kernel32/tests: Init pointers in common way, add some win_skip() while skipping.
[wine/hramrach.git] / dlls / wined3d / swapchain_gdi.c
blobed42f55426a2a91fd6a3e8980eefd0384a9a601c
1 /*
2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(fps);
30 static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
32 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
33 WINED3DDISPLAYMODE mode;
35 TRACE("Destroying swapchain %p\n", iface);
37 IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
39 /* release the ref to the front and back buffer parents */
40 if(This->frontBuffer) {
41 IWineD3DSurface_SetContainer(This->frontBuffer, 0);
42 if (IWineD3DSurface_Release(This->frontBuffer) > 0)
44 WARN("(%p) Something's still holding the front buffer\n",This);
48 if(This->backBuffer) {
49 UINT i;
50 for(i = 0; i < This->presentParms.BackBufferCount; i++) {
51 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
52 if (IWineD3DSurface_Release(This->backBuffer[i]) > 0)
54 WARN("(%p) Something's still holding the back buffer\n",This);
57 HeapFree(GetProcessHeap(), 0, This->backBuffer);
60 /* Restore the screen resolution if we rendered in fullscreen
61 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
62 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
63 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
65 if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
66 mode.Width = This->orig_width;
67 mode.Height = This->orig_height;
68 mode.RefreshRate = 0;
69 mode.Format = This->orig_fmt;
70 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
73 wined3d_unregister_window(This->win_handle);
75 HeapFree(GetProcessHeap(), 0, This->context);
76 HeapFree(GetProcessHeap(), 0, This);
79 /*****************************************************************************
80 * x11_copy_to_screen
82 * Helper function that blts the front buffer contents to the target window
84 * Params:
85 * This: Surface to copy from
86 * rc: Rectangle to copy
88 *****************************************************************************/
89 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
91 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
93 if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
94 POINT offset = {0,0};
95 HWND hDisplayWnd;
96 HDC hDisplayDC;
97 HDC hSurfaceDC = 0;
98 RECT drawrect;
99 TRACE("(%p)->(%p): Copying to screen\n", front, rc);
101 hSurfaceDC = front->hDC;
103 hDisplayWnd = This->win_handle;
104 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
105 if(rc) {
106 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
107 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
110 /* Front buffer coordinates are screen coordinates. Map them to the destination
111 * window if not fullscreened
113 if(This->presentParms.Windowed) {
114 ClientToScreen(hDisplayWnd, &offset);
116 #if 0
117 /* FIXME: This doesn't work... if users really want to run
118 * X in 8bpp, then we need to call directly into display.drv
119 * (or Wine's equivalent), and force a private colormap
120 * without default entries. */
121 if (front->palette) {
122 SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
123 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
125 #endif
126 drawrect.left = 0;
127 drawrect.right = front->currentDesc.Width;
128 drawrect.top = 0;
129 drawrect.bottom = front->currentDesc.Height;
131 #if 0
132 /* TODO: Support clippers */
133 if (front->clipper)
135 RECT xrc;
136 HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
137 if (hwnd && GetClientRect(hwnd,&xrc))
139 OffsetRect(&xrc,offset.x,offset.y);
140 IntersectRect(&drawrect,&drawrect,&xrc);
143 #endif
144 if (rc) {
145 IntersectRect(&drawrect,&drawrect,rc);
147 else {
148 /* Only use this if the caller did not pass a rectangle, since
149 * due to double locking this could be the wrong one ...
151 if (front->lockedRect.left != front->lockedRect.right) {
152 IntersectRect(&drawrect,&drawrect,&front->lockedRect);
156 BitBlt(hDisplayDC,
157 drawrect.left-offset.x, drawrect.top-offset.y,
158 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
159 hSurfaceDC,
160 drawrect.left, drawrect.top,
161 SRCCOPY);
162 ReleaseDC(hDisplayWnd, hDisplayDC);
166 static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
167 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
169 This->win_handle = window;
170 return WINED3D_OK;
173 static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
174 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
175 IWineD3DSurfaceImpl *front, *back;
177 if(!This->backBuffer) {
178 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
179 return WINED3DERR_INVALIDCALL;
181 front = (IWineD3DSurfaceImpl *) This->frontBuffer;
182 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
184 /* Flip the DC */
186 HDC tmp;
187 tmp = front->hDC;
188 front->hDC = back->hDC;
189 back->hDC = tmp;
192 /* Flip the DIBsection */
194 HBITMAP tmp;
195 tmp = front->dib.DIBsection;
196 front->dib.DIBsection = back->dib.DIBsection;
197 back->dib.DIBsection = tmp;
200 /* Flip the surface data */
202 void* tmp;
204 tmp = front->dib.bitmap_data;
205 front->dib.bitmap_data = back->dib.bitmap_data;
206 back->dib.bitmap_data = tmp;
208 tmp = front->resource.allocatedMemory;
209 front->resource.allocatedMemory = back->resource.allocatedMemory;
210 back->resource.allocatedMemory = tmp;
212 if(front->resource.heapMemory) {
213 ERR("GDI Surface %p has heap memory allocated\n", front);
215 if(back->resource.heapMemory) {
216 ERR("GDI Surface %p has heap memory allocated\n", back);
220 /* client_memory should not be different, but just in case */
222 BOOL tmp;
223 tmp = front->dib.client_memory;
224 front->dib.client_memory = back->dib.client_memory;
225 back->dib.client_memory = tmp;
228 /* FPS support */
229 if (TRACE_ON(fps))
231 static long prev_time, frames;
233 DWORD time = GetTickCount();
234 frames++;
235 /* every 1.5 seconds */
236 if (time - prev_time > 1500) {
237 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
238 prev_time = time;
239 frames = 0;
243 x11_copy_to_screen(This, NULL);
245 return WINED3D_OK;
248 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
250 /* IUnknown */
251 IWineD3DBaseSwapChainImpl_QueryInterface,
252 IWineD3DBaseSwapChainImpl_AddRef,
253 IWineD3DBaseSwapChainImpl_Release,
254 /* IWineD3DSwapChain */
255 IWineD3DBaseSwapChainImpl_GetParent,
256 IWineGDISwapChainImpl_Destroy,
257 IWineD3DBaseSwapChainImpl_GetDevice,
258 IWineGDISwapChainImpl_Present,
259 IWineGDISwapChainImpl_SetDestWindowOverride,
260 IWineD3DBaseSwapChainImpl_GetFrontBufferData,
261 IWineD3DBaseSwapChainImpl_GetBackBuffer,
262 IWineD3DBaseSwapChainImpl_GetRasterStatus,
263 IWineD3DBaseSwapChainImpl_GetDisplayMode,
264 IWineD3DBaseSwapChainImpl_GetPresentParameters,
265 IWineD3DBaseSwapChainImpl_SetGammaRamp,
266 IWineD3DBaseSwapChainImpl_GetGammaRamp