1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wine/debug.h"
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
45 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk
);
47 /*****************************************************************************
49 *****************************************************************************/
51 /*****************************************************************************
52 * IDirect3DVertexBuffer7::QueryInterface
54 * The QueryInterface Method for Vertex Buffers
55 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
58 * riid: Queryied Interface id
59 * obj: Address to return the interface pointer
63 * E_NOINTERFACE if the interface wasn't found
65 *****************************************************************************/
67 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
71 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
72 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obj
);
74 /* By default, set the object pointer to NULL */
77 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
79 IUnknown_AddRef(iface
);
81 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
84 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
86 IUnknown_AddRef(iface
);
87 *obj
= &This
->IDirect3DVertexBuffer_vtbl
;
88 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
91 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
93 IUnknown_AddRef(iface
);
95 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
98 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
102 static HRESULT WINAPI
103 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
107 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
108 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, debugstr_guid(riid
), obj
);
110 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7
*)This
, riid
, obj
);
113 /*****************************************************************************
114 * IDirect3DVertexBuffer7::AddRef
116 * AddRef for Vertex Buffers
121 *****************************************************************************/
123 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
125 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
126 ULONG ref
= InterlockedIncrement(&This
->ref
);
128 TRACE("(%p/%p)->() incrementing from %u.\n", This
, iface
, ref
- 1);
134 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
136 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
137 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
139 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7
*)This
);
143 /*****************************************************************************
144 * IDirect3DVertexBuffer7::Release
146 * Release for Vertex Buffers
151 *****************************************************************************/
153 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
155 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
156 ULONG ref
= InterlockedDecrement(&This
->ref
);
158 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
162 IWineD3DBuffer
*curVB
= NULL
;
165 EnterCriticalSection(&ddraw_cs
);
166 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
167 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
168 * and they should get unset there before they are destroyed
170 IWineD3DDevice_GetStreamSource(This
->ddraw
->wineD3DDevice
,
171 0 /* Stream number */,
175 if(curVB
== This
->wineD3DVertexBuffer
)
177 IWineD3DDevice_SetStreamSource(This
->ddraw
->wineD3DDevice
,
178 0 /* Steam number */,
179 NULL
/* stream data */,
185 IWineD3DBuffer_Release(curVB
); /* For the GetStreamSource */
188 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
189 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
190 LeaveCriticalSection(&ddraw_cs
);
191 HeapFree(GetProcessHeap(), 0, This
);
199 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
201 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
202 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
204 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7
*)This
);
207 /*****************************************************************************
208 * IDirect3DVertexBuffer Methods
209 *****************************************************************************/
211 /*****************************************************************************
212 * IDirect3DVertexBuffer7::Lock
214 * Locks the vertex buffer and returns a pointer to the vertex data
215 * Locking vertex buffers is similar to locking surfaces, because Windows
216 * uses surfaces to store vertex data internally (According to the DX sdk)
219 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
220 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
221 * Data: Returns a pointer to the vertex data
222 * Size: Returns the size of the buffer if not NULL
226 * DDERR_INVALIDPARAMS if Data is NULL
227 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
229 *****************************************************************************/
230 static HRESULT WINAPI
231 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
236 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
237 WINED3DBUFFER_DESC Desc
;
239 TRACE("(%p)->(%08x,%p,%p)\n", This
, Flags
, Data
, Size
);
241 EnterCriticalSection(&ddraw_cs
);
244 /* Get the size, for returning it, and for locking */
245 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &Desc
);
248 ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
249 LeaveCriticalSection(&ddraw_cs
);
255 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, 0 /* OffsetToLock */,
256 0 /* SizeToLock, 0 == Full lock */, (BYTE
**)Data
, Flags
);
257 LeaveCriticalSection(&ddraw_cs
);
261 static HRESULT WINAPI
262 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
,
267 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
268 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Flags
, Data
, Size
);
270 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7
*)This
, Flags
, Data
, Size
);
273 /*****************************************************************************
274 * IDirect3DVertexBuffer7::Unlock
276 * Unlocks a vertex Buffer
281 *****************************************************************************/
282 static HRESULT WINAPI
283 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
285 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
287 TRACE("(%p)->()\n", This
);
289 EnterCriticalSection(&ddraw_cs
);
290 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
291 LeaveCriticalSection(&ddraw_cs
);
296 static HRESULT WINAPI
297 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
299 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
300 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
302 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7
*)This
);
306 /*****************************************************************************
307 * IDirect3DVertexBuffer7::ProcessVertices
309 * Processes untransformed Vertices into a transformed or optimized vertex
310 * buffer. It can also perform other operations, such as lighting or clipping
313 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
314 * DestIndex: Index in the destination buffer(This), where the vertices are
316 * Count: Number of Vertices in the Source buffer to process
317 * SrcBuffer: Source vertex buffer
318 * SrcIndex: Index of the first vertex in the src buffer to process
319 * D3DDevice: Device to use for transformation
320 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
325 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
327 *****************************************************************************/
328 static HRESULT WINAPI
329 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
333 IDirect3DVertexBuffer7
*SrcBuffer
,
335 IDirect3DDevice7
*D3DDevice
,
338 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
339 IDirect3DVertexBufferImpl
*Src
= (IDirect3DVertexBufferImpl
*)SrcBuffer
;
340 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
341 BOOL oldClip
, doClip
;
344 TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
346 /* Vertex operations:
347 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
348 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
349 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
350 * D3DVOP_LIGHT: Lights the vertices
351 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
353 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
354 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
356 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
358 EnterCriticalSection(&ddraw_cs
);
359 /* WineD3D doesn't know d3d7 vertex operation, it uses
360 * render states instead. Set the render states according to
363 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
364 IWineD3DDevice_GetRenderState(D3D
->wineD3DDevice
,
367 if(doClip
!= oldClip
)
369 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
374 IWineD3DDevice_SetStreamSource(D3D
->wineD3DDevice
,
376 Src
->wineD3DVertexBuffer
,
378 get_flexible_vertex_size(Src
->fvf
));
379 IWineD3DDevice_SetVertexDeclaration(D3D
->wineD3DDevice
,
380 Src
->wineD3DVertexDeclaration
);
381 hr
= IWineD3DDevice_ProcessVertices(D3D
->wineD3DDevice
,
385 This
->wineD3DVertexBuffer
,
386 NULL
/* Output vdecl */,
390 /* Restore the states if needed */
391 if(doClip
!= oldClip
)
392 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
395 LeaveCriticalSection(&ddraw_cs
);
399 static HRESULT WINAPI
400 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
404 IDirect3DVertexBuffer
*SrcBuffer
,
406 IDirect3DDevice3
*D3DDevice
,
409 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
410 IDirect3DVertexBufferImpl
*Src
= SrcBuffer
? vb_from_vb1(SrcBuffer
) : NULL
;
411 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
413 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
415 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7
*)This
, VertexOp
, DestIndex
,
416 Count
, (IDirect3DVertexBuffer7
*)Src
, SrcIndex
, (IDirect3DDevice7
*)D3D
, Flags
);
419 /*****************************************************************************
420 * IDirect3DVertexBuffer7::GetVertexBufferDesc
422 * Returns the description of a vertex buffer
425 * Desc: Address to write the description to
428 * DDERR_INVALIDPARAMS if Desc is NULL
431 *****************************************************************************/
432 static HRESULT WINAPI
433 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
434 D3DVERTEXBUFFERDESC
*Desc
)
436 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
437 WINED3DBUFFER_DESC WDesc
;
439 TRACE("(%p)->(%p)\n", This
, Desc
);
441 if(!Desc
) return DDERR_INVALIDPARAMS
;
443 EnterCriticalSection(&ddraw_cs
);
444 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &WDesc
);
447 ERR("(%p) IWineD3DBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
448 LeaveCriticalSection(&ddraw_cs
);
452 /* Now fill the Desc structure */
453 Desc
->dwCaps
= This
->Caps
;
454 Desc
->dwFVF
= This
->fvf
;
455 Desc
->dwNumVertices
= WDesc
.Size
/ get_flexible_vertex_size(This
->fvf
);
456 LeaveCriticalSection(&ddraw_cs
);
461 static HRESULT WINAPI
462 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
463 D3DVERTEXBUFFERDESC
*Desc
)
465 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
466 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Desc
);
468 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7
*)This
, Desc
);
472 /*****************************************************************************
473 * IDirect3DVertexBuffer7::Optimize
475 * Converts an unoptimized vertex buffer into an optimized buffer
478 * D3DDevice: Device for which this buffer is optimized
479 * Flags: Not used, should be set to 0
482 * D3D_OK, because it's a stub
484 *****************************************************************************/
485 static HRESULT WINAPI
486 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
487 IDirect3DDevice7
*D3DDevice
,
490 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
491 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
492 static BOOL hide
= FALSE
;
496 FIXME("(%p)->(%p,%08x): stub!\n", This
, D3D
, Flags
);
500 /* We could forward this call to WineD3D and take advantage
501 * of it once we use OpenGL vertex buffers
503 EnterCriticalSection(&ddraw_cs
);
504 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
505 LeaveCriticalSection(&ddraw_cs
);
510 static HRESULT WINAPI
511 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
512 IDirect3DDevice3
*D3DDevice
,
515 IDirect3DVertexBufferImpl
*This
= vb_from_vb1(iface
);
516 IDirect3DDeviceImpl
*D3D
= D3DDevice
? device_from_device3(D3DDevice
) : NULL
;
517 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, D3D
, Flags
);
519 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7
*)This
, (IDirect3DDevice7
*)D3D
, Flags
);
522 /*****************************************************************************
523 * IDirect3DVertexBuffer7::ProcessVerticesStrided
525 * This method processes untransformed strided vertices into a processed
526 * or optimized vertex buffer.
528 * For more details on the parameters, see
529 * IDirect3DVertexBuffer7::ProcessVertices
532 * VertexOp: Operations to perform
533 * DestIndex: Destination index to write the vertices to
534 * Count: Number of input vertices
535 * StrideData: Array containing the input vertices
536 * VertexTypeDesc: Vertex Description or source index?????????
537 * D3DDevice: IDirect3DDevice7 to use for processing
538 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
541 * D3D_OK on success, or DDERR_*
543 *****************************************************************************/
544 static HRESULT WINAPI
545 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
549 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
550 DWORD VertexTypeDesc
,
551 IDirect3DDevice7
*D3DDevice
,
554 IDirect3DVertexBufferImpl
*This
= (IDirect3DVertexBufferImpl
*)iface
;
555 IDirect3DDeviceImpl
*D3D
= (IDirect3DDeviceImpl
*)D3DDevice
;
556 FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3D
, Flags
);
560 /*****************************************************************************
562 *****************************************************************************/
564 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl
=
566 /*** IUnknown Methods ***/
567 IDirect3DVertexBufferImpl_QueryInterface
,
568 IDirect3DVertexBufferImpl_AddRef
,
569 IDirect3DVertexBufferImpl_Release
,
570 /*** IDirect3DVertexBuffer Methods ***/
571 IDirect3DVertexBufferImpl_Lock
,
572 IDirect3DVertexBufferImpl_Unlock
,
573 IDirect3DVertexBufferImpl_ProcessVertices
,
574 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
575 IDirect3DVertexBufferImpl_Optimize
,
576 /*** IDirect3DVertexBuffer7 Methods ***/
577 IDirect3DVertexBufferImpl_ProcessVerticesStrided
580 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl
=
582 /*** IUnknown Methods ***/
583 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface
,
584 Thunk_IDirect3DVertexBufferImpl_1_AddRef
,
585 Thunk_IDirect3DVertexBufferImpl_1_Release
,
586 /*** IDirect3DVertexBuffer Methods ***/
587 Thunk_IDirect3DVertexBufferImpl_1_Lock
,
588 Thunk_IDirect3DVertexBufferImpl_1_Unlock
,
589 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices
,
590 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
591 Thunk_IDirect3DVertexBufferImpl_1_Optimize