- use Interlocked* functions in AddRef and Release.
[wine/gsoc_dplay.git] / dlls / d3d9 / device.c
blobf7a58f9d58931d23808a9533d8ea5b6e7c430233
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
26 #undef GL_VERSION_1_4
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
32 /* IDirect3D IUnknown parts follow: */
33 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
34 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
38 IDirect3DDevice9Impl_AddRef(iface);
39 *ppobj = This;
40 return D3D_OK;
43 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 return E_NOINTERFACE;
47 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
48 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
51 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 return ref;
56 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
57 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
58 ULONG ref = InterlockedDecrement(&This->ref);
60 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
62 if (ref == 0) {
63 IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
64 IWineD3DDevice_Release(This->WineD3DDevice);
65 HeapFree(GetProcessHeap(), 0, This);
67 return ref;
70 /* IDirect3DDevice Interface follow: */
71 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
72 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
73 TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
74 return D3D_OK;
77 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
78 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
79 FIXME("(%p) : stub, emulating 32Mb for now\n", This);
81 * pretend we have 32MB of any type of memory queried.
83 return (1024*1024*32);
86 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
87 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
88 FIXME("(%p) : stub\n", This);
89 return D3D_OK;
92 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
93 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
94 TRACE("(%p) : returning %p\n", This, This->direct3d);
95 /* Inc ref count */
96 *ppD3D9 = (IDirect3D9*) This->direct3d;
97 IDirect3D9_AddRef(*ppD3D9);
98 return D3D_OK;
101 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
102 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
103 return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
106 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
107 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
108 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
111 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
112 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
113 FIXME("(%p) copying to %p\n", This, pParameters);
114 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
115 return D3D_OK;
118 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
119 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
120 FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
122 /* TODO:
123 IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
124 if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
125 ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
126 return D3DERR_INVALIDCALL;
128 if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
129 ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
130 return D3DERR_INVALIDCALL;
134 This->xHotSpot = XHotSpot;
135 This->yHotSpot = YHotSpot;
136 return D3D_OK;
139 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
140 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141 FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
142 This->xScreenSpace = XScreenSpace;
143 This->yScreenSpace = YScreenSpace;
144 return;
147 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
148 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
149 FIXME("(%p) : visible(%d)\n", This, bShow);
150 This->bCursorVisible = bShow;
151 return D3D_OK;
154 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
155 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
156 FIXME("(%p) : stub\n", This);
157 return D3D_OK;
160 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
161 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
162 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
165 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
166 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
168 IWineD3DSurface *retSurface = NULL;
169 HRESULT rc = D3D_OK;
171 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
172 if (rc == D3D_OK && NULL != ppBackBuffer) {
173 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
174 IWineD3DSurface_Release(retSurface);
176 return rc;
179 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
180 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
181 FIXME("(%p) : stub\n", This);
182 return D3D_OK;
185 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187 FIXME("(%p) : stub\n", This);
188 return D3D_OK;
191 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
192 HDC hDC;
193 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
195 FIXME("(%p) : pRamp@%p\n", This, pRamp);
196 hDC = GetDC(This->win_handle);
197 SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
198 ReleaseDC(This->win_handle, hDC);
199 return;
202 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
203 HDC hDC;
204 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
206 FIXME("(%p) : pRamp@%p\n", This, pRamp);
207 hDC = GetDC(This->win_handle);
208 GetDeviceGammaRamp(hDC, pRamp);
209 ReleaseDC(This->win_handle, hDC);
210 return;
213 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
214 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
215 DWORD MultisampleQuality, BOOL Lockable,
216 IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
217 IDirect3DSurface9Impl *object;
218 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219 HRESULT hrc = D3D_OK;
221 /* Allocate the storage for the device */
222 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
223 if (NULL == object) {
224 FIXME("Allocation of memory failed\n");
225 *ppSurface = NULL;
226 return D3DERR_OUTOFVIDEOMEMORY;
229 object->lpVtbl = &Direct3DSurface9_Vtbl;
230 object->ref = 1;
231 hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
232 Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
233 if (hrc != D3D_OK) {
234 /* free up object */
235 FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
236 HeapFree(GetProcessHeap(), 0, object);
237 *ppSurface = NULL;
238 } else {
239 *ppSurface = (LPDIRECT3DSURFACE9) object;
241 return hrc;
244 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
245 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
246 FIXME("(%p) : stub\n", This);
247 return D3D_OK;
250 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
251 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
252 FIXME("(%p) : stub\n", This);
253 return D3D_OK;
256 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
257 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
258 FIXME("(%p) : stub\n", This);
259 return D3D_OK;
262 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
263 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
264 FIXME("(%p) : stub\n", This);
265 return D3D_OK;
268 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
269 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
270 FIXME("(%p) : stub\n", This);
271 return D3D_OK;
274 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
275 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
276 FIXME("(%p) : stub\n", This);
277 return D3D_OK;
280 HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
281 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
282 FIXME("(%p) : stub\n", This);
283 return D3D_OK;
286 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
287 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
288 FIXME("(%p) : stub\n", This);
289 return D3D_OK;
292 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
293 IDirect3DSurface9Impl *object;
294 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
295 HRESULT hrc = D3D_OK;
297 /* Allocate the storage for the device */
298 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
299 if (NULL == object) {
300 FIXME("Allocation of memory failed\n");
301 *ppSurface = NULL;
302 return D3DERR_OUTOFVIDEOMEMORY;
305 object->lpVtbl = &Direct3DSurface9_Vtbl;
306 object->ref = 1;
307 hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
308 &(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
309 if (hrc != D3D_OK) {
310 /* free up object */
311 FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
312 HeapFree(GetProcessHeap(), 0, object);
313 *ppSurface = NULL;
314 } else {
315 *ppSurface = (LPDIRECT3DSURFACE9) object;
317 return hrc;
320 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
321 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
322 FIXME("(%p) : stub\n", This);
323 return D3D_OK;
326 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
327 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
328 FIXME("(%p) : stub\n", This);
329 return D3D_OK;
332 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
333 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
334 FIXME("(%p) : stub\n", This);
335 return D3D_OK;
338 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
339 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
340 FIXME("(%p) : stub\n", This);
341 return D3D_OK;
344 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
345 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
346 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
349 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
350 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
351 return IWineD3DDevice_EndScene(This->WineD3DDevice);
354 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
355 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
356 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
359 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
360 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
361 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
364 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
365 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
366 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
369 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
370 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
371 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
374 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
375 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
376 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
379 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
380 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
381 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
384 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
385 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
386 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
389 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
390 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
391 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
394 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
395 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
396 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
399 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
400 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
401 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
404 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
406 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
409 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
410 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
411 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
414 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
415 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
419 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
424 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
429 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
430 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
431 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
434 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
439 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
440 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
441 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
444 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
445 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
446 IWineD3DBaseTexture *retTexture = NULL;
447 HRESULT rc = D3D_OK;
449 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
450 if (rc == D3D_OK && NULL != ppTexture) {
451 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
452 IWineD3DBaseTexture_Release(retTexture);
454 return rc;
457 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
460 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
463 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
464 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
465 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
468 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
473 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
474 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
475 FIXME("(%p) : stub\n", This);
476 return D3D_OK;
479 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
480 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
481 FIXME("(%p) : stub\n", This);
482 return D3D_OK;
485 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
486 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
487 TRACE("(%p) : stub\n", This);
488 return D3D_OK;
491 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
492 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
493 FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
494 memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
495 return D3D_OK;
498 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
499 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
500 memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
501 FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
502 return D3D_OK;
505 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
506 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
507 TRACE("(%p) : stub\n", This);
508 return D3D_OK;
511 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
512 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
513 *PaletteNumber = This->currentPalette;
514 FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
515 return D3D_OK;
518 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
519 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
520 FIXME("(%p) : stub\n", This);
521 return D3D_OK;
524 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
525 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526 FIXME("(%p) : stub\n", This);
527 return D3D_OK;
530 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
531 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
532 FIXME("(%p) : stub\n", This);
533 return D3D_OK;
536 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
537 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538 FIXME("(%p) : stub\n", This);
539 return D3D_OK;
542 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
543 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
544 FIXME("(%p) : stub\n", This);
545 return D3D_OK;
548 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
549 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
550 FIXME("(%p) : stub\n", This);
551 return 0.0f;
554 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
555 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
556 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
559 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
560 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
561 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
562 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
565 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
566 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
567 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
570 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
571 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
572 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
573 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
575 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
578 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
579 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
580 FIXME("(%p) : stub\n", This);
581 return D3D_OK;
584 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
585 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
586 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
589 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
590 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
594 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
595 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
596 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
597 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
598 OffsetInBytes, Stride);
601 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
602 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603 IWineD3DVertexBuffer *retStream = NULL;
604 HRESULT rc = D3D_OK;
606 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
607 if (rc == D3D_OK && NULL != pStream) {
608 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
609 IWineD3DVertexBuffer_Release(retStream);
611 return rc;
614 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
615 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
616 FIXME("(%p) : stub\n", This);
617 return D3D_OK;
620 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
621 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
622 FIXME("(%p) : stub\n", This);
623 return D3D_OK;
626 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
627 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
628 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
629 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
633 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
634 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
635 IWineD3DIndexBuffer *retIndexData = NULL;
636 HRESULT rc = D3D_OK;
637 UINT tmp;
639 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
640 if (rc == D3D_OK && NULL != ppIndexData) {
641 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
642 IWineD3DVertexBuffer_Release(retIndexData);
644 return rc;
647 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
648 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
649 FIXME("(%p) : stub\n", This);
650 return D3D_OK;
653 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
654 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
655 FIXME("(%p) : stub\n", This);
656 return D3D_OK;
659 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
660 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
661 FIXME("(%p) : stub\n", This);
662 return D3D_OK;
666 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
668 IDirect3DDevice9Impl_QueryInterface,
669 IDirect3DDevice9Impl_AddRef,
670 IDirect3DDevice9Impl_Release,
671 IDirect3DDevice9Impl_TestCooperativeLevel,
672 IDirect3DDevice9Impl_GetAvailableTextureMem,
673 IDirect3DDevice9Impl_EvictManagedRessources,
674 IDirect3DDevice9Impl_GetDirect3D,
675 IDirect3DDevice9Impl_GetDeviceCaps,
676 IDirect3DDevice9Impl_GetDisplayMode,
677 IDirect3DDevice9Impl_GetCreationParameters,
678 IDirect3DDevice9Impl_SetCursorProperties,
679 IDirect3DDevice9Impl_SetCursorPosition,
680 IDirect3DDevice9Impl_ShowCursor,
681 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
682 IDirect3DDevice9Impl_GetSwapChain,
683 IDirect3DDevice9Impl_GetNumberOfSwapChains,
684 IDirect3DDevice9Impl_Reset,
685 IDirect3DDevice9Impl_Present,
686 IDirect3DDevice9Impl_GetBackBuffer,
687 IDirect3DDevice9Impl_GetRasterStatus,
688 IDirect3DDevice9Impl_SetDialogBoxMode,
689 IDirect3DDevice9Impl_SetGammaRamp,
690 IDirect3DDevice9Impl_GetGammaRamp,
691 IDirect3DDevice9Impl_CreateTexture,
692 IDirect3DDevice9Impl_CreateVolumeTexture,
693 IDirect3DDevice9Impl_CreateCubeTexture,
694 IDirect3DDevice9Impl_CreateVertexBuffer,
695 IDirect3DDevice9Impl_CreateIndexBuffer,
696 IDirect3DDevice9Impl_CreateRenderTarget,
697 IDirect3DDevice9Impl_CreateDepthStencilSurface,
698 IDirect3DDevice9Impl_UpdateSurface,
699 IDirect3DDevice9Impl_UpdateTexture,
700 IDirect3DDevice9Impl_GetRenderTargetData,
701 IDirect3DDevice9Impl_GetFrontBufferData,
702 IDirect3DDevice9Impl_StretchRects,
703 IDirect3DDevice9Impl_ColorFill,
704 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
705 IDirect3DDevice9Impl_SetRenderTarget,
706 IDirect3DDevice9Impl_GetRenderTarget,
707 IDirect3DDevice9Impl_SetDepthStencilSurface,
708 IDirect3DDevice9Impl_GetDepthStencilSurface,
709 IDirect3DDevice9Impl_BeginScene,
710 IDirect3DDevice9Impl_EndScene,
711 IDirect3DDevice9Impl_Clear,
712 IDirect3DDevice9Impl_SetTransform,
713 IDirect3DDevice9Impl_GetTransform,
714 IDirect3DDevice9Impl_MultiplyTransform,
715 IDirect3DDevice9Impl_SetViewport,
716 IDirect3DDevice9Impl_GetViewport,
717 IDirect3DDevice9Impl_SetMaterial,
718 IDirect3DDevice9Impl_GetMaterial,
719 IDirect3DDevice9Impl_SetLight,
720 IDirect3DDevice9Impl_GetLight,
721 IDirect3DDevice9Impl_LightEnable,
722 IDirect3DDevice9Impl_GetLightEnable,
723 IDirect3DDevice9Impl_SetClipPlane,
724 IDirect3DDevice9Impl_GetClipPlane,
725 IDirect3DDevice9Impl_SetRenderState,
726 IDirect3DDevice9Impl_GetRenderState,
727 IDirect3DDevice9Impl_CreateStateBlock,
728 IDirect3DDevice9Impl_BeginStateBlock,
729 IDirect3DDevice9Impl_EndStateBlock,
730 IDirect3DDevice9Impl_SetClipStatus,
731 IDirect3DDevice9Impl_GetClipStatus,
732 IDirect3DDevice9Impl_GetTexture,
733 IDirect3DDevice9Impl_SetTexture,
734 IDirect3DDevice9Impl_GetTextureStageState,
735 IDirect3DDevice9Impl_SetTextureStageState,
736 IDirect3DDevice9Impl_GetSamplerState,
737 IDirect3DDevice9Impl_SetSamplerState,
738 IDirect3DDevice9Impl_ValidateDevice,
739 IDirect3DDevice9Impl_SetPaletteEntries,
740 IDirect3DDevice9Impl_GetPaletteEntries,
741 IDirect3DDevice9Impl_SetCurrentTexturePalette,
742 IDirect3DDevice9Impl_GetCurrentTexturePalette,
743 IDirect3DDevice9Impl_SetScissorRect,
744 IDirect3DDevice9Impl_GetScissorRect,
745 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
746 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
747 IDirect3DDevice9Impl_SetNPatchMode,
748 IDirect3DDevice9Impl_GetNPatchMode,
749 IDirect3DDevice9Impl_DrawPrimitive,
750 IDirect3DDevice9Impl_DrawIndexedPrimitive,
751 IDirect3DDevice9Impl_DrawPrimitiveUP,
752 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
753 IDirect3DDevice9Impl_ProcessVertices,
754 IDirect3DDevice9Impl_CreateVertexDeclaration,
755 IDirect3DDevice9Impl_SetVertexDeclaration,
756 IDirect3DDevice9Impl_GetVertexDeclaration,
757 IDirect3DDevice9Impl_SetFVF,
758 IDirect3DDevice9Impl_GetFVF,
759 IDirect3DDevice9Impl_CreateVertexShader,
760 IDirect3DDevice9Impl_SetVertexShader,
761 IDirect3DDevice9Impl_GetVertexShader,
762 IDirect3DDevice9Impl_SetVertexShaderConstantF,
763 IDirect3DDevice9Impl_GetVertexShaderConstantF,
764 IDirect3DDevice9Impl_SetVertexShaderConstantI,
765 IDirect3DDevice9Impl_GetVertexShaderConstantI,
766 IDirect3DDevice9Impl_SetVertexShaderConstantB,
767 IDirect3DDevice9Impl_GetVertexShaderConstantB,
768 IDirect3DDevice9Impl_SetStreamSource,
769 IDirect3DDevice9Impl_GetStreamSource,
770 IDirect3DDevice9Impl_SetStreamSourceFreq,
771 IDirect3DDevice9Impl_GetStreamSourceFreq,
772 IDirect3DDevice9Impl_SetIndices,
773 IDirect3DDevice9Impl_GetIndices,
774 IDirect3DDevice9Impl_CreatePixelShader,
775 IDirect3DDevice9Impl_SetPixelShader,
776 IDirect3DDevice9Impl_GetPixelShader,
777 IDirect3DDevice9Impl_SetPixelShaderConstantF,
778 IDirect3DDevice9Impl_GetPixelShaderConstantF,
779 IDirect3DDevice9Impl_SetPixelShaderConstantI,
780 IDirect3DDevice9Impl_GetPixelShaderConstantI,
781 IDirect3DDevice9Impl_SetPixelShaderConstantB,
782 IDirect3DDevice9Impl_GetPixelShaderConstantB,
783 IDirect3DDevice9Impl_DrawRectPatch,
784 IDirect3DDevice9Impl_DrawTriPatch,
785 IDirect3DDevice9Impl_DeletePatch,
786 IDirect3DDevice9Impl_CreateQuery