2 * Direct3D shader library utility routines
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/debug.h"
26 #include "d3dx9_36_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(asmshader
);
30 /* bwriter -> d3d9 conversion functions */
31 DWORD
d3d9_swizzle(DWORD bwriter_swizzle
) {
32 /* Currently a NOP, but this allows changing the internal definitions
33 * without side effects
37 if((bwriter_swizzle
& BWRITERVS_X_X
) == BWRITERVS_X_X
) ret
|= D3DVS_X_X
;
38 if((bwriter_swizzle
& BWRITERVS_X_Y
) == BWRITERVS_X_Y
) ret
|= D3DVS_X_Y
;
39 if((bwriter_swizzle
& BWRITERVS_X_Z
) == BWRITERVS_X_Z
) ret
|= D3DVS_X_Z
;
40 if((bwriter_swizzle
& BWRITERVS_X_W
) == BWRITERVS_X_W
) ret
|= D3DVS_X_W
;
42 if((bwriter_swizzle
& BWRITERVS_Y_X
) == BWRITERVS_Y_X
) ret
|= D3DVS_Y_X
;
43 if((bwriter_swizzle
& BWRITERVS_Y_Y
) == BWRITERVS_Y_Y
) ret
|= D3DVS_Y_Y
;
44 if((bwriter_swizzle
& BWRITERVS_Y_Z
) == BWRITERVS_Y_Z
) ret
|= D3DVS_Y_Z
;
45 if((bwriter_swizzle
& BWRITERVS_Y_W
) == BWRITERVS_Y_W
) ret
|= D3DVS_Y_W
;
47 if((bwriter_swizzle
& BWRITERVS_Z_X
) == BWRITERVS_Z_X
) ret
|= D3DVS_Z_X
;
48 if((bwriter_swizzle
& BWRITERVS_Z_Y
) == BWRITERVS_Z_Y
) ret
|= D3DVS_Z_Y
;
49 if((bwriter_swizzle
& BWRITERVS_Z_Z
) == BWRITERVS_Z_Z
) ret
|= D3DVS_Z_Z
;
50 if((bwriter_swizzle
& BWRITERVS_Z_W
) == BWRITERVS_Z_W
) ret
|= D3DVS_Z_W
;
52 if((bwriter_swizzle
& BWRITERVS_W_X
) == BWRITERVS_W_X
) ret
|= D3DVS_W_X
;
53 if((bwriter_swizzle
& BWRITERVS_W_Y
) == BWRITERVS_W_Y
) ret
|= D3DVS_W_Y
;
54 if((bwriter_swizzle
& BWRITERVS_W_Z
) == BWRITERVS_W_Z
) ret
|= D3DVS_W_Z
;
55 if((bwriter_swizzle
& BWRITERVS_W_W
) == BWRITERVS_W_W
) ret
|= D3DVS_W_W
;
60 DWORD
d3d9_writemask(DWORD bwriter_writemask
) {
63 if(bwriter_writemask
& BWRITERSP_WRITEMASK_0
) ret
|= D3DSP_WRITEMASK_0
;
64 if(bwriter_writemask
& BWRITERSP_WRITEMASK_1
) ret
|= D3DSP_WRITEMASK_1
;
65 if(bwriter_writemask
& BWRITERSP_WRITEMASK_2
) ret
|= D3DSP_WRITEMASK_2
;
66 if(bwriter_writemask
& BWRITERSP_WRITEMASK_3
) ret
|= D3DSP_WRITEMASK_3
;
71 DWORD
d3d9_srcmod(DWORD bwriter_srcmod
) {
72 switch(bwriter_srcmod
) {
73 case BWRITERSPSM_NONE
: return D3DSPSM_NONE
;
74 case BWRITERSPSM_NEG
: return D3DSPSM_NEG
;
75 case BWRITERSPSM_ABS
: return D3DSPSM_ABS
;
76 case BWRITERSPSM_ABSNEG
: return D3DSPSM_ABSNEG
;
78 FIXME("Unhandled BWRITERSPSM token %u\n", bwriter_srcmod
);
83 DWORD
d3d9_dstmod(DWORD bwriter_mod
) {
86 if(bwriter_mod
& BWRITERSPDM_SATURATE
) ret
|= D3DSPDM_SATURATE
;
87 if(bwriter_mod
& BWRITERSPDM_PARTIALPRECISION
) ret
|= D3DSPDM_PARTIALPRECISION
;
88 if(bwriter_mod
& BWRITERSPDM_MSAMPCENTROID
) ret
|= D3DSPDM_MSAMPCENTROID
;
93 DWORD
d3d9_register(DWORD bwriter_register
) {
94 if(bwriter_register
== BWRITERSPR_TEMP
) return D3DSPR_TEMP
;
95 if(bwriter_register
== BWRITERSPR_CONST
) return D3DSPR_CONST
;
97 FIXME("Unexpected BWRITERSPR %u\n", bwriter_register
);
101 DWORD
d3d9_opcode(DWORD bwriter_opcode
) {
102 switch(bwriter_opcode
) {
103 case BWRITERSIO_MOV
: return D3DSIO_MOV
;
105 case BWRITERSIO_COMMENT
: return D3DSIO_COMMENT
;
106 case BWRITERSIO_END
: return D3DSIO_END
;
109 FIXME("Unhandled BWRITERSIO token %u\n", bwriter_opcode
);
114 /* Debug print functions */
115 const char *debug_print_srcmod(DWORD mod
) {
117 case BWRITERSPSM_NEG
: return "D3DSPSM_NEG";
118 case BWRITERSPSM_ABS
: return "D3DSPSM_ABS";
119 case BWRITERSPSM_ABSNEG
: return "D3DSPSM_ABSNEG";
120 default: return "Unknown source modifier\n";
124 const char *debug_print_dstmod(DWORD mod
) {
129 case BWRITERSPDM_SATURATE
:
131 case BWRITERSPDM_PARTIALPRECISION
:
133 case BWRITERSPDM_MSAMPCENTROID
:
136 case BWRITERSPDM_SATURATE
| BWRITERSPDM_PARTIALPRECISION
:
138 case BWRITERSPDM_SATURATE
| BWRITERSPDM_MSAMPCENTROID
:
139 return "_sat_centroid";
140 case BWRITERSPDM_PARTIALPRECISION
| BWRITERSPDM_MSAMPCENTROID
:
141 return "_pp_centroid";
143 case BWRITERSPDM_SATURATE
| BWRITERSPDM_PARTIALPRECISION
| BWRITERSPDM_MSAMPCENTROID
:
144 return "_sat_pp_centroid";
147 return "Unexpected modifier\n";
151 static const char *get_regname(const struct shader_reg
*reg
, shader_type st
) {
153 case BWRITERSPR_TEMP
:
154 return wine_dbg_sprintf("r%u", reg
->regnum
);
155 case BWRITERSPR_CONST
:
156 return wine_dbg_sprintf("c%u", reg
->regnum
);
157 default: return "unknown regname";
161 const char *debug_print_writemask(DWORD mask
) {
163 unsigned char pos
= 1;
165 if(mask
== BWRITERSP_WRITEMASK_ALL
) return "";
167 if(mask
& BWRITERSP_WRITEMASK_0
) ret
[pos
++] = 'x';
168 if(mask
& BWRITERSP_WRITEMASK_1
) ret
[pos
++] = 'y';
169 if(mask
& BWRITERSP_WRITEMASK_2
) ret
[pos
++] = 'z';
170 if(mask
& BWRITERSP_WRITEMASK_3
) ret
[pos
++] = 'w';
172 return wine_dbg_sprintf("%s", ret
);
175 const char *debug_print_dstreg(const struct shader_reg
*reg
, shader_type st
) {
176 return wine_dbg_sprintf("%s%s", get_regname(reg
, st
),
177 debug_print_writemask(reg
->writemask
));
180 const char *debug_print_swizzle(DWORD arg
) {
186 case BWRITERVS_NOSWIZZLE
:
188 case BWRITERVS_SWIZZLE_X
:
190 case BWRITERVS_SWIZZLE_Y
:
192 case BWRITERVS_SWIZZLE_Z
:
194 case BWRITERVS_SWIZZLE_W
:
198 swizzle
[0] = (arg
>> (BWRITERVS_SWIZZLE_SHIFT
+ 0)) & 0x03;
199 swizzle
[1] = (arg
>> (BWRITERVS_SWIZZLE_SHIFT
+ 2)) & 0x03;
200 swizzle
[2] = (arg
>> (BWRITERVS_SWIZZLE_SHIFT
+ 4)) & 0x03;
201 swizzle
[3] = (arg
>> (BWRITERVS_SWIZZLE_SHIFT
+ 6)) & 0x03;
204 for(i
= 0; i
< 4; i
++) {
206 case 0: ret
[1 + i
] = 'x'; break;
207 case 1: ret
[1 + i
] = 'y'; break;
208 case 2: ret
[1 + i
] = 'z'; break;
209 case 3: ret
[1 + i
] = 'w'; break;
213 return wine_dbg_sprintf("%s", ret
);
216 const char *debug_print_srcreg(const struct shader_reg
*reg
, shader_type st
) {
217 switch(reg
->srcmod
) {
218 case BWRITERSPSM_NONE
:
219 return wine_dbg_sprintf("%s%s", get_regname(reg
, st
),
220 debug_print_swizzle(reg
->swizzle
));
221 case BWRITERSPSM_NEG
:
222 return wine_dbg_sprintf("-%s%s", get_regname(reg
, st
),
223 debug_print_swizzle(reg
->swizzle
));
224 case BWRITERSPSM_ABS
:
225 return wine_dbg_sprintf("%s_abs%s", get_regname(reg
, st
),
226 debug_print_swizzle(reg
->swizzle
));
227 case BWRITERSPSM_ABSNEG
:
228 return wine_dbg_sprintf("-%s_abs%s", get_regname(reg
, st
),
229 debug_print_swizzle(reg
->swizzle
));
231 return "Unknown modifier";
234 const char *debug_print_opcode(DWORD opcode
) {
236 case BWRITERSIO_MOV
: return "mov";
238 default: return "unknown";