Added the DFCS_{HOT,TRANSPARENT} definitions.
[wine/gsoc_dplay.git] / dlls / ddraw / d3dmaterial.c
blob64e61a009cf4a404c6af3dd0890855bc60a51bf9
1 /* Direct3D Material
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of Direct3DMaterial2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
22 #include "windef.h"
23 #include "winerror.h"
24 #include "wine/obj_base.h"
25 #include "ddraw.h"
26 #include "d3d.h"
27 #include "wine/debug.h"
29 #include "mesa_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
33 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
34 static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
36 /*******************************************************************************
37 * Matrial2 static functions
39 static void activate(IDirect3DMaterial2Impl* This) {
40 TRACE("Activating material %p\n", This);
42 ENTER_GL();
43 /* First, set the rendering context */
44 if (This->use_d3d2)
45 This->device.active_device2->set_context(This->device.active_device2);
46 else
47 This->device.active_device1->set_context(This->device.active_device1);
49 /* Set the current Material */
50 _dump_colorvalue("Diffuse", This->mat.u.diffuse);
51 glMaterialfv(GL_FRONT,
52 GL_DIFFUSE,
53 (float *) &(This->mat.u.diffuse));
54 _dump_colorvalue("Ambient", This->mat.u1.ambient);
55 glMaterialfv(GL_FRONT,
56 GL_AMBIENT,
57 (float *) &(This->mat.u1.ambient));
58 _dump_colorvalue("Specular", This->mat.u2.specular);
59 glMaterialfv(GL_FRONT,
60 GL_SPECULAR,
61 (float *) &(This->mat.u2.specular));
62 _dump_colorvalue("Emissive", This->mat.u3.emissive);
63 glMaterialfv(GL_FRONT,
64 GL_EMISSION,
65 (float *) &(This->mat.u3.emissive));
67 TRACE("Size : %ld\n", This->mat.dwSize);
68 TRACE("Power : %f\n", This->mat.u4.power);
70 TRACE("Texture handle : %08lx\n", (DWORD)This->mat.hTexture);
71 LEAVE_GL();
73 return ;
76 /*******************************************************************************
77 * Matrial2 Creation functions
79 LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2)
81 IDirect3DMaterial2Impl* mat;
83 mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
84 mat->ref = 1;
85 ICOM_VTBL(mat) = &material2_vtable;
87 mat->use_d3d2 = 1;
88 mat->d3d.d3d2 = d3d2;
90 mat->activate = activate;
92 return (LPDIRECT3DMATERIAL2)mat;
95 LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1)
97 IDirect3DMaterial2Impl* mat;
99 mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
100 mat->ref = 1;
101 ICOM_VTBL(mat) = (ICOM_VTABLE(IDirect3DMaterial2)*)&material_vtable;
103 mat->use_d3d2 = 0;
104 mat->d3d.d3d1 = d3d1;
106 mat->activate = activate;
108 return (LPDIRECT3DMATERIAL) mat;
111 /*******************************************************************************
112 * IDirect3DMaterial2 methods
115 static HRESULT WINAPI IDirect3DMaterial2Impl_QueryInterface(LPDIRECT3DMATERIAL2 iface,
116 REFIID riid,
117 LPVOID* ppvObj)
119 ICOM_THIS(IDirect3DMaterial2Impl,iface);
121 FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
123 return S_OK;
128 static ULONG WINAPI IDirect3DMaterial2Impl_AddRef(LPDIRECT3DMATERIAL2 iface)
130 ICOM_THIS(IDirect3DMaterial2Impl,iface);
131 TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
133 return ++(This->ref);
138 static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
140 ICOM_THIS(IDirect3DMaterial2Impl,iface);
141 FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
143 if (!--(This->ref)) {
144 HeapFree(GetProcessHeap(),0,This);
145 return 0;
148 return This->ref;
151 /*** IDirect3DMaterial2 methods ***/
152 static void dump_material(LPD3DMATERIAL mat)
154 DPRINTF(" dwSize : %ld\n", mat->dwSize);
157 static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,
158 LPD3DMATERIAL lpMat)
160 ICOM_THIS(IDirect3DMaterial2Impl,iface);
161 TRACE("(%p)->(%p)\n", This, lpMat);
162 if (TRACE_ON(ddraw))
163 dump_material(lpMat);
165 /* Copies the material structure */
166 *lpMat = This->mat;
168 return DD_OK;
171 static HRESULT WINAPI IDirect3DMaterial2Impl_SetMaterial(LPDIRECT3DMATERIAL2 iface,
172 LPD3DMATERIAL lpMat)
174 ICOM_THIS(IDirect3DMaterial2Impl,iface);
175 TRACE("(%p)->(%p)\n", This, lpMat);
176 if (TRACE_ON(ddraw))
177 dump_material(lpMat);
179 /* Stores the material */
180 This->mat = *lpMat;
182 return DD_OK;
185 static HRESULT WINAPI IDirect3DMaterial2Impl_GetHandle(LPDIRECT3DMATERIAL2 iface,
186 LPDIRECT3DDEVICE2 lpD3DDevice2,
187 LPD3DMATERIALHANDLE lpMatHandle)
190 ICOM_THIS(IDirect3DMaterial2Impl,iface);
191 FIXME("(%p)->(%p,%p): stub\n", This, lpD3DDevice2, lpMatHandle);
193 if (This->use_d3d2)
194 This->device.active_device2 = (IDirect3DDevice2Impl*)lpD3DDevice2;
195 else
196 This->device.active_device1 = (IDirect3DDeviceImpl*)lpD3DDevice2;
198 *lpMatHandle = (DWORD) This; /* lpD3DDevice2->store_material(This); */
200 return DD_OK;
203 static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(LPDIRECT3DMATERIAL iface)
205 ICOM_THIS(IDirect3DMaterial2Impl,iface);
206 FIXME("(%p)->(): stub\n", This);
208 return DDERR_INVALIDPARAMS;
211 static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(LPDIRECT3DMATERIAL iface)
213 ICOM_THIS(IDirect3DMaterial2Impl,iface);
214 FIXME("(%p)->(): stub\n", This);
216 return DDERR_INVALIDPARAMS;
219 static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(LPDIRECT3DMATERIAL iface,
220 LPDIRECT3D lpDirect3D)
223 ICOM_THIS(IDirect3DMaterial2Impl,iface);
224 TRACE("(%p)->(%p)\n", This, lpDirect3D);
226 return DDERR_ALREADYINITIALIZED;
230 /*******************************************************************************
231 * IDirect3DMaterial VTable
233 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
234 # define XCAST(fun) (typeof(material_vtable.fun))
235 #else
236 # define XCAST(fun) (void*)
237 #endif
239 static ICOM_VTABLE(IDirect3DMaterial) material_vtable =
241 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
242 /*** IUnknown methods ***/
243 XCAST(QueryInterface)IDirect3DMaterial2Impl_QueryInterface,
244 XCAST(AddRef)IDirect3DMaterial2Impl_AddRef,
245 XCAST(Release)IDirect3DMaterial2Impl_Release,
246 /*** IDirect3DMaterial methods ***/
247 IDirect3DMaterialImpl_Initialize,
248 XCAST(SetMaterial)IDirect3DMaterial2Impl_SetMaterial,
249 XCAST(GetMaterial)IDirect3DMaterial2Impl_GetMaterial,
250 XCAST(GetHandle)IDirect3DMaterial2Impl_GetHandle,
251 IDirect3DMaterialImpl_Reserve,
252 IDirect3DMaterialImpl_Unreserve
255 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
256 #undef XCAST
257 #endif
259 /*******************************************************************************
260 * IDirect3DMaterial2 VTable
262 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable =
264 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
265 /*** IUnknown methods ***/
266 IDirect3DMaterial2Impl_QueryInterface,
267 IDirect3DMaterial2Impl_AddRef,
268 IDirect3DMaterial2Impl_Release,
269 /*** IDirect3DMaterial methods ***/
270 IDirect3DMaterial2Impl_SetMaterial,
271 IDirect3DMaterial2Impl_GetMaterial,
272 IDirect3DMaterial2Impl_GetHandle