1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 /*****************************************************************************
34 * IDirect3DVertexBuffer7::QueryInterface
36 * The QueryInterface Method for Vertex Buffers
37 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
40 * riid: Queryied Interface id
41 * obj: Address to return the interface pointer
45 * E_NOINTERFACE if the interface wasn't found
47 *****************************************************************************/
49 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
53 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
55 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
57 /* By default, set the object pointer to NULL */
60 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
62 IUnknown_AddRef(iface
);
64 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
67 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
69 IUnknown_AddRef(iface
);
70 *obj
= &This
->IDirect3DVertexBuffer_vtbl
;
71 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
76 IUnknown_AddRef(iface
);
78 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
81 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
86 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
90 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
92 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), riid
, obj
);
95 /*****************************************************************************
96 * IDirect3DVertexBuffer7::AddRef
98 * AddRef for Vertex Buffers
103 *****************************************************************************/
105 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
107 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
108 ULONG ref
= InterlockedIncrement(&This
->ref
);
110 TRACE("%p increasing refcount to %u.\n", This
, ref
);
116 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
118 TRACE("iface %p.\n", iface
);
120 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
124 /*****************************************************************************
125 * IDirect3DVertexBuffer7::Release
127 * Release for Vertex Buffers
132 *****************************************************************************/
134 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
136 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
137 ULONG ref
= InterlockedDecrement(&This
->ref
);
139 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
143 IWineD3DBuffer
*curVB
= NULL
;
146 EnterCriticalSection(&ddraw_cs
);
147 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
148 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
149 * and they should get unset there before they are destroyed
151 IWineD3DDevice_GetStreamSource(This
->ddraw
->wineD3DDevice
,
152 0 /* Stream number */,
156 if(curVB
== This
->wineD3DVertexBuffer
)
158 IWineD3DDevice_SetStreamSource(This
->ddraw
->wineD3DDevice
,
159 0 /* Steam number */,
160 NULL
/* stream data */,
166 IWineD3DBuffer_Release(curVB
); /* For the GetStreamSource */
169 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
170 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
171 LeaveCriticalSection(&ddraw_cs
);
172 HeapFree(GetProcessHeap(), 0, This
);
180 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
182 TRACE("iface %p.\n", iface
);
184 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
187 /*****************************************************************************
188 * IDirect3DVertexBuffer Methods
189 *****************************************************************************/
191 /*****************************************************************************
192 * IDirect3DVertexBuffer7::Lock
194 * Locks the vertex buffer and returns a pointer to the vertex data
195 * Locking vertex buffers is similar to locking surfaces, because Windows
196 * uses surfaces to store vertex data internally (According to the DX sdk)
199 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
200 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
201 * Data: Returns a pointer to the vertex data
202 * Size: Returns the size of the buffer if not NULL
206 * DDERR_INVALIDPARAMS if Data is NULL
207 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
209 *****************************************************************************/
210 static HRESULT WINAPI
211 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
216 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
217 WINED3DBUFFER_DESC Desc
;
219 DWORD wined3d_flags
= 0;
221 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
223 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
224 * nosyslock: Not applicable
226 if(!(Flags
& DDLOCK_WAIT
)) wined3d_flags
|= WINED3DLOCK_DONOTWAIT
;
227 if(Flags
& DDLOCK_READONLY
) wined3d_flags
|= WINED3DLOCK_READONLY
;
228 if(Flags
& DDLOCK_NOOVERWRITE
) wined3d_flags
|= WINED3DLOCK_NOOVERWRITE
;
229 if(Flags
& DDLOCK_DISCARDCONTENTS
) wined3d_flags
|= WINED3DLOCK_DISCARD
;
231 EnterCriticalSection(&ddraw_cs
);
234 /* Get the size, for returning it, and for locking */
235 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &Desc
);
238 ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
239 LeaveCriticalSection(&ddraw_cs
);
245 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, 0 /* OffsetToLock */,
246 0 /* SizeToLock, 0 == Full lock */, (BYTE
**)Data
, wined3d_flags
);
247 LeaveCriticalSection(&ddraw_cs
);
251 static HRESULT WINAPI
252 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
,
257 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
259 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Flags
, Data
, Size
);
262 /*****************************************************************************
263 * IDirect3DVertexBuffer7::Unlock
265 * Unlocks a vertex Buffer
270 *****************************************************************************/
271 static HRESULT WINAPI
272 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
274 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
277 TRACE("iface %p.\n", iface
);
279 EnterCriticalSection(&ddraw_cs
);
280 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
281 LeaveCriticalSection(&ddraw_cs
);
286 static HRESULT WINAPI
287 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
289 TRACE("iface %p.\n", iface
);
291 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
));
295 /*****************************************************************************
296 * IDirect3DVertexBuffer7::ProcessVertices
298 * Processes untransformed Vertices into a transformed or optimized vertex
299 * buffer. It can also perform other operations, such as lighting or clipping
302 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
303 * DestIndex: Index in the destination buffer(This), where the vertices are
305 * Count: Number of Vertices in the Source buffer to process
306 * SrcBuffer: Source vertex buffer
307 * SrcIndex: Index of the first vertex in the src buffer to process
308 * D3DDevice: Device to use for transformation
309 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
314 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
316 *****************************************************************************/
317 static HRESULT WINAPI
318 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
322 IDirect3DVertexBuffer7
*SrcBuffer
,
324 IDirect3DDevice7
*D3DDevice
,
327 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
328 IDirect3DVertexBufferImpl
*Src
= (IDirect3DVertexBufferImpl
*)SrcBuffer
;
329 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
330 BOOL oldClip
, doClip
;
333 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
334 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
336 /* Vertex operations:
337 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
338 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
339 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
340 * D3DVOP_LIGHT: Lights the vertices
341 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
343 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
344 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
346 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
348 EnterCriticalSection(&ddraw_cs
);
349 /* WineD3D doesn't know d3d7 vertex operation, it uses
350 * render states instead. Set the render states according to
353 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
354 IWineD3DDevice_GetRenderState(D3D
->wineD3DDevice
,
357 if(doClip
!= oldClip
)
359 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
364 IWineD3DDevice_SetStreamSource(D3D
->wineD3DDevice
,
366 Src
->wineD3DVertexBuffer
,
368 get_flexible_vertex_size(Src
->fvf
));
369 IWineD3DDevice_SetVertexDeclaration(D3D
->wineD3DDevice
,
370 Src
->wineD3DVertexDeclaration
);
371 hr
= IWineD3DDevice_ProcessVertices(D3D
->wineD3DDevice
,
375 This
->wineD3DVertexBuffer
,
376 NULL
/* Output vdecl */,
380 /* Restore the states if needed */
381 if(doClip
!= oldClip
)
382 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
385 LeaveCriticalSection(&ddraw_cs
);
389 static HRESULT WINAPI
390 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
394 IDirect3DVertexBuffer
*SrcBuffer
,
396 IDirect3DDevice3
*D3DDevice
,
399 IDirect3DVertexBufferImpl
*Src
= SrcBuffer
? vb_from_vb1(SrcBuffer
) : NULL
;
400 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
402 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
403 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, D3DDevice
, Flags
);
405 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), VertexOp
,
406 DestIndex
, Count
, (IDirect3DVertexBuffer7
*)Src
, SrcIndex
, (IDirect3DDevice7
*)D3D
, Flags
);
409 /*****************************************************************************
410 * IDirect3DVertexBuffer7::GetVertexBufferDesc
412 * Returns the description of a vertex buffer
415 * Desc: Address to write the description to
418 * DDERR_INVALIDPARAMS if Desc is NULL
421 *****************************************************************************/
422 static HRESULT WINAPI
423 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
424 D3DVERTEXBUFFERDESC
*Desc
)
426 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
427 WINED3DBUFFER_DESC WDesc
;
430 TRACE("iface %p, desc %p.\n", iface
, Desc
);
432 if(!Desc
) return DDERR_INVALIDPARAMS
;
434 EnterCriticalSection(&ddraw_cs
);
435 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &WDesc
);
438 ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
439 LeaveCriticalSection(&ddraw_cs
);
443 /* Now fill the Desc structure */
444 Desc
->dwCaps
= This
->Caps
;
445 Desc
->dwFVF
= This
->fvf
;
446 Desc
->dwNumVertices
= WDesc
.Size
/ get_flexible_vertex_size(This
->fvf
);
447 LeaveCriticalSection(&ddraw_cs
);
452 static HRESULT WINAPI
453 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
454 D3DVERTEXBUFFERDESC
*Desc
)
456 TRACE("iface %p, desc %p.\n", iface
, Desc
);
458 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
), Desc
);
462 /*****************************************************************************
463 * IDirect3DVertexBuffer7::Optimize
465 * Converts an unoptimized vertex buffer into an optimized buffer
468 * D3DDevice: Device for which this buffer is optimized
469 * Flags: Not used, should be set to 0
472 * D3D_OK, because it's a stub
474 *****************************************************************************/
475 static HRESULT WINAPI
476 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
477 IDirect3DDevice7
*D3DDevice
,
480 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
481 static BOOL hide
= FALSE
;
483 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
487 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, D3DDevice
, Flags
);
491 /* We could forward this call to WineD3D and take advantage
492 * of it once we use OpenGL vertex buffers
494 EnterCriticalSection(&ddraw_cs
);
495 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
496 LeaveCriticalSection(&ddraw_cs
);
501 static HRESULT WINAPI
502 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
503 IDirect3DDevice3
*D3DDevice
,
506 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
508 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
510 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7
*)vb_from_vb1(iface
),
511 (IDirect3DDevice7
*)D3D
, Flags
);
514 /*****************************************************************************
515 * IDirect3DVertexBuffer7::ProcessVerticesStrided
517 * This method processes untransformed strided vertices into a processed
518 * or optimized vertex buffer.
520 * For more details on the parameters, see
521 * IDirect3DVertexBuffer7::ProcessVertices
524 * VertexOp: Operations to perform
525 * DestIndex: Destination index to write the vertices to
526 * Count: Number of input vertices
527 * StrideData: Array containing the input vertices
528 * VertexTypeDesc: Vertex Description or source index?????????
529 * D3DDevice: IDirect3DDevice7 to use for processing
530 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
533 * D3D_OK on success, or DDERR_*
535 *****************************************************************************/
536 static HRESULT WINAPI
537 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
541 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
542 DWORD VertexTypeDesc
,
543 IDirect3DDevice7
*D3DDevice
,
546 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
547 iface
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3DDevice
, Flags
);
552 /*****************************************************************************
554 *****************************************************************************/
556 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
558 /*** IUnknown Methods ***/
559 IDirect3DVertexBufferImpl_QueryInterface
,
560 IDirect3DVertexBufferImpl_AddRef
,
561 IDirect3DVertexBufferImpl_Release
,
562 /*** IDirect3DVertexBuffer Methods ***/
563 IDirect3DVertexBufferImpl_Lock
,
564 IDirect3DVertexBufferImpl_Unlock
,
565 IDirect3DVertexBufferImpl_ProcessVertices
,
566 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
567 IDirect3DVertexBufferImpl_Optimize
,
568 /*** IDirect3DVertexBuffer7 Methods ***/
569 IDirect3DVertexBufferImpl_ProcessVerticesStrided
572 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
574 /*** IUnknown Methods ***/
575 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface
,
576 Thunk_IDirect3DVertexBufferImpl_1_AddRef
,
577 Thunk_IDirect3DVertexBufferImpl_1_Release
,
578 /*** IDirect3DVertexBuffer Methods ***/
579 Thunk_IDirect3DVertexBufferImpl_1_Lock
,
580 Thunk_IDirect3DVertexBufferImpl_1_Unlock
,
581 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices
,
582 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
583 Thunk_IDirect3DVertexBufferImpl_1_Optimize
586 HRESULT
d3d_vertex_buffer_init(IDirect3DVertexBufferImpl
*buffer
,
587 IDirectDrawImpl
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
592 buffer
->lpVtbl
= &d3d_vertex_buffer7_vtbl
;
593 buffer
->IDirect3DVertexBuffer_vtbl
= &d3d_vertex_buffer1_vtbl
;
596 buffer
->ddraw
= ddraw
;
597 buffer
->Caps
= desc
->dwCaps
;
598 buffer
->fvf
= desc
->dwFVF
;
600 usage
= desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0;
601 usage
|= WINED3DUSAGE_STATICDECL
;
603 EnterCriticalSection(&ddraw_cs
);
605 hr
= IWineD3DDevice_CreateVertexBuffer(ddraw
->wineD3DDevice
,
606 get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
,
607 usage
, desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
608 &buffer
->wineD3DVertexBuffer
, (IUnknown
*)buffer
, &ddraw_null_wined3d_parent_ops
);
611 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
612 LeaveCriticalSection(&ddraw_cs
);
614 if (hr
== WINED3DERR_INVALIDCALL
)
615 return DDERR_INVALIDPARAMS
;
620 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
621 if (!buffer
->wineD3DVertexDeclaration
)
623 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
624 IWineD3DBuffer_Release(buffer
->wineD3DVertexBuffer
);
625 LeaveCriticalSection(&ddraw_cs
);
627 return DDERR_INVALIDPARAMS
;
629 IWineD3DVertexDeclaration_AddRef(buffer
->wineD3DVertexDeclaration
);
631 LeaveCriticalSection(&ddraw_cs
);