2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
24 #define admitted_error 0.0001f
26 #define compare_vertex_sizes(type, exp) \
27 got=D3DXGetFVFVertexSize(type); \
28 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
30 static BOOL
compare(FLOAT u
, FLOAT v
)
32 return (fabs(u
-v
) < admitted_error
);
35 static BOOL
compare_vec3(D3DXVECTOR3 u
, D3DXVECTOR3 v
)
37 return ( compare(u
.x
, v
.x
) && compare(u
.y
, v
.y
) && compare(u
.z
, v
.z
) );
40 static void D3DXBoundProbeTest(void)
43 D3DXVECTOR3 bottom_point
, center
, top_point
, raydirection
, rayposition
;
46 /*____________Test the Box case___________________________*/
47 bottom_point
.x
= -3.0f
; bottom_point
.y
= -2.0f
; bottom_point
.z
= -1.0f
;
48 top_point
.x
= 7.0f
; top_point
.y
= 8.0f
; top_point
.z
= 9.0f
;
50 raydirection
.x
= -4.0f
; raydirection
.y
= -5.0f
; raydirection
.z
= -6.0f
;
51 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
52 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
53 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
55 raydirection
.x
= 4.0f
; raydirection
.y
= 5.0f
; raydirection
.z
= 6.0f
;
56 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
57 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
58 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
60 rayposition
.x
= -4.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= -2.0f
;
61 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
62 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
64 bottom_point
.x
= 1.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
65 top_point
.x
= 1.0f
; top_point
.y
= 0.0f
; top_point
.z
= 0.0f
;
66 rayposition
.x
= 0.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= 0.0f
;
67 raydirection
.x
= 0.0f
; raydirection
.y
= 3.0f
; raydirection
.z
= 0.0f
;
68 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
69 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
71 bottom_point
.x
= 1.0f
; bottom_point
.y
= 2.0f
; bottom_point
.z
= 3.0f
;
72 top_point
.x
= 10.0f
; top_point
.y
= 15.0f
; top_point
.z
= 20.0f
;
74 raydirection
.x
= 7.0f
; raydirection
.y
= 8.0f
; raydirection
.z
= 9.0f
;
75 rayposition
.x
= 3.0f
; rayposition
.y
= 7.0f
; rayposition
.z
= -6.0f
;
76 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
77 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
79 bottom_point
.x
= 0.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
80 top_point
.x
= 1.0f
; top_point
.y
= 1.0f
; top_point
.z
= 1.0f
;
82 raydirection
.x
= 0.0f
; raydirection
.y
= 1.0f
; raydirection
.z
= .0f
;
83 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
84 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
85 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
87 raydirection
.x
= 1.0f
; raydirection
.y
= 0.0f
; raydirection
.z
= .0f
;
88 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
89 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
90 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
92 /*____________Test the Sphere case________________________*/
94 center
.x
= 1.0f
; center
.y
= 2.0f
; center
.z
= 3.0f
;
95 raydirection
.x
= 2.0f
; raydirection
.y
= -4.0f
; raydirection
.z
= 2.0f
;
97 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 9.0f
;
98 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
99 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
101 rayposition
.x
= 45.0f
; rayposition
.y
= -75.0f
; rayposition
.z
= 49.0f
;
102 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
103 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
105 rayposition
.x
= 5.0f
; rayposition
.y
= 11.0f
; rayposition
.z
= 9.0f
;
106 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
107 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
110 static void D3DXComputeBoundingBoxTest(void)
112 D3DXVECTOR3 exp_max
, exp_min
, got_max
, got_min
, vertex
[5];
115 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
116 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
117 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
118 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
119 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
121 exp_min
.x
= 1.0f
; exp_min
.y
= 1.0f
; exp_min
.z
= 1.0f
;
122 exp_max
.x
= 9.0f
; exp_max
.y
= 9.0f
; exp_max
.z
= 9.0f
;
124 hr
= D3DXComputeBoundingBox(&vertex
[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
126 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
127 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
128 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
130 /*________________________*/
132 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
133 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
134 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
135 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
136 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
138 exp_min
.x
= -6.92f
; exp_min
.y
= -8.1f
; exp_min
.z
= -3.80f
;
139 exp_max
.x
= 11.4f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
141 hr
= D3DXComputeBoundingBox(&vertex
[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
143 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
144 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
145 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
147 /*________________________*/
149 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
150 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
151 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
152 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
153 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
155 exp_min
.x
= -6.92f
; exp_min
.y
= -0.9f
; exp_min
.z
= -3.8f
;
156 exp_max
.x
= 7.43f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
158 hr
= D3DXComputeBoundingBox(&vertex
[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
160 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
161 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
162 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
164 /*________________________*/
165 hr
= D3DXComputeBoundingBox(NULL
,5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
166 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
168 /*________________________*/
169 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),NULL
,&got_max
);
170 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
172 /*________________________*/
173 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,NULL
);
174 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
177 static void D3DXComputeBoundingSphereTest(void)
179 D3DXVECTOR3 exp_cen
, got_cen
, vertex
[5];
180 FLOAT exp_rad
, got_rad
;
183 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
184 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
185 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
186 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
187 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
190 exp_cen
.x
= 5.0; exp_cen
.y
= 5.0; exp_cen
.z
= 5.0;
192 hr
= D3DXComputeBoundingSphere(&vertex
[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
194 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
195 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
196 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
198 /*________________________*/
200 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
201 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
202 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
203 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
204 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
206 exp_rad
= 13.707883f
;
207 exp_cen
.x
= 2.408f
; exp_cen
.y
= 2.22f
; exp_cen
.z
= 3.76f
;
209 hr
= D3DXComputeBoundingSphere(&vertex
[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
211 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
212 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
213 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
215 /*________________________*/
216 hr
= D3DXComputeBoundingSphere(NULL
,5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
217 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
219 /*________________________*/
220 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),NULL
,&got_rad
);
221 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
223 /*________________________*/
224 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,NULL
);
225 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
228 static void D3DXGetFVFVertexSizeTest(void)
232 compare_vertex_sizes (D3DFVF_XYZ
, 12);
234 compare_vertex_sizes (D3DFVF_XYZB3
, 24);
236 compare_vertex_sizes (D3DFVF_XYZB5
, 32);
238 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_NORMAL
, 24);
240 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_DIFFUSE
, 16);
242 compare_vertex_sizes (
245 D3DFVF_TEXCOORDSIZE1(0), 16);
246 compare_vertex_sizes (
249 D3DFVF_TEXCOORDSIZE1(0) |
250 D3DFVF_TEXCOORDSIZE1(1), 20);
252 compare_vertex_sizes (
255 D3DFVF_TEXCOORDSIZE2(0), 20);
257 compare_vertex_sizes (
260 D3DFVF_TEXCOORDSIZE2(0) |
261 D3DFVF_TEXCOORDSIZE2(1), 28);
263 compare_vertex_sizes (
266 D3DFVF_TEXCOORDSIZE2(0) |
267 D3DFVF_TEXCOORDSIZE2(1) |
268 D3DFVF_TEXCOORDSIZE2(2) |
269 D3DFVF_TEXCOORDSIZE2(3) |
270 D3DFVF_TEXCOORDSIZE2(4) |
271 D3DFVF_TEXCOORDSIZE2(5), 60);
273 compare_vertex_sizes (
276 D3DFVF_TEXCOORDSIZE2(0) |
277 D3DFVF_TEXCOORDSIZE2(1) |
278 D3DFVF_TEXCOORDSIZE2(2) |
279 D3DFVF_TEXCOORDSIZE2(3) |
280 D3DFVF_TEXCOORDSIZE2(4) |
281 D3DFVF_TEXCOORDSIZE2(5) |
282 D3DFVF_TEXCOORDSIZE2(6) |
283 D3DFVF_TEXCOORDSIZE2(7), 76);
285 compare_vertex_sizes (
288 D3DFVF_TEXCOORDSIZE3(0), 24);
290 compare_vertex_sizes (
293 D3DFVF_TEXCOORDSIZE3(0) |
294 D3DFVF_TEXCOORDSIZE3(1) |
295 D3DFVF_TEXCOORDSIZE3(2) |
296 D3DFVF_TEXCOORDSIZE3(3), 60);
298 compare_vertex_sizes (
301 D3DFVF_TEXCOORDSIZE4(0), 28);
303 compare_vertex_sizes (
306 D3DFVF_TEXCOORDSIZE4(0) |
307 D3DFVF_TEXCOORDSIZE4(1), 44);
309 compare_vertex_sizes (
312 D3DFVF_TEXCOORDSIZE4(0) |
313 D3DFVF_TEXCOORDSIZE4(1) |
314 D3DFVF_TEXCOORDSIZE4(2), 60);
316 compare_vertex_sizes (
322 D3DFVF_TEXCOORDSIZE4(0) |
323 D3DFVF_TEXCOORDSIZE4(1) |
324 D3DFVF_TEXCOORDSIZE4(2) |
325 D3DFVF_TEXCOORDSIZE4(3) |
326 D3DFVF_TEXCOORDSIZE4(4) |
327 D3DFVF_TEXCOORDSIZE4(5) |
328 D3DFVF_TEXCOORDSIZE4(6) |
329 D3DFVF_TEXCOORDSIZE4(7), 180);
332 static void D3DXIntersectTriTest(void)
334 BOOL exp_res
, got_res
;
335 D3DXVECTOR3 position
, ray
, vertex
[3];
336 FLOAT exp_dist
, got_dist
, exp_u
, got_u
, exp_v
, got_v
;
338 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
339 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
340 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
342 position
.x
= -14.5f
; position
.y
= -23.75f
; position
.z
= -32.0f
;
344 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
346 exp_res
= TRUE
; exp_u
= 0.5f
; exp_v
= 0.25f
; exp_dist
= 8.0f
;
348 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
349 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
350 ok( compare(exp_u
,got_u
), "Expected u = %f, got %f\n",exp_u
,got_u
);
351 ok( compare(exp_v
,got_v
), "Expected v = %f, got %f\n",exp_v
,got_v
);
352 ok( compare(exp_dist
,got_dist
), "Expected distance = %f, got %f\n",exp_dist
,got_dist
);
354 /*Only positive ray is taken in account*/
356 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
357 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
358 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
360 position
.x
= 17.5f
; position
.y
= 24.25f
; position
.z
= 32.0f
;
362 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
366 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
367 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
369 /*Intersection between ray and triangle in a same plane is considered as empty*/
371 vertex
[0].x
= 4.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
372 vertex
[1].x
= 6.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
373 vertex
[2].x
= 4.0f
; vertex
[2].y
= 2.0f
; vertex
[2].z
= 0.0f
;
375 position
.x
= 1.0f
; position
.y
= 1.0f
; position
.z
= 0.0f
;
377 ray
.x
= 1.0f
; ray
.y
= 0.0f
; ray
.z
= 0.0f
;
381 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
382 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
385 static void test_get_decl_vertex_size(void)
387 static const D3DVERTEXELEMENT9 declaration1
[] =
389 {0, 0, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
390 {1, 0, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
391 {2, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
392 {3, 0, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
393 {4, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
394 {5, 0, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
395 {6, 0, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
396 {7, 0, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
397 {8, 0, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
398 {9, 0, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
399 {10, 0, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
400 {11, 0, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
401 {12, 0, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
402 {13, 0, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
403 {14, 0, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
406 static const D3DVERTEXELEMENT9 declaration2
[] =
408 {0, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
409 {1, 8, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
410 {2, 8, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
411 {3, 8, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
412 {4, 8, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
413 {5, 8, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
414 {6, 8, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
415 {7, 8, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
416 {0, 8, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
417 {1, 8, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
418 {2, 8, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
419 {3, 8, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
420 {4, 8, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
421 {5, 8, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
422 {6, 8, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
423 {7, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
426 static const UINT sizes1
[] =
433 static const UINT sizes2
[] =
441 size
= D3DXGetDeclVertexSize(NULL
, 0);
442 ok(size
== 0, "Got size %#x, expected 0.\n", size
);
444 for (i
= 0; i
< 16; ++i
)
446 size
= D3DXGetDeclVertexSize(declaration1
, i
);
447 ok(size
== sizes1
[i
], "Got size %u for stream %u, expected %u.\n", size
, i
, sizes1
[i
]);
450 for (i
= 0; i
< 8; ++i
)
452 size
= D3DXGetDeclVertexSize(declaration2
, i
);
453 ok(size
== sizes2
[i
], "Got size %u for stream %u, expected %u.\n", size
, i
, sizes2
[i
]);
459 D3DXBoundProbeTest();
460 D3DXComputeBoundingBoxTest();
461 D3DXComputeBoundingSphereTest();
462 D3DXGetFVFVertexSizeTest();
463 D3DXIntersectTriTest();
464 test_get_decl_vertex_size();