2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
46 ddraw_null_wined3d_object_destroyed
,
49 static inline IDirectDrawImpl
*ddraw_from_ddraw1(IDirectDraw
*iface
)
51 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw_vtbl
));
54 static inline IDirectDrawImpl
*ddraw_from_ddraw2(IDirectDraw2
*iface
)
56 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw2_vtbl
));
59 static inline IDirectDrawImpl
*ddraw_from_ddraw3(IDirectDraw3
*iface
)
61 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw3_vtbl
));
64 static inline IDirectDrawImpl
*ddraw_from_ddraw4(IDirectDraw4
*iface
)
66 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw4_vtbl
));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
95 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
97 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs
);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs
);
108 return DDERR_INVALIDPARAMS
;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
113 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
118 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
120 *obj
= &This
->IDirectDraw4_vtbl
;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
123 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs
);
129 return E_NOINTERFACE
;
131 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
133 *obj
= &This
->IDirectDraw2_vtbl
;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
136 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
138 *obj
= &This
->IDirectDraw_vtbl
;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
152 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
154 /* Check the surface implementation */
155 if(This
->ImplType
== SURFACE_UNKNOWN
)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This
->ImplType
= SURFACE_OPENGL
;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
162 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
166 /* Should I assert(0) here??? */
168 else if(This
->ImplType
!= SURFACE_OPENGL
)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
176 This
->d3dversion
= 1;
177 *obj
= &This
->IDirect3D_vtbl
;
178 TRACE(" returning Direct3D interface at %p.\n", *obj
);
180 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
182 This
->d3dversion
= 2;
183 *obj
= &This
->IDirect3D2_vtbl
;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
188 This
->d3dversion
= 3;
189 *obj
= &This
->IDirect3D3_vtbl
;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
192 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
194 This
->d3dversion
= 7;
195 *obj
= &This
->IDirect3D7_vtbl
;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
199 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
201 *obj
= &This
->device_parent_vtbl
;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
208 LeaveCriticalSection(&ddraw_cs
);
209 return E_NOINTERFACE
;
212 IUnknown_AddRef( (IUnknown
*) *obj
);
213 LeaveCriticalSection(&ddraw_cs
);
217 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
219 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
221 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), riid
, object
);
224 static HRESULT WINAPI
ddraw3_QueryInterface(IDirectDraw3
*iface
, REFIID riid
, void **object
)
226 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
228 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), riid
, object
);
231 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
233 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
235 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), riid
, object
);
238 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
240 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
242 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), riid
, object
);
245 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
247 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
249 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d7(iface
), riid
, object
);
252 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
254 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
256 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d3(iface
), riid
, object
);
259 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
261 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
263 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d2(iface
), riid
, object
);
266 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
268 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
270 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d1(iface
), riid
, object
);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
293 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
294 ULONG ref
= InterlockedIncrement(&This
->ref7
);
296 TRACE("%p increasing refcount to %u.\n", This
, ref
);
298 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
303 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
305 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
306 ULONG ref
= InterlockedIncrement(&ddraw
->ref4
);
308 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
310 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
315 static ULONG WINAPI
ddraw3_AddRef(IDirectDraw3
*iface
)
317 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
318 ULONG ref
= InterlockedIncrement(&ddraw
->ref3
);
320 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
322 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
327 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
329 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
330 ULONG ref
= InterlockedIncrement(&ddraw
->ref2
);
332 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
334 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
339 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
341 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
342 ULONG ref
= InterlockedIncrement(&ddraw
->ref1
);
344 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
346 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
351 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
353 TRACE("iface %p.\n", iface
);
355 return ddraw7_AddRef((IDirectDraw7
*)ddraw_from_d3d7(iface
));
358 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
360 TRACE("iface %p.\n", iface
);
362 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
365 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
367 TRACE("iface %p.\n", iface
);
369 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
372 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
374 TRACE("iface %p.\n", iface
);
376 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl
*This
)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7
*)This
);
394 /* Destroy the device window if we created one */
395 if(This
->devicewindow
!= 0)
397 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
398 DestroyWindow(This
->devicewindow
);
399 This
->devicewindow
= 0;
402 EnterCriticalSection(&ddraw_cs
);
403 list_remove(&This
->ddraw_list_entry
);
404 LeaveCriticalSection(&ddraw_cs
);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This
->wineD3DDevice
);
408 IWineD3D_Release(This
->wineD3D
);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This
);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
423 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
424 ULONG ref
= InterlockedDecrement(&This
->ref7
);
426 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
428 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
434 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
436 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
437 ULONG ref
= InterlockedDecrement(&ddraw
->ref4
);
439 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
441 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
442 ddraw_destroy(ddraw
);
447 static ULONG WINAPI
ddraw3_Release(IDirectDraw3
*iface
)
449 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
450 ULONG ref
= InterlockedDecrement(&ddraw
->ref3
);
452 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
454 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
455 ddraw_destroy(ddraw
);
460 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
462 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
463 ULONG ref
= InterlockedDecrement(&ddraw
->ref2
);
465 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
467 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
468 ddraw_destroy(ddraw
);
473 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
475 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
476 ULONG ref
= InterlockedDecrement(&ddraw
->ref1
);
478 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
480 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
481 ddraw_destroy(ddraw
);
486 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
488 TRACE("iface %p.\n", iface
);
490 return ddraw7_Release((IDirectDraw7
*)ddraw_from_d3d7(iface
));
493 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
495 TRACE("iface %p.\n", iface
);
497 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
500 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
502 TRACE("iface %p.\n", iface
);
504 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
507 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
509 TRACE("iface %p.\n", iface
);
511 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
564 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
567 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
568 DDRAW_dump_cooperativelevel(cooplevel
);
570 EnterCriticalSection(&ddraw_cs
);
572 /* Get the old window */
573 window
= This
->dest_window
;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs
);
582 return DDERR_INVALIDPARAMS
;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel
& ( DDSCL_MULTITHREADED
|
594 DDSCL_SETDEVICEWINDOW
|
599 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
600 LeaveCriticalSection(&ddraw_cs
);
601 return DDERR_INVALIDPARAMS
;
603 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
605 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
606 LeaveCriticalSection(&ddraw_cs
);
607 return DDERR_HWNDALREADYSET
;
610 This
->focuswindow
= hwnd
;
611 /* Won't use the hwnd param for anything else */
614 /* Use the focus window for drawing too */
615 This
->dest_window
= This
->focuswindow
;
617 /* Destroy the device window, if we have one */
618 if(This
->devicewindow
)
620 DestroyWindow(This
->devicewindow
);
621 This
->devicewindow
= NULL
;
624 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
625 if(cooplevel
& DDSCL_NORMAL
)
627 /* Can't coexist with fullscreen or exclusive */
628 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
630 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
631 LeaveCriticalSection(&ddraw_cs
);
632 return DDERR_INVALIDPARAMS
;
635 /* Switching from fullscreen? */
636 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
638 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
639 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
640 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
642 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
645 /* Don't override focus windows or private device windows */
647 !(This
->focuswindow
) &&
648 !(This
->devicewindow
) &&
651 This
->dest_window
= hwnd
;
654 else if(cooplevel
& DDSCL_FULLSCREEN
)
656 /* Needs DDSCL_EXCLUSIVE */
657 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
659 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
660 LeaveCriticalSection(&ddraw_cs
);
661 return DDERR_INVALIDPARAMS
;
666 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
667 return DDERR_INVALIDPARAMS;
671 This
->cooperative_level
&= ~DDSCL_NORMAL
;
673 /* Don't override focus windows or private device windows */
675 !(This
->focuswindow
) &&
676 !(This
->devicewindow
) &&
679 HRESULT hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
682 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
683 LeaveCriticalSection(&ddraw_cs
);
686 This
->dest_window
= hwnd
;
689 else if(cooplevel
& DDSCL_EXCLUSIVE
)
691 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
692 LeaveCriticalSection(&ddraw_cs
);
693 return DDERR_INVALIDPARAMS
;
696 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
698 /* Don't create a device window if a focus window is set */
699 if( !(This
->focuswindow
) )
701 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
702 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
703 NULL
, NULL
, NULL
, NULL
);
706 ERR("Failed to create window, last error %#x.\n", GetLastError());
707 LeaveCriticalSection(&ddraw_cs
);
711 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
712 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
714 This
->devicewindow
= devicewindow
;
715 This
->dest_window
= devicewindow
;
719 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
721 /* Enable thread safety in wined3d */
722 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
725 /* Unhandled flags */
726 if(cooplevel
& DDSCL_ALLOWREBOOT
)
727 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
728 if(cooplevel
& DDSCL_ALLOWMODEX
)
729 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
730 if(cooplevel
& DDSCL_FPUSETUP
)
731 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
733 /* Store the cooperative_level */
734 This
->cooperative_level
|= cooplevel
;
735 TRACE("SetCooperativeLevel retuning DD_OK\n");
736 LeaveCriticalSection(&ddraw_cs
);
740 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
742 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
744 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
), window
, flags
);
747 static HRESULT WINAPI
ddraw3_SetCooperativeLevel(IDirectDraw3
*iface
, HWND window
, DWORD flags
)
749 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
751 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw3(iface
), window
, flags
);
754 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
756 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
758 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw2(iface
), window
, flags
);
761 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
763 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
765 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw1(iface
), window
, flags
);
768 /*****************************************************************************
770 * Helper function for SetDisplayMode and RestoreDisplayMode
772 * Implements DirectDraw's SetDisplayMode, but ignores the value of
773 * ForceRefreshRate, since it is already handled by
774 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
775 * without worrying that ForceRefreshRate will override the refresh rate. For
776 * argument and return value documentation, see
777 * ddraw7_SetDisplayMode.
779 *****************************************************************************/
780 static HRESULT
ddraw_set_display_mode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
781 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
783 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
784 WINED3DDISPLAYMODE Mode
;
787 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
788 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
790 EnterCriticalSection(&ddraw_cs
);
791 if( !Width
|| !Height
)
793 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
794 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
795 LeaveCriticalSection(&ddraw_cs
);
799 /* Check the exclusive mode
800 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
801 return DDERR_NOEXCLUSIVEMODE;
802 * This is WRONG. Don't know if the SDK is completely
803 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
804 * is returned, but Half-Life 1.1.1.1 (Steam version)
809 Mode
.Height
= Height
;
810 Mode
.RefreshRate
= RefreshRate
;
813 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
814 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
815 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
816 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
817 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
820 /* TODO: The possible return values from msdn suggest that
821 * the screen mode can't be changed if a surface is locked
822 * or some drawing is in progress
825 /* TODO: Lose the primary surface */
826 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
827 0, /* First swapchain */
829 LeaveCriticalSection(&ddraw_cs
);
832 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
837 /*****************************************************************************
838 * IDirectDraw7::SetDisplayMode
840 * Sets the display screen resolution, color depth and refresh frequency
841 * when in fullscreen mode (in theory).
842 * Possible return values listed in the SDK suggest that this method fails
843 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
844 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
845 * It seems to be valid to pass 0 for With and Height, this has to be tested
846 * It could mean that the current video mode should be left as-is. (But why
850 * Height, Width: Screen dimension
851 * BPP: Color depth in Bits per pixel
852 * Refreshrate: Screen refresh rate
858 *****************************************************************************/
859 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
860 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
862 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
863 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
865 if (force_refresh_rate
!= 0)
867 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
868 RefreshRate
, force_refresh_rate
);
869 RefreshRate
= force_refresh_rate
;
872 return ddraw_set_display_mode(iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
875 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
,
876 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
878 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
879 iface
, width
, height
, bpp
, refresh_rate
, flags
);
881 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
882 width
, height
, bpp
, refresh_rate
, flags
);
885 static HRESULT WINAPI
ddraw3_SetDisplayMode(IDirectDraw3
*iface
,
886 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
888 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
889 iface
, width
, height
, bpp
, refresh_rate
, flags
);
891 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
892 width
, height
, bpp
, refresh_rate
, flags
);
895 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
896 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
898 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
899 iface
, width
, height
, bpp
, refresh_rate
, flags
);
901 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
),
902 width
, height
, bpp
, refresh_rate
, flags
);
905 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
907 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
909 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), width
, height
, bpp
, 0, 0);
912 /*****************************************************************************
913 * IDirectDraw7::RestoreDisplayMode
915 * Restores the display mode to what it was at creation time. Basically.
917 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
918 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
919 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
920 * -> DD_1 is released. The screen should be left at 1024x768x32.
921 * -> DD_2 is released. The screen should be set to 1400x1050x32
922 * This case is unhandled right now, but Empire Earth does it this way.
923 * (But perhaps there is something in SetCooperativeLevel to prevent this)
925 * The msdn says that this method resets the display mode to what it was before
926 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
930 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
932 *****************************************************************************/
933 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
935 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
937 TRACE("iface %p.\n", iface
);
939 return ddraw_set_display_mode(iface
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
942 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
944 TRACE("iface %p.\n", iface
);
946 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
949 static HRESULT WINAPI
ddraw3_RestoreDisplayMode(IDirectDraw3
*iface
)
951 TRACE("iface %p.\n", iface
);
953 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
956 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
958 TRACE("iface %p.\n", iface
);
960 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
963 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
965 TRACE("iface %p.\n", iface
);
967 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
970 /*****************************************************************************
971 * IDirectDraw7::GetCaps
973 * Returns the drives capabilities
975 * Used for version 1, 2, 4 and 7
978 * DriverCaps: Structure to write the Hardware accelerated caps to
979 * HelCaps: Structure to write the emulation caps to
982 * This implementation returns DD_OK only
984 *****************************************************************************/
985 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
987 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
989 WINED3DCAPS winecaps
;
991 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
993 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
995 /* One structure must be != NULL */
996 if( (!DriverCaps
) && (!HELCaps
) )
998 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
999 return DDERR_INVALIDPARAMS
;
1002 memset(&caps
, 0, sizeof(caps
));
1003 memset(&winecaps
, 0, sizeof(winecaps
));
1004 caps
.dwSize
= sizeof(caps
);
1005 EnterCriticalSection(&ddraw_cs
);
1006 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
1008 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1009 LeaveCriticalSection(&ddraw_cs
);
1013 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1014 LeaveCriticalSection(&ddraw_cs
);
1016 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1020 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
1021 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
1022 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
1023 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
1024 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
1025 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
1026 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
1027 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
1028 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
1029 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
1030 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
1031 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
1032 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
1033 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
1034 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
1036 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1039 if(DefaultSurfaceType
== SURFACE_GDI
) {
1040 caps
.dwCaps
&= ~DDCAPS_3D
;
1041 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1043 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
1044 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1045 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
1050 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1051 if (TRACE_ON(ddraw
))
1053 TRACE("Driver Caps :\n");
1054 DDRAW_dump_DDCAPS(DriverCaps
);
1060 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1061 if (TRACE_ON(ddraw
))
1063 TRACE("HEL Caps :\n");
1064 DDRAW_dump_DDCAPS(HELCaps
);
1071 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1073 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1075 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw4(iface
), driver_caps
, hel_caps
);
1078 static HRESULT WINAPI
ddraw3_GetCaps(IDirectDraw3
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1080 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1082 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw3(iface
), driver_caps
, hel_caps
);
1085 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1087 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1089 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw2(iface
), driver_caps
, hel_caps
);
1092 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1094 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1096 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw1(iface
), driver_caps
, hel_caps
);
1099 /*****************************************************************************
1100 * IDirectDraw7::Compact
1102 * No idea what it does, MSDN says it's not implemented.
1105 * DD_OK, but this is unchecked
1107 *****************************************************************************/
1108 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1110 TRACE("iface %p.\n", iface
);
1115 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1117 TRACE("iface %p.\n", iface
);
1119 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1122 static HRESULT WINAPI
ddraw3_Compact(IDirectDraw3
*iface
)
1124 TRACE("iface %p.\n", iface
);
1126 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1129 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1131 TRACE("iface %p.\n", iface
);
1133 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1136 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1138 TRACE("iface %p.\n", iface
);
1140 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1143 /*****************************************************************************
1144 * IDirectDraw7::GetDisplayMode
1146 * Returns information about the current display mode
1148 * Exists in Version 1, 2, 4 and 7
1151 * DDSD: Address of a surface description structure to write the info to
1156 *****************************************************************************/
1157 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1159 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1161 WINED3DDISPLAYMODE Mode
;
1164 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1166 EnterCriticalSection(&ddraw_cs
);
1167 /* This seems sane */
1170 LeaveCriticalSection(&ddraw_cs
);
1171 return DDERR_INVALIDPARAMS
;
1174 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1175 * so one method can be used for all versions (Hopefully)
1177 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1178 0 /* swapchain 0 */,
1182 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1183 LeaveCriticalSection(&ddraw_cs
);
1187 Size
= DDSD
->dwSize
;
1188 memset(DDSD
, 0, Size
);
1190 DDSD
->dwSize
= Size
;
1191 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1192 DDSD
->dwWidth
= Mode
.Width
;
1193 DDSD
->dwHeight
= Mode
.Height
;
1194 DDSD
->u2
.dwRefreshRate
= 60;
1195 DDSD
->ddsCaps
.dwCaps
= 0;
1196 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1197 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
1198 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1202 TRACE("Returning surface desc :\n");
1203 DDRAW_dump_surface_desc(DDSD
);
1206 LeaveCriticalSection(&ddraw_cs
);
1210 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1212 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1214 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
), surface_desc
);
1217 static HRESULT WINAPI
ddraw3_GetDisplayMode(IDirectDraw3
*iface
, DDSURFACEDESC
*surface_desc
)
1219 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1221 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
), (DDSURFACEDESC2
*)surface_desc
);
1224 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1226 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1228 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
), (DDSURFACEDESC2
*)surface_desc
);
1231 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1233 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1235 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), (DDSURFACEDESC2
*)surface_desc
);
1238 /*****************************************************************************
1239 * IDirectDraw7::GetFourCCCodes
1241 * Returns an array of supported FourCC codes.
1243 * Exists in Version 1, 2, 4 and 7
1246 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1247 * of enumerated codes
1248 * Codes: Pointer to an array of DWORDs where the supported codes are written
1252 * Always returns DD_OK, as it's a stub for now
1254 *****************************************************************************/
1255 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1257 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1258 static const enum wined3d_format_id formats
[] =
1260 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1261 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1262 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1264 DWORD count
= 0, i
, outsize
;
1266 WINED3DDISPLAYMODE d3ddm
;
1267 WINED3DSURFTYPE type
= This
->ImplType
;
1269 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1271 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1272 0 /* swapchain 0 */,
1275 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1277 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
1279 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
1280 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1281 WINED3DADAPTER_DEFAULT
,
1283 d3ddm
.Format
/* AdapterFormat */,
1285 WINED3DRTYPE_SURFACE
,
1289 if(count
< outsize
) {
1290 Codes
[count
] = formats
[i
];
1296 TRACE("Returning %u FourCC codes\n", count
);
1303 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1305 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1307 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), codes_count
, codes
);
1310 static HRESULT WINAPI
ddraw3_GetFourCCCodes(IDirectDraw3
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1312 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1314 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), codes_count
, codes
);
1317 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1319 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1321 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), codes_count
, codes
);
1324 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1326 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1328 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), codes_count
, codes
);
1331 /*****************************************************************************
1332 * IDirectDraw7::GetMonitorFrequency
1334 * Returns the monitor's frequency
1336 * Exists in Version 1, 2, 4 and 7
1339 * Freq: Pointer to a DWORD to write the frequency to
1342 * Always returns DD_OK
1344 *****************************************************************************/
1345 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1347 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1349 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1350 * but for now this should make the games happy
1356 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1358 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1360 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw4(iface
), frequency
);
1363 static HRESULT WINAPI
ddraw3_GetMonitorFrequency(IDirectDraw3
*iface
, DWORD
*frequency
)
1365 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1367 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw3(iface
), frequency
);
1370 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1372 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1374 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw2(iface
), frequency
);
1377 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1379 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1381 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw1(iface
), frequency
);
1384 /*****************************************************************************
1385 * IDirectDraw7::GetVerticalBlankStatus
1387 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1388 * too basically, but as it's a semi stub, I didn't create a function there
1391 * status: Pointer to a BOOL to be filled with the vertical blank status
1395 * DDERR_INVALIDPARAMS if status is NULL
1397 *****************************************************************************/
1398 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1400 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1402 TRACE("iface %p, status %p.\n", iface
, status
);
1404 /* This looks sane, the MSDN suggests it too */
1405 EnterCriticalSection(&ddraw_cs
);
1408 LeaveCriticalSection(&ddraw_cs
);
1409 return DDERR_INVALIDPARAMS
;
1412 *status
= This
->fake_vblank
;
1413 This
->fake_vblank
= !This
->fake_vblank
;
1414 LeaveCriticalSection(&ddraw_cs
);
1418 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1420 TRACE("iface %p, status %p.\n", iface
, status
);
1422 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw4(iface
), status
);
1425 static HRESULT WINAPI
ddraw3_GetVerticalBlankStatus(IDirectDraw3
*iface
, BOOL
*status
)
1427 TRACE("iface %p, status %p.\n", iface
, status
);
1429 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw3(iface
), status
);
1432 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1434 TRACE("iface %p, status %p.\n", iface
, status
);
1436 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw2(iface
), status
);
1439 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1441 TRACE("iface %p, status %p.\n", iface
, status
);
1443 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw1(iface
), status
);
1446 /*****************************************************************************
1447 * IDirectDraw7::GetAvailableVidMem
1449 * Returns the total and free video memory
1452 * Caps: Specifies the memory type asked for
1453 * total: Pointer to a DWORD to be filled with the total memory
1454 * free: Pointer to a DWORD to be filled with the free memory
1458 * DDERR_INVALIDPARAMS of free and total are NULL
1460 *****************************************************************************/
1461 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1463 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1465 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1469 TRACE("(%p) Asked for memory with description: ", This
);
1470 DDRAW_dump_DDSCAPS2(Caps
);
1472 EnterCriticalSection(&ddraw_cs
);
1474 /* Todo: System memory vs local video memory vs non-local video memory
1475 * The MSDN also mentions differences between texture memory and other
1476 * resources, but that's not important
1479 if( (!total
) && (!free
) )
1481 LeaveCriticalSection(&ddraw_cs
);
1482 return DDERR_INVALIDPARAMS
;
1485 if(total
) *total
= This
->total_vidmem
;
1486 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1488 LeaveCriticalSection(&ddraw_cs
);
1492 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1493 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1495 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1497 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw4(iface
), caps
, total
, free
);
1500 static HRESULT WINAPI
ddraw3_GetAvailableVidMem(IDirectDraw3
*iface
,
1501 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1505 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1507 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1508 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &caps2
, total
, free
);
1511 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1512 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1516 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1518 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1519 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &caps2
, total
, free
);
1522 /*****************************************************************************
1523 * IDirectDraw7::Initialize
1525 * Initializes a DirectDraw interface.
1528 * GUID: Interface identifier. Well, don't know what this is really good
1532 * Returns DD_OK on the first call,
1533 * DDERR_ALREADYINITIALIZED on repeated calls
1535 *****************************************************************************/
1536 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*Guid
)
1538 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1540 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(Guid
));
1542 if(This
->initialized
)
1544 return DDERR_ALREADYINITIALIZED
;
1552 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1554 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1556 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw4(iface
), guid
);
1559 static HRESULT WINAPI
ddraw3_Initialize(IDirectDraw3
*iface
, GUID
*guid
)
1561 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1563 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw3(iface
), guid
);
1566 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1568 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1570 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw2(iface
), guid
);
1573 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1575 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1577 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw1(iface
), guid
);
1580 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1582 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1587 /*****************************************************************************
1588 * IDirectDraw7::FlipToGDISurface
1590 * "Makes the surface that the GDI writes to the primary surface"
1591 * Looks like some windows specific thing we don't have to care about.
1592 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1593 * show error boxes ;)
1594 * Well, just return DD_OK.
1597 * Always returns DD_OK
1599 *****************************************************************************/
1600 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1602 FIXME("iface %p stub!\n", iface
);
1607 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1609 TRACE("iface %p.\n", iface
);
1611 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1614 static HRESULT WINAPI
ddraw3_FlipToGDISurface(IDirectDraw3
*iface
)
1616 TRACE("iface %p.\n", iface
);
1618 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1621 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1623 TRACE("iface %p.\n", iface
);
1625 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1628 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1630 TRACE("iface %p.\n", iface
);
1632 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1635 /*****************************************************************************
1636 * IDirectDraw7::WaitForVerticalBlank
1638 * This method allows applications to get in sync with the vertical blank
1640 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1641 * redraw the screen, most likely because of this stub
1644 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1645 * or DDWAITVB_BLOCKEND
1646 * h: Not used, according to MSDN
1649 * Always returns DD_OK
1651 *****************************************************************************/
1652 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1656 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1658 /* This function is called often, so print the fixme only once */
1661 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1665 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1666 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1667 return DDERR_UNSUPPORTED
; /* unchecked */
1672 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1674 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1676 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, event
);
1679 static HRESULT WINAPI
ddraw3_WaitForVerticalBlank(IDirectDraw3
*iface
, DWORD flags
, HANDLE event
)
1681 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1683 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, event
);
1686 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1688 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1690 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, event
);
1693 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1695 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1697 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, event
);
1700 /*****************************************************************************
1701 * IDirectDraw7::GetScanLine
1703 * Returns the scan line that is being drawn on the monitor
1706 * Scanline: Address to write the scan line value to
1709 * Always returns DD_OK
1711 *****************************************************************************/
1712 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1714 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1715 static BOOL hide
= FALSE
;
1716 WINED3DDISPLAYMODE Mode
;
1718 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1720 /* This function is called often, so print the fixme only once */
1721 EnterCriticalSection(&ddraw_cs
);
1724 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1728 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1732 /* Fake the line sweeping of the monitor */
1733 /* FIXME: We should synchronize with a source to keep the refresh rate */
1734 *Scanline
= This
->cur_scanline
++;
1735 /* Assume 20 scan lines in the vertical blank */
1736 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1737 This
->cur_scanline
= 0;
1739 LeaveCriticalSection(&ddraw_cs
);
1743 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1745 TRACE("iface %p, line %p.\n", iface
, line
);
1747 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw4(iface
), line
);
1750 static HRESULT WINAPI
ddraw3_GetScanLine(IDirectDraw3
*iface
, DWORD
*line
)
1752 TRACE("iface %p, line %p.\n", iface
, line
);
1754 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw3(iface
), line
);
1757 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1759 TRACE("iface %p, line %p.\n", iface
, line
);
1761 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw2(iface
), line
);
1764 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1766 TRACE("iface %p, line %p.\n", iface
, line
);
1768 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw1(iface
), line
);
1771 /*****************************************************************************
1772 * IDirectDraw7::TestCooperativeLevel
1774 * Informs the application about the state of the video adapter, depending
1775 * on the cooperative level
1778 * DD_OK if the device is in a sane state
1779 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1780 * if the state is not correct(See below)
1782 *****************************************************************************/
1783 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1785 TRACE("iface %p.\n", iface
);
1790 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1792 TRACE("iface %p.\n", iface
);
1794 return ddraw7_TestCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1797 /*****************************************************************************
1798 * IDirectDraw7::GetGDISurface
1800 * Returns the surface that GDI is treating as the primary surface.
1801 * For Wine this is the front buffer
1804 * GDISurface: Address to write the surface pointer to
1807 * DD_OK if the surface was found
1808 * DDERR_NOTFOUND if the GDI surface wasn't found
1810 *****************************************************************************/
1811 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
1813 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1814 IWineD3DSurface
*Surf
;
1815 IDirectDrawSurface7
*ddsurf
;
1819 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
1821 /* Get the back buffer from the wineD3DDevice and search its
1822 * attached surfaces for the front buffer
1824 EnterCriticalSection(&ddraw_cs
);
1825 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1827 0, /* first back buffer*/
1828 WINED3DBACKBUFFER_TYPE_MONO
,
1831 if( (hr
!= D3D_OK
) ||
1834 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1835 LeaveCriticalSection(&ddraw_cs
);
1836 return DDERR_NOTFOUND
;
1839 /* GetBackBuffer AddRef()ed the surface, release it */
1840 IWineD3DSurface_Release(Surf
);
1842 IWineD3DSurface_GetParent(Surf
,
1843 (IUnknown
**) &ddsurf
);
1844 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1846 /* Find the front buffer */
1847 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1848 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1853 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1856 /* The AddRef is OK this time */
1857 LeaveCriticalSection(&ddraw_cs
);
1861 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
1863 TRACE("iface %p, surface %p.\n", iface
, surface
);
1865 return ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), (IDirectDrawSurface7
**)surface
);
1868 static HRESULT WINAPI
ddraw3_GetGDISurface(IDirectDraw3
*iface
, IDirectDrawSurface
**surface
)
1870 IDirectDrawSurface7
*surface7
;
1873 TRACE("iface %p, surface %p.\n", iface
, surface
);
1875 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &surface7
);
1876 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1881 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
1883 IDirectDrawSurface7
*surface7
;
1886 TRACE("iface %p, surface %p.\n", iface
, surface
);
1888 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &surface7
);
1889 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1894 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
1896 IDirectDrawSurface7
*surface7
;
1899 TRACE("iface %p, surface %p.\n", iface
, surface
);
1901 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), &surface7
);
1902 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1907 struct displaymodescallback_context
1909 LPDDENUMMODESCALLBACK func
;
1913 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
1915 struct displaymodescallback_context
*cbcontext
= context
;
1918 memcpy(&desc
, surface_desc
, sizeof(desc
));
1919 desc
.dwSize
= sizeof(desc
);
1921 return cbcontext
->func(&desc
, cbcontext
->context
);
1924 /*****************************************************************************
1925 * IDirectDraw7::EnumDisplayModes
1927 * Enumerates the supported Display modes. The modes can be filtered with
1928 * the DDSD parameter.
1931 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1932 * DDSD: Surface description to filter the modes
1933 * Context: Pointer passed back to the callback function
1934 * cb: Application-provided callback function
1938 * DDERR_INVALIDPARAMS if the callback wasn't set
1940 *****************************************************************************/
1941 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
1942 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
1944 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1945 unsigned int modenum
, fmt
;
1946 enum wined3d_format_id pixelformat
= WINED3DFMT_UNKNOWN
;
1947 WINED3DDISPLAYMODE mode
;
1948 DDSURFACEDESC2 callback_sd
;
1949 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1950 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1952 static const enum wined3d_format_id checkFormatList
[] =
1954 WINED3DFMT_B8G8R8X8_UNORM
,
1955 WINED3DFMT_B5G6R5_UNORM
,
1959 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1960 iface
, Flags
, DDSD
, Context
, cb
);
1962 EnterCriticalSection(&ddraw_cs
);
1963 /* This looks sane */
1966 LeaveCriticalSection(&ddraw_cs
);
1967 return DDERR_INVALIDPARAMS
;
1972 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1973 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1976 if(!(Flags
& DDEDM_REFRESHRATES
))
1978 enum_mode_array_size
= 16;
1979 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1982 ERR("Out of memory\n");
1983 LeaveCriticalSection(&ddraw_cs
);
1984 return DDERR_OUTOFMEMORY
;
1988 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1990 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1996 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1997 WINED3DADAPTER_DEFAULT
,
1998 checkFormatList
[fmt
],
2000 &mode
) == WINED3D_OK
)
2004 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
2005 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
2008 if(!(Flags
& DDEDM_REFRESHRATES
))
2010 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2011 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2012 * to be reduced to a single unique result in such case.
2017 for (i
= 0; i
< enum_mode_count
; i
++)
2019 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
2020 enum_modes
[i
].Format
== mode
.Format
)
2030 memset(&callback_sd
, 0, sizeof(callback_sd
));
2031 callback_sd
.dwSize
= sizeof(callback_sd
);
2032 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2034 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
2035 if(Flags
& DDEDM_REFRESHRATES
)
2037 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
2038 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
2041 callback_sd
.dwWidth
= mode
.Width
;
2042 callback_sd
.dwHeight
= mode
.Height
;
2044 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
2046 /* Calc pitch and DWORD align like MSDN says */
2047 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
2048 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2050 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2051 callback_sd
.u2
.dwRefreshRate
);
2053 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2055 TRACE("Application asked to terminate the enumeration\n");
2056 HeapFree(GetProcessHeap(), 0, enum_modes
);
2057 LeaveCriticalSection(&ddraw_cs
);
2061 if(!(Flags
& DDEDM_REFRESHRATES
))
2063 if (enum_mode_count
== enum_mode_array_size
)
2065 WINED3DDISPLAYMODE
*new_enum_modes
;
2067 enum_mode_array_size
*= 2;
2068 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
2070 if (!new_enum_modes
)
2072 ERR("Out of memory\n");
2073 HeapFree(GetProcessHeap(), 0, enum_modes
);
2074 LeaveCriticalSection(&ddraw_cs
);
2075 return DDERR_OUTOFMEMORY
;
2078 enum_modes
= new_enum_modes
;
2081 enum_modes
[enum_mode_count
++] = mode
;
2086 TRACE("End of enumeration\n");
2087 HeapFree(GetProcessHeap(), 0, enum_modes
);
2088 LeaveCriticalSection(&ddraw_cs
);
2092 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2093 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2095 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2096 iface
, flags
, surface_desc
, context
, callback
);
2098 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
,
2099 surface_desc
, context
, callback
);
2102 static HRESULT WINAPI
ddraw3_EnumDisplayModes(IDirectDraw3
*iface
, DWORD flags
,
2103 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2105 struct displaymodescallback_context cbcontext
;
2107 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2108 iface
, flags
, surface_desc
, context
, callback
);
2110 cbcontext
.func
= callback
;
2111 cbcontext
.context
= context
;
2113 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
2114 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2117 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2118 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2120 struct displaymodescallback_context cbcontext
;
2122 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2123 iface
, flags
, surface_desc
, context
, callback
);
2125 cbcontext
.func
= callback
;
2126 cbcontext
.context
= context
;
2128 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
2129 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2132 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2133 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2135 struct displaymodescallback_context cbcontext
;
2137 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2138 iface
, flags
, surface_desc
, context
, callback
);
2140 cbcontext
.func
= callback
;
2141 cbcontext
.context
= context
;
2143 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
2144 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2147 /*****************************************************************************
2148 * IDirectDraw7::EvaluateMode
2150 * Used with IDirectDraw7::StartModeTest to test video modes.
2151 * EvaluateMode is used to pass or fail a mode, and continue with the next
2155 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2156 * Timeout: Returns the amount of seconds left before the mode would have
2157 * been failed automatically
2160 * This implementation always DD_OK, because it's a stub
2162 *****************************************************************************/
2163 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2165 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2167 /* When implementing this, implement it in WineD3D */
2172 /*****************************************************************************
2173 * IDirectDraw7::GetDeviceIdentifier
2175 * Returns the device identifier, which gives information about the driver
2176 * Our device identifier is defined at the beginning of this file.
2179 * DDDI: Address for the returned structure
2180 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2183 * On success it returns DD_OK
2184 * DDERR_INVALIDPARAMS if DDDI is NULL
2186 *****************************************************************************/
2187 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2188 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2190 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2193 return DDERR_INVALIDPARAMS
;
2195 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2196 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2197 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2198 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2199 * bytes too long. So only copy the relevant part of the structure
2202 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2206 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2207 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2209 DDDEVICEIDENTIFIER2 identifier2
;
2212 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2214 hr
= ddraw7_GetDeviceIdentifier((IDirectDraw7
*)ddraw_from_ddraw4(iface
), &identifier2
, flags
);
2215 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2220 /*****************************************************************************
2221 * IDirectDraw7::GetSurfaceFromDC
2223 * Returns the Surface for a GDI device context handle.
2224 * Is this related to IDirectDrawSurface::GetDC ???
2227 * hdc: hdc to return the surface for
2228 * Surface: Address to write the surface pointer to
2231 * Always returns DD_OK because it's a stub
2233 *****************************************************************************/
2234 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
, IDirectDrawSurface7
**Surface
)
2236 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2237 IWineD3DSurface
*wined3d_surface
;
2240 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2242 if (!Surface
) return E_INVALIDARG
;
2244 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
2247 TRACE("No surface found for dc %p.\n", hdc
);
2249 return DDERR_NOTFOUND
;
2252 IWineD3DSurface_GetParent(wined3d_surface
, (IUnknown
**)Surface
);
2253 TRACE("Returning surface %p.\n", Surface
);
2257 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
, IDirectDrawSurface4
**surface
)
2259 IDirectDrawSurface7
*surface7
;
2262 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2264 if (!surface
) return E_INVALIDARG
;
2266 hr
= ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw4(iface
), dc
, &surface7
);
2267 *surface
= surface7
? (IDirectDrawSurface4
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
2272 static HRESULT WINAPI
ddraw3_GetSurfaceFromDC(IDirectDraw3
*iface
, HDC dc
, IDirectDrawSurface
**surface
)
2274 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2276 return ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
2277 dc
, (IDirectDrawSurface7
**)surface
);
2280 /*****************************************************************************
2281 * IDirectDraw7::RestoreAllSurfaces
2283 * Calls the restore method of all surfaces
2288 * Always returns DD_OK because it's a stub
2290 *****************************************************************************/
2291 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2293 FIXME("iface %p stub!\n", iface
);
2295 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2296 * get their parent and call their restore method. Do not implement
2297 * it in WineD3D, as restoring a surface means re-creating the
2303 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2305 TRACE("iface %p.\n", iface
);
2307 return ddraw7_RestoreAllSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
2310 /*****************************************************************************
2311 * IDirectDraw7::StartModeTest
2313 * Tests the specified video modes to update the system registry with
2314 * refresh rate information. StartModeTest starts the mode test,
2315 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2316 * isn't called within 15 seconds, the mode is failed automatically
2318 * As refresh rates are handled by the X server, I don't think this
2319 * Method is important
2322 * Modes: An array of mode specifications
2323 * NumModes: The number of modes in Modes
2324 * Flags: Some flags...
2327 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2328 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2331 *****************************************************************************/
2332 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2334 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2335 iface
, Modes
, NumModes
, Flags
);
2337 /* This looks sane */
2338 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2340 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2341 * As it is not, DDERR_TESTFINISHED is returned
2342 * (hopefully that's correct
2344 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2345 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2351 /*****************************************************************************
2352 * ddraw_recreate_surfaces_cb
2354 * Enumeration callback for ddraw_recreate_surface.
2355 * It re-recreates the WineD3DSurface. It's pretty straightforward
2357 *****************************************************************************/
2358 HRESULT WINAPI
ddraw_recreate_surfaces_cb(IDirectDrawSurface7
*surf
, DDSURFACEDESC2
*desc
, void *Context
)
2360 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
2361 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
2363 IWineD3DSurface
*wineD3DSurface
;
2364 IWineD3DSwapChain
*swapchain
;
2366 IWineD3DClipper
*clipper
= NULL
;
2368 WINED3DSURFACE_DESC Desc
;
2369 enum wined3d_format_id Format
;
2373 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
2374 DWORD MultiSampleQuality
;
2378 TRACE("surface %p, surface_desc %p, context %p.\n",
2379 surf
, desc
, Context
);
2381 /* For the enumeration */
2382 IDirectDrawSurface7_Release(surf
);
2384 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
2386 /* Get the objects */
2387 swapchain
= surfImpl
->wineD3DSwapChain
;
2388 surfImpl
->wineD3DSwapChain
= NULL
;
2389 wineD3DSurface
= surfImpl
->WineD3DSurface
;
2391 /* get the clipper */
2392 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
2394 /* Get the surface properties */
2395 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
2396 if(hr
!= D3D_OK
) return hr
;
2398 Format
= Desc
.format
;
2401 MultiSampleType
= Desc
.multisample_type
;
2402 MultiSampleQuality
= Desc
.multisample_quality
;
2404 Height
= Desc
.height
;
2406 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
2408 /* Create the new surface */
2409 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
2410 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
2411 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
2412 IUnknown_Release(Parent
);
2415 surfImpl
->WineD3DSurface
= wineD3DSurface
;
2419 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
2421 /* TODO: Copy the surface content, except for render targets */
2423 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2427 /* The backbuffers have the swapchain set as well, but the primary
2428 * owns it and destroys it
2430 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2431 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2433 surfImpl
->isRenderTarget
= FALSE
;
2435 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
2436 TRACE("Surface released successful, next surface\n");
2438 ERR("Something's still holding the old WineD3DSurface\n");
2441 surfImpl
->ImplType
= This
->ImplType
;
2445 IWineD3DClipper_Release(clipper
);
2447 return DDENUMRET_OK
;
2450 /*****************************************************************************
2451 * ddraw_recreate_surfaces
2453 * A function, that converts all wineD3DSurfaces to the new implementation type
2454 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2455 * new WineD3DSurface, copies the content and releases the old surface
2457 *****************************************************************************/
2458 static HRESULT
ddraw_recreate_surfaces(IDirectDrawImpl
*This
)
2460 DDSURFACEDESC2 desc
;
2461 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
2463 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
2465 /* Should happen almost never */
2466 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
2468 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2470 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2472 memset(&desc
, 0, sizeof(desc
));
2473 desc
.dwSize
= sizeof(desc
);
2475 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, ddraw_recreate_surfaces_cb
);
2478 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
2479 IUnknown
* swapChainParent
;
2481 TRACE("swapchain %p.\n", pSwapChain
);
2483 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
2484 IUnknown_Release(swapChainParent
);
2485 return IUnknown_Release(swapChainParent
);
2488 /*****************************************************************************
2489 * ddraw_create_surface
2491 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2492 * with the passed parameters.
2495 * DDSD: Description of the surface to create
2496 * Surf: Address to store the interface pointer at
2501 *****************************************************************************/
2502 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2503 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
)
2505 WINED3DSURFTYPE ImplType
= This
->ImplType
;
2508 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2509 This
, pDDSD
, ppSurf
, level
);
2511 if (TRACE_ON(ddraw
))
2513 TRACE(" (%p) Requesting surface desc :\n", This
);
2514 DDRAW_dump_surface_desc(pDDSD
);
2517 /* Select the surface type, if it wasn't choosen yet */
2518 if(ImplType
== SURFACE_UNKNOWN
)
2520 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2521 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2523 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
2524 ImplType
= SURFACE_OPENGL
;
2527 /* Otherwise use GDI surfaces for now */
2530 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
2531 ImplType
= SURFACE_GDI
;
2534 /* Policy if all surface implementations are available:
2535 * First, check if a default type was set with winecfg. If not,
2536 * try Xrender surfaces, and use them if they work. Next, check if
2537 * accelerated OpenGL is available, and use GL surfaces in this
2538 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2539 * was created, always use OpenGL surfaces.
2541 * (Note: Xrender surfaces are not implemented for now, the
2542 * unaccelerated implementation uses GDI to render in Software)
2545 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2546 * be re-created. This could be done with IDirectDrawSurface7::Restore
2548 This
->ImplType
= ImplType
;
2552 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2553 && (This
->ImplType
!= SURFACE_OPENGL
)
2554 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2556 /* We have to change to OpenGL,
2557 * and re-create all WineD3DSurfaces
2559 ImplType
= SURFACE_OPENGL
;
2560 This
->ImplType
= ImplType
;
2561 TRACE("(%p) Re-creating all surfaces\n", This
);
2562 ddraw_recreate_surfaces(This
);
2563 TRACE("(%p) Done recreating all surfaces\n", This
);
2565 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2567 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2568 /* Do not fail surface creation, only fail 3D device creation */
2572 /* Create the Surface object */
2573 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2576 ERR("(%p) Error allocating memory for a surface\n", This
);
2577 return DDERR_OUTOFVIDEOMEMORY
;
2580 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, ImplType
);
2583 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2584 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2588 /* Increase the surface counter, and attach the surface */
2589 InterlockedIncrement(&This
->surfaces
);
2590 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2592 TRACE("Created surface %p.\n", *ppSurf
);
2596 /*****************************************************************************
2597 * CreateAdditionalSurfaces
2599 * Creates a new mipmap chain.
2602 * root: Root surface to attach the newly created chain to
2603 * count: number of surfaces to create
2604 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2605 * effects on the caller
2606 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2607 * creates an additional surface without the mipmapping flags
2609 *****************************************************************************/
2611 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2612 IDirectDrawSurfaceImpl
*root
,
2614 DDSURFACEDESC2 DDSD
,
2617 UINT i
, j
, level
= 0;
2619 IDirectDrawSurfaceImpl
*last
= root
;
2621 for(i
= 0; i
< count
; i
++)
2623 IDirectDrawSurfaceImpl
*object2
= NULL
;
2625 /* increase the mipmap level, but only if a mipmap is created
2626 * In this case, also halve the size
2628 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2631 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2632 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2633 /* Set the mipmap sublevel flag according to msdn */
2634 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2638 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2640 CubeFaceRoot
= FALSE
;
2642 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
);
2648 /* Add the new surface to the complex attachment array */
2649 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2651 if(last
->complex_array
[j
]) continue;
2652 last
->complex_array
[j
] = object2
;
2657 /* Remove the (possible) back buffer cap from the new surface description,
2658 * because only one surface in the flipping chain is a back buffer, one
2659 * is a front buffer, the others are just primary surfaces.
2661 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2666 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2667 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl
*surface
, UINT version
)
2671 TRACE("surface %p, version %u -> %u.\n", surface
, surface
->version
, version
);
2673 surface
->version
= version
;
2674 for (i
= 0; i
< MAX_COMPLEX_ATTACHED
; ++i
)
2676 if (!surface
->complex_array
[i
]) break;
2677 ddraw_set_surface_version(surface
->complex_array
[i
], version
);
2679 while ((surface
= surface
->next_attached
))
2681 ddraw_set_surface_version(surface
, version
);
2685 /*****************************************************************************
2686 * ddraw_attach_d3d_device
2688 * Initializes the D3D capabilities of WineD3D
2691 * primary: The primary surface for D3D
2697 *****************************************************************************/
2698 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2700 WINED3DPRESENT_PARAMETERS localParameters
;
2701 HWND window
= ddraw
->dest_window
;
2704 TRACE("ddraw %p, primary %p.\n", ddraw
, primary
);
2706 if (!window
|| window
== GetDesktopWindow())
2708 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2709 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2710 NULL
, NULL
, NULL
, NULL
);
2713 ERR("Failed to create window, last error %#x.\n", GetLastError());
2717 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2718 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
2722 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
2724 ddraw
->d3d_window
= window
;
2726 /* Store the future Render Target surface */
2727 ddraw
->d3d_target
= primary
;
2729 /* Use the surface description for the device parameters, not the device
2730 * settings. The application might render to an offscreen surface. */
2731 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2732 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2733 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2734 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2735 ? primary
->surface_desc
.dwBackBufferCount
: 0;
2736 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2737 localParameters
.MultiSampleQuality
= 0;
2738 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2739 localParameters
.hDeviceWindow
= window
;
2740 localParameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2741 localParameters
.EnableAutoDepthStencil
= TRUE
;
2742 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2743 localParameters
.Flags
= 0;
2744 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2745 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2747 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2748 * recursive loop until ram or emulated video memory is full. */
2749 ddraw
->d3d_initialized
= TRUE
;
2750 hr
= IWineD3DDevice_Init3D(ddraw
->wineD3DDevice
, &localParameters
);
2753 ddraw
->d3d_target
= NULL
;
2754 ddraw
->d3d_initialized
= FALSE
;
2758 ddraw
->declArraySize
= 2;
2759 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
2762 ERR("Error allocating an array for the converted vertex decls.\n");
2763 ddraw
->declArraySize
= 0;
2764 hr
= IWineD3DDevice_Uninit3D(ddraw
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2765 return E_OUTOFMEMORY
;
2768 TRACE("Successfully initialized 3D.\n");
2773 static HRESULT
ddraw_create_gdi_swapchain(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2775 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2779 window
= ddraw
->dest_window
;
2781 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2783 /* Use the surface description for the device parameters, not the device
2784 * settings. The application might render to an offscreen surface. */
2785 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2786 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2787 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2788 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2789 ? primary
->surface_desc
.dwBackBufferCount
: 0;
2790 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2791 presentation_parameters
.MultiSampleQuality
= 0;
2792 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2793 presentation_parameters
.hDeviceWindow
= window
;
2794 presentation_parameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2795 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2796 presentation_parameters
.AutoDepthStencilFormat
= 0;
2797 presentation_parameters
.Flags
= 0;
2798 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2799 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2801 ddraw
->d3d_target
= primary
;
2802 hr
= IWineD3DDevice_InitGDI(ddraw
->wineD3DDevice
, &presentation_parameters
);
2803 ddraw
->d3d_target
= NULL
;
2806 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr
);
2807 primary
->wineD3DSwapChain
= NULL
;
2813 /*****************************************************************************
2814 * IDirectDraw7::CreateSurface
2816 * Creates a new IDirectDrawSurface object and returns its interface.
2818 * The surface connections with wined3d are a bit tricky. Basically it works
2821 * |------------------------| |-----------------|
2822 * | DDraw surface | | WineD3DSurface |
2824 * | WineD3DSurface |-------------->| |
2825 * | Child |<------------->| Parent |
2826 * |------------------------| |-----------------|
2828 * The DDraw surface is the parent of the wined3d surface, and it releases
2829 * the WineD3DSurface when the ddraw surface is destroyed.
2831 * However, for all surfaces which can be in a container in WineD3D,
2832 * we have to do this. These surfaces are usually complex surfaces,
2833 * so this concerns primary surfaces with a front and a back buffer,
2836 * |------------------------| |-----------------|
2837 * | DDraw surface | | Container |
2839 * | Child |<------------->| Parent |
2840 * | Texture |<------------->| |
2841 * | WineD3DSurface |<----| | Levels |<--|
2842 * | Complex connection | | | | |
2843 * |------------------------| | |-----------------| |
2847 * | |------------------| | |-----------------| |
2848 * | | IParent | |-------->| WineD3DSurface | |
2850 * | | Child |<------------->| Parent | |
2851 * | | | | Container |<--|
2852 * | |------------------| |-----------------| |
2854 * | |----------------------| |
2855 * | | DDraw surface 2 | |
2857 * |<->| Complex root Child | |
2859 * | | WineD3DSurface |<----| |
2860 * | |----------------------| | |
2862 * | |---------------------| | |-----------------| |
2863 * | | IParent | |----->| WineD3DSurface | |
2865 * | | Child |<---------->| Parent | |
2866 * | |---------------------| | Container |<--|
2867 * | |-----------------| |
2869 * | ---More surfaces can follow--- |
2871 * The reason is that the IWineD3DSwapchain(render target container)
2872 * and the IWineD3DTexure(Texture container) release the parents
2873 * of their surface's children, but by releasing the complex root
2874 * the surfaces which are complexly attached to it are destroyed
2875 * too. See IDirectDrawSurface::Release for a more detailed
2879 * DDSD: Description of the surface to create
2880 * Surf: Address to store the interface pointer at
2881 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2882 * aggregation, so it has to be NULL
2886 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2887 * DDERR_* if an error occurs
2889 *****************************************************************************/
2890 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
,
2891 DDSURFACEDESC2
*DDSD
, IDirectDrawSurface7
**Surf
, IUnknown
*UnkOuter
)
2893 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2894 IDirectDrawSurfaceImpl
*object
= NULL
;
2896 LONG extra_surfaces
= 0;
2897 DDSURFACEDESC2 desc2
;
2898 WINED3DDISPLAYMODE Mode
;
2899 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2901 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2902 iface
, DDSD
, Surf
, UnkOuter
);
2904 /* Some checks before we start */
2905 if (TRACE_ON(ddraw
))
2907 TRACE(" (%p) Requesting surface desc :\n", This
);
2908 DDRAW_dump_surface_desc(DDSD
);
2910 EnterCriticalSection(&ddraw_cs
);
2912 if (UnkOuter
!= NULL
)
2914 FIXME("(%p) : outer != NULL?\n", This
);
2915 LeaveCriticalSection(&ddraw_cs
);
2916 return CLASS_E_NOAGGREGATION
; /* unchecked */
2921 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2922 LeaveCriticalSection(&ddraw_cs
);
2923 return E_POINTER
; /* unchecked */
2926 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2928 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2929 DDSD
->dwFlags
|= DDSD_CAPS
;
2932 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2934 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2935 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2938 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2940 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2941 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2942 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2945 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2946 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2948 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2950 LeaveCriticalSection(&ddraw_cs
);
2951 return DDERR_NOEXCLUSIVEMODE
;
2954 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2955 WARN("Application tried to create an explicit front or back buffer\n");
2956 LeaveCriticalSection(&ddraw_cs
);
2957 return DDERR_INVALIDCAPS
;
2960 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2962 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2963 WARN("Application tries to put the surface in both system and video memory\n");
2964 LeaveCriticalSection(&ddraw_cs
);
2966 return DDERR_INVALIDCAPS
;
2969 /* Check cube maps but only if the size includes them */
2970 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2972 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2973 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2975 WARN("Cube map faces requested without cube map flag\n");
2976 LeaveCriticalSection(&ddraw_cs
);
2977 return DDERR_INVALIDCAPS
;
2979 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2980 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2982 WARN("Cube map without faces requested\n");
2983 LeaveCriticalSection(&ddraw_cs
);
2984 return DDERR_INVALIDPARAMS
;
2987 /* Quick tests confirm those can be created, but we don't do that yet */
2988 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2989 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2991 FIXME("Partial cube maps not supported yet\n");
2995 /* According to the msdn this flag is ignored by CreateSurface */
2996 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2997 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2999 /* Modify some flags */
3000 memset(&desc2
, 0, sizeof(desc2
));
3001 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
3002 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
3003 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
3004 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
3006 /* Get the video mode from WineD3D - we will need it */
3007 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
3008 0, /* Swapchain 0 */
3012 ERR("Failed to read display mode from wined3d\n");
3013 switch(This
->orig_bpp
)
3016 Mode
.Format
= WINED3DFMT_P8_UINT
;
3020 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
3024 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
3028 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
3032 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
3035 Mode
.Width
= This
->orig_width
;
3036 Mode
.Height
= This
->orig_height
;
3039 /* No pixelformat given? Use the current screen format */
3040 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
3042 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
3043 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
3045 /* Wait: It could be a Z buffer */
3046 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
3048 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
3051 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
3054 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
3057 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
3060 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
3063 ERR("Unknown Z buffer bit depth\n");
3068 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
3072 /* No Width or no Height? Use the original screen size
3074 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
3075 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
3077 /* Invalid for non-render targets */
3078 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
3080 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3082 LeaveCriticalSection(&ddraw_cs
);
3083 return DDERR_INVALIDPARAMS
;
3086 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
3087 desc2
.dwWidth
= Mode
.Width
;
3088 desc2
.dwHeight
= Mode
.Height
;
3091 /* Mipmap count fixes */
3092 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3094 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
3096 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
3098 /* Mipmap count is given, should not be 0 */
3099 if( desc2
.u2
.dwMipMapCount
== 0 )
3101 LeaveCriticalSection(&ddraw_cs
);
3102 return DDERR_INVALIDPARAMS
;
3107 /* Undocumented feature: Create sublevels until
3108 * either the width or the height is 1
3110 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
3111 desc2
.dwWidth
: desc2
.dwHeight
;
3112 desc2
.u2
.dwMipMapCount
= 0;
3115 desc2
.u2
.dwMipMapCount
+= 1;
3122 /* Not-complex mipmap -> Mipmapcount = 1 */
3123 desc2
.u2
.dwMipMapCount
= 1;
3125 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
3127 /* There's a mipmap count in the created surface in any case */
3128 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
3130 /* If no mipmap is given, the texture has only one level */
3132 /* The first surface is a front buffer, the back buffer is created afterwards */
3133 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
3135 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
3138 /* The root surface in a cube map is positive x */
3139 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3141 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3142 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3145 /* Create the first surface */
3146 hr
= ddraw_create_surface(This
, &desc2
, &object
, 0);
3149 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
3150 LeaveCriticalSection(&ddraw_cs
);
3153 object
->is_complex_root
= TRUE
;
3155 *Surf
= (IDirectDrawSurface7
*)object
;
3157 /* Create Additional surfaces if necessary
3158 * This applies to Primary surfaces which have a back buffer count
3159 * set, but not to mipmap textures. In case of Mipmap textures,
3160 * wineD3D takes care of the creation of additional surfaces
3162 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
3164 extra_surfaces
= DDSD
->dwBackBufferCount
;
3165 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
3166 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
3167 desc2
.dwBackBufferCount
= 0;
3171 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3173 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3174 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3175 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3176 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3177 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
3178 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3179 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
3180 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
3181 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3182 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
3183 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
3184 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3185 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
3186 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
3187 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3188 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
3189 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3192 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
3195 /* This destroys and possibly created surfaces too */
3196 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
3197 LeaveCriticalSection(&ddraw_cs
);
3201 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3202 * But attach the d3ddevice only if the currently created surface was
3203 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3204 * The only case I can think of where this doesn't apply is when a
3205 * 2D app was configured by the user to run with OpenGL and it didn't create
3206 * the render target as first surface. In this case the render target creation
3207 * will cause the 3D init.
3209 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
3210 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
3212 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
3215 /* Search for the primary to use as render target */
3216 LIST_FOR_EACH(entry
, &This
->surface_list
)
3218 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3219 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
3220 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
3224 TRACE("Using primary %p as render target\n", target
);
3229 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
3230 hr
= ddraw_attach_d3d_device(This
, target
);
3233 IDirectDrawSurfaceImpl
*release_surf
;
3234 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr
);
3237 /* The before created surface structures are in an incomplete state here.
3238 * WineD3D holds the reference on the IParents, and it released them on the failure
3239 * already. So the regular release method implementation would fail on the attempt
3240 * to destroy either the IParents or the swapchain. So free the surface here.
3241 * The surface structure here is a list, not a tree, because onscreen targets
3242 * cannot be cube textures
3246 release_surf
= object
;
3247 object
= object
->complex_array
[0];
3248 ddraw_surface_destroy(release_surf
);
3250 LeaveCriticalSection(&ddraw_cs
);
3254 else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3256 ddraw_create_gdi_swapchain(This
, object
);
3259 /* Addref the ddraw interface to keep an reference for each surface */
3260 IDirectDraw7_AddRef(iface
);
3261 object
->ifaceToRelease
= (IUnknown
*) iface
;
3263 /* Create a WineD3DTexture if a texture was requested */
3264 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3266 enum wined3d_format_id Format
;
3268 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
3270 This
->tex_root
= object
;
3272 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3274 /* a mipmap is created, create enough levels */
3275 levels
= desc2
.u2
.dwMipMapCount
;
3279 /* No mipmap is created, create one level */
3283 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3284 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
3286 Pool
= WINED3DPOOL_SYSTEMMEM
;
3288 /* Should I forward the MANAGED cap to the managed pool ? */
3290 /* Get the format. It's set already by CreateNewSurface */
3291 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
3293 /* The surfaces are already created, the callback only
3294 * passes the IWineD3DSurface to WineD3D
3296 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3298 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
3299 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
3300 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
3304 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
3305 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
3306 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
3308 This
->tex_root
= NULL
;
3311 LeaveCriticalSection(&ddraw_cs
);
3315 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3316 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3318 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3319 IDirectDrawSurfaceImpl
*impl
;
3322 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3323 iface
, surface_desc
, surface
, outer_unknown
);
3325 hr
= ddraw7_CreateSurface((IDirectDraw7
*)ddraw
, surface_desc
, (IDirectDrawSurface7
**)surface
, outer_unknown
);
3326 impl
= (IDirectDrawSurfaceImpl
*)*surface
;
3327 if (SUCCEEDED(hr
) && impl
)
3329 ddraw_set_surface_version(impl
, 4);
3330 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3331 IDirectDraw4_AddRef(iface
);
3332 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3338 static HRESULT WINAPI
ddraw3_CreateSurface(IDirectDraw3
*iface
,
3339 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3341 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3342 IDirectDrawSurface7
*surface7
;
3343 IDirectDrawSurfaceImpl
*impl
;
3346 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3347 iface
, surface_desc
, surface
, outer_unknown
);
3349 hr
= ddraw7_CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3356 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3357 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3358 ddraw_set_surface_version(impl
, 3);
3359 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3360 IDirectDraw3_AddRef(iface
);
3361 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3366 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3367 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3369 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3370 IDirectDrawSurface7
*surface7
;
3371 IDirectDrawSurfaceImpl
*impl
;
3374 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3375 iface
, surface_desc
, surface
, outer_unknown
);
3377 hr
= ddraw7_CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3384 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3385 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3386 ddraw_set_surface_version(impl
, 2);
3387 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3388 impl
->ifaceToRelease
= NULL
;
3393 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3394 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3396 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
3397 IDirectDrawSurface7
*surface7
;
3398 IDirectDrawSurfaceImpl
*impl
;
3401 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3402 iface
, surface_desc
, surface
, outer_unknown
);
3404 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3405 * primaries anyway. */
3406 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3407 hr
= ddraw7_CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3414 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3415 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3416 ddraw_set_surface_version(impl
, 1);
3417 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3418 impl
->ifaceToRelease
= NULL
;
3423 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3424 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3427 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3428 const DDPIXELFORMAT
*provided
)
3430 /* Some flags must be present in both or neither for a match. */
3431 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3432 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3433 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3435 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3438 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3441 if (requested
->dwFlags
& DDPF_FOURCC
)
3442 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3445 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3446 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3447 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3450 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3451 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3452 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3455 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3456 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3459 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3460 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3462 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3465 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3466 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3472 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3481 #define CMP(FLAG, FIELD) \
3482 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3483 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3485 static const struct compare_info compare
[] =
3487 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3488 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3490 CMP(CKDESTBLT
, ddckCKDestBlt
),
3491 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3492 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3493 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3494 CMP(HEIGHT
, dwHeight
),
3495 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3496 CMP(LPSURFACE
, lpSurface
),
3497 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3498 CMP(PITCH
, u1
/* lPitch */),
3499 /* PIXELFORMAT: manual */
3500 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3501 CMP(TEXTURESTAGE
, dwTextureStage
),
3502 CMP(WIDTH
, dwWidth
),
3503 /* ZBUFFERBITDEPTH: "obsolete" */
3510 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3513 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3515 if (requested
->dwFlags
& compare
[i
].flag
3516 && memcmp((const char *)provided
+ compare
[i
].offset
,
3517 (const char *)requested
+ compare
[i
].offset
,
3518 compare
[i
].size
) != 0)
3522 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3524 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3525 &provided
->u4
.ddpfPixelFormat
))
3532 #undef DDENUMSURFACES_SEARCHTYPE
3533 #undef DDENUMSURFACES_MATCHTYPE
3535 struct surfacescallback_context
3537 LPDDENUMSURFACESCALLBACK func
;
3541 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3542 DDSURFACEDESC2
*surface_desc
, void *context
)
3544 struct surfacescallback_context
*cbcontext
= context
;
3546 return cbcontext
->func((IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface
)->IDirectDrawSurface3_vtbl
,
3547 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3550 /*****************************************************************************
3551 * IDirectDraw7::EnumSurfaces
3553 * Loops through all surfaces attached to this device and calls the
3554 * application callback. This can't be relayed to WineD3DDevice,
3555 * because some WineD3DSurfaces' parents are IParent objects
3558 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3559 * DDSD: Description to filter for
3560 * Context: Application-provided pointer, it's passed unmodified to the
3562 * Callback: Address to call for each surface
3565 * DDERR_INVALIDPARAMS if the callback is NULL
3568 *****************************************************************************/
3569 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3570 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3572 /* The surface enumeration is handled by WineDDraw,
3573 * because it keeps track of all surfaces attached to
3574 * it. The filtering is done by our callback function,
3575 * because WineDDraw doesn't handle ddraw-like surface
3578 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3579 IDirectDrawSurfaceImpl
*surf
;
3581 DDSURFACEDESC2 desc
;
3582 struct list
*entry
, *entry2
;
3584 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3585 iface
, Flags
, DDSD
, Context
, Callback
);
3587 all
= Flags
& DDENUMSURFACES_ALL
;
3588 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3590 EnterCriticalSection(&ddraw_cs
);
3594 LeaveCriticalSection(&ddraw_cs
);
3595 return DDERR_INVALIDPARAMS
;
3598 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3599 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3601 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3602 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3604 desc
= surf
->surface_desc
;
3605 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
3606 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
3608 LeaveCriticalSection(&ddraw_cs
);
3613 LeaveCriticalSection(&ddraw_cs
);
3617 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3618 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3620 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3621 iface
, flags
, surface_desc
, context
, callback
);
3623 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
3624 flags
, surface_desc
, context
, (LPDDENUMSURFACESCALLBACK7
)callback
);
3627 static HRESULT WINAPI
ddraw3_EnumSurfaces(IDirectDraw3
*iface
, DWORD flags
,
3628 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3630 struct surfacescallback_context cbcontext
;
3632 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3633 iface
, flags
, surface_desc
, context
, callback
);
3635 cbcontext
.func
= callback
;
3636 cbcontext
.context
= context
;
3638 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
3639 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3642 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3643 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3645 struct surfacescallback_context cbcontext
;
3647 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3648 iface
, flags
, surface_desc
, context
, callback
);
3650 cbcontext
.func
= callback
;
3651 cbcontext
.context
= context
;
3653 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
3654 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3657 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3658 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3660 struct surfacescallback_context cbcontext
;
3662 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3663 iface
, flags
, surface_desc
, context
, callback
);
3665 cbcontext
.func
= callback
;
3666 cbcontext
.context
= context
;
3668 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
3669 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3672 /*****************************************************************************
3673 * DirectDrawCreateClipper (DDRAW.@)
3675 * Creates a new IDirectDrawClipper object.
3678 * Clipper: Address to write the interface pointer to
3679 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3683 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3684 * E_OUTOFMEMORY if allocating the object failed
3686 *****************************************************************************/
3688 DirectDrawCreateClipper(DWORD Flags
,
3689 LPDIRECTDRAWCLIPPER
*Clipper
,
3692 IDirectDrawClipperImpl
* object
;
3695 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3696 Flags
, Clipper
, UnkOuter
);
3698 EnterCriticalSection(&ddraw_cs
);
3699 if (UnkOuter
!= NULL
)
3701 LeaveCriticalSection(&ddraw_cs
);
3702 return CLASS_E_NOAGGREGATION
;
3707 LeaveCriticalSection(&ddraw_cs
);
3708 return DDERR_NODIRECTDRAWSUPPORT
;
3711 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3712 sizeof(IDirectDrawClipperImpl
));
3715 LeaveCriticalSection(&ddraw_cs
);
3716 return E_OUTOFMEMORY
;
3719 hr
= ddraw_clipper_init(object
);
3722 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3723 HeapFree(GetProcessHeap(), 0, object
);
3724 LeaveCriticalSection(&ddraw_cs
);
3728 TRACE("Created clipper %p.\n", object
);
3729 *Clipper
= (IDirectDrawClipper
*) object
;
3730 LeaveCriticalSection(&ddraw_cs
);
3734 /*****************************************************************************
3735 * IDirectDraw7::CreateClipper
3737 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3739 *****************************************************************************/
3740 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3741 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3743 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3744 iface
, Flags
, Clipper
, UnkOuter
);
3746 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3749 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
,
3750 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3752 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3753 iface
, flags
, clipper
, outer_unknown
);
3755 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, clipper
, outer_unknown
);
3758 static HRESULT WINAPI
ddraw3_CreateClipper(IDirectDraw3
*iface
,
3759 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3761 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3762 iface
, flags
, clipper
, outer_unknown
);
3764 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, clipper
, outer_unknown
);
3767 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3768 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3770 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3771 iface
, flags
, clipper
, outer_unknown
);
3773 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, clipper
, outer_unknown
);
3776 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3777 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3779 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3780 iface
, flags
, clipper
, outer_unknown
);
3782 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, clipper
, outer_unknown
);
3785 /*****************************************************************************
3786 * IDirectDraw7::CreatePalette
3788 * Creates a new IDirectDrawPalette object
3791 * Flags: The flags for the new clipper
3792 * ColorTable: Color table to assign to the new clipper
3793 * Palette: Address to write the interface pointer to
3794 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3798 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3799 * E_OUTOFMEMORY if allocating the object failed
3801 *****************************************************************************/
3802 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3803 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3805 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3806 IDirectDrawPaletteImpl
*object
;
3809 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3810 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3812 EnterCriticalSection(&ddraw_cs
);
3813 if(pUnkOuter
!= NULL
)
3815 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3816 LeaveCriticalSection(&ddraw_cs
);
3817 return CLASS_E_NOAGGREGATION
;
3820 /* The refcount test shows that a cooplevel is required for this */
3821 if(!This
->cooperative_level
)
3823 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3824 LeaveCriticalSection(&ddraw_cs
);
3825 return DDERR_NOCOOPERATIVELEVELSET
;
3828 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3831 ERR("Out of memory when allocating memory for a palette implementation\n");
3832 LeaveCriticalSection(&ddraw_cs
);
3833 return E_OUTOFMEMORY
;
3836 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3839 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3840 HeapFree(GetProcessHeap(), 0, object
);
3841 LeaveCriticalSection(&ddraw_cs
);
3845 TRACE("Created palette %p.\n", object
);
3846 *Palette
= (IDirectDrawPalette
*)object
;
3847 LeaveCriticalSection(&ddraw_cs
);
3851 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
,
3852 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3854 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3857 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3858 iface
, flags
, entries
, palette
, outer_unknown
);
3860 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3861 if (SUCCEEDED(hr
) && *palette
)
3863 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3864 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3865 IDirectDraw4_AddRef(iface
);
3866 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3871 static HRESULT WINAPI
ddraw3_CreatePalette(IDirectDraw3
*iface
, DWORD flags
,
3872 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3874 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3877 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3878 iface
, flags
, entries
, palette
, outer_unknown
);
3880 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3881 if (SUCCEEDED(hr
) && *palette
)
3883 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3884 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3885 IDirectDraw4_AddRef(iface
);
3886 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3892 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3893 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3895 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3898 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3899 iface
, flags
, entries
, palette
, outer_unknown
);
3901 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3902 if (SUCCEEDED(hr
) && *palette
)
3904 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3905 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3906 impl
->ifaceToRelease
= NULL
;
3912 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3913 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3915 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
3918 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3919 iface
, flags
, entries
, palette
, outer_unknown
);
3921 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3922 if (SUCCEEDED(hr
) && *palette
)
3924 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3925 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3926 impl
->ifaceToRelease
= NULL
;
3932 /*****************************************************************************
3933 * IDirectDraw7::DuplicateSurface
3935 * Duplicates a surface. The surface memory points to the same memory as
3936 * the original surface, and it's released when the last surface referencing
3937 * it is released. I guess that's beyond Wine's surface management right now
3938 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3939 * test application to implement this)
3942 * Src: Address of the source surface
3943 * Dest: Address to write the new surface pointer to
3946 * See IDirectDraw7::CreateSurface
3948 *****************************************************************************/
3949 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
3950 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
3952 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3954 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
3956 /* For now, simply create a new, independent surface */
3957 return IDirectDraw7_CreateSurface(iface
,
3958 &Surf
->surface_desc
,
3963 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
,
3964 IDirectDrawSurface4
*src
, IDirectDrawSurface4
**dst
)
3966 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3968 return ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
3969 (IDirectDrawSurface7
*)src
, (IDirectDrawSurface7
**)dst
);
3972 static HRESULT WINAPI
ddraw3_DuplicateSurface(IDirectDraw3
*iface
,
3973 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3975 IDirectDrawSurface7
*src7
, *dst7
;
3978 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3979 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
3980 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), src7
, &dst7
);
3983 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
3987 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
3988 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3990 IDirectDrawSurface7
*src7
, *dst7
;
3993 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3994 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
3995 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), src7
, &dst7
);
3998 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4002 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
,
4003 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4005 IDirectDrawSurface7
*src7
, *dst7
;
4008 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4009 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4010 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), src7
, &dst7
);
4013 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4017 /*****************************************************************************
4018 * IDirect3D7::EnumDevices
4020 * The EnumDevices method for IDirect3D7. It enumerates all supported
4021 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4024 * callback: Function to call for each enumerated device
4025 * context: Pointer to pass back to the app
4028 * D3D_OK, or the return value of the GetCaps call
4030 *****************************************************************************/
4031 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
4033 char interface_name_tnl
[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4034 char device_name_tnl
[] = "Wine D3D7 T&L HAL";
4035 char interface_name_hal
[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4036 char device_name_hal
[] = "Wine D3D7 HAL";
4037 char interface_name_rgb
[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4038 char device_name_rgb
[] = "Wine D3D7 RGB";
4040 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4041 D3DDEVICEDESC7 device_desc7
;
4042 D3DDEVICEDESC device_desc1
;
4045 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4047 EnterCriticalSection(&ddraw_cs
);
4049 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4052 LeaveCriticalSection(&ddraw_cs
);
4055 callback(interface_name_tnl
, device_name_tnl
, &device_desc7
, context
);
4057 device_desc7
.deviceGUID
= IID_IDirect3DHALDevice
;
4058 callback(interface_name_hal
, device_name_hal
, &device_desc7
, context
);
4060 device_desc7
.deviceGUID
= IID_IDirect3DRGBDevice
;
4061 callback(interface_name_rgb
, device_name_rgb
, &device_desc7
, context
);
4063 TRACE("End of enumeration.\n");
4065 LeaveCriticalSection(&ddraw_cs
);
4070 /*****************************************************************************
4071 * IDirect3D3::EnumDevices
4073 * Enumerates all supported Direct3DDevice interfaces. This is the
4074 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4076 * Version 1, 2 and 3
4079 * callback: Application-provided routine to call for each enumerated device
4080 * Context: Pointer to pass to the callback
4083 * D3D_OK on success,
4084 * The result of IDirect3DImpl_GetCaps if it failed
4086 *****************************************************************************/
4087 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4089 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
4091 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4092 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
4093 D3DDEVICEDESC7 device_desc7
;
4096 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4097 * name string. Let's put the string in a sufficiently sized array in
4098 * writable memory. */
4099 char device_name
[50];
4100 strcpy(device_name
,"Direct3D HEL");
4102 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4104 EnterCriticalSection(&ddraw_cs
);
4106 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4109 LeaveCriticalSection(&ddraw_cs
);
4113 /* Do I have to enumerate the reference id? Note from old d3d7:
4114 * "It seems that enumerating the reference IID on Direct3D 1 games
4115 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4117 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4118 * EnumReference which enables / disables enumerating the reference
4119 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4120 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4121 * demo directory suggest this.
4123 * Some games(GTA 2) seem to use the second enumerated device, so I have
4124 * to enumerate at least 2 devices. So enumerate the reference device to
4127 * Other games (Rollcage) tell emulation and hal device apart by certain
4128 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4129 * limitation flag), and it refuses all devices that have the perspective
4130 * flag set. This way it refuses the emulation device, and HAL devices
4131 * never have POW2 unset in d3d7 on windows. */
4132 if (ddraw
->d3dversion
!= 1)
4134 static CHAR reference_description
[] = "RGB Direct3D emulation";
4136 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4137 hal_desc
= device_desc1
;
4138 hel_desc
= device_desc1
;
4139 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4140 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4141 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4142 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4143 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4144 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
4145 device_name
, &hal_desc
, &hel_desc
, context
);
4146 if (hr
!= D3DENUMRET_OK
)
4148 TRACE("Application cancelled the enumeration.\n");
4149 LeaveCriticalSection(&ddraw_cs
);
4154 strcpy(device_name
,"Direct3D HAL");
4156 TRACE("Enumerating HAL Direct3D device.\n");
4157 hal_desc
= device_desc1
;
4158 hel_desc
= device_desc1
;
4159 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4160 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4161 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4162 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4163 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4164 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
4165 device_name
, &hal_desc
, &hel_desc
, context
);
4166 if (hr
!= D3DENUMRET_OK
)
4168 TRACE("Application cancelled the enumeration.\n");
4169 LeaveCriticalSection(&ddraw_cs
);
4173 TRACE("End of enumeration.\n");
4175 LeaveCriticalSection(&ddraw_cs
);
4179 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4181 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4183 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, callback
, context
);
4186 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4188 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4190 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, callback
, context
);
4193 /*****************************************************************************
4194 * IDirect3D3::CreateLight
4196 * Creates an IDirect3DLight interface. This interface is used in
4197 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4198 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4199 * uses the IDirect3DDevice7 interface with D3D7 lights.
4201 * Version 1, 2 and 3
4204 * light: Address to store the new interface pointer
4205 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4210 * DDERR_OUTOFMEMORY if memory allocation failed
4211 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4213 *****************************************************************************/
4214 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4216 IDirect3DLightImpl
*object
;
4218 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4220 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4222 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4225 ERR("Failed to allocate light memory.\n");
4226 return DDERR_OUTOFMEMORY
;
4229 d3d_light_init(object
, ddraw_from_d3d3(iface
));
4231 TRACE("Created light %p.\n", object
);
4232 *light
= (IDirect3DLight
*)object
;
4237 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4239 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4241 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4244 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4246 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4248 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4251 /*****************************************************************************
4252 * IDirect3D3::CreateMaterial
4254 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4255 * and older versions. The IDirect3DMaterial implementation wraps its
4256 * functionality to IDirect3DDevice7::SetMaterial and friends.
4258 * Version 1, 2 and 3
4261 * material: Address to store the new interface's pointer to
4262 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4267 * DDERR_OUTOFMEMORY if memory allocation failed
4268 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4270 *****************************************************************************/
4271 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
, IUnknown
*outer_unknown
)
4273 IDirect3DMaterialImpl
*object
;
4275 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4277 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4279 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4282 ERR("Failed to allocate material memory.\n");
4283 return DDERR_OUTOFMEMORY
;
4286 d3d_material_init(object
, ddraw_from_d3d3(iface
));
4288 TRACE("Created material %p.\n", object
);
4289 *material
= (IDirect3DMaterial3
*)object
;
4294 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
, IUnknown
*outer_unknown
)
4296 IDirect3DMaterial3
*material3
;
4299 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4301 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4302 *material
= material3
? (IDirect3DMaterial2
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial2_vtbl
: NULL
;
4304 TRACE("Returning material %p.\n", *material
);
4309 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
, IUnknown
*outer_unknown
)
4311 IDirect3DMaterial3
*material3
;
4314 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4316 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4317 *material
= material3
? (IDirect3DMaterial
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial_vtbl
: NULL
;
4319 TRACE("Returning material %p.\n", *material
);
4324 /*****************************************************************************
4325 * IDirect3D3::CreateViewport
4327 * Creates an IDirect3DViewport interface. This interface is used
4328 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4329 * it has been replaced by a viewport structure and
4330 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4331 * uses the IDirect3DDevice7 methods for its functionality
4334 * Viewport: Address to store the new interface pointer
4335 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4340 * DDERR_OUTOFMEMORY if memory allocation failed
4341 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4343 *****************************************************************************/
4344 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
, IUnknown
*outer_unknown
)
4346 IDirect3DViewportImpl
*object
;
4348 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4350 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4352 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4355 ERR("Failed to allocate viewport memory.\n");
4356 return DDERR_OUTOFMEMORY
;
4359 d3d_viewport_init(object
, ddraw_from_d3d3(iface
));
4361 TRACE("Created viewport %p.\n", object
);
4362 *viewport
= (IDirect3DViewport3
*)object
;
4367 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4369 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4371 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
,
4372 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4375 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4377 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4379 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
,
4380 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4383 /*****************************************************************************
4384 * IDirect3D3::FindDevice
4386 * This method finds a device with the requested properties and returns a
4387 * device description
4391 * fds: Describes the requested device characteristics
4392 * fdr: Returns the device description
4396 * DDERR_INVALIDPARAMS if no device was found
4398 *****************************************************************************/
4399 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4401 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4402 D3DDEVICEDESC7 desc7
;
4403 D3DDEVICEDESC desc1
;
4406 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4408 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4410 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4411 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4412 return DDERR_INVALIDPARAMS
;
4414 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4415 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4417 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4418 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4421 if (fds
->dwFlags
& D3DFDS_GUID
)
4423 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4424 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4425 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4426 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4428 WARN("No match for this GUID.\n");
4429 return DDERR_NOTFOUND
;
4434 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &desc1
, &desc7
);
4435 if (hr
!= D3D_OK
) return hr
;
4437 /* Now return our own GUID */
4438 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4439 fdr
->ddHwDesc
= desc1
;
4440 fdr
->ddSwDesc
= desc1
;
4442 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4447 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4449 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4451 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4454 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4456 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4458 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4461 /*****************************************************************************
4462 * IDirect3D7::CreateDevice
4464 * Creates an IDirect3DDevice7 interface.
4466 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4467 * DirectDraw surfaces and are created with
4468 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4469 * create the device object and QueryInterfaces for IDirect3DDevice
4472 * refiid: IID of the device to create
4473 * Surface: Initial rendertarget
4474 * Device: Address to return the interface pointer
4478 * DDERR_OUTOFMEMORY if memory allocation failed
4479 * DDERR_INVALIDPARAMS if a device exists already
4481 *****************************************************************************/
4482 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4483 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4485 IDirectDrawSurfaceImpl
*target
= (IDirectDrawSurfaceImpl
*)surface
;
4486 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4487 IDirect3DDeviceImpl
*object
;
4490 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4492 EnterCriticalSection(&ddraw_cs
);
4495 /* Fail device creation if non-opengl surfaces are used. */
4496 if (ddraw
->ImplType
!= SURFACE_OPENGL
)
4498 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4499 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4501 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4502 * is caught in CreateSurface or QueryInterface. */
4503 LeaveCriticalSection(&ddraw_cs
);
4507 if (ddraw
->d3ddevice
)
4509 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4510 LeaveCriticalSection(&ddraw_cs
);
4511 return DDERR_INVALIDPARAMS
;
4514 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4517 ERR("Failed to allocate device memory.\n");
4518 LeaveCriticalSection(&ddraw_cs
);
4519 return DDERR_OUTOFMEMORY
;
4522 hr
= d3d_device_init(object
, ddraw
, target
);
4525 WARN("Failed to initialize device, hr %#x.\n", hr
);
4526 HeapFree(GetProcessHeap(), 0, object
);
4527 LeaveCriticalSection(&ddraw_cs
);
4531 TRACE("Created device %p.\n", object
);
4532 *device
= (IDirect3DDevice7
*)object
;
4534 LeaveCriticalSection(&ddraw_cs
);
4538 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4539 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4543 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4544 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4546 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4548 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
, riid
,
4549 (IDirectDrawSurface7
*)surface
, (IDirect3DDevice7
**)device
);
4550 if (*device
) *device
= (IDirect3DDevice3
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice3_vtbl
;
4555 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4556 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4560 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4561 iface
, debugstr_guid(riid
), surface
, device
);
4563 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d2(iface
)->IDirect3D7_vtbl
, riid
,
4564 surface
? (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)surface
) : NULL
,
4565 (IDirect3DDevice7
**)device
);
4566 if (*device
) *device
= (IDirect3DDevice2
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice2_vtbl
;
4571 /*****************************************************************************
4572 * IDirect3D7::CreateVertexBuffer
4574 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4580 * desc: Requested Vertex buffer properties
4581 * vertex_buffer: Address to return the interface pointer at
4582 * flags: Some flags, should be 0
4586 * DDERR_OUTOFMEMORY if memory allocation failed
4587 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4588 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4590 *****************************************************************************/
4591 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4592 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4594 IDirect3DVertexBufferImpl
*object
;
4597 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4598 iface
, desc
, vertex_buffer
, flags
);
4600 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4602 TRACE("Vertex buffer description:\n");
4603 TRACE(" dwSize %u\n", desc
->dwSize
);
4604 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
4605 TRACE(" FVF %#x\n", desc
->dwFVF
);
4606 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
4608 /* Now create the vertex buffer */
4609 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4612 ERR("Failed to allocate vertex buffer memory.\n");
4613 return DDERR_OUTOFMEMORY
;
4616 hr
= d3d_vertex_buffer_init(object
, ddraw_from_d3d7(iface
), desc
);
4619 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
4620 HeapFree(GetProcessHeap(), 0, object
);
4624 TRACE("Created vertex buffer %p.\n", object
);
4625 *vertex_buffer
= (IDirect3DVertexBuffer7
*)object
;
4630 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4631 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4633 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
4636 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4637 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4639 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4641 hr
= d3d7_CreateVertexBuffer((IDirect3D7
*)&This
->IDirect3D7_vtbl
,
4642 desc
, (IDirect3DVertexBuffer7
**)vertex_buffer
, flags
);
4644 *vertex_buffer
= (IDirect3DVertexBuffer
*)&((IDirect3DVertexBufferImpl
*)*vertex_buffer
)->IDirect3DVertexBuffer_vtbl
;
4649 /*****************************************************************************
4650 * IDirect3D7::EnumZBufferFormats
4652 * Enumerates all supported Z buffer pixel formats
4658 * callback: callback to call for each pixel format
4659 * context: Pointer to pass back to the callback
4663 * DDERR_INVALIDPARAMS if callback is NULL
4664 * For details, see IWineD3DDevice::EnumZBufferFormats
4666 *****************************************************************************/
4667 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4668 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4670 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4671 WINED3DDISPLAYMODE d3ddm
;
4672 WINED3DDEVTYPE type
;
4676 /* Order matters. Specifically, BattleZone II (full version) expects the
4677 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4678 static const enum wined3d_format_id formats
[] =
4680 WINED3DFMT_S1_UINT_D15_UNORM
,
4681 WINED3DFMT_D16_UNORM
,
4682 WINED3DFMT_X8D24_UNORM
,
4683 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4684 WINED3DFMT_D24_UNORM_S8_UINT
,
4685 WINED3DFMT_D32_UNORM
,
4688 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4689 iface
, debugstr_guid(device_iid
), callback
, context
);
4691 if (!callback
) return DDERR_INVALIDPARAMS
;
4693 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4694 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4695 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4697 TRACE("Asked for HAL device.\n");
4698 type
= WINED3DDEVTYPE_HAL
;
4700 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4701 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4703 TRACE("Asked for SW device.\n");
4704 type
= WINED3DDEVTYPE_SW
;
4706 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4708 TRACE("Asked for REF device.\n");
4709 type
= WINED3DDEVTYPE_REF
;
4711 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4713 TRACE("Asked for NULLREF device.\n");
4714 type
= WINED3DDEVTYPE_NULLREF
;
4718 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4719 type
= WINED3DDEVTYPE_HAL
;
4722 EnterCriticalSection(&ddraw_cs
);
4723 /* We need an adapter format from somewhere to please wined3d and WGL.
4724 * Use the current display mode. So far all cards offer the same depth
4725 * stencil format for all modes, but if some do not and applications do
4726 * not like that we'll have to find some workaround, like iterating over
4727 * all imaginable formats and collecting all the depth stencil formats we
4729 hr
= IWineD3DDevice_GetDisplayMode(ddraw
->wineD3DDevice
, 0, &d3ddm
);
4731 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4733 hr
= IWineD3D_CheckDeviceFormat(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, d3ddm
.Format
,
4734 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4737 DDPIXELFORMAT pformat
;
4739 memset(&pformat
, 0, sizeof(pformat
));
4740 pformat
.dwSize
= sizeof(pformat
);
4741 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4743 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4744 hr
= callback(&pformat
, context
);
4745 if (hr
!= DDENUMRET_OK
)
4747 TRACE("Format enumeration cancelled by application.\n");
4748 LeaveCriticalSection(&ddraw_cs
);
4753 TRACE("End of enumeration.\n");
4755 LeaveCriticalSection(&ddraw_cs
);
4759 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4760 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4762 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4763 iface
, debugstr_guid(device_iid
), callback
, context
);
4765 return d3d7_EnumZBufferFormats((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
,
4766 device_iid
, callback
, context
);
4769 /*****************************************************************************
4770 * IDirect3D7::EvictManagedTextures
4772 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4773 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4778 * D3D_OK, because it's a stub
4780 *****************************************************************************/
4781 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4783 FIXME("iface %p stub!\n", iface
);
4785 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4786 * then unload surfaces / textures. */
4791 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4793 TRACE("iface %p.\n", iface
);
4795 return d3d7_EvictManagedTextures((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
);
4798 /*****************************************************************************
4799 * IDirect3DImpl_GetCaps
4801 * This function retrieves the device caps from wined3d
4802 * and converts it into a D3D7 and D3D - D3D3 structure
4803 * This is a helper function called from various places in ddraw
4806 * wined3d: The interface to get the caps from
4807 * desc1: Old D3D <3 structure to fill (needed)
4808 * desc7: D3D7 device desc structure to fill (needed)
4811 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4813 *****************************************************************************/
4814 HRESULT
IDirect3DImpl_GetCaps(IWineD3D
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4816 WINED3DCAPS wined3d_caps
;
4819 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4821 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4823 EnterCriticalSection(&ddraw_cs
);
4824 hr
= IWineD3D_GetDeviceCaps(wined3d
, 0, WINED3DDEVTYPE_HAL
, &wined3d_caps
);
4825 LeaveCriticalSection(&ddraw_cs
);
4828 WARN("Failed to get device caps, hr %#x.\n", hr
);
4832 /* Copy the results into the d3d7 and d3d3 structures */
4833 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4834 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4835 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4836 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4837 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4838 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4839 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4840 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4841 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4842 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4843 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4845 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4846 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4848 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4849 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4850 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4851 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4853 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4854 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4855 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4856 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4858 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4859 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4861 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4862 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4864 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4865 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4867 /* Remove all non-d3d7 caps */
4868 desc7
->dwDevCaps
&= (
4869 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4870 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4871 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4872 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4873 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4874 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4875 D3DDEVCAPS_HWRASTERIZATION
);
4877 desc7
->dwStencilCaps
&= (
4878 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4879 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4880 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4884 desc7
->dwTextureOpCaps
&= (
4885 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4886 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4887 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4888 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4889 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4890 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4891 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4892 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4894 desc7
->dwVertexProcessingCaps
&= (
4895 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4896 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4898 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4899 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4900 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4901 D3DPMISCCAPS_CULLCCW
);
4903 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4904 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4905 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4906 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4907 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4908 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4909 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4910 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4911 D3DPRASTERCAPS_ZFOG
);
4913 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4914 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4915 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4916 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4918 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4919 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4920 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4921 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4922 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4923 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4925 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4926 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4927 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4928 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4929 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4930 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4932 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4933 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4934 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4935 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4937 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4938 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
4939 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
4940 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
4941 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
4942 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4943 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
4944 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
4946 desc7
->dpcLineCaps
.dwTextureCaps
&= (
4947 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
4948 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
4949 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
4950 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
4952 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
4953 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
4954 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
4955 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
4956 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
4957 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
4958 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
4960 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
4961 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
4962 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
4963 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
4965 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
4966 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
4967 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
4969 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
4971 /* DirectX7 always has the np2 flag set, no matter what the card
4972 * supports. Some old games (Rollcage) check the caps incorrectly.
4973 * If wined3d supports nonpow2 textures it also has np2 conditional
4975 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4978 /* Fill the missing members, and do some fixup */
4979 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
4980 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
4981 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
4982 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
4983 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
4984 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
4985 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
4986 /* Use the same for the TriCaps */
4987 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
4989 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
4990 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
4991 desc7
->dwMinTextureWidth
= 1;
4992 desc7
->dwMinTextureHeight
= 1;
4994 /* Convert DWORDs safely to WORDs */
4995 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
4996 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
4997 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
4998 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
5000 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
5001 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
5002 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
5003 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
5005 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
5007 desc7
->dwReserved1
= 0;
5008 desc7
->dwReserved2
= 0;
5009 desc7
->dwReserved3
= 0;
5010 desc7
->dwReserved4
= 0;
5012 /* Fill the old structure */
5013 memset(desc1
, 0, sizeof(desc1
));
5014 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
5015 desc1
->dwFlags
= D3DDD_COLORMODEL
5017 | D3DDD_TRANSFORMCAPS
5019 | D3DDD_LIGHTINGCAPS
5022 | D3DDD_DEVICERENDERBITDEPTH
5023 | D3DDD_DEVICEZBUFFERBITDEPTH
5024 | D3DDD_MAXBUFFERSIZE
5025 | D3DDD_MAXVERTEXCOUNT
;
5027 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
5028 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
5029 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
5030 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
5031 desc1
->bClipping
= TRUE
;
5032 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
5033 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
5034 | D3DLIGHTCAPS_PARALLELPOINT
5035 | D3DLIGHTCAPS_POINT
5036 | D3DLIGHTCAPS_SPOT
;
5038 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
5039 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
5041 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5042 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
5043 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
5044 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
5045 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
5046 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
5047 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
5048 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
5049 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
5050 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
5051 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
5052 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
5053 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
5055 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5056 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
5057 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
5058 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
5059 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
5060 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
5061 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
5062 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
5063 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
5064 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
5065 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
5066 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
5067 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
5069 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
5070 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
5071 desc1
->dwMaxBufferSize
= 0;
5072 desc1
->dwMaxVertexCount
= 65536;
5073 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
5074 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
5075 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
5076 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
5077 desc1
->dwMinStippleWidth
= 1;
5078 desc1
->dwMinStippleHeight
= 1;
5079 desc1
->dwMaxStippleWidth
= 32;
5080 desc1
->dwMaxStippleHeight
= 32;
5081 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
5082 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
5083 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
5084 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
5085 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
5086 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
5087 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
5088 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
5089 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
5090 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
5091 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
5092 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
5093 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
5098 /*****************************************************************************
5099 * IDirectDraw7 VTable
5100 *****************************************************************************/
5101 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
5104 ddraw7_QueryInterface
,
5109 ddraw7_CreateClipper
,
5110 ddraw7_CreatePalette
,
5111 ddraw7_CreateSurface
,
5112 ddraw7_DuplicateSurface
,
5113 ddraw7_EnumDisplayModes
,
5114 ddraw7_EnumSurfaces
,
5115 ddraw7_FlipToGDISurface
,
5117 ddraw7_GetDisplayMode
,
5118 ddraw7_GetFourCCCodes
,
5119 ddraw7_GetGDISurface
,
5120 ddraw7_GetMonitorFrequency
,
5122 ddraw7_GetVerticalBlankStatus
,
5124 ddraw7_RestoreDisplayMode
,
5125 ddraw7_SetCooperativeLevel
,
5126 ddraw7_SetDisplayMode
,
5127 ddraw7_WaitForVerticalBlank
,
5129 ddraw7_GetAvailableVidMem
,
5131 ddraw7_GetSurfaceFromDC
,
5133 ddraw7_RestoreAllSurfaces
,
5134 ddraw7_TestCooperativeLevel
,
5135 ddraw7_GetDeviceIdentifier
,
5137 ddraw7_StartModeTest
,
5141 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5144 ddraw4_QueryInterface
,
5149 ddraw4_CreateClipper
,
5150 ddraw4_CreatePalette
,
5151 ddraw4_CreateSurface
,
5152 ddraw4_DuplicateSurface
,
5153 ddraw4_EnumDisplayModes
,
5154 ddraw4_EnumSurfaces
,
5155 ddraw4_FlipToGDISurface
,
5157 ddraw4_GetDisplayMode
,
5158 ddraw4_GetFourCCCodes
,
5159 ddraw4_GetGDISurface
,
5160 ddraw4_GetMonitorFrequency
,
5162 ddraw4_GetVerticalBlankStatus
,
5164 ddraw4_RestoreDisplayMode
,
5165 ddraw4_SetCooperativeLevel
,
5166 ddraw4_SetDisplayMode
,
5167 ddraw4_WaitForVerticalBlank
,
5169 ddraw4_GetAvailableVidMem
,
5171 ddraw4_GetSurfaceFromDC
,
5173 ddraw4_RestoreAllSurfaces
,
5174 ddraw4_TestCooperativeLevel
,
5175 ddraw4_GetDeviceIdentifier
,
5178 static const struct IDirectDraw3Vtbl ddraw3_vtbl
=
5181 ddraw3_QueryInterface
,
5186 ddraw3_CreateClipper
,
5187 ddraw3_CreatePalette
,
5188 ddraw3_CreateSurface
,
5189 ddraw3_DuplicateSurface
,
5190 ddraw3_EnumDisplayModes
,
5191 ddraw3_EnumSurfaces
,
5192 ddraw3_FlipToGDISurface
,
5194 ddraw3_GetDisplayMode
,
5195 ddraw3_GetFourCCCodes
,
5196 ddraw3_GetGDISurface
,
5197 ddraw3_GetMonitorFrequency
,
5199 ddraw3_GetVerticalBlankStatus
,
5201 ddraw3_RestoreDisplayMode
,
5202 ddraw3_SetCooperativeLevel
,
5203 ddraw3_SetDisplayMode
,
5204 ddraw3_WaitForVerticalBlank
,
5206 ddraw3_GetAvailableVidMem
,
5208 ddraw3_GetSurfaceFromDC
,
5211 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5214 ddraw2_QueryInterface
,
5219 ddraw2_CreateClipper
,
5220 ddraw2_CreatePalette
,
5221 ddraw2_CreateSurface
,
5222 ddraw2_DuplicateSurface
,
5223 ddraw2_EnumDisplayModes
,
5224 ddraw2_EnumSurfaces
,
5225 ddraw2_FlipToGDISurface
,
5227 ddraw2_GetDisplayMode
,
5228 ddraw2_GetFourCCCodes
,
5229 ddraw2_GetGDISurface
,
5230 ddraw2_GetMonitorFrequency
,
5232 ddraw2_GetVerticalBlankStatus
,
5234 ddraw2_RestoreDisplayMode
,
5235 ddraw2_SetCooperativeLevel
,
5236 ddraw2_SetDisplayMode
,
5237 ddraw2_WaitForVerticalBlank
,
5239 ddraw2_GetAvailableVidMem
,
5242 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5245 ddraw1_QueryInterface
,
5250 ddraw1_CreateClipper
,
5251 ddraw1_CreatePalette
,
5252 ddraw1_CreateSurface
,
5253 ddraw1_DuplicateSurface
,
5254 ddraw1_EnumDisplayModes
,
5255 ddraw1_EnumSurfaces
,
5256 ddraw1_FlipToGDISurface
,
5258 ddraw1_GetDisplayMode
,
5259 ddraw1_GetFourCCCodes
,
5260 ddraw1_GetGDISurface
,
5261 ddraw1_GetMonitorFrequency
,
5263 ddraw1_GetVerticalBlankStatus
,
5265 ddraw1_RestoreDisplayMode
,
5266 ddraw1_SetCooperativeLevel
,
5267 ddraw1_SetDisplayMode
,
5268 ddraw1_WaitForVerticalBlank
,
5271 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5273 /* IUnknown methods */
5274 d3d7_QueryInterface
,
5277 /* IDirect3D7 methods */
5280 d3d7_CreateVertexBuffer
,
5281 d3d7_EnumZBufferFormats
,
5282 d3d7_EvictManagedTextures
5285 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5287 /* IUnknown methods */
5288 d3d3_QueryInterface
,
5291 /* IDirect3D3 methods */
5294 d3d3_CreateMaterial
,
5295 d3d3_CreateViewport
,
5298 d3d3_CreateVertexBuffer
,
5299 d3d3_EnumZBufferFormats
,
5300 d3d3_EvictManagedTextures
5303 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5305 /* IUnknown methods */
5306 d3d2_QueryInterface
,
5309 /* IDirect3D2 methods */
5312 d3d2_CreateMaterial
,
5313 d3d2_CreateViewport
,
5318 static const struct IDirect3DVtbl d3d1_vtbl
=
5320 /* IUnknown methods */
5321 d3d1_QueryInterface
,
5324 /* IDirect3D methods */
5328 d3d1_CreateMaterial
,
5329 d3d1_CreateViewport
,
5333 /*****************************************************************************
5336 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5337 * if none was found.
5339 * This function is in ddraw.c and the DDraw object space because D3D7
5340 * vertex buffers are created using the IDirect3D interface to the ddraw
5341 * object, so they can be valid across D3D devices(theoretically. The ddraw
5342 * object also owns the wined3d device
5346 * fvf: Fvf to find the decl for
5349 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5352 *****************************************************************************/
5353 IWineD3DVertexDeclaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5356 IWineD3DVertexDeclaration
* pDecl
= NULL
;
5357 int p
, low
, high
; /* deliberately signed */
5358 struct FvfToDecl
*convertedDecls
= This
->decls
;
5360 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5363 high
= This
->numConvertedDecls
- 1;
5364 while(low
<= high
) {
5365 p
= (low
+ high
) >> 1;
5367 if(convertedDecls
[p
].fvf
== fvf
) {
5368 TRACE("found %p\n", convertedDecls
[p
].decl
);
5369 return convertedDecls
[p
].decl
;
5370 } else if(convertedDecls
[p
].fvf
< fvf
) {
5376 TRACE("not found. Creating and inserting at position %d.\n", low
);
5378 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
5379 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
5380 if (hr
!= S_OK
) return NULL
;
5382 if(This
->declArraySize
== This
->numConvertedDecls
) {
5383 int grow
= max(This
->declArraySize
/ 2, 8);
5384 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5385 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5386 if(!convertedDecls
) {
5387 /* This will destroy it */
5388 IWineD3DVertexDeclaration_Release(pDecl
);
5391 This
->decls
= convertedDecls
;
5392 This
->declArraySize
+= grow
;
5395 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5396 convertedDecls
[low
].decl
= pDecl
;
5397 convertedDecls
[low
].fvf
= fvf
;
5398 This
->numConvertedDecls
++;
5400 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5404 /* IWineD3DDeviceParent IUnknown methods */
5406 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
5408 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
5411 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
5413 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5414 return ddraw7_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
5417 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
5419 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5420 return ddraw7_AddRef((IDirectDraw7
*)This
);
5423 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
5425 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5426 return ddraw7_Release((IDirectDraw7
*)This
);
5429 /* IWineD3DDeviceParent methods */
5431 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
5433 TRACE("iface %p, device %p\n", iface
, device
);
5436 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
5437 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5438 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
5440 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5441 IDirectDrawSurfaceImpl
*surf
= NULL
;
5443 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
5445 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5446 "\tpool %#x, level %u, face %u, surface %p\n",
5447 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5449 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5452 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5453 TRACE("Asked for positive x\n");
5454 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5456 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5458 surf
= This
->tex_root
; break;
5459 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5460 TRACE("Asked for negative x\n");
5461 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5462 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5463 TRACE("Asked for positive y\n");
5464 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5465 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5466 TRACE("Asked for negative y\n");
5467 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5468 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5469 TRACE("Asked for positive z\n");
5470 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5471 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5472 TRACE("Asked for negative z\n");
5473 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5474 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5479 IDirectDrawSurface7
*attached
;
5480 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
5481 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5482 IDirectDrawSurface7_Release(attached
);
5484 if (!surf
) ERR("root search surface not found\n");
5486 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5489 IDirectDrawSurface7
*attached
;
5490 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
5491 if(!attached
) ERR("Surface not found\n");
5492 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5493 IDirectDrawSurface7_Release(attached
);
5497 /* Return the surface */
5498 *surface
= surf
->WineD3DSurface
;
5499 IWineD3DSurface_AddRef(*surface
);
5501 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5506 static HRESULT WINAPI
findRenderTarget(IDirectDrawSurface7
*surface
, DDSURFACEDESC2
*surface_desc
, void *ctx
)
5508 IDirectDrawSurfaceImpl
*s
= (IDirectDrawSurfaceImpl
*)surface
;
5509 IDirectDrawSurfaceImpl
**target
= ctx
;
5511 if (!s
->isRenderTarget
)
5514 IDirectDrawSurface7_Release(surface
);
5515 return DDENUMRET_CANCEL
;
5518 /* Recurse into the surface tree */
5519 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
5521 IDirectDrawSurface7_Release(surface
);
5522 if (*target
) return DDENUMRET_CANCEL
;
5524 return DDENUMRET_OK
;
5527 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
5528 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
,
5529 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5530 IWineD3DSurface
**surface
)
5532 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5533 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
5534 IDirectDrawSurfaceImpl
*target
= NULL
;
5536 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5537 "\tmultisample_quality %u, lockable %u, surface %p\n",
5538 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
5540 if (d3d_surface
->isRenderTarget
)
5542 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
5546 target
= d3d_surface
;
5551 target
= This
->d3d_target
;
5552 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
5555 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5557 *surface
= target
->WineD3DSurface
;
5558 IWineD3DSurface_AddRef(*surface
);
5559 target
->isRenderTarget
= TRUE
;
5561 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
5566 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
5567 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
,
5568 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL discard
,
5569 IWineD3DSurface
**surface
)
5571 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5572 IDirectDrawSurfaceImpl
*ddraw_surface
;
5573 DDSURFACEDESC2 ddsd
;
5576 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5577 "\tmultisample_quality %u, discard %u, surface %p\n",
5578 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
5582 /* Create a DirectDraw surface */
5583 memset(&ddsd
, 0, sizeof(ddsd
));
5584 ddsd
.dwSize
= sizeof(ddsd
);
5585 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
5586 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
5587 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
5588 ddsd
.dwHeight
= height
;
5589 ddsd
.dwWidth
= width
;
5592 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
5596 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
5599 This
->depthstencil
= TRUE
;
5600 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
5601 This
->depthstencil
= FALSE
;
5604 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
5608 *surface
= ddraw_surface
->WineD3DSurface
;
5609 IWineD3DSurface_AddRef(*surface
);
5610 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
5615 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
5616 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5617 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
5619 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5620 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
5622 ERR("Not implemented!\n");
5627 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
5628 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
5630 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5631 IDirectDrawSurfaceImpl
*iterator
;
5632 IParentImpl
*object
;
5635 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
5637 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
5640 FIXME("Allocation of memory failed\n");
5642 return DDERR_OUTOFVIDEOMEMORY
;
5645 ddraw_parent_init(object
);
5647 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
5648 swapchain
, (IUnknown
*)object
, This
->ImplType
);
5651 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
5652 HeapFree(GetProcessHeap(), 0 , object
);
5657 object
->child
= (IUnknown
*)*swapchain
;
5658 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
5659 iterator
= This
->d3d_target
->complex_array
[0];
5662 iterator
->wineD3DSwapChain
= *swapchain
;
5663 iterator
= iterator
->complex_array
[0];
5669 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
5671 /* IUnknown methods */
5672 device_parent_QueryInterface
,
5673 device_parent_AddRef
,
5674 device_parent_Release
,
5675 /* IWineD3DDeviceParent methods */
5676 device_parent_WineD3DDeviceCreated
,
5677 device_parent_CreateSurface
,
5678 device_parent_CreateRenderTarget
,
5679 device_parent_CreateDepthStencilSurface
,
5680 device_parent_CreateVolume
,
5681 device_parent_CreateSwapChain
,
5684 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, WINED3DDEVTYPE device_type
)
5689 ddraw
->lpVtbl
= &ddraw7_vtbl
;
5690 ddraw
->IDirectDraw_vtbl
= &ddraw1_vtbl
;
5691 ddraw
->IDirectDraw2_vtbl
= &ddraw2_vtbl
;
5692 ddraw
->IDirectDraw3_vtbl
= &ddraw3_vtbl
;
5693 ddraw
->IDirectDraw4_vtbl
= &ddraw4_vtbl
;
5694 ddraw
->IDirect3D_vtbl
= &d3d1_vtbl
;
5695 ddraw
->IDirect3D2_vtbl
= &d3d2_vtbl
;
5696 ddraw
->IDirect3D3_vtbl
= &d3d3_vtbl
;
5697 ddraw
->IDirect3D7_vtbl
= &d3d7_vtbl
;
5698 ddraw
->device_parent_vtbl
= &ddraw_wined3d_device_parent_vtbl
;
5699 ddraw
->numIfaces
= 1;
5702 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5704 ddraw
->ImplType
= DefaultSurfaceType
;
5706 /* Get the current screen settings. */
5708 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5710 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5711 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5715 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5716 return DDERR_NODIRECTDRAWSUPPORT
;
5719 ddraw
->wineD3D
= pWineDirect3DCreate(7, (IUnknown
*)ddraw
);
5720 if (!ddraw
->wineD3D
)
5722 WARN("Failed to create a wined3d object.\n");
5723 return E_OUTOFMEMORY
;
5726 hr
= IWineD3D_CreateDevice(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, device_type
, NULL
, 0, (IUnknown
*)ddraw
,
5727 (IWineD3DDeviceParent
*)&ddraw
->device_parent_vtbl
, &ddraw
->wineD3DDevice
);
5730 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5731 IWineD3D_Release(ddraw
->wineD3D
);
5735 /* Get the amount of video memory */
5736 ddraw
->total_vidmem
= IWineD3DDevice_GetAvailableTextureMem(ddraw
->wineD3DDevice
);
5738 list_init(&ddraw
->surface_list
);