winepulse.drv: add a pulseaudio driver
[wine/hacks.git] / dlls / d3dx9_36 / d3dx9_36_private.h
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1 /*
2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
5 * Copyright (C) 2008 Stefan Dösinger
6 * Copyright (C) 2009 Matteo Bruni
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_D3DX9_36_PRIVATE_H
25 #define __WINE_D3DX9_36_PRIVATE_H
27 #include <stdarg.h>
29 #define COBJMACROS
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "d3dx9.h"
35 /* for internal use */
36 typedef enum _FormatType {
37 FORMAT_ARGB, /* unsigned */
38 FORMAT_UNKNOWN
39 } FormatType;
41 typedef struct _PixelFormatDesc {
42 D3DFORMAT format;
43 BYTE bits[4];
44 BYTE shift[4];
45 UINT bytes_per_pixel;
46 FormatType type;
47 } PixelFormatDesc;
49 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
50 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
52 const PixelFormatDesc *get_format_info(D3DFORMAT format);
55 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
57 /* ID3DXBUFFER */
58 typedef struct ID3DXBufferImpl
60 /* IUnknown fields */
61 const ID3DXBufferVtbl *lpVtbl;
62 LONG ref;
64 /* ID3DXBuffer fields */
65 DWORD *buffer;
66 DWORD bufferSize;
67 } ID3DXBufferImpl;
70 /* ID3DXFont */
71 typedef struct ID3DXFontImpl
73 /* IUnknown fields */
74 const ID3DXFontVtbl *lpVtbl;
75 LONG ref;
77 /* ID3DXFont fields */
78 IDirect3DDevice9 *device;
79 D3DXFONT_DESCW desc;
81 HDC hdc;
82 HFONT hfont;
83 } ID3DXFontImpl;
85 /* ID3DXMatrixStack */
86 typedef struct ID3DXMatrixStackImpl
88 /* IUnknown fields */
89 const ID3DXMatrixStackVtbl *lpVtbl;
90 LONG ref;
92 /* ID3DXMatrixStack fields */
93 unsigned int current;
94 unsigned int stack_size;
95 D3DXMATRIX *stack;
96 } ID3DXMatrixStackImpl;
98 /*ID3DXSprite */
99 typedef struct _SPRITE {
100 LPDIRECT3DTEXTURE9 texture;
101 UINT texw, texh;
102 RECT rect;
103 D3DXVECTOR3 center;
104 D3DXVECTOR3 pos;
105 D3DCOLOR color;
106 } SPRITE;
108 typedef struct ID3DXSpriteImpl
110 /* IUnknown fields */
111 const ID3DXSpriteVtbl *lpVtbl;
112 LONG ref;
114 /* ID3DXSprite fields */
115 IDirect3DDevice9 *device;
116 IDirect3DVertexDeclaration9 *vdecl;
117 IDirect3DStateBlock9 *stateblock;
118 D3DXMATRIX transform;
119 D3DXMATRIX view;
120 DWORD flags;
121 BOOL ready;
123 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
124 DWORD texfilter_caps;
125 DWORD maxanisotropy;
126 DWORD alphacmp_caps;
128 SPRITE *sprites;
129 int sprite_count; /* number of sprites to be drawn */
130 int allocated_sprites; /* number of (pre-)allocated sprites */
131 } ID3DXSpriteImpl;
133 /* Shader assembler definitions */
134 typedef enum _shader_type {
135 ST_VERTEX,
136 ST_PIXEL,
137 } shader_type;
139 typedef enum BWRITER_COMPARISON_TYPE {
140 BWRITER_COMPARISON_NONE,
141 BWRITER_COMPARISON_GT,
142 BWRITER_COMPARISON_EQ,
143 BWRITER_COMPARISON_GE,
144 BWRITER_COMPARISON_LT,
145 BWRITER_COMPARISON_NE,
146 BWRITER_COMPARISON_LE
147 } BWRITER_COMPARISON_TYPE;
149 struct constant {
150 DWORD regnum;
151 union {
152 float f;
153 INT i;
154 BOOL b;
155 DWORD d;
156 } value[4];
159 struct shader_reg {
160 DWORD type;
161 DWORD regnum;
162 struct shader_reg *rel_reg;
163 DWORD srcmod;
164 union {
165 DWORD swizzle;
166 DWORD writemask;
170 struct instruction {
171 DWORD opcode;
172 DWORD dstmod;
173 DWORD shift;
174 BWRITER_COMPARISON_TYPE comptype;
175 BOOL has_dst;
176 struct shader_reg dst;
177 struct shader_reg *src;
178 unsigned int num_srcs; /* For freeing the rel_regs */
179 BOOL has_predicate;
180 struct shader_reg predicate;
181 BOOL coissue;
184 struct declaration {
185 DWORD usage, usage_idx;
186 DWORD regnum;
187 DWORD mod;
188 DWORD writemask;
189 BOOL builtin;
192 struct samplerdecl {
193 DWORD type;
194 DWORD regnum;
195 DWORD mod;
198 #define INSTRARRAY_INITIAL_SIZE 8
199 struct bwriter_shader {
200 shader_type type;
202 /* Shader version selected */
203 DWORD version;
205 /* Local constants. Every constant that is not defined below is loaded from
206 * the global constant set at shader runtime
208 struct constant **constF;
209 struct constant **constI;
210 struct constant **constB;
211 unsigned int num_cf, num_ci, num_cb;
213 /* Declared input and output varyings */
214 struct declaration *inputs, *outputs;
215 unsigned int num_inputs, num_outputs;
216 struct samplerdecl *samplers;
217 unsigned int num_samplers;
219 /* Are special pixel shader 3.0 registers declared? */
220 BOOL vPos, vFace;
222 /* Array of shader instructions - The shader code itself */
223 struct instruction **instr;
224 unsigned int num_instrs, instr_alloc_size;
227 static inline LPVOID asm_alloc(SIZE_T size) {
228 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
231 static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
232 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
235 static inline BOOL asm_free(LPVOID ptr) {
236 return HeapFree(GetProcessHeap(), 0, ptr);
239 struct asm_parser;
241 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
242 * too it has to know it as well
244 struct rel_reg {
245 BOOL has_rel_reg;
246 DWORD type;
247 DWORD additional_offset;
248 DWORD rel_regnum;
249 DWORD swizzle;
252 #define MAX_SRC_REGS 4
254 struct src_regs {
255 struct shader_reg reg[MAX_SRC_REGS];
256 unsigned int count;
259 struct asmparser_backend {
260 void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
261 void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
262 void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
264 void (*dstreg)(struct asm_parser *This, struct instruction *instr,
265 const struct shader_reg *dst);
266 void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
267 const struct shader_reg *src);
269 void (*predicate)(struct asm_parser *This,
270 const struct shader_reg *predicate);
271 void (*coissue)(struct asm_parser *This);
273 void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
274 const struct shader_reg *reg);
275 void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
276 DWORD mod, const struct shader_reg *reg);
277 void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
278 DWORD regnum, unsigned int line_no);
280 void (*end)(struct asm_parser *This);
282 void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
283 BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
284 const struct src_regs *srcs, int expectednsrcs);
287 struct instruction *alloc_instr(unsigned int srcs);
288 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
289 BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
290 BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
291 BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
292 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
293 DWORD usage_idx, DWORD mod, BOOL output,
294 DWORD regnum, DWORD writemask, BOOL builtin);
295 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
296 DWORD mod, DWORD regnum);
298 #define MESSAGEBUFFER_INITIAL_SIZE 256
300 struct asm_parser {
301 /* The function table of the parser implementation */
302 const struct asmparser_backend *funcs;
304 /* Private data follows */
305 struct bwriter_shader *shader;
306 unsigned int m3x3pad_count;
308 enum parse_status {
309 PARSE_SUCCESS = 0,
310 PARSE_WARN = 1,
311 PARSE_ERR = 2
312 } status;
313 char *messages;
314 unsigned int messagesize;
315 unsigned int messagecapacity;
316 unsigned int line_no;
319 extern struct asm_parser asm_ctx;
321 void create_vs10_parser(struct asm_parser *ret);
322 void create_vs11_parser(struct asm_parser *ret);
323 void create_vs20_parser(struct asm_parser *ret);
324 void create_vs2x_parser(struct asm_parser *ret);
325 void create_vs30_parser(struct asm_parser *ret);
326 void create_ps20_parser(struct asm_parser *ret);
327 void create_ps2x_parser(struct asm_parser *ret);
328 void create_ps30_parser(struct asm_parser *ret);
330 struct bwriter_shader *parse_asm_shader(char **messages);
332 #ifdef __GNUC__
333 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
334 #else
335 #define PRINTF_ATTR(fmt,args)
336 #endif
338 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
339 void set_parse_status(struct asm_parser *ctx, enum parse_status status);
341 /* A reasonable value as initial size */
342 #define BYTECODEBUFFER_INITIAL_SIZE 32
343 struct bytecode_buffer {
344 DWORD *data;
345 DWORD size;
346 DWORD alloc_size;
347 /* For tracking rare out of memory situations without passing
348 * return values around everywhere
350 HRESULT state;
353 struct bc_writer; /* Predeclaration for use in vtable parameters */
355 typedef void (*instr_writer)(struct bc_writer *This,
356 const struct instruction *instr,
357 struct bytecode_buffer *buffer);
359 struct bytecode_backend {
360 void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
361 struct bytecode_buffer *buffer);
362 void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
363 struct bytecode_buffer *buffer);
364 void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
365 struct bytecode_buffer *buffer);
366 void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
367 struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
368 void (*opcode)(struct bc_writer *This, const struct instruction *instr,
369 DWORD token, struct bytecode_buffer *buffer);
371 const struct instr_handler_table {
372 DWORD opcode;
373 instr_writer func;
374 } *instructions;
377 /* Bytecode writing stuff */
378 struct bc_writer {
379 const struct bytecode_backend *funcs;
381 /* Avoid result checking */
382 HRESULT state;
384 DWORD version;
386 /* Vertex shader varying mapping */
387 DWORD oPos_regnum;
388 DWORD oD_regnum[2];
389 DWORD oT_regnum[8];
390 DWORD oFog_regnum;
391 DWORD oFog_mask;
392 DWORD oPts_regnum;
393 DWORD oPts_mask;
395 /* Pixel shader specific members */
396 DWORD t_regnum[8];
397 DWORD v_regnum[2];
400 /* Debug utility routines */
401 const char *debug_print_srcmod(DWORD mod);
402 const char *debug_print_dstmod(DWORD mod);
403 const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
404 const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
405 const char *debug_print_swizzle(DWORD swizzle);
406 const char *debug_print_writemask(DWORD mask);
407 const char *debug_print_comp(DWORD comp);
408 const char *debug_print_opcode(DWORD opcode);
410 /* Utilities for internal->d3d constant mapping */
411 DWORD d3d9_swizzle(DWORD bwriter_swizzle);
412 DWORD d3d9_writemask(DWORD bwriter_writemask);
413 DWORD d3d9_srcmod(DWORD bwriter_srcmod);
414 DWORD d3d9_dstmod(DWORD bwriter_mod);
415 DWORD d3d9_comparetype(DWORD bwriter_comparetype);
416 DWORD d3d9_sampler(DWORD bwriter_sampler);
417 DWORD d3d9_register(DWORD bwriter_register);
418 DWORD d3d9_opcode(DWORD bwriter_opcode);
420 /* Used to signal an incorrect swizzle/writemask */
421 #define SWIZZLE_ERR ~0U
424 Enumerations and defines used in the bytecode writer
425 intermediate representation
427 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
428 BWRITERSIO_NOP,
429 BWRITERSIO_MOV,
430 BWRITERSIO_ADD,
431 BWRITERSIO_SUB,
432 BWRITERSIO_MAD,
433 BWRITERSIO_MUL,
434 BWRITERSIO_RCP,
435 BWRITERSIO_RSQ,
436 BWRITERSIO_DP3,
437 BWRITERSIO_DP4,
438 BWRITERSIO_MIN,
439 BWRITERSIO_MAX,
440 BWRITERSIO_SLT,
441 BWRITERSIO_SGE,
442 BWRITERSIO_EXP,
443 BWRITERSIO_LOG,
444 BWRITERSIO_LIT,
445 BWRITERSIO_DST,
446 BWRITERSIO_LRP,
447 BWRITERSIO_FRC,
448 BWRITERSIO_M4x4,
449 BWRITERSIO_M4x3,
450 BWRITERSIO_M3x4,
451 BWRITERSIO_M3x3,
452 BWRITERSIO_M3x2,
453 BWRITERSIO_CALL,
454 BWRITERSIO_CALLNZ,
455 BWRITERSIO_LOOP,
456 BWRITERSIO_RET,
457 BWRITERSIO_ENDLOOP,
458 BWRITERSIO_LABEL,
459 BWRITERSIO_DCL,
460 BWRITERSIO_POW,
461 BWRITERSIO_CRS,
462 BWRITERSIO_SGN,
463 BWRITERSIO_ABS,
464 BWRITERSIO_NRM,
465 BWRITERSIO_SINCOS,
466 BWRITERSIO_REP,
467 BWRITERSIO_ENDREP,
468 BWRITERSIO_IF,
469 BWRITERSIO_IFC,
470 BWRITERSIO_ELSE,
471 BWRITERSIO_ENDIF,
472 BWRITERSIO_BREAK,
473 BWRITERSIO_BREAKC,
474 BWRITERSIO_MOVA,
475 BWRITERSIO_DEFB,
476 BWRITERSIO_DEFI,
478 BWRITERSIO_TEXKILL,
479 BWRITERSIO_TEX,
480 BWRITERSIO_EXPP,
481 BWRITERSIO_LOGP,
482 BWRITERSIO_DEF,
483 BWRITERSIO_CMP,
484 BWRITERSIO_DP2ADD,
485 BWRITERSIO_DSX,
486 BWRITERSIO_DSY,
487 BWRITERSIO_TEXLDD,
488 BWRITERSIO_SETP,
489 BWRITERSIO_TEXLDL,
490 BWRITERSIO_BREAKP,
491 BWRITERSIO_TEXLDP,
492 BWRITERSIO_TEXLDB,
494 BWRITERSIO_COMMENT,
495 BWRITERSIO_END,
496 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
498 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
499 BWRITERSPR_TEMP,
500 BWRITERSPR_INPUT,
501 BWRITERSPR_CONST,
502 BWRITERSPR_ADDR,
503 BWRITERSPR_TEXTURE,
504 BWRITERSPR_RASTOUT,
505 BWRITERSPR_ATTROUT,
506 BWRITERSPR_TEXCRDOUT,
507 BWRITERSPR_OUTPUT,
508 BWRITERSPR_CONSTINT,
509 BWRITERSPR_COLOROUT,
510 BWRITERSPR_DEPTHOUT,
511 BWRITERSPR_SAMPLER,
512 BWRITERSPR_CONSTBOOL,
513 BWRITERSPR_LOOP,
514 BWRITERSPR_MISCTYPE,
515 BWRITERSPR_LABEL,
516 BWRITERSPR_PREDICATE
517 } BWRITERSHADER_PARAM_REGISTER_TYPE;
519 typedef enum _BWRITERVS_RASTOUT_OFFSETS
521 BWRITERSRO_POSITION,
522 BWRITERSRO_FOG,
523 BWRITERSRO_POINT_SIZE
524 } BWRITERVS_RASTOUT_OFFSETS;
526 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
527 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
528 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
529 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
530 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
532 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
533 BWRITERSPDM_NONE = 0,
534 BWRITERSPDM_SATURATE = 1,
535 BWRITERSPDM_PARTIALPRECISION = 2,
536 BWRITERSPDM_MSAMPCENTROID = 4,
537 } BWRITERSHADER_PARAM_DSTMOD_TYPE;
539 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
540 BWRITERSTT_UNKNOWN = 0,
541 BWRITERSTT_1D = 1,
542 BWRITERSTT_2D = 2,
543 BWRITERSTT_CUBE = 3,
544 BWRITERSTT_VOLUME = 4,
545 } BWRITERSAMPLER_TEXTURE_TYPE;
547 #define BWRITERSI_TEXLD_PROJECT 1
548 #define BWRITERSI_TEXLD_BIAS 2
550 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
551 BWRITERSPSM_NONE = 0,
552 BWRITERSPSM_NEG,
553 BWRITERSPSM_BIAS,
554 BWRITERSPSM_BIASNEG,
555 BWRITERSPSM_SIGN,
556 BWRITERSPSM_SIGNNEG,
557 BWRITERSPSM_COMP,
558 BWRITERSPSM_X2,
559 BWRITERSPSM_X2NEG,
560 BWRITERSPSM_DZ,
561 BWRITERSPSM_DW,
562 BWRITERSPSM_ABS,
563 BWRITERSPSM_ABSNEG,
564 BWRITERSPSM_NOT,
565 } BWRITERSHADER_PARAM_SRCMOD_TYPE;
567 #define BWRITER_SM1_VS 0xfffe
568 #define BWRITER_SM1_PS 0xffff
570 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
571 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
573 #define BWRITERVS_SWIZZLE_SHIFT 16
574 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
576 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
577 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
578 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
579 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
581 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
582 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
583 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
584 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
586 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
587 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
588 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
589 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
591 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
592 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
593 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
594 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
596 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
598 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
599 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
600 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
601 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
603 typedef enum _BWRITERDECLUSAGE {
604 BWRITERDECLUSAGE_POSITION,
605 BWRITERDECLUSAGE_BLENDWEIGHT,
606 BWRITERDECLUSAGE_BLENDINDICES,
607 BWRITERDECLUSAGE_NORMAL,
608 BWRITERDECLUSAGE_PSIZE,
609 BWRITERDECLUSAGE_TEXCOORD,
610 BWRITERDECLUSAGE_TANGENT,
611 BWRITERDECLUSAGE_BINORMAL,
612 BWRITERDECLUSAGE_TESSFACTOR,
613 BWRITERDECLUSAGE_POSITIONT,
614 BWRITERDECLUSAGE_COLOR,
615 BWRITERDECLUSAGE_FOG,
616 BWRITERDECLUSAGE_DEPTH,
617 BWRITERDECLUSAGE_SAMPLE
618 } BWRITERDECLUSAGE;
620 struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
621 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
622 void SlDeleteShader(struct bwriter_shader *shader);
624 #endif /* __WINE_D3DX9_36_PRIVATE_H */