2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 struct wined3d_wndproc
36 IWineD3DDeviceImpl
*device
;
39 struct wined3d_wndproc_table
41 struct wined3d_wndproc
*entries
;
46 static struct wined3d_wndproc_table wndproc_table
;
49 void (CDECL
*wine_tsx11_lock_ptr
)(void) = NULL
;
50 void (CDECL
*wine_tsx11_unlock_ptr
)(void) = NULL
;
52 static CRITICAL_SECTION wined3d_cs
;
53 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
56 {&wined3d_cs_debug
.ProcessLocksList
,
57 &wined3d_cs_debug
.ProcessLocksList
},
58 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
60 static CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
62 /* When updating default value here, make sure to update winecfg as well,
63 * where appropriate. */
64 wined3d_settings_t wined3d_settings
=
66 VS_HW
, /* Hardware by default */
67 PS_HW
, /* Hardware by default */
68 TRUE
, /* Use of GLSL enabled by default */
69 ORM_FBO
, /* Use FBOs to do offscreen rendering */
70 RTL_READTEX
, /* Default render target locking method */
71 PCI_VENDOR_NONE
,/* PCI Vendor ID */
72 PCI_DEVICE_NONE
,/* PCI Device ID */
73 0, /* The default of memory is set in FillGLCaps */
74 NULL
, /* No wine logo by default */
75 FALSE
, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
76 FALSE
, /* No strict draw ordering. */
79 IWineD3D
* WINAPI
WineDirect3DCreate(UINT version
, IUnknown
*parent
)
84 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
87 ERR("Failed to allocate wined3d object memory.\n");
91 hr
= wined3d_init(object
, version
, parent
);
94 WARN("Failed to initialize wined3d object, hr %#x.\n", hr
);
95 HeapFree(GetProcessHeap(), 0, object
);
99 TRACE("Created wined3d object %p for d3d%d support.\n", object
, version
);
101 return (IWineD3D
*)object
;
104 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
106 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
107 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
108 return ERROR_FILE_NOT_FOUND
;
111 static inline DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char* name
, DWORD
*data
)
114 DWORD size
= sizeof(DWORD
);
115 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
116 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, &type
, (LPBYTE
) data
, &size
) && (type
== REG_DWORD
)) return 0;
117 return ERROR_FILE_NOT_FOUND
;
120 static void CDECL
wined3d_do_nothing(void)
124 static BOOL
wined3d_dll_init(HINSTANCE hInstDLL
)
126 DWORD wined3d_context_tls_idx
;
128 char buffer
[MAX_PATH
+10];
129 DWORD size
= sizeof(buffer
);
135 wined3d_context_tls_idx
= TlsAlloc();
136 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
138 DWORD err
= GetLastError();
139 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
142 context_set_tls_idx(wined3d_context_tls_idx
);
144 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
145 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
146 * Various articles/posts about OpenGL problems on Windows recommend this. */
147 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
148 wc
.lpfnWndProc
= DefWindowProcA
;
151 wc
.hInstance
= hInstDLL
;
152 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
153 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
154 wc
.hbrBackground
= NULL
;
155 wc
.lpszMenuName
= NULL
;
156 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
158 if (!RegisterClassA(&wc
))
160 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
161 if (!TlsFree(wined3d_context_tls_idx
))
163 DWORD err
= GetLastError();
164 ERR("Failed to free context TLS index, err %#x.\n", err
);
169 DisableThreadLibraryCalls(hInstDLL
);
171 mod
= GetModuleHandleA( "winex11.drv" );
174 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
175 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
177 else /* We are most likely on Windows */
179 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
180 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
182 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
183 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
185 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
186 if (len
&& len
< MAX_PATH
)
189 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
190 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
192 char *p
, *appname
= buffer
;
193 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
194 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
195 strcat( appname
, "\\Direct3D" );
196 TRACE("appname = [%s]\n", appname
);
197 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
198 RegCloseKey( tmpkey
);
202 if ( 0 != hkey
|| 0 != appkey
)
204 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
206 if (!strcmp(buffer
,"none"))
208 TRACE("Disable vertex shaders\n");
209 wined3d_settings
.vs_mode
= VS_NONE
;
212 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
214 if (!strcmp(buffer
,"enabled"))
216 TRACE("Allow pixel shaders\n");
217 wined3d_settings
.ps_mode
= PS_HW
;
219 if (!strcmp(buffer
,"disabled"))
221 TRACE("Disable pixel shaders\n");
222 wined3d_settings
.ps_mode
= PS_NONE
;
225 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
227 if (!strcmp(buffer
,"disabled"))
229 TRACE("Use of GL Shading Language disabled\n");
230 wined3d_settings
.glslRequested
= FALSE
;
233 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
235 if (!strcmp(buffer
,"backbuffer"))
237 TRACE("Using the backbuffer for offscreen rendering\n");
238 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
240 else if (!strcmp(buffer
,"fbo"))
242 TRACE("Using FBOs for offscreen rendering\n");
243 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
246 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
248 if (!strcmp(buffer
,"disabled"))
250 TRACE("Disabling render target locking\n");
251 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
253 else if (!strcmp(buffer
,"readdraw"))
255 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
256 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
258 else if (!strcmp(buffer
,"readtex"))
260 TRACE("Using glReadPixels for render target reading and textures for writing\n");
261 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
264 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
266 int pci_device_id
= tmpvalue
;
268 /* A pci device id is 16-bit */
269 if(pci_device_id
> 0xffff)
271 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
275 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
276 wined3d_settings
.pci_device_id
= pci_device_id
;
279 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
281 int pci_vendor_id
= tmpvalue
;
283 /* A pci device id is 16-bit */
284 if(pci_vendor_id
> 0xffff)
286 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
290 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
291 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
294 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
296 int TmpVideoMemorySize
= atoi(buffer
);
297 if(TmpVideoMemorySize
> 0)
299 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
300 TRACE("Use %iMB = %d byte for emulated_textureram\n",
302 wined3d_settings
.emulated_textureram
);
305 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
307 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
309 size_t len
= strlen(buffer
) + 1;
311 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, len
);
312 if (!wined3d_settings
.logo
) ERR("Failed to allocate logo path memory.\n");
313 else memcpy(wined3d_settings
.logo
, buffer
, len
);
315 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
317 if (!strcmp(buffer
,"enabled"))
319 TRACE("Allow multisampling\n");
320 wined3d_settings
.allow_multisampling
= TRUE
;
323 if (!get_config_key(hkey
, appkey
, "StrictDrawOrdering", buffer
, size
)
324 && !strcmp(buffer
,"enabled"))
326 TRACE("Enforcing strict draw ordering.\n");
327 wined3d_settings
.strict_draw_ordering
= TRUE
;
330 if (wined3d_settings
.vs_mode
== VS_HW
)
331 TRACE("Allow HW vertex shaders\n");
332 if (wined3d_settings
.ps_mode
== PS_NONE
)
333 TRACE("Disable pixel shaders\n");
334 if (wined3d_settings
.glslRequested
)
335 TRACE("If supported by your system, GL Shading Language will be used\n");
337 if (appkey
) RegCloseKey( appkey
);
338 if (hkey
) RegCloseKey( hkey
);
343 static BOOL
wined3d_dll_destroy(HINSTANCE hInstDLL
)
345 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
348 if (!TlsFree(wined3d_context_tls_idx
))
350 DWORD err
= GetLastError();
351 ERR("Failed to free context TLS index, err %#x.\n", err
);
354 for (i
= 0; i
< wndproc_table
.count
; ++i
)
356 struct wined3d_wndproc
*entry
= &wndproc_table
.entries
[i
];
357 SetWindowLongPtrW(entry
->window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
359 HeapFree(GetProcessHeap(), 0, wndproc_table
.entries
);
361 HeapFree(GetProcessHeap(), 0, wined3d_settings
.logo
);
362 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
367 void WINAPI
wined3d_mutex_lock(void)
369 EnterCriticalSection(&wined3d_cs
);
372 void WINAPI
wined3d_mutex_unlock(void)
374 LeaveCriticalSection(&wined3d_cs
);
377 static struct wined3d_wndproc
*wined3d_find_wndproc(HWND window
)
381 for (i
= 0; i
< wndproc_table
.count
; ++i
)
383 if (wndproc_table
.entries
[i
].window
== window
)
385 return &wndproc_table
.entries
[i
];
392 static LRESULT CALLBACK
wined3d_wndproc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
394 struct wined3d_wndproc
*entry
;
395 IWineD3DDeviceImpl
*device
;
398 wined3d_mutex_lock();
399 entry
= wined3d_find_wndproc(window
);
403 wined3d_mutex_unlock();
404 ERR("Window %p is not registered with wined3d.\n", window
);
405 return DefWindowProcW(window
, message
, wparam
, lparam
);
408 device
= entry
->device
;
410 wined3d_mutex_unlock();
412 return device_process_message(device
, window
, message
, wparam
, lparam
, proc
);
415 BOOL
wined3d_register_window(HWND window
, IWineD3DDeviceImpl
*device
)
417 struct wined3d_wndproc
*entry
;
419 wined3d_mutex_lock();
421 if (wndproc_table
.size
== wndproc_table
.count
)
423 unsigned int new_size
= max(1, wndproc_table
.size
* 2);
424 struct wined3d_wndproc
*new_entries
;
426 if (!wndproc_table
.entries
) new_entries
= HeapAlloc(GetProcessHeap(), 0, new_size
* sizeof(*new_entries
));
427 else new_entries
= HeapReAlloc(GetProcessHeap(), 0, wndproc_table
.entries
, new_size
* sizeof(*new_entries
));
431 wined3d_mutex_unlock();
432 ERR("Failed to grow table.\n");
436 wndproc_table
.entries
= new_entries
;
437 wndproc_table
.size
= new_size
;
440 entry
= &wndproc_table
.entries
[wndproc_table
.count
++];
441 entry
->window
= window
;
442 entry
->proc
= (WNDPROC
)SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
443 entry
->device
= device
;
445 wined3d_mutex_unlock();
450 void wined3d_unregister_window(HWND window
)
454 wined3d_mutex_lock();
455 for (i
= 0; i
< wndproc_table
.count
; ++i
)
457 if (wndproc_table
.entries
[i
].window
== window
)
459 struct wined3d_wndproc
*entry
= &wndproc_table
.entries
[i
];
460 struct wined3d_wndproc
*last
= &wndproc_table
.entries
[--wndproc_table
.count
];
462 if (GetWindowLongPtrW(window
, GWLP_WNDPROC
) == (LONG_PTR
)wined3d_wndproc
)
463 SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
464 if (entry
!= last
) *entry
= *last
;
465 wined3d_mutex_unlock();
470 wined3d_mutex_unlock();
472 ERR("Window %p is not registered with wined3d.\n", window
);
475 /* At process attach */
476 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
478 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason
);
482 case DLL_PROCESS_ATTACH
:
483 return wined3d_dll_init(hInstDLL
);
485 case DLL_PROCESS_DETACH
:
486 return wined3d_dll_destroy(hInstDLL
);
488 case DLL_THREAD_DETACH
:
490 if (!context_set_current(NULL
))
492 ERR("Failed to clear current context.\n");