2 * Some unit tests for d3d functions
4 * Copyright (C) 2005 Antoine Chavasse
5 * Copyright (C) 2006 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
27 static LPDIRECTDRAW7 lpDD
= NULL
;
28 static LPDIRECT3D7 lpD3D
= NULL
;
29 static LPDIRECTDRAWSURFACE7 lpDDS
= NULL
;
30 static LPDIRECT3DDEVICE7 lpD3DDevice
= NULL
;
31 static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc
= NULL
;
32 static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1
= NULL
;
33 static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2
= NULL
;
35 /* To compare bad floating point numbers. Not the ideal way to do it,
36 * but it should be enough for here */
37 #define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) )
39 static HRESULT (WINAPI
*pDirectDrawCreateEx
)(LPGUID
,LPVOID
*,REFIID
,LPUNKNOWN
);
41 typedef struct _VERTEX
43 float x
, y
, z
; /* position */
46 typedef struct _TVERTEX
48 float x
, y
, z
; /* position */
50 } TVERTEX
, *LPTVERTEX
;
53 static void init_function_pointers(void)
55 HMODULE hmod
= GetModuleHandleA("ddraw.dll");
56 pDirectDrawCreateEx
= (void*)GetProcAddress(hmod
, "DirectDrawCreateEx");
60 static BOOL
CreateDirect3D(void)
65 rc
= pDirectDrawCreateEx(NULL
, (void**)&lpDD
,
66 &IID_IDirectDraw7
, NULL
);
67 ok(rc
==DD_OK
|| rc
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreateEx returned: %x\n", rc
);
69 trace("DirectDrawCreateEx() failed with an error %x\n", rc
);
73 rc
= IDirectDraw_SetCooperativeLevel(lpDD
, NULL
, DDSCL_NORMAL
);
74 ok(rc
==DD_OK
, "SetCooperativeLevel returned: %x\n", rc
);
76 rc
= IDirectDraw7_QueryInterface(lpDD
, &IID_IDirect3D7
, (void**) &lpD3D
);
77 if (rc
== E_NOINTERFACE
) return FALSE
;
78 ok(rc
==DD_OK
, "QueryInterface returned: %x\n", rc
);
80 memset(&ddsd
, 0, sizeof(ddsd
));
81 ddsd
.dwSize
= sizeof(ddsd
);
82 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
;
83 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_3DDEVICE
;
86 rc
= IDirectDraw7_CreateSurface(lpDD
, &ddsd
, &lpDDS
, NULL
);
87 ok(rc
==DD_OK
, "CreateSurface returned: %x\n", rc
);
89 rc
= IDirect3D7_CreateDevice(lpD3D
, &IID_IDirect3DTnLHalDevice
, lpDDS
,
91 ok(rc
==D3D_OK
|| rc
==DDERR_NOPALETTEATTACHED
|| rc
==E_OUTOFMEMORY
, "CreateDevice returned: %x\n", rc
);
93 trace("IDirect3D7::CreateDevice() failed with an error %x\n", rc
);
100 static void ReleaseDirect3D(void)
102 if (lpD3DDevice
!= NULL
)
104 IDirect3DDevice7_Release(lpD3DDevice
);
110 IDirectDrawSurface_Release(lpDDS
);
116 IDirect3D7_Release(lpD3D
);
122 IDirectDraw_Release(lpDD
);
127 static void LightTest(void)
131 D3DLIGHT7 defaultlight
;
132 BOOL bEnabled
= FALSE
;
134 /* Set a few lights with funky indices. */
135 memset(&light
, 0, sizeof(light
));
136 light
.dltType
= D3DLIGHT_DIRECTIONAL
;
137 U1(light
.dcvDiffuse
).r
= 0.5f
;
138 U2(light
.dcvDiffuse
).g
= 0.6f
;
139 U3(light
.dcvDiffuse
).b
= 0.7f
;
140 U2(light
.dvDirection
).y
= 1.f
;
142 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 5, &light
);
143 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
144 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 10, &light
);
145 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
146 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 45, &light
);
147 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
150 /* Try to retrieve a light beyond the indices of the lights that have
152 rc
= IDirect3DDevice7_GetLight(lpD3DDevice
, 50, &light
);
153 ok(rc
==DDERR_INVALIDPARAMS
, "GetLight returned: %x\n", rc
);
154 rc
= IDirect3DDevice7_GetLight(lpD3DDevice
, 2, &light
);
155 ok(rc
==DDERR_INVALIDPARAMS
, "GetLight returned: %x\n", rc
);
158 /* Try to retrieve one of the lights that have been set */
159 rc
= IDirect3DDevice7_GetLight(lpD3DDevice
, 10, &light
);
160 ok(rc
==D3D_OK
, "GetLight returned: %x\n", rc
);
163 /* Enable a light that have been previously set. */
164 rc
= IDirect3DDevice7_LightEnable(lpD3DDevice
, 10, TRUE
);
165 ok(rc
==D3D_OK
, "LightEnable returned: %x\n", rc
);
168 /* Enable some lights that have not been previously set, and verify that
169 they have been initialized with proper default values. */
170 memset(&defaultlight
, 0, sizeof(D3DLIGHT7
));
171 defaultlight
.dltType
= D3DLIGHT_DIRECTIONAL
;
172 U1(defaultlight
.dcvDiffuse
).r
= 1.f
;
173 U2(defaultlight
.dcvDiffuse
).g
= 1.f
;
174 U3(defaultlight
.dcvDiffuse
).b
= 1.f
;
175 U3(defaultlight
.dvDirection
).z
= 1.f
;
177 rc
= IDirect3DDevice7_LightEnable(lpD3DDevice
, 20, TRUE
);
178 ok(rc
==D3D_OK
, "LightEnable returned: %x\n", rc
);
179 memset(&light
, 0, sizeof(D3DLIGHT7
));
180 rc
= IDirect3DDevice7_GetLight(lpD3DDevice
, 20, &light
);
181 ok(rc
==D3D_OK
, "GetLight returned: %x\n", rc
);
182 ok(!memcmp(&light
, &defaultlight
, sizeof(D3DLIGHT7
)),
183 "light data doesn't match expected default values\n" );
185 rc
= IDirect3DDevice7_LightEnable(lpD3DDevice
, 50, TRUE
);
186 ok(rc
==D3D_OK
, "LightEnable returned: %x\n", rc
);
187 memset(&light
, 0, sizeof(D3DLIGHT7
));
188 rc
= IDirect3DDevice7_GetLight(lpD3DDevice
, 50, &light
);
189 ok(rc
==D3D_OK
, "GetLight returned: %x\n", rc
);
190 ok(!memcmp(&light
, &defaultlight
, sizeof(D3DLIGHT7
)),
191 "light data doesn't match expected default values\n" );
194 /* Disable one of the light that have been previously enabled. */
195 rc
= IDirect3DDevice7_LightEnable(lpD3DDevice
, 20, FALSE
);
196 ok(rc
==D3D_OK
, "LightEnable returned: %x\n", rc
);
198 /* Try to retrieve the enable status of some lights */
199 /* Light 20 is supposed to be disabled */
200 rc
= IDirect3DDevice7_GetLightEnable(lpD3DDevice
, 20, &bEnabled
);
201 ok(rc
==D3D_OK
, "GetLightEnable returned: %x\n", rc
);
202 ok(!bEnabled
, "GetLightEnable says the light is enabled\n");
204 /* Light 10 is supposed to be enabled */
206 rc
= IDirect3DDevice7_GetLightEnable(lpD3DDevice
, 10, &bEnabled
);
207 ok(rc
==D3D_OK
, "GetLightEnable returned: %x\n", rc
);
208 ok(bEnabled
, "GetLightEnable says the light is disabled\n");
210 /* Light 80 has not been set */
211 rc
= IDirect3DDevice7_GetLightEnable(lpD3DDevice
, 80, &bEnabled
);
212 ok(rc
==DDERR_INVALIDPARAMS
, "GetLightEnable returned: %x\n", rc
);
214 /* Light 23 has not been set */
215 rc
= IDirect3DDevice7_GetLightEnable(lpD3DDevice
, 23, &bEnabled
);
216 ok(rc
==DDERR_INVALIDPARAMS
, "GetLightEnable returned: %x\n", rc
);
218 /* Set some lights with invalid parameters */
219 memset(&light
, 0, sizeof(D3DLIGHT7
));
221 U1(light
.dcvDiffuse
).r
= 1.f
;
222 U2(light
.dcvDiffuse
).g
= 1.f
;
223 U3(light
.dcvDiffuse
).b
= 1.f
;
224 U3(light
.dvDirection
).z
= 1.f
;
225 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 100, &light
);
226 ok(rc
==DDERR_INVALIDPARAMS
, "SetLight returned: %x\n", rc
);
228 memset(&light
, 0, sizeof(D3DLIGHT7
));
229 light
.dltType
= 12345;
230 U1(light
.dcvDiffuse
).r
= 1.f
;
231 U2(light
.dcvDiffuse
).g
= 1.f
;
232 U3(light
.dcvDiffuse
).b
= 1.f
;
233 U3(light
.dvDirection
).z
= 1.f
;
234 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 101, &light
);
235 ok(rc
==DDERR_INVALIDPARAMS
, "SetLight returned: %x\n", rc
);
237 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 102, NULL
);
238 ok(rc
==DDERR_INVALIDPARAMS
, "SetLight returned: %x\n", rc
);
240 memset(&light
, 0, sizeof(D3DLIGHT7
));
241 light
.dltType
= D3DLIGHT_SPOT
;
242 U1(light
.dcvDiffuse
).r
= 1.f
;
243 U2(light
.dcvDiffuse
).g
= 1.f
;
244 U3(light
.dcvDiffuse
).b
= 1.f
;
245 U3(light
.dvDirection
).z
= 1.f
;
247 light
.dvAttenuation0
= -1.0 / 0.0; /* -INFINITY */
248 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 103, &light
);
249 ok(rc
==DDERR_INVALIDPARAMS
, "SetLight returned: %x\n", rc
);
251 light
.dvAttenuation0
= -1.0;
252 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 103, &light
);
253 ok(rc
==DDERR_INVALIDPARAMS
, "SetLight returned: %x\n", rc
);
255 light
.dvAttenuation0
= 0.0;
256 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 103, &light
);
257 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
259 light
.dvAttenuation0
= 1.0;
260 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 103, &light
);
261 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
263 light
.dvAttenuation0
= 1.0 / 0.0; /* +INFINITY */
264 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 103, &light
);
265 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
267 light
.dvAttenuation0
= 0.0 / 0.0; /* NaN */
268 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 103, &light
);
269 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
271 /* Directional light ignores attenuation */
272 light
.dltType
= D3DLIGHT_DIRECTIONAL
;
273 light
.dvAttenuation0
= -1.0;
274 rc
= IDirect3DDevice7_SetLight(lpD3DDevice
, 103, &light
);
275 ok(rc
==D3D_OK
, "SetLight returned: %x\n", rc
);
278 static void ProcessVerticesTest(void)
280 D3DVERTEXBUFFERDESC desc
;
286 D3DMATRIX view
= { 2.0, 0.0, 0.0, 0.0,
289 0.0, 0.0, 0.0, 3.0 };
291 D3DMATRIX world
= { 0.0, 1.0, 0.0, 0.0,
294 0.0, 1.0, 1.0, 1.0 };
296 D3DMATRIX proj
= { 1.0, 0.0, 0.0, 1.0,
299 1.0, 0.0, 0.0, 1.0 };
300 /* Create some vertex buffers */
302 memset(&desc
, 0, sizeof(desc
));
303 desc
.dwSize
= sizeof(desc
);
305 desc
.dwFVF
= D3DFVF_XYZ
;
306 desc
.dwNumVertices
= 16;
307 rc
= IDirect3D7_CreateVertexBuffer(lpD3D
, &desc
, &lpVBufSrc
, 0);
308 ok(rc
==D3D_OK
|| rc
==E_OUTOFMEMORY
, "CreateVertexBuffer returned: %x\n", rc
);
311 trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc
);
315 memset(&desc
, 0, sizeof(desc
));
316 desc
.dwSize
= sizeof(desc
);
318 desc
.dwFVF
= D3DFVF_XYZRHW
;
319 desc
.dwNumVertices
= 16;
320 /* Msdn says that the last parameter must be 0 - check that */
321 rc
= IDirect3D7_CreateVertexBuffer(lpD3D
, &desc
, &lpVBufDest1
, 4);
322 ok(rc
==D3D_OK
|| rc
==E_OUTOFMEMORY
, "CreateVertexBuffer returned: %x\n", rc
);
325 trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc
);
329 memset(&desc
, 0, sizeof(desc
));
330 desc
.dwSize
= sizeof(desc
);
332 desc
.dwFVF
= D3DFVF_XYZ
;
333 desc
.dwNumVertices
= 16;
334 /* Msdn says that the last parameter must be 0 - check that */
335 rc
= IDirect3D7_CreateVertexBuffer(lpD3D
, &desc
, &lpVBufDest2
, 12345678);
336 ok(rc
==D3D_OK
|| rc
==E_OUTOFMEMORY
, "CreateVertexBuffer returned: %x\n", rc
);
339 trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc
);
343 rc
= IDirect3DVertexBuffer7_Lock(lpVBufSrc
, 0, (void **) &in
, NULL
);
344 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Lock returned: %x\n", rc
);
347 /* Check basic transformation */
364 rc
= IDirect3DVertexBuffer7_Unlock(lpVBufSrc
);
365 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Unlock returned: %x\n", rc
);
367 rc
= IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1
, D3DVOP_TRANSFORM
, 0, 4, lpVBufSrc
, 0, lpD3DDevice
, 0);
368 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc
);
370 rc
= IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2
, D3DVOP_TRANSFORM
, 0, 4, lpVBufSrc
, 0, lpD3DDevice
, 0);
371 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc
);
373 rc
= IDirect3DVertexBuffer7_Lock(lpVBufDest1
, 0, (void **) &out
, NULL
);
374 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Lock returned: %x\n", rc
);
377 /* Check the results */
378 ok( comparefloat(out
[0].x
, 128.0 ) &&
379 comparefloat(out
[0].y
, 128.0 ) &&
380 comparefloat(out
[0].z
, 0.0 ) &&
381 comparefloat(out
[0].rhw
, 1.0 ),
382 "Output 0 vertex is (%f , %f , %f , %f)\n", out
[0].x
, out
[0].y
, out
[0].z
, out
[0].rhw
);
384 ok( comparefloat(out
[1].x
, 256.0 ) &&
385 comparefloat(out
[1].y
, 0.0 ) &&
386 comparefloat(out
[1].z
, 1.0 ) &&
387 comparefloat(out
[1].rhw
, 1.0 ),
388 "Output 1 vertex is (%f , %f , %f , %f)\n", out
[1].x
, out
[1].y
, out
[1].z
, out
[1].rhw
);
390 ok( comparefloat(out
[2].x
, 0.0 ) &&
391 comparefloat(out
[2].y
, 256.0 ) &&
392 comparefloat(out
[2].z
, 0.5 ) &&
393 comparefloat(out
[2].rhw
, 1.0 ),
394 "Output 2 vertex is (%f , %f , %f , %f)\n", out
[2].x
, out
[2].y
, out
[2].z
, out
[2].rhw
);
396 ok( comparefloat(out
[3].x
, 192.0 ) &&
397 comparefloat(out
[3].y
, 192.0 ) &&
398 comparefloat(out
[3].z
, 0.25 ) &&
399 comparefloat(out
[3].rhw
, 1.0 ),
400 "Output 3 vertex is (%f , %f , %f , %f)\n", out
[3].x
, out
[3].y
, out
[3].z
, out
[3].rhw
);
402 rc
= IDirect3DVertexBuffer7_Unlock(lpVBufDest1
);
403 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Unlock returned: %x\n", rc
);
406 rc
= IDirect3DVertexBuffer7_Lock(lpVBufDest2
, 0, (void **) &out2
, NULL
);
407 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Lock returned: %x\n", rc
);
409 /* Small thing without much practial meaning, but I stumbled upon it,
410 * so let's check for it: If the output vertex buffer has to RHW value,
411 * The RHW value of the last vertex is written into the next vertex
413 ok( comparefloat(out2
[4].x
, 1.0 ) &&
414 comparefloat(out2
[4].y
, 0.0 ) &&
415 comparefloat(out2
[4].z
, 0.0 ),
416 "Output 4 vertex is (%f , %f , %f)\n", out2
[4].x
, out2
[4].y
, out2
[4].z
);
418 rc
= IDirect3DVertexBuffer7_Unlock(lpVBufDest2
);
419 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Unlock returned: %x\n", rc
);
422 /* Try a more complicated viewport, same vertices */
423 memset(&vp
, 0, sizeof(vp
));
430 rc
= IDirect3DDevice7_SetViewport(lpD3DDevice
, &vp
);
431 ok(rc
==D3D_OK
, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc
);
434 rc
= IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1
, D3DVOP_TRANSFORM
, 0, 4, lpVBufSrc
, 0, lpD3DDevice
, 0);
435 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc
);
437 rc
= IDirect3DVertexBuffer7_Lock(lpVBufDest1
, 0, (void **) &out
, NULL
);
438 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Lock returned: %x\n", rc
);
441 /* Check the results */
442 ok( comparefloat(out
[0].x
, 133.0 ) &&
443 comparefloat(out
[0].y
, 70.0 ) &&
444 comparefloat(out
[0].z
, -2.0 ) &&
445 comparefloat(out
[0].rhw
, 1.0 ),
446 "Output 0 vertex is (%f , %f , %f , %f)\n", out
[0].x
, out
[0].y
, out
[0].z
, out
[0].rhw
);
448 ok( comparefloat(out
[1].x
, 256.0 ) &&
449 comparefloat(out
[1].y
, 5.0 ) &&
450 comparefloat(out
[1].z
, 4.0 ) &&
451 comparefloat(out
[1].rhw
, 1.0 ),
452 "Output 1 vertex is (%f , %f , %f , %f)\n", out
[1].x
, out
[1].y
, out
[1].z
, out
[1].rhw
);
454 ok( comparefloat(out
[2].x
, 10.0 ) &&
455 comparefloat(out
[2].y
, 135.0 ) &&
456 comparefloat(out
[2].z
, 1.0 ) &&
457 comparefloat(out
[2].rhw
, 1.0 ),
458 "Output 2 vertex is (%f , %f , %f , %f)\n", out
[1].x
, out
[1].y
, out
[1].z
, out
[1].rhw
);
460 ok( comparefloat(out
[3].x
, 194.5 ) &&
461 comparefloat(out
[3].y
, 102.5 ) &&
462 comparefloat(out
[3].z
, -0.5 ) &&
463 comparefloat(out
[3].rhw
, 1.0 ),
464 "Output 3 vertex is (%f , %f , %f , %f)\n", out
[3].x
, out
[3].y
, out
[3].z
, out
[3].rhw
);
466 rc
= IDirect3DVertexBuffer7_Unlock(lpVBufDest1
);
467 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Unlock returned: %x\n", rc
);
470 /* Play with some matrices. */
472 rc
= IDirect3DDevice7_SetTransform(lpD3DDevice
, D3DTRANSFORMSTATE_VIEW
, &view
);
473 ok(rc
==D3D_OK
, "IDirect3DDevice7_SetTransform failed\n");
475 rc
= IDirect3DDevice7_SetTransform(lpD3DDevice
, D3DTRANSFORMSTATE_PROJECTION
, &proj
);
476 ok(rc
==D3D_OK
, "IDirect3DDevice7_SetTransform failed\n");
478 rc
= IDirect3DDevice7_SetTransform(lpD3DDevice
, D3DTRANSFORMSTATE_WORLD
, &world
);
479 ok(rc
==D3D_OK
, "IDirect3DDevice7_SetTransform failed\n");
481 rc
= IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1
, D3DVOP_TRANSFORM
, 0, 4, lpVBufSrc
, 0, lpD3DDevice
, 0);
482 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc
);
484 rc
= IDirect3DVertexBuffer7_Lock(lpVBufDest1
, 0, (void **) &out
, NULL
);
485 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Lock returned: %x\n", rc
);
488 /* Keep the viewport simpler, otherwise we get bad numbers to compare */
495 rc
= IDirect3DDevice7_SetViewport(lpD3DDevice
, &vp
);
496 ok(rc
==D3D_OK
, "IDirect3DDevice7_SetViewport failed\n");
498 /* Check the results */
499 ok( comparefloat(out
[0].x
, 256.0 ) && /* X coordinate is cut at the surface edges */
500 comparefloat(out
[0].y
, 70.0 ) &&
501 comparefloat(out
[0].z
, -2.0 ) &&
502 comparefloat(out
[0].rhw
, (1.0 / 3.0)),
503 "Output 0 vertex is (%f , %f , %f , %f)\n", out
[0].x
, out
[0].y
, out
[0].z
, out
[0].rhw
);
505 ok( comparefloat(out
[1].x
, 256.0 ) &&
506 comparefloat(out
[1].y
, 78.125000 ) &&
507 comparefloat(out
[1].z
, -2.750000 ) &&
508 comparefloat(out
[1].rhw
, 0.125000 ),
509 "Output 1 vertex is (%f , %f , %f , %f)\n", out
[1].x
, out
[1].y
, out
[1].z
, out
[1].rhw
);
511 ok( comparefloat(out
[2].x
, 256.0 ) &&
512 comparefloat(out
[2].y
, 44.000000 ) &&
513 comparefloat(out
[2].z
, 0.400000 ) &&
514 comparefloat(out
[2].rhw
, 0.400000 ),
515 "Output 2 vertex is (%f , %f , %f , %f)\n", out
[2].x
, out
[2].y
, out
[2].z
, out
[2].rhw
);
517 ok( comparefloat(out
[3].x
, 256.0 ) &&
518 comparefloat(out
[3].y
, 81.818184 ) &&
519 comparefloat(out
[3].z
, -3.090909 ) &&
520 comparefloat(out
[3].rhw
, 0.363636 ),
521 "Output 3 vertex is (%f , %f , %f , %f)\n", out
[3].x
, out
[3].y
, out
[3].z
, out
[3].rhw
);
523 rc
= IDirect3DVertexBuffer7_Unlock(lpVBufDest1
);
524 ok(rc
==D3D_OK
, "IDirect3DVertexBuffer::Unlock returned: %x\n", rc
);
528 IDirect3DVertexBuffer7_Release(lpVBufSrc
);
529 IDirect3DVertexBuffer7_Release(lpVBufDest1
);
530 IDirect3DVertexBuffer7_Release(lpVBufDest2
);
533 static void StateTest( void )
537 /* The msdn says its undocumented, does it return an error too? */
538 rc
= IDirect3DDevice7_SetRenderState(lpD3DDevice
, D3DRENDERSTATE_ZVISIBLE
, TRUE
);
539 ok(rc
== D3D_OK
, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc
);
540 rc
= IDirect3DDevice7_SetRenderState(lpD3DDevice
, D3DRENDERSTATE_ZVISIBLE
, FALSE
);
541 ok(rc
== D3D_OK
, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc
);
545 static void SceneTest(void)
549 /* Test an EndScene without beginscene. Should return an error */
550 hr
= IDirect3DDevice7_EndScene(lpD3DDevice
);
551 ok(hr
== D3DERR_SCENE_NOT_IN_SCENE
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
553 /* Test a normal BeginScene / EndScene pair, this should work */
554 hr
= IDirect3DDevice7_BeginScene(lpD3DDevice
);
555 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
558 hr
= IDirect3DDevice7_EndScene(lpD3DDevice
);
559 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed with %08x\n", hr
);
562 /* Test another EndScene without having begun a new scene. Should return an error */
563 hr
= IDirect3DDevice7_EndScene(lpD3DDevice
);
564 ok(hr
== D3DERR_SCENE_NOT_IN_SCENE
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
566 /* Two nested BeginScene and EndScene calls */
567 hr
= IDirect3DDevice7_BeginScene(lpD3DDevice
);
568 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
569 hr
= IDirect3DDevice7_BeginScene(lpD3DDevice
);
570 ok(hr
== D3DERR_SCENE_IN_SCENE
, "IDirect3DDevice7_BeginScene returned %08x\n", hr
);
571 hr
= IDirect3DDevice7_EndScene(lpD3DDevice
);
572 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed with %08x\n", hr
);
573 hr
= IDirect3DDevice7_EndScene(lpD3DDevice
);
574 ok(hr
== D3DERR_SCENE_NOT_IN_SCENE
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
576 /* TODO: Verify that blitting works in the same way as in d3d9 */
579 static void LimitTest(void)
581 IDirectDrawSurface7
*pTexture
= NULL
;
586 memset(&ddsd
, 0, sizeof(ddsd
));
587 ddsd
.dwSize
= sizeof(ddsd
);
588 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
;
589 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
592 hr
= IDirectDraw7_CreateSurface(lpDD
, &ddsd
, &pTexture
, NULL
);
593 ok(hr
==DD_OK
,"CreateSurface returned: %x\n",hr
);
594 if(!pTexture
) return;
596 for(i
= 0; i
< 8; i
++) {
597 hr
= IDirect3DDevice7_SetTexture(lpD3DDevice
, i
, pTexture
);
598 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i
, hr
);
599 hr
= IDirect3DDevice7_SetTexture(lpD3DDevice
, i
, NULL
);
600 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i
, hr
);
601 hr
= IDirect3DDevice7_SetTextureStageState(lpD3DDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
602 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i
, hr
);
605 IDirectDrawSurface7_Release(pTexture
);
610 init_function_pointers();
611 if(!pDirectDrawCreateEx
) {
612 trace("function DirectDrawCreateEx not available, skipping tests\n");
616 if(!CreateDirect3D()) {
617 trace("Skipping tests\n");
621 ProcessVerticesTest();