2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009 Henri Verbeet for CodeWeavers.
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
29 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
30 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 #define GLINFO_LOCATION This->device->adapter->gl_info
36 /* *******************************************
37 IWineD3DQuery IUnknown parts follow
38 ******************************************* */
39 static HRESULT WINAPI
IWineD3DQueryImpl_QueryInterface(IWineD3DQuery
*iface
, REFIID riid
, LPVOID
*ppobj
)
41 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
42 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
43 if (IsEqualGUID(riid
, &IID_IUnknown
)
44 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
45 || IsEqualGUID(riid
, &IID_IWineD3DQuery
)) {
46 IUnknown_AddRef(iface
);
54 static ULONG WINAPI
IWineD3DQueryImpl_AddRef(IWineD3DQuery
*iface
) {
55 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
56 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->ref
);
57 return InterlockedIncrement(&This
->ref
);
60 static ULONG WINAPI
IWineD3DQueryImpl_Release(IWineD3DQuery
*iface
) {
61 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
63 TRACE("(%p) : Releasing from %d\n", This
, This
->ref
);
64 ref
= InterlockedDecrement(&This
->ref
);
66 /* Queries are specific to the GL context that created them. Not
67 * deleting the query will obviously leak it, but that's still better
68 * than potentially deleting a different query with the same id in this
69 * context, and (still) leaking the actual query. */
70 if (This
->type
== WINED3DQUERYTYPE_EVENT
)
72 struct wined3d_event_query
*query
= This
->extendedData
;
74 if (query
->context
) context_free_event_query(query
);
76 else if (This
->type
== WINED3DQUERYTYPE_OCCLUSION
)
78 struct wined3d_occlusion_query
*query
= This
->extendedData
;
80 if (query
->context
) context_free_occlusion_query(query
);
83 HeapFree(GetProcessHeap(), 0, This
->extendedData
);
84 HeapFree(GetProcessHeap(), 0, This
);
89 /* *******************************************
90 IWineD3DQuery IWineD3DQuery parts follow
91 ******************************************* */
92 static HRESULT WINAPI
IWineD3DQueryImpl_GetParent(IWineD3DQuery
*iface
, IUnknown
** parent
){
93 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
95 *parent
= (IUnknown
*) parent
;
96 IUnknown_AddRef(*parent
);
97 TRACE("(%p) : returning %p\n", This
, *parent
);
101 static HRESULT WINAPI
IWineD3DQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
){
102 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
105 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, This
->type
, pData
, dwSize
, dwGetDataFlags
);
109 case WINED3DQUERYTYPE_VCACHE
:
112 WINED3DDEVINFO_VCACHE
*data
= pData
;
113 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This
);
114 if(pData
== NULL
|| dwSize
== 0) break;
115 data
->Pattern
= WINEMAKEFOURCC('C','A','C','H');
116 data
->OptMethod
= 0; /*0 get longest strips, 1 optimize vertex cache*/
117 data
->CacheSize
= 0; /*cache size, only required if OptMethod == 1*/
118 data
->MagicNumber
= 0; /*only required if OptMethod == 1 (used internally)*/
122 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
124 WINED3DDEVINFO_RESOURCEMANAGER
*data
= pData
;
126 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This
);
127 if(pData
== NULL
|| dwSize
== 0) break;
128 for(i
= 0; i
< WINED3DRTYPECOUNT
; i
++){
129 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
130 /* isTextureResident could be used to get some of this information */
131 data
->stats
[i
].bThrashing
= FALSE
;
132 data
->stats
[i
].ApproxBytesDownloaded
= 1;
133 data
->stats
[i
].NumEvicts
= 1;
134 data
->stats
[i
].NumVidCreates
= 1;
135 data
->stats
[i
].LastPri
= 1;
136 data
->stats
[i
].NumUsed
= 1;
137 data
->stats
[i
].NumUsedInVidMem
= 1;
138 data
->stats
[i
].WorkingSet
= 1;
139 data
->stats
[i
].WorkingSetBytes
= 1;
140 data
->stats
[i
].TotalManaged
= 1;
141 data
->stats
[i
].TotalBytes
= 1;
146 case WINED3DQUERYTYPE_VERTEXSTATS
:
148 WINED3DDEVINFO_VERTEXSTATS
*data
= pData
;
149 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This
);
150 if(pData
== NULL
|| dwSize
== 0) break;
151 data
->NumRenderedTriangles
= 1;
152 data
->NumExtraClippingTriangles
= 1;
156 case WINED3DQUERYTYPE_TIMESTAMP
:
158 UINT64
* data
= pData
;
159 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This
);
160 if(pData
== NULL
|| dwSize
== 0) break;
161 *data
= 1; /*Don't know what this is supposed to be*/
164 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
167 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This
);
168 if(pData
== NULL
|| dwSize
== 0) break;
169 *data
= FALSE
; /*Don't know what this is supposed to be*/
172 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
174 UINT64
* data
= pData
;
175 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This
);
176 if(pData
== NULL
|| dwSize
== 0) break;
177 *data
= 1; /*Don't know what this is supposed to be*/
180 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
182 WINED3DDEVINFO_PIPELINETIMINGS
*data
= pData
;
183 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This
);
184 if(pData
== NULL
|| dwSize
== 0) break;
186 data
->VertexProcessingTimePercent
= 1.0f
;
187 data
->PixelProcessingTimePercent
= 1.0f
;
188 data
->OtherGPUProcessingTimePercent
= 97.0f
;
189 data
->GPUIdleTimePercent
= 1.0f
;
192 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
194 WINED3DDEVINFO_INTERFACETIMINGS
*data
= pData
;
195 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This
);
197 if(pData
== NULL
|| dwSize
== 0) break;
198 data
->WaitingForGPUToUseApplicationResourceTimePercent
= 1.0f
;
199 data
->WaitingForGPUToAcceptMoreCommandsTimePercent
= 1.0f
;
200 data
->WaitingForGPUToStayWithinLatencyTimePercent
= 1.0f
;
201 data
->WaitingForGPUExclusiveResourceTimePercent
= 1.0f
;
202 data
->WaitingForGPUOtherTimePercent
= 96.0f
;
206 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
208 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
209 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This
);
211 if(pData
== NULL
|| dwSize
== 0) break;
212 data
->MemoryProcessingPercent
= 50.0f
;
213 data
->ComputationProcessingPercent
= 50.0f
;
217 case WINED3DQUERYTYPE_PIXELTIMINGS
:
219 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
220 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This
);
222 if(pData
== NULL
|| dwSize
== 0) break;
223 data
->MemoryProcessingPercent
= 50.0f
;
224 data
->ComputationProcessingPercent
= 50.0f
;
227 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
229 WINED3DDEVINFO_BANDWIDTHTIMINGS
*data
= pData
;
230 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This
);
232 if(pData
== NULL
|| dwSize
== 0) break;
233 data
->MaxBandwidthUtilized
= 1.0f
;
234 data
->FrontEndUploadMemoryUtilizedPercent
= 1.0f
;
235 data
->VertexRateUtilizedPercent
= 1.0f
;
236 data
->TriangleSetupRateUtilizedPercent
= 1.0f
;
237 data
->FillRateUtilizedPercent
= 97.0f
;
240 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
242 WINED3DDEVINFO_CACHEUTILIZATION
*data
= pData
;
243 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This
);
245 if(pData
== NULL
|| dwSize
== 0) break;
246 data
->TextureCacheHitRate
= 1.0f
;
247 data
->PostTransformVertexCacheHitRate
= 1.0f
;
253 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
257 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
258 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
260 return res
; /* S_OK if the query data is available*/
263 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
264 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
265 struct wined3d_occlusion_query
*query
= This
->extendedData
;
266 IWineD3DDeviceImpl
*device
= This
->device
;
267 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
268 struct wined3d_context
*context
;
274 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
276 if (!query
->context
) This
->state
= QUERY_CREATED
;
278 if (This
->state
== QUERY_CREATED
)
280 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
281 TRACE("Query wasn't yet started, returning S_OK\n");
286 if (This
->state
== QUERY_BUILDING
)
288 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
289 TRACE("Query is building, returning S_FALSE\n");
293 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
295 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This
);
300 if (query
->context
->tid
!= GetCurrentThreadId())
302 FIXME("%p Wrong thread, returning 1.\n", This
);
307 context
= context_acquire(This
->device
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
311 GL_EXTCALL(glGetQueryObjectuivARB(query
->id
, GL_QUERY_RESULT_AVAILABLE_ARB
, &available
));
312 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
313 TRACE("(%p) : available %d.\n", This
, available
);
319 GL_EXTCALL(glGetQueryObjectuivARB(query
->id
, GL_QUERY_RESULT_ARB
, &samples
));
320 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
321 TRACE("(%p) : Returning %d samples.\n", This
, samples
);
333 context_release(context
);
338 static HRESULT WINAPI
IWineD3DEventQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
339 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
340 struct wined3d_event_query
*query
= This
->extendedData
;
341 struct wined3d_context
*context
;
344 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
346 if (!pData
|| !dwSize
) return S_OK
;
350 TRACE("Query not started, returning TRUE.\n");
356 if (query
->context
->tid
!= GetCurrentThreadId())
358 /* See comment in IWineD3DQuery::Issue, event query codeblock */
359 FIXME("Wrong thread, reporting GPU idle.\n");
365 context
= context_acquire(This
->device
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
369 if (context
->gl_info
->supported
[APPLE_FENCE
])
371 *data
= GL_EXTCALL(glTestFenceAPPLE(query
->id
));
372 checkGLcall("glTestFenceAPPLE");
374 else if (context
->gl_info
->supported
[NV_FENCE
])
376 *data
= GL_EXTCALL(glTestFenceNV(query
->id
));
377 checkGLcall("glTestFenceNV");
381 WARN("(%p): reporting GPU idle\n", This
);
387 context_release(context
);
392 static DWORD WINAPI
IWineD3DQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
393 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
395 TRACE("(%p) : type %#x\n", This
, This
->type
);
397 case WINED3DQUERYTYPE_VCACHE
:
398 dataSize
= sizeof(WINED3DDEVINFO_VCACHE
);
400 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
401 dataSize
= sizeof(WINED3DDEVINFO_RESOURCEMANAGER
);
403 case WINED3DQUERYTYPE_VERTEXSTATS
:
404 dataSize
= sizeof(WINED3DDEVINFO_VERTEXSTATS
);
406 case WINED3DQUERYTYPE_EVENT
:
407 dataSize
= sizeof(BOOL
);
409 case WINED3DQUERYTYPE_TIMESTAMP
:
410 dataSize
= sizeof(UINT64
);
412 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
413 dataSize
= sizeof(BOOL
);
415 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
416 dataSize
= sizeof(UINT64
);
418 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
419 dataSize
= sizeof(WINED3DDEVINFO_PIPELINETIMINGS
);
421 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
422 dataSize
= sizeof(WINED3DDEVINFO_INTERFACETIMINGS
);
424 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
425 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
427 case WINED3DQUERYTYPE_PIXELTIMINGS
:
428 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
430 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
431 dataSize
= sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS
);
433 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
434 dataSize
= sizeof(WINED3DDEVINFO_CACHEUTILIZATION
);
437 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
443 static DWORD WINAPI
IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
444 TRACE("(%p) : type D3DQUERY_EVENT\n", iface
);
449 static DWORD WINAPI
IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
450 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface
);
452 return sizeof(DWORD
);
455 static WINED3DQUERYTYPE WINAPI
IWineD3DQueryImpl_GetType(IWineD3DQuery
* iface
){
456 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
461 static HRESULT WINAPI
IWineD3DEventQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
462 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
464 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This
, dwIssueFlags
);
465 if (dwIssueFlags
& WINED3DISSUE_END
)
467 struct wined3d_event_query
*query
= This
->extendedData
;
468 struct wined3d_context
*context
;
472 if (query
->context
->tid
!= GetCurrentThreadId())
474 context_free_event_query(query
);
475 context
= context_acquire(This
->device
, NULL
, CTXUSAGE_RESOURCELOAD
);
476 context_alloc_event_query(context
, query
);
480 context
= context_acquire(This
->device
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
485 context
= context_acquire(This
->device
, NULL
, CTXUSAGE_RESOURCELOAD
);
486 context_alloc_event_query(context
, query
);
491 if (context
->gl_info
->supported
[APPLE_FENCE
])
493 GL_EXTCALL(glSetFenceAPPLE(query
->id
));
494 checkGLcall("glSetFenceAPPLE");
496 else if (context
->gl_info
->supported
[NV_FENCE
])
498 GL_EXTCALL(glSetFenceNV(query
->id
, GL_ALL_COMPLETED_NV
));
499 checkGLcall("glSetFenceNV");
504 context_release(context
);
506 else if(dwIssueFlags
& WINED3DISSUE_BEGIN
)
508 /* Started implicitly at device creation */
509 ERR("Event query issued with START flag - what to do?\n");
512 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
513 This
->state
= QUERY_BUILDING
;
515 This
->state
= QUERY_SIGNALLED
;
521 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
522 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
523 IWineD3DDeviceImpl
*device
= This
->device
;
524 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
526 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
528 struct wined3d_occlusion_query
*query
= This
->extendedData
;
529 struct wined3d_context
*context
;
531 /* This is allowed according to msdn and our tests. Reset the query and restart */
532 if (dwIssueFlags
& WINED3DISSUE_BEGIN
)
534 if (This
->state
== QUERY_BUILDING
)
536 if (query
->context
->tid
!= GetCurrentThreadId())
538 FIXME("Wrong thread, can't restart query.\n");
540 context_free_occlusion_query(query
);
541 context
= context_acquire(This
->device
, NULL
, CTXUSAGE_RESOURCELOAD
);
542 context_alloc_occlusion_query(context
, query
);
546 context
= context_acquire(This
->device
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
549 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
550 checkGLcall("glEndQuery()");
556 if (query
->context
) context_free_occlusion_query(query
);
557 context
= context_acquire(This
->device
, NULL
, CTXUSAGE_RESOURCELOAD
);
558 context_alloc_occlusion_query(context
, query
);
562 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB
, query
->id
));
563 checkGLcall("glBeginQuery()");
566 context_release(context
);
568 if (dwIssueFlags
& WINED3DISSUE_END
) {
569 /* Msdn says _END on a non-building occlusion query returns an error, but
570 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
571 * generating an error
573 if (This
->state
== QUERY_BUILDING
)
575 if (query
->context
->tid
!= GetCurrentThreadId())
577 FIXME("Wrong thread, can't end query.\n");
581 context
= context_acquire(This
->device
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
584 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
585 checkGLcall("glEndQuery()");
588 context_release(context
);
593 FIXME("(%p) : Occlusion queries not supported\n", This
);
596 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
597 This
->state
= QUERY_BUILDING
;
599 This
->state
= QUERY_SIGNALLED
;
601 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
604 static HRESULT WINAPI
IWineD3DQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
){
605 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
607 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This
, dwIssueFlags
, This
->type
);
609 /* The fixme is printed when the app asks for the resulting data */
610 WARN("(%p) : Unhandled query type %#x\n", This
, This
->type
);
612 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
613 This
->state
= QUERY_BUILDING
;
615 This
->state
= QUERY_SIGNALLED
;
618 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
622 /**********************************************************
623 * IWineD3DQuery VTbl follows
624 **********************************************************/
626 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
=
628 /*** IUnknown methods ***/
629 IWineD3DQueryImpl_QueryInterface
,
630 IWineD3DQueryImpl_AddRef
,
631 IWineD3DQueryImpl_Release
,
632 /*** IWineD3Dquery methods ***/
633 IWineD3DQueryImpl_GetParent
,
634 IWineD3DQueryImpl_GetData
,
635 IWineD3DQueryImpl_GetDataSize
,
636 IWineD3DQueryImpl_GetType
,
637 IWineD3DQueryImpl_Issue
640 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
=
642 /*** IUnknown methods ***/
643 IWineD3DQueryImpl_QueryInterface
,
644 IWineD3DQueryImpl_AddRef
,
645 IWineD3DQueryImpl_Release
,
646 /*** IWineD3Dquery methods ***/
647 IWineD3DQueryImpl_GetParent
,
648 IWineD3DEventQueryImpl_GetData
,
649 IWineD3DEventQueryImpl_GetDataSize
,
650 IWineD3DQueryImpl_GetType
,
651 IWineD3DEventQueryImpl_Issue
654 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
=
656 /*** IUnknown methods ***/
657 IWineD3DQueryImpl_QueryInterface
,
658 IWineD3DQueryImpl_AddRef
,
659 IWineD3DQueryImpl_Release
,
660 /*** IWineD3Dquery methods ***/
661 IWineD3DQueryImpl_GetParent
,
662 IWineD3DOcclusionQueryImpl_GetData
,
663 IWineD3DOcclusionQueryImpl_GetDataSize
,
664 IWineD3DQueryImpl_GetType
,
665 IWineD3DOcclusionQueryImpl_Issue