2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DSwapChain IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
, REFIID riid
, LPVOID
* ppobj
)
29 IDirect3DSwapChain8Impl
*This
= (IDirect3DSwapChain8Impl
*)iface
;
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DSwapChain8
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
) {
46 IDirect3DSwapChain8Impl
*This
= (IDirect3DSwapChain8Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
54 static ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
) {
55 IDirect3DSwapChain8Impl
*This
= (IDirect3DSwapChain8Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
62 IWineD3DSwapChain_Destroy(This
->wineD3DSwapChain
);
63 wined3d_mutex_unlock();
65 if (This
->parentDevice
) IUnknown_Release(This
->parentDevice
);
66 HeapFree(GetProcessHeap(), 0, This
);
71 /* IDirect3DSwapChain8 parts follow: */
72 static HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
) {
73 IDirect3DSwapChain8Impl
*This
= (IDirect3DSwapChain8Impl
*)iface
;
76 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
77 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
80 hr
= IWineD3DSwapChain_Present(This
->wineD3DSwapChain
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
, 0);
81 wined3d_mutex_unlock();
86 static HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
87 IDirect3DSwapChain8Impl
*This
= (IDirect3DSwapChain8Impl
*)iface
;
89 IWineD3DSurface
*mySurface
= NULL
;
91 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
92 iface
, iBackBuffer
, Type
, ppBackBuffer
);
95 hrc
= IWineD3DSwapChain_GetBackBuffer(This
->wineD3DSwapChain
, iBackBuffer
, (WINED3DBACKBUFFER_TYPE
)Type
, &mySurface
);
96 if (hrc
== D3D_OK
&& NULL
!= mySurface
) {
97 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppBackBuffer
);
98 IWineD3DSurface_Release(mySurface
);
100 wined3d_mutex_unlock();
105 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl
=
107 IDirect3DSwapChain8Impl_QueryInterface
,
108 IDirect3DSwapChain8Impl_AddRef
,
109 IDirect3DSwapChain8Impl_Release
,
110 IDirect3DSwapChain8Impl_Present
,
111 IDirect3DSwapChain8Impl_GetBackBuffer
114 HRESULT
swapchain_init(IDirect3DSwapChain8Impl
*swapchain
, IDirect3DDevice8Impl
*device
,
115 D3DPRESENT_PARAMETERS
*present_parameters
)
117 WINED3DPRESENT_PARAMETERS wined3d_parameters
;
121 swapchain
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
123 wined3d_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
124 wined3d_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
125 wined3d_parameters
.BackBufferFormat
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
126 wined3d_parameters
.BackBufferCount
= max(1, present_parameters
->BackBufferCount
);
127 wined3d_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
128 wined3d_parameters
.MultiSampleQuality
= 0; /* d3d9 only */
129 wined3d_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
130 wined3d_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
131 wined3d_parameters
.Windowed
= present_parameters
->Windowed
;
132 wined3d_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
133 wined3d_parameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
134 wined3d_parameters
.Flags
= present_parameters
->Flags
;
135 wined3d_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
136 wined3d_parameters
.PresentationInterval
= present_parameters
->FullScreen_PresentationInterval
;
137 wined3d_parameters
.AutoRestoreDisplayMode
= TRUE
;
139 wined3d_mutex_lock();
140 hr
= IWineD3DDevice_CreateSwapChain(device
->WineD3DDevice
, &wined3d_parameters
,
141 &swapchain
->wineD3DSwapChain
, (IUnknown
*)swapchain
, SURFACE_OPENGL
);
142 wined3d_mutex_unlock();
144 present_parameters
->BackBufferWidth
= wined3d_parameters
.BackBufferWidth
;
145 present_parameters
->BackBufferHeight
= wined3d_parameters
.BackBufferHeight
;
146 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.BackBufferFormat
);
147 present_parameters
->BackBufferCount
= wined3d_parameters
.BackBufferCount
;
148 present_parameters
->MultiSampleType
= wined3d_parameters
.MultiSampleType
;
149 present_parameters
->SwapEffect
= wined3d_parameters
.SwapEffect
;
150 present_parameters
->hDeviceWindow
= wined3d_parameters
.hDeviceWindow
;
151 present_parameters
->Windowed
= wined3d_parameters
.Windowed
;
152 present_parameters
->EnableAutoDepthStencil
= wined3d_parameters
.EnableAutoDepthStencil
;
153 present_parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(wined3d_parameters
.AutoDepthStencilFormat
);
154 present_parameters
->Flags
= wined3d_parameters
.Flags
;
155 present_parameters
->FullScreen_RefreshRateInHz
= wined3d_parameters
.FullScreen_RefreshRateInHz
;
156 present_parameters
->FullScreen_PresentationInterval
= wined3d_parameters
.PresentationInterval
;
160 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr
);
164 swapchain
->parentDevice
= (IDirect3DDevice8
*)device
;
165 IDirect3DDevice8_AddRef(swapchain
->parentDevice
);