pen.color, logpen.lopnColor);
39 physDev->pen.style = logpen.lopnStyle & PS_STYLE_MASK;
41 switch(physDev->pen.style) {
42 case PS_DASH:
43 physDev->pen.dash = PEN_dash;
44 break;
46 case PS_DOT:
47 physDev->pen.dash = PEN_dot;
48 break;
50 case PS_DASHDOT:
51 physDev->pen.dash = PEN_dashdot;
52 break;
54 case PS_DASHDOTDOT:
55 physDev->pen.dash = PEN_dashdotdot;
56 break;
58 case PS_ALTERNATE:
59 physDev->pen.dash = PEN_alternate;
60 break;
62 default:
63 physDev->pen.dash = NULL;
66 if ((physDev->pen.width > 1) && (physDev->pen.dash != NULL)) {
67 physDev->pen.style = PS_SOLID;
68 physDev->pen.dash = NULL;
71 physDev->pen.set = FALSE;
72 return prevpen;
76 /**********************************************************************
78 * PSDRV_SetPen
81 BOOL PSDRV_SetPen(DC *dc)
83 PSDRV_PDEVICE *physDev = (PSDRV_PDEVICE *)dc->physDev;
85 if (physDev->pen.style != PS_NULL) {
86 PSDRV_WriteSetColor(dc, &physDev->pen.color);
88 if(!physDev->pen.set) {
89 PSDRV_WriteSetPen(dc);
90 physDev->pen.set = TRUE;
94 return TRUE;