shdoclc: Remove a space before an ellipsis in the Italian translation.
[wine/hramrach.git] / dlls / ddraw / utils.c
blob9ba7b9cafe49b7dbdaf90cf8573e25a752908878
1 /*
2 * DirectDraw helper functions
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
33 /*****************************************************************************
34 * PixelFormat_WineD3DtoDD
36 * Converts an wined3d format ID into a DDPIXELFORMAT structure
38 * Params:
39 * DDPixelFormat: Address of the structure to write the pixel format to
40 * WineD3DFormat: Source format
42 *****************************************************************************/
43 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat)
45 DWORD Size = DDPixelFormat->dwSize;
46 TRACE("Converting wined3d format %#x to DDRAW.\n", WineD3DFormat);
48 if(Size==0) return;
50 memset(DDPixelFormat, 0x00, Size);
51 DDPixelFormat->dwSize = Size;
52 switch(WineD3DFormat)
54 case WINED3DFMT_B8G8R8_UNORM:
55 DDPixelFormat->dwFlags = DDPF_RGB;
56 DDPixelFormat->dwFourCC = 0;
57 DDPixelFormat->u1.dwRGBBitCount = 24;
58 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
59 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
60 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
61 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
62 break;
64 case WINED3DFMT_B8G8R8A8_UNORM:
65 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
66 DDPixelFormat->dwFourCC = 0;
67 DDPixelFormat->u1.dwRGBBitCount = 32;
68 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
69 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
70 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
71 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
72 break;
74 case WINED3DFMT_B8G8R8X8_UNORM:
75 DDPixelFormat->dwFlags = DDPF_RGB;
76 DDPixelFormat->dwFourCC = 0;
77 DDPixelFormat->u1.dwRGBBitCount = 32;
78 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
79 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
80 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
81 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
82 break;
84 case WINED3DFMT_R8G8B8X8_UNORM:
85 DDPixelFormat->dwFlags = DDPF_RGB;
86 DDPixelFormat->dwFourCC = 0;
87 DDPixelFormat->u1.dwRGBBitCount = 32;
88 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
89 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
90 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
91 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
92 break;
94 case WINED3DFMT_B5G6R5_UNORM:
95 DDPixelFormat->dwFlags = DDPF_RGB;
96 DDPixelFormat->dwFourCC = 0;
97 DDPixelFormat->u1.dwRGBBitCount = 16;
98 DDPixelFormat->u2.dwRBitMask = 0xF800;
99 DDPixelFormat->u3.dwGBitMask = 0x07E0;
100 DDPixelFormat->u4.dwBBitMask = 0x001F;
101 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
102 break;
104 case WINED3DFMT_B5G5R5X1_UNORM:
105 DDPixelFormat->dwFlags = DDPF_RGB;
106 DDPixelFormat->dwFourCC = 0;
107 DDPixelFormat->u1.dwRGBBitCount = 16;
108 DDPixelFormat->u2.dwRBitMask = 0x7C00;
109 DDPixelFormat->u3.dwGBitMask = 0x03E0;
110 DDPixelFormat->u4.dwBBitMask = 0x001F;
111 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
112 break;
114 case WINED3DFMT_B5G5R5A1_UNORM:
115 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
116 DDPixelFormat->dwFourCC = 0;
117 DDPixelFormat->u1.dwRGBBitCount = 16;
118 DDPixelFormat->u2.dwRBitMask = 0x7C00;
119 DDPixelFormat->u3.dwGBitMask = 0x03E0;
120 DDPixelFormat->u4.dwBBitMask = 0x001F;
121 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
122 break;
124 case WINED3DFMT_B4G4R4A4_UNORM:
125 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
126 DDPixelFormat->dwFourCC = 0;
127 DDPixelFormat->u1.dwRGBBitCount = 16;
128 DDPixelFormat->u2.dwRBitMask = 0x0F00;
129 DDPixelFormat->u3.dwGBitMask = 0x00F0;
130 DDPixelFormat->u4.dwBBitMask = 0x000F;
131 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
132 break;
134 case WINED3DFMT_B2G3R3_UNORM:
135 DDPixelFormat->dwFlags = DDPF_RGB;
136 DDPixelFormat->dwFourCC = 0;
137 DDPixelFormat->u1.dwRGBBitCount = 8;
138 DDPixelFormat->u2.dwRBitMask = 0xE0;
139 DDPixelFormat->u3.dwGBitMask = 0x1C;
140 DDPixelFormat->u4.dwBBitMask = 0x03;
141 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
142 break;
144 case WINED3DFMT_P8_UINT:
145 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
146 DDPixelFormat->dwFourCC = 0;
147 DDPixelFormat->u1.dwRGBBitCount = 8;
148 DDPixelFormat->u2.dwRBitMask = 0x00;
149 DDPixelFormat->u3.dwGBitMask = 0x00;
150 DDPixelFormat->u4.dwBBitMask = 0x00;
151 break;
153 case WINED3DFMT_A8_UNORM:
154 DDPixelFormat->dwFlags = DDPF_ALPHA;
155 DDPixelFormat->dwFourCC = 0;
156 DDPixelFormat->u1.dwAlphaBitDepth = 8;
157 DDPixelFormat->u2.dwRBitMask = 0x0;
158 DDPixelFormat->u3.dwZBitMask = 0x0;
159 DDPixelFormat->u4.dwStencilBitMask = 0x0;
160 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
161 break;
163 case WINED3DFMT_B2G3R3A8_UNORM:
164 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
165 DDPixelFormat->dwFourCC = 0;
166 DDPixelFormat->u1.dwRGBBitCount = 16;
167 DDPixelFormat->u2.dwRBitMask = 0x00E0;
168 DDPixelFormat->u3.dwGBitMask = 0x001C;
169 DDPixelFormat->u4.dwBBitMask = 0x0003;
170 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
171 break;
173 case WINED3DFMT_B4G4R4X4_UNORM:
174 DDPixelFormat->dwFlags = DDPF_RGB;
175 DDPixelFormat->dwFourCC = 0;
176 DDPixelFormat->u1.dwRGBBitCount = 16;
177 DDPixelFormat->u2.dwRBitMask = 0x0F00;
178 DDPixelFormat->u3.dwGBitMask = 0x00F0;
179 DDPixelFormat->u4.dwBBitMask = 0x000F;
180 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
181 break;
183 /* How are Z buffer bit depth and Stencil buffer bit depth related?
185 case WINED3DFMT_D16_UNORM:
186 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
187 DDPixelFormat->dwFourCC = 0;
188 DDPixelFormat->u1.dwZBufferBitDepth = 16;
189 DDPixelFormat->u2.dwStencilBitDepth = 0;
190 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
191 DDPixelFormat->u4.dwStencilBitMask = 0x0;
192 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
193 break;
195 case WINED3DFMT_D32_UNORM:
196 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
197 DDPixelFormat->dwFourCC = 0;
198 DDPixelFormat->u1.dwZBufferBitDepth = 32;
199 DDPixelFormat->u2.dwStencilBitDepth = 0;
200 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
201 DDPixelFormat->u4.dwStencilBitMask = 0x0;
202 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
203 break;
205 case WINED3DFMT_S4X4_UINT_D24_UNORM:
206 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
207 DDPixelFormat->dwFourCC = 0;
208 /* Should I set dwZBufferBitDepth to 32 here? */
209 DDPixelFormat->u1.dwZBufferBitDepth = 32;
210 DDPixelFormat->u2.dwStencilBitDepth = 4;
211 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
212 DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
213 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
214 break;
216 case WINED3DFMT_D24_UNORM_S8_UINT:
217 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
218 DDPixelFormat->dwFourCC = 0;
219 /* Should I set dwZBufferBitDepth to 32 here? */
220 DDPixelFormat->u1.dwZBufferBitDepth = 32;
221 DDPixelFormat->u2.dwStencilBitDepth = 8;
222 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
223 DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
224 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
225 break;
227 case WINED3DFMT_X8D24_UNORM:
228 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
229 DDPixelFormat->dwFourCC = 0;
230 DDPixelFormat->u1.dwZBufferBitDepth = 32;
231 DDPixelFormat->u2.dwStencilBitDepth = 0;
232 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
233 DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
234 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
235 break;
237 case WINED3DFMT_S1_UINT_D15_UNORM:
238 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
239 DDPixelFormat->dwFourCC = 0;
240 DDPixelFormat->u1.dwZBufferBitDepth = 16;
241 DDPixelFormat->u2.dwStencilBitDepth = 1;
242 DDPixelFormat->u3.dwZBitMask = 0x7fff;
243 DDPixelFormat->u4.dwStencilBitMask = 0x8000;
244 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
245 break;
247 case WINED3DFMT_UYVY:
248 case WINED3DFMT_YUY2:
249 DDPixelFormat->u1.dwYUVBitCount = 16;
250 DDPixelFormat->dwFlags = DDPF_FOURCC;
251 DDPixelFormat->dwFourCC = WineD3DFormat;
252 break;
254 case WINED3DFMT_YV12:
255 DDPixelFormat->u1.dwYUVBitCount = 12;
256 DDPixelFormat->dwFlags = DDPF_FOURCC;
257 DDPixelFormat->dwFourCC = WineD3DFormat;
258 break;
260 case WINED3DFMT_DXT1:
261 case WINED3DFMT_DXT2:
262 case WINED3DFMT_DXT3:
263 case WINED3DFMT_DXT4:
264 case WINED3DFMT_DXT5:
265 case WINED3DFMT_MULTI2_ARGB8:
266 case WINED3DFMT_G8R8_G8B8:
267 case WINED3DFMT_R8G8_B8G8:
268 DDPixelFormat->dwFlags = DDPF_FOURCC;
269 DDPixelFormat->dwFourCC = WineD3DFormat;
270 break;
272 /* Luminance */
273 case WINED3DFMT_L8_UNORM:
274 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
275 DDPixelFormat->dwFourCC = 0;
276 DDPixelFormat->u1.dwLuminanceBitCount = 8;
277 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
278 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
279 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
280 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
281 break;
283 case WINED3DFMT_L4A4_UNORM:
284 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
285 DDPixelFormat->dwFourCC = 0;
286 DDPixelFormat->u1.dwLuminanceBitCount = 4;
287 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
288 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
289 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
290 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
291 break;
293 case WINED3DFMT_L8A8_UNORM:
294 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
295 DDPixelFormat->dwFourCC = 0;
296 DDPixelFormat->u1.dwLuminanceBitCount = 16;
297 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
298 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
299 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
300 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
301 break;
303 /* Bump mapping */
304 case WINED3DFMT_R8G8_SNORM:
305 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
306 DDPixelFormat->dwFourCC = 0;
307 DDPixelFormat->u1.dwBumpBitCount = 16;
308 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
309 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
310 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
311 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
312 break;
314 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
315 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
316 DDPixelFormat->dwFourCC = 0;
317 DDPixelFormat->u1.dwBumpBitCount = 16;
318 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
319 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
320 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
321 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
322 break;
324 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
325 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
326 DDPixelFormat->dwFourCC = 0;
327 DDPixelFormat->u1.dwBumpBitCount = 32;
328 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
329 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
330 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
331 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
332 break;
334 default:
335 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
338 if(TRACE_ON(ddraw)) {
339 TRACE("Returning: ");
340 DDRAW_dump_pixelformat(DDPixelFormat);
343 /*****************************************************************************
344 * PixelFormat_DD2WineD3D
346 * Reads a DDPIXELFORMAT structure and returns the equivalent wined3d
347 * format ID.
349 * Params:
350 * DDPixelFormat: The source format
352 * Returns:
353 * The wined3d format ID equivalent to the DDraw format
354 * WINED3DFMT_UNKNOWN if a matching format wasn't found
355 *****************************************************************************/
356 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
358 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
359 if(TRACE_ON(ddraw))
361 DDRAW_dump_pixelformat(DDPixelFormat);
364 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
366 return WINED3DFMT_P8_UINT;
368 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
370 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
371 return WINED3DFMT_P8_UINT;
373 else if(DDPixelFormat->dwFlags & DDPF_RGB)
375 switch(DDPixelFormat->u1.dwRGBBitCount)
377 case 8:
378 /* This is the only format that can match here */
379 return WINED3DFMT_B2G3R3_UNORM;
381 case 16:
382 /* Read the Color masks */
383 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
384 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
385 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
387 return WINED3DFMT_B5G6R5_UNORM;
390 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
391 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
392 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
394 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
395 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
396 return WINED3DFMT_B5G5R5A1_UNORM;
397 else
398 return WINED3DFMT_B5G5R5X1_UNORM;
401 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
402 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
403 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
405 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
406 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
407 return WINED3DFMT_B4G4R4A4_UNORM;
408 else
409 return WINED3DFMT_B4G4R4X4_UNORM;
412 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
413 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
414 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
415 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
416 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
418 return WINED3DFMT_B2G3R3A8_UNORM;
420 ERR("16 bit RGB Pixel format does not match\n");
421 return WINED3DFMT_UNKNOWN;
423 case 24:
424 return WINED3DFMT_B8G8R8_UNORM;
426 case 32:
427 /* Read the Color masks */
428 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
429 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
430 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
432 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
433 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
434 return WINED3DFMT_B8G8R8A8_UNORM;
435 else
436 return WINED3DFMT_B8G8R8X8_UNORM;
439 ERR("32 bit RGB pixel format does not match\n");
441 default:
442 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
443 return WINED3DFMT_UNKNOWN;
446 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
448 /* Alpha only Pixelformat */
449 switch(DDPixelFormat->u1.dwAlphaBitDepth)
451 case 1:
452 case 2:
453 case 4:
454 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
455 case 8:
456 return WINED3DFMT_A8_UNORM;
458 default:
459 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
460 return WINED3DFMT_UNKNOWN;
463 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
465 /* Luminance-only or luminance-alpha */
466 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
468 /* Luminance with Alpha */
469 switch(DDPixelFormat->u1.dwLuminanceBitCount)
471 case 4:
472 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
473 return WINED3DFMT_L4A4_UNORM;
474 ERR("Unknown Alpha / Luminance bit depth combination\n");
475 return WINED3DFMT_UNKNOWN;
477 case 6:
478 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
479 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
481 case 8:
482 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
483 return WINED3DFMT_L8A8_UNORM;
484 ERR("Unknown Alpha / Lumincase bit depth combination\n");
485 return WINED3DFMT_UNKNOWN;
488 else
490 /* Luminance-only */
491 switch(DDPixelFormat->u1.dwLuminanceBitCount)
493 case 6:
494 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
495 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
497 case 8:
498 return WINED3DFMT_L8_UNORM;
500 default:
501 ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
502 return WINED3DFMT_UNKNOWN;
506 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
508 /* Z buffer */
509 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
511 switch(DDPixelFormat->u1.dwZBufferBitDepth)
513 case 8:
514 FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
515 return WINED3DFMT_UNKNOWN;
517 case 15:
518 FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
519 case 16:
520 if(DDPixelFormat->u2.dwStencilBitDepth == 1)
521 return WINED3DFMT_S1_UINT_D15_UNORM;
523 FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
524 return WINED3DFMT_UNKNOWN;
526 case 24:
527 FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
528 return WINED3DFMT_D24_UNORM_S8_UINT;
530 case 32:
531 if(DDPixelFormat->u2.dwStencilBitDepth == 8)
532 return WINED3DFMT_D24_UNORM_S8_UINT;
533 else
534 return WINED3DFMT_S4X4_UINT_D24_UNORM;
536 default:
537 ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
538 return WINED3DFMT_UNKNOWN;
541 else
543 switch(DDPixelFormat->u1.dwZBufferBitDepth)
545 case 8:
546 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
547 return WINED3DFMT_D16_UNORM;
549 case 16:
550 return WINED3DFMT_D16_UNORM;
552 case 24:
553 FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
554 case 32:
555 if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
556 return WINED3DFMT_X8D24_UNORM;
557 } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
558 return WINED3DFMT_D32_UNORM;
560 FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
561 return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
563 default:
564 ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
565 return WINED3DFMT_UNKNOWN;
569 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
571 if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
573 return WINED3DFMT_UYVY;
575 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
577 return WINED3DFMT_YUY2;
579 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
581 return WINED3DFMT_YV12;
583 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
585 return WINED3DFMT_DXT1;
587 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
589 return WINED3DFMT_DXT2;
591 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
593 return WINED3DFMT_DXT3;
595 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
597 return WINED3DFMT_DXT4;
599 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
601 return WINED3DFMT_DXT5;
603 if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
605 return WINED3DFMT_G8R8_G8B8;
607 if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
609 return WINED3DFMT_R8G8_B8G8;
611 return WINED3DFMT_UNKNOWN; /* Abuse this as an error value */
613 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
615 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
616 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
617 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
618 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
620 return WINED3DFMT_R8G8_SNORM;
622 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
623 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
624 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
625 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
627 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
629 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
630 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
631 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
632 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
634 return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
638 ERR("Unknown Pixelformat!\n");
639 return WINED3DFMT_UNKNOWN;
642 /*****************************************************************************
643 * Various dumping functions.
645 * They write the contents of a specific function to a TRACE.
647 *****************************************************************************/
648 static void
649 DDRAW_dump_DWORD(const void *in)
651 TRACE("%d\n", *((const DWORD *) in));
653 static void
654 DDRAW_dump_PTR(const void *in)
656 TRACE("%p\n", *((const void * const*) in));
658 static void
659 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
661 TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
664 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
665 size_t num_names)
667 unsigned int i;
669 for (i=0; i < num_names; i++)
670 if ((flags & names[i].val) || /* standard flag value */
671 ((!flags) && (!names[i].val))) /* zero value only */
672 TRACE("%s ", names[i].name);
675 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
677 DDRAW_dump_flags_nolf(flags, names, num_names);
678 TRACE("\n");
681 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
683 static const flag_info flags[] = {
684 FE(DDSCAPS_RESERVED1),
685 FE(DDSCAPS_ALPHA),
686 FE(DDSCAPS_BACKBUFFER),
687 FE(DDSCAPS_COMPLEX),
688 FE(DDSCAPS_FLIP),
689 FE(DDSCAPS_FRONTBUFFER),
690 FE(DDSCAPS_OFFSCREENPLAIN),
691 FE(DDSCAPS_OVERLAY),
692 FE(DDSCAPS_PALETTE),
693 FE(DDSCAPS_PRIMARYSURFACE),
694 FE(DDSCAPS_PRIMARYSURFACELEFT),
695 FE(DDSCAPS_SYSTEMMEMORY),
696 FE(DDSCAPS_TEXTURE),
697 FE(DDSCAPS_3DDEVICE),
698 FE(DDSCAPS_VIDEOMEMORY),
699 FE(DDSCAPS_VISIBLE),
700 FE(DDSCAPS_WRITEONLY),
701 FE(DDSCAPS_ZBUFFER),
702 FE(DDSCAPS_OWNDC),
703 FE(DDSCAPS_LIVEVIDEO),
704 FE(DDSCAPS_HWCODEC),
705 FE(DDSCAPS_MODEX),
706 FE(DDSCAPS_MIPMAP),
707 FE(DDSCAPS_RESERVED2),
708 FE(DDSCAPS_ALLOCONLOAD),
709 FE(DDSCAPS_VIDEOPORT),
710 FE(DDSCAPS_LOCALVIDMEM),
711 FE(DDSCAPS_NONLOCALVIDMEM),
712 FE(DDSCAPS_STANDARDVGAMODE),
713 FE(DDSCAPS_OPTIMIZED)
715 static const flag_info flags2[] = {
716 FE(DDSCAPS2_HARDWAREDEINTERLACE),
717 FE(DDSCAPS2_HINTDYNAMIC),
718 FE(DDSCAPS2_HINTSTATIC),
719 FE(DDSCAPS2_TEXTUREMANAGE),
720 FE(DDSCAPS2_RESERVED1),
721 FE(DDSCAPS2_RESERVED2),
722 FE(DDSCAPS2_OPAQUE),
723 FE(DDSCAPS2_HINTANTIALIASING),
724 FE(DDSCAPS2_CUBEMAP),
725 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
726 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
727 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
728 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
729 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
730 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
731 FE(DDSCAPS2_MIPMAPSUBLEVEL),
732 FE(DDSCAPS2_D3DTEXTUREMANAGE),
733 FE(DDSCAPS2_DONOTPERSIST),
734 FE(DDSCAPS2_STEREOSURFACELEFT)
737 DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
738 DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
741 static void
742 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
744 DDSCAPS2 in_bis;
746 in_bis.dwCaps = in->dwCaps;
747 in_bis.dwCaps2 = 0;
748 in_bis.dwCaps3 = 0;
749 in_bis.dwCaps4 = 0;
751 DDRAW_dump_DDSCAPS2(&in_bis);
754 static void
755 DDRAW_dump_pixelformat_flag(DWORD flagmask)
757 static const flag_info flags[] =
759 FE(DDPF_ALPHAPIXELS),
760 FE(DDPF_ALPHA),
761 FE(DDPF_FOURCC),
762 FE(DDPF_PALETTEINDEXED4),
763 FE(DDPF_PALETTEINDEXEDTO8),
764 FE(DDPF_PALETTEINDEXED8),
765 FE(DDPF_RGB),
766 FE(DDPF_COMPRESSED),
767 FE(DDPF_RGBTOYUV),
768 FE(DDPF_YUV),
769 FE(DDPF_ZBUFFER),
770 FE(DDPF_PALETTEINDEXED1),
771 FE(DDPF_PALETTEINDEXED2),
772 FE(DDPF_ZPIXELS)
775 DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
778 static void
779 DDRAW_dump_members(DWORD flags,
780 const void* data,
781 const member_info* mems,
782 size_t num_mems)
784 unsigned int i;
786 for (i=0; i < num_mems; i++)
788 if (mems[i].val & flags)
790 TRACE(" - %s : ", mems[i].name);
791 mems[i].func((const char *)data + mems[i].offset);
796 static void
797 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
799 TRACE("( ");
800 DDRAW_dump_pixelformat_flag(pf->dwFlags);
801 if (pf->dwFlags & DDPF_FOURCC)
803 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
804 (unsigned char)( pf->dwFourCC &0xff),
805 (unsigned char)((pf->dwFourCC>> 8)&0xff),
806 (unsigned char)((pf->dwFourCC>>16)&0xff),
807 (unsigned char)((pf->dwFourCC>>24)&0xff),
808 pf->dwFourCC,
809 pf->u1.dwYUVBitCount
812 if (pf->dwFlags & DDPF_RGB)
814 const char *cmd;
815 TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
816 switch (pf->u1.dwRGBBitCount)
818 case 4: cmd = "%1lx"; break;
819 case 8: cmd = "%02lx"; break;
820 case 16: cmd = "%04lx"; break;
821 case 24: cmd = "%06lx"; break;
822 case 32: cmd = "%08lx"; break;
823 default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
825 TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
826 TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
827 TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
828 if (pf->dwFlags & DDPF_ALPHAPIXELS)
830 TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
832 if (pf->dwFlags & DDPF_ZPIXELS)
834 TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
837 if (pf->dwFlags & DDPF_ZBUFFER)
839 TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
841 if (pf->dwFlags & DDPF_ALPHA)
843 TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
845 if (pf->dwFlags & DDPF_BUMPDUDV)
847 const char *cmd = "%08lx";
848 TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
849 TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
850 TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
851 TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
853 TRACE(")\n");
856 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
858 #define STRUCT DDSURFACEDESC2
859 static const member_info members[] =
861 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
862 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
863 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
864 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
865 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
866 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
867 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
868 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
869 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
870 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
871 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
872 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
873 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
874 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
875 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
877 static const member_info members_caps[] =
879 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
881 static const member_info members_caps2[] =
883 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
885 #undef STRUCT
887 if (NULL == lpddsd)
889 TRACE("(null)\n");
891 else
893 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
895 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
897 else
899 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
901 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
902 sizeof(members)/sizeof(members[0]));
906 void
907 dump_D3DMATRIX(const D3DMATRIX *mat)
909 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
910 TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
911 TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
912 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
915 DWORD
916 get_flexible_vertex_size(DWORD d3dvtVertexType)
918 DWORD size = 0;
919 DWORD i;
921 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
922 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
923 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
924 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
925 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
927 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
928 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
929 case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
930 case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
931 case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
932 case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
933 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
934 default: ERR("Unexpected position mask\n");
936 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
938 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
941 return size;
944 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
946 /* 2 adds three additional caps fields to the end. Both versions
947 * are unversioned. */
948 pOut->dwCaps = pIn->dwCaps;
949 pOut->dwCaps2 = 0;
950 pOut->dwCaps3 = 0;
951 pOut->dwCaps4 = 0;
954 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
956 /* 2 adds a dwWHQLLevel field to the end. Both structures are
957 * unversioned. */
958 memcpy(pOut, pIn, sizeof(*pOut));
961 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
963 static const flag_info flags[] =
965 FE(DDSCL_FULLSCREEN),
966 FE(DDSCL_ALLOWREBOOT),
967 FE(DDSCL_NOWINDOWCHANGES),
968 FE(DDSCL_NORMAL),
969 FE(DDSCL_ALLOWMODEX),
970 FE(DDSCL_EXCLUSIVE),
971 FE(DDSCL_SETFOCUSWINDOW),
972 FE(DDSCL_SETDEVICEWINDOW),
973 FE(DDSCL_CREATEDEVICEWINDOW)
976 if (TRACE_ON(ddraw))
978 TRACE(" - ");
979 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
983 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
985 static const flag_info flags1[] =
987 FE(DDCAPS_3D),
988 FE(DDCAPS_ALIGNBOUNDARYDEST),
989 FE(DDCAPS_ALIGNSIZEDEST),
990 FE(DDCAPS_ALIGNBOUNDARYSRC),
991 FE(DDCAPS_ALIGNSIZESRC),
992 FE(DDCAPS_ALIGNSTRIDE),
993 FE(DDCAPS_BLT),
994 FE(DDCAPS_BLTQUEUE),
995 FE(DDCAPS_BLTFOURCC),
996 FE(DDCAPS_BLTSTRETCH),
997 FE(DDCAPS_GDI),
998 FE(DDCAPS_OVERLAY),
999 FE(DDCAPS_OVERLAYCANTCLIP),
1000 FE(DDCAPS_OVERLAYFOURCC),
1001 FE(DDCAPS_OVERLAYSTRETCH),
1002 FE(DDCAPS_PALETTE),
1003 FE(DDCAPS_PALETTEVSYNC),
1004 FE(DDCAPS_READSCANLINE),
1005 FE(DDCAPS_STEREOVIEW),
1006 FE(DDCAPS_VBI),
1007 FE(DDCAPS_ZBLTS),
1008 FE(DDCAPS_ZOVERLAYS),
1009 FE(DDCAPS_COLORKEY),
1010 FE(DDCAPS_ALPHA),
1011 FE(DDCAPS_COLORKEYHWASSIST),
1012 FE(DDCAPS_NOHARDWARE),
1013 FE(DDCAPS_BLTCOLORFILL),
1014 FE(DDCAPS_BANKSWITCHED),
1015 FE(DDCAPS_BLTDEPTHFILL),
1016 FE(DDCAPS_CANCLIP),
1017 FE(DDCAPS_CANCLIPSTRETCHED),
1018 FE(DDCAPS_CANBLTSYSMEM)
1020 static const flag_info flags2[] =
1022 FE(DDCAPS2_CERTIFIED),
1023 FE(DDCAPS2_NO2DDURING3DSCENE),
1024 FE(DDCAPS2_VIDEOPORT),
1025 FE(DDCAPS2_AUTOFLIPOVERLAY),
1026 FE(DDCAPS2_CANBOBINTERLEAVED),
1027 FE(DDCAPS2_CANBOBNONINTERLEAVED),
1028 FE(DDCAPS2_COLORCONTROLOVERLAY),
1029 FE(DDCAPS2_COLORCONTROLPRIMARY),
1030 FE(DDCAPS2_CANDROPZ16BIT),
1031 FE(DDCAPS2_NONLOCALVIDMEM),
1032 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1033 FE(DDCAPS2_NOPAGELOCKREQUIRED),
1034 FE(DDCAPS2_WIDESURFACES),
1035 FE(DDCAPS2_CANFLIPODDEVEN),
1036 FE(DDCAPS2_CANBOBHARDWARE),
1037 FE(DDCAPS2_COPYFOURCC),
1038 FE(DDCAPS2_PRIMARYGAMMA),
1039 FE(DDCAPS2_CANRENDERWINDOWED),
1040 FE(DDCAPS2_CANCALIBRATEGAMMA),
1041 FE(DDCAPS2_FLIPINTERVAL),
1042 FE(DDCAPS2_FLIPNOVSYNC),
1043 FE(DDCAPS2_CANMANAGETEXTURE),
1044 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1045 FE(DDCAPS2_STEREO),
1046 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1048 static const flag_info flags3[] =
1050 FE(DDCKEYCAPS_DESTBLT),
1051 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1052 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1053 FE(DDCKEYCAPS_DESTBLTYUV),
1054 FE(DDCKEYCAPS_DESTOVERLAY),
1055 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1056 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1057 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1058 FE(DDCKEYCAPS_DESTOVERLAYYUV),
1059 FE(DDCKEYCAPS_SRCBLT),
1060 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1061 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1062 FE(DDCKEYCAPS_SRCBLTYUV),
1063 FE(DDCKEYCAPS_SRCOVERLAY),
1064 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1065 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1066 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1067 FE(DDCKEYCAPS_SRCOVERLAYYUV),
1068 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1070 static const flag_info flags4[] =
1072 FE(DDFXCAPS_BLTALPHA),
1073 FE(DDFXCAPS_OVERLAYALPHA),
1074 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1075 FE(DDFXCAPS_BLTARITHSTRETCHY),
1076 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1077 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1078 FE(DDFXCAPS_BLTROTATION),
1079 FE(DDFXCAPS_BLTROTATION90),
1080 FE(DDFXCAPS_BLTSHRINKX),
1081 FE(DDFXCAPS_BLTSHRINKXN),
1082 FE(DDFXCAPS_BLTSHRINKY),
1083 FE(DDFXCAPS_BLTSHRINKYN),
1084 FE(DDFXCAPS_BLTSTRETCHX),
1085 FE(DDFXCAPS_BLTSTRETCHXN),
1086 FE(DDFXCAPS_BLTSTRETCHY),
1087 FE(DDFXCAPS_BLTSTRETCHYN),
1088 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1089 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1090 FE(DDFXCAPS_OVERLAYSHRINKX),
1091 FE(DDFXCAPS_OVERLAYSHRINKXN),
1092 FE(DDFXCAPS_OVERLAYSHRINKY),
1093 FE(DDFXCAPS_OVERLAYSHRINKYN),
1094 FE(DDFXCAPS_OVERLAYSTRETCHX),
1095 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1096 FE(DDFXCAPS_OVERLAYSTRETCHY),
1097 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1098 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1099 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1101 static const flag_info flags5[] =
1103 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1104 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1105 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1106 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1107 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1108 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1109 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1110 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1111 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1112 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1114 static const flag_info flags6[] =
1116 FE(DDPCAPS_4BIT),
1117 FE(DDPCAPS_8BITENTRIES),
1118 FE(DDPCAPS_8BIT),
1119 FE(DDPCAPS_INITIALIZE),
1120 FE(DDPCAPS_PRIMARYSURFACE),
1121 FE(DDPCAPS_PRIMARYSURFACELEFT),
1122 FE(DDPCAPS_ALLOW256),
1123 FE(DDPCAPS_VSYNC),
1124 FE(DDPCAPS_1BIT),
1125 FE(DDPCAPS_2BIT),
1126 FE(DDPCAPS_ALPHA),
1128 static const flag_info flags7[] =
1130 FE(DDSVCAPS_RESERVED1),
1131 FE(DDSVCAPS_RESERVED2),
1132 FE(DDSVCAPS_RESERVED3),
1133 FE(DDSVCAPS_RESERVED4),
1134 FE(DDSVCAPS_STEREOSEQUENTIAL),
1137 TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1138 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1139 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1140 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1141 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1142 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1143 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1144 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1145 TRACE("...\n");
1146 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1147 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1148 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1149 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1150 TRACE("...\n");
1151 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1154 /*****************************************************************************
1155 * multiply_matrix
1157 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1159 * Params:
1160 * dest: Pointer to the destination matrix
1161 * src1: Pointer to the first source matrix
1162 * src2: Pointer to the second source matrix
1164 *****************************************************************************/
1165 void
1166 multiply_matrix(D3DMATRIX *dest,
1167 const D3DMATRIX *src1,
1168 const D3DMATRIX *src2)
1170 D3DMATRIX temp;
1172 /* Now do the multiplication 'by hand'.
1173 I know that all this could be optimised, but this will be done later :-) */
1174 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1175 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1176 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1177 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1179 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1180 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1181 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1182 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1184 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1185 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1186 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1187 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1189 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1190 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1191 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1192 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1194 /* And copy the new matrix in the good storage.. */
1195 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1198 void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
1200 D3DMATRIX temp;
1202 temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
1203 temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
1204 temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
1205 temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
1206 temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
1207 temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
1208 temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
1209 temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
1210 temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
1211 temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
1212 temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
1213 temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
1214 temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
1215 temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
1216 temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
1217 temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
1219 *result = temp;
1222 HRESULT
1223 hr_ddraw_from_wined3d(HRESULT hr)
1225 switch(hr)
1227 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1228 default: return hr;