Added the DFCS_{HOT,TRANSPARENT} definitions.
[wine/gsoc_dplay.git] / dlls / msimg32 / msimg32.spec
blob580532935e8baf0b1199b6705d083fe92b81c92b
1 name msimg32
2 type win32
4 import ntdll.dll
6 debug_channels (msimg32)
8 @ stdcall AlphaBlend(long long long long long long long long long long long) AlphaBlend
9 @ stub DllInitialize
10 @ stdcall GradientFill(long ptr long ptr long long) GradientFill
11 @ stdcall TransparentBlt(long long long long long long long long long long long) TransparentBlt
12 @ stdcall vSetDdrawflag() vSetDdrawflag