2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
32 * Updates the Direct3DDevice7 lighting parameters
34 *****************************************************************************/
35 static void light_update(IDirect3DLightImpl
*light
)
37 IDirect3DDeviceImpl
*device
;
39 TRACE("light %p.\n", light
);
41 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
42 device
= light
->active_viewport
->active_device
;
44 IDirect3DDevice7_SetLight((IDirect3DDevice7
*)device
, light
->dwLightIndex
, &light
->light7
);
47 /*****************************************************************************
50 * Uses the Direct3DDevice7::LightEnable method to active the light
52 *****************************************************************************/
53 void light_activate(IDirect3DLightImpl
*light
)
55 IDirect3DDeviceImpl
*device
;
57 TRACE("light %p.\n", light
);
59 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
60 device
= light
->active_viewport
->active_device
;
63 if (!(light
->light
.dwFlags
& D3DLIGHT_ACTIVE
))
65 IDirect3DDevice7_LightEnable((IDirect3DDevice7
*)device
, light
->dwLightIndex
, TRUE
);
66 light
->light
.dwFlags
|= D3DLIGHT_ACTIVE
;
70 /*****************************************************************************
74 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
76 *****************************************************************************/
77 void light_deactivate(IDirect3DLightImpl
*light
)
79 IDirect3DDeviceImpl
*device
;
81 TRACE("light %p.\n", light
);
83 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
84 device
= light
->active_viewport
->active_device
;
86 /* If was not active, activate it */
87 if (light
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
89 IDirect3DDevice7_LightEnable((IDirect3DDevice7
*)device
, light
->dwLightIndex
, FALSE
);
90 light
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
94 /*****************************************************************************
96 *****************************************************************************/
98 /*****************************************************************************
99 * IDirect3DLight::QueryInterface
101 * Queries the object for different interfaces. Unimplemented for this
102 * object at the moment
105 * riid: Interface id asked for
106 * obj: Address to return the resulting pointer at.
109 * E_NOINTERFACE, because it's a stub
110 *****************************************************************************/
111 static HRESULT WINAPI
IDirect3DLightImpl_QueryInterface(IDirect3DLight
*iface
, REFIID riid
, void **object
)
113 FIXME("iface %p, riid %s, object %p stub!\n", iface
, debugstr_guid(riid
), object
);
116 return E_NOINTERFACE
;
119 /*****************************************************************************
120 * IDirect3DLight::AddRef
122 * Increases the refcount by 1
127 *****************************************************************************/
129 IDirect3DLightImpl_AddRef(IDirect3DLight
*iface
)
131 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
132 ULONG ref
= InterlockedIncrement(&This
->ref
);
134 TRACE("%p increasing refcount to %u.\n", This
, ref
);
139 /*****************************************************************************
140 * IDirect3DLight::Release
142 * Reduces the refcount by one. If the refcount falls to 0, the object
148 *****************************************************************************/
150 IDirect3DLightImpl_Release(IDirect3DLight
*iface
)
152 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
153 ULONG ref
= InterlockedDecrement(&This
->ref
);
155 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
158 HeapFree(GetProcessHeap(), 0, This
);
164 /*****************************************************************************
165 * IDirect3DLight Methods.
166 *****************************************************************************/
168 /*****************************************************************************
169 * IDirect3DLight::Initialize
171 * Initializes the interface. This implementation is a no-op, because
172 * initialization takes place at creation time
175 * Direct3D: Pointer to an IDirect3D interface.
180 *****************************************************************************/
181 static HRESULT WINAPI
IDirect3DLightImpl_Initialize(IDirect3DLight
*iface
, IDirect3D
*d3d
)
183 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
188 /*****************************************************************************
189 * IDirect3DLight::SetLight
191 * Assigns a lighting value to this object
194 * Light: Lighting parameter to set
198 * DDERR_INVALIDPARAMS if Light is NULL
200 *****************************************************************************/
201 static void dump_light(const D3DLIGHT2
*light
)
203 TRACE(" - dwSize : %d\n", light
->dwSize
);
206 static const float zero_value
[] = {
210 static HRESULT WINAPI
211 IDirect3DLightImpl_SetLight(IDirect3DLight
*iface
,
214 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
215 LPD3DLIGHT7 light7
= &(This
->light7
);
217 TRACE("iface %p, light %p.\n", iface
, lpLight
);
221 TRACE(" Light definition :\n");
222 dump_light((LPD3DLIGHT2
) lpLight
);
225 if ( (lpLight
->dltType
== 0) || (lpLight
->dltType
> D3DLIGHT_PARALLELPOINT
) )
226 return DDERR_INVALIDPARAMS
;
228 if ( lpLight
->dltType
== D3DLIGHT_PARALLELPOINT
)
229 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
231 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
232 light7
->dltType
= lpLight
->dltType
;
233 light7
->dcvDiffuse
= lpLight
->dcvColor
;
234 if ((((LPD3DLIGHT2
)lpLight
)->dwFlags
& D3DLIGHT_NO_SPECULAR
) != 0)
235 light7
->dcvSpecular
= lpLight
->dcvColor
;
237 light7
->dcvSpecular
= *(const D3DCOLORVALUE
*)zero_value
;
238 light7
->dcvAmbient
= lpLight
->dcvColor
;
239 light7
->dvPosition
= lpLight
->dvPosition
;
240 light7
->dvDirection
= lpLight
->dvDirection
;
241 light7
->dvRange
= lpLight
->dvRange
;
242 light7
->dvFalloff
= lpLight
->dvFalloff
;
243 light7
->dvAttenuation0
= lpLight
->dvAttenuation0
;
244 light7
->dvAttenuation1
= lpLight
->dvAttenuation1
;
245 light7
->dvAttenuation2
= lpLight
->dvAttenuation2
;
246 light7
->dvTheta
= lpLight
->dvTheta
;
247 light7
->dvPhi
= lpLight
->dvPhi
;
249 EnterCriticalSection(&ddraw_cs
);
250 memcpy(&This
->light
, lpLight
, lpLight
->dwSize
);
251 if (This
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
253 LeaveCriticalSection(&ddraw_cs
);
257 /*****************************************************************************
258 * IDirect3DLight::GetLight
260 * Returns the parameters currently assigned to the IDirect3DLight object
263 * Light: Pointer to an D3DLIGHT structure to store the parameters
267 * DDERR_INVALIDPARAMS if Light is NULL
268 *****************************************************************************/
269 static HRESULT WINAPI
270 IDirect3DLightImpl_GetLight(IDirect3DLight
*iface
,
273 IDirect3DLightImpl
*This
= (IDirect3DLightImpl
*)iface
;
275 TRACE("iface %p, light %p.\n", iface
, lpLight
);
279 TRACE(" Returning light definition :\n");
280 dump_light(&This
->light
);
283 EnterCriticalSection(&ddraw_cs
);
284 memcpy(lpLight
, &This
->light
, lpLight
->dwSize
);
285 LeaveCriticalSection(&ddraw_cs
);
290 static const struct IDirect3DLightVtbl d3d_light_vtbl
=
292 /*** IUnknown Methods ***/
293 IDirect3DLightImpl_QueryInterface
,
294 IDirect3DLightImpl_AddRef
,
295 IDirect3DLightImpl_Release
,
296 /*** IDirect3DLight Methods ***/
297 IDirect3DLightImpl_Initialize
,
298 IDirect3DLightImpl_SetLight
,
299 IDirect3DLightImpl_GetLight
302 void d3d_light_init(IDirect3DLightImpl
*light
, IDirectDrawImpl
*ddraw
)
304 light
->lpVtbl
= &d3d_light_vtbl
;
306 light
->ddraw
= ddraw
;