wined3d: Clamp vertex shader outputs.
[wine/hramrach.git] / include / dbinit.idl
blobe2edd17eac2e63f3a1650f08e2076dee2d27698e
1 /*
2 * Copyright (C) 2006 Mike McCormack
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 object,
21 uuid(0c733a8b-2a1c-11ce-ade5-00aa0044773d),
22 pointer_default(unique)
24 interface IDBInitialize : IUnknown {
25 [local] HRESULT Initialize();
26 [call_as(Initialize)] HRESULT RemoteInitialize( [out] IErrorInfo **ppErrorInfoRem );
27 [local] HRESULT Uninitialize();
28 [call_as(Uninitialize)] HRESULT RemoteUninitialize( [out] IErrorInfo **ppErrorInfoRem );