2 * IDirect3DIndexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DIndexBuffer9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer9
)) {
34 IDirect3DIndexBuffer9_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface
) {
45 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface
) {
54 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 IWineD3DBuffer_Release(This
->wineD3DIndexBuffer
);
62 wined3d_mutex_unlock();
64 IDirect3DDevice9Ex_Release(This
->parentDevice
);
65 HeapFree(GetProcessHeap(), 0, This
);
70 /* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
71 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface
, IDirect3DDevice9
** ppDevice
) {
72 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
73 IWineD3DDevice
*wined3d_device
;
75 TRACE("(%p) Relay\n", This
);
78 hr
= IWineD3DBuffer_GetDevice(This
->wineD3DIndexBuffer
, &wined3d_device
);
81 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
82 IWineD3DDevice_Release(wined3d_device
);
84 wined3d_mutex_unlock();
89 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
90 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
92 TRACE("(%p) Relay\n", This
);
95 hr
= IWineD3DBuffer_SetPrivateData(This
->wineD3DIndexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
96 wined3d_mutex_unlock();
101 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
102 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
104 TRACE("(%p) Relay\n", This
);
106 wined3d_mutex_lock();
107 hr
= IWineD3DBuffer_GetPrivateData(This
->wineD3DIndexBuffer
, refguid
, pData
, pSizeOfData
);
108 wined3d_mutex_unlock();
113 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface
, REFGUID refguid
) {
114 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
116 TRACE("(%p) Relay\n", This
);
118 wined3d_mutex_lock();
119 hr
= IWineD3DBuffer_FreePrivateData(This
->wineD3DIndexBuffer
, refguid
);
120 wined3d_mutex_unlock();
125 static DWORD WINAPI
IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface
, DWORD PriorityNew
) {
126 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 wined3d_mutex_lock();
131 ret
= IWineD3DBuffer_SetPriority(This
->wineD3DIndexBuffer
, PriorityNew
);
132 wined3d_mutex_unlock();
137 static DWORD WINAPI
IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface
) {
138 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
140 TRACE("(%p) Relay\n", This
);
142 wined3d_mutex_lock();
143 ret
= IWineD3DBuffer_GetPriority(This
->wineD3DIndexBuffer
);
144 wined3d_mutex_unlock();
149 static void WINAPI
IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface
) {
150 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
151 TRACE("(%p) Relay\n", This
);
153 wined3d_mutex_lock();
154 IWineD3DBuffer_PreLoad(This
->wineD3DIndexBuffer
);
155 wined3d_mutex_unlock();
158 static D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface
) {
159 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
160 TRACE("(%p)\n", This
);
162 return D3DRTYPE_INDEXBUFFER
;
165 /* IDirect3DIndexBuffer9 Interface follow: */
166 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface
, UINT OffsetToLock
, UINT SizeToLock
, void** ppbData
, DWORD Flags
) {
167 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
169 TRACE("(%p) Relay\n", This
);
171 wined3d_mutex_lock();
172 hr
= IWineD3DBuffer_Map(This
->wineD3DIndexBuffer
, OffsetToLock
, SizeToLock
, (BYTE
**)ppbData
, Flags
);
173 wined3d_mutex_unlock();
178 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface
) {
179 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
181 TRACE("(%p) Relay\n", This
);
183 wined3d_mutex_lock();
184 hr
= IWineD3DBuffer_Unmap(This
->wineD3DIndexBuffer
);
185 wined3d_mutex_unlock();
190 static HRESULT WINAPI
IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface
, D3DINDEXBUFFER_DESC
*pDesc
) {
191 IDirect3DIndexBuffer9Impl
*This
= (IDirect3DIndexBuffer9Impl
*)iface
;
193 WINED3DBUFFER_DESC desc
;
194 TRACE("(%p) Relay\n", This
);
196 wined3d_mutex_lock();
197 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DIndexBuffer
, &desc
);
198 wined3d_mutex_unlock();
201 pDesc
->Format
= d3dformat_from_wined3dformat(This
->format
);
202 pDesc
->Usage
= desc
.Usage
;
203 pDesc
->Pool
= desc
.Pool
;
204 pDesc
->Size
= desc
.Size
;
205 pDesc
->Type
= D3DRTYPE_INDEXBUFFER
;
212 static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl
=
215 IDirect3DIndexBuffer9Impl_QueryInterface
,
216 IDirect3DIndexBuffer9Impl_AddRef
,
217 IDirect3DIndexBuffer9Impl_Release
,
218 /* IDirect3DResource9 */
219 IDirect3DIndexBuffer9Impl_GetDevice
,
220 IDirect3DIndexBuffer9Impl_SetPrivateData
,
221 IDirect3DIndexBuffer9Impl_GetPrivateData
,
222 IDirect3DIndexBuffer9Impl_FreePrivateData
,
223 IDirect3DIndexBuffer9Impl_SetPriority
,
224 IDirect3DIndexBuffer9Impl_GetPriority
,
225 IDirect3DIndexBuffer9Impl_PreLoad
,
226 IDirect3DIndexBuffer9Impl_GetType
,
227 /* IDirect3DIndexBuffer9 */
228 IDirect3DIndexBuffer9Impl_Lock
,
229 IDirect3DIndexBuffer9Impl_Unlock
,
230 IDirect3DIndexBuffer9Impl_GetDesc
234 /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
235 HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT Length
, DWORD Usage
,
236 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer9
**ppIndexBuffer
, HANDLE
*pSharedHandle
)
238 IDirect3DIndexBuffer9Impl
*object
;
239 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
240 HRESULT hrc
= D3D_OK
;
242 TRACE("(%p) Relay\n", This
);
243 /* Allocate the storage for the device */
244 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
245 if (NULL
== object
) {
246 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
247 return D3DERR_OUTOFVIDEOMEMORY
;
250 object
->lpVtbl
= &Direct3DIndexBuffer9_Vtbl
;
252 object
->format
= wined3dformat_from_d3dformat(Format
);
253 TRACE("Calling wined3d create index buffer\n");
255 wined3d_mutex_lock();
256 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
,
257 (WINED3DPOOL
)Pool
, &object
->wineD3DIndexBuffer
, (IUnknown
*)object
);
258 wined3d_mutex_unlock();
263 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
264 HeapFree(GetProcessHeap(), 0, object
);
266 IDirect3DDevice9Ex_AddRef(iface
);
267 object
->parentDevice
= iface
;
268 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER9
) object
;
269 TRACE("(%p) : Created index buffer %p\n", This
, object
);