Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG...
[wine/gsoc_dplay.git] / dlls / d3d8 / Makefile.in
blob51419a48c74e33fd9a5f2109970e639d350b95c7
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d8.dll
6 IMPORTLIB = libd3d8.$(IMPLIBEXT)
7 IMPORTS = wined3d user32 gdi32 advapi32 kernel32
8 EXTRALIBS = -ldxguid -luuid
9 EXTRADEFS = -DWINE_NO_LONG_AS_INT
11 C_SRCS = \
12 basetexture.c \
13 cubetexture.c \
14 d3d8_main.c \
15 device.c \
16 directx.c \
17 indexbuffer.c \
18 pixelshader.c \
19 resource.c \
20 stateblock.c \
21 surface.c \
22 swapchain.c \
23 texture.c \
24 vertexbuffer.c \
25 vertexshader.c \
26 volume.c \
27 volumetexture.c
29 RC_SRCS = version.rc
31 @MAKE_DLL_RULES@
33 @DEPENDENCIES@ # everything below this line is overwritten by make depend