2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
8 *This library is free software; you can redistribute it and/or
9 *modify it under the terms of the GNU Lesser General Public
10 *License as published by the Free Software Foundation; either
11 *version 2.1 of the License, or (at your option) any later version.
13 *This library is distributed in the hope that it will be useful,
14 *but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 *Lesser General Public License for more details.
18 *You should have received a copy of the GNU Lesser General Public
19 *License along with this library; if not, write to the Free Software
20 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
27 /* TODO: move to shared header (or context manager )*/
28 /* x11drv GDI escapes */
29 #define X11DRV_ESCAPE 6789
30 enum x11drv_escape_codes
32 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
33 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
34 X11DRV_GET_FONT
, /* get current X font for a DC */
37 /* retrieve the X display to use on a given DC */
38 inline static Display
*get_display( HDC hdc
)
41 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
43 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
44 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
48 /*TODO: some of the additional parameters may be required to
49 set the gamma ramp (for some weird reason microsoft have left swap gammaramp in device
50 but it operates on a swapchain, it may be a good idea to move it to IWineD3DSwapChain for IWineD3D)*/
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
54 WINE_DECLARE_DEBUG_CHANNEL(fps
);
57 /* IDirect3DSwapChain IUnknown parts follow: */
58 static ULONG WINAPI
IWineD3DSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) {
59 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
60 DWORD refCount
= InterlockedIncrement(&This
->ref
);
61 TRACE("(%p) : AddRef increasing from %d\n", This
, refCount
- 1);
65 static HRESULT WINAPI
IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
)
67 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
68 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), ppobj
);
69 if (IsEqualGUID(riid
, &IID_IUnknown
)
70 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
71 || IsEqualGUID(riid
, &IID_IWineD3DSwapChain
)){
72 IWineD3DSwapChainImpl_AddRef(iface
);
74 ERR("Query interface called but now data allocated\n");
85 static ULONG WINAPI
IWineD3DSwapChainImpl_Release(IWineD3DSwapChain
*iface
) {
86 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
88 refCount
= InterlockedDecrement(&This
->ref
);
89 TRACE("(%p) : ReleaseRef to %d\n", This
, refCount
);
91 IWineD3DSwapChain_Destroy(iface
, D3DCB_DefaultDestroySurface
);
96 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
){
97 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
98 *ppParent
= This
->parent
;
99 IUnknown_AddRef(*ppParent
);
100 TRACE("(%p) returning %p\n", This
, *ppParent
);
104 /*IWineD3DSwapChain parts follow: */
105 static void WINAPI
IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain
*iface
, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget
) {
106 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
107 WINED3DDISPLAYMODE mode
;
109 /* release the ref to the front and back buffer parents */
110 if(This
->frontBuffer
) {
111 IWineD3DSurface_SetContainer(This
->frontBuffer
, 0);
112 if(D3DCB_DestroyRenderTarget(This
->frontBuffer
) > 0) {
113 FIXME("(%p) Something's still holding the front buffer\n",This
);
117 if(This
->backBuffer
) {
119 for(i
= 0; i
< This
->presentParms
.BackBufferCount
; i
++) {
120 IWineD3DSurface_SetContainer(This
->backBuffer
[i
], 0);
121 if(D3DCB_DestroyRenderTarget(This
->backBuffer
[i
]) > 0) {
122 FIXME("(%p) Something's still holding the back buffer\n",This
);
127 /* Restore the screen resolution if we rendered in fullscreen
128 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
129 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
130 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
132 if(This
->presentParms
.Windowed
== FALSE
) {
133 mode
.Width
= This
->orig_width
;
134 mode
.Height
= This
->orig_height
;
135 mode
.RefreshRate
= 0;
136 mode
.Format
= This
->orig_fmt
;
137 IWineD3DDevice_SetDisplayMode((IWineD3DDevice
*) This
->wineD3DDevice
, 0, &mode
);
139 DestroyContext(This
->wineD3DDevice
, This
->context
);
141 HeapFree(GetProcessHeap(), 0, This
);
144 static HRESULT WINAPI
IWineD3DSwapChainImpl_Present(IWineD3DSwapChain
*iface
, CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
, DWORD dwFlags
) {
145 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
149 /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
150 if(This
->wineD3DDevice
->bCursorVisible
&& This
->wineD3DDevice
->cursorTexture
) {
151 IWineD3DSurfaceImpl cursor
;
152 RECT destRect
= {This
->wineD3DDevice
->xScreenSpace
- This
->wineD3DDevice
->xHotSpot
,
153 This
->wineD3DDevice
->yScreenSpace
- This
->wineD3DDevice
->yHotSpot
,
154 This
->wineD3DDevice
->xScreenSpace
+ This
->wineD3DDevice
->cursorWidth
- This
->wineD3DDevice
->xHotSpot
,
155 This
->wineD3DDevice
->yScreenSpace
+ This
->wineD3DDevice
->cursorHeight
- This
->wineD3DDevice
->yHotSpot
};
156 TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor
);
157 /* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
158 * the application because we are only supposed to copy the information out. Using a fake surface
159 * allows to use the Blitting engine and avoid copying the whole texture -> render target blitting code.
161 memset(&cursor
, 0, sizeof(cursor
));
162 cursor
.lpVtbl
= &IWineD3DSurface_Vtbl
;
163 cursor
.resource
.ref
= 1;
164 cursor
.resource
.wineD3DDevice
= This
->wineD3DDevice
;
165 cursor
.resource
.pool
= WINED3DPOOL_SCRATCH
;
166 cursor
.resource
.format
= WINED3DFMT_A8R8G8B8
;
167 cursor
.resource
.resourceType
= WINED3DRTYPE_SURFACE
;
168 cursor
.glDescription
.textureName
= This
->wineD3DDevice
->cursorTexture
;
169 cursor
.glDescription
.target
= GL_TEXTURE_2D
;
170 cursor
.glDescription
.level
= 0;
171 cursor
.currentDesc
.Width
= This
->wineD3DDevice
->cursorWidth
;
172 cursor
.currentDesc
.Height
= This
->wineD3DDevice
->cursorHeight
;
173 cursor
.glRect
.left
= 0;
174 cursor
.glRect
.top
= 0;
175 cursor
.glRect
.right
= cursor
.currentDesc
.Width
;
176 cursor
.glRect
.bottom
= cursor
.currentDesc
.Height
;
177 /* The cursor must have pow2 sizes */
178 cursor
.pow2Width
= cursor
.currentDesc
.Width
;
179 cursor
.pow2Height
= cursor
.currentDesc
.Height
;
180 /* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
181 * which is exactly what we want :-)
183 if (This
->presentParms
.Windowed
) {
184 MapWindowPoints(NULL
, This
->win_handle
, (LPPOINT
)&destRect
, 2);
186 IWineD3DSurface_Blt(This
->backBuffer
[0], &destRect
, (IWineD3DSurface
*) &cursor
, NULL
, DDBLT_KEYSRC
, NULL
);
189 if (pSourceRect
|| pDestRect
) FIXME("Unhandled present options %p/%p\n", pSourceRect
, pDestRect
);
190 /* TODO: If only source rect or dest rect are supplied then clip the window to match */
191 TRACE("preseting display %p, drawable %ld\n", This
->context
->display
, This
->context
->drawable
);
193 /* Don't call checkGLcall, as glGetError is not applicable here */
194 if (hDestWindowOverride
&& This
->win_handle
!= hDestWindowOverride
) {
196 WINED3DLOCKED_RECT r
;
200 TRACE("Performing dest override of swapchain %p from window %p to %p\n", This
, This
->win_handle
, hDestWindowOverride
);
201 if(This
->context
== This
->wineD3DDevice
->contexts
[0]) {
202 /* The primary context 'owns' all the opengl resources. Destroying and recreating that context would require downloading
203 * all opengl resources, deleting the gl resources, destroying all other contexts, then recreating all other contexts
204 * and reload the resources
206 ERR("Cannot change the destination window of the owner of the primary context\n");
208 hDc
= GetDC(hDestWindowOverride
);
209 This
->win_handle
= hDestWindowOverride
;
210 This
->win
= (Window
)GetPropA( hDestWindowOverride
, "__wine_x11_whole_window" );
211 display
= get_display(hDc
);
212 ReleaseDC(hDestWindowOverride
, hDc
);
214 /* The old back buffer has to be copied over to the new back buffer. A lockrect - switchcontext - unlockrect
215 * would suffice in theory, but it is rather nasty and may cause troubles with future changes of the locking code
216 * So lock read only, copy the surface out, then lock with the discard flag and write back
218 IWineD3DSurface_LockRect(This
->backBuffer
[0], &r
, NULL
, WINED3DLOCK_READONLY
);
219 mem
= HeapAlloc(GetProcessHeap(), 0, r
.Pitch
* ((IWineD3DSurfaceImpl
*) This
->backBuffer
[0])->currentDesc
.Height
);
220 memcpy(mem
, r
.pBits
, r
.Pitch
* ((IWineD3DSurfaceImpl
*) This
->backBuffer
[0])->currentDesc
.Height
);
221 IWineD3DSurface_UnlockRect(This
->backBuffer
[0]);
223 DestroyContext(This
->wineD3DDevice
, This
->context
);
224 This
->context
= CreateContext(This
->wineD3DDevice
, (IWineD3DSurfaceImpl
*) This
->frontBuffer
, display
, This
->win
);
226 IWineD3DSurface_LockRect(This
->backBuffer
[0], &r
, NULL
, WINED3DLOCK_DISCARD
);
227 memcpy(r
.pBits
, mem
, r
.Pitch
* ((IWineD3DSurfaceImpl
*) This
->backBuffer
[0])->currentDesc
.Height
);
228 HeapFree(GetProcessHeap(), 0, mem
);
229 IWineD3DSurface_UnlockRect(This
->backBuffer
[0]);
233 glXSwapBuffers(This
->context
->display
, This
->context
->drawable
); /* TODO: cycle through the swapchain buffers */
235 TRACE("glXSwapBuffers called, Starting new frame\n");
239 DWORD time
= GetTickCount();
241 /* every 1.5 seconds */
242 if (time
- This
->prev_time
> 1500) {
243 TRACE_(fps
)("%p @ approx %.2ffps\n", This
, 1000.0*This
->frames
/(time
- This
->prev_time
));
244 This
->prev_time
= time
;
249 #if defined(FRAME_DEBUGGING)
251 if (GetFileAttributesA("C:\\D3DTRACE") != INVALID_FILE_ATTRIBUTES
) {
254 FIXME("Enabling D3D Trace\n");
255 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE
, __wine_dbch_d3d
, 1);
256 #if defined(SHOW_FRAME_MAKEUP)
257 FIXME("Singe Frame snapshots Starting\n");
258 isDumpingFrames
= TRUE
;
259 glClear(GL_COLOR_BUFFER_BIT
);
262 #if defined(SINGLE_FRAME_DEBUGGING)
264 #if defined(SHOW_FRAME_MAKEUP)
265 FIXME("Singe Frame snapshots Finishing\n");
266 isDumpingFrames
= FALSE
;
268 FIXME("Singe Frame trace complete\n");
269 DeleteFileA("C:\\D3DTRACE");
270 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE
, __wine_dbch_d3d
, 0);
276 #if defined(SHOW_FRAME_MAKEUP)
277 FIXME("Single Frame snapshots Finishing\n");
278 isDumpingFrames
= FALSE
;
280 FIXME("Disabling D3D Trace\n");
281 __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE
, __wine_dbch_d3d
, 0);
288 /* Although this is not strictly required, a simple demo showed this does occur
289 on (at least non-debug) d3d */
290 if (This
->presentParms
.SwapEffect
== WINED3DSWAPEFFECT_DISCARD
) {
294 IWineD3DDevice_Clear((IWineD3DDevice
*)This
->wineD3DDevice
, 0, NULL
, WINED3DCLEAR_STENCIL
|WINED3DCLEAR_ZBUFFER
|WINED3DCLEAR_TARGET
, 0x00, 1.0, 0);
297 TRACE("Clearing z/stencil buffer\n");
299 IWineD3DDevice_Clear((IWineD3DDevice
*)This
->wineD3DDevice
, 0, NULL
, WINED3DCLEAR_STENCIL
|WINED3DCLEAR_ZBUFFER
, 0x00, 1.0, 0);
302 if(!(((IWineD3DSurfaceImpl
*) This
->frontBuffer
)->Flags
& SFLAG_GLDIRTY
) ||
303 !(((IWineD3DSurfaceImpl
*) This
->backBuffer
[0])->Flags
& SFLAG_GLDIRTY
) ) {
304 /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying */
305 IWineD3DSurfaceImpl
*front
= (IWineD3DSurfaceImpl
*) This
->frontBuffer
;
306 IWineD3DSurfaceImpl
*back
= (IWineD3DSurfaceImpl
*) This
->backBuffer
[0];
307 BOOL frontdirty
= front
->Flags
& SFLAG_GLDIRTY
;
308 BOOL backdirty
= back
->Flags
& SFLAG_GLDIRTY
;
314 front
->hDC
= back
->hDC
;
318 /* Flip the DIBsection */
321 BOOL hasDib
= front
->Flags
& SFLAG_DIBSECTION
;
322 tmp
= front
->dib
.DIBsection
;
323 front
->dib
.DIBsection
= back
->dib
.DIBsection
;
324 back
->dib
.DIBsection
= tmp
;
326 if(back
->Flags
& SFLAG_DIBSECTION
) front
->Flags
|= SFLAG_DIBSECTION
;
327 else front
->Flags
&= ~SFLAG_DIBSECTION
;
328 if(hasDib
) back
->Flags
|= SFLAG_DIBSECTION
;
329 else back
->Flags
&= ~SFLAG_DIBSECTION
;
332 /* Flip the surface data */
336 tmp
= front
->dib
.bitmap_data
;
337 front
->dib
.bitmap_data
= back
->dib
.bitmap_data
;
338 back
->dib
.bitmap_data
= tmp
;
340 tmp
= front
->resource
.allocatedMemory
;
341 front
->resource
.allocatedMemory
= back
->resource
.allocatedMemory
;
342 back
->resource
.allocatedMemory
= tmp
;
345 /* client_memory should not be different, but just in case */
348 tmp
= front
->dib
.client_memory
;
349 front
->dib
.client_memory
= back
->dib
.client_memory
;
350 back
->dib
.client_memory
= tmp
;
352 if(frontdirty
) back
->Flags
|= SFLAG_GLDIRTY
;
353 else back
->Flags
&= ~SFLAG_GLDIRTY
;
354 if(backdirty
) front
->Flags
|= SFLAG_GLDIRTY
;
355 else front
->Flags
&= ~SFLAG_GLDIRTY
;
358 TRACE("returning\n");
362 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
) {
363 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
366 TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This
, iface
, pDestSurface
);
371 if (This
->presentParms
.Windowed
) {
372 MapWindowPoints(This
->win_handle
, NULL
, &start
, 1);
375 IWineD3DSurface_BltFast(pDestSurface
, start
.x
, start
.y
, This
->frontBuffer
, NULL
, 0);
379 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) {
381 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
383 if (iBackBuffer
> This
->presentParms
.BackBufferCount
- 1) {
384 TRACE("Back buffer count out of range\n");
385 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
386 * in wined3d to avoid problems in other libs
388 *ppBackBuffer
= NULL
;
389 return WINED3DERR_INVALIDCALL
;
392 *ppBackBuffer
= This
->backBuffer
[iBackBuffer
];
393 TRACE("(%p) : BackBuf %d Type %d returning %p\n", This
, iBackBuffer
, Type
, *ppBackBuffer
);
395 /* Note inc ref on returned surface */
396 if(*ppBackBuffer
) IWineD3DSurface_AddRef(*ppBackBuffer
);
401 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
) {
402 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
403 static BOOL showFixmes
= TRUE
;
404 pRasterStatus
->InVBlank
= TRUE
;
405 pRasterStatus
->ScanLine
= 0;
406 /* No openGL equivalent */
408 FIXME("(%p) : stub (once)\n", This
);
414 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
) {
415 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
419 pMode
->Width
= GetSystemMetrics(SM_CXSCREEN
);
420 pMode
->Height
= GetSystemMetrics(SM_CYSCREEN
);
421 pMode
->RefreshRate
= 85; /* FIXME: How to identify? */
424 bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
428 case 8: pMode
->Format
= WINED3DFMT_R8G8B8
; break;
429 case 16: pMode
->Format
= WINED3DFMT_R5G6B5
; break;
430 case 24: /*pMode->Format = WINED3DFMT_R8G8B8; break; */ /* 32bpp and 24bpp can be aliased for X */
431 case 32: pMode
->Format
= WINED3DFMT_A8R8G8B8
; break;
433 FIXME("Unrecognized display mode format\n");
434 pMode
->Format
= WINED3DFMT_UNKNOWN
;
437 TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This
, pMode
->Width
, pMode
->Height
, pMode
->RefreshRate
,
438 pMode
->Format
, debug_d3dformat(pMode
->Format
));
442 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
) {
443 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
445 *ppDevice
= (IWineD3DDevice
*) This
->wineD3DDevice
;
447 /* Note Calling this method will increase the internal reference count
448 on the IDirect3DDevice9 interface. */
449 IWineD3DDevice_AddRef(*ppDevice
);
450 TRACE("(%p) : returning %p\n", This
, *ppDevice
);
454 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) {
455 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
456 TRACE("(%p)\n", This
);
458 *pPresentationParameters
= This
->presentParms
;
463 static HRESULT WINAPI
IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
){
465 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
467 TRACE("(%p) : pRamp@%p flags(%d)\n", This
, pRamp
, Flags
);
468 hDC
= GetDC(This
->win_handle
);
469 SetDeviceGammaRamp(hDC
, (LPVOID
)pRamp
);
470 ReleaseDC(This
->win_handle
, hDC
);
475 static HRESULT WINAPI
IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
){
477 IWineD3DSwapChainImpl
*This
= (IWineD3DSwapChainImpl
*)iface
;
479 TRACE("(%p) : pRamp@%p\n", This
, pRamp
);
480 hDC
= GetDC(This
->win_handle
);
481 GetDeviceGammaRamp(hDC
, pRamp
);
482 ReleaseDC(This
->win_handle
, hDC
);
488 const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
=
491 IWineD3DSwapChainImpl_QueryInterface
,
492 IWineD3DSwapChainImpl_AddRef
,
493 IWineD3DSwapChainImpl_Release
,
494 /* IWineD3DSwapChain */
495 IWineD3DSwapChainImpl_GetParent
,
496 IWineD3DSwapChainImpl_Destroy
,
497 IWineD3DSwapChainImpl_GetDevice
,
498 IWineD3DSwapChainImpl_Present
,
499 IWineD3DSwapChainImpl_GetFrontBufferData
,
500 IWineD3DSwapChainImpl_GetBackBuffer
,
501 IWineD3DSwapChainImpl_GetRasterStatus
,
502 IWineD3DSwapChainImpl_GetDisplayMode
,
503 IWineD3DSwapChainImpl_GetPresentParameters
,
504 IWineD3DSwapChainImpl_SetGammaRamp
,
505 IWineD3DSwapChainImpl_GetGammaRamp