2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of interface Direct3DTexture2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/obj_base.h"
30 #include "wine/debug.h"
32 #include "mesa_private.h"
34 #define D3DDPRIVATE(x) mesa_d3dd_private*odev=(mesa_d3dd_private*)(x)->private
35 #define D3DTPRIVATE(x) mesa_d3dt_private*dtpriv=(mesa_d3dt_private*)(x)->private
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
39 /* Define this if you want to save to a file all the textures used by a game
40 (can be funny to see how they managed to cram all the pictures in
47 #define SNOOP_PALETTED() \
53 sprintf(buf, "%ld.pnm", dtpriv->tex_name); \
54 f = fopen(buf, "wb"); \
55 fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
56 for (y = 0; y < src_d->dwHeight; y++) { \
57 for (x = 0; x < src_d->dwWidth; x++) { \
58 unsigned char c = ((unsigned char *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \
59 fputc(table[c][0], f); \
60 fputc(table[c][1], f); \
61 fputc(table[c][2], f); \
67 #define SNOOP_5650() \
73 sprintf(buf, "%ld.pnm", dtpriv->tex_name); \
74 f = fopen(buf, "wb"); \
75 fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
76 for (y = 0; y < src_d->dwHeight; y++) { \
77 for (x = 0; x < src_d->dwWidth; x++) { \
78 unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \
79 fputc((c & 0xF800) >> 8, f); \
80 fputc((c & 0x07E0) >> 3, f); \
81 fputc((c & 0x001F) << 3, f); \
87 #define SNOOP_5551() \
93 sprintf(buf, "%ld.pnm", dtpriv->tex_name); \
94 f = fopen(buf, "wb"); \
95 fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
96 for (y = 0; y < src_d->dwHeight; y++) { \
97 for (x = 0; x < src_d->dwWidth; x++) { \
98 unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \
99 fputc((c & 0xF800) >> 8, f); \
100 fputc((c & 0x07C0) >> 3, f); \
101 fputc((c & 0x003E) << 2, f); \
107 #define SNOOP_PALETTED()
112 extern ICOM_VTABLE(IDirect3DTexture2
) mesa_texture2_vtable
;
113 extern ICOM_VTABLE(IDirect3DTexture
) mesa_texture_vtable
;
115 /*******************************************************************************
116 * Texture2 Creation functions
118 LPDIRECT3DTEXTURE2
d3dtexture2_create(IDirectDrawSurfaceImpl
* surf
)
120 IDirect3DTexture2Impl
* tex
;
122 tex
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DTexture2Impl
));
124 ICOM_VTBL(tex
) = &mesa_texture2_vtable
;
127 tex
->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(mesa_d3dt_private
));
129 return (LPDIRECT3DTEXTURE2
)tex
;
132 /*******************************************************************************
133 * Texture Creation functions
135 LPDIRECT3DTEXTURE
d3dtexture_create(IDirectDrawSurfaceImpl
* surf
)
137 IDirect3DTexture2Impl
* tex
;
139 tex
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DTexture2Impl
));
141 ICOM_VTBL(tex
) = (ICOM_VTABLE(IDirect3DTexture2
)*)&mesa_texture_vtable
;
144 tex
->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(mesa_d3dt_private
));
146 return (LPDIRECT3DTEXTURE
)tex
;
149 /*******************************************************************************
150 * IDirectSurface callback methods
152 HRESULT WINAPI
SetColorKey_cb(IDirect3DTexture2Impl
*texture
, DWORD dwFlags
, LPDDCOLORKEY ckey
)
154 DDSURFACEDESC
*tex_d
;
155 D3DTPRIVATE(texture
);
157 GLuint current_texture
;
159 TRACE("(%p) : colorkey callback\n", texture
);
161 /* Get the texture description */
162 tex_d
= (DDSURFACEDESC
*)&(texture
->surface
->surface_desc
);
163 bpp
= (tex_d
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
?
164 1 /* 8 bit of palette index */:
165 tex_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8 /* RGB bits for each colors */ );
167 /* Now, save the current texture */
169 glGetIntegerv(GL_TEXTURE_BINDING_2D
, ¤t_texture
);
171 /* If the GetHandle was not done yet, it's an error */
172 if (dtpriv
->tex_name
== 0) {
173 ERR("Unloaded texture !\n");
177 glBindTexture(GL_TEXTURE_2D
, dtpriv
->tex_name
);
179 if (tex_d
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
) {
180 FIXME("Todo Paletted\n");
181 } else if (tex_d
->ddpfPixelFormat
.dwFlags
& DDPF_RGB
) {
182 if (tex_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 8) {
183 FIXME("Todo 3_3_2_0\n");
184 } else if (tex_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 16) {
185 if (tex_d
->ddpfPixelFormat
.u5
.dwRGBAlphaBitMask
== 0x00000000) {
186 /* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */
187 unsigned short *dest
= (unsigned short *) HeapAlloc(GetProcessHeap(),
189 tex_d
->dwWidth
* tex_d
->dwHeight
* bpp
);
190 unsigned short *src
= (unsigned short *) tex_d
->lpSurface
;
193 for (y
= 0; y
< tex_d
->dwHeight
; y
++) {
194 for (x
= 0; x
< tex_d
->dwWidth
; x
++) {
195 unsigned short cpixel
= src
[x
+ y
* tex_d
->dwWidth
];
197 if ((dwFlags
& DDCKEY_SRCBLT
) &&
198 (cpixel
>= ckey
->dwColorSpaceLowValue
) &&
199 (cpixel
<= ckey
->dwColorSpaceHighValue
)) /* No alpha bit => this pixel is transparent */
200 dest
[x
+ y
* tex_d
->dwWidth
] = (cpixel
& ~0x003F) | ((cpixel
& 0x001F) << 1) | 0x0000;
201 else /* Alpha bit is set => this pixel will be seen */
202 dest
[x
+ y
* tex_d
->dwWidth
] = (cpixel
& ~0x003F) | ((cpixel
& 0x001F) << 1) | 0x0001;
206 glTexImage2D(GL_TEXTURE_2D
,
209 tex_d
->dwWidth
, tex_d
->dwHeight
,
212 GL_UNSIGNED_SHORT_5_5_5_1
,
215 /* Frees the temporary surface */
216 HeapFree(GetProcessHeap(),0,dest
);
217 } else if (tex_d
->ddpfPixelFormat
.u5
.dwRGBAlphaBitMask
== 0x00000001) {
218 FIXME("Todo 5_5_5_1\n");
219 } else if (tex_d
->ddpfPixelFormat
.u5
.dwRGBAlphaBitMask
== 0x0000000F) {
220 FIXME("Todo 4_4_4_4\n");
222 ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
224 } else if (tex_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 24) {
225 FIXME("Todo 8_8_8_0\n");
226 } else if (tex_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 32) {
227 FIXME("Todo 8_8_8_8\n");
229 ERR("Unhandled texture format (bad RGB count)\n");
232 ERR("Unhandled texture format (neither RGB nor INDEX)\n");
239 /*******************************************************************************
240 * IDirect3DTexture2 methods
243 HRESULT WINAPI
IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 iface
,
247 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
249 FIXME("(%p)->(%s,%p): stub\n", This
, debugstr_guid(riid
),ppvObj
);
256 ULONG WINAPI
IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface
)
258 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
259 TRACE("(%p)->()incrementing from %lu.\n", This
, This
->ref
);
261 return ++(This
->ref
);
266 ULONG WINAPI
IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface
)
268 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
270 FIXME("(%p)->() decrementing from %lu.\n", This
, This
->ref
);
272 if (!--(This
->ref
)) {
273 /* Delete texture from OpenGL */
275 glDeleteTextures(1, &(dtpriv
->tex_name
));
278 /* Release surface */
279 IDirectDrawSurface4_Release((IDirectDrawSurface4
*)This
->surface
);
281 HeapFree(GetProcessHeap(),0,This
);
288 /*** IDirect3DTexture methods ***/
289 HRESULT WINAPI
IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface
,
290 LPDIRECT3DDEVICE lpD3DDevice
,
291 LPD3DTEXTUREHANDLE lpHandle
)
293 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
295 IDirect3DDeviceImpl
* ilpD3DDevice
=(IDirect3DDeviceImpl
*)lpD3DDevice
;
296 FIXME("(%p)->(%p,%p): stub\n", This
, ilpD3DDevice
, lpHandle
);
298 *lpHandle
= (D3DTEXTUREHANDLE
) This
;
300 /* Now, bind a new texture */
302 ilpD3DDevice
->set_context(ilpD3DDevice
);
303 This
->D3Ddevice
= (void *) ilpD3DDevice
;
304 if (dtpriv
->tex_name
== 0)
305 glGenTextures(1, &(dtpriv
->tex_name
));
308 TRACE("OpenGL texture handle is : %d\n", dtpriv
->tex_name
);
313 HRESULT WINAPI
IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface
,
314 LPDIRECT3DDEVICE lpD3DDevice
,
315 LPDIRECTDRAWSURFACE lpSurface
)
317 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
318 TRACE("(%p)->(%p,%p)\n", This
, lpD3DDevice
, lpSurface
);
320 return DDERR_ALREADYINITIALIZED
;
323 HRESULT WINAPI
IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface
)
325 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
326 FIXME("(%p)->(): stub\n", This
);
331 /*** IDirect3DTexture2 methods ***/
332 HRESULT WINAPI
IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface
,
333 LPDIRECT3DDEVICE2 lpD3DDevice2
,
334 LPD3DTEXTUREHANDLE lpHandle
)
336 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
338 IDirect3DDevice2Impl
* ilpD3DDevice2
=(IDirect3DDevice2Impl
*)lpD3DDevice2
;
339 TRACE("(%p)->(%p,%p)\n", This
, ilpD3DDevice2
, lpHandle
);
341 /* For 32 bits OSes, handles = pointers */
342 *lpHandle
= (D3DTEXTUREHANDLE
) This
;
344 /* Now, bind a new texture */
346 ilpD3DDevice2
->set_context(ilpD3DDevice2
);
347 This
->D3Ddevice
= (void *) ilpD3DDevice2
;
348 if (dtpriv
->tex_name
== 0)
349 glGenTextures(1, &(dtpriv
->tex_name
));
352 TRACE("OpenGL texture handle is : %d\n", dtpriv
->tex_name
);
358 HRESULT WINAPI
IDirect3DTexture2Impl_PaletteChanged(
359 LPDIRECT3DTEXTURE2 iface
, DWORD dwStart
, DWORD dwCount
361 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
362 FIXME("(%p)->(%8ld,%8ld): stub\n", This
, dwStart
, dwCount
);
367 /* NOTE : if you experience crashes in this function, you must have a buggy
368 version of Mesa. See the file d3dtexture.c for a cure */
369 HRESULT WINAPI
IDirect3DTexture2Impl_Load(
370 LPDIRECT3DTEXTURE2 iface
, LPDIRECT3DTEXTURE2 lpD3DTexture2
372 ICOM_THIS(IDirect3DTexture2Impl
,iface
);
374 IDirect3DTexture2Impl
* ilpD3DTexture2
=(IDirect3DTexture2Impl
*)lpD3DTexture2
;
375 DDSURFACEDESC
*src_d
, *dst_d
;
376 static void (*ptr_ColorTableEXT
) (GLenum target
, GLenum internalformat
,
377 GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*table
) = NULL
;
379 static BOOL color_table_queried
= FALSE
;
382 TRACE("(%p)->(%p)\n", This
, ilpD3DTexture2
);
383 TRACE("Copied surface %p to surface %p\n", ilpD3DTexture2
->surface
, This
->surface
);
385 /* Suppress the ALLOCONLOAD flag */
386 This
->surface
->surface_desc
.ddsCaps
.dwCaps
&= ~DDSCAPS_ALLOCONLOAD
;
388 /* Copy one surface on the other */
389 dst_d
= (DDSURFACEDESC
*)&(This
->surface
->surface_desc
);
390 src_d
= (DDSURFACEDESC
*)&(ilpD3DTexture2
->surface
->surface_desc
);
392 /* Install the callbacks to the destination surface */
393 This
->surface
->texture
= This
;
394 This
->surface
->SetColorKey_cb
= SetColorKey_cb
;
396 if ((src_d
->dwWidth
!= dst_d
->dwWidth
) || (src_d
->dwHeight
!= dst_d
->dwHeight
)) {
397 /* Should also check for same pixel format, lPitch, ... */
398 ERR("Error in surface sizes\n");
399 return D3DERR_TEXTURE_LOAD_FAILED
;
401 /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
402 /* I should put a macro for the calculus of bpp */
403 int bpp
= (src_d
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
?
404 1 /* 8 bit of palette index */:
405 src_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8 /* RGB bits for each colors */ );
406 GLuint current_texture
;
408 /* Copy the main memry texture into the surface that corresponds to the OpenGL
410 memcpy(dst_d
->lpSurface
, src_d
->lpSurface
, src_d
->dwWidth
* src_d
->dwHeight
* bpp
);
414 /* Now, load the texture */
415 /* d3dd->set_context(d3dd); We need to set the context somehow.... */
416 glGetIntegerv(GL_TEXTURE_BINDING_2D
, ¤t_texture
);
418 /* If the GetHandle was not done, get the texture name here */
419 if (dtpriv
->tex_name
== 0)
420 glGenTextures(1, &(dtpriv
->tex_name
));
421 glBindTexture(GL_TEXTURE_2D
, dtpriv
->tex_name
);
423 if (src_d
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
) {
427 IDirectDrawPaletteImpl
* pal
= This
->surface
->palette
;
432 if (color_table_queried
== FALSE
) {
434 ((Mesa_DeviceCapabilities
*) ((x11_dd_private
*) This
->surface
->s
.ddraw
->d
->private)->device_capabilities
)->ptr_ColorTableEXT
;
439 ERR("Palettized texture Loading with a NULL palette !\n");
441 return D3DERR_TEXTURE_LOAD_FAILED
;
444 /* Get the surface's palette */
445 for (i
= 0; i
< 256; i
++) {
446 table
[i
][0] = pal
->palents
[i
].peRed
;
447 table
[i
][1] = pal
->palents
[i
].peGreen
;
448 table
[i
][2] = pal
->palents
[i
].peBlue
;
449 if ((This
->surface
->surface_desc
.dwFlags
& DDSD_CKSRCBLT
) &&
450 (i
>= This
->surface
->surface_desc
.ddckCKSrcBlt
.dwColorSpaceLowValue
) &&
451 (i
<= This
->surface
->surface_desc
.ddckCKSrcBlt
.dwColorSpaceHighValue
))
457 /* Texture snooping */
460 if (ptr_ColorTableEXT
!= NULL
) {
461 /* use Paletted Texture Extension */
462 ptr_ColorTableEXT(GL_TEXTURE_2D
, /* target */
463 GL_RGBA
, /* internal format */
464 256, /* table size */
465 GL_RGBA
, /* table format */
466 GL_UNSIGNED_BYTE
, /* table type */
467 table
); /* the color table */
469 glTexImage2D(GL_TEXTURE_2D
, /* target */
471 GL_COLOR_INDEX8_EXT
, /* internal format */
472 src_d
->dwWidth
, src_d
->dwHeight
, /* width, height */
474 GL_COLOR_INDEX
, /* texture format */
475 GL_UNSIGNED_BYTE
, /* texture type */
476 src_d
->lpSurface
); /* the texture */
478 DWORD
*surface
= (DWORD
*) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, src_d
->dwWidth
* src_d
->dwHeight
* sizeof(DWORD
));
480 BYTE
*src
= (BYTE
*) src_d
->lpSurface
, *dst
= (BYTE
*) surface
;
482 for (i
= 0; i
< src_d
->dwHeight
* src_d
->dwWidth
; i
++) {
484 *dst
++ = table
[color
][0];
485 *dst
++ = table
[color
][1];
486 *dst
++ = table
[color
][2];
487 *dst
++ = table
[color
][3];
490 glTexImage2D(GL_TEXTURE_2D
,
493 src_d
->dwWidth
, src_d
->dwHeight
,
499 HeapFree(GetProcessHeap(), 0, surface
);
501 } else if (src_d
->ddpfPixelFormat
.dwFlags
& DDPF_RGB
) {
505 if (src_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 8) {
506 /* **********************
507 GL_UNSIGNED_BYTE_3_3_2
508 ********************** */
509 glTexImage2D(GL_TEXTURE_2D
,
512 src_d
->dwWidth
, src_d
->dwHeight
,
515 GL_UNSIGNED_BYTE_3_3_2
,
517 } else if (src_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 16) {
518 if (src_d
->ddpfPixelFormat
.u5
.dwRGBAlphaBitMask
== 0x00000000) {
520 /* Texture snooping */
523 glTexImage2D(GL_TEXTURE_2D
,
526 src_d
->dwWidth
, src_d
->dwHeight
,
529 GL_UNSIGNED_SHORT_5_6_5
,
531 } else if (src_d
->ddpfPixelFormat
.u5
.dwRGBAlphaBitMask
== 0x00000001) {
532 /* Texture snooping */
535 glTexImage2D(GL_TEXTURE_2D
,
538 src_d
->dwWidth
, src_d
->dwHeight
,
541 GL_UNSIGNED_SHORT_5_5_5_1
,
543 } else if (src_d
->ddpfPixelFormat
.u5
.dwRGBAlphaBitMask
== 0x0000000F) {
544 glTexImage2D(GL_TEXTURE_2D
,
547 src_d
->dwWidth
, src_d
->dwHeight
,
550 GL_UNSIGNED_SHORT_4_4_4_4
,
552 } else if (src_d
->ddpfPixelFormat
.u5
.dwRGBAlphaBitMask
== 0x00008000) {
553 /* Converting the 1555 format in 5551 packed */
554 WORD
*surface
= (WORD
*) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, src_d
->dwWidth
* src_d
->dwHeight
* sizeof(WORD
));
556 WORD
*src
= (WORD
*) src_d
->lpSurface
, *dst
= surface
;
558 for (i
= 0; i
< src_d
->dwHeight
* src_d
->dwWidth
; i
++) {
559 *dst
++ = (((*src
& 0x8000) >> 15) |
560 ((*src
& 0x7FFF) << 1));
564 glTexImage2D(GL_TEXTURE_2D
,
567 src_d
->dwWidth
, src_d
->dwHeight
,
570 GL_UNSIGNED_SHORT_5_5_5_1
,
573 HeapFree(GetProcessHeap(), 0, surface
);
575 ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
577 } else if (src_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 24) {
578 glTexImage2D(GL_TEXTURE_2D
,
581 src_d
->dwWidth
, src_d
->dwHeight
,
586 } else if (src_d
->ddpfPixelFormat
.u1
.dwRGBBitCount
== 32) {
587 glTexImage2D(GL_TEXTURE_2D
,
590 src_d
->dwWidth
, src_d
->dwHeight
,
596 ERR("Unhandled texture format (bad RGB count)\n");
599 ERR("Unhandled texture format (neither RGB nor INDEX)\n");
602 glBindTexture(GL_TEXTURE_2D
, current_texture
);
611 /*******************************************************************************
612 * IDirect3DTexture2 VTable
614 ICOM_VTABLE(IDirect3DTexture2
) mesa_texture2_vtable
=
616 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
617 /*** IUnknown methods ***/
618 IDirect3DTexture2Impl_QueryInterface
,
619 IDirect3DTexture2Impl_AddRef
,
620 IDirect3DTexture2Impl_Release
,
621 /*** IDirect3DTexture methods ***/
622 IDirect3DTexture2Impl_GetHandle
,
623 IDirect3DTexture2Impl_PaletteChanged
,
624 IDirect3DTexture2Impl_Load
627 /*******************************************************************************
628 * IDirect3DTexture VTable
630 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
631 # define XCAST(fun) (typeof(mesa_texture_vtable.fun))
633 # define XCAST(fun) (void*)
636 ICOM_VTABLE(IDirect3DTexture
) mesa_texture_vtable
=
638 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
639 /*** IUnknown methods ***/
640 XCAST(QueryInterface
)IDirect3DTexture2Impl_QueryInterface
,
641 XCAST(AddRef
)IDirect3DTexture2Impl_AddRef
,
642 XCAST(Release
)IDirect3DTexture2Impl_Release
,
643 /*** IDirect3DTexture methods ***/
644 IDirect3DTextureImpl_Initialize
,
645 IDirect3DTextureImpl_GetHandle
,
646 XCAST(PaletteChanged
)IDirect3DTexture2Impl_PaletteChanged
,
647 XCAST(Load
)IDirect3DTexture2Impl_Load
,
648 IDirect3DTextureImpl_Unload
651 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)