wined3d: BeginScene and EndScene tests and fixes.
[wine/gsoc_dplay.git] / dlls / ddraw / device.c
blob12455fd79c7f195136ad97245cc46f9895b219e0
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
25 * D3D7 and D3D9.
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winnls.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46 #include "excpt.h"
48 #include "ddraw.h"
49 #include "d3d.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58 0xaef72d43,
59 0xb09a,
60 0x4b7b,
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
78 * Params:
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
82 * Returns:
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
86 static HRESULT WINAPI
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
88 REFIID refiid,
89 void **obj)
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
95 *obj = NULL;
97 if(!refiid)
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac\x01s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
127 /* Direct3D */
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
149 /* Direct3DDevice */
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
169 else
171 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
177 return D3D_OK;
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
182 REFIID riid,
183 void **obj)
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
188 riid,
189 obj);
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
194 REFIID riid,
195 void **obj)
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
200 riid,
201 obj);
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
206 REFIID riid,
207 void **obp)
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
212 riid,
213 obp);
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
224 * Returns:
225 * The new refcount
227 *****************************************************************************/
228 static ULONG WINAPI
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
236 return ref;
239 static ULONG WINAPI
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
247 static ULONG WINAPI
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
255 static ULONG WINAPI
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
270 * Returns:d
271 * The new refcount
273 *****************************************************************************/
274 static ULONG WINAPI
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
286 if (ref == 0)
288 IParent *IndexBufferParent;
289 DWORD i;
291 /* Free the index buffer. */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
293 NULL,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
304 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
305 * IDirect3DVertexBuffer::Release will unset it.
308 /* Restore the render targets */
309 if(This->OffScreenTarget)
311 /* This->target is the offscreen target.
312 * This->ddraw->d3d_target is the target used by DDraw
314 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
315 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
316 This->ddraw->d3d_target->WineD3DSurface,
317 NULL);
320 /* Release the WineD3DDevice. This won't destroy it */
321 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
323 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
326 /* The texture handles should be unset by now, but there might be some bits
327 * missing in our reference counting(needs test). Do a sanity check
329 for(i = 0; i < This->numHandles; i++)
331 if(This->Handles[i].ptr)
333 switch(This->Handles[i].type)
335 case DDrawHandle_Texture:
337 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
338 FIXME("Texture Handle %d not unset properly\n", i + 1);
339 surf->Handle = 0;
341 break;
343 case DDrawHandle_Material:
345 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
346 FIXME("Material handle %d not unset properly\n", i + 1);
347 mat->Handle = 0;
349 break;
351 case DDrawHandle_Matrix:
353 /* No fixme here because this might happen because of sloppy apps */
354 WARN("Leftover matrix handle %d, deleting\n", i + 1);
355 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
356 i + 1);
358 break;
360 case DDrawHandle_StateBlock:
362 /* No fixme here because this might happen because of sloppy apps */
363 WARN("Leftover stateblock handle %d, deleting\n", i + 1);
364 IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7),
365 i + 1);
367 break;
369 default:
370 FIXME("Unknown handle %d not unset properly\n", i + 1);
375 HeapFree(GetProcessHeap(), 0, This->Handles);
377 /* Release the render target and the WineD3D render target
378 * (See IDirect3D7::CreateDevice for more comments on this)
380 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
381 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
383 This->ddraw->d3ddevice = NULL;
385 /* Now free the structure */
386 HeapFree(GetProcessHeap(), 0, This);
389 return ref;
392 static ULONG WINAPI
393 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
395 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
396 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
397 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
400 static ULONG WINAPI
401 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
403 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
404 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
405 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
408 static ULONG WINAPI
409 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
411 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
412 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
413 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
416 /*****************************************************************************
417 * IDirect3DDevice Methods
418 *****************************************************************************/
420 /*****************************************************************************
421 * IDirect3DDevice::Initialize
423 * Initializes a Direct3DDevice. This implementation is a no-op, as all
424 * initialization is done at create time.
426 * Exists in Version 1
428 * Parameters:
429 * No idea what they mean, as the MSDN page is gone
431 * Returns: DD_OK
433 *****************************************************************************/
434 static HRESULT WINAPI
435 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
436 IDirect3D *Direct3D, GUID *guid,
437 D3DDEVICEDESC *Desc)
439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
441 /* It shouldn't be crucial, but print a FIXME, I'm interested if
442 * any game calls it and when
444 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
446 return D3D_OK;
449 /*****************************************************************************
450 * IDirect3DDevice7::GetCaps
452 * Retrieves the device's capabilities
454 * This implementation is used for Version 7 only, the older versions have
455 * their own implementation.
457 * Parameters:
458 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
460 * Returns:
461 * D3D_OK on success
462 * D3DERR_* if a problem occurs. See WineD3D
464 *****************************************************************************/
465 static HRESULT WINAPI
466 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
467 D3DDEVICEDESC7 *Desc)
469 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
470 D3DDEVICEDESC OldDesc;
471 TRACE("(%p)->(%p)\n", This, Desc);
473 /* Call the same function used by IDirect3D, this saves code */
474 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
477 /*****************************************************************************
478 * IDirect3DDevice3::GetCaps
480 * Retrieves the capabilities of the hardware device and the emulation
481 * device. For Wine, hardware and emulation are the same (it's all HW).
483 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
485 * Parameters:
486 * HWDesc: Structure to fill with the HW caps
487 * HelDesc: Structure to fill with the hardare emulation caps
489 * Returns:
490 * D3D_OK on success
491 * D3DERR_* if a problem occurs. See WineD3D
493 *****************************************************************************/
494 static HRESULT WINAPI
495 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
496 D3DDEVICEDESC *HWDesc,
497 D3DDEVICEDESC *HelDesc)
499 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
500 D3DDEVICEDESC7 newDesc;
501 HRESULT hr;
502 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
504 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
505 if(hr != D3D_OK) return hr;
507 *HelDesc = *HWDesc;
508 return D3D_OK;
511 static HRESULT WINAPI
512 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
513 D3DDEVICEDESC *D3DHWDevDesc,
514 D3DDEVICEDESC *D3DHELDevDesc)
516 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
517 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
518 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
519 D3DHWDevDesc,
520 D3DHELDevDesc);
523 static HRESULT WINAPI
524 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
525 D3DDEVICEDESC *D3DHWDevDesc,
526 D3DDEVICEDESC *D3DHELDevDesc)
528 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
529 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
530 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
531 D3DHWDevDesc,
532 D3DHELDevDesc);
535 /*****************************************************************************
536 * IDirect3DDevice2::SwapTextureHandles
538 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
540 * Parameters:
541 * Tex1, Tex2: The 2 Textures to swap
543 * Returns:
544 * D3D_OK
546 *****************************************************************************/
547 static HRESULT WINAPI
548 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
549 IDirect3DTexture2 *Tex1,
550 IDirect3DTexture2 *Tex2)
552 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
553 DWORD swap;
554 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
555 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
556 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
558 This->Handles[surf1->Handle - 1].ptr = surf2;
559 This->Handles[surf2->Handle - 1].ptr = surf1;
561 swap = surf2->Handle;
562 surf2->Handle = surf1->Handle;
563 surf1->Handle = swap;
565 return D3D_OK;
568 static HRESULT WINAPI
569 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
570 IDirect3DTexture *D3DTex1,
571 IDirect3DTexture *D3DTex2)
573 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
574 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
575 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
576 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
577 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
578 ICOM_INTERFACE(surf1, IDirect3DTexture2),
579 ICOM_INTERFACE(surf2, IDirect3DTexture2));
582 /*****************************************************************************
583 * IDirect3DDevice3::GetStats
585 * This method seems to retrieve some stats from the device.
586 * The MSDN documentation doesn't exist any more, but the D3DSTATS
587 * structure suggests that the amout of drawn primitives and processed
588 * vertices is returned.
590 * Exists in Version 1, 2 and 3
592 * Parameters:
593 * Stats: Pointer to a D3DSTATS structure to be filled
595 * Returns:
596 * D3D_OK on success
597 * DDERR_INVALIDPARAMS if Stats == NULL
599 *****************************************************************************/
600 static HRESULT WINAPI
601 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
602 D3DSTATS *Stats)
604 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
605 FIXME("(%p)->(%p): Stub!\n", This, Stats);
607 if(!Stats)
608 return DDERR_INVALIDPARAMS;
610 /* Fill the Stats with 0 */
611 Stats->dwTrianglesDrawn = 0;
612 Stats->dwLinesDrawn = 0;
613 Stats->dwPointsDrawn = 0;
614 Stats->dwSpansDrawn = 0;
615 Stats->dwVerticesProcessed = 0;
617 return D3D_OK;
620 static HRESULT WINAPI
621 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
622 D3DSTATS *Stats)
624 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
625 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
626 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
627 Stats);
630 static HRESULT WINAPI
631 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
632 D3DSTATS *Stats)
634 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
635 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
636 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
637 Stats);
640 /*****************************************************************************
641 * IDirect3DDevice::CreateExecuteBuffer
643 * Creates an IDirect3DExecuteBuffer, used for rendering with a
644 * Direct3DDevice.
646 * Version 1 only.
648 * Params:
649 * Desc: Buffer description
650 * ExecuteBuffer: Address to return the Interface pointer at
651 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
652 * support
654 * Returns:
655 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
656 * DDERR_OUTOFMEMORY if we ran out of memory
657 * D3D_OK on success
659 *****************************************************************************/
660 static HRESULT WINAPI
661 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
662 D3DEXECUTEBUFFERDESC *Desc,
663 IDirect3DExecuteBuffer **ExecuteBuffer,
664 IUnknown *UnkOuter)
666 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
667 IDirect3DExecuteBufferImpl* object;
668 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
670 if(UnkOuter)
671 return CLASS_E_NOAGGREGATION;
673 /* Allocate the new Execute Buffer */
674 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
675 if(!object)
677 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
678 return DDERR_OUTOFMEMORY;
681 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
683 object->ref = 1;
684 object->d3ddev = This;
686 /* Initializes memory */
687 memcpy(&object->desc, Desc, Desc->dwSize);
689 /* No buffer given */
690 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
691 object->desc.lpData = NULL;
693 /* No buffer size given */
694 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
695 object->desc.dwBufferSize = 0;
697 /* Create buffer if asked */
698 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
700 object->need_free = TRUE;
701 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
702 if(!object->desc.lpData)
704 ERR("Out of memory when allocating the execute buffer data\n");
705 HeapFree(GetProcessHeap(), 0, object);
706 return DDERR_OUTOFMEMORY;
709 else
711 object->need_free = FALSE;
714 /* No vertices for the moment */
715 object->vertex_data = NULL;
717 object->desc.dwFlags |= D3DDEB_LPDATA;
719 object->indices = NULL;
720 object->nb_indices = 0;
722 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
724 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
726 return D3D_OK;
729 /*****************************************************************************
730 * IDirect3DDevice::Execute
732 * Executes all the stuff in an execute buffer.
734 * Params:
735 * ExecuteBuffer: The buffer to execute
736 * Viewport: The viewport used for rendering
737 * Flags: Some flags
739 * Returns:
740 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
741 * D3D_OK on success
743 *****************************************************************************/
744 static HRESULT WINAPI
745 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
746 IDirect3DExecuteBuffer *ExecuteBuffer,
747 IDirect3DViewport *Viewport,
748 DWORD Flags)
750 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
751 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
752 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
754 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
756 if(!Direct3DExecuteBufferImpl)
757 return DDERR_INVALIDPARAMS;
759 /* Execute... */
760 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
762 return D3D_OK;
765 /*****************************************************************************
766 * IDirect3DDevice3::AddViewport
768 * Add a Direct3DViewport to the device's viewport list. These viewports
769 * are wrapped to IDirect3DDevice7 viewports in viewport.c
771 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
772 * are the same interfaces.
774 * Params:
775 * Viewport: The viewport to add
777 * Returns:
778 * DDERR_INVALIDPARAMS if Viewport == NULL
779 * D3D_OK on success
781 *****************************************************************************/
782 static HRESULT WINAPI
783 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
784 IDirect3DViewport3 *Viewport)
786 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
787 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
789 TRACE("(%p)->(%p)\n", This, vp);
791 /* Sanity check */
792 if(!vp)
793 return DDERR_INVALIDPARAMS;
795 vp->next = This->viewport_list;
796 This->viewport_list = vp;
798 return D3D_OK;
801 static HRESULT WINAPI
802 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
803 IDirect3DViewport2 *Direct3DViewport2)
805 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
806 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
807 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
808 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
809 ICOM_INTERFACE(vp, IDirect3DViewport3));
812 static HRESULT WINAPI
813 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
814 IDirect3DViewport *Direct3DViewport)
816 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
817 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
818 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
819 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
820 ICOM_INTERFACE(vp, IDirect3DViewport3));
823 /*****************************************************************************
824 * IDirect3DDevice3::DeleteViewport
826 * Deletes a Direct3DViewport from the device's viewport list.
828 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
829 * are equal.
831 * Params:
832 * Viewport: The viewport to delete
834 * Returns:
835 * D3D_OK on success
836 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
838 *****************************************************************************/
839 static HRESULT WINAPI
840 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
841 IDirect3DViewport3 *Viewport)
843 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
844 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
845 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
847 TRACE("(%p)->(%p)\n", This, vp);
849 cur_viewport = This->viewport_list;
850 while (cur_viewport != NULL)
852 if (cur_viewport == vp)
854 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
855 else prev_viewport->next = cur_viewport->next;
856 /* TODO : add desactivate of the viewport and all associated lights... */
857 return D3D_OK;
859 prev_viewport = cur_viewport;
860 cur_viewport = cur_viewport->next;
863 return DDERR_INVALIDPARAMS;
866 static HRESULT WINAPI
867 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
868 IDirect3DViewport2 *Direct3DViewport2)
870 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
871 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
872 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
873 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
874 ICOM_INTERFACE(vp, IDirect3DViewport3));
877 static HRESULT WINAPI
878 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
879 IDirect3DViewport *Direct3DViewport)
881 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
882 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
883 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
884 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
885 ICOM_INTERFACE(vp, IDirect3DViewport3));
888 /*****************************************************************************
889 * IDirect3DDevice3::NextViewport
891 * Returns a viewport from the viewport list, depending on the
892 * passed viewport and the flags.
894 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
895 * are equal.
897 * Params:
898 * Viewport: Viewport to use for beginning the search
899 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
901 * Returns:
902 * D3D_OK on success
903 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
905 *****************************************************************************/
906 static HRESULT WINAPI
907 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
908 IDirect3DViewport3 *Viewport3,
909 IDirect3DViewport3 **lplpDirect3DViewport3,
910 DWORD Flags)
912 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
913 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
914 IDirect3DViewportImpl *res = NULL;
916 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
918 if(!vp)
920 *lplpDirect3DViewport3 = NULL;
921 return DDERR_INVALIDPARAMS;
925 switch (Flags)
927 case D3DNEXT_NEXT:
929 res = vp->next;
931 break;
932 case D3DNEXT_HEAD:
934 res = This->viewport_list;
936 break;
937 case D3DNEXT_TAIL:
939 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
940 if (cur_viewport != NULL)
942 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
944 res = cur_viewport;
946 break;
947 default:
948 *lplpDirect3DViewport3 = NULL;
949 return DDERR_INVALIDPARAMS;
952 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
953 return D3D_OK;
956 static HRESULT WINAPI
957 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
958 IDirect3DViewport2 *Viewport2,
959 IDirect3DViewport2 **lplpDirect3DViewport2,
960 DWORD Flags)
962 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
963 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
964 IDirect3DViewport3 *res;
965 HRESULT hr;
966 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
967 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
968 ICOM_INTERFACE(vp, IDirect3DViewport3),
969 &res,
970 Flags);
971 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
972 return hr;
975 static HRESULT WINAPI
976 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
977 IDirect3DViewport *Viewport,
978 IDirect3DViewport **lplpDirect3DViewport,
979 DWORD Flags)
981 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
982 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
983 IDirect3DViewport3 *res;
984 HRESULT hr;
985 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
986 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
987 ICOM_INTERFACE(vp, IDirect3DViewport3),
988 &res,
989 Flags);
990 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
991 return hr;
994 /*****************************************************************************
995 * IDirect3DDevice::Pick
997 * Executes an execute buffer without performing rendering. Instead, a
998 * list of primitives that intersect with (x1,y1) of the passed rectangle
999 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1000 * this list.
1002 * Version 1 only
1004 * Params:
1005 * ExecuteBuffer: Buffer to execute
1006 * Viewport: Viewport to use for execution
1007 * Flags: None are defined, according to the SDK
1008 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1009 * x2 and y2 are ignored.
1011 * Returns:
1012 * D3D_OK because it's a stub
1014 *****************************************************************************/
1015 static HRESULT WINAPI
1016 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1017 IDirect3DExecuteBuffer *ExecuteBuffer,
1018 IDirect3DViewport *Viewport,
1019 DWORD Flags,
1020 D3DRECT *Rect)
1022 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1023 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1024 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1025 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1027 return D3D_OK;
1030 /*****************************************************************************
1031 * IDirect3DDevice::GetPickRecords
1033 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1035 * Version 1 only
1037 * Params:
1038 * Count: Pointer to a DWORD containing the numbers of pick records to
1039 * retrieve
1040 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1042 * Returns:
1043 * D3D_OK, because it's a stub
1045 *****************************************************************************/
1046 static HRESULT WINAPI
1047 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1048 DWORD *Count,
1049 D3DPICKRECORD *D3DPickRec)
1051 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1052 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1054 return D3D_OK;
1057 /*****************************************************************************
1058 * IDirect3DDevice7::EnumTextureformats
1060 * Enumerates the supported texture formats. It has a list of all possible
1061 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1062 * WineD3D supports it. If so, then it is passed to the app.
1064 * This is for Version 7 and 3, older versions have a different
1065 * callback function and their own implementation
1067 * Params:
1068 * Callback: Callback to call for each enumerated format
1069 * Arg: Argument to pass to the callback
1071 * Returns:
1072 * D3D_OK on success
1073 * DDERR_INVALIDPARAMS if Callback == NULL
1075 *****************************************************************************/
1076 static HRESULT WINAPI
1077 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1078 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1079 void *Arg)
1081 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1082 HRESULT hr;
1083 int i;
1085 WINED3DFORMAT FormatList[] = {
1086 /* 32 bit */
1087 WINED3DFMT_A8R8G8B8,
1088 WINED3DFMT_X8R8G8B8,
1089 /* 24 bit */
1090 WINED3DFMT_R8G8B8,
1091 /* 16 Bit */
1092 WINED3DFMT_A1R5G5B5,
1093 WINED3DFMT_A4R4G4B4,
1094 WINED3DFMT_R5G6B5,
1095 WINED3DFMT_X1R5G5B5,
1096 /* 8 Bit */
1097 WINED3DFMT_R3G3B2,
1098 WINED3DFMT_P8,
1099 /* FOURCC codes */
1100 WINED3DFMT_DXT1,
1101 WINED3DFMT_DXT3,
1102 WINED3DFMT_DXT5,
1105 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1107 if(!Callback)
1108 return DDERR_INVALIDPARAMS;
1110 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1112 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1113 0 /* Adapter */,
1114 0 /* DeviceType */,
1115 0 /* AdapterFormat */,
1116 0 /* Usage */,
1117 0 /* ResourceType */,
1118 FormatList[i]);
1119 if(hr == D3D_OK)
1121 DDPIXELFORMAT pformat;
1123 memset(&pformat, 0, sizeof(pformat));
1124 pformat.dwSize = sizeof(pformat);
1125 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1127 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1128 hr = Callback(&pformat, Arg);
1129 if(hr != DDENUMRET_OK)
1131 TRACE("Format enumeration cancelled by application\n");
1132 return D3D_OK;
1136 TRACE("End of enumeration\n");
1137 return D3D_OK;
1140 static HRESULT WINAPI
1141 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1142 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1143 void *Arg)
1145 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1146 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1147 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1148 Callback,
1149 Arg);
1152 /*****************************************************************************
1153 * IDirect3DDevice2::EnumTextureformats
1155 * EnumTextureFormats for Version 1 and 2, see
1156 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1158 * This version has a different callback and does not enumerate FourCC
1159 * formats
1161 *****************************************************************************/
1162 static HRESULT WINAPI
1163 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1164 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1165 void *Arg)
1167 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1168 HRESULT hr;
1169 int i;
1171 WINED3DFORMAT FormatList[] = {
1172 /* 32 bit */
1173 WINED3DFMT_A8R8G8B8,
1174 WINED3DFMT_X8R8G8B8,
1175 /* 24 bit */
1176 WINED3DFMT_R8G8B8,
1177 /* 16 Bit */
1178 WINED3DFMT_A1R5G5B5,
1179 WINED3DFMT_A4R4G4B4,
1180 WINED3DFMT_R5G6B5,
1181 WINED3DFMT_X1R5G5B5,
1182 /* 8 Bit */
1183 WINED3DFMT_R3G3B2,
1184 WINED3DFMT_P8,
1185 /* FOURCC codes - Not in this version*/
1188 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1190 if(!Callback)
1191 return DDERR_INVALIDPARAMS;
1193 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1195 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1196 0 /* Adapter */,
1197 0 /* DeviceType */,
1198 0 /* AdapterFormat */,
1199 0 /* Usage */,
1200 0 /* ResourceType */,
1201 FormatList[i]);
1202 if(hr == D3D_OK)
1204 DDSURFACEDESC sdesc;
1206 memset(&sdesc, 0, sizeof(sdesc));
1207 sdesc.dwSize = sizeof(sdesc);
1208 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1209 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1210 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat.dwSize);
1211 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1213 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214 hr = Callback(&sdesc, Arg);
1215 if(hr != DDENUMRET_OK)
1217 TRACE("Format enumeration cancelled by application\n");
1218 return D3D_OK;
1222 TRACE("End of enumeration\n");
1223 return D3D_OK;
1226 static HRESULT WINAPI
1227 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1228 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1229 void *Arg)
1231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1232 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1233 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1234 Callback,
1235 Arg);
1238 /*****************************************************************************
1239 * IDirect3DDevice::CreateMatrix
1241 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1242 * allocated for the handle.
1244 * Version 1 only
1246 * Params
1247 * D3DMatHandle: Address to return the handle at
1249 * Returns:
1250 * D3D_OK on success
1251 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1253 *****************************************************************************/
1254 static HRESULT WINAPI
1255 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1257 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1258 D3DMATRIX *Matrix;
1259 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1261 if(!D3DMatHandle)
1262 return DDERR_INVALIDPARAMS;
1264 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1265 if(!Matrix)
1267 ERR("Out of memory when allocating a D3DMATRIX\n");
1268 return DDERR_OUTOFMEMORY;
1270 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1271 if(!(*D3DMatHandle))
1273 ERR("Failed to create a matrix handle\n");
1274 HeapFree(GetProcessHeap(), 0, Matrix);
1275 return DDERR_OUTOFMEMORY;
1277 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1278 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1279 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1281 return D3D_OK;
1284 /*****************************************************************************
1285 * IDirect3DDevice::SetMatrix
1287 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1288 * allocated for the handle
1290 * Version 1 only
1292 * Params:
1293 * D3DMatHandle: Handle to set the matrix to
1294 * D3DMatrix: Matrix to set
1296 * Returns:
1297 * D3D_OK on success
1298 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1299 * to set is NULL
1301 *****************************************************************************/
1302 static HRESULT WINAPI
1303 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1304 D3DMATRIXHANDLE D3DMatHandle,
1305 D3DMATRIX *D3DMatrix)
1307 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1308 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1310 if( (!D3DMatHandle) || (!D3DMatrix) )
1311 return DDERR_INVALIDPARAMS;
1313 if(D3DMatHandle > This->numHandles)
1315 ERR("Handle %d out of range\n", D3DMatHandle);
1316 return DDERR_INVALIDPARAMS;
1318 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1320 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1321 return DDERR_INVALIDPARAMS;
1324 if (TRACE_ON(d3d7))
1325 dump_D3DMATRIX(D3DMatrix);
1327 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1329 return D3D_OK;
1332 /*****************************************************************************
1333 * IDirect3DDevice::SetMatrix
1335 * Returns the content of a D3DMATRIX handle
1337 * Version 1 only
1339 * Params:
1340 * D3DMatHandle: Matrix handle to read the content from
1341 * D3DMatrix: Address to store the content at
1343 * Returns:
1344 * D3D_OK on success
1345 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1347 *****************************************************************************/
1348 static HRESULT WINAPI
1349 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1350 D3DMATRIXHANDLE D3DMatHandle,
1351 D3DMATRIX *D3DMatrix)
1353 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1354 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1356 if(!D3DMatrix)
1357 return DDERR_INVALIDPARAMS;
1358 if(!D3DMatHandle)
1359 return DDERR_INVALIDPARAMS;
1361 if(D3DMatHandle > This->numHandles)
1363 ERR("Handle %d out of range\n", D3DMatHandle);
1364 return DDERR_INVALIDPARAMS;
1366 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1368 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1369 return DDERR_INVALIDPARAMS;
1372 /* The handle is simply a pointer to a D3DMATRIX structure */
1373 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1375 return D3D_OK;
1378 /*****************************************************************************
1379 * IDirect3DDevice::DeleteMatrix
1381 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1383 * Version 1 only
1385 * Params:
1386 * D3DMatHandle: Handle to destroy
1388 * Returns:
1389 * D3D_OK on success
1390 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1392 *****************************************************************************/
1393 static HRESULT WINAPI
1394 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1395 D3DMATRIXHANDLE D3DMatHandle)
1397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1398 TRACE("(%p)->(%08x)\n", This, (DWORD) D3DMatHandle);
1400 if(!D3DMatHandle)
1401 return DDERR_INVALIDPARAMS;
1403 if(D3DMatHandle > This->numHandles)
1405 ERR("Handle %d out of range\n", D3DMatHandle);
1406 return DDERR_INVALIDPARAMS;
1408 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1410 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1411 return DDERR_INVALIDPARAMS;
1414 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1415 This->Handles[D3DMatHandle - 1].ptr = NULL;
1416 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1418 return D3D_OK;
1421 /*****************************************************************************
1422 * IDirect3DDevice7::BeginScene
1424 * This method must be called before any rendering is performed.
1425 * IDirect3DDevice::EndScene has to be called after the scene is complete
1427 * Version 1, 2, 3 and 7
1429 * Returns:
1430 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1431 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1432 * started scene).
1434 *****************************************************************************/
1435 static HRESULT WINAPI
1436 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1438 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1439 HRESULT hr;
1440 TRACE("(%p): Relay\n", This);
1442 hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1443 if(hr == WINED3D_OK) return D3D_OK;
1444 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1447 static HRESULT WINAPI
1448 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1450 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1451 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1452 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1455 static HRESULT WINAPI
1456 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1458 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1459 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1460 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1463 static HRESULT WINAPI
1464 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1466 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1467 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1468 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1471 /*****************************************************************************
1472 * IDirect3DDevice7::EndScene
1474 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1475 * This method must be called after rendering is finished.
1477 * Version 1, 2, 3 and 7
1479 * Returns:
1480 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1481 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1482 * that only if the scene was already ended.
1484 *****************************************************************************/
1485 static HRESULT WINAPI
1486 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1488 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1489 HRESULT hr;
1490 TRACE("(%p): Relay\n", This);
1492 hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1493 if(hr == WINED3D_OK) return D3D_OK;
1494 else return D3DERR_SCENE_NOT_IN_SCENE;
1497 static HRESULT WINAPI
1498 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1500 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1501 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1502 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1505 static HRESULT WINAPI
1506 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1508 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1509 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1510 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1513 static HRESULT WINAPI
1514 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1516 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1517 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1518 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1521 /*****************************************************************************
1522 * IDirect3DDevice7::GetDirect3D
1524 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1525 * this device.
1527 * Params:
1528 * Direct3D7: Address to store the interface pointer at
1530 * Returns:
1531 * D3D_OK on success
1532 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1534 *****************************************************************************/
1535 static HRESULT WINAPI
1536 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1537 IDirect3D7 **Direct3D7)
1539 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1540 TRACE("(%p)->(%p)\n", This, Direct3D7);
1542 if(!Direct3D7)
1543 return DDERR_INVALIDPARAMS;
1545 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1546 IDirect3D7_AddRef(*Direct3D7);
1548 TRACE(" returning interface %p\n", *Direct3D7);
1549 return D3D_OK;
1552 static HRESULT WINAPI
1553 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1554 IDirect3D3 **Direct3D3)
1556 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1557 HRESULT ret;
1558 IDirect3D7 *ret_ptr;
1560 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1561 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1562 &ret_ptr);
1563 if(ret != D3D_OK)
1564 return ret;
1565 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1566 TRACE(" returning interface %p\n", *Direct3D3);
1567 return D3D_OK;
1570 static HRESULT WINAPI
1571 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1572 IDirect3D2 **Direct3D2)
1574 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1575 HRESULT ret;
1576 IDirect3D7 *ret_ptr;
1578 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1579 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1580 &ret_ptr);
1581 if(ret != D3D_OK)
1582 return ret;
1583 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1584 TRACE(" returning interface %p\n", *Direct3D2);
1585 return D3D_OK;
1588 static HRESULT WINAPI
1589 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1590 IDirect3D **Direct3D)
1592 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1593 HRESULT ret;
1594 IDirect3D7 *ret_ptr;
1596 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1597 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1598 &ret_ptr);
1599 if(ret != D3D_OK)
1600 return ret;
1601 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1602 TRACE(" returning interface %p\n", *Direct3D);
1603 return D3D_OK;
1606 /*****************************************************************************
1607 * IDirect3DDevice3::SetCurrentViewport
1609 * Sets a Direct3DViewport as the current viewport.
1610 * For the thunks note that all viewport interface versions are equal
1612 * Params:
1613 * Direct3DViewport3: The viewport to set
1615 * Version 2 and 3
1617 * Returns:
1618 * D3D_OK on success
1619 * (Is a NULL viewport valid?)
1621 *****************************************************************************/
1622 static HRESULT WINAPI
1623 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1624 IDirect3DViewport3 *Direct3DViewport3)
1626 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1627 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1628 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1630 /* Do nothing if the specified viewport is the same as the current one */
1631 if (This->current_viewport == vp )
1632 return D3D_OK;
1634 /* Should check if the viewport was added or not */
1636 /* Release previous viewport and AddRef the new one */
1637 if (This->current_viewport)
1639 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1640 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1642 IDirect3DViewport3_AddRef(Direct3DViewport3);
1644 /* Set this viewport as the current viewport */
1645 This->current_viewport = vp;
1647 /* Activate this viewport */
1648 This->current_viewport->active_device = This;
1649 This->current_viewport->activate(This->current_viewport);
1651 return D3D_OK;
1654 static HRESULT WINAPI
1655 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1656 IDirect3DViewport2 *Direct3DViewport2)
1658 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1659 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1660 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1661 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1662 ICOM_INTERFACE(vp, IDirect3DViewport3));
1665 /*****************************************************************************
1666 * IDirect3DDevice3::GetCurrentViewport
1668 * Returns the currently active viewport.
1670 * Version 2 and 3
1672 * Params:
1673 * Direct3DViewport3: Address to return the interface pointer at
1675 * Returns:
1676 * D3D_OK on success
1677 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1679 *****************************************************************************/
1680 static HRESULT WINAPI
1681 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1682 IDirect3DViewport3 **Direct3DViewport3)
1684 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1685 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1687 if(!Direct3DViewport3)
1688 return DDERR_INVALIDPARAMS;
1690 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1692 /* AddRef the returned viewport */
1693 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1695 TRACE(" returning interface %p\n", *Direct3DViewport3);
1697 return D3D_OK;
1700 static HRESULT WINAPI
1701 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1702 IDirect3DViewport2 **Direct3DViewport2)
1704 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1705 HRESULT hr;
1706 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1707 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1708 (IDirect3DViewport3 **) Direct3DViewport2);
1709 if(hr != D3D_OK) return hr;
1710 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2);
1711 return D3D_OK;
1714 /*****************************************************************************
1715 * IDirect3DDevice7::SetRenderTarget
1717 * Sets the render target for the Direct3DDevice.
1718 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1719 * IDirectDrawSurface3 == IDirectDrawSurface
1721 * Version 2, 3 and 7
1723 * Params:
1724 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1725 * render target
1726 * Flags: Some flags
1728 * Returns:
1729 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1731 *****************************************************************************/
1732 static HRESULT WINAPI
1733 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1734 IDirectDrawSurface7 *NewTarget,
1735 DWORD Flags)
1737 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1738 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1739 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1741 /* Flags: Not used */
1743 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1745 Target ? Target->WineD3DSurface : NULL);
1748 static HRESULT WINAPI
1749 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1750 IDirectDrawSurface4 *NewRenderTarget,
1751 DWORD Flags)
1753 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1754 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1755 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1756 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1757 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1758 Flags);
1761 static HRESULT WINAPI
1762 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1763 IDirectDrawSurface *NewRenderTarget,
1764 DWORD Flags)
1766 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1767 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1768 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1769 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1770 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1771 Flags);
1774 /*****************************************************************************
1775 * IDirect3DDevice7::GetRenderTarget
1777 * Returns the current render target.
1778 * This is handled locally, because the WineD3D render target's parent
1779 * is an IParent
1781 * Version 2, 3 and 7
1783 * Params:
1784 * RenderTarget: Address to store the surface interface pointer
1786 * Returns:
1787 * D3D_OK on success
1788 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1790 *****************************************************************************/
1791 static HRESULT WINAPI
1792 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1793 IDirectDrawSurface7 **RenderTarget)
1795 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1796 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1798 if(!RenderTarget)
1799 return DDERR_INVALIDPARAMS;
1801 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1802 IDirectDrawSurface7_AddRef(*RenderTarget);
1804 return D3D_OK;
1807 static HRESULT WINAPI
1808 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1809 IDirectDrawSurface4 **RenderTarget)
1811 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1812 HRESULT hr;
1813 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1814 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1815 (IDirectDrawSurface7 **) RenderTarget);
1816 if(hr != D3D_OK) return hr;
1817 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget);
1818 return D3D_OK;
1821 static HRESULT WINAPI
1822 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1823 IDirectDrawSurface **RenderTarget)
1825 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1826 HRESULT hr;
1827 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1828 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1829 (IDirectDrawSurface7 **) RenderTarget);
1830 if(hr != D3D_OK) return hr;
1831 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget);
1832 return D3D_OK;
1835 /*****************************************************************************
1836 * IDirect3DDevice3::Begin
1838 * Begins a description block of vertices. This is similar to glBegin()
1839 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1840 * described with IDirect3DDevice::Vertex are drawn.
1842 * Version 2 and 3
1844 * Params:
1845 * PrimitiveType: The type of primitives to draw
1846 * VertexTypeDesc: A flexible vertex format description of the vertices
1847 * Flags: Some flags..
1849 * Returns:
1850 * D3D_OK on success
1852 *****************************************************************************/
1853 static HRESULT WINAPI
1854 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1855 D3DPRIMITIVETYPE PrimitiveType,
1856 DWORD VertexTypeDesc,
1857 DWORD Flags)
1859 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1860 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1862 This->primitive_type = PrimitiveType;
1863 This->vertex_type = VertexTypeDesc;
1864 This->render_flags = Flags;
1865 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1866 This->nb_vertices = 0;
1868 return D3D_OK;
1871 static HRESULT WINAPI
1872 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1873 D3DPRIMITIVETYPE d3dpt,
1874 D3DVERTEXTYPE dwVertexTypeDesc,
1875 DWORD dwFlags)
1877 DWORD FVF;
1878 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1879 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1881 switch(dwVertexTypeDesc)
1883 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1884 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1885 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1886 default:
1887 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1888 return DDERR_INVALIDPARAMS; /* Should never happen */
1891 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1892 d3dpt,
1893 FVF,
1894 dwFlags);
1897 /*****************************************************************************
1898 * IDirect3DDevice3::BeginIndexed
1900 * Draws primitives based on vertices in a vertex array which are specified
1901 * by indices.
1903 * Version 2 and 3
1905 * Params:
1906 * PrimitiveType: Primitive type to draw
1907 * VertexType: A FVF description of the vertex format
1908 * Vertices: pointer to an array containing the vertices
1909 * NumVertices: The number of vertices in the vertex array
1910 * Flags: Some flags ...
1912 * Returns:
1913 * D3D_OK, because it's a stub
1915 *****************************************************************************/
1916 static HRESULT WINAPI
1917 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1918 D3DPRIMITIVETYPE PrimitiveType,
1919 DWORD VertexType,
1920 void *Vertices,
1921 DWORD NumVertices,
1922 DWORD Flags)
1924 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1925 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1926 return D3D_OK;
1930 static HRESULT WINAPI
1931 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1932 D3DPRIMITIVETYPE d3dptPrimitiveType,
1933 D3DVERTEXTYPE d3dvtVertexType,
1934 void *lpvVertices,
1935 DWORD dwNumVertices,
1936 DWORD dwFlags)
1938 DWORD FVF;
1939 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1940 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1942 switch(d3dvtVertexType)
1944 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1945 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1946 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1947 default:
1948 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1949 return DDERR_INVALIDPARAMS; /* Should never happen */
1952 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1953 d3dptPrimitiveType,
1954 FVF,
1955 lpvVertices,
1956 dwNumVertices,
1957 dwFlags);
1960 /*****************************************************************************
1961 * IDirect3DDevice3::Vertex
1963 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1964 * drawn vertices in a vertex buffer. If the buffer is too small, its
1965 * size is increased.
1967 * Version 2 and 3
1969 * Params:
1970 * Vertex: Pointer to the vertex
1972 * Returns:
1973 * D3D_OK, on success
1974 * DDERR_INVALIDPARAMS if Vertex is NULL
1976 *****************************************************************************/
1977 static HRESULT WINAPI
1978 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1979 void *Vertex)
1981 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1982 TRACE("(%p)->(%p)\n", This, Vertex);
1984 if(!Vertex)
1985 return DDERR_INVALIDPARAMS;
1987 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1989 BYTE *old_buffer;
1990 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1991 old_buffer = This->vertex_buffer;
1992 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1993 if (old_buffer)
1995 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1996 HeapFree(GetProcessHeap(), 0, old_buffer);
2000 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2002 return D3D_OK;
2005 static HRESULT WINAPI
2006 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2007 void *lpVertexType)
2009 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2010 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2011 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
2012 lpVertexType);
2015 /*****************************************************************************
2016 * IDirect3DDevice3::Index
2018 * Specifies an index to a vertex to be drawn. The vertex array has to
2019 * be specified with BeginIndexed first.
2021 * Parameters:
2022 * VertexIndex: The index of the vertex to draw
2024 * Returns:
2025 * D3D_OK because it's a stub
2027 *****************************************************************************/
2028 static HRESULT WINAPI
2029 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2030 WORD VertexIndex)
2032 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2033 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2034 return D3D_OK;
2037 static HRESULT WINAPI
2038 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2039 WORD wVertexIndex)
2041 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2042 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2043 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
2044 wVertexIndex);
2047 /*****************************************************************************
2048 * IDirect3DDevice3::End
2050 * Ends a draw begun with IDirect3DDevice3::Begin or
2051 * IDirect3DDevice::BeginIndexed. The vertices specified with
2052 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2053 * the IDirect3DDevice7::DrawPrimitive method. So far only
2054 * non-indexed mode is supported
2056 * Version 2 and 3
2058 * Params:
2059 * Flags: Some flags, as usual. Don't know which are defined
2061 * Returns:
2062 * The return value of IDirect3DDevice7::DrawPrimitive
2064 *****************************************************************************/
2065 static HRESULT WINAPI
2066 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2067 DWORD Flags)
2069 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2070 TRACE("(%p)->(%08x)\n", This, Flags);
2072 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2073 This->primitive_type, This->vertex_type,
2074 This->vertex_buffer, This->nb_vertices,
2075 This->render_flags);
2078 static HRESULT WINAPI
2079 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2080 DWORD dwFlags)
2082 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2083 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2084 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2085 dwFlags);
2088 /*****************************************************************************
2089 * IDirect3DDevice7::GetRenderState
2091 * Returns the value of a render state. The possible render states are
2092 * defined in include/d3dtypes.h
2094 * Version 2, 3 and 7
2096 * Params:
2097 * RenderStateType: Render state to return the current setting of
2098 * Value: Address to store the value at
2100 * Returns:
2101 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2102 * DDERR_INVALIDPARAMS if Value == NULL
2104 *****************************************************************************/
2105 static HRESULT WINAPI
2106 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2107 D3DRENDERSTATETYPE RenderStateType,
2108 DWORD *Value)
2110 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2111 HRESULT hr;
2112 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2114 if(!Value)
2115 return DDERR_INVALIDPARAMS;
2117 switch(RenderStateType)
2119 case D3DRENDERSTATE_TEXTUREHANDLE:
2121 /* This state is wrapped to SetTexture in SetRenderState, so
2122 * it has to be wrapped to GetTexture here
2124 IWineD3DBaseTexture *tex = NULL;
2125 *Value = 0;
2127 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2129 &tex);
2131 if(hr == WINED3D_OK && tex)
2133 IDirectDrawSurface7 *parent = NULL;
2134 hr = IWineD3DBaseTexture_GetParent(tex,
2135 (IUnknown **) &parent);
2136 if(parent)
2138 /* The parent of the texture is the IDirectDrawSurface7 interface
2139 * of the ddraw surface
2141 IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
2142 IDirectDrawSurface7,
2143 parent);
2144 *Value = texImpl->Handle;
2145 IDirectDrawSurface7_Release(parent);
2147 IWineD3DBaseTexture_Release(tex);
2149 return hr;
2152 case D3DRENDERSTATE_TEXTUREMAG:
2154 WINED3DTEXTUREFILTERTYPE tex_mag;
2156 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2157 0, WINED3DSAMP_MAGFILTER,
2158 &tex_mag);
2160 switch (tex_mag)
2162 case WINED3DTEXF_POINT:
2163 *Value = D3DFILTER_NEAREST;
2164 break;
2165 case WINED3DTEXF_LINEAR:
2166 *Value = D3DFILTER_LINEAR;
2167 break;
2168 default:
2169 ERR("Unhandled texture mag %d !\n",tex_mag);
2170 *Value = 0;
2172 return hr;
2175 case D3DRENDERSTATE_TEXTUREMIN:
2177 WINED3DTEXTUREFILTERTYPE tex_min;
2179 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2180 0, WINED3DSAMP_MINFILTER,
2181 &tex_min);
2183 switch (tex_min)
2185 case WINED3DTEXF_POINT:
2186 *Value = D3DFILTER_NEAREST;
2187 break;
2188 case WINED3DTEXF_LINEAR:
2189 *Value = D3DFILTER_LINEAR;
2190 break;
2191 default:
2192 ERR("Unhandled texture mag %d !\n",tex_min);
2193 *Value = 0;
2195 return hr;
2198 case D3DRENDERSTATE_TEXTUREADDRESSU:
2199 case D3DRENDERSTATE_TEXTUREADDRESSV:
2200 case D3DRENDERSTATE_TEXTUREADDRESS:
2202 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2204 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2206 TexStageStateType = WINED3DTSS_ADDRESS;
2208 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2210 TexStageStateType = WINED3DTSS_ADDRESSU;
2212 else
2214 TexStageStateType = WINED3DTSS_ADDRESSV;
2216 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
2217 0, TexStageStateType,
2218 Value);
2221 default:
2222 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2223 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2224 RenderStateType,
2225 Value);
2229 static HRESULT WINAPI
2230 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2231 D3DRENDERSTATETYPE dwRenderStateType,
2232 DWORD *lpdwRenderState)
2234 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2235 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2236 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2237 dwRenderStateType,
2238 lpdwRenderState);
2241 static HRESULT WINAPI
2242 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2243 D3DRENDERSTATETYPE dwRenderStateType,
2244 DWORD *lpdwRenderState)
2246 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2247 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2248 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2249 dwRenderStateType,
2250 lpdwRenderState);
2253 /*****************************************************************************
2254 * IDirect3DDevice7::SetRenderState
2256 * Sets a render state. The possible render states are defined in
2257 * include/d3dtypes.h
2259 * Version 2, 3 and 7
2261 * Params:
2262 * RenderStateType: State to set
2263 * Value: Value to assign to that state
2265 * Returns:
2266 * D3D_OK on success,
2267 * for details see IWineD3DDevice::SetRenderState
2269 *****************************************************************************/
2270 static HRESULT WINAPI
2271 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2272 D3DRENDERSTATETYPE RenderStateType,
2273 DWORD Value)
2275 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2276 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2278 /* Some render states need special care */
2279 switch(RenderStateType)
2281 case D3DRENDERSTATE_TEXTUREHANDLE:
2283 if(Value == 0)
2285 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2287 NULL);
2290 if(Value > This->numHandles)
2292 FIXME("Specified handle %d out of range\n", Value);
2293 return DDERR_INVALIDPARAMS;
2295 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2297 FIXME("Handle %d isn't a texture handle\n", Value);
2298 return DDERR_INVALIDPARAMS;
2300 else
2302 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2303 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2305 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2309 case D3DRENDERSTATE_TEXTUREMAG:
2311 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2313 switch ((D3DTEXTUREFILTER) Value)
2315 case D3DFILTER_NEAREST:
2316 tex_mag = WINED3DTEXF_POINT;
2317 break;
2318 case D3DFILTER_LINEAR:
2319 tex_mag = WINED3DTEXF_LINEAR;
2320 break;
2321 default:
2322 ERR("Unhandled texture mag %d !\n",Value);
2325 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2326 0, WINED3DSAMP_MAGFILTER,
2327 tex_mag);
2330 case D3DRENDERSTATE_TEXTUREMIN:
2332 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2334 switch ((D3DTEXTUREFILTER) Value)
2336 case D3DFILTER_NEAREST:
2337 tex_min = WINED3DTEXF_POINT;
2338 break;
2339 case D3DFILTER_LINEAR:
2340 tex_min = WINED3DTEXF_LINEAR;
2341 break;
2342 default:
2343 ERR("Unhandled texture mag %d !\n",Value);
2346 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2347 0, WINED3DSAMP_MINFILTER,
2348 tex_min);
2351 case D3DRENDERSTATE_TEXTUREADDRESSU:
2352 case D3DRENDERSTATE_TEXTUREADDRESSV:
2353 case D3DRENDERSTATE_TEXTUREADDRESS:
2355 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2357 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2359 TexStageStateType = WINED3DTSS_ADDRESS;
2361 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2363 TexStageStateType = WINED3DTSS_ADDRESSU;
2365 else
2367 TexStageStateType = WINED3DTSS_ADDRESSV;
2370 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2371 0, TexStageStateType,
2372 Value);
2375 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2377 /* Old texture combine setup style, superseded by texture stage states
2378 * in D3D7. It is safe for us to wrap it to texture stage states.
2380 switch ( (D3DTEXTUREBLEND) Value)
2382 case D3DTBLEND_MODULATE:
2383 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2384 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2385 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2386 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2387 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2388 break;
2390 case D3DTBLEND_MODULATEALPHA:
2391 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2392 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2393 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2394 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2395 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2396 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2397 break;
2399 case D3DTBLEND_DECAL:
2400 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2401 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2402 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2403 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2404 break;
2406 case D3DTBLEND_DECALALPHA:
2407 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2408 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2409 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2410 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2411 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2412 break;
2414 default:
2415 ERR("Unhandled texture environment %d !\n",Value);
2417 return D3D_OK;
2418 break;
2421 default:
2423 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2425 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2426 RenderStateType,
2427 Value);
2431 static HRESULT WINAPI
2432 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2433 D3DRENDERSTATETYPE RenderStateType,
2434 DWORD Value)
2436 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2437 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2438 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2439 RenderStateType,
2440 Value);
2443 static HRESULT WINAPI
2444 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2445 D3DRENDERSTATETYPE RenderStateType,
2446 DWORD Value)
2448 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2449 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2450 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2451 RenderStateType,
2452 Value);
2455 /*****************************************************************************
2456 * Direct3DDevice3::SetLightState
2458 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2459 * light states are forwarded to Direct3DDevice7 render states
2461 * Version 2 and 3
2463 * Params:
2464 * LightStateType: The light state to change
2465 * Value: The value to assign to that light state
2467 * Returns:
2468 * D3D_OK on success
2469 * DDERR_INVALIDPARAMS if the parameters were incorrect
2470 * Also check IDirect3DDevice7::SetRenderState
2472 *****************************************************************************/
2473 static HRESULT WINAPI
2474 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2475 D3DLIGHTSTATETYPE LightStateType,
2476 DWORD Value)
2478 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2480 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2482 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2484 TRACE("Unexpected Light State Type\n");
2485 return DDERR_INVALIDPARAMS;
2488 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2490 IDirect3DMaterialImpl *mat;
2492 if(Value == 0) mat = NULL;
2493 else if(Value > This->numHandles)
2495 ERR("Material handle out of range(%d)\n", Value);
2496 return DDERR_INVALIDPARAMS;
2498 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2500 ERR("Invalid handle %d\n", Value);
2501 return DDERR_INVALIDPARAMS;
2503 else
2505 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2508 if (mat != NULL)
2510 TRACE(" activating material %p.\n", mat);
2511 mat->activate(mat);
2513 else
2515 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2517 This->material = Value;
2519 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2521 switch (Value)
2523 case D3DCOLOR_MONO:
2524 ERR("DDCOLOR_MONO should not happen!\n");
2525 break;
2526 case D3DCOLOR_RGB:
2527 /* We are already in this mode */
2528 TRACE("Setting color model to RGB (no-op).\n");
2529 break;
2530 default:
2531 ERR("Unknown color model!\n");
2532 return DDERR_INVALIDPARAMS;
2535 else
2537 D3DRENDERSTATETYPE rs;
2538 switch (LightStateType)
2540 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2541 rs = D3DRENDERSTATE_AMBIENT;
2542 break;
2543 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2544 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2545 break;
2546 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2547 rs = D3DRENDERSTATE_FOGSTART;
2548 break;
2549 case D3DLIGHTSTATE_FOGEND: /* 6 */
2550 rs = D3DRENDERSTATE_FOGEND;
2551 break;
2552 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2553 rs = D3DRENDERSTATE_FOGDENSITY;
2554 break;
2555 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2556 rs = D3DRENDERSTATE_COLORVERTEX;
2557 break;
2558 default:
2559 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2560 return DDERR_INVALIDPARAMS;
2563 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2565 Value);
2568 return D3D_OK;
2571 static HRESULT WINAPI
2572 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2573 D3DLIGHTSTATETYPE LightStateType,
2574 DWORD Value)
2576 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2577 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2578 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2579 LightStateType,
2580 Value);
2583 /*****************************************************************************
2584 * IDirect3DDevice3::GetLightState
2586 * Returns the current setting of a light state. The state is read from
2587 * the Direct3DDevice7 render state.
2589 * Version 2 and 3
2591 * Params:
2592 * LightStateType: The light state to return
2593 * Value: The address to store the light state setting at
2595 * Returns:
2596 * D3D_OK on success
2597 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2598 * Also see IDirect3DDevice7::GetRenderState
2600 *****************************************************************************/
2601 static HRESULT WINAPI
2602 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2603 D3DLIGHTSTATETYPE LightStateType,
2604 DWORD *Value)
2606 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2608 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2610 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2612 TRACE("Unexpected Light State Type\n");
2613 return DDERR_INVALIDPARAMS;
2616 if(!Value)
2617 return DDERR_INVALIDPARAMS;
2619 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2621 *Value = This->material;
2623 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2625 *Value = D3DCOLOR_RGB;
2627 else
2629 D3DRENDERSTATETYPE rs;
2630 switch (LightStateType)
2632 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2633 rs = D3DRENDERSTATE_AMBIENT;
2634 break;
2635 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2636 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2637 break;
2638 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2639 rs = D3DRENDERSTATE_FOGSTART;
2640 break;
2641 case D3DLIGHTSTATE_FOGEND: /* 6 */
2642 rs = D3DRENDERSTATE_FOGEND;
2643 break;
2644 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2645 rs = D3DRENDERSTATE_FOGDENSITY;
2646 break;
2647 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2648 rs = D3DRENDERSTATE_COLORVERTEX;
2649 break;
2650 default:
2651 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2652 return DDERR_INVALIDPARAMS;
2655 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2657 Value);
2660 return D3D_OK;
2663 static HRESULT WINAPI
2664 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2665 D3DLIGHTSTATETYPE LightStateType,
2666 DWORD *Value)
2668 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2669 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2670 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2671 LightStateType,
2672 Value);
2675 /*****************************************************************************
2676 * IDirect3DDevice7::SetTransform
2678 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2679 * in include/d3dtypes.h.
2680 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2681 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2682 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2684 * Version 2, 3 and 7
2686 * Params:
2687 * TransformStateType: transform state to set
2688 * Matrix: Matrix to assign to the state
2690 * Returns:
2691 * D3D_OK on success
2692 * DDERR_INVALIDPARAMS if Matrix == NULL
2693 * For details see IWineD3DDevice::SetTransform
2695 *****************************************************************************/
2696 static HRESULT WINAPI
2697 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2698 D3DTRANSFORMSTATETYPE TransformStateType,
2699 D3DMATRIX *Matrix)
2701 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2702 D3DTRANSFORMSTATETYPE type = TransformStateType;
2703 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2705 if(!Matrix)
2706 return DDERR_INVALIDPARAMS;
2708 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2709 * use D3DTS_WORLDMATRIX(0) instead
2710 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2712 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2713 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2715 /* FIXME:
2716 Unhandled: D3DTRANSFORMSTATE_WORLD1
2717 Unhandled: D3DTRANSFORMSTATE_WORLD2
2718 Unhandled: D3DTRANSFORMSTATE_WORLD3
2721 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2722 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2723 type,
2724 (WINED3DMATRIX*) Matrix);
2727 static HRESULT WINAPI
2728 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2729 D3DTRANSFORMSTATETYPE TransformStateType,
2730 D3DMATRIX *D3DMatrix)
2732 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2733 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2734 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2735 TransformStateType,
2736 D3DMatrix);
2739 static HRESULT WINAPI
2740 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2741 D3DTRANSFORMSTATETYPE TransformStateType,
2742 D3DMATRIX *D3DMatrix)
2744 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2745 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2746 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2747 TransformStateType,
2748 D3DMatrix);
2751 /*****************************************************************************
2752 * IDirect3DDevice7::GetTransform
2754 * Returns the matrix assigned to a transform state
2755 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2756 * SetTransform
2758 * Params:
2759 * TransformStateType: State to read the matrix from
2760 * Matrix: Address to store the matrix at
2762 * Returns:
2763 * D3D_OK on success
2764 * DDERR_INVALIDPARAMS if Matrix == NULL
2765 * For details, see IWineD3DDevice::GetTransform
2767 *****************************************************************************/
2768 static HRESULT WINAPI
2769 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2770 D3DTRANSFORMSTATETYPE TransformStateType,
2771 D3DMATRIX *Matrix)
2773 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2774 D3DTRANSFORMSTATETYPE type = TransformStateType;
2775 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2777 if(!Matrix)
2778 return DDERR_INVALIDPARAMS;
2780 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2781 * use D3DTS_WORLDMATRIX(0) instead
2782 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2784 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2785 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2787 /* FIXME:
2788 Unhandled: D3DTRANSFORMSTATE_WORLD1
2789 Unhandled: D3DTRANSFORMSTATE_WORLD2
2790 Unhandled: D3DTRANSFORMSTATE_WORLD3
2793 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2794 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
2797 static HRESULT WINAPI
2798 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2799 D3DTRANSFORMSTATETYPE TransformStateType,
2800 D3DMATRIX *D3DMatrix)
2802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2803 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2804 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2805 TransformStateType,
2806 D3DMatrix);
2809 static HRESULT WINAPI
2810 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2811 D3DTRANSFORMSTATETYPE TransformStateType,
2812 D3DMATRIX *D3DMatrix)
2814 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2815 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2816 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2817 TransformStateType,
2818 D3DMatrix);
2821 /*****************************************************************************
2822 * IDirect3DDevice7::MultiplyTransform
2824 * Multiplies the already-set transform matrix of a transform state
2825 * with another matrix. For the world matrix, see SetTransform
2827 * Version 2, 3 and 7
2829 * Params:
2830 * TransformStateType: Transform state to multiply
2831 * D3DMatrix Matrix to multiply with.
2833 * Returns
2834 * D3D_OK on success
2835 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2836 * For details, see IWineD3DDevice::MultiplyTransform
2838 *****************************************************************************/
2839 static HRESULT WINAPI
2840 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2841 D3DTRANSFORMSTATETYPE TransformStateType,
2842 D3DMATRIX *D3DMatrix)
2844 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2845 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2847 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2848 * use D3DTS_WORLDMATRIX(0) instead
2849 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2851 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2852 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2854 /* FIXME:
2855 Unhandled: D3DTRANSFORMSTATE_WORLD1
2856 Unhandled: D3DTRANSFORMSTATE_WORLD2
2857 Unhandled: D3DTRANSFORMSTATE_WORLD3
2860 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2861 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2862 TransformStateType,
2863 (WINED3DMATRIX*) D3DMatrix);
2866 static HRESULT WINAPI
2867 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2868 D3DTRANSFORMSTATETYPE TransformStateType,
2869 D3DMATRIX *D3DMatrix)
2871 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2872 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2873 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2874 TransformStateType,
2875 D3DMatrix);
2878 static HRESULT WINAPI
2879 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2880 D3DTRANSFORMSTATETYPE TransformStateType,
2881 D3DMATRIX *D3DMatrix)
2883 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2884 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2885 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2886 TransformStateType,
2887 D3DMatrix);
2890 /*****************************************************************************
2891 * IDirect3DDevice7::DrawPrimitive
2893 * Draws primitives based on vertices in an application-provided pointer
2895 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2896 * an FVF format for D3D7
2898 * Params:
2899 * PrimitiveType: The type of the primitives to draw
2900 * Vertex type: Flexible vertex format vertex description
2901 * Vertices: Pointer to the vertex array
2902 * VertexCount: The number of vertices to draw
2903 * Flags: As usual a few flags
2905 * Returns:
2906 * D3D_OK on success
2907 * DDERR_INVALIDPARAMS if Vertices is NULL
2908 * For details, see IWineD3DDevice::DrawPrimitiveUP
2910 *****************************************************************************/
2911 static HRESULT WINAPI
2912 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2913 D3DPRIMITIVETYPE PrimitiveType,
2914 DWORD VertexType,
2915 void *Vertices,
2916 DWORD VertexCount,
2917 DWORD Flags)
2919 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2920 UINT PrimitiveCount, stride;
2921 HRESULT hr;
2922 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2924 if(!Vertices)
2925 return DDERR_INVALIDPARAMS;
2927 /* Get the vertex count */
2928 switch(PrimitiveType)
2930 case D3DPT_POINTLIST:
2931 PrimitiveCount = VertexCount;
2932 break;
2934 case D3DPT_LINELIST:
2935 PrimitiveCount = VertexCount / 2;
2936 break;
2938 case D3DPT_LINESTRIP:
2939 PrimitiveCount = VertexCount - 1;
2940 break;
2942 case D3DPT_TRIANGLELIST:
2943 PrimitiveCount = VertexCount / 3;
2944 break;
2946 case D3DPT_TRIANGLESTRIP:
2947 PrimitiveCount = VertexCount - 2;
2948 break;
2950 case D3DPT_TRIANGLEFAN:
2951 PrimitiveCount = VertexCount - 2;
2952 break;
2954 default: return DDERR_INVALIDPARAMS;
2957 /* Get the stride */
2958 stride = get_flexible_vertex_size(VertexType);
2960 /* Set the FVF */
2961 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2962 if(hr != D3D_OK) return hr;
2964 /* This method translates to the user pointer draw of WineD3D */
2965 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2966 PrimitiveType,
2967 PrimitiveCount,
2968 Vertices,
2969 stride);
2972 static HRESULT WINAPI
2973 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2974 D3DPRIMITIVETYPE PrimitiveType,
2975 DWORD VertexType,
2976 void *Vertices,
2977 DWORD VertexCount,
2978 DWORD Flags)
2980 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2981 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2982 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2983 PrimitiveType,
2984 VertexType,
2985 Vertices,
2986 VertexCount,
2987 Flags);
2990 static HRESULT WINAPI
2991 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2992 D3DPRIMITIVETYPE PrimitiveType,
2993 D3DVERTEXTYPE VertexType,
2994 void *Vertices,
2995 DWORD VertexCount,
2996 DWORD Flags)
2998 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2999 DWORD FVF;
3000 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3002 switch(VertexType)
3004 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3005 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3006 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3007 default:
3008 ERR("Unexpected vertex type %d\n", VertexType);
3009 return DDERR_INVALIDPARAMS; /* Should never happen */
3012 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3013 PrimitiveType,
3014 FVF,
3015 Vertices,
3016 VertexCount,
3017 Flags);
3020 /*****************************************************************************
3021 * IDirect3DDevice7::DrawIndexedPrimitive
3023 * Draws vertices from an application-provided pointer, based on the index
3024 * numbers in a WORD array.
3026 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3027 * an FVF format for D3D7
3029 * Params:
3030 * PrimitiveType: The primitive type to draw
3031 * VertexType: The FVF vertex description
3032 * Vertices: Pointer to the vertex array
3033 * VertexCount: ?
3034 * Indices: Pointer to the index array
3035 * IndexCount: Number of indices = Number of vertices to draw
3036 * Flags: As usual, some flags
3038 * Returns:
3039 * D3D_OK on success
3040 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3041 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3043 *****************************************************************************/
3044 static HRESULT WINAPI
3045 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3046 D3DPRIMITIVETYPE PrimitiveType,
3047 DWORD VertexType,
3048 void *Vertices,
3049 DWORD VertexCount,
3050 WORD *Indices,
3051 DWORD IndexCount,
3052 DWORD Flags)
3054 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3055 UINT PrimitiveCount = 0;
3056 HRESULT hr;
3057 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3058 /* Get the primitive number */
3059 switch(PrimitiveType)
3061 case D3DPT_POINTLIST:
3062 PrimitiveCount = IndexCount;
3063 break;
3065 case D3DPT_LINELIST:
3066 PrimitiveCount = IndexCount / 2;
3067 break;
3069 case D3DPT_LINESTRIP:
3070 PrimitiveCount = IndexCount - 1;
3071 break;
3073 case D3DPT_TRIANGLELIST:
3074 PrimitiveCount = IndexCount / 3;
3075 break;
3077 case D3DPT_TRIANGLESTRIP:
3078 PrimitiveCount = IndexCount - 2;
3079 break;
3081 case D3DPT_TRIANGLEFAN:
3082 PrimitiveCount = IndexCount - 2;
3083 break;
3085 default: return DDERR_INVALIDPARAMS;
3088 /* Set the D3DDevice's FVF */
3089 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
3090 if(FAILED(hr))
3092 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3093 return hr;
3096 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
3097 PrimitiveType,
3098 0 /* MinVertexIndex */,
3099 VertexCount /* UINT NumVertexIndex */,
3100 PrimitiveCount,
3101 Indices,
3102 WINED3DFMT_INDEX16,
3103 Vertices,
3104 get_flexible_vertex_size(VertexType));
3107 static HRESULT WINAPI
3108 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3109 D3DPRIMITIVETYPE PrimitiveType,
3110 DWORD VertexType,
3111 void *Vertices,
3112 DWORD VertexCount,
3113 WORD *Indices,
3114 DWORD IndexCount,
3115 DWORD Flags)
3117 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3118 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3119 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3120 PrimitiveType,
3121 VertexType,
3122 Vertices,
3123 VertexCount,
3124 Indices,
3125 IndexCount,
3126 Flags);
3129 static HRESULT WINAPI
3130 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3131 D3DPRIMITIVETYPE PrimitiveType,
3132 D3DVERTEXTYPE VertexType,
3133 void *Vertices,
3134 DWORD VertexCount,
3135 WORD *Indices,
3136 DWORD IndexCount,
3137 DWORD Flags)
3139 DWORD FVF;
3140 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3141 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3143 switch(VertexType)
3145 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3146 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3147 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3148 default:
3149 ERR("Unexpected vertex type %d\n", VertexType);
3150 return DDERR_INVALIDPARAMS; /* Should never happen */
3153 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3154 PrimitiveType,
3155 FVF,
3156 Vertices,
3157 VertexCount,
3158 Indices,
3159 IndexCount,
3160 Flags);
3163 /*****************************************************************************
3164 * IDirect3DDevice7::SetClipStatus
3166 * Sets the clip status. This defines things as clipping conditions and
3167 * the extents of the clipping region.
3169 * Version 2, 3 and 7
3171 * Params:
3172 * ClipStatus:
3174 * Returns:
3175 * D3D_OK because it's a stub
3176 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3178 *****************************************************************************/
3179 static HRESULT WINAPI
3180 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3181 D3DCLIPSTATUS *ClipStatus)
3183 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3184 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3186 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3187 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3189 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3190 return D3D_OK;
3193 static HRESULT WINAPI
3194 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3195 D3DCLIPSTATUS *ClipStatus)
3197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3198 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3199 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3200 ClipStatus);
3203 static HRESULT WINAPI
3204 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3205 D3DCLIPSTATUS *ClipStatus)
3207 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3208 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3209 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3210 ClipStatus);
3213 /*****************************************************************************
3214 * IDirect3DDevice7::GetClipStatus
3216 * Returns the clip status
3218 * Params:
3219 * ClipStatus: Address to write the clip status to
3221 * Returns:
3222 * D3D_OK because it's a stub
3224 *****************************************************************************/
3225 static HRESULT WINAPI
3226 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3227 D3DCLIPSTATUS *ClipStatus)
3229 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3230 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3232 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3233 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3234 return D3D_OK;
3237 static HRESULT WINAPI
3238 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3239 D3DCLIPSTATUS *ClipStatus)
3241 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3242 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3243 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3244 ClipStatus);
3247 static HRESULT WINAPI
3248 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3249 D3DCLIPSTATUS *ClipStatus)
3251 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3252 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3253 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3254 ClipStatus);
3257 /*****************************************************************************
3258 * IDirect3DDevice::DrawPrimitiveStrided
3260 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3262 * Version 3 and 7
3264 * Params:
3265 * PrimitiveType: The primitive type to draw
3266 * VertexType: The FVF description of the vertices to draw (for the stride??)
3267 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3268 * the vertex data locations
3269 * VertexCount: The number of vertices to draw
3270 * Flags: Some flags
3272 * Returns:
3273 * D3D_OK, because it's a stub
3274 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3275 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3277 *****************************************************************************/
3278 static HRESULT WINAPI
3279 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3280 D3DPRIMITIVETYPE PrimitiveType,
3281 DWORD VertexType,
3282 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3283 DWORD VertexCount,
3284 DWORD Flags)
3286 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3287 WineDirect3DVertexStridedData WineD3DStrided;
3288 int i;
3289 UINT PrimitiveCount;
3291 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3293 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3294 /* Get the strided data right. the wined3d structure is a bit bigger
3295 * Watch out: The contents of the strided data are determined by the fvf,
3296 * not by the members set in D3DDrawPrimStrideData. So it's valid
3297 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3298 * not set in the fvf.
3300 if(VertexType & D3DFVF_POSITION_MASK)
3302 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3303 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3304 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3305 if (VertexType & D3DFVF_XYZRHW)
3307 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3308 WineD3DStrided.u.s.position_transformed = TRUE;
3309 } else
3310 WineD3DStrided.u.s.position_transformed = FALSE;
3313 if(VertexType & D3DFVF_NORMAL)
3315 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3316 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3317 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3320 if(VertexType & D3DFVF_DIFFUSE)
3322 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3323 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3324 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3327 if(VertexType & D3DFVF_SPECULAR)
3329 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3330 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3331 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3334 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3336 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3337 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3338 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3340 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3341 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3342 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3343 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3344 default: ERR("Unexpected texture coordinate size %d\n",
3345 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3349 /* Get the primitive count */
3350 switch(PrimitiveType)
3352 case D3DPT_POINTLIST:
3353 PrimitiveCount = VertexCount;
3354 break;
3356 case D3DPT_LINELIST:
3357 PrimitiveCount = VertexCount / 2;
3358 break;
3360 case D3DPT_LINESTRIP:
3361 PrimitiveCount = VertexCount - 1;
3362 break;
3364 case D3DPT_TRIANGLELIST:
3365 PrimitiveCount = VertexCount / 3;
3366 break;
3368 case D3DPT_TRIANGLESTRIP:
3369 PrimitiveCount = VertexCount - 2;
3370 break;
3372 case D3DPT_TRIANGLEFAN:
3373 PrimitiveCount = VertexCount - 2;
3374 break;
3376 default: return DDERR_INVALIDPARAMS;
3379 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3380 VertexType);
3382 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3383 PrimitiveType,
3384 PrimitiveCount,
3385 &WineD3DStrided);
3388 static HRESULT WINAPI
3389 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3390 D3DPRIMITIVETYPE PrimitiveType,
3391 DWORD VertexType,
3392 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3393 DWORD VertexCount,
3394 DWORD Flags)
3396 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3397 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3398 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3399 PrimitiveType,
3400 VertexType,
3401 D3DDrawPrimStrideData,
3402 VertexCount,
3403 Flags);
3406 /*****************************************************************************
3407 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3409 * Draws primitives specified by strided data locations based on indices
3411 * Version 3 and 7
3413 * Params:
3414 * PrimitiveType:
3416 * Returns:
3417 * D3D_OK, because it's a stub
3418 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3419 * (DDERR_INVALIDPARAMS if Indices is NULL)
3420 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3422 *****************************************************************************/
3423 static HRESULT WINAPI
3424 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3425 D3DPRIMITIVETYPE PrimitiveType,
3426 DWORD VertexType,
3427 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3428 DWORD VertexCount,
3429 WORD *Indices,
3430 DWORD IndexCount,
3431 DWORD Flags)
3433 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3434 FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3436 /* I'll implement it as soon as I find a app to test it.
3437 * This needs an additional method in IWineD3DDevice.
3439 return D3D_OK;
3442 static HRESULT WINAPI
3443 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3444 D3DPRIMITIVETYPE PrimitiveType,
3445 DWORD VertexType,
3446 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3447 DWORD VertexCount,
3448 WORD *Indices,
3449 DWORD IndexCount,
3450 DWORD Flags)
3452 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3453 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3454 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3455 PrimitiveType,
3456 VertexType,
3457 D3DDrawPrimStrideData,
3458 VertexCount,
3459 Indices,
3460 IndexCount,
3461 Flags);
3464 /*****************************************************************************
3465 * IDirect3DDevice7::DrawPrimitiveVB
3467 * Draws primitives from a vertex buffer to the screen.
3469 * Version 3 and 7
3471 * Params:
3472 * PrimitiveType: Type of primitive to be rendered.
3473 * D3DVertexBuf: Source Vertex Buffer
3474 * StartVertex: Index of the first vertex from the buffer to be rendered
3475 * NumVertices: Number of vertices to be rendered
3476 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3478 * Return values
3479 * D3D_OK on success
3480 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3482 *****************************************************************************/
3483 static HRESULT WINAPI
3484 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3485 D3DPRIMITIVETYPE PrimitiveType,
3486 IDirect3DVertexBuffer7 *D3DVertexBuf,
3487 DWORD StartVertex,
3488 DWORD NumVertices,
3489 DWORD Flags)
3491 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3492 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3493 UINT PrimitiveCount;
3494 HRESULT hr;
3495 DWORD stride;
3496 WINED3DVERTEXBUFFER_DESC Desc;
3498 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3500 /* Sanity checks */
3501 if(!vb)
3503 ERR("(%p) No Vertex buffer specified\n", This);
3504 return DDERR_INVALIDPARAMS;
3507 /* Get the primitive count */
3508 switch(PrimitiveType)
3510 case D3DPT_POINTLIST:
3511 PrimitiveCount = NumVertices;
3512 break;
3514 case D3DPT_LINELIST:
3515 PrimitiveCount = NumVertices / 2;
3516 break;
3518 case D3DPT_LINESTRIP:
3519 PrimitiveCount = NumVertices - 1;
3520 break;
3522 case D3DPT_TRIANGLELIST:
3523 PrimitiveCount = NumVertices / 3;
3524 break;
3526 case D3DPT_TRIANGLESTRIP:
3527 PrimitiveCount = NumVertices - 2;
3528 break;
3530 case D3DPT_TRIANGLEFAN:
3531 PrimitiveCount = NumVertices - 2;
3532 break;
3534 default: return DDERR_INVALIDPARAMS;
3537 /* Get the FVF of the vertex buffer, and its stride */
3538 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3539 &Desc);
3540 if(hr != D3D_OK)
3542 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3543 return hr;
3545 stride = get_flexible_vertex_size(Desc.FVF);
3547 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3548 if(FAILED(hr))
3550 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3551 return hr;
3554 /* Set the vertex stream source */
3555 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3556 0 /* StreamNumber */,
3557 vb->wineD3DVertexBuffer,
3558 0 /* StartVertex - we pass this to DrawPrimitive */,
3559 stride);
3560 if(hr != D3D_OK)
3562 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3563 return hr;
3566 /* Now draw the primitives */
3567 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3568 PrimitiveType,
3569 StartVertex,
3570 PrimitiveCount);
3573 static HRESULT WINAPI
3574 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3575 D3DPRIMITIVETYPE PrimitiveType,
3576 IDirect3DVertexBuffer *D3DVertexBuf,
3577 DWORD StartVertex,
3578 DWORD NumVertices,
3579 DWORD Flags)
3581 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3582 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3583 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3584 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3585 PrimitiveType,
3586 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3587 StartVertex,
3588 NumVertices,
3589 Flags);
3593 /*****************************************************************************
3594 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3596 * Draws primitives from a vertex buffer to the screen
3598 * Params:
3599 * PrimitiveType: Type of primitive to be rendered.
3600 * D3DVertexBuf: Source Vertex Buffer
3601 * StartVertex: Index of the first vertex from the buffer to be rendered
3602 * NumVertices: Number of vertices to be rendered
3603 * Indices: Array of DWORDs used to index into the Vertices
3604 * IndexCount: Number of indices in Indices
3605 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3607 * Return values
3609 *****************************************************************************/
3610 static HRESULT WINAPI
3611 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3612 D3DPRIMITIVETYPE PrimitiveType,
3613 IDirect3DVertexBuffer7 *D3DVertexBuf,
3614 DWORD StartVertex,
3615 DWORD NumVertices,
3616 WORD *Indices,
3617 DWORD IndexCount,
3618 DWORD Flags)
3620 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3621 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3622 DWORD stride;
3623 UINT PrimitiveCount;
3624 WORD *LockedIndices;
3625 HRESULT hr;
3626 WINED3DVERTEXBUFFER_DESC Desc;
3628 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3630 /* Steps:
3631 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3632 * 2) Upload the Indices to the index buffer
3633 * 3) Set the index source
3634 * 4) Set the Vertex Buffer as the Stream source
3635 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3638 /* Get the primitive count */
3639 switch(PrimitiveType)
3641 case D3DPT_POINTLIST:
3642 PrimitiveCount = IndexCount;
3643 break;
3645 case D3DPT_LINELIST:
3646 PrimitiveCount = IndexCount / 2;
3647 break;
3649 case D3DPT_LINESTRIP:
3650 PrimitiveCount = IndexCount - 1;
3651 break;
3653 case D3DPT_TRIANGLELIST:
3654 PrimitiveCount = IndexCount / 3;
3655 break;
3657 case D3DPT_TRIANGLESTRIP:
3658 PrimitiveCount = IndexCount - 2;
3659 break;
3661 case D3DPT_TRIANGLEFAN:
3662 PrimitiveCount = IndexCount - 2;
3663 break;
3665 default: return DDERR_INVALIDPARAMS;
3668 /* Get the FVF of the vertex buffer, and its stride */
3669 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3670 &Desc);
3671 if(hr != D3D_OK)
3673 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3674 return hr;
3676 stride = get_flexible_vertex_size(Desc.FVF);
3677 TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
3679 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3680 if(FAILED(hr))
3682 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3683 return hr;
3686 /* copy the index stream into the index buffer.
3687 * A new IWineD3DDevice method could be created
3688 * which takes an user pointer containing the indices
3689 * or a SetData-Method for the index buffer, which
3690 * overrides the index buffer data with our pointer.
3692 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3693 0 /* OffSetToLock */,
3694 0 /* SizeToLock - doesn't matter */,
3695 (BYTE **) &LockedIndices,
3696 0 /* Flags */);
3697 assert(IndexCount < 0x100000);
3698 if(hr != D3D_OK)
3700 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
3701 return hr;
3703 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3704 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3705 if(hr != D3D_OK)
3707 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
3708 return hr;
3711 /* Set the index stream */
3712 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3713 This->indexbuffer,
3714 StartVertex);
3716 /* Set the vertex stream source */
3717 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3718 0 /* StreamNumber */,
3719 vb->wineD3DVertexBuffer,
3720 0 /* offset, we pass this to DrawIndexedPrimitive */,
3721 stride);
3722 if(hr != D3D_OK)
3724 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3725 return hr;
3729 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3730 PrimitiveType,
3731 0 /* minIndex */,
3732 NumVertices,
3733 0 /* StartIndex */,
3734 PrimitiveCount);
3736 return D3D_OK;
3739 static HRESULT WINAPI
3740 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3741 D3DPRIMITIVETYPE PrimitiveType,
3742 IDirect3DVertexBuffer *D3DVertexBuf,
3743 WORD *Indices,
3744 DWORD IndexCount,
3745 DWORD Flags)
3747 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3748 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3749 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3751 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3752 PrimitiveType,
3753 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3755 IndexCount,
3756 Indices,
3757 IndexCount,
3758 Flags);
3761 /*****************************************************************************
3762 * IDirect3DDevice7::ComputeSphereVisibility
3764 * Calculates the visibility of spheres in the current viewport. The spheres
3765 * are passed in the Centers and Radii arrays, the results are passed back
3766 * in the ReturnValues array. Return values are either completely visible,
3767 * partially visible or completely invisible.
3768 * The return value consist of a combination of D3DCLIP_* flags, or it's
3769 * 0 if the sphere is completely visible(according to the SDK, not checked)
3771 * Sounds like an overdose of math ;)
3773 * Version 3 and 7
3775 * Params:
3776 * Centers: Array containing the sphere centers
3777 * Radii: Array containing the sphere radii
3778 * NumSpheres: The number of centers and radii in the arrays
3779 * Flags: Some flags
3780 * ReturnValues: Array to write the results to
3782 * Returns:
3783 * D3D_OK because it's a stub
3784 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3785 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3786 * is singular)
3788 *****************************************************************************/
3789 static HRESULT WINAPI
3790 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3791 D3DVECTOR *Centers,
3792 D3DVALUE *Radii,
3793 DWORD NumSpheres,
3794 DWORD Flags,
3795 DWORD *ReturnValues)
3797 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3798 FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3800 /* the DirectX 7 sdk says that the visibility is computed by
3801 * back-transforming the viewing frustum to model space
3802 * using the inverse of the combined world, view and projection
3803 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3804 * is returned.
3806 * Basic implementation idea:
3807 * 1) Check if the center is in the viewing frustum
3808 * 2) Cut the sphere with the planes of the viewing
3809 * frustum
3811 * ->Center inside the frustum, no intersections:
3812 * Fully visible
3813 * ->Center outside the frustum, no intersections:
3814 * Not visible
3815 * ->Some intersections: Partially visible
3817 * Implement this call in WineD3D. Either implement the
3818 * matrix and vector stuff in WineD3D, or use some external
3819 * math library.
3822 return D3D_OK;
3825 static HRESULT WINAPI
3826 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3827 D3DVECTOR *Centers,
3828 D3DVALUE *Radii,
3829 DWORD NumSpheres,
3830 DWORD Flags,
3831 DWORD *ReturnValues)
3833 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3834 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3835 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3836 Centers,
3837 Radii,
3838 NumSpheres,
3839 Flags,
3840 ReturnValues);
3843 /*****************************************************************************
3844 * IDirect3DDevice7::GetTexture
3846 * Returns the texture interface handle assigned to a texture stage.
3847 * The returned texture is AddRefed. This is taken from old ddraw,
3848 * not checked in Windows.
3850 * Version 3 and 7
3852 * Params:
3853 * Stage: Texture stage to read the texture from
3854 * Texture: Address to store the interface pointer at
3856 * Returns:
3857 * D3D_OK on success
3858 * DDERR_INVALIDPARAMS if Texture is NULL
3859 * For details, see IWineD3DDevice::GetTexture
3861 *****************************************************************************/
3862 static HRESULT WINAPI
3863 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3864 DWORD Stage,
3865 IDirectDrawSurface7 **Texture)
3867 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3868 IWineD3DBaseTexture *Surf;
3869 HRESULT hr;
3870 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
3872 if(!Texture)
3874 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3875 return DDERR_INVALIDPARAMS;
3878 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3879 if( (hr != D3D_OK) || (!Surf) )
3881 *Texture = NULL;
3882 return hr;
3885 /* GetParent AddRef()s, which is perfectly OK.
3886 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3888 return IWineD3DBaseTexture_GetParent(Surf,
3889 (IUnknown **) Texture);
3892 static HRESULT WINAPI
3893 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3894 DWORD Stage,
3895 IDirect3DTexture2 **Texture2)
3897 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3898 HRESULT ret;
3899 IDirectDrawSurface7 *ret_val;
3901 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3902 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3903 Stage,
3904 &ret_val);
3906 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3908 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3910 return ret;
3913 /*****************************************************************************
3914 * IDirect3DDevice7::SetTexture
3916 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3918 * Version 3 and 7
3920 * Params:
3921 * Stage: The stage to assign the texture to
3922 * Texture: Interface pointer to the texture surface
3924 * Returns
3925 * D3D_OK on success
3926 * For details, see IWineD3DDevice::SetTexture
3928 *****************************************************************************/
3929 static HRESULT WINAPI
3930 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3931 DWORD Stage,
3932 IDirectDrawSurface7 *Texture)
3934 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3935 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3936 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
3938 /* Texture may be NULL here */
3939 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3940 Stage,
3941 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3944 static HRESULT WINAPI
3945 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3946 DWORD Stage,
3947 IDirect3DTexture2 *Texture2)
3949 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3950 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3951 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3952 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3953 Stage,
3954 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3957 /*****************************************************************************
3958 * IDirect3DDevice7::GetTextureStageState
3960 * Retrieves a state from a texture stage.
3962 * Version 3 and 7
3964 * Params:
3965 * Stage: The stage to retrieve the state from
3966 * TexStageStateType: The state type to retrieve
3967 * State: Address to store the state's value at
3969 * Returns:
3970 * D3D_OK on success
3971 * DDERR_INVALIDPARAMS if State is NULL
3972 * For details, see IWineD3DDevice::GetTextureStageState
3974 *****************************************************************************/
3975 static HRESULT WINAPI
3976 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3977 DWORD Stage,
3978 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3979 DWORD *State)
3981 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3982 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3984 if(!State)
3985 return DDERR_INVALIDPARAMS;
3987 switch(TexStageStateType)
3989 /* Mipfilter is a sampler state with different values */
3990 case D3DTSS_MIPFILTER:
3992 HRESULT hr;
3993 WINED3DTEXTUREFILTERTYPE value;
3995 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
3996 Stage,
3997 WINED3DSAMP_MIPFILTER,
3998 &value);
3999 switch(value)
4001 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4002 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4003 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4004 default:
4005 ERR("Unexpected mipfilter value %d\n", value);
4006 *State = D3DTFP_NONE;
4008 return hr;
4011 /* Minfilter is a sampler state too, equal values */
4012 case D3DTSS_MINFILTER:
4013 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4014 Stage,
4015 WINED3DSAMP_MINFILTER,
4016 State);
4017 /* Same for MAGFILTER */
4018 case D3DTSS_MAGFILTER:
4019 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4020 Stage,
4021 WINED3DSAMP_MAGFILTER,
4022 State);
4023 default:
4024 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
4025 Stage,
4026 TexStageStateType,
4027 State);
4031 static HRESULT WINAPI
4032 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4033 DWORD Stage,
4034 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4035 DWORD *State)
4037 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4038 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4039 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4040 Stage,
4041 TexStageStateType,
4042 State);
4045 /*****************************************************************************
4046 * IDirect3DDevice7::SetTextureStageState
4048 * Sets a texture stage state. Some stage types need to be handled specially,
4049 * because they do not exist in WineD3D and were moved to another place
4051 * Version 3 and 7
4053 * Params:
4054 * Stage: The stage to modify
4055 * TexStageStateType: The state to change
4056 * State: The new value for the state
4058 * Returns:
4059 * D3D_OK on success
4060 * For details, see IWineD3DDevice::SetTextureStageState
4062 *****************************************************************************/
4063 static HRESULT WINAPI
4064 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4065 DWORD Stage,
4066 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4067 DWORD State)
4069 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4070 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4071 switch(TexStageStateType)
4073 /* Mipfilter is a sampler state with different values */
4074 case D3DTSS_MIPFILTER:
4076 WINED3DTEXTUREFILTERTYPE value;
4077 switch(State)
4079 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
4080 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
4081 case 0: /* Unchecked */
4082 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
4083 default:
4084 ERR("Unexpected mipfilter value %d\n", State);
4085 value = WINED3DTEXF_NONE;
4087 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4088 Stage,
4089 WINED3DSAMP_MIPFILTER,
4090 value);
4093 /* Minfilter is a sampler state too, equal values */
4094 case D3DTSS_MINFILTER:
4095 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4096 Stage,
4097 WINED3DSAMP_MINFILTER,
4098 State);
4099 /* Same for MAGFILTER */
4100 case D3DTSS_MAGFILTER:
4101 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4102 Stage,
4103 WINED3DSAMP_MAGFILTER,
4104 State);
4106 default:
4108 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
4109 Stage,
4110 TexStageStateType,
4111 State);
4115 static HRESULT WINAPI
4116 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4117 DWORD Stage,
4118 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4119 DWORD State)
4121 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4122 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4123 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4124 Stage,
4125 TexStageStateType,
4126 State);
4129 /*****************************************************************************
4130 * IDirect3DDevice7::ValidateDevice
4132 * SDK: "Reports the device's ability to render the currently set
4133 * texture-blending operations in a single pass". Whatever that means
4134 * exactly...
4136 * Version 3 and 7
4138 * Params:
4139 * NumPasses: Address to write the number of necessary passes for the
4140 * desired effect to.
4142 * Returns:
4143 * D3D_OK on success
4144 * See IWineD3DDevice::ValidateDevice for more details
4146 *****************************************************************************/
4147 static HRESULT WINAPI
4148 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4149 DWORD *NumPasses)
4151 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4152 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
4154 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
4157 static HRESULT WINAPI
4158 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
4159 DWORD *Passes)
4161 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4162 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
4163 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
4164 Passes);
4167 /*****************************************************************************
4168 * IDirect3DDevice7::Clear
4170 * Fills the render target, the z buffer and the stencil buffer with a
4171 * clear color / value
4173 * Version 7 only
4175 * Params:
4176 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4177 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4178 * Flags: Some flags, as usual
4179 * Color: Clear color for the render target
4180 * Z: Clear value for the Z buffer
4181 * Stencil: Clear value to store in each stencil buffer entry
4183 * Returns:
4184 * D3D_OK on success
4185 * For details, see IWineD3DDevice::Clear
4187 *****************************************************************************/
4188 static HRESULT WINAPI
4189 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
4190 DWORD Count,
4191 D3DRECT *Rects,
4192 DWORD Flags,
4193 D3DCOLOR Color,
4194 D3DVALUE Z,
4195 DWORD Stencil)
4197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4198 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
4200 /* Note; D3DRECT is compatible with WINED3DRECT */
4201 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
4204 /*****************************************************************************
4205 * IDirect3DDevice7::SetViewport
4207 * Sets the current viewport.
4209 * Version 7 only, but IDirect3DViewport uses this call for older
4210 * versions
4212 * Params:
4213 * Data: The new viewport to set
4215 * Returns:
4216 * D3D_OK on success
4217 * DDERR_INVALIDPARAMS if Data is NULL
4218 * For more details, see IWineDDDevice::SetViewport
4220 *****************************************************************************/
4221 static HRESULT WINAPI
4222 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
4223 D3DVIEWPORT7 *Data)
4225 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4226 TRACE("(%p)->(%p) Relay!\n", This, Data);
4228 if(!Data)
4229 return DDERR_INVALIDPARAMS;
4231 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4232 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
4233 (WINED3DVIEWPORT*) Data);
4236 /*****************************************************************************
4237 * IDirect3DDevice::GetViewport
4239 * Returns the current viewport
4241 * Version 7
4243 * Params:
4244 * Data: D3D7Viewport structure to write the viewport information to
4246 * Returns:
4247 * D3D_OK on success
4248 * DDERR_INVALIDPARAMS if Data is NULL
4249 * For more details, see IWineD3DDevice::GetViewport
4251 *****************************************************************************/
4252 static HRESULT WINAPI
4253 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
4254 D3DVIEWPORT7 *Data)
4256 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4257 HRESULT hr;
4258 TRACE("(%p)->(%p) Relay!\n", This, Data);
4260 if(!Data)
4261 return DDERR_INVALIDPARAMS;
4263 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4264 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
4265 (WINED3DVIEWPORT*) Data);
4267 return hr_ddraw_from_wined3d(hr);
4270 /*****************************************************************************
4271 * IDirect3DDevice7::SetMaterial
4273 * Sets the Material
4275 * Version 7
4277 * Params:
4278 * Mat: The material to set
4280 * Returns:
4281 * D3D_OK on success
4282 * DDERR_INVALIDPARAMS if Mat is NULL.
4283 * For more details, see IWineD3DDevice::SetMaterial
4285 *****************************************************************************/
4286 static HRESULT WINAPI
4287 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4288 D3DMATERIAL7 *Mat)
4290 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4291 HRESULT hr;
4292 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4294 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4295 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4296 (WINED3DMATERIAL*) Mat);
4298 return hr_ddraw_from_wined3d(hr);
4301 /*****************************************************************************
4302 * IDirect3DDevice7::GetMaterial
4304 * Returns the current material
4306 * Version 7
4308 * Params:
4309 * Mat: D3DMATERIAL7 structure to write the material parameters to
4311 * Returns:
4312 * D3D_OK on success
4313 * DDERR_INVALIDPARAMS if Mat is NULL
4314 * For more details, see IWineD3DDevice::GetMaterial
4316 *****************************************************************************/
4317 static HRESULT WINAPI
4318 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4319 D3DMATERIAL7 *Mat)
4321 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4322 HRESULT hr;
4323 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4325 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4326 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4327 (WINED3DMATERIAL*) Mat);
4329 return hr_ddraw_from_wined3d(hr);
4332 /*****************************************************************************
4333 * IDirect3DDevice7::SetLight
4335 * Assigns a light to a light index, but doesn't activate it yet.
4337 * Version 7, IDirect3DLight uses this method for older versions
4339 * Params:
4340 * LightIndex: The index of the new light
4341 * Light: A D3DLIGHT7 structure describing the light
4343 * Returns:
4344 * D3D_OK on success
4345 * For more details, see IWineD3DDevice::SetLight
4347 *****************************************************************************/
4348 static HRESULT WINAPI
4349 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4350 DWORD LightIndex,
4351 D3DLIGHT7 *Light)
4353 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4354 HRESULT hr;
4355 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4357 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4358 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4359 LightIndex,
4360 (WINED3DLIGHT*) Light);
4362 return hr_ddraw_from_wined3d(hr);
4365 /*****************************************************************************
4366 * IDirect3DDevice7::GetLight
4368 * Returns the light assigned to a light index
4370 * Params:
4371 * Light: Structure to write the light information to
4373 * Returns:
4374 * D3D_OK on success
4375 * DDERR_INVALIDPARAMS if Light is NULL
4376 * For details, see IWineD3DDevice::GetLight
4378 *****************************************************************************/
4379 static HRESULT WINAPI
4380 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4381 DWORD LightIndex,
4382 D3DLIGHT7 *Light)
4384 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4385 HRESULT rc;
4386 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4388 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4389 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4390 LightIndex,
4391 (WINED3DLIGHT*) Light);
4393 /* Translate the result. WineD3D returns other values than D3D7 */
4394 return hr_ddraw_from_wined3d(rc);
4397 /*****************************************************************************
4398 * IDirect3DDevice7::BeginStateBlock
4400 * Begins recording to a stateblock
4402 * Version 7
4404 * Returns:
4405 * D3D_OK on success
4406 * For details see IWineD3DDevice::BeginStateBlock
4408 *****************************************************************************/
4409 static HRESULT WINAPI
4410 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4412 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4413 HRESULT hr;
4414 TRACE("(%p)->(): Relay!\n", This);
4416 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4417 return hr_ddraw_from_wined3d(hr);
4420 /*****************************************************************************
4421 * IDirect3DDevice7::EndStateBlock
4423 * Stops recording to a state block and returns the created stateblock
4424 * handle.
4426 * Version 7
4428 * Params:
4429 * BlockHandle: Address to store the stateblock's handle to
4431 * Returns:
4432 * D3D_OK on success
4433 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4434 * See IWineD3DDevice::EndStateBlock for more details
4436 *****************************************************************************/
4437 static HRESULT WINAPI
4438 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4439 DWORD *BlockHandle)
4441 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4442 HRESULT hr;
4443 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4445 if(!BlockHandle)
4447 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4448 return DDERR_INVALIDPARAMS;
4451 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4452 if(!*BlockHandle)
4454 ERR("Cannot get a handle number for the stateblock\n");
4455 return DDERR_OUTOFMEMORY;
4457 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4458 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4459 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
4460 return hr_ddraw_from_wined3d(hr);
4463 /*****************************************************************************
4464 * IDirect3DDevice7::PreLoad
4466 * Allows the app to signal that a texture will be used soon, to allow
4467 * the Direct3DDevice to load it to the video card in the meantime.
4469 * Version 7
4471 * Params:
4472 * Texture: The texture to preload
4474 * Returns:
4475 * D3D_OK on success
4476 * DDERR_INVALIDPARAMS if Texture is NULL
4477 * See IWineD3DSurface::PreLoad for details
4479 *****************************************************************************/
4480 static HRESULT WINAPI
4481 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4482 IDirectDrawSurface7 *Texture)
4484 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4485 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4487 TRACE("(%p)->(%p): Relay!\n", This, surf);
4489 if(!Texture)
4490 return DDERR_INVALIDPARAMS;
4492 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4493 return D3D_OK;
4496 /*****************************************************************************
4497 * IDirect3DDevice7::ApplyStateBlock
4499 * Activates the state stored in a state block handle.
4501 * Params:
4502 * BlockHandle: The stateblock handle to activate
4504 * Returns:
4505 * D3D_OK on success
4506 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4508 *****************************************************************************/
4509 static HRESULT WINAPI
4510 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4511 DWORD BlockHandle)
4513 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4514 HRESULT hr;
4515 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4517 if(!BlockHandle || BlockHandle > This->numHandles)
4519 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4520 return D3DERR_INVALIDSTATEBLOCK;
4522 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4524 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4525 return D3DERR_INVALIDSTATEBLOCK;
4528 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4529 return hr_ddraw_from_wined3d(hr);
4532 /*****************************************************************************
4533 * IDirect3DDevice7::CaptureStateBlock
4535 * Updates a stateblock's values to the values currently set for the device
4537 * Version 7
4539 * Params:
4540 * BlockHandle: Stateblock to update
4542 * Returns:
4543 * D3D_OK on success
4544 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4545 * See IWineD3DDevice::CaptureStateBlock for more details
4547 *****************************************************************************/
4548 static HRESULT WINAPI
4549 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4550 DWORD BlockHandle)
4552 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4553 HRESULT hr;
4554 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4556 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4558 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4559 return D3DERR_INVALIDSTATEBLOCK;
4561 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4563 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4564 return D3DERR_INVALIDSTATEBLOCK;
4567 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4568 return hr_ddraw_from_wined3d(hr);
4571 /*****************************************************************************
4572 * IDirect3DDevice7::DeleteStateBlock
4574 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4576 * Version 7
4578 * Params:
4579 * BlockHandle: Stateblock handle to delete
4581 * Returns:
4582 * D3D_OK on success
4583 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4585 *****************************************************************************/
4586 static HRESULT WINAPI
4587 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4588 DWORD BlockHandle)
4590 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4591 ULONG ref;
4592 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4594 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4596 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4597 return D3DERR_INVALIDSTATEBLOCK;
4599 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4601 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4602 return D3DERR_INVALIDSTATEBLOCK;
4605 ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4606 if(ref)
4608 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
4610 This->Handles[BlockHandle - 1].ptr = NULL;
4611 This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
4613 return D3D_OK;
4616 /*****************************************************************************
4617 * IDirect3DDevice7::CreateStateBlock
4619 * Creates a new state block handle.
4621 * Version 7
4623 * Params:
4624 * Type: The state block type
4625 * BlockHandle: Address to write the created handle to
4627 * Returns:
4628 * D3D_OK on success
4629 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4631 *****************************************************************************/
4632 static HRESULT WINAPI
4633 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4634 D3DSTATEBLOCKTYPE Type,
4635 DWORD *BlockHandle)
4637 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4638 HRESULT hr;
4639 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4641 if(!BlockHandle)
4643 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4644 return DDERR_INVALIDPARAMS;
4647 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4648 if(!*BlockHandle)
4650 ERR("Cannot get a handle number for the stateblock\n");
4651 return DDERR_OUTOFMEMORY;
4653 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4655 /* The D3DSTATEBLOCKTYPE enum is fine here */
4656 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4657 Type,
4658 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
4659 NULL /* Parent, hope that works */);
4660 return hr_ddraw_from_wined3d(hr);
4663 /*****************************************************************************
4664 * IDirect3DDevice7::Load
4666 * Loads a rectangular area from the source into the destination texture.
4667 * It can also copy the source to the faces of a cubic environment map
4669 * Version 7
4671 * Params:
4672 * DestTex: Destination texture
4673 * DestPoint: Point in the destination where the source image should be
4674 * written to
4675 * SrcTex: Source texture
4676 * SrcRect: Source rectangle
4677 * Flags: Some flags
4679 * Returns:
4680 * D3D_OK on success
4681 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4682 * See IDirect3DTexture2::Load for details
4684 *****************************************************************************/
4685 static HRESULT WINAPI
4686 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4687 IDirectDrawSurface7 *DestTex,
4688 POINT *DestPoint,
4689 IDirectDrawSurface7 *SrcTex,
4690 RECT *SrcRect,
4691 DWORD Flags)
4693 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4694 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4695 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4696 FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4698 if( (!src) || (!dest) )
4699 return DDERR_INVALIDPARAMS;
4701 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4702 ICOM_INTERFACE(src, IDirect3DTexture2));
4703 return D3D_OK;
4706 /*****************************************************************************
4707 * IDirect3DDevice7::LightEnable
4709 * Enables or disables a light
4711 * Version 7, IDirect3DLight uses this method too.
4713 * Params:
4714 * LightIndex: The index of the light to enable / disable
4715 * Enable: Enable or disable the light
4717 * Returns:
4718 * D3D_OK on success
4719 * For more details, see IWineD3DDevice::SetLightEnable
4721 *****************************************************************************/
4722 static HRESULT WINAPI
4723 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4724 DWORD LightIndex,
4725 BOOL Enable)
4727 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4728 HRESULT hr;
4729 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
4731 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4732 return hr_ddraw_from_wined3d(hr);
4735 /*****************************************************************************
4736 * IDirect3DDevice7::GetLightEnable
4738 * Retrieves if the light with the given index is enabled or not
4740 * Version 7
4742 * Params:
4743 * LightIndex: Index of desired light
4744 * Enable: Pointer to a BOOL which contains the result
4746 * Returns:
4747 * D3D_OK on success
4748 * DDERR_INVALIDPARAMS if Enable is NULL
4749 * See IWineD3DDevice::GetLightEnable for more details
4751 *****************************************************************************/
4752 static HRESULT WINAPI
4753 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4754 DWORD LightIndex,
4755 BOOL* Enable)
4757 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4758 HRESULT hr;
4759 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
4761 if(!Enable)
4762 return DDERR_INVALIDPARAMS;
4764 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4765 return hr_ddraw_from_wined3d(hr);
4768 /*****************************************************************************
4769 * IDirect3DDevice7::SetClipPlane
4771 * Sets custom clipping plane
4773 * Version 7
4775 * Params:
4776 * Index: The index of the clipping plane
4777 * PlaneEquation: An equation defining the clipping plane
4779 * Returns:
4780 * D3D_OK on success
4781 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4782 * See IWineD3DDevice::SetClipPlane for more details
4784 *****************************************************************************/
4785 static HRESULT WINAPI
4786 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4787 DWORD Index,
4788 D3DVALUE* PlaneEquation)
4790 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4791 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
4793 if(!PlaneEquation)
4794 return DDERR_INVALIDPARAMS;
4796 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4799 /*****************************************************************************
4800 * IDirect3DDevice7::GetClipPlane
4802 * Returns the clipping plane with a specific index
4804 * Params:
4805 * Index: The index of the desired plane
4806 * PlaneEquation: Address to store the plane equation to
4808 * Returns:
4809 * D3D_OK on success
4810 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4811 * See IWineD3DDevice::GetClipPlane for more details
4813 *****************************************************************************/
4814 static HRESULT WINAPI
4815 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4816 DWORD Index,
4817 D3DVALUE* PlaneEquation)
4819 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4820 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
4822 if(!PlaneEquation)
4823 return DDERR_INVALIDPARAMS;
4825 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4828 /*****************************************************************************
4829 * IDirect3DDevice7::GetInfo
4831 * Retrieves some information about the device. The DirectX sdk says that
4832 * this version returns S_FALSE for all retail builds of DirectX, that's what
4833 * this implementation does.
4835 * Params:
4836 * DevInfoID: Information type requested
4837 * DevInfoStruct: Pointer to a structure to store the info to
4838 * Size: Size of the structure
4840 * Returns:
4841 * S_FALSE, because it's a non-debug driver
4843 *****************************************************************************/
4844 static HRESULT WINAPI
4845 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4846 DWORD DevInfoID,
4847 void *DevInfoStruct,
4848 DWORD Size)
4850 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4851 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
4853 if (TRACE_ON(d3d7))
4855 TRACE(" info requested : ");
4856 switch (DevInfoID)
4858 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4859 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4860 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4861 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4865 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4868 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4870 /*** IUnknown Methods ***/
4871 IDirect3DDeviceImpl_7_QueryInterface,
4872 IDirect3DDeviceImpl_7_AddRef,
4873 IDirect3DDeviceImpl_7_Release,
4874 /*** IDirect3DDevice7 ***/
4875 IDirect3DDeviceImpl_7_GetCaps,
4876 IDirect3DDeviceImpl_7_EnumTextureFormats,
4877 IDirect3DDeviceImpl_7_BeginScene,
4878 IDirect3DDeviceImpl_7_EndScene,
4879 IDirect3DDeviceImpl_7_GetDirect3D,
4880 IDirect3DDeviceImpl_7_SetRenderTarget,
4881 IDirect3DDeviceImpl_7_GetRenderTarget,
4882 IDirect3DDeviceImpl_7_Clear,
4883 IDirect3DDeviceImpl_7_SetTransform,
4884 IDirect3DDeviceImpl_7_GetTransform,
4885 IDirect3DDeviceImpl_7_SetViewport,
4886 IDirect3DDeviceImpl_7_MultiplyTransform,
4887 IDirect3DDeviceImpl_7_GetViewport,
4888 IDirect3DDeviceImpl_7_SetMaterial,
4889 IDirect3DDeviceImpl_7_GetMaterial,
4890 IDirect3DDeviceImpl_7_SetLight,
4891 IDirect3DDeviceImpl_7_GetLight,
4892 IDirect3DDeviceImpl_7_SetRenderState,
4893 IDirect3DDeviceImpl_7_GetRenderState,
4894 IDirect3DDeviceImpl_7_BeginStateBlock,
4895 IDirect3DDeviceImpl_7_EndStateBlock,
4896 IDirect3DDeviceImpl_7_PreLoad,
4897 IDirect3DDeviceImpl_7_DrawPrimitive,
4898 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4899 IDirect3DDeviceImpl_7_SetClipStatus,
4900 IDirect3DDeviceImpl_7_GetClipStatus,
4901 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4902 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4903 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4904 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4905 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4906 IDirect3DDeviceImpl_7_GetTexture,
4907 IDirect3DDeviceImpl_7_SetTexture,
4908 IDirect3DDeviceImpl_7_GetTextureStageState,
4909 IDirect3DDeviceImpl_7_SetTextureStageState,
4910 IDirect3DDeviceImpl_7_ValidateDevice,
4911 IDirect3DDeviceImpl_7_ApplyStateBlock,
4912 IDirect3DDeviceImpl_7_CaptureStateBlock,
4913 IDirect3DDeviceImpl_7_DeleteStateBlock,
4914 IDirect3DDeviceImpl_7_CreateStateBlock,
4915 IDirect3DDeviceImpl_7_Load,
4916 IDirect3DDeviceImpl_7_LightEnable,
4917 IDirect3DDeviceImpl_7_GetLightEnable,
4918 IDirect3DDeviceImpl_7_SetClipPlane,
4919 IDirect3DDeviceImpl_7_GetClipPlane,
4920 IDirect3DDeviceImpl_7_GetInfo
4923 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4925 /*** IUnknown Methods ***/
4926 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4927 Thunk_IDirect3DDeviceImpl_3_AddRef,
4928 Thunk_IDirect3DDeviceImpl_3_Release,
4929 /*** IDirect3DDevice3 ***/
4930 IDirect3DDeviceImpl_3_GetCaps,
4931 IDirect3DDeviceImpl_3_GetStats,
4932 IDirect3DDeviceImpl_3_AddViewport,
4933 IDirect3DDeviceImpl_3_DeleteViewport,
4934 IDirect3DDeviceImpl_3_NextViewport,
4935 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4936 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4937 Thunk_IDirect3DDeviceImpl_3_EndScene,
4938 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4939 IDirect3DDeviceImpl_3_SetCurrentViewport,
4940 IDirect3DDeviceImpl_3_GetCurrentViewport,
4941 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4942 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4943 IDirect3DDeviceImpl_3_Begin,
4944 IDirect3DDeviceImpl_3_BeginIndexed,
4945 IDirect3DDeviceImpl_3_Vertex,
4946 IDirect3DDeviceImpl_3_Index,
4947 IDirect3DDeviceImpl_3_End,
4948 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4949 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4950 IDirect3DDeviceImpl_3_GetLightState,
4951 IDirect3DDeviceImpl_3_SetLightState,
4952 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4953 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4954 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4955 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4956 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4957 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4958 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4959 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4960 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4961 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4962 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4963 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4964 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4965 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4966 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4967 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4968 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4971 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4973 /*** IUnknown Methods ***/
4974 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4975 Thunk_IDirect3DDeviceImpl_2_AddRef,
4976 Thunk_IDirect3DDeviceImpl_2_Release,
4977 /*** IDirect3DDevice2 ***/
4978 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4979 IDirect3DDeviceImpl_2_SwapTextureHandles,
4980 Thunk_IDirect3DDeviceImpl_2_GetStats,
4981 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4982 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4983 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4984 IDirect3DDeviceImpl_2_EnumTextureFormats,
4985 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4986 Thunk_IDirect3DDeviceImpl_2_EndScene,
4987 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4988 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4989 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4990 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4991 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4992 Thunk_IDirect3DDeviceImpl_2_Begin,
4993 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4994 Thunk_IDirect3DDeviceImpl_2_Vertex,
4995 Thunk_IDirect3DDeviceImpl_2_Index,
4996 Thunk_IDirect3DDeviceImpl_2_End,
4997 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4998 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4999 Thunk_IDirect3DDeviceImpl_2_GetLightState,
5000 Thunk_IDirect3DDeviceImpl_2_SetLightState,
5001 Thunk_IDirect3DDeviceImpl_2_SetTransform,
5002 Thunk_IDirect3DDeviceImpl_2_GetTransform,
5003 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
5004 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
5005 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
5006 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
5007 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
5010 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
5012 /*** IUnknown Methods ***/
5013 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
5014 Thunk_IDirect3DDeviceImpl_1_AddRef,
5015 Thunk_IDirect3DDeviceImpl_1_Release,
5016 /*** IDirect3DDevice1 ***/
5017 IDirect3DDeviceImpl_1_Initialize,
5018 Thunk_IDirect3DDeviceImpl_1_GetCaps,
5019 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
5020 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
5021 Thunk_IDirect3DDeviceImpl_1_GetStats,
5022 IDirect3DDeviceImpl_1_Execute,
5023 Thunk_IDirect3DDeviceImpl_1_AddViewport,
5024 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
5025 Thunk_IDirect3DDeviceImpl_1_NextViewport,
5026 IDirect3DDeviceImpl_1_Pick,
5027 IDirect3DDeviceImpl_1_GetPickRecords,
5028 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
5029 IDirect3DDeviceImpl_1_CreateMatrix,
5030 IDirect3DDeviceImpl_1_SetMatrix,
5031 IDirect3DDeviceImpl_1_GetMatrix,
5032 IDirect3DDeviceImpl_1_DeleteMatrix,
5033 Thunk_IDirect3DDeviceImpl_1_EndScene,
5034 Thunk_IDirect3DDeviceImpl_1_BeginScene,
5035 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
5038 /*****************************************************************************
5039 * IDirect3DDeviceImpl_CreateHandle
5041 * Not called from the VTable
5043 * Some older interface versions operate with handles, which are basically
5044 * DWORDs which identify an interface, for example
5045 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
5047 * Those handle could be just casts to the interface pointers or vice versa,
5048 * but that is not 64 bit safe and would mean blindly derefering a DWORD
5049 * passed by the app. Instead there is a dynamic array in the device which
5050 * keeps a DWORD to pointer information and a type for the handle.
5052 * Basically this array only grows, when a handle is freed its pointer is
5053 * just set to NULL. There will be much more reads from the array than
5054 * insertion operations, so a dynamic array is fine.
5056 * Params:
5057 * This: D3DDevice implementation for which this handle should be created
5059 * Returns:
5060 * A free handle on success
5061 * 0 on failure
5063 *****************************************************************************/
5064 DWORD
5065 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
5067 DWORD i;
5068 struct HandleEntry *oldHandles = This->Handles;
5070 TRACE("(%p)\n", This);
5072 for(i = 0; i < This->numHandles; i++)
5074 if(This->Handles[i].ptr == NULL &&
5075 This->Handles[i].type == DDrawHandle_Unknown)
5077 TRACE("Reusing freed handle %d\n", i + 1);
5078 return i + 1;
5082 TRACE("Growing the handle array\n");
5084 This->numHandles++;
5085 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
5086 if(!This->Handles)
5088 ERR("Out of memory\n");
5089 This->Handles = oldHandles;
5090 This->numHandles--;
5091 return 0;
5093 if(oldHandles)
5095 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
5096 HeapFree(GetProcessHeap(), 0, oldHandles);
5099 TRACE("Returning %d\n", This->numHandles);
5100 return This->numHandles;