2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
23 #include "wine/rbtree.h"
32 /* TRACE helper functions */
33 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
) DECLSPEC_HIDDEN
;
34 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
) DECLSPEC_HIDDEN
;
35 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
) DECLSPEC_HIDDEN
;
37 void *d3d10_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
38 void *d3d10_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
39 void d3d10_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
41 enum d3d10_effect_object_type
43 D3D10_EOT_VERTEXSHADER
= 6,
44 D3D10_EOT_PIXELSHADER
= 7,
45 D3D10_EOT_GEOMETRYSHADER
= 8,
48 struct d3d10_effect_object
50 struct d3d10_effect_pass
*pass
;
51 enum d3d10_effect_object_type type
;
56 struct d3d10_effect_shader_variable
58 char *input_signature
;
59 UINT input_signature_size
;
62 ID3D10VertexShader
*vs
;
63 ID3D10PixelShader
*ps
;
64 ID3D10GeometryShader
*gs
;
68 /* ID3D10EffectType */
69 struct d3d10_effect_type
71 const struct ID3D10EffectTypeVtbl
*vtbl
;
74 struct wine_rb_entry entry
;
75 struct d3d10_effect
*effect
;
85 D3D10_SHADER_VARIABLE_TYPE basetype
;
86 D3D10_SHADER_VARIABLE_CLASS type_class
;
87 struct d3d10_effect_type
*elementtype
;
88 struct d3d10_effect_type_member
*members
;
91 struct d3d10_effect_type_member
96 struct d3d10_effect_type
*type
;
99 /* ID3D10EffectVariable */
100 struct d3d10_effect_variable
102 const struct ID3D10EffectVariableVtbl
*vtbl
;
104 struct d3d10_effect_variable
*buffer
;
105 struct d3d10_effect
*effect
;
110 DWORD annotation_count
;
113 struct d3d10_effect_type
*type
;
114 struct d3d10_effect_variable
*elements
;
115 struct d3d10_effect_variable
*members
;
116 struct d3d10_effect_variable
*annotations
;
119 /* ID3D10EffectPass */
120 struct d3d10_effect_pass
122 const struct ID3D10EffectPassVtbl
*vtbl
;
124 struct d3d10_effect_technique
*technique
;
128 DWORD annotation_count
;
129 struct d3d10_effect_object
*objects
;
130 struct d3d10_effect_variable
*annotations
;
133 /* ID3D10EffectTechnique */
134 struct d3d10_effect_technique
136 const struct ID3D10EffectTechniqueVtbl
*vtbl
;
138 struct d3d10_effect
*effect
;
141 DWORD annotation_count
;
142 struct d3d10_effect_pass
*passes
;
143 struct d3d10_effect_variable
*annotations
;
147 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN
;
150 const struct ID3D10EffectVtbl
*vtbl
;
153 ID3D10Device
*device
;
155 DWORD local_buffer_count
;
156 DWORD variable_count
;
157 DWORD local_variable_count
;
158 DWORD sharedbuffers_count
;
159 DWORD sharedobjects_count
;
160 DWORD technique_count
;
163 DWORD dephstencilstate_count
;
164 DWORD blendstate_count
;
165 DWORD rasterizerstate_count
;
166 DWORD samplerstate_count
;
167 DWORD rendertargetview_count
;
168 DWORD depthstencilview_count
;
169 DWORD shader_call_count
;
170 DWORD shader_compile_count
;
172 struct wine_rb_tree types
;
173 struct d3d10_effect_variable
*local_buffers
;
174 struct d3d10_effect_variable
*local_variables
;
175 struct d3d10_effect_technique
*techniques
;
178 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
) DECLSPEC_HIDDEN
;
181 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
182 UINT flags
, void *unknown0
, ID3D10Device
**device
);
184 #endif /* __WINE_D3D10_PRIVATE_H */