_open_osfhandle is expected to take the absence of either _O_TEXT or
[wine/gsoc_dplay.git] / dlls / d3d8 / volumetexture.c
blobc2a0ae8549b88df9830429c56f27b7e12aba081e
1 /*
2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "wingdi.h"
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
36 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
38 TRACE("(%p) : QueryInterface\n", This);
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource8)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
43 IDirect3DVolumeTexture8Impl_AddRef(iface);
44 *ppobj = This;
45 return D3D_OK;
48 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
49 return E_NOINTERFACE;
52 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
53 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
54 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
55 return ++(This->ref);
58 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
59 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
60 ULONG ref = --This->ref;
61 UINT i;
63 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
64 if (ref == 0) {
65 for (i=0; i<This->levels; i++) {
66 if (This->volumes[i] != NULL) {
67 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
68 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]);
71 HeapFree(GetProcessHeap(), 0, This);
73 return ref;
76 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
77 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
78 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
79 TRACE("(%p) : returning %p\n", This, This->Device);
80 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
81 /**
82 * Note Calling this method will increase the internal reference count
83 * on the IDirect3DDevice8 interface.
85 IDirect3DDevice8Impl_AddRef(*ppDevice);
86 return D3D_OK;
88 HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
89 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
90 FIXME("(%p) : stub\n", This); return D3D_OK;
92 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
93 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
94 FIXME("(%p) : stub\n", This); return D3D_OK;
96 HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
97 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
98 FIXME("(%p) : stub\n", This); return D3D_OK;
100 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
101 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
102 FIXME("(%p) : stub\n", This); return D3D_OK;
104 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
105 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
106 FIXME("(%p) : stub\n", This); return D3D_OK;
108 void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
109 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
110 FIXME("(%p) : stub\n", This);
112 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
113 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
114 TRACE("(%p) : returning %d\n", This, This->ResourceType);
115 return This->ResourceType;
118 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
119 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
120 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
121 FIXME("(%p) : stub\n", This); return D3D_OK;
123 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
124 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
125 FIXME("(%p) : stub\n", This); return D3D_OK;
127 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
128 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
129 TRACE("(%p) : returning %d\n", This, This->levels);
130 return This->levels;
133 /* IDirect3DVolumeTexture8 */
134 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
135 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
136 if (Level < This->levels) {
137 TRACE("(%p) Level (%d)\n", This, Level);
138 return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8)This->volumes[Level], pDesc);
139 } else {
140 FIXME("(%p) Level (%d)\n", This, Level);
142 return D3D_OK;
144 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel) {
145 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
146 IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8)This->volumes[Level]);
147 *ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level];
148 TRACE("(%p) : returning %p for level %d\n", This, *ppVolumeLevel, Level);
149 return D3D_OK;
151 HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) {
152 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
153 TRACE("(%p) Level (%d)\n", This, Level);
154 if (Level < This->levels) {
155 return IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8)This->volumes[Level], pLockedVolume, pBox, Flags);
156 } else {
157 FIXME("Volume Levels seems too high?!!\n");
159 return D3D_OK;
161 HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
162 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
163 This->Dirty = TRUE;
164 TRACE("(%p) : stub\n", This);
165 return D3D_OK;
167 HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
168 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
169 This->Dirty = TRUE;
170 FIXME("(%p) : stub\n", This); return D3D_OK;
174 ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
176 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
177 IDirect3DVolumeTexture8Impl_QueryInterface,
178 IDirect3DVolumeTexture8Impl_AddRef,
179 IDirect3DVolumeTexture8Impl_Release,
180 IDirect3DVolumeTexture8Impl_GetDevice,
181 IDirect3DVolumeTexture8Impl_SetPrivateData,
182 IDirect3DVolumeTexture8Impl_GetPrivateData,
183 IDirect3DVolumeTexture8Impl_FreePrivateData,
184 IDirect3DVolumeTexture8Impl_SetPriority,
185 IDirect3DVolumeTexture8Impl_GetPriority,
186 IDirect3DVolumeTexture8Impl_PreLoad,
187 IDirect3DVolumeTexture8Impl_GetType,
188 IDirect3DVolumeTexture8Impl_SetLOD,
189 IDirect3DVolumeTexture8Impl_GetLOD,
190 IDirect3DVolumeTexture8Impl_GetLevelCount,
191 IDirect3DVolumeTexture8Impl_GetLevelDesc,
192 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
193 IDirect3DVolumeTexture8Impl_LockBox,
194 IDirect3DVolumeTexture8Impl_UnlockBox,
195 IDirect3DVolumeTexture8Impl_AddDirtyBox