2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
24 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
26 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
29 #ifdef HAVE_GL_GLEXT_H
30 # include <GL/glext.h>
38 /* Redefines the constants */
39 #define CALLBACK __stdcall
40 #define WINAPI __stdcall
41 #define APIENTRY WINAPI
45 extern void (*wine_tsx11_lock_ptr
)(void);
46 extern void (*wine_tsx11_unlock_ptr
)(void);
48 /* As GLX relies on X, this is needed */
49 #define ENTER_GL() wine_tsx11_lock_ptr()
50 #define LEAVE_GL() wine_tsx11_unlock_ptr()
56 #define MAX_ACTIVE_LIGHTS 8
57 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
58 #define MAX_LEVELS 256
60 /* Other useful values */
61 #define HIGHEST_RENDER_STATE 174
62 #define HIGHEST_TEXTURE_STATE 29
63 #define HIGHEST_TRANSFORMSTATE 512
64 #define D3DSBT_RECORDED 0xfffffffe
66 /* Direct38 Interfaces: */
67 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
68 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
69 typedef struct IDirect3D8Impl IDirect3D8Impl
;
70 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
71 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
72 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
73 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
74 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
75 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
76 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
77 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
78 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
80 /* State Block for Begin/End/Capture/Create/Apply State Block */
81 /* Note: Very long winded but I do not believe gl Lists will */
82 /* resolve everything we need, so doing it manually for now */
83 typedef struct SAVEDSTATES
{
84 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
86 BOOL lights
[MAX_ACTIVE_LIGHTS
];
88 BOOL stream_source
[MAX_STREAMS
];
90 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
94 BOOL renderstate
[HIGHEST_RENDER_STATE
];
95 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
96 BOOL clipplane
[MAX_CLIPPLANES
];
99 typedef struct STATEBLOCK
{
101 D3DSTATEBLOCKTYPE blockType
;
107 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
110 double clipplane
[MAX_CLIPPLANES
][4];
113 IDirect3DIndexBuffer8
* pIndexData
;
114 UINT baseVertexIndex
;
117 D3DLIGHT8 lights
[MAX_ACTIVE_LIGHTS
];
120 D3DMATERIAL8 material
;
125 /* TODO: Pixel Shader Constant */
128 DWORD renderstate
[HIGHEST_RENDER_STATE
];
131 UINT stream_stride
[MAX_STREAMS
];
132 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
135 IDirect3DBaseTexture8
*textures
[8];
136 int textureDimensions
[8];
138 /* Texture State Stage */
139 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
142 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
145 D3DVIEWPORT8 viewport
;
151 /* TODO: Vertex Shader Constant */
156 * External prototypes
158 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
159 void CreateStateBlock(LPDIRECT3DDEVICE8 iface
);
164 #define checkGLcall(A) \
166 GLint err = glGetError(); \
167 if (err != GL_NO_ERROR) { \
168 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
170 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
174 /* ===========================================================================
175 The interfactes themselves
176 =========================================================================== */
182 /*****************************************************************************
183 * Predeclare the interface implementation structures
185 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
186 extern ICOM_VTABLE(IDirect3D8
) mesa_d3d8vt
;
188 /*****************************************************************************
189 * IDirect3D implementation structure
191 struct IDirect3D8Impl
193 /* IUnknown fields */
194 ICOM_VFIELD(IDirect3D8
);
197 /* IDirect3D8 fields */
201 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
202 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
203 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
206 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
207 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
208 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
209 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
210 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
211 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
212 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
213 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
214 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
215 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
216 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
217 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
218 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
219 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
220 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
221 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
222 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
223 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
224 IDirect3DDevice8
** ppReturnedDeviceInterface
);
225 /* --------------------- */
226 /* IDirect3DBaseTexture8 */
227 /* --------------------- */
229 /*****************************************************************************
230 * Predeclare the interface implementation structures
232 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
234 /*****************************************************************************
235 * IDirect3DBaseTexture8 implementation structure
237 struct IDirect3DBaseTexture8Impl
239 /* IUnknown fields */
240 ICOM_VFIELD(IDirect3DBaseTexture8
);
243 /* IDirect3DBaseTexture8 fields */
244 IDirect3DDevice8Impl
*Device
;
245 D3DRESOURCETYPE ResourceType
;
249 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
250 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
251 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
253 /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
254 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
255 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
256 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
257 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
258 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
259 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
260 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
261 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
263 /* IDirect3DBaseTexture8 */
264 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
265 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
266 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
268 /* ---------------- */
269 /* IDirect3DDevice8 */
270 /* ---------------- */
272 /*****************************************************************************
273 * Predeclare the interface implementation structures
275 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
278 /*****************************************************************************
279 * IDirect3DDevice8 implementation structure
281 struct IDirect3DDevice8Impl
283 /* IUnknown fields */
284 ICOM_VFIELD(IDirect3DDevice8
);
287 /* IDirect3DDevice8 fields */
288 IDirect3D8Impl
*direct3d8
;
289 IDirect3DSurface8Impl
*backBuffer
;
290 D3DPRESENT_PARAMETERS PresentParms
;
291 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
299 /* State block related */
300 BOOL isRecordingState
;
301 STATEBLOCK StateBlock
;
302 STATEBLOCK
*UpdateStateBlock
;
304 /* Other required values */
305 float lightPosn
[MAX_ACTIVE_LIGHTS
][4];
306 float lightDirn
[MAX_ACTIVE_LIGHTS
][4];
310 XVisualInfo
*visInfo
;
314 UINT dummyTextureName
[8];
319 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID refiid
,LPVOID
*obj
);
320 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
321 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
323 /* IDirect3DDevice8:*/
324 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
325 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
326 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
327 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
328 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
329 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
330 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
331 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
332 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
,DWORD Flags
);
333 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
334 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
335 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
336 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
337 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
,D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
338 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
339 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
,CONST D3DGAMMARAMP
* pRamp
);
340 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
341 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DTexture8
** ppTexture
);
342 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Depth
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DVolumeTexture8
** ppVolumeTexture
);
343 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DCubeTexture8
** ppCubeTexture
);
344 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,DWORD FVF
,D3DPOOL Pool
,IDirect3DVertexBuffer8
** ppVertexBuffer
);
345 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DIndexBuffer8
** ppIndexBuffer
);
346 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,BOOL Lockable
,IDirect3DSurface8
** ppSurface
);
347 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,IDirect3DSurface8
** ppSurface
);
348 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,IDirect3DSurface8
** ppSurface
);
349 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
,CONST RECT
* pSourceRectsArray
,UINT cRects
,IDirect3DSurface8
* pDestinationSurface
,CONST POINT
* pDestPointsArray
);
350 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
,IDirect3DBaseTexture8
* pDestinationTexture
);
351 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
352 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
,IDirect3DSurface8
* pNewZStencil
);
353 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
354 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
355 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
356 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
357 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
,CONST D3DRECT
* pRects
,DWORD Flags
,D3DCOLOR Color
,float Z
,DWORD Stencil
);
358 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,CONST D3DMATRIX
* pMatrix
);
359 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
);
360 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
361 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
362 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
363 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
364 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
365 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST D3DLIGHT8
* pLight
);
366 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
);
367 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
);
368 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
);
369 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
);
370 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
);
371 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
);
372 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
);
373 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
374 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
375 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
376 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
377 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
378 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
379 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
380 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
381 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
);
382 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
* pTexture
);
383 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
);
384 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD Value
);
385 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
386 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
,void* pDevInfoStruct
,DWORD DevInfoStructSize
);
387 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,CONST PALETTEENTRY
* pEntries
);
388 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,PALETTEENTRY
* pEntries
);
389 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
390 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
391 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
);
392 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
);
393 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
394 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
395 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
396 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
397 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
398 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
399 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
400 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
401 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
402 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
403 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
404 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
405 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
406 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
407 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
408 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
409 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
410 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
411 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
412 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
413 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
414 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
415 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
416 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
417 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
419 /* ------------------ */
420 /* IDirect3DResource8 */
421 /* ------------------ */
423 /*****************************************************************************
424 * Predeclare the interface implementation structures
426 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
428 /*****************************************************************************
429 * IDirect3DResource8 implementation structure
431 struct IDirect3DResource8Impl
433 /* IUnknown fields */
434 ICOM_VFIELD(IDirect3DResource8
);
437 /* IDirect3DResource8 fields */
438 IDirect3DDevice8Impl
*Device
;
439 D3DRESOURCETYPE ResourceType
;
443 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
444 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
445 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
447 /* IDirect3DResource8 */
448 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
449 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
450 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
451 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
452 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
453 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
454 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
455 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
457 /* ---------------------- */
458 /* IDirect3DVertexBuffer8 */
459 /* ---------------------- */
461 /*****************************************************************************
462 * Predeclare the interface implementation structures
464 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
466 /*****************************************************************************
467 * IDirect3DVertexBuffer8 implementation structure
469 struct IDirect3DVertexBuffer8Impl
471 /* IUnknown fields */
472 ICOM_VFIELD(IDirect3DVertexBuffer8
);
475 /* IDirect3DVertexBuffer8 fields */
476 IDirect3DDevice8Impl
*Device
;
477 D3DRESOURCETYPE ResourceType
;
478 BYTE
*allocatedMemory
;
479 D3DVERTEXBUFFER_DESC currentDesc
;
483 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
484 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
485 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
487 /* IDirect3DVertexBuffer8 (Inherited from IDirect3DResource8) */
488 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
489 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
490 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
491 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
492 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
493 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
494 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
495 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
497 /* IDirect3DVertexBuffer8 */
498 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
499 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
500 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
502 /* IDirect3DVolume8 private include file
505 /*****************************************************************************
506 * Predeclare the interface implementation structures
508 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
510 /*****************************************************************************
511 * IDirect3DVolume8 implementation structure
513 struct IDirect3DVolume8Impl
515 /* IUnknown fields */
516 ICOM_VFIELD(IDirect3DVolume8
);
519 /* IDirect3DVolume8 fields */
520 IDirect3DDevice8Impl
*Device
;
521 D3DRESOURCETYPE ResourceType
;
524 D3DVOLUME_DESC myDesc
;
525 BYTE
*allocatedMemory
;
532 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
533 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
534 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
536 /* IDirect3DVolume8 */
537 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
538 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
539 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
540 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
541 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
542 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
543 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
, DWORD Flags
);
544 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
546 /* ------------------- */
547 /* IDirect3DSwapChain8 */
548 /* ------------------- */
550 /*****************************************************************************
551 * Predeclare the interface implementation structures
553 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
555 /*****************************************************************************
556 * IDirect3DSwapChain8 implementation structure
558 struct IDirect3DSwapChain8Impl
560 /* IUnknown fields */
561 ICOM_VFIELD(IDirect3DSwapChain8
);
564 /* IDirect3DSwapChain8 fields */
568 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
,REFIID refiid
,LPVOID
*obj
);
569 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
570 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
572 /* IDirect3DSwapChain8 */
573 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
574 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
576 /* ----------------- */
577 /* IDirect3DSurface8 */
578 /* ----------------- */
580 /*****************************************************************************
581 * Predeclare the interface implementation structures
583 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
585 /*****************************************************************************
586 * IDirect3DSurface8 implementation structure
588 struct IDirect3DSurface8Impl
590 /* IUnknown fields */
591 ICOM_VFIELD(IDirect3DSurface8
);
594 /* IDirect3DSurface8 fields */
595 IDirect3DDevice8Impl
*Device
;
596 D3DRESOURCETYPE ResourceType
;
600 D3DSURFACE_DESC myDesc
;
601 BYTE
*allocatedMemory
;
607 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
608 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
609 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
611 /* IDirect3DSurface8 */
612 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
613 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
614 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
615 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
616 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
617 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
618 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
619 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
621 /* --------------------- */
622 /* IDirect3DIndexBuffer8 */
623 /* --------------------- */
625 /*****************************************************************************
626 * Predeclare the interface implementation structures
628 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
630 /*****************************************************************************
631 * IDirect3DIndexBuffer8 implementation structure
633 struct IDirect3DIndexBuffer8Impl
635 /* IUnknown fields */
636 ICOM_VFIELD(IDirect3DIndexBuffer8
);
639 /* IDirect3DIndexBuffer8 fields */
640 IDirect3DDevice8Impl
*Device
;
641 D3DRESOURCETYPE ResourceType
;
643 D3DINDEXBUFFER_DESC currentDesc
;
644 void *allocatedMemory
;
648 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
649 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
650 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
652 /* IDirect3DIndexBuffer8 (Inherited from IDirect3DResource8) */
653 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
654 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
655 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
656 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
657 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
658 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
659 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
660 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
662 /* IDirect3DIndexBuffer8 */
663 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
664 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
665 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
667 /* --------------------- */
668 /* IDirect3DCubeTexture8 */
669 /* --------------------- */
671 /*****************************************************************************
672 * Predeclare the interface implementation structures
674 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
676 /*****************************************************************************
677 * IDirect3DCubeTexture8 implementation structure
679 struct IDirect3DCubeTexture8Impl
681 /* IUnknown fields */
682 ICOM_VFIELD(IDirect3DCubeTexture8
);
685 /* IDirect3DCubeTexture8 fields */
686 IDirect3DDevice8Impl
*Device
;
687 D3DRESOURCETYPE ResourceType
;
694 IDirect3DDevice8Impl
*device
;
695 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
700 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
701 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
702 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
704 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
705 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
706 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
707 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
708 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
709 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
710 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
711 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
712 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
714 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
715 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
716 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
717 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
719 /* IDirect3DCubeTexture8 */
720 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
,UINT Level
,D3DSURFACE_DESC
*pDesc
);
721 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,IDirect3DSurface8
** ppCubeMapSurface
);
722 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
723 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
);
724 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,CONST RECT
* pDirtyRect
);
726 /* ----------------- */
727 /* IDirect3DTexture8 */
728 /* ----------------- */
730 /*****************************************************************************
731 * Predeclare the interface implementation structures
733 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
735 /*****************************************************************************
736 * IDirect3DTexture8 implementation structure
738 struct IDirect3DTexture8Impl
740 /* IUnknown fields */
741 ICOM_VFIELD(IDirect3DTexture8
);
744 /* IDirect3DTexture8 fields */
745 IDirect3DDevice8Impl
*Device
;
746 D3DRESOURCETYPE ResourceType
;
753 IDirect3DDevice8Impl
*device
;
754 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
760 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
761 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
762 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
764 /* IDirect3DTexture8 (Inherited from IDirect3DResource8) */
765 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
766 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
767 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
768 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
769 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
770 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
771 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
772 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
774 /* IDirect3DTexture8 (Inherited from IDirect3DBaseTexture8) */
775 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
776 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
777 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
779 /* IDirect3DTexture8 */
780 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DSURFACE_DESC
* pDesc
);
781 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
);
782 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
783 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
784 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
786 /* ----------------------- */
787 /* IDirect3DVolumeTexture8 */
788 /* ----------------------- */
790 /*****************************************************************************
791 * Predeclare the interface implementation structures
793 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
795 /*****************************************************************************
796 * IDirect3DVolumeTexture8 implementation structure
798 struct IDirect3DVolumeTexture8Impl
800 /* IUnknown fields */
801 ICOM_VFIELD(IDirect3DVolumeTexture8
);
804 /* IDirect3DVolumeTexture8 fields */
805 IDirect3DDevice8Impl
*Device
;
806 D3DRESOURCETYPE ResourceType
;
814 IDirect3DDevice8Impl
*device
;
815 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
821 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
822 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
823 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
825 /* IDirect3DVolumeTexture8 (Inherited from IDirect3DResource8) */
826 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
827 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
828 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
829 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
830 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
831 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
832 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
833 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
835 /* IDirect3DVolumeTexture8 (Inherited from IDirect3DBaseTexture8) */
836 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
837 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
838 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
840 /* IDirect3DVolumeTexture8 */
841 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DVOLUME_DESC
*pDesc
);
842 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,IDirect3DVolume8
** ppVolumeLevel
);
843 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
,DWORD Flags
);
844 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
845 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
847 #endif /* __WINE_D3DX8_PRIVATE_H */