Fixed a couple of races with exiting threads in suspend_for_ptrace().
[wine/gsoc_dplay.git] / controls / uitools.c
blob2592125170e1ea5f0602e8b051195a1b5465d8d9
1 /*
2 * User Interface Functions
4 * Copyright 1997 Dimitrie O. Paun
5 * Copyright 1997 Bertho A. Stultiens
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "windef.h"
23 #include "wingdi.h"
24 #include "wine/winuser16.h"
25 #include "winuser.h"
26 #include "user.h"
27 #include "wine/debug.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(graphics);
31 static const WORD wPattern_AA55[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555,
32 0xaaaa, 0x5555, 0xaaaa, 0x5555 };
34 /* These tables are used in:
35 * UITOOLS_DrawDiagEdge()
36 * UITOOLS_DrawRectEdge()
38 static const signed char LTInnerNormal[] = {
39 -1, -1, -1, -1,
40 -1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1,
41 -1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1,
42 -1, -1, -1, -1
45 static const signed char LTOuterNormal[] = {
46 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
47 COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
48 COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
49 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1
52 static const signed char RBInnerNormal[] = {
53 -1, -1, -1, -1,
54 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
55 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
56 -1, -1, -1, -1
59 static const signed char RBOuterNormal[] = {
60 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
61 COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
62 COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
63 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1
66 static const signed char LTInnerSoft[] = {
67 -1, -1, -1, -1,
68 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
69 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
70 -1, -1, -1, -1
73 static const signed char LTOuterSoft[] = {
74 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
75 COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
76 COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
77 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1
80 #define RBInnerSoft RBInnerNormal /* These are the same */
81 #define RBOuterSoft RBOuterNormal
83 static const signed char LTRBOuterMono[] = {
84 -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
85 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
86 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
87 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
90 static const signed char LTRBInnerMono[] = {
91 -1, -1, -1, -1,
92 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
93 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
94 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
97 static const signed char LTRBOuterFlat[] = {
98 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
99 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
100 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
101 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
104 static const signed char LTRBInnerFlat[] = {
105 -1, -1, -1, -1,
106 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
107 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
108 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
111 /***********************************************************************
112 * UITOOLS_DrawDiagEdge
114 * Same as DrawEdge invoked with BF_DIAGONAL
116 * 03-Dec-1997: Changed by Bertho Stultiens
118 * See also comments with UITOOLS_DrawRectEdge()
120 static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc,
121 UINT uType, UINT uFlags)
123 POINT Points[4];
124 signed char InnerI, OuterI;
125 HPEN InnerPen, OuterPen;
126 POINT SavePoint;
127 HPEN SavePen;
128 int spx, spy;
129 int epx, epy;
130 int Width = rc->right - rc->left;
131 int Height= rc->bottom - rc->top;
132 int SmallDiam = Width > Height ? Height : Width;
133 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
134 || (uType & BDR_OUTER) == BDR_OUTER)
135 && !(uFlags & (BF_FLAT|BF_MONO)) );
136 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
137 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
139 /* Init some vars */
140 OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN);
141 SavePen = (HPEN)SelectObject(hdc, InnerPen);
142 spx = spy = epx = epy = 0; /* Satisfy the compiler... */
144 /* Determine the colors of the edges */
145 if(uFlags & BF_MONO)
147 InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
148 OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
150 else if(uFlags & BF_FLAT)
152 InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
153 OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
155 else if(uFlags & BF_SOFT)
157 if(uFlags & BF_BOTTOM)
159 InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
160 OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
162 else
164 InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
165 OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
168 else
170 if(uFlags & BF_BOTTOM)
172 InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
173 OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
175 else
177 InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
178 OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
182 if(InnerI != -1) InnerPen = SYSCOLOR_GetPen(InnerI);
183 if(OuterI != -1) OuterPen = SYSCOLOR_GetPen(OuterI);
185 MoveToEx(hdc, 0, 0, &SavePoint);
187 /* Don't ask me why, but this is what is visible... */
188 /* This must be possible to do much simpler, but I fail to */
189 /* see the logic in the MS implementation (sigh...). */
190 /* So, this might look a bit brute force here (and it is), but */
191 /* it gets the job done;) */
193 switch(uFlags & BF_RECT)
195 case 0:
196 case BF_LEFT:
197 case BF_BOTTOM:
198 case BF_BOTTOMLEFT:
199 /* Left bottom endpoint */
200 epx = rc->left-1;
201 spx = epx + SmallDiam;
202 epy = rc->bottom;
203 spy = epy - SmallDiam;
204 break;
206 case BF_TOPLEFT:
207 case BF_BOTTOMRIGHT:
208 /* Left top endpoint */
209 epx = rc->left-1;
210 spx = epx + SmallDiam;
211 epy = rc->top-1;
212 spy = epy + SmallDiam;
213 break;
215 case BF_TOP:
216 case BF_RIGHT:
217 case BF_TOPRIGHT:
218 case BF_RIGHT|BF_LEFT:
219 case BF_RIGHT|BF_LEFT|BF_TOP:
220 case BF_BOTTOM|BF_TOP:
221 case BF_BOTTOM|BF_TOP|BF_LEFT:
222 case BF_BOTTOMRIGHT|BF_LEFT:
223 case BF_BOTTOMRIGHT|BF_TOP:
224 case BF_RECT:
225 /* Right top endpoint */
226 spx = rc->left;
227 epx = spx + SmallDiam;
228 spy = rc->bottom-1;
229 epy = spy - SmallDiam;
230 break;
233 MoveToEx(hdc, spx, spy, NULL);
234 SelectObject(hdc, OuterPen);
235 LineTo(hdc, epx, epy);
237 SelectObject(hdc, InnerPen);
239 switch(uFlags & (BF_RECT|BF_DIAGONAL))
241 case BF_DIAGONAL_ENDBOTTOMLEFT:
242 case (BF_DIAGONAL|BF_BOTTOM):
243 case BF_DIAGONAL:
244 case (BF_DIAGONAL|BF_LEFT):
245 MoveToEx(hdc, spx-1, spy, NULL);
246 LineTo(hdc, epx, epy-1);
247 Points[0].x = spx-add;
248 Points[0].y = spy;
249 Points[1].x = rc->left;
250 Points[1].y = rc->top;
251 Points[2].x = epx+1;
252 Points[2].y = epy-1-add;
253 Points[3] = Points[2];
254 break;
256 case BF_DIAGONAL_ENDBOTTOMRIGHT:
257 MoveToEx(hdc, spx-1, spy, NULL);
258 LineTo(hdc, epx, epy+1);
259 Points[0].x = spx-add;
260 Points[0].y = spy;
261 Points[1].x = rc->left;
262 Points[1].y = rc->bottom-1;
263 Points[2].x = epx+1;
264 Points[2].y = epy+1+add;
265 Points[3] = Points[2];
266 break;
268 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP):
269 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT):
270 case BF_DIAGONAL_ENDTOPRIGHT:
271 case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT):
272 MoveToEx(hdc, spx+1, spy, NULL);
273 LineTo(hdc, epx, epy+1);
274 Points[0].x = epx-1;
275 Points[0].y = epy+1+add;
276 Points[1].x = rc->right-1;
277 Points[1].y = rc->top+add;
278 Points[2].x = rc->right-1;
279 Points[2].y = rc->bottom-1;
280 Points[3].x = spx+add;
281 Points[3].y = spy;
282 break;
284 case BF_DIAGONAL_ENDTOPLEFT:
285 MoveToEx(hdc, spx, spy-1, NULL);
286 LineTo(hdc, epx+1, epy);
287 Points[0].x = epx+1+add;
288 Points[0].y = epy+1;
289 Points[1].x = rc->right-1;
290 Points[1].y = rc->top;
291 Points[2].x = rc->right-1;
292 Points[2].y = rc->bottom-1-add;
293 Points[3].x = spx;
294 Points[3].y = spy-add;
295 break;
297 case (BF_DIAGONAL|BF_TOP):
298 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP):
299 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT):
300 MoveToEx(hdc, spx+1, spy-1, NULL);
301 LineTo(hdc, epx, epy);
302 Points[0].x = epx-1;
303 Points[0].y = epy+1;
304 Points[1].x = rc->right-1;
305 Points[1].y = rc->top;
306 Points[2].x = rc->right-1;
307 Points[2].y = rc->bottom-1-add;
308 Points[3].x = spx+add;
309 Points[3].y = spy-add;
310 break;
312 case (BF_DIAGONAL|BF_RIGHT):
313 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT):
314 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM):
315 MoveToEx(hdc, spx, spy, NULL);
316 LineTo(hdc, epx-1, epy+1);
317 Points[0].x = spx;
318 Points[0].y = spy;
319 Points[1].x = rc->left;
320 Points[1].y = rc->top+add;
321 Points[2].x = epx-1-add;
322 Points[2].y = epy+1+add;
323 Points[3] = Points[2];
324 break;
327 /* Fill the interior if asked */
328 if((uFlags & BF_MIDDLE) && retval)
330 HBRUSH hbsave;
331 HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW
332 :COLOR_BTNFACE);
333 HPEN hpsave;
334 HPEN hp = SYSCOLOR_GetPen(uFlags & BF_MONO ? COLOR_WINDOW
335 : COLOR_BTNFACE);
336 hbsave = (HBRUSH)SelectObject(hdc, hb);
337 hpsave = (HPEN)SelectObject(hdc, hp);
338 Polygon(hdc, Points, 4);
339 SelectObject(hdc, hbsave);
340 SelectObject(hdc, hpsave);
343 /* Adjust rectangle if asked */
344 if(uFlags & BF_ADJUST)
346 if(uFlags & BF_LEFT) rc->left += add;
347 if(uFlags & BF_RIGHT) rc->right -= add;
348 if(uFlags & BF_TOP) rc->top += add;
349 if(uFlags & BF_BOTTOM) rc->bottom -= add;
352 /* Cleanup */
353 SelectObject(hdc, SavePen);
354 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
356 return retval;
359 /***********************************************************************
360 * UITOOLS_DrawRectEdge
362 * Same as DrawEdge invoked without BF_DIAGONAL
364 * 23-Nov-1997: Changed by Bertho Stultiens
366 * Well, I started testing this and found out that there are a few things
367 * that weren't quite as win95. The following rewrite should reproduce
368 * win95 results completely.
369 * The colorselection is table-driven to avoid awfull if-statements.
370 * The table below show the color settings.
372 * Pen selection table for uFlags = 0
374 * uType | LTI | LTO | RBI | RBO
375 * ------+-------+-------+-------+-------
376 * 0000 | x | x | x | x
377 * 0001 | x | 22 | x | 21
378 * 0010 | x | 16 | x | 20
379 * 0011 | x | x | x | x
380 * ------+-------+-------+-------+-------
381 * 0100 | x | 20 | x | 16
382 * 0101 | 20 | 22 | 16 | 21
383 * 0110 | 20 | 16 | 16 | 20
384 * 0111 | x | x | x | x
385 * ------+-------+-------+-------+-------
386 * 1000 | x | 21 | x | 22
387 * 1001 | 21 | 22 | 22 | 21
388 * 1010 | 21 | 16 | 22 | 20
389 * 1011 | x | x | x | x
390 * ------+-------+-------+-------+-------
391 * 1100 | x | x | x | x
392 * 1101 | x | x (22)| x | x (21)
393 * 1110 | x | x (16)| x | x (20)
394 * 1111 | x | x | x | x
396 * Pen selection table for uFlags = BF_SOFT
398 * uType | LTI | LTO | RBI | RBO
399 * ------+-------+-------+-------+-------
400 * 0000 | x | x | x | x
401 * 0001 | x | 20 | x | 21
402 * 0010 | x | 21 | x | 20
403 * 0011 | x | x | x | x
404 * ------+-------+-------+-------+-------
405 * 0100 | x | 22 | x | 16
406 * 0101 | 22 | 20 | 16 | 21
407 * 0110 | 22 | 21 | 16 | 20
408 * 0111 | x | x | x | x
409 * ------+-------+-------+-------+-------
410 * 1000 | x | 16 | x | 22
411 * 1001 | 16 | 20 | 22 | 21
412 * 1010 | 16 | 21 | 22 | 20
413 * 1011 | x | x | x | x
414 * ------+-------+-------+-------+-------
415 * 1100 | x | x | x | x
416 * 1101 | x | x (20)| x | x (21)
417 * 1110 | x | x (21)| x | x (20)
418 * 1111 | x | x | x | x
420 * x = don't care; (n) = is what win95 actually uses
421 * LTI = left Top Inner line
422 * LTO = left Top Outer line
423 * RBI = Right Bottom Inner line
424 * RBO = Right Bottom Outer line
425 * 15 = COLOR_BTNFACE
426 * 16 = COLOR_BTNSHADOW
427 * 20 = COLOR_BTNHIGHLIGHT
428 * 21 = COLOR_3DDKSHADOW
429 * 22 = COLOR_3DLIGHT
433 static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc,
434 UINT uType, UINT uFlags)
436 signed char LTInnerI, LTOuterI;
437 signed char RBInnerI, RBOuterI;
438 HPEN LTInnerPen, LTOuterPen;
439 HPEN RBInnerPen, RBOuterPen;
440 RECT InnerRect = *rc;
441 POINT SavePoint;
442 HPEN SavePen;
443 int LBpenplus = 0;
444 int LTpenplus = 0;
445 int RTpenplus = 0;
446 int RBpenplus = 0;
447 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
448 || (uType & BDR_OUTER) == BDR_OUTER)
449 && !(uFlags & (BF_FLAT|BF_MONO)) );
451 /* Init some vars */
452 LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN);
453 SavePen = (HPEN)SelectObject(hdc, LTInnerPen);
455 /* Determine the colors of the edges */
456 if(uFlags & BF_MONO)
458 LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
459 LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
461 else if(uFlags & BF_FLAT)
463 LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
464 LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
466 /* Bertho Stultiens states above that this function exactly matches win95
467 * In win98 BF_FLAT rectangles have an inner border same color as the
468 * middle (COLOR_BTNFACE). I believe it's the same for win95 but since
469 * I don't know I go with Bertho and just sets it for win98 until proven
470 * otherwise.
471 * Dennis Björklund, 10 June, 99
473 if( TWEAK_WineLook == WIN98_LOOK && LTInnerI != -1 )
474 LTInnerI = RBInnerI = COLOR_BTNFACE;
476 else if(uFlags & BF_SOFT)
478 LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
479 LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
480 RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
481 RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
483 else
485 LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
486 LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
487 RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
488 RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
491 if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1;
492 if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1;
493 if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1;
494 if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1;
496 if(LTInnerI != -1) LTInnerPen = SYSCOLOR_GetPen(LTInnerI);
497 if(LTOuterI != -1) LTOuterPen = SYSCOLOR_GetPen(LTOuterI);
498 if(RBInnerI != -1) RBInnerPen = SYSCOLOR_GetPen(RBInnerI);
499 if(RBOuterI != -1) RBOuterPen = SYSCOLOR_GetPen(RBOuterI);
501 MoveToEx(hdc, 0, 0, &SavePoint);
503 /* Draw the outer edge */
504 SelectObject(hdc, LTOuterPen);
505 if(uFlags & BF_TOP)
507 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
508 LineTo(hdc, InnerRect.right, InnerRect.top);
510 if(uFlags & BF_LEFT)
512 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
513 LineTo(hdc, InnerRect.left, InnerRect.bottom);
515 SelectObject(hdc, RBOuterPen);
516 if(uFlags & BF_BOTTOM)
518 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
519 LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1);
521 if(uFlags & BF_RIGHT)
523 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
524 LineTo(hdc, InnerRect.right-1, InnerRect.top-1);
527 /* Draw the inner edge */
528 SelectObject(hdc, LTInnerPen);
529 if(uFlags & BF_TOP)
531 MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL);
532 LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1);
534 if(uFlags & BF_LEFT)
536 MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL);
537 LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus);
539 SelectObject(hdc, RBInnerPen);
540 if(uFlags & BF_BOTTOM)
542 MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL);
543 LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2);
545 if(uFlags & BF_RIGHT)
547 MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL);
548 LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus);
551 if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) )
553 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
554 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
556 if(uFlags & BF_LEFT) InnerRect.left += add;
557 if(uFlags & BF_RIGHT) InnerRect.right -= add;
558 if(uFlags & BF_TOP) InnerRect.top += add;
559 if(uFlags & BF_BOTTOM) InnerRect.bottom -= add;
561 if((uFlags & BF_MIDDLE) && retval)
563 FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ?
564 COLOR_WINDOW : COLOR_BTNFACE));
567 if(uFlags & BF_ADJUST)
568 *rc = InnerRect;
571 /* Cleanup */
572 SelectObject(hdc, SavePen);
573 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
574 return retval;
578 /**********************************************************************
579 * DrawEdge (USER32.@)
581 BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags )
583 TRACE("%p %ld,%ld-%ld,%ld %04x %04x\n",
584 hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags );
586 if(flags & BF_DIAGONAL)
587 return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags);
588 else
589 return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags);
593 /************************************************************************
594 * UITOOLS_MakeSquareRect
596 * Utility to create a square rectangle and returning the width
598 static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst)
600 int Width = src->right - src->left;
601 int Height = src->bottom - src->top;
602 int SmallDiam = Width > Height ? Height : Width;
604 *dst = *src;
606 /* Make it a square box */
607 if(Width < Height) /* SmallDiam == Width */
609 dst->top += (Height-Width)/2;
610 dst->bottom = dst->top + SmallDiam;
612 else if(Width > Height) /* SmallDiam == Height */
614 dst->left += (Width-Height)/2;
615 dst->right = dst->left + SmallDiam;
618 return SmallDiam;
621 static void UITOOLS_DrawCheckedRect( HDC dc, LPRECT rect )
623 if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
625 HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55);
626 HBRUSH hbsave;
627 HBRUSH hb = CreatePatternBrush(hbm);
628 COLORREF bg;
630 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNFACE));
631 bg = SetBkColor(dc, RGB(255, 255, 255));
632 hbsave = (HBRUSH)SelectObject(dc, hb);
633 PatBlt(dc, rect->left, rect->top, rect->right-rect->left, rect->bottom-rect->top, 0x00FA0089);
634 SelectObject(dc, hbsave);
635 SetBkColor(dc, bg);
636 DeleteObject(hb);
637 DeleteObject(hbm);
639 else
641 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
645 /************************************************************************
646 * UITOOLS_DFC_ButtonPush
648 * Draw a push button coming from DrawFrameControl()
650 * Does a pretty good job in emulating MS behavior. Some quirks are
651 * however there because MS uses a TrueType font (Marlett) to draw
652 * the buttons.
654 static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags)
656 UINT edge;
657 RECT myr = *r;
659 if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT))
660 edge = EDGE_SUNKEN;
661 else
662 edge = EDGE_RAISED;
664 if(uFlags & DFCS_CHECKED)
666 if(uFlags & DFCS_MONO)
667 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
668 else
669 UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST);
671 if (!(uFlags & DFCS_TRANSPARENT))
672 UITOOLS_DrawCheckedRect( dc, &myr );
674 else
676 if(uFlags & DFCS_MONO)
678 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
679 if (!(uFlags & DFCS_TRANSPARENT))
680 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
682 else
684 UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags & DFCS_FLAT) | ((uFlags & DFCS_TRANSPARENT) ? 0 : BF_MIDDLE) | BF_RECT);
688 /* Adjust rectangle if asked */
689 if(uFlags & DFCS_ADJUSTRECT)
691 r->left += 2;
692 r->right -= 2;
693 r->top += 2;
694 r->bottom -= 2;
697 return TRUE;
701 /************************************************************************
702 * UITOOLS_DFC_ButtonChcek
704 * Draw a check/3state button coming from DrawFrameControl()
706 * Does a pretty good job in emulating MS behavior. Some quirks are
707 * however there because MS uses a TrueType font (Marlett) to draw
708 * the buttons.
711 static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags)
713 RECT myr, bar;
714 UINT flags = BF_RECT | BF_ADJUST;
716 UITOOLS_MakeSquareRect(r, &myr);
718 if(uFlags & DFCS_FLAT) flags |= BF_FLAT;
719 else if(uFlags & DFCS_MONO) flags |= BF_MONO;
721 UITOOLS95_DrawRectEdge( dc, &myr, EDGE_SUNKEN, flags );
723 if (!(uFlags & DFCS_TRANSPARENT))
725 if(uFlags & (DFCS_INACTIVE | DFCS_PUSHED))
726 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
727 else if( (uFlags & DFCS_BUTTON3STATE) && (uFlags & DFCS_CHECKED) )
728 UITOOLS_DrawCheckedRect( dc, &myr );
729 else
730 FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW));
733 if(uFlags & DFCS_CHECKED)
735 int i, k;
736 i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ?
737 COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
739 /* draw 7 bars, with h=3w to form the check */
740 bar.left = myr.left;
741 bar.top = myr.top + 2;
742 for (k = 0; k < 7; k++) {
743 bar.left = bar.left + 1;
744 bar.top = (k < 3) ? bar.top + 1 : bar.top - 1;
745 bar.bottom = bar.top + 3;
746 bar.right = bar.left + 1;
747 FillRect(dc, &bar, GetSysColorBrush(i));
750 return TRUE;
754 /************************************************************************
755 * UITOOLS_DFC_ButtonRadio
757 * Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
759 * Does a pretty good job in emulating MS behavior. Some quirks are
760 * however there because MS uses a TrueType font (Marlett) to draw
761 * the buttons.
763 static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags)
765 RECT myr;
766 int i;
767 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
768 int BorderShrink = SmallDiam / 16;
769 HPEN hpsave;
770 HBRUSH hbsave;
771 int xc, yc;
773 if(BorderShrink < 1) BorderShrink = 1;
775 if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE)
776 FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH));
778 xc = myr.left + SmallDiam - SmallDiam/2;
779 yc = myr.top + SmallDiam - SmallDiam/2;
781 /* Define bounding box */
782 i = 14*SmallDiam/16;
783 myr.left = xc - i+i/2;
784 myr.right = xc + i/2;
785 myr.top = yc - i+i/2;
786 myr.bottom = yc + i/2;
788 if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK)
790 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
791 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
792 SelectObject(dc, hbsave);
794 else
796 if(uFlags & (DFCS_FLAT|DFCS_MONO))
798 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_WINDOWFRAME));
799 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME));
800 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
801 SelectObject(dc, hbsave);
802 SelectObject(dc, hpsave);
804 else
806 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
807 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
808 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
810 SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNSHADOW));
811 SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW));
812 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
814 myr.left += BorderShrink;
815 myr.right -= BorderShrink;
816 myr.top += BorderShrink;
817 myr.bottom -= BorderShrink;
819 SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DLIGHT));
820 SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT));
821 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
823 SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DDKSHADOW));
824 SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW));
825 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
826 SelectObject(dc, hbsave);
827 SelectObject(dc, hpsave);
830 i = 10*SmallDiam/16;
831 myr.left = xc - i+i/2;
832 myr.right = xc + i/2;
833 myr.top = yc - i+i/2;
834 myr.bottom = yc + i/2;
835 i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE;
836 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
837 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
838 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
839 SelectObject(dc, hbsave);
840 SelectObject(dc, hpsave);
843 if(uFlags & DFCS_CHECKED)
845 i = 6*SmallDiam/16;
846 i = i < 1 ? 1 : i;
847 myr.left = xc - i+i/2;
848 myr.right = xc + i/2;
849 myr.top = yc - i+i/2;
850 myr.bottom = yc + i/2;
852 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
853 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
854 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
855 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
856 SelectObject(dc, hpsave);
857 SelectObject(dc, hbsave);
860 /* FIXME: M$ has a polygon in the center at relative points: */
861 /* 0.476, 0.476 (times SmallDiam, SmallDiam) */
862 /* 0.476, 0.525 */
863 /* 0.500, 0.500 */
864 /* 0.500, 0.499 */
865 /* when the button is unchecked. The reason for it is unknown. The */
866 /* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
867 /* least 3 times (it looks like a clip-region when you see it happen). */
868 /* I do not really see a reason why this should be implemented. If you */
869 /* have a good reason, let me know. Maybe this is a quirk in the Marlett */
870 /* font. */
872 return TRUE;
875 /***********************************************************************
876 * UITOOLS_DrawFrameButton
878 static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState)
880 switch(uState & 0xff)
882 case DFCS_BUTTONPUSH:
883 return UITOOLS95_DFC_ButtonPush(hdc, rc, uState);
885 case DFCS_BUTTONCHECK:
886 case DFCS_BUTTON3STATE:
887 return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState);
889 case DFCS_BUTTONRADIOIMAGE:
890 case DFCS_BUTTONRADIOMASK:
891 case DFCS_BUTTONRADIO:
892 return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState);
894 default:
895 WARN("Invalid button state=0x%04x\n", uState);
898 return FALSE;
901 /***********************************************************************
902 * UITOOLS_DrawFrameCaption
904 * Draw caption buttons (win95), coming from DrawFrameControl()
907 static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags)
909 POINT Line1[10];
910 POINT Line2[10];
911 int Line1N;
912 int Line2N;
913 RECT myr;
914 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2;
915 int i;
916 HBRUSH hbsave;
917 HPEN hpsave;
918 HFONT hfsave, hf;
919 int colorIdx = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
920 int xc = (myr.left+myr.right)/2;
921 int yc = (myr.top+myr.bottom)/2;
922 int edge, move;
923 char str[2] = "?";
924 UINT alignsave;
925 int bksave;
926 COLORREF clrsave;
927 SIZE size;
929 UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00);
931 switch(uFlags & 0xff)
933 case DFCS_CAPTIONCLOSE:
935 /* The "X" is made by drawing a series of lines.
936 * The number of lines drawn depends on the size
937 * of the bounding rect. e.g. For a 6x5 inside rect,
938 * two lines are drawn from top-left to bottom-right,
939 * and two lines from top-right to bottom-left.
941 * 0 1 2 3 4 5 0 1 2 3 4 5
942 * 1 * * * *
943 * 2 * * * *
944 * 3 * * * *
945 * 4 * * * *
947 * Drawing one line for every 6 pixels in width
948 * seems to provide the best proportions.
951 POINT start, oldPos;
952 INT width = myr.right - myr.left - 5;
953 INT height = myr.bottom - myr.top - 6;
954 INT numLines = (width / 6) + 1;
956 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
958 start.x = myr.left + 2;
959 start.y = myr.top + 2;
961 if (width < 6)
962 height = width;
963 else
964 start.y++;
966 if (uFlags & DFCS_PUSHED)
968 start.x++;
969 start.y++;
972 /* now use the width of each line */
973 width -= numLines - 1;
975 for (i = 0; i < numLines; i++)
977 MoveToEx(dc, start.x + i, start.y, &oldPos);
978 LineTo(dc, start.x + i + width, start.y + height);
980 MoveToEx(dc, start.x + i, start.y + height - 1, &oldPos);
981 LineTo(dc, start.x + i + width, start.y - 1);
984 SelectObject(dc, hpsave);
985 return TRUE;
988 case DFCS_CAPTIONHELP:
989 /* This one breaks the flow */
990 /* FIXME: We need the Marlett font in order to get this right. */
992 hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
993 ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
994 DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System");
995 alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT);
996 bksave = SetBkMode(dc, TRANSPARENT);
997 clrsave = GetTextColor(dc);
998 hfsave = (HFONT)SelectObject(dc, hf);
999 GetTextExtentPoint32A(dc, str, 1, &size);
1001 if(uFlags & DFCS_INACTIVE)
1003 SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT));
1004 TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1);
1006 SetTextColor(dc, GetSysColor(colorIdx));
1007 TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1);
1009 SelectObject(dc, hfsave);
1010 SetTextColor(dc, clrsave);
1011 SetBkMode(dc, bksave);
1012 SetTextAlign(dc, alignsave);
1013 DeleteObject(hf);
1014 return TRUE;
1016 case DFCS_CAPTIONMIN:
1017 Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2;
1018 Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750;
1019 Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1;
1020 Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750;
1021 Line1N = 4;
1022 Line2N = 0;
1023 break;
1025 case DFCS_CAPTIONMAX:
1026 edge = 47*SmallDiam/750;
1027 Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3;
1028 Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1;
1029 Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750;
1030 Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750;
1031 Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750;
1032 Line1[3].x = Line1[4].x = Line1[1].x - edge;
1034 Line2[0].x = Line2[5].x = Line1[0].x;
1035 Line2[3].x = Line2[4].x = Line1[1].x;
1036 Line2[1].x = Line2[2].x = Line1[0].x + edge;
1037 Line2[0].y = Line2[1].y = Line1[0].y;
1038 Line2[4].y = Line2[5].y = Line1[2].y;
1039 Line2[2].y = Line2[3].y = Line1[2].y - edge;
1040 Line1N = 6;
1041 Line2N = 6;
1042 break;
1044 case DFCS_CAPTIONRESTORE:
1045 /* FIXME: this one looks bad at small sizes < 15x15 :( */
1046 edge = 47*SmallDiam/750;
1047 move = 420*SmallDiam/750;
1048 Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2;
1049 Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1;
1050 Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750;
1051 Line1[7].x = Line1[8].x = Line1[0].x + edge;
1052 Line1[1].x = Line1[2].x = Line1[0].x + move;
1053 Line1[5].x = Line1[6].x = Line1[1].x - edge;
1054 Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750;
1055 Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750;
1056 Line1[4].y = Line1[5].y = Line1[2].y - edge;
1057 Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750;
1059 Line2[1].x = Line2[2].x = Line1[3].x;
1060 Line2[7].x = Line2[8].x = Line2[1].x - edge;
1061 Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move;
1062 Line2[5].x = Line2[6].x = Line2[0].x + edge;
1063 Line2[0].y = Line2[1].y = Line1[9].y;
1064 Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750;
1065 Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750;
1066 Line2[6].y = Line2[7].y = Line2[2].y - edge;
1067 Line1N = 10;
1068 Line2N = 10;
1069 break;
1071 default:
1072 WARN("Invalid caption; flags=0x%04x\n", uFlags);
1073 return FALSE;
1076 /* Here the drawing takes place */
1077 if(uFlags & DFCS_INACTIVE)
1079 /* If we have an inactive button, then you see a shadow */
1080 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1081 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
1082 Polygon(dc, Line1, Line1N);
1083 if(Line2N > 0)
1084 Polygon(dc, Line2, Line2N);
1085 SelectObject(dc, hpsave);
1086 SelectObject(dc, hbsave);
1089 /* Correct for the shadow shift */
1090 if (!(uFlags & DFCS_PUSHED))
1092 for(i = 0; i < Line1N; i++)
1094 Line1[i].x--;
1095 Line1[i].y--;
1097 for(i = 0; i < Line2N; i++)
1099 Line2[i].x--;
1100 Line2[i].y--;
1104 /* Make the final picture */
1105 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(colorIdx));
1106 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
1108 Polygon(dc, Line1, Line1N);
1109 if(Line2N > 0)
1110 Polygon(dc, Line2, Line2N);
1111 SelectObject(dc, hpsave);
1112 SelectObject(dc, hbsave);
1114 return TRUE;
1118 /************************************************************************
1119 * UITOOLS_DrawFrameScroll
1121 * Draw a scroll-bar control coming from DrawFrameControl()
1123 static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags)
1125 POINT Line[4];
1126 RECT myr;
1127 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2;
1128 int i;
1129 HBRUSH hbsave, hb, hb2;
1130 HPEN hpsave, hp, hp2;
1131 int tri = 290*SmallDiam/1000 - 1;
1132 int d46, d93;
1135 * This fixes a problem with really tiny "scroll" buttons. In particular
1136 * with the updown control.
1137 * Making sure that the arrow is as least 3 pixels wide (or high).
1139 if (tri == 0)
1140 tri = 1;
1142 switch(uFlags & 0xff)
1144 case DFCS_SCROLLCOMBOBOX:
1145 case DFCS_SCROLLDOWN:
1146 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1147 Line[2].y = myr.top + 687*SmallDiam/1000 + 1;
1148 Line[0].x = Line[2].x - tri;
1149 Line[1].x = Line[2].x + tri;
1150 Line[0].y = Line[1].y = Line[2].y - tri;
1151 break;
1153 case DFCS_SCROLLUP:
1154 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1155 Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1);
1156 Line[0].x = Line[2].x - tri;
1157 Line[1].x = Line[2].x + tri;
1158 Line[0].y = Line[1].y = Line[2].y + tri;
1159 break;
1161 case DFCS_SCROLLLEFT:
1162 Line[2].x = myr.right - (687*SmallDiam/1000 + 1);
1163 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1164 Line[0].y = Line[2].y - tri;
1165 Line[1].y = Line[2].y + tri;
1166 Line[0].x = Line[1].x = Line[2].x + tri;
1167 break;
1169 case DFCS_SCROLLRIGHT:
1170 Line[2].x = myr.left + 687*SmallDiam/1000 + 1;
1171 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1172 Line[0].y = Line[2].y - tri;
1173 Line[1].y = Line[2].y + tri;
1174 Line[0].x = Line[1].x = Line[2].x - tri;
1175 break;
1177 case DFCS_SCROLLSIZEGRIP:
1178 /* This one breaks the flow... */
1179 UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0));
1180 hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN));
1181 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH));
1182 if(uFlags & (DFCS_MONO|DFCS_FLAT))
1184 hp = hp2 = SYSCOLOR_GetPen(COLOR_WINDOWFRAME);
1185 hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME);
1187 else
1189 hp = SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT);
1190 hp2 = SYSCOLOR_GetPen(COLOR_BTNSHADOW);
1191 hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT);
1192 hb2 = GetSysColorBrush(COLOR_BTNSHADOW);
1194 Line[0].x = Line[1].x = r->right-1;
1195 Line[2].y = Line[3].y = r->bottom-1;
1196 d46 = 46*SmallDiam/750;
1197 d93 = 93*SmallDiam/750;
1199 i = 586*SmallDiam/750;
1200 Line[0].y = r->bottom - i - 1;
1201 Line[3].x = r->right - i - 1;
1202 Line[1].y = Line[0].y + d46;
1203 Line[2].x = Line[3].x + d46;
1204 SelectObject(dc, hb);
1205 SelectObject(dc, hp);
1206 Polygon(dc, Line, 4);
1208 Line[1].y++; Line[2].x++;
1209 Line[0].y = Line[1].y + d93;
1210 Line[3].x = Line[2].x + d93;
1211 SelectObject(dc, hb2);
1212 SelectObject(dc, hp2);
1213 Polygon(dc, Line, 4);
1215 i = 398*SmallDiam/750;
1216 Line[0].y = r->bottom - i - 1;
1217 Line[3].x = r->right - i - 1;
1218 Line[1].y = Line[0].y + d46;
1219 Line[2].x = Line[3].x + d46;
1220 SelectObject(dc, hb);
1221 SelectObject(dc, hp);
1222 Polygon(dc, Line, 4);
1224 Line[1].y++; Line[2].x++;
1225 Line[0].y = Line[1].y + d93;
1226 Line[3].x = Line[2].x + d93;
1227 SelectObject(dc, hb2);
1228 SelectObject(dc, hp2);
1229 Polygon(dc, Line, 4);
1231 i = 210*SmallDiam/750;
1232 Line[0].y = r->bottom - i - 1;
1233 Line[3].x = r->right - i - 1;
1234 Line[1].y = Line[0].y + d46;
1235 Line[2].x = Line[3].x + d46;
1236 SelectObject(dc, hb);
1237 SelectObject(dc, hp);
1238 Polygon(dc, Line, 4);
1240 Line[1].y++; Line[2].x++;
1241 Line[0].y = Line[1].y + d93;
1242 Line[3].x = Line[2].x + d93;
1243 SelectObject(dc, hb2);
1244 SelectObject(dc, hp2);
1245 Polygon(dc, Line, 4);
1247 SelectObject(dc, hpsave);
1248 SelectObject(dc, hbsave);
1249 return TRUE;
1251 default:
1252 WARN("Invalid scroll; flags=0x%04x\n", uFlags);
1253 return FALSE;
1256 /* Here do the real scroll-bar controls end up */
1257 if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) )
1258 /* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */
1259 /* want for the normal scroll-arrow button. */
1260 UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT);
1261 else
1262 UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) );
1264 if(uFlags & DFCS_INACTIVE)
1266 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1267 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
1268 Polygon(dc, Line, 3);
1269 SelectObject(dc, hpsave);
1270 SelectObject(dc, hbsave);
1273 if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) )
1274 for(i = 0; i < 3; i++)
1276 Line[i].x--;
1277 Line[i].y--;
1280 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
1281 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
1282 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
1283 Polygon(dc, Line, 3);
1284 SelectObject(dc, hpsave);
1285 SelectObject(dc, hbsave);
1287 return TRUE;
1290 /************************************************************************
1291 * UITOOLS_DrawFrameMenu
1293 * Draw a menu control coming from DrawFrameControl()
1295 static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags)
1297 POINT Points[6];
1298 RECT myr;
1299 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
1300 int i;
1301 HBRUSH hbsave;
1302 HPEN hpsave;
1303 int xe, ye;
1304 int xc, yc;
1305 BOOL retval = TRUE;
1307 /* Using black and white seems to be utterly wrong, but win95 doesn't */
1308 /* use anything else. I think I tried all sys-colors to change things */
1309 /* without luck. It seems as if this behavior is inherited from the */
1310 /* win31 DFC() implementation... (you remember, B/W menus). */
1312 FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH));
1314 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
1315 hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN));
1317 switch(uFlags & 0xff)
1319 case DFCS_MENUARROW:
1320 i = 187*SmallDiam/750;
1321 Points[2].x = myr.left + 468*SmallDiam/750;
1322 Points[2].y = myr.top + 352*SmallDiam/750+1;
1323 Points[0].y = Points[2].y - i;
1324 Points[1].y = Points[2].y + i;
1325 Points[0].x = Points[1].x = Points[2].x - i;
1326 Polygon(dc, Points, 3);
1327 break;
1329 case DFCS_MENUBULLET:
1330 xe = myr.left;
1331 ye = myr.top + SmallDiam - SmallDiam/2;
1332 xc = myr.left + SmallDiam - SmallDiam/2;
1333 yc = myr.top + SmallDiam - SmallDiam/2;
1334 i = 234*SmallDiam/750;
1335 i = i < 1 ? 1 : i;
1336 myr.left = xc - i+i/2;
1337 myr.right = xc + i/2;
1338 myr.top = yc - i+i/2;
1339 myr.bottom = yc + i/2;
1340 Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
1341 break;
1343 case DFCS_MENUCHECK:
1344 Points[0].x = myr.left + 253*SmallDiam/1000;
1345 Points[0].y = myr.top + 445*SmallDiam/1000;
1346 Points[1].x = myr.left + 409*SmallDiam/1000;
1347 Points[1].y = Points[0].y + (Points[1].x-Points[0].x);
1348 Points[2].x = myr.left + 690*SmallDiam/1000;
1349 Points[2].y = Points[1].y - (Points[2].x-Points[1].x);
1350 Points[3].x = Points[2].x;
1351 Points[3].y = Points[2].y + 3*SmallDiam/16;
1352 Points[4].x = Points[1].x;
1353 Points[4].y = Points[1].y + 3*SmallDiam/16;
1354 Points[5].x = Points[0].x;
1355 Points[5].y = Points[0].y + 3*SmallDiam/16;
1356 Polygon(dc, Points, 6);
1357 break;
1359 default:
1360 WARN("Invalid menu; flags=0x%04x\n", uFlags);
1361 retval = FALSE;
1362 break;
1365 SelectObject(dc, hpsave);
1366 SelectObject(dc, hbsave);
1367 return retval;
1371 /**********************************************************************
1372 * DrawFrameControl (USER32.@)
1374 BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType,
1375 UINT uState )
1377 /* Win95 doesn't support drawing in other mapping modes */
1378 if(GetMapMode(hdc) != MM_TEXT)
1379 return FALSE;
1381 switch(uType)
1383 case DFC_BUTTON:
1384 return UITOOLS95_DrawFrameButton(hdc, rc, uState);
1385 case DFC_CAPTION:
1386 return UITOOLS95_DrawFrameCaption(hdc, rc, uState);
1387 case DFC_MENU:
1388 return UITOOLS95_DrawFrameMenu(hdc, rc, uState);
1389 /*case DFC_POPUPMENU:
1390 FIXME("DFC_POPUPMENU: not implemented\n");
1391 break;*/
1392 case DFC_SCROLL:
1393 return UITOOLS95_DrawFrameScroll(hdc, rc, uState);
1394 default:
1395 WARN("(%p,%p,%d,%x), bad type!\n", hdc,rc,uType,uState );
1397 return FALSE;