Changed Adam Sacarny's email, and -debugmsg to --debugmsg.
[wine/gsoc_dplay.git] / dlls / d3d9 / vshaderdeclaration.c
blobabb0e7e95fe9e86a7dd5e2ad7b5a0963bbc40c0d
1 /*
2 * vertex declaration implementation
4 * Copyright 2002-2003 Raphael Junqueira
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include <math.h>
24 #include <stdarg.h>
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winuser.h"
29 #include "wingdi.h"
30 #include "wine/debug.h"
32 #include "d3d9_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
36 /**
37 * DirectX9 SDK download
38 * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
40 * Exploring D3DX
41 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
43 * Using Vertex Shaders
44 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
46 * Dx9 New
47 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
49 * Dx9 Shaders
50 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
51 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
52 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
53 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
55 * Dx9 D3DX
56 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
58 * FVF
59 * http://msdn.microsoft.com/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
61 * NVIDIA: DX8 Vertex Shader to NV Vertex Program
62 * http://developer.nvidia.com/view.asp?IO=vstovp
64 * NVIDIA: Memory Management with VAR
65 * http://developer.nvidia.com/view.asp?IO=var_memory_management
68 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
69 ICOM_THIS(IDirect3DDevice9Impl,iface);
70 FIXME("(%p) : stub\n", This);
71 return D3D_OK;
74 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
75 ICOM_THIS(IDirect3DDevice9Impl,iface);
76 FIXME("(%p) : stub\n", This);
77 return D3D_OK;
80 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
81 ICOM_THIS(IDirect3DDevice9Impl,iface);
82 FIXME("(%p) : stub\n", This);
83 return D3D_OK;