include: Specify calling convention explicitly in idl files where needed.
[wine/hramrach.git] / dlls / d3dcompiler_40 / d3dcompiler_40.spec
blob858600e34e22163dff87131f3be46b967967728b
1 @ stub DebugSetMute
2 @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) d3dcompiler_43.D3DCompile
3 @ stdcall D3DDisassemble10Effect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
4 @ stdcall D3DDisassemble(ptr long long ptr ptr) d3dcompiler_43.D3DDisassemble
5 @ stdcall D3DGetDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
6 @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
7 @ stdcall D3DGetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
8 @ stdcall D3DGetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
9 @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) d3dcompiler_43.D3DPreprocess
10 @ stdcall D3DReflect(ptr long ptr ptr) d3dcompiler_43.D3DReflect
11 @ stub D3DReturnFailure1
12 @ stdcall D3DStripShader(ptr long long ptr) d3dcompiler_43.D3DStripShader