2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
34 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
36 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
38 TRACE("(%p) : QueryInterface\n", This
);
39 if (IsEqualGUID(riid
, &IID_IUnknown
)
40 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
41 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
43 IDirect3DVolumeTexture8Impl_AddRef(iface
);
48 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
52 ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
) {
53 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
54 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
58 ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
) {
59 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
60 ULONG ref
= --This
->ref
;
63 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
65 for (i
=0; i
<This
->levels
; i
++) {
66 if (This
->volumes
[i
] != NULL
) {
67 TRACE("(%p) : Releasing volume %p\n", This
, This
->volumes
[i
]);
68 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8
) This
->volumes
[i
]);
71 HeapFree(GetProcessHeap(), 0, This
);
76 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
77 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
78 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
79 TRACE("(%p) : returning %p\n", This
, This
->Device
);
80 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
82 * Note Calling this method will increase the internal reference count
83 * on the IDirect3DDevice8 interface.
85 IDirect3DDevice8Impl_AddRef(*ppDevice
);
88 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
89 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
90 FIXME("(%p) : stub\n", This
); return D3D_OK
;
92 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
93 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
94 FIXME("(%p) : stub\n", This
); return D3D_OK
;
96 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
) {
97 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
98 FIXME("(%p) : stub\n", This
); return D3D_OK
;
100 DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
) {
101 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
102 FIXME("(%p) : stub\n", This
); return D3D_OK
;
104 DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
) {
105 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
106 FIXME("(%p) : stub\n", This
); return D3D_OK
;
108 void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
) {
109 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
110 FIXME("(%p) : stub\n", This
);
112 D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
) {
113 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
114 TRACE("(%p) : returning %d\n", This
, This
->ResourceType
);
115 return This
->ResourceType
;
118 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
119 DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
) {
120 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
121 FIXME("(%p) : stub\n", This
); return D3D_OK
;
123 DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
) {
124 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
125 FIXME("(%p) : stub\n", This
); return D3D_OK
;
127 DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
) {
128 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
129 TRACE("(%p) : returning %d\n", This
, This
->levels
);
133 /* IDirect3DVolumeTexture8 */
134 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DVOLUME_DESC
*pDesc
) {
135 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
136 if (Level
< This
->levels
) {
137 TRACE("(%p) Level (%d)\n", This
, Level
);
138 return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8
)This
->volumes
[Level
], pDesc
);
140 FIXME("(%p) Level (%d)\n", This
, Level
);
144 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,IDirect3DVolume8
** ppVolumeLevel
) {
145 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
146 IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8
)This
->volumes
[Level
]);
147 *ppVolumeLevel
= (LPDIRECT3DVOLUME8
)This
->volumes
[Level
];
148 TRACE("(%p) : returning %p for level %d\n", This
, *ppVolumeLevel
, Level
);
151 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
,DWORD Flags
) {
152 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
153 TRACE("(%p) Level (%d)\n", This
, Level
);
154 if (Level
< This
->levels
) {
155 return IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8
)This
->volumes
[Level
], pLockedVolume
, pBox
, Flags
);
157 FIXME("Volume Levels seems too high?!!\n");
161 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
) {
162 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
164 TRACE("(%p) : stub\n", This
);
167 HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
) {
168 ICOM_THIS(IDirect3DVolumeTexture8Impl
,iface
);
170 FIXME("(%p) : stub\n", This
); return D3D_OK
;
174 ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
=
176 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
177 IDirect3DVolumeTexture8Impl_QueryInterface
,
178 IDirect3DVolumeTexture8Impl_AddRef
,
179 IDirect3DVolumeTexture8Impl_Release
,
180 IDirect3DVolumeTexture8Impl_GetDevice
,
181 IDirect3DVolumeTexture8Impl_SetPrivateData
,
182 IDirect3DVolumeTexture8Impl_GetPrivateData
,
183 IDirect3DVolumeTexture8Impl_FreePrivateData
,
184 IDirect3DVolumeTexture8Impl_SetPriority
,
185 IDirect3DVolumeTexture8Impl_GetPriority
,
186 IDirect3DVolumeTexture8Impl_PreLoad
,
187 IDirect3DVolumeTexture8Impl_GetType
,
188 IDirect3DVolumeTexture8Impl_SetLOD
,
189 IDirect3DVolumeTexture8Impl_GetLOD
,
190 IDirect3DVolumeTexture8Impl_GetLevelCount
,
191 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
192 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
193 IDirect3DVolumeTexture8Impl_LockBox
,
194 IDirect3DVolumeTexture8Impl_UnlockBox
,
195 IDirect3DVolumeTexture8Impl_AddDirtyBox