Removed unnecessary inclusion of heap.h.
[wine/gsoc_dplay.git] / dlls / ddraw / d3dlight.c
blobd0a85c91fddcb07ca69fd1035f35cacdbe2576f8
1 /* Direct3D Light
2 (c) 1998 Lionel ULMER
4 This files contains the implementation of Direct3DLight. */
7 #include "config.h"
8 #include "windef.h"
9 #include "winerror.h"
10 #include "wine/obj_base.h"
11 #include "ddraw.h"
12 #include "d3d.h"
13 #include "debugtools.h"
15 #include "mesa_private.h"
17 DEFAULT_DEBUG_CHANNEL(ddraw);
19 #define D3DLPRIVATE(x) mesa_d3dl_private*dlpriv=((mesa_d3dl_private*)x->private)
21 static ICOM_VTABLE(IDirect3DLight) light_vtable;
23 enum {
24 D3D_1,
25 D3D_2
28 /*******************************************************************************
29 * Light static functions
31 static const float zero_value[] = {
32 0.0, 0.0, 0.0, 0.0
35 static void update(IDirect3DLightImpl* This) {
36 D3DLPRIVATE(This);
37 switch (This->light.dltType) {
38 case D3DLIGHT_POINT: /* 1 */
39 TRACE("Activating POINT\n");
40 break;
42 case D3DLIGHT_SPOT: /* 2 */
43 TRACE("Activating SPOT\n");
44 break;
46 case D3DLIGHT_DIRECTIONAL: { /* 3 */
47 float direction[4];
49 TRACE("Activating DIRECTIONAL\n");
50 TRACE(" direction : %f %f %f\n",
51 This->light.dvDirection.u1.x,
52 This->light.dvDirection.u2.y,
53 This->light.dvDirection.u3.z);
54 _dump_colorvalue(" color ", This->light.dcvColor);
56 glLightfv(dlpriv->light_num, GL_AMBIENT, (float *) zero_value);
57 glLightfv(dlpriv->light_num, GL_DIFFUSE, (float *) &(This->light.dcvColor));
59 direction[0] = -This->light.dvDirection.u1.x;
60 direction[1] = -This->light.dvDirection.u2.y;
61 direction[2] = -This->light.dvDirection.u3.z;
62 direction[3] = 0.0; /* This is a directional light */
64 glLightfv(dlpriv->light_num, GL_POSITION, (float *) direction);
65 } break;
67 case D3DLIGHT_PARALLELPOINT: /* 4 */
68 TRACE("Activating PARRALLEL-POINT\n");
69 break;
71 default:
72 TRACE("Not a known Light Type: %d\n",This->light.dltType);
73 break;
77 static void activate(IDirect3DLightImpl* This) {
78 D3DLPRIVATE(This);
80 ENTER_GL();
81 update(This);
82 /* If was not active, activate it */
83 if (This->is_active == 0) {
84 glEnable(dlpriv->light_num);
85 This->is_active = 1;
87 LEAVE_GL();
89 return ;
92 /*******************************************************************************
93 * Light Creation functions
95 LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2)
97 IDirect3DLightImpl* light;
99 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
100 light->ref = 1;
101 ICOM_VTBL(light) = &light_vtable;
102 light->d3d.d3d2 = d3d2;
103 light->type = D3D_2;
105 light->next = NULL;
106 light->prev = NULL;
107 light->activate = activate;
108 light->is_active = 0;
110 return (LPDIRECT3DLIGHT)light;
113 LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1)
115 IDirect3DLightImpl* light;
117 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
118 light->ref = 1;
119 ICOM_VTBL(light) = &light_vtable;
121 light->d3d.d3d1 = d3d1;
122 light->type = D3D_1;
124 light->next = NULL;
125 light->prev = NULL;
126 light->activate = activate;
127 light->is_active = 0;
129 return (LPDIRECT3DLIGHT)light;
132 /*******************************************************************************
133 * IDirect3DLight methods
136 static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(LPDIRECT3DLIGHT iface,
137 REFIID riid,
138 LPVOID* ppvObj)
140 ICOM_THIS(IDirect3DLightImpl,iface);
142 FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
144 return S_OK;
149 static ULONG WINAPI IDirect3DLightImpl_AddRef(LPDIRECT3DLIGHT iface)
151 ICOM_THIS(IDirect3DLightImpl,iface);
152 TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
154 return ++(This->ref);
159 static ULONG WINAPI IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface)
161 ICOM_THIS(IDirect3DLightImpl,iface);
162 FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
164 if (!--(This->ref)) {
165 HeapFree(GetProcessHeap(),0,This);
166 return 0;
169 return This->ref;
172 /*** IDirect3DLight methods ***/
173 static void dump_light(LPD3DLIGHT light)
175 DPRINTF(" dwSize : %ld\n", light->dwSize);
178 static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface,
179 LPD3DLIGHT lpLight)
181 ICOM_THIS(IDirect3DLightImpl,iface);
182 TRACE("(%p)->(%p)\n", This, lpLight);
183 if (TRACE_ON(ddraw))
184 dump_light(lpLight);
186 /* Copies the light structure */
187 switch (This->type) {
188 case D3D_1:
189 *((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(This->light));
190 break;
191 case D3D_2:
192 *((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(This->light));
193 break;
196 return DD_OK;
199 static HRESULT WINAPI IDirect3DLightImpl_SetLight(LPDIRECT3DLIGHT iface,
200 LPD3DLIGHT lpLight)
202 ICOM_THIS(IDirect3DLightImpl,iface);
203 TRACE("(%p)->(%p)\n", This, lpLight);
204 if (TRACE_ON(ddraw))
205 dump_light(lpLight);
207 /* Stores the light */
208 switch (This->type) {
209 case D3D_1:
210 *((LPD3DLIGHT) &(This->light)) = *((LPD3DLIGHT)lpLight);
211 break;
212 case D3D_2:
213 *((LPD3DLIGHT2) &(This->light)) = *((LPD3DLIGHT2)lpLight);
214 break;
217 ENTER_GL();
218 if (This->is_active)
219 update(This);
220 LEAVE_GL();
222 return DD_OK;
225 static HRESULT WINAPI IDirect3DLightImpl_Initialize(LPDIRECT3DLIGHT iface,
226 LPDIRECT3D lpDirect3D)
229 ICOM_THIS(IDirect3DLightImpl,iface);
230 TRACE("(%p)->(%p)\n", This, lpDirect3D);
232 return DDERR_ALREADYINITIALIZED;
236 /*******************************************************************************
237 * IDirect3DLight VTable
239 static ICOM_VTABLE(IDirect3DLight) light_vtable =
241 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
242 /*** IUnknown methods ***/
243 IDirect3DLightImpl_QueryInterface,
244 IDirect3DLightImpl_AddRef,
245 IDirect3DLightImpl_Release,
246 /*** IDirect3DLight methods ***/
247 IDirect3DLightImpl_Initialize,
248 IDirect3DLightImpl_SetLight,
249 IDirect3DLightImpl_GetLight