2 * Copyright 2006 Ivan Gyurdiev
3 * Copyright 2005, 2008 Henri Verbeet
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static DWORD texture_stages
;
26 static HWND
create_window(void)
29 wc
.lpfnWndProc
= DefWindowProc
;
30 wc
.lpszClassName
= "d3d8_test_wc";
33 return CreateWindow("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
36 static HRESULT
init_d3d8(HMODULE d3d8_module
, IDirect3DDevice8
**device
, D3DPRESENT_PARAMETERS
*device_pparams
)
38 IDirect3D8
* (WINAPI
*d3d8_create
)(UINT SDKVersion
) = 0;
44 d3d8_create
= (void *)GetProcAddress(d3d8_module
, "Direct3DCreate8");
45 if (!d3d8_create
) return E_FAIL
;
47 d3d8
= d3d8_create(D3D_SDK_VERSION
);
50 skip("Failed to create D3D8 object.\n");
54 window
= create_window();
56 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
57 memset(device_pparams
, 0, sizeof(*device_pparams
));
58 device_pparams
->Windowed
= TRUE
;
59 device_pparams
->SwapEffect
= D3DSWAPEFFECT_DISCARD
;
60 device_pparams
->BackBufferFormat
= d3ddm
.Format
;
62 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
63 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, device_pparams
, device
);
64 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
|| broken(hr
== D3DERR_INVALIDCALL
),
65 "IDirect3D8_CreateDevice failed, hr %#x.\n", hr
);
70 static void test_begin_end_state_block(IDirect3DDevice8
*device
)
76 hr
= IDirect3DDevice8_BeginStateBlock(device
);
77 ok(SUCCEEDED(hr
), "BeginStateBlock failed, hr %#x.\n", hr
);
78 if (FAILED(hr
)) return;
80 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
81 hr
= IDirect3DDevice8_BeginStateBlock(device
);
82 ok(hr
== D3DERR_INVALIDCALL
, "BeginStateBlock returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
83 if (hr
!= D3DERR_INVALIDCALL
) return;
86 state_block
= 0xdeadbeef;
87 hr
= IDirect3DDevice8_EndStateBlock(device
, &state_block
);
88 ok(SUCCEEDED(hr
) && state_block
&& state_block
!= 0xdeadbeef,
89 "EndStateBlock returned: hr %#x, state_block %#x. "
90 "Expected hr %#x, state_block != 0, state_block != 0xdeadbeef.\n", hr
, state_block
, D3D_OK
);
91 IDirect3DDevice8_DeleteStateBlock(device
, state_block
);
93 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL.
94 * state_block should not be touched. */
95 state_block
= 0xdeadbeef;
96 hr
= IDirect3DDevice8_EndStateBlock(device
, &state_block
);
97 ok(hr
== D3DERR_INVALIDCALL
&& state_block
== 0xdeadbeef,
98 "EndStateBlock returned: hr %#x, state_block %#x. "
99 "Expected hr %#x, state_block 0xdeadbeef.\n", hr
, state_block
, D3DERR_INVALIDCALL
);
102 /* ============================ State Testing Framework ========================== */
106 const char *test_name
;
108 /* The initial data is usually the same
109 * as the default data, but a write can have side effects.
110 * The initial data is tested first, before any writes take place
111 * The default data can be tested after a write */
112 const void *initial_data
;
114 /* The default data is the standard state to compare
115 * against, and restore to */
116 const void *default_data
;
118 /* The test data is the experiment data to try
119 * in - what we want to write
120 * out - what windows will actually write (not necessarily the same) */
121 const void *test_data_in
;
122 const void *test_data_out
;
124 /* The poison data is the data to preinitialize the return buffer to */
125 const void *poison_data
;
130 /* Size of the data samples above */
131 unsigned int data_size
;
133 /* Test resource management handlers */
134 HRESULT (*setup_handler
)(struct state_test
*test
);
135 void (*teardown_handler
)(struct state_test
*test
);
137 /* Test data handlers */
138 void (*set_handler
)(IDirect3DDevice8
*device
, const struct state_test
*test
, const void *data_in
);
139 void (*get_handler
)(IDirect3DDevice8
*device
, const struct state_test
*test
, void *data_out
);
140 void (*print_handler
)(const struct state_test
*test
, const void *data
);
143 const void *test_arg
;
145 /* Test-specific context data */
149 /* See below for explanation of the flags */
150 #define EVENT_OK 0x00
151 #define EVENT_CHECK_DEFAULT 0x01
152 #define EVENT_CHECK_INITIAL 0x02
153 #define EVENT_CHECK_TEST 0x04
154 #define EVENT_ERROR 0x08
155 #define EVENT_APPLY_DATA 0x10
159 int (*event_fn
)(IDirect3DDevice8
*device
, void *arg
);
163 /* This is an event-machine, which tests things.
164 * It tests get and set operations for a batch of states, based on
165 * results from the event function, which directs what's to be done */
166 static void execute_test_chain(IDirect3DDevice8
*device
, struct state_test
*test
,
167 unsigned int ntests
, struct event
*event
, unsigned int nevents
, void *event_arg
)
169 unsigned int i
= 0, j
;
172 /* For each queued event */
173 for (j
= 0; j
< nevents
; ++j
)
175 /* Execute the next event handler (if available) or just set the supplied status */
176 outcome
= event
[j
].status
;
177 if (event
[j
].event_fn
) outcome
|= event
[j
].event_fn(device
, event_arg
);
179 /* Now verify correct outcome depending on what was signaled by the handler.
180 * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
181 * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
182 * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
183 * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
184 * An EVENT_APPLY_DATA signal means load the test data (after checks) */
186 if (outcome
& EVENT_ERROR
)
188 trace("Test %s, Stage %u in error state, aborting\n", test
[i
].test_name
, j
);
191 else if (outcome
& EVENT_CHECK_TEST
|| outcome
& EVENT_CHECK_DEFAULT
|| outcome
& EVENT_CHECK_INITIAL
)
193 for (i
= 0; i
< ntests
; ++i
)
195 memcpy(test
[i
].return_data
, test
[i
].poison_data
, test
[i
].data_size
);
196 test
[i
].get_handler(device
, &test
[i
], test
[i
].return_data
);
198 if (outcome
& EVENT_CHECK_TEST
)
200 BOOL test_failed
= memcmp(test
[i
].test_data_out
, test
[i
].return_data
, test
[i
].data_size
);
201 ok(!test_failed
, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
202 test
[i
].test_name
, j
, test
[i
].data_size
);
204 if (test_failed
&& test
[i
].print_handler
)
206 trace("Returned data was:\n");
207 test
[i
].print_handler(&test
[i
], test
[i
].return_data
);
208 trace("Test data was:\n");
209 test
[i
].print_handler(&test
[i
], test
[i
].test_data_out
);
212 else if (outcome
& EVENT_CHECK_DEFAULT
)
214 BOOL test_failed
= memcmp(test
[i
].default_data
, test
[i
].return_data
, test
[i
].data_size
);
215 ok(!test_failed
, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
216 test
[i
].test_name
, j
, test
[i
].data_size
);
218 if (test_failed
&& test
[i
].print_handler
)
220 trace("Returned data was:\n");
221 test
[i
].print_handler(&test
[i
], test
[i
].return_data
);
222 trace("Default data was:\n");
223 test
[i
].print_handler(&test
[i
], test
[i
].default_data
);
226 else if (outcome
& EVENT_CHECK_INITIAL
)
228 BOOL test_failed
= memcmp(test
[i
].initial_data
, test
[i
].return_data
, test
[i
].data_size
);
229 ok(!test_failed
, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
230 test
[i
].test_name
, j
, test
[i
].data_size
);
232 if (test_failed
&& test
[i
].print_handler
)
234 trace("Returned data was:\n");
235 test
[i
].print_handler(&test
[i
], test
[i
].return_data
);
236 trace("Initial data was:\n");
237 test
[i
].print_handler(&test
[i
], test
[i
].initial_data
);
243 if (outcome
& EVENT_APPLY_DATA
)
245 for (i
= 0; i
< ntests
; ++i
)
247 test
[i
].set_handler(device
, &test
[i
], test
[i
].test_data_in
);
252 /* Attempt to reset any changes made */
253 for (i
=0; i
< ntests
; i
++)
255 test
[i
].set_handler(device
, &test
[i
], test
[i
].default_data
);
262 IDirect3DSurface8
*original_render_target
;
263 IDirect3DSwapChain8
*new_swap_chain
;
266 static int switch_render_target(IDirect3DDevice8
* device
, void *data
)
268 D3DPRESENT_PARAMETERS present_parameters
;
269 IDirect3DSwapChain8
*swapchain
= NULL
;
270 IDirect3DSurface8
*backbuffer
= NULL
;
271 struct event_data
*edata
= data
;
272 D3DDISPLAYMODE d3ddm
;
275 /* Parameters for new swapchain */
276 IDirect3DDevice8_GetDisplayMode(device
, &d3ddm
);
277 memset(&present_parameters
, 0, sizeof(present_parameters
));
278 present_parameters
.Windowed
= TRUE
;
279 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
280 present_parameters
.BackBufferFormat
= d3ddm
.Format
;
282 /* Create new swapchain */
283 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &present_parameters
, &swapchain
);
284 ok(SUCCEEDED(hr
), "CreateAdditionalSwapChain returned %#x.\n", hr
);
285 if (FAILED(hr
)) goto error
;
287 /* Get its backbuffer */
288 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
289 ok(SUCCEEDED(hr
), "GetBackBuffer returned %#x.\n", hr
);
290 if (FAILED(hr
)) goto error
;
292 /* Save the current render target */
293 hr
= IDirect3DDevice8_GetRenderTarget(device
, &edata
->original_render_target
);
294 ok(SUCCEEDED(hr
), "GetRenderTarget returned %#x.\n", hr
);
295 if (FAILED(hr
)) goto error
;
297 /* Set the new swapchain's backbuffer as a render target */
298 hr
= IDirect3DDevice8_SetRenderTarget(device
, backbuffer
, NULL
);
299 ok(SUCCEEDED(hr
), "SetRenderTarget returned %#x.\n", hr
);
300 if (FAILED(hr
)) goto error
;
302 IDirect3DSurface8_Release(backbuffer
);
303 edata
->new_swap_chain
= swapchain
;
307 if (backbuffer
) IDirect3DSurface8_Release(backbuffer
);
308 if (swapchain
) IDirect3DSwapChain8_Release(swapchain
);
312 static int revert_render_target(IDirect3DDevice8
*device
, void *data
)
314 struct event_data
*edata
= data
;
317 /* Reset the old render target */
318 hr
= IDirect3DDevice8_SetRenderTarget(device
, edata
->original_render_target
, NULL
);
319 ok(SUCCEEDED(hr
), "SetRenderTarget returned %#x.\n", hr
);
322 IDirect3DSurface8_Release(edata
->original_render_target
);
326 IDirect3DSurface8_Release(edata
->original_render_target
);
327 IDirect3DSwapChain8_Release(edata
->new_swap_chain
);
331 static int begin_stateblock(IDirect3DDevice8
*device
, void *data
)
335 hr
= IDirect3DDevice8_BeginStateBlock(device
);
336 ok(SUCCEEDED(hr
), "BeginStateBlock returned %#x.\n", hr
);
337 if (FAILED(hr
)) return EVENT_ERROR
;
341 static int end_stateblock(IDirect3DDevice8
*device
, void *data
)
343 struct event_data
*edata
= data
;
346 hr
= IDirect3DDevice8_EndStateBlock(device
, &edata
->stateblock
);
347 ok(SUCCEEDED(hr
), "EndStateBlock returned %#x.\n", hr
);
348 if (FAILED(hr
)) return EVENT_ERROR
;
352 static int abort_stateblock(IDirect3DDevice8
*device
, void *data
)
354 struct event_data
*edata
= data
;
356 IDirect3DDevice8_DeleteStateBlock(device
, edata
->stateblock
);
360 static int apply_stateblock(IDirect3DDevice8
*device
, void *data
)
362 struct event_data
*edata
= data
;
365 hr
= IDirect3DDevice8_ApplyStateBlock(device
, edata
->stateblock
);
366 ok(SUCCEEDED(hr
), "Apply returned %#x.\n", hr
);
368 IDirect3DDevice8_DeleteStateBlock(device
, edata
->stateblock
);
369 if (FAILED(hr
)) return EVENT_ERROR
;
373 static int capture_stateblock(IDirect3DDevice8
*device
, void *data
)
375 struct event_data
*edata
= data
;
378 hr
= IDirect3DDevice8_CaptureStateBlock(device
, edata
->stateblock
);
379 ok(SUCCEEDED(hr
), "Capture returned %#x.\n", hr
);
380 if (FAILED(hr
)) return EVENT_ERROR
;
385 static void execute_test_chain_all(IDirect3DDevice8
*device
, struct state_test
*test
, unsigned int ntests
)
387 struct event_data arg
;
391 struct event read_events
[] =
393 {NULL
, EVENT_CHECK_INITIAL
},
396 struct event write_read_events
[] =
398 {NULL
, EVENT_APPLY_DATA
},
399 {NULL
, EVENT_CHECK_TEST
},
402 struct event abort_stateblock_events
[] =
404 {begin_stateblock
, EVENT_APPLY_DATA
},
405 {end_stateblock
, EVENT_OK
},
406 {abort_stateblock
, EVENT_CHECK_DEFAULT
},
409 struct event apply_stateblock_events
[] =
411 {begin_stateblock
, EVENT_APPLY_DATA
},
412 {end_stateblock
, EVENT_OK
},
413 {apply_stateblock
, EVENT_CHECK_TEST
},
416 struct event capture_reapply_stateblock_events
[] =
418 {begin_stateblock
, EVENT_APPLY_DATA
},
419 {end_stateblock
, EVENT_OK
},
420 {capture_stateblock
, EVENT_CHECK_DEFAULT
| EVENT_APPLY_DATA
},
421 {apply_stateblock
, EVENT_CHECK_DEFAULT
},
424 struct event rendertarget_switch_events
[] =
426 {NULL
, EVENT_APPLY_DATA
},
427 {switch_render_target
, EVENT_CHECK_TEST
},
428 {revert_render_target
, EVENT_OK
},
431 struct event rendertarget_stateblock_events
[] =
433 {begin_stateblock
, EVENT_APPLY_DATA
},
434 {switch_render_target
, EVENT_CHECK_DEFAULT
},
435 {end_stateblock
, EVENT_OK
},
436 {revert_render_target
, EVENT_OK
},
437 {apply_stateblock
, EVENT_CHECK_TEST
},
440 /* Setup each test for execution */
441 for (i
= 0; i
< ntests
; ++i
)
443 hr
= test
[i
].setup_handler(&test
[i
]);
444 ok(SUCCEEDED(hr
), "Test \"%s\" failed setup, aborting\n", test
[i
].test_name
);
445 if (FAILED(hr
)) return;
448 trace("Running initial read state tests\n");
449 execute_test_chain(device
, test
, ntests
, read_events
, 1, NULL
);
451 trace("Running write-read state tests\n");
452 execute_test_chain(device
, test
, ntests
, write_read_events
, 2, NULL
);
454 trace("Running stateblock abort state tests\n");
455 execute_test_chain(device
, test
, ntests
, abort_stateblock_events
, 3, &arg
);
457 trace("Running stateblock apply state tests\n");
458 execute_test_chain(device
, test
, ntests
, apply_stateblock_events
, 3, &arg
);
460 trace("Running stateblock capture/reapply state tests\n");
461 execute_test_chain(device
, test
, ntests
, capture_reapply_stateblock_events
, 4, &arg
);
463 trace("Running rendertarget switch state tests\n");
464 execute_test_chain(device
, test
, ntests
, rendertarget_switch_events
, 3, &arg
);
466 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
467 execute_test_chain(device
, test
, ntests
, rendertarget_stateblock_events
, 5, &arg
);
469 /* Cleanup resources */
470 for (i
= 0; i
< ntests
; ++i
)
472 test
[i
].teardown_handler(&test
[i
]);
476 /* =================== State test: Pixel and Vertex Shader constants ============ */
478 struct shader_constant_data
480 float float_constant
[4]; /* 1x4 float constant */
483 struct shader_constant_arg
489 struct shader_constant_context
491 struct shader_constant_data return_data_buffer
;
494 static void shader_constant_print_handler(const struct state_test
*test
, const void *data
)
496 const struct shader_constant_data
*scdata
= data
;
498 trace("Float constant = { %f, %f, %f, %f }\n",
499 scdata
->float_constant
[0], scdata
->float_constant
[1],
500 scdata
->float_constant
[2], scdata
->float_constant
[3]);
503 static void shader_constant_set_handler(IDirect3DDevice8
* device
, const struct state_test
*test
, const void *data
)
505 const struct shader_constant_data
*scdata
= data
;
506 const struct shader_constant_arg
*scarg
= test
->test_arg
;
507 unsigned int index
= scarg
->idx
;
512 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, index
, scdata
->float_constant
, 1);
513 ok(SUCCEEDED(hr
), "SetVertexShaderConstant returned %#x.\n", hr
);
517 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, index
, scdata
->float_constant
, 1);
518 ok(SUCCEEDED(hr
), "SetPixelShaderConstant returned %#x.\n", hr
);
522 static void shader_constant_get_handler(IDirect3DDevice8
* device
, const struct state_test
*test
, void *data
)
524 struct shader_constant_data
*scdata
= data
;
525 const struct shader_constant_arg
*scarg
= test
->test_arg
;
526 unsigned int index
= scarg
->idx
;
531 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, index
, scdata
->float_constant
, 1);
532 ok(SUCCEEDED(hr
), "GetVertexShaderConstant returned %#x.\n", hr
);
537 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, index
, scdata
->float_constant
, 1);
538 ok(SUCCEEDED(hr
), "GetPixelShaderConstant returned %#x.\n", hr
);
542 static const struct shader_constant_data shader_constant_poison_data
=
544 {1.0f
, 2.0f
, 3.0f
, 4.0f
},
547 static const struct shader_constant_data shader_constant_default_data
=
549 {0.0f
, 0.0f
, 0.0f
, 0.0f
},
552 static const struct shader_constant_data shader_constant_test_data
=
554 {5.0f
, 6.0f
, 7.0f
, 8.0f
},
557 static HRESULT
shader_constant_setup_handler(struct state_test
*test
)
559 struct shader_constant_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ctx
));
560 if (!ctx
) return E_FAIL
;
561 test
->test_context
= ctx
;
563 test
->return_data
= &ctx
->return_data_buffer
;
564 test
->test_data_in
= &shader_constant_test_data
;
565 test
->test_data_out
= &shader_constant_test_data
;
566 test
->default_data
= &shader_constant_default_data
;
567 test
->initial_data
= &shader_constant_default_data
;
568 test
->poison_data
= &shader_constant_poison_data
;
570 test
->data_size
= sizeof(struct shader_constant_data
);
575 static void shader_constant_teardown_handler(struct state_test
*test
)
577 HeapFree(GetProcessHeap(), 0, test
->test_context
);
580 static void shader_constants_queue_test(struct state_test
*test
, const struct shader_constant_arg
*test_arg
)
582 test
->setup_handler
= shader_constant_setup_handler
;
583 test
->teardown_handler
= shader_constant_teardown_handler
;
584 test
->set_handler
= shader_constant_set_handler
;
585 test
->get_handler
= shader_constant_get_handler
;
586 test
->print_handler
= shader_constant_print_handler
;
587 test
->test_name
= test_arg
->pshader
? "set_get_pshader_constants" : "set_get_vshader_constants";
588 test
->test_arg
= test_arg
;
591 /* =================== State test: Lights ===================================== */
597 HRESULT get_light_result
;
598 HRESULT get_enabled_result
;
608 struct light_data return_data_buffer
;
611 static void light_print_handler(const struct state_test
*test
, const void *data
)
613 const struct light_data
*ldata
= data
;
615 trace("Get Light return value: %#x\n", ldata
->get_light_result
);
616 trace("Get Light enable return value: %#x\n", ldata
->get_enabled_result
);
618 trace("Light Enabled = %u\n", ldata
->enabled
);
619 trace("Light Type = %u\n", ldata
->light
.Type
);
620 trace("Light Diffuse = { %f, %f, %f, %f }\n",
621 ldata
->light
.Diffuse
.r
, ldata
->light
.Diffuse
.g
,
622 ldata
->light
.Diffuse
.b
, ldata
->light
.Diffuse
.a
);
623 trace("Light Specular = { %f, %f, %f, %f}\n",
624 ldata
->light
.Specular
.r
, ldata
->light
.Specular
.g
,
625 ldata
->light
.Specular
.b
, ldata
->light
.Specular
.a
);
626 trace("Light Ambient = { %f, %f, %f, %f }\n",
627 ldata
->light
.Ambient
.r
, ldata
->light
.Ambient
.g
,
628 ldata
->light
.Ambient
.b
, ldata
->light
.Ambient
.a
);
629 trace("Light Position = { %f, %f, %f }\n",
630 ldata
->light
.Position
.x
, ldata
->light
.Position
.y
, ldata
->light
.Position
.z
);
631 trace("Light Direction = { %f, %f, %f }\n",
632 ldata
->light
.Direction
.x
, ldata
->light
.Direction
.y
, ldata
->light
.Direction
.z
);
633 trace("Light Range = %f\n", ldata
->light
.Range
);
634 trace("Light Fallof = %f\n", ldata
->light
.Falloff
);
635 trace("Light Attenuation0 = %f\n", ldata
->light
.Attenuation0
);
636 trace("Light Attenuation1 = %f\n", ldata
->light
.Attenuation1
);
637 trace("Light Attenuation2 = %f\n", ldata
->light
.Attenuation2
);
638 trace("Light Theta = %f\n", ldata
->light
.Theta
);
639 trace("Light Phi = %f\n", ldata
->light
.Phi
);
642 static void light_set_handler(IDirect3DDevice8
*device
, const struct state_test
*test
, const void *data
)
644 const struct light_data
*ldata
= data
;
645 const struct light_arg
*larg
= test
->test_arg
;
646 unsigned int index
= larg
->idx
;
649 hr
= IDirect3DDevice8_SetLight(device
, index
, &ldata
->light
);
650 ok(SUCCEEDED(hr
), "SetLight returned %#x.\n", hr
);
652 hr
= IDirect3DDevice8_LightEnable(device
, index
, ldata
->enabled
);
653 ok(SUCCEEDED(hr
), "SetLightEnable returned %#x.\n", hr
);
656 static void light_get_handler(IDirect3DDevice8
*device
, const struct state_test
*test
, void *data
)
658 struct light_data
*ldata
= data
;
659 const struct light_arg
*larg
= test
->test_arg
;
660 unsigned int index
= larg
->idx
;
663 hr
= IDirect3DDevice8_GetLightEnable(device
, index
, &ldata
->enabled
);
664 ldata
->get_enabled_result
= hr
;
666 hr
= IDirect3DDevice8_GetLight(device
, index
, &ldata
->light
);
667 ldata
->get_light_result
= hr
;
670 static const struct light_data light_poison_data
=
674 {7.0, 4.0, 2.0, 1.0},
675 {7.0, 4.0, 2.0, 1.0},
676 {7.0, 4.0, 2.0, 1.0},
679 12.12f
, 13.13f
, 14.14f
, 15.15f
, 16.16f
, 17.17f
, 18.18f
,
686 static const struct light_data light_default_data
=
689 D3DLIGHT_DIRECTIONAL
,
690 {1.0, 1.0, 1.0, 0.0},
691 {0.0, 0.0, 0.0, 0.0},
692 {0.0, 0.0, 0.0, 0.0},
695 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
702 /* This is used for the initial read state (before a write causes side effects)
703 * The proper return status is D3DERR_INVALIDCALL */
704 static const struct light_data light_initial_data
=
708 {7.0, 4.0, 2.0, 1.0},
709 {7.0, 4.0, 2.0, 1.0},
710 {7.0, 4.0, 2.0, 1.0},
713 12.12f
, 13.13f
, 14.14f
, 15.15f
, 16.16f
, 17.17f
, 18.18f
,
720 static const struct light_data light_test_data_in
=
724 {2.0, 2.0, 2.0, 2.0},
725 {3.0, 3.0, 3.0, 3.0},
726 {4.0, 4.0, 4.0, 4.0},
729 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0,
736 /* SetLight will use 128 as the "enabled" value */
737 static const struct light_data light_test_data_out
=
741 {2.0, 2.0, 2.0, 2.0},
742 {3.0, 3.0, 3.0, 3.0},
743 {4.0, 4.0, 4.0, 4.0},
746 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0,
753 static HRESULT
light_setup_handler(struct state_test
*test
)
755 struct light_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ctx
));
756 if (!ctx
) return E_FAIL
;
757 test
->test_context
= ctx
;
759 test
->return_data
= &ctx
->return_data_buffer
;
760 test
->test_data_in
= &light_test_data_in
;
761 test
->test_data_out
= &light_test_data_out
;
762 test
->default_data
= &light_default_data
;
763 test
->initial_data
= &light_initial_data
;
764 test
->poison_data
= &light_poison_data
;
766 test
->data_size
= sizeof(struct light_data
);
771 static void light_teardown_handler(struct state_test
*test
)
773 HeapFree(GetProcessHeap(), 0, test
->test_context
);
776 static void lights_queue_test(struct state_test
*test
, const struct light_arg
*test_arg
)
778 test
->setup_handler
= light_setup_handler
;
779 test
->teardown_handler
= light_teardown_handler
;
780 test
->set_handler
= light_set_handler
;
781 test
->get_handler
= light_get_handler
;
782 test
->print_handler
= light_print_handler
;
783 test
->test_name
= "set_get_light";
784 test
->test_arg
= test_arg
;
787 /* =================== State test: Transforms ===================================== */
789 struct transform_data
792 D3DMATRIX projection
;
799 struct transform_context
801 struct transform_data return_data_buffer
;
804 static inline void print_matrix(const char *name
, const D3DMATRIX
*matrix
)
806 trace("%s Matrix =\n{\n", name
);
807 trace(" %f %f %f %f\n", U(*matrix
).m
[0][0], U(*matrix
).m
[1][0], U(*matrix
).m
[2][0], U(*matrix
).m
[3][0]);
808 trace(" %f %f %f %f\n", U(*matrix
).m
[0][1], U(*matrix
).m
[1][1], U(*matrix
).m
[2][1], U(*matrix
).m
[3][1]);
809 trace(" %f %f %f %f\n", U(*matrix
).m
[0][2], U(*matrix
).m
[1][2], U(*matrix
).m
[2][2], U(*matrix
).m
[3][2]);
810 trace(" %f %f %f %f\n", U(*matrix
).m
[0][3], U(*matrix
).m
[1][3], U(*matrix
).m
[2][3], U(*matrix
).m
[3][3]);
814 static void transform_print_handler(const struct state_test
*test
, const void *data
)
816 const struct transform_data
*tdata
= data
;
818 print_matrix("View", &tdata
->view
);
819 print_matrix("Projection", &tdata
->projection
);
820 print_matrix("Texture0", &tdata
->texture0
);
821 print_matrix("Texture7", &tdata
->texture7
);
822 print_matrix("World0", &tdata
->world0
);
823 print_matrix("World255", &tdata
->world255
);
826 static void transform_set_handler(IDirect3DDevice8
*device
, const struct state_test
*test
, const void *data
)
828 const struct transform_data
*tdata
= data
;
831 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_VIEW
, &tdata
->view
);
832 ok(SUCCEEDED(hr
), "SetTransform returned %#x.\n", hr
);
834 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_PROJECTION
, &tdata
->projection
);
835 ok(SUCCEEDED(hr
), "SetTransform returned %#x.\n", hr
);
837 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_TEXTURE0
, &tdata
->texture0
);
838 ok(SUCCEEDED(hr
), "SetTransform returned %#x.\n", hr
);
840 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_TEXTURE0
+ texture_stages
- 1, &tdata
->texture7
);
841 ok(SUCCEEDED(hr
), "SetTransform returned %#x.\n", hr
);
843 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_WORLD
, &tdata
->world0
);
844 ok(SUCCEEDED(hr
), "SetTransform returned %#x.\n", hr
);
846 hr
= IDirect3DDevice8_SetTransform(device
, D3DTS_WORLDMATRIX(255), &tdata
->world255
);
847 ok(SUCCEEDED(hr
), "SetTransform returned %#x.\n", hr
);
850 static void transform_get_handler(IDirect3DDevice8
*device
, const struct state_test
*test
, void *data
)
852 struct transform_data
*tdata
= data
;
855 hr
= IDirect3DDevice8_GetTransform(device
, D3DTS_VIEW
, &tdata
->view
);
856 ok(SUCCEEDED(hr
), "GetTransform returned %#x.\n", hr
);
858 hr
= IDirect3DDevice8_GetTransform(device
, D3DTS_PROJECTION
, &tdata
->projection
);
859 ok(SUCCEEDED(hr
), "GetTransform returned %#x.\n", hr
);
861 hr
= IDirect3DDevice8_GetTransform(device
, D3DTS_TEXTURE0
, &tdata
->texture0
);
862 ok(SUCCEEDED(hr
), "GetTransform returned %#x.\n", hr
);
864 hr
= IDirect3DDevice8_GetTransform(device
, D3DTS_TEXTURE0
+ texture_stages
- 1, &tdata
->texture7
);
865 ok(SUCCEEDED(hr
), "GetTransform returned %#x.\n", hr
);
867 hr
= IDirect3DDevice8_GetTransform(device
, D3DTS_WORLD
, &tdata
->world0
);
868 ok(SUCCEEDED(hr
), "GetTransform returned %#x.\n", hr
);
870 hr
= IDirect3DDevice8_GetTransform(device
, D3DTS_WORLDMATRIX(255), &tdata
->world255
);
871 ok(SUCCEEDED(hr
), "GetTransform returned %#x.\n", hr
);
874 static const struct transform_data transform_default_data
=
877 1.0f
, 0.0f
, 0.0f
, 0.0f
,
878 0.0f
, 1.0f
, 0.0f
, 0.0f
,
879 0.0f
, 0.0f
, 1.0f
, 0.0f
,
880 0.0f
, 0.0f
, 0.0f
, 1.0f
,
883 1.0f
, 0.0f
, 0.0f
, 0.0f
,
884 0.0f
, 1.0f
, 0.0f
, 0.0f
,
885 0.0f
, 0.0f
, 1.0f
, 0.0f
,
886 0.0f
, 0.0f
, 0.0f
, 1.0f
,
889 1.0f
, 0.0f
, 0.0f
, 0.0f
,
890 0.0f
, 1.0f
, 0.0f
, 0.0f
,
891 0.0f
, 0.0f
, 1.0f
, 0.0f
,
892 0.0f
, 0.0f
, 0.0f
, 1.0f
,
895 1.0f
, 0.0f
, 0.0f
, 0.0f
,
896 0.0f
, 1.0f
, 0.0f
, 0.0f
,
897 0.0f
, 0.0f
, 1.0f
, 0.0f
,
898 0.0f
, 0.0f
, 0.0f
, 1.0f
,
901 1.0f
, 0.0f
, 0.0f
, 0.0f
,
902 0.0f
, 1.0f
, 0.0f
, 0.0f
,
903 0.0f
, 0.0f
, 1.0f
, 0.0f
,
904 0.0f
, 0.0f
, 0.0f
, 1.0f
,
907 1.0f
, 0.0f
, 0.0f
, 0.0f
,
908 0.0f
, 1.0f
, 0.0f
, 0.0f
,
909 0.0f
, 0.0f
, 1.0f
, 0.0f
,
910 0.0f
, 0.0f
, 0.0f
, 1.0f
,
914 static const struct transform_data transform_poison_data
=
917 1.0f
, 2.0f
, 3.0f
, 4.0f
,
918 5.0f
, 6.0f
, 7.0f
, 8.0f
,
919 9.0f
, 10.0f
, 11.0f
, 12.0f
,
920 13.0f
, 14.0f
, 15.0f
, 16.0f
,
923 17.0f
, 18.0f
, 19.0f
, 20.0f
,
924 21.0f
, 22.0f
, 23.0f
, 24.0f
,
925 25.0f
, 26.0f
, 27.0f
, 28.0f
,
926 29.0f
, 30.0f
, 31.0f
, 32.0f
,
929 33.0f
, 34.0f
, 35.0f
, 36.0f
,
930 37.0f
, 38.0f
, 39.0f
, 40.0f
,
931 41.0f
, 42.0f
, 43.0f
, 44.0f
,
932 45.0f
, 46.0f
, 47.0f
, 48.0f
,
935 49.0f
, 50.0f
, 51.0f
, 52.0f
,
936 53.0f
, 54.0f
, 55.0f
, 56.0f
,
937 57.0f
, 58.0f
, 59.0f
, 60.0f
,
938 61.0f
, 62.0f
, 63.0f
, 64.0f
,
941 64.0f
, 66.0f
, 67.0f
, 68.0f
,
942 69.0f
, 70.0f
, 71.0f
, 72.0f
,
943 73.0f
, 74.0f
, 75.0f
, 76.0f
,
944 77.0f
, 78.0f
, 79.0f
, 80.0f
,
947 81.0f
, 82.0f
, 83.0f
, 84.0f
,
948 85.0f
, 86.0f
, 87.0f
, 88.0f
,
949 89.0f
, 90.0f
, 91.0f
, 92.0f
,
950 93.0f
, 94.0f
, 95.0f
, 96.0f
,
954 static const struct transform_data transform_test_data
=
957 1.2f
, 3.4f
, -5.6f
, 7.2f
,
958 10.11f
, -12.13f
, 14.15f
, -1.5f
,
959 23.56f
, 12.89f
, 44.56f
, -1.0f
,
960 2.3f
, 0.0f
, 4.4f
, 5.5f
,
963 9.2f
, 38.7f
, -6.6f
, 7.2f
,
964 10.11f
, -12.13f
, 77.15f
, -1.5f
,
965 23.56f
, 12.89f
, 14.56f
, -1.0f
,
966 12.3f
, 0.0f
, 4.4f
, 5.5f
,
969 10.2f
, 3.4f
, 0.6f
, 7.2f
,
970 10.11f
, -12.13f
, 14.15f
, -1.5f
,
971 23.54f
, 12.9f
, 44.56f
, -1.0f
,
972 2.3f
, 0.0f
, 4.4f
, 5.5f
,
975 1.2f
, 3.4f
, -5.6f
, 7.2f
,
976 10.11f
, -12.13f
, -14.5f
, -1.5f
,
977 2.56f
, 12.89f
, 23.56f
, -1.0f
,
978 112.3f
, 0.0f
, 4.4f
, 2.5f
,
981 1.2f
, 31.41f
, 58.6f
, 7.2f
,
982 10.11f
, -12.13f
, -14.5f
, -1.5f
,
983 2.56f
, 12.89f
, 11.56f
, -1.0f
,
984 112.3f
, 0.0f
, 44.4f
, 2.5f
,
988 1.20f
, 3.4f
, -5.6f
, 7.0f
,
989 10.11f
, -12.156f
, -14.5f
, -1.5f
,
990 2.56f
, 1.829f
, 23.6f
, -1.0f
,
991 112.3f
, 0.0f
, 41.4f
, 2.5f
,
995 static HRESULT
transform_setup_handler(struct state_test
*test
)
997 struct transform_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ctx
));
998 if (!ctx
) return E_FAIL
;
999 test
->test_context
= ctx
;
1001 test
->return_data
= &ctx
->return_data_buffer
;
1002 test
->test_data_in
= &transform_test_data
;
1003 test
->test_data_out
= &transform_test_data
;
1004 test
->default_data
= &transform_default_data
;
1005 test
->initial_data
= &transform_default_data
;
1006 test
->poison_data
= &transform_poison_data
;
1008 test
->data_size
= sizeof(struct transform_data
);
1013 static void transform_teardown_handler(struct state_test
*test
)
1015 HeapFree(GetProcessHeap(), 0, test
->test_context
);
1018 static void transform_queue_test(struct state_test
*test
)
1020 test
->setup_handler
= transform_setup_handler
;
1021 test
->teardown_handler
= transform_teardown_handler
;
1022 test
->set_handler
= transform_set_handler
;
1023 test
->get_handler
= transform_get_handler
;
1024 test
->print_handler
= transform_print_handler
;
1025 test
->test_name
= "set_get_transforms";
1026 test
->test_arg
= NULL
;
1029 /* =================== State test: Render States ===================================== */
1031 const D3DRENDERSTATETYPE render_state_indices
[] =
1037 D3DRS_ALPHATESTENABLE
,
1046 D3DRS_ALPHABLENDENABLE
,
1048 D3DRS_SPECULARENABLE
,
1054 D3DRS_RANGEFOGENABLE
,
1055 D3DRS_STENCILENABLE
,
1062 D3DRS_STENCILWRITEMASK
,
1063 D3DRS_TEXTUREFACTOR
,
1075 D3DRS_FOGVERTEXMODE
,
1078 D3DRS_NORMALIZENORMALS
,
1079 D3DRS_DIFFUSEMATERIALSOURCE
,
1080 D3DRS_SPECULARMATERIALSOURCE
,
1081 D3DRS_AMBIENTMATERIALSOURCE
,
1082 D3DRS_EMISSIVEMATERIALSOURCE
,
1084 D3DRS_CLIPPLANEENABLE
,
1085 #if 0 /* Driver dependent, increase array size to enable */
1088 D3DRS_POINTSIZE_MIN
,
1089 D3DRS_POINTSPRITEENABLE
,
1090 D3DRS_POINTSCALEENABLE
,
1094 D3DRS_MULTISAMPLEANTIALIAS
,
1095 D3DRS_MULTISAMPLEMASK
,
1096 D3DRS_PATCHEDGESTYLE
,
1097 D3DRS_DEBUGMONITORTOKEN
,
1098 D3DRS_POINTSIZE_MAX
,
1099 D3DRS_INDEXEDVERTEXBLENDENABLE
,
1100 D3DRS_COLORWRITEENABLE
,
1105 struct render_state_data
1107 DWORD states
[sizeof(render_state_indices
) / sizeof(*render_state_indices
)];
1110 struct render_state_arg
1112 D3DPRESENT_PARAMETERS
*device_pparams
;
1113 float pointsize_max
;
1116 struct render_state_context
1118 struct render_state_data return_data_buffer
;
1119 struct render_state_data default_data_buffer
;
1120 struct render_state_data test_data_buffer
;
1121 struct render_state_data poison_data_buffer
;
1124 static void render_state_set_handler(IDirect3DDevice8
*device
, const struct state_test
*test
, const void *data
)
1126 const struct render_state_data
*rsdata
= data
;
1130 for (i
= 0; i
< sizeof(render_state_indices
) / sizeof(*render_state_indices
); ++i
)
1132 hr
= IDirect3DDevice8_SetRenderState(device
, render_state_indices
[i
], rsdata
->states
[i
]);
1133 ok(SUCCEEDED(hr
), "SetRenderState returned %#x.\n", hr
);
1137 static void render_state_get_handler(IDirect3DDevice8
*device
, const struct state_test
*test
, void *data
)
1139 struct render_state_data
* rsdata
= data
;
1143 for (i
= 0; i
< sizeof(render_state_indices
) / sizeof(*render_state_indices
); ++i
)
1145 hr
= IDirect3DDevice8_GetRenderState(device
, render_state_indices
[i
], &rsdata
->states
[i
]);
1146 ok(SUCCEEDED(hr
), "GetRenderState returned %#x.\n", hr
);
1150 static void render_state_print_handler(const struct state_test
*test
, const void *data
)
1152 const struct render_state_data
*rsdata
= data
;
1155 for (i
= 0; i
< sizeof(render_state_indices
) / sizeof(*render_state_indices
); ++i
)
1157 trace("Index = %u, Value = %#x\n", i
, rsdata
->states
[i
]);
1161 static inline DWORD
to_dword(float fl
)
1163 union {float f
; DWORD d
;} ret
;
1169 static void render_state_default_data_init(const struct render_state_arg
*rsarg
, struct render_state_data
*data
)
1171 DWORD zenable
= rsarg
->device_pparams
->EnableAutoDepthStencil
? D3DZB_TRUE
: D3DZB_FALSE
;
1172 unsigned int idx
= 0;
1174 data
->states
[idx
++] = zenable
; /* ZENABLE */
1175 data
->states
[idx
++] = D3DFILL_SOLID
; /* FILLMODE */
1176 data
->states
[idx
++] = D3DSHADE_GOURAUD
; /* SHADEMODE */
1177 data
->states
[idx
++] = TRUE
; /* ZWRITEENABLE */
1178 data
->states
[idx
++] = FALSE
; /* ALPHATESTENABLE */
1179 data
->states
[idx
++] = TRUE
; /* LASTPIXEL */
1180 data
->states
[idx
++] = D3DBLEND_ONE
; /* SRCBLEND */
1181 data
->states
[idx
++] = D3DBLEND_ZERO
; /* DESTBLEND */
1182 data
->states
[idx
++] = D3DCULL_CCW
; /* CULLMODE */
1183 data
->states
[idx
++] = D3DCMP_LESSEQUAL
; /* ZFUNC */
1184 data
->states
[idx
++] = 0; /* ALPHAREF */
1185 data
->states
[idx
++] = D3DCMP_ALWAYS
; /* ALPHAFUNC */
1186 data
->states
[idx
++] = FALSE
; /* DITHERENABLE */
1187 data
->states
[idx
++] = FALSE
; /* ALPHABLENDENABLE */
1188 data
->states
[idx
++] = FALSE
; /* FOGENABLE */
1189 data
->states
[idx
++] = FALSE
; /* SPECULARENABLE */
1190 data
->states
[idx
++] = 0; /* FOGCOLOR */
1191 data
->states
[idx
++] = D3DFOG_NONE
; /* FOGTABLEMODE */
1192 data
->states
[idx
++] = to_dword(0.0f
); /* FOGSTART */
1193 data
->states
[idx
++] = to_dword(1.0f
); /* FOGEND */
1194 data
->states
[idx
++] = to_dword(1.0f
); /* FOGDENSITY */
1195 data
->states
[idx
++] = FALSE
; /* RANGEFOGENABLE */
1196 data
->states
[idx
++] = FALSE
; /* STENCILENABLE */
1197 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* STENCILFAIL */
1198 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* STENCILZFAIL */
1199 data
->states
[idx
++] = D3DSTENCILOP_KEEP
; /* STENCILPASS */
1200 data
->states
[idx
++] = D3DCMP_ALWAYS
; /* STENCILFUNC */
1201 data
->states
[idx
++] = 0; /* STENCILREF */
1202 data
->states
[idx
++] = 0xFFFFFFFF; /* STENCILMASK */
1203 data
->states
[idx
++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1204 data
->states
[idx
++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1205 data
->states
[idx
++] = 0; /* WRAP 0 */
1206 data
->states
[idx
++] = 0; /* WRAP 1 */
1207 data
->states
[idx
++] = 0; /* WRAP 2 */
1208 data
->states
[idx
++] = 0; /* WRAP 3 */
1209 data
->states
[idx
++] = 0; /* WRAP 4 */
1210 data
->states
[idx
++] = 0; /* WRAP 5 */
1211 data
->states
[idx
++] = 0; /* WRAP 6 */
1212 data
->states
[idx
++] = 0; /* WRAP 7 */
1213 data
->states
[idx
++] = TRUE
; /* CLIPPING */
1214 data
->states
[idx
++] = TRUE
; /* LIGHTING */
1215 data
->states
[idx
++] = 0; /* AMBIENT */
1216 data
->states
[idx
++] = D3DFOG_NONE
; /* FOGVERTEXMODE */
1217 data
->states
[idx
++] = TRUE
; /* COLORVERTEX */
1218 data
->states
[idx
++] = TRUE
; /* LOCALVIEWER */
1219 data
->states
[idx
++] = FALSE
; /* NORMALIZENORMALS */
1220 data
->states
[idx
++] = D3DMCS_COLOR1
; /* DIFFUSEMATERIALSOURCE */
1221 data
->states
[idx
++] = D3DMCS_COLOR2
; /* SPECULARMATERIALSOURCE */
1222 data
->states
[idx
++] = D3DMCS_MATERIAL
; /* AMBIENTMATERIALSOURCE */
1223 data
->states
[idx
++] = D3DMCS_MATERIAL
; /* EMISSIVEMATERIALSOURCE */
1224 data
->states
[idx
++] = D3DVBF_DISABLE
; /* VERTEXBLEND */
1225 data
->states
[idx
++] = 0; /* CLIPPLANEENABLE */
1226 if (0) data
->states
[idx
++] = to_dword(1.0f
); /* POINTSIZE, driver dependent, increase array size to enable */
1227 data
->states
[idx
++] = to_dword(0.0f
); /* POINTSIZEMIN */
1228 data
->states
[idx
++] = FALSE
; /* POINTSPRITEENABLE */
1229 data
->states
[idx
++] = FALSE
; /* POINTSCALEENABLE */
1230 data
->states
[idx
++] = to_dword(1.0f
); /* POINTSCALE_A */
1231 data
->states
[idx
++] = to_dword(0.0f
); /* POINTSCALE_B */
1232 data
->states
[idx
++] = to_dword(0.0f
); /* POINTSCALE_C */
1233 data
->states
[idx
++] = TRUE
; /* MULTISAMPLEANTIALIAS */
1234 data
->states
[idx
++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1235 data
->states
[idx
++] = D3DPATCHEDGE_DISCRETE
; /* PATCHEDGESTYLE */
1236 data
->states
[idx
++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
1237 data
->states
[idx
++] = to_dword(rsarg
->pointsize_max
); /* POINTSIZE_MAX */
1238 data
->states
[idx
++] = FALSE
; /* INDEXEDVERTEXBLENDENABLE */
1239 data
->states
[idx
++] = 0x0000000F; /* COLORWRITEENABLE */
1240 data
->states
[idx
++] = to_dword(0.0f
); /* TWEENFACTOR */
1241 data
->states
[idx
++] = D3DBLENDOP_ADD
; /* BLENDOP */
1244 static void render_state_poison_data_init(struct render_state_data
*data
)
1248 for (i
= 0; i
< sizeof(render_state_indices
) / sizeof(*render_state_indices
); ++i
)
1250 data
->states
[i
] = 0x1337c0de;
1254 static void render_state_test_data_init(struct render_state_data
*data
)
1256 unsigned int idx
= 0;
1258 data
->states
[idx
++] = D3DZB_USEW
; /* ZENABLE */
1259 data
->states
[idx
++] = D3DFILL_WIREFRAME
; /* FILLMODE */
1260 data
->states
[idx
++] = D3DSHADE_PHONG
; /* SHADEMODE */
1261 data
->states
[idx
++] = FALSE
; /* ZWRITEENABLE */
1262 data
->states
[idx
++] = TRUE
; /* ALPHATESTENABLE */
1263 data
->states
[idx
++] = FALSE
; /* LASTPIXEL */
1264 data
->states
[idx
++] = D3DBLEND_SRCALPHASAT
; /* SRCBLEND */
1265 data
->states
[idx
++] = D3DBLEND_INVDESTALPHA
; /* DESTBLEND */
1266 data
->states
[idx
++] = D3DCULL_CW
; /* CULLMODE */
1267 data
->states
[idx
++] = D3DCMP_NOTEQUAL
; /* ZFUNC */
1268 data
->states
[idx
++] = 10; /* ALPHAREF */
1269 data
->states
[idx
++] = D3DCMP_GREATER
; /* ALPHAFUNC */
1270 data
->states
[idx
++] = TRUE
; /* DITHERENABLE */
1271 data
->states
[idx
++] = TRUE
; /* ALPHABLENDENABLE */
1272 data
->states
[idx
++] = TRUE
; /* FOGENABLE */
1273 data
->states
[idx
++] = TRUE
; /* SPECULARENABLE */
1274 data
->states
[idx
++] = 255 << 31; /* FOGCOLOR */
1275 data
->states
[idx
++] = D3DFOG_EXP
; /* FOGTABLEMODE */
1276 data
->states
[idx
++] = to_dword(0.1f
); /* FOGSTART */
1277 data
->states
[idx
++] = to_dword(0.8f
); /* FOGEND */
1278 data
->states
[idx
++] = to_dword(0.5f
); /* FOGDENSITY */
1279 data
->states
[idx
++] = TRUE
; /* RANGEFOGENABLE */
1280 data
->states
[idx
++] = TRUE
; /* STENCILENABLE */
1281 data
->states
[idx
++] = D3DSTENCILOP_INCRSAT
; /* STENCILFAIL */
1282 data
->states
[idx
++] = D3DSTENCILOP_REPLACE
; /* STENCILZFAIL */
1283 data
->states
[idx
++] = D3DSTENCILOP_INVERT
; /* STENCILPASS */
1284 data
->states
[idx
++] = D3DCMP_LESS
; /* STENCILFUNC */
1285 data
->states
[idx
++] = 10; /* STENCILREF */
1286 data
->states
[idx
++] = 0xFF00FF00; /* STENCILMASK */
1287 data
->states
[idx
++] = 0x00FF00FF; /* STENCILWRITEMASK */
1288 data
->states
[idx
++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1289 data
->states
[idx
++] = D3DWRAPCOORD_0
| D3DWRAPCOORD_2
; /* WRAP 0 */
1290 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_3
; /* WRAP 1 */
1291 data
->states
[idx
++] = D3DWRAPCOORD_2
| D3DWRAPCOORD_3
; /* WRAP 2 */
1292 data
->states
[idx
++] = D3DWRAPCOORD_3
| D3DWRAPCOORD_0
; /* WRAP 4 */
1293 data
->states
[idx
++] = D3DWRAPCOORD_0
| D3DWRAPCOORD_1
| D3DWRAPCOORD_2
; /* WRAP 5 */
1294 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_3
| D3DWRAPCOORD_2
; /* WRAP 6 */
1295 data
->states
[idx
++] = D3DWRAPCOORD_2
| D3DWRAPCOORD_1
| D3DWRAPCOORD_0
; /* WRAP 7 */
1296 data
->states
[idx
++] = D3DWRAPCOORD_1
| D3DWRAPCOORD_0
| D3DWRAPCOORD_2
| D3DWRAPCOORD_3
; /* WRAP 8 */
1297 data
->states
[idx
++] = FALSE
; /* CLIPPING */
1298 data
->states
[idx
++] = FALSE
; /* LIGHTING */
1299 data
->states
[idx
++] = 255 << 16; /* AMBIENT */
1300 data
->states
[idx
++] = D3DFOG_EXP2
; /* FOGVERTEXMODE */
1301 data
->states
[idx
++] = FALSE
; /* COLORVERTEX */
1302 data
->states
[idx
++] = FALSE
; /* LOCALVIEWER */
1303 data
->states
[idx
++] = TRUE
; /* NORMALIZENORMALS */
1304 data
->states
[idx
++] = D3DMCS_COLOR2
; /* DIFFUSEMATERIALSOURCE */
1305 data
->states
[idx
++] = D3DMCS_MATERIAL
; /* SPECULARMATERIALSOURCE */
1306 data
->states
[idx
++] = D3DMCS_COLOR1
; /* AMBIENTMATERIALSOURCE */
1307 data
->states
[idx
++] = D3DMCS_COLOR2
; /* EMISSIVEMATERIALSOURCE */
1308 data
->states
[idx
++] = D3DVBF_3WEIGHTS
; /* VERTEXBLEND */
1309 data
->states
[idx
++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1310 if (0) data
->states
[idx
++] = to_dword(32.0f
);/* POINTSIZE, driver dependent, increase array size to enable */
1311 data
->states
[idx
++] = to_dword(0.7f
); /* POINTSIZEMIN */
1312 data
->states
[idx
++] = TRUE
; /* POINTSPRITEENABLE */
1313 data
->states
[idx
++] = TRUE
; /* POINTSCALEENABLE */
1314 data
->states
[idx
++] = to_dword(0.7f
); /* POINTSCALE_A */
1315 data
->states
[idx
++] = to_dword(0.5f
); /* POINTSCALE_B */
1316 data
->states
[idx
++] = to_dword(0.4f
); /* POINTSCALE_C */
1317 data
->states
[idx
++] = FALSE
; /* MULTISAMPLEANTIALIAS */
1318 data
->states
[idx
++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1319 data
->states
[idx
++] = D3DPATCHEDGE_CONTINUOUS
; /* PATCHEDGESTYLE */
1320 data
->states
[idx
++] = D3DDMT_DISABLE
; /* DEBUGMONITORTOKEN */
1321 data
->states
[idx
++] = to_dword(77.0f
); /* POINTSIZE_MAX */
1322 data
->states
[idx
++] = TRUE
; /* INDEXEDVERTEXBLENDENABLE */
1323 data
->states
[idx
++] = 0x00000009; /* COLORWRITEENABLE */
1324 data
->states
[idx
++] = to_dword(0.2f
); /* TWEENFACTOR */
1325 data
->states
[idx
++] = D3DBLENDOP_REVSUBTRACT
;/* BLENDOP */
1328 static HRESULT
render_state_setup_handler(struct state_test
*test
)
1330 const struct render_state_arg
*rsarg
= test
->test_arg
;
1332 struct render_state_context
*ctx
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ctx
));
1333 if (!ctx
) return E_FAIL
;
1334 test
->test_context
= ctx
;
1336 test
->return_data
= &ctx
->return_data_buffer
;
1337 test
->default_data
= &ctx
->default_data_buffer
;
1338 test
->initial_data
= &ctx
->default_data_buffer
;
1339 test
->test_data_in
= &ctx
->test_data_buffer
;
1340 test
->test_data_out
= &ctx
->test_data_buffer
;
1341 test
->poison_data
= &ctx
->poison_data_buffer
;
1343 render_state_default_data_init(rsarg
, &ctx
->default_data_buffer
);
1344 render_state_test_data_init(&ctx
->test_data_buffer
);
1345 render_state_poison_data_init(&ctx
->poison_data_buffer
);
1347 test
->data_size
= sizeof(struct render_state_data
);
1352 static void render_state_teardown_handler(struct state_test
*test
)
1354 HeapFree(GetProcessHeap(), 0, test
->test_context
);
1357 static void render_states_queue_test(struct state_test
*test
, const struct render_state_arg
*test_arg
)
1359 test
->setup_handler
= render_state_setup_handler
;
1360 test
->teardown_handler
= render_state_teardown_handler
;
1361 test
->set_handler
= render_state_set_handler
;
1362 test
->get_handler
= render_state_get_handler
;
1363 test
->print_handler
= render_state_print_handler
;
1364 test
->test_name
= "set_get_render_states";
1365 test
->test_arg
= test_arg
;
1368 /* =================== Main state tests function =============================== */
1370 static void test_state_management(IDirect3DDevice8
*device
, D3DPRESENT_PARAMETERS
*device_pparams
)
1375 /* Test count: 2 for shader constants
1378 * 1 for render states
1380 const int max_tests
= 5;
1381 struct state_test tests
[5];
1382 unsigned int tcount
= 0;
1384 struct shader_constant_arg pshader_constant_arg
;
1385 struct shader_constant_arg vshader_constant_arg
;
1386 struct render_state_arg render_state_arg
;
1387 struct light_arg light_arg
;
1389 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1390 ok(SUCCEEDED(hr
), "GetDeviceCaps returned %#x.\n", hr
);
1391 if (FAILED(hr
)) return;
1393 texture_stages
= caps
.MaxTextureBlendStages
;
1395 /* Zero test memory */
1396 memset(tests
, 0, max_tests
* sizeof(*tests
));
1398 if (caps
.VertexShaderVersion
& 0xffff)
1400 vshader_constant_arg
.idx
= 0;
1401 vshader_constant_arg
.pshader
= FALSE
;
1402 shader_constants_queue_test(&tests
[tcount
++], &vshader_constant_arg
);
1405 if (caps
.PixelShaderVersion
& 0xffff)
1407 pshader_constant_arg
.idx
= 0;
1408 pshader_constant_arg
.pshader
= TRUE
;
1409 shader_constants_queue_test(&tests
[tcount
++], &pshader_constant_arg
);
1413 lights_queue_test(&tests
[tcount
++], &light_arg
);
1415 transform_queue_test(&tests
[tcount
++]);
1417 render_state_arg
.device_pparams
= device_pparams
;
1418 render_state_arg
.pointsize_max
= caps
.MaxPointSize
;
1419 render_states_queue_test(&tests
[tcount
++], &render_state_arg
);
1421 execute_test_chain_all(device
, tests
, tcount
);
1424 static void test_shader_constant_apply(IDirect3DDevice8
*device
)
1426 static const float initial
[] = {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1427 static const float vs_const
[] = {1.0f
, 2.0f
, 3.0f
, 4.0f
};
1428 static const float ps_const
[] = {5.0f
, 6.0f
, 7.0f
, 8.0f
};
1433 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, initial
, 1);
1434 ok(SUCCEEDED(hr
), "SetVertexShaderConstant returned %#x\n", hr
);
1435 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, initial
, 1);
1436 ok(SUCCEEDED(hr
), "SetVertexShaderConstant returned %#x\n", hr
);
1437 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, initial
, 1);
1438 ok(SUCCEEDED(hr
), "SetPixelShaderConstant returned %#x\n", hr
);
1439 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, initial
, 1);
1440 ok(SUCCEEDED(hr
), "SetPixelShaderConstant returned %#x\n", hr
);
1442 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
1443 ok(SUCCEEDED(hr
), "GetVertexShaderConstant returned %#x\n", hr
);
1444 ok(!memcmp(ret
, initial
, sizeof(initial
)),
1445 "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1446 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
1447 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
1448 ok(SUCCEEDED(hr
), "GetVertexShaderConstant returned %#x\n", hr
);
1449 ok(!memcmp(ret
, initial
, sizeof(initial
)),
1450 "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1451 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
1452 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
1453 ok(SUCCEEDED(hr
), "GetPixelShaderConstant returned %#x\n", hr
);
1454 ok(!memcmp(ret
, initial
, sizeof(initial
)),
1455 "GetpixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1456 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
1457 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
1458 ok(SUCCEEDED(hr
), "GetPixelShaderConstant returned %#x\n", hr
);
1459 ok(!memcmp(ret
, initial
, sizeof(initial
)),
1460 "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1461 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
1463 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, vs_const
, 1);
1464 ok(SUCCEEDED(hr
), "SetVertexShaderConstant returned %#x\n", hr
);
1465 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, ps_const
, 1);
1466 ok(SUCCEEDED(hr
), "SetPixelShaderConstant returned %#x\n", hr
);
1468 hr
= IDirect3DDevice8_BeginStateBlock(device
);
1469 ok(SUCCEEDED(hr
), "BeginStateBlock returned %#x\n", hr
);
1471 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, vs_const
, 1);
1472 ok(SUCCEEDED(hr
), "SetVertexShaderConstant returned %#x\n", hr
);
1473 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, ps_const
, 1);
1474 ok(SUCCEEDED(hr
), "SetPixelShaderConstant returned %#x\n", hr
);
1476 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
1477 ok(SUCCEEDED(hr
), "EndStateBlock returned %#x\n", hr
);
1479 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
1480 ok(SUCCEEDED(hr
), "GetVertexShaderConstant returned %#x\n", hr
);
1481 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
1482 "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1483 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
1484 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
1485 ok(SUCCEEDED(hr
), "GetVertexShaderConstant returned %#x\n", hr
);
1486 ok(!memcmp(ret
, initial
, sizeof(initial
)),
1487 "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1488 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
1489 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
1490 ok(SUCCEEDED(hr
), "GetPixelShaderConstant returned %#x\n", hr
);
1491 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
1492 "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1493 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
1494 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
1495 ok(SUCCEEDED(hr
), "GetPixelShaderConstant returned %#x\n", hr
);
1496 ok(!memcmp(ret
, initial
, sizeof(initial
)),
1497 "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1498 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
1500 hr
= IDirect3DDevice8_ApplyStateBlock(device
, stateblock
);
1501 ok(SUCCEEDED(hr
), "Apply returned %#x\n", hr
);
1503 /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
1504 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
1505 ok(SUCCEEDED(hr
), "GetVertexShaderConstant returned %#x\n", hr
);
1506 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
1507 "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1508 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
1509 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
1510 ok(SUCCEEDED(hr
), "GetVertexShaderConstant returned %#x\n", hr
);
1511 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
1512 "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1513 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
1514 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
1515 ok(SUCCEEDED(hr
), "GetPixelShaderConstant returned %#x\n", hr
);
1516 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
1517 "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1518 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
1519 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
1520 ok(SUCCEEDED(hr
), "GetPixelShaderConstant returned %#x\n", hr
);
1521 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
1522 "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1523 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
1525 IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
1528 START_TEST(stateblock
)
1530 IDirect3DDevice8
*device
= NULL
;
1531 D3DPRESENT_PARAMETERS device_pparams
;
1532 HMODULE d3d8_module
;
1536 d3d8_module
= LoadLibraryA("d3d8.dll");
1539 skip("Could not load d3d8.dll\n");
1543 hr
= init_d3d8(d3d8_module
, &device
, &device_pparams
);
1546 FreeLibrary(d3d8_module
);
1550 test_begin_end_state_block(device
);
1551 test_state_management(device
, &device_pparams
);
1552 test_shader_constant_apply(device
);
1554 refcount
= IDirect3DDevice8_Release(device
);
1555 ok(!refcount
, "Device has %u references left\n", refcount
);
1557 FreeLibrary(d3d8_module
);