2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
45 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
54 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
62 wined3d_mutex_unlock();
64 IUnknown_Release(This
->parentDevice
);
65 HeapFree(GetProcessHeap(), 0, This
);
71 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
72 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
**ppDevice
) {
73 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
74 IWineD3DDevice
*wined3d_device
;
76 TRACE("(%p) Relay\n", This
);
79 hr
= IWineD3DBuffer_GetDevice(This
->wineD3DVertexBuffer
, &wined3d_device
);
82 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
83 IWineD3DDevice_Release(wined3d_device
);
85 wined3d_mutex_unlock();
90 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
91 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
93 TRACE("(%p) Relay\n", This
);
96 hr
= IWineD3DBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
97 wined3d_mutex_unlock();
102 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
103 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
105 TRACE("(%p) Relay\n", This
);
107 wined3d_mutex_lock();
108 hr
= IWineD3DBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
109 wined3d_mutex_unlock();
114 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
115 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
117 TRACE("(%p) Relay\n", This
);
119 wined3d_mutex_lock();
120 hr
= IWineD3DBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
121 wined3d_mutex_unlock();
126 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
127 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
129 TRACE("(%p) Relay\n", This
);
131 wined3d_mutex_lock();
132 ret
= IWineD3DBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
133 wined3d_mutex_unlock();
138 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
139 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
141 TRACE("(%p) Relay\n", This
);
143 wined3d_mutex_lock();
144 ret
= IWineD3DBuffer_GetPriority(This
->wineD3DVertexBuffer
);
145 wined3d_mutex_unlock();
150 static void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
151 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
152 TRACE("(%p) Relay\n", This
);
154 wined3d_mutex_lock();
155 IWineD3DBuffer_PreLoad(This
->wineD3DVertexBuffer
);
156 wined3d_mutex_unlock();
159 static D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
) {
160 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
161 TRACE("(%p)\n", This
);
163 return D3DRTYPE_VERTEXBUFFER
;
166 /* IDirect3DVertexBuffer8 Interface follow: */
167 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
**ppbData
, DWORD Flags
) {
168 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
170 TRACE("(%p) Relay\n", This
);
172 wined3d_mutex_lock();
173 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, ppbData
, Flags
);
174 wined3d_mutex_unlock();
179 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
180 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
182 TRACE("(%p) Relay\n", This
);
184 wined3d_mutex_lock();
185 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
186 wined3d_mutex_unlock();
191 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
192 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
194 WINED3DBUFFER_DESC desc
;
195 TRACE("(%p) Relay\n", This
);
197 wined3d_mutex_lock();
198 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &desc
);
199 wined3d_mutex_unlock();
202 pDesc
->Type
= D3DRTYPE_VERTEXBUFFER
;
203 pDesc
->Usage
= desc
.Usage
;
204 pDesc
->Pool
= desc
.Pool
;
205 pDesc
->Size
= desc
.Size
;
206 pDesc
->FVF
= This
->fvf
;
207 pDesc
->Format
= D3DFMT_VERTEXDATA
;
213 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
216 IDirect3DVertexBuffer8Impl_QueryInterface
,
217 IDirect3DVertexBuffer8Impl_AddRef
,
218 IDirect3DVertexBuffer8Impl_Release
,
219 /* IDirect3DResource8 */
220 IDirect3DVertexBuffer8Impl_GetDevice
,
221 IDirect3DVertexBuffer8Impl_SetPrivateData
,
222 IDirect3DVertexBuffer8Impl_GetPrivateData
,
223 IDirect3DVertexBuffer8Impl_FreePrivateData
,
224 IDirect3DVertexBuffer8Impl_SetPriority
,
225 IDirect3DVertexBuffer8Impl_GetPriority
,
226 IDirect3DVertexBuffer8Impl_PreLoad
,
227 IDirect3DVertexBuffer8Impl_GetType
,
228 /* IDirect3DVertexBuffer8 */
229 IDirect3DVertexBuffer8Impl_Lock
,
230 IDirect3DVertexBuffer8Impl_Unlock
,
231 IDirect3DVertexBuffer8Impl_GetDesc