wined3d: Clamp vertex shader outputs.
[wine/hramrach.git] / include / d3dx9effect.h
blob3bb2878d57964cf7e46f4e3918d9ef9eef135504
1 /*
2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <d3dx9.h>
21 #ifndef __D3DX9EFFECT_H__
22 #define __D3DX9EFFECT_H__
24 typedef struct _D3DXEFFECT_DESC {
25 LPCSTR Creator;
26 UINT Parameters;
27 UINT Techniques;
28 UINT Functions;
29 } D3DXEFFECT_DESC;
31 typedef struct _D3DXPARAMETER_DESC {
32 LPCSTR Name;
33 LPCSTR Semantic;
34 D3DXPARAMETER_CLASS Class;
35 D3DXPARAMETER_TYPE Type;
36 UINT Rows;
37 UINT Columns;
38 UINT Elements;
39 UINT Annotations;
40 UINT StructMembers;
41 DWORD Flags;
42 UINT Bytes;
43 } D3DXPARAMETER_DESC;
45 typedef struct _D3DXTECHNIQUE_DESC {
46 LPCSTR Name;
47 UINT Passes;
48 UINT Annotations;
49 } D3DXTECHNIQUE_DESC;
51 typedef struct _D3DXPASS_DESC {
52 LPCSTR Name;
53 UINT Annotations;
54 CONST DWORD *pVertexShaderFunction;
55 CONST DWORD *pPixelShaderFunction;
56 } D3DXPASS_DESC;
58 typedef struct _D3DXFUNCTION_DESC {
59 LPCSTR Name;
60 UINT Annotations;
61 } D3DXFUNCTION_DESC;
63 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
65 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
67 #undef INTERFACE
68 #define INTERFACE ID3DXEffectPool
70 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
72 /*** IUnknown methods ***/
73 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
74 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
75 STDMETHOD_(ULONG, Release)(THIS) PURE;
78 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
80 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
82 #undef INTERFACE
83 #define INTERFACE ID3DXBaseEffect
85 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
87 /*** IUnknown methods ***/
88 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
89 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
90 STDMETHOD_(ULONG, Release)(THIS) PURE;
91 /*** ID3DXBaseEffect methods ***/
92 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
93 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
94 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
95 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
96 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
97 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
98 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
99 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
100 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
101 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
102 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
103 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
104 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
105 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
106 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
107 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
108 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
109 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
110 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
111 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
112 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
113 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
114 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
115 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
116 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
117 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
118 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
119 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
120 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
121 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
122 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
123 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
124 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
125 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
126 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
127 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
128 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
129 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
130 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
131 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
132 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
133 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
134 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
135 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
136 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
137 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
138 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
139 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
140 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
141 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
142 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
143 STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 pshader) PURE;
144 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
145 STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 vshader) PURE;
146 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
147 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
150 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
152 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
154 #undef INTERFACE
155 #define INTERFACE ID3DXEffectStateManager
157 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
159 /*** IUnknown methods ***/
160 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
161 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
162 STDMETHOD_(ULONG, Release)(THIS) PURE;
163 /*** ID3DXEffectStateManager methods ***/
164 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE;
165 STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE;
166 STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE;
167 STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE;
168 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
169 STDMETHOD(SetTexture)(THIS_ DWORD stage, LPDIRECT3DBASETEXTURE9 texture) PURE;
170 STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
171 STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
172 STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
173 STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
174 STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 shader) PURE;
175 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
176 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE;
177 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
178 STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 shader) PURE;
179 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
180 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE;
181 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
184 typedef struct ID3DXEffect *LPD3DXEFFECT;
186 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5);
188 #undef INTERFACE
189 #define INTERFACE ID3DXEffect
191 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
193 /*** IUnknown methods ***/
194 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
195 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
196 STDMETHOD_(ULONG, Release)(THIS) PURE;
197 /*** ID3DXBaseEffect methods ***/
198 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
199 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
200 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
201 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
202 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
203 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
204 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
205 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
206 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
207 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
208 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
209 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
210 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
211 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
212 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
213 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
214 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
215 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
216 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
217 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
218 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
219 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
220 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
221 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
222 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
223 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
224 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
225 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
226 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
227 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
228 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
229 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
230 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
231 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
232 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
233 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
234 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
235 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
236 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
237 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
238 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
239 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
240 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
241 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
242 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
243 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
244 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
245 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
246 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
247 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
248 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
249 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
250 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
251 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
252 /*** ID3DXEffect methods ***/
253 STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* pool) PURE;
254 STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
255 STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
256 STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
257 STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
258 STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
259 STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
260 STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
261 STDMETHOD(CommitChanges)(THIS) PURE;
262 STDMETHOD(EndPass)(THIS) PURE;
263 STDMETHOD(End)(THIS) PURE;
264 STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
265 STDMETHOD(OnLostDevice)(THIS) PURE;
266 STDMETHOD(OnResetDevice)(THIS) PURE;
267 STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER manager) PURE;
268 STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER* manager) PURE;
269 STDMETHOD(BeginParameterBlock)(THIS) PURE;
270 STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
271 STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
272 STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
273 STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) PURE;
274 STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE;
277 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
279 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
281 #undef INTERFACE
282 #define INTERFACE ID3DXEffectCompiler
284 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
286 /*** IUnknown methods ***/
287 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
288 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
289 STDMETHOD_(ULONG, Release)(THIS) PURE;
290 /*** ID3DXBaseEffect methods ***/
291 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
292 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
293 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
294 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
295 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
296 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
297 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
298 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
299 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
300 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
301 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
302 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
303 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
304 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
305 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
306 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
307 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
308 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
309 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
310 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
311 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
312 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
313 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
314 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
315 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
316 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
317 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
318 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
319 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
320 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
321 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
322 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
323 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
324 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
325 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
326 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
327 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
328 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
329 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
330 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
331 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
332 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
333 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
334 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
335 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
336 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
337 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
338 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
339 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
340 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
341 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
342 STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 pshader) PURE;
343 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
344 STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 vshader) PURE;
345 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
346 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
347 /*** ID3DXEffectCompiler methods ***/
348 STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE;
349 STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
350 STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE;
351 STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
352 LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
355 #ifdef __cplusplus
356 extern "C" {
357 #endif
359 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool);
361 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
362 LPCVOID srcdata,
363 UINT srcdatalen,
364 CONST D3DXMACRO* defines,
365 LPD3DXINCLUDE include,
366 DWORD flags,
367 LPD3DXEFFECTPOOL pool,
368 LPD3DXEFFECT* effect,
369 LPD3DXBUFFER* compilation_errors);
371 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
372 LPCVOID srcdata,
373 UINT srcdatalen,
374 CONST D3DXMACRO* defines,
375 LPD3DXINCLUDE include,
376 LPCSTR skip_constants,
377 DWORD flags,
378 LPD3DXEFFECTPOOL pool,
379 LPD3DXEFFECT* effect,
380 LPD3DXBUFFER* compilation_errors);
382 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
383 UINT srcdatalen,
384 CONST D3DXMACRO* defines,
385 LPD3DXINCLUDE include,
386 DWORD flags,
387 LPD3DXEFFECTCOMPILER* compiler,
388 LPD3DXBUFFER* parse_errors);
390 #ifdef __cplusplus
392 #endif
394 #endif /* __D3DX9EFFECT_H__ */