ddraw: Use a less offensive handle table implementation for matrices.
[wine/hramrach.git] / dlls / ddraw / light.c
blob030dcf030c4c786fd15ff4dd9b5a20029188dbf5
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wine/debug.h"
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
31 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winerror.h"
36 #include "wingdi.h"
37 #include "wine/exception.h"
39 #include "ddraw.h"
40 #include "d3d.h"
42 #include "ddraw_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
46 /*****************************************************************************
47 * IUnknown Methods.
48 *****************************************************************************/
50 /*****************************************************************************
51 * IDirect3DLight::QueryInterface
53 * Queries the object for different interfaces. Unimplemented for this
54 * object at the moment
56 * Params:
57 * riid: Interface id asked for
58 * obj: Address to return the resulting pointer at.
60 * Returns:
61 * E_NOINTERFACE, because it's a stub
62 *****************************************************************************/
63 static HRESULT WINAPI
64 IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface,
65 REFIID riid,
66 void **obp)
68 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
69 FIXME("(%p)->(%s,%p): stub!\n", This, debugstr_guid(riid), obp);
70 *obp = NULL;
71 return E_NOINTERFACE;
74 /*****************************************************************************
75 * IDirect3DLight::AddRef
77 * Increases the refcount by 1
79 * Returns:
80 * The new refcount
82 *****************************************************************************/
83 static ULONG WINAPI
84 IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
86 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
87 ULONG ref = InterlockedIncrement(&This->ref);
89 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
91 return ref;
94 /*****************************************************************************
95 * IDirect3DLight::Release
97 * Reduces the refcount by one. If the refcount falls to 0, the object
98 * is destroyed
100 * Returns:
101 * The new refcount
103 *****************************************************************************/
104 static ULONG WINAPI
105 IDirect3DLightImpl_Release(IDirect3DLight *iface)
107 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
108 ULONG ref = InterlockedDecrement(&This->ref);
110 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
112 if (!ref) {
113 HeapFree(GetProcessHeap(), 0, This);
114 return 0;
116 return ref;
119 /*****************************************************************************
120 * IDirect3DLight Methods.
121 *****************************************************************************/
123 /*****************************************************************************
124 * IDirect3DLight::Initialize
126 * Initializes the interface. This implementation is a no-op, because
127 * initialization takes place at creation time
129 * Params:
130 * Direct3D: Pointer to an IDirect3D interface.
132 * Returns:
133 * D3D_OK
135 *****************************************************************************/
136 static HRESULT WINAPI
137 IDirect3DLightImpl_Initialize(IDirect3DLight *iface,
138 IDirect3D *lpDirect3D)
140 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
141 IDirectDrawImpl *d3d = lpDirect3D ? ddraw_from_d3d1(lpDirect3D) : NULL;
142 TRACE("(%p)->(%p) no-op...\n", This, d3d);
143 return D3D_OK;
146 /*****************************************************************************
147 * IDirect3DLight::SetLight
149 * Assigns a lighting value to this object
151 * Params:
152 * Light: Lighting parameter to set
154 * Returns:
155 * D3D_OK on success
156 * DDERR_INVALIDPARAMS if Light is NULL
158 *****************************************************************************/
159 static void dump_light(const D3DLIGHT2 *light)
161 TRACE(" - dwSize : %d\n", light->dwSize);
164 static const float zero_value[] = {
165 0.0, 0.0, 0.0, 0.0
168 static HRESULT WINAPI
169 IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
170 D3DLIGHT *lpLight)
172 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
173 LPD3DLIGHT7 light7 = &(This->light7);
174 TRACE("(%p)->(%p)\n", This, lpLight);
175 if (TRACE_ON(d3d7)) {
176 TRACE(" Light definition :\n");
177 dump_light((LPD3DLIGHT2) lpLight);
180 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
181 return DDERR_INVALIDPARAMS;
183 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
184 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
186 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
187 light7->dltType = lpLight->dltType;
188 light7->dcvDiffuse = lpLight->dcvColor;
189 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
190 light7->dcvSpecular = lpLight->dcvColor;
191 else
192 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
193 light7->dcvAmbient = lpLight->dcvColor;
194 light7->dvPosition = lpLight->dvPosition;
195 light7->dvDirection = lpLight->dvDirection;
196 light7->dvRange = lpLight->dvRange;
197 light7->dvFalloff = lpLight->dvFalloff;
198 light7->dvAttenuation0 = lpLight->dvAttenuation0;
199 light7->dvAttenuation1 = lpLight->dvAttenuation1;
200 light7->dvAttenuation2 = lpLight->dvAttenuation2;
201 light7->dvTheta = lpLight->dvTheta;
202 light7->dvPhi = lpLight->dvPhi;
204 EnterCriticalSection(&ddraw_cs);
205 memcpy(&This->light, lpLight, lpLight->dwSize);
206 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
207 This->update(This);
209 LeaveCriticalSection(&ddraw_cs);
210 return D3D_OK;
213 /*****************************************************************************
214 * IDirect3DLight::GetLight
216 * Returns the parameters currently assigned to the IDirect3DLight object
218 * Params:
219 * Light: Pointer to an D3DLIGHT structure to store the parameters
221 * Returns:
222 * D3D_OK on success
223 * DDERR_INVALIDPARAMS if Light is NULL
224 *****************************************************************************/
225 static HRESULT WINAPI
226 IDirect3DLightImpl_GetLight(IDirect3DLight *iface,
227 D3DLIGHT *lpLight)
229 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
230 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
231 if (TRACE_ON(d3d7)) {
232 TRACE(" Returning light definition :\n");
233 dump_light(&This->light);
236 EnterCriticalSection(&ddraw_cs);
237 memcpy(lpLight, &This->light, lpLight->dwSize);
238 LeaveCriticalSection(&ddraw_cs);
240 return DD_OK;
243 /*****************************************************************************
244 * light_update
246 * Updates the Direct3DDevice7 lighting parameters
248 *****************************************************************************/
249 void light_update(IDirect3DLightImpl* This)
251 IDirect3DDeviceImpl* device;
253 TRACE("(%p)\n", This);
255 if (!This->active_viewport || !This->active_viewport->active_device)
256 return;
257 device = This->active_viewport->active_device;
259 IDirect3DDevice7_SetLight((IDirect3DDevice7 *)device, This->dwLightIndex, &(This->light7));
262 /*****************************************************************************
263 * light_activate
265 * Uses the Direct3DDevice7::LightEnable method to active the light
267 *****************************************************************************/
268 void light_activate(IDirect3DLightImpl* This)
270 IDirect3DDeviceImpl* device;
272 TRACE("(%p)\n", This);
274 if (!This->active_viewport || !This->active_viewport->active_device)
275 return;
276 device = This->active_viewport->active_device;
278 light_update(This);
279 /* If was not active, activate it */
280 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
281 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, This->dwLightIndex, TRUE);
282 This->light.dwFlags |= D3DLIGHT_ACTIVE;
286 /*****************************************************************************
288 * light_desactivate
290 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
292 *****************************************************************************/
293 void light_desactivate(IDirect3DLightImpl* This)
295 IDirect3DDeviceImpl* device;
297 TRACE("(%p)\n", This);
299 if (!This->active_viewport || !This->active_viewport->active_device)
300 return;
301 device = This->active_viewport->active_device;
303 /* If was not active, activate it */
304 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
305 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, This->dwLightIndex, FALSE);
306 This->light.dwFlags &= ~D3DLIGHT_ACTIVE;
310 const IDirect3DLightVtbl IDirect3DLight_Vtbl =
312 /*** IUnknown Methods ***/
313 IDirect3DLightImpl_QueryInterface,
314 IDirect3DLightImpl_AddRef,
315 IDirect3DLightImpl_Release,
316 /*** IDirect3DLight Methods ***/
317 IDirect3DLightImpl_Initialize,
318 IDirect3DLightImpl_SetLight,
319 IDirect3DLightImpl_GetLight