2 * IDirect3DTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 /* IDirect3DTexture8 IUnknown parts follow: */
34 HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
36 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
37 TRACE("(%p) : QueryInterface\n", This
);
38 if (IsEqualGUID(riid
, &IID_IUnknown
)
39 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
40 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
41 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
42 IDirect3DTexture8Impl_AddRef(iface
);
47 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
51 ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
52 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
53 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
57 ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
58 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
59 ULONG ref
= --This
->ref
;
62 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
64 for (i
=0; i
<This
->levels
; i
++) {
65 if (This
->surfaces
[i
] != NULL
) {
66 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[i
]);
67 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8
) This
->surfaces
[i
]);
70 HeapFree(GetProcessHeap(), 0, This
);
75 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
76 HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
77 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
78 TRACE("(%p) : returning %p\n", This
, This
->Device
);
79 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
81 * Note Calling this method will increase the internal reference count
82 * on the IDirect3DDevice8 interface.
84 IDirect3DDevice8Impl_AddRef(*ppDevice
);
87 HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
88 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
89 FIXME("(%p) : stub\n", This
); return D3D_OK
;
91 HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
92 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
93 FIXME("(%p) : stub\n", This
); return D3D_OK
;
95 HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
96 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
97 FIXME("(%p) : stub\n", This
); return D3D_OK
;
99 DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
100 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
101 FIXME("(%p) : stub\n", This
); return D3D_OK
;
103 DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
104 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
105 FIXME("(%p) : stub\n", This
); return D3D_OK
;
107 void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
109 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
110 TRACE("(%p) : About to load texture\n", This
);
111 for (i
=0; i
<This
->levels
; i
++)
114 if (i
==0 && This
->surfaces
[i
]->textureName
!= 0 && This
->Dirty
== FALSE
) {
115 glBindTexture(GL_TEXTURE_2D
, This
->surfaces
[i
]->textureName
);
116 checkGLcall("glBindTexture");
117 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[i
], i
, This
->surfaces
[i
]->textureName
);
118 /* No need to walk through all mip-map levels, since already all assigned */
124 if (This
->surfaces
[i
]->textureName
== 0) {
125 glGenTextures(1, &This
->surfaces
[i
]->textureName
);
126 checkGLcall("glGenTextures");
127 TRACE("Texture %p (level %d) given name %d\n", This
->surfaces
[i
], i
, This
->surfaces
[i
]->textureName
);
130 glBindTexture(GL_TEXTURE_2D
, This
->surfaces
[i
]->textureName
);
131 checkGLcall("glBindTexture");
133 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This
->levels
-1);
134 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, This
->levels
-1);
135 checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
138 TRACE("Calling glTexImage2D %x i=%d, intfmt=%x, w=%d, h=%d,0=%d, glFmt=%x, glType=%lx, Mem=%p\n",
139 GL_TEXTURE_2D
, i
, fmt2glintFmt(This
->format
), This
->surfaces
[i
]->myDesc
.Width
,
140 This
->surfaces
[i
]->myDesc
.Height
, 0, fmt2glFmt(This
->format
),fmt2glType(This
->format
),
141 This
->surfaces
[i
]->allocatedMemory
);
142 glTexImage2D(GL_TEXTURE_2D
, i
,
143 fmt2glintFmt(This
->format
),
144 This
->surfaces
[i
]->myDesc
.Width
,
145 This
->surfaces
[i
]->myDesc
.Height
,
147 fmt2glFmt(This
->format
),
148 fmt2glType(This
->format
),
149 This
->surfaces
[i
]->allocatedMemory
151 checkGLcall("glTexImage2D");
153 /* Removed glTexParameterf now TextureStageStates are initialized at startup */
159 D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
160 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
161 TRACE("(%p) : is %d \n", This
, This
->ResourceType
);
162 return This
->ResourceType
;
165 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
166 DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
167 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
168 FIXME("(%p) : stub\n", This
); return D3D_OK
;
170 DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
171 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
172 FIXME("(%p) : stub\n", This
); return D3D_OK
;
174 DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
175 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
176 TRACE("(%p) : returning %d\n", This
, This
->levels
);
180 /* IDirect3DTexture8 */
181 HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DSURFACE_DESC
* pDesc
) {
182 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
184 if (Level
< This
->levels
) {
185 TRACE("(%p) Level (%d)\n", This
, Level
);
186 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8
)This
->surfaces
[Level
], pDesc
);
188 FIXME("(%p) Level (%d)\n", This
, Level
);
192 HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
) {
193 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
194 *ppSurfaceLevel
= (LPDIRECT3DSURFACE8
)This
->surfaces
[Level
];
195 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8
)This
->surfaces
[Level
]);
196 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
199 HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
) {
200 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
201 TRACE("(%p) Level (%d)\n", This
, Level
);
202 if (Level
< This
->levels
) {
203 return IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8
)This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
205 FIXME("Levels seems too high?!!\n");
209 HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
210 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
212 TRACE("(%p) : stub\n", This
);
215 HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
) {
216 ICOM_THIS(IDirect3DTexture8Impl
,iface
);
218 FIXME("(%p) : stub\n", This
); return D3D_OK
;
222 ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
=
224 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
225 IDirect3DTexture8Impl_QueryInterface
,
226 IDirect3DTexture8Impl_AddRef
,
227 IDirect3DTexture8Impl_Release
,
228 IDirect3DTexture8Impl_GetDevice
,
229 IDirect3DTexture8Impl_SetPrivateData
,
230 IDirect3DTexture8Impl_GetPrivateData
,
231 IDirect3DTexture8Impl_FreePrivateData
,
232 IDirect3DTexture8Impl_SetPriority
,
233 IDirect3DTexture8Impl_GetPriority
,
234 IDirect3DTexture8Impl_PreLoad
,
235 IDirect3DTexture8Impl_GetType
,
236 IDirect3DTexture8Impl_SetLOD
,
237 IDirect3DTexture8Impl_GetLOD
,
238 IDirect3DTexture8Impl_GetLevelCount
,
239 IDirect3DTexture8Impl_GetLevelDesc
,
240 IDirect3DTexture8Impl_GetSurfaceLevel
,
241 IDirect3DTexture8Impl_LockRect
,
242 IDirect3DTexture8Impl_UnlockRect
,
243 IDirect3DTexture8Impl_AddDirtyRect